This mind-bending game will challenge you to create complex structures to get your woodland creatures over vast chasms. In a bridge-builder first, you'll guide your creatures and construct your bridges in real time. Use the weight of various creatures to balance your structures as you build them.
User reviews:
Mostly Positive (16 reviews) - 75% of the 16 user reviews in the last 30 days are positive.
Mixed (537 reviews) - 65% of the 537 user reviews for this game are positive.
Release Date: May 8, 2015

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“Ratventure Challenge is a demanding title, that will make your brain work at higher levels. It’s gameplay is well thought through and the level design is flawless.”
Indie Games Polska

About This Game

This mind-bending game was inspired by Bridge Constructor and World of Goo, create complex structures to get your woodland creatures over vast chasms. In a bridge-builder first, you'll guide your creatures and construct your bridges in real time. Use the weight of various creatures to balance your structures as you build them.


- 72 unique levels across 6 worlds
- Construction physics applied in real-time
- Steam Achievements and Steam Leaderboards integration
- Steam Cloud support

System Requirements

Mac OS X
    • OS: Windows XP or later
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • Graphics: Requires OpenGL 2.0 or higher
    • Storage: 60 MB available space
    • OS: Mac OS X 10.6 Snow Leopard or later
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • Graphics: Requires OpenGL 2.0 or higher
    • Storage: 60 MB available space
Customer reviews
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Mostly Positive (16 reviews)
Mixed (537 reviews)
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204 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
1.6 hrs on record
Posted: October 1
Product received for free
-Quick Review-
Tiny Bridge: Ratventure (Or "Tiny Ratventure" if you have a chronic condition of nick-naming or incorrectly reading names, like I do) is a physics based puzzle game developed by Estelion, and released in 2015. I feel like this is a tablet game that got lost and found it's way on steam.

-Detailed breakdown review-
Story: You are the bridge builder helping two Rats get cheeze. It's probably the story of the century, lets be honest here. World of Goo didn't have much of a story either, but they had some existential thing going on in the background at least. I could weave a crazy story about how Top-Hat-Mouse is an entrepreneur that is venturing with his friend stocking-hat-mouse to invest in the cheese market.
...But that would just be cheesy.

Gameplay: The gameplay is straightforward, but agonizingly difficult at the same time. You put down points to create a bridge for your mice to run across to get cheese. At that description alone someone could easily say "okay, why don't I just play world of Goo instead? What does this game do differently?
You can tell your mice where to go, and THAT actually goes way farther then you might at first thing. This means you can control where the weight goes before hand; unlike in world of Goo where the goo simply goes to the closest point to the end goal.

Conclusion: I would describe this as an "Encore" to World of Goo, but not quite as charming, it was clearly inspired by world of good, and mechanically speaking it's pretty solid. There was just something about this game that didn't quite connect with me. But that's not enough of a reason to give it a negative review, it does what it promises it goes on sale often.

If you wanna play a game similar to world of Goo, and have a little money to through at it, it might be worth a pick up.
I wish I could be more helpful, but I don't really recomend, or discourage trying this game out. This one's on you. But, as always thanks for reading my review.
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Most Helpful Reviews  Overall
70 of 85 people (82%) found this review helpful
5 people found this review funny
Not Recommended
5.2 hrs on record
Posted: October 5, 2015
"Cheese hungry mice in a 'World of Goo' bridge builder clone"

First I was looking forward to play this game. I got it when it was reduced by 98% to 0.21 EUR. After playing the first levels I feel about this is not really a creative new concept of bridge builder game.

Rather it's the same old overtaken principle of 'World of Goo': to build as less as possible triangles to reach a goal. The game proclaims to be very "challenging". But in the end you have the same problem like in 'World of Goo': There's only one perfect solution (OCD) to reach the 3 stars goal.

Why to repeat the old mistakes I wonder. Couldn't it be a funny, not so challenging physics bridge builder game? But apparently the overstimulated kids from today love to sit hours over simple graphics to find the adequate angle solution that their bridges bendover in the right moment. Sigh ! Where is the fun in this?

At least you have a hint option which refills for one hint / 10-15 min. Seems you have to "hint grind" through each level to unlock the "collect every star" achievement.

PS. And the leaderboards are also pointless if you have just ppl doing "hint solutions".
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104 of 143 people (73%) found this review helpful
26 people found this review funny
4.6 hrs on record
Posted: October 5, 2015
A good bridge building game for 20 cents (:
Was this review helpful? Yes No Funny
55 of 70 people (79%) found this review helpful
4 people found this review funny
1.0 hrs on record
Posted: June 19, 2015
It's important to note that this review is based off the PC version of the game.

Sometimes an App needs to just stay out of the PC market, and stay as an App. This is the only thing I could think of during my time with Ratventure Challenge. The games genre is a simple one, build a bridge and get object A to point B. There are many of this type of these games in the genre, I haven't really played many of them. Names like Bridge Constructor, World of Goo, etc, jump to mind, just to name a few. The genre has never really garnered much interest in me, it always seemed rather repetitive. With Ratventure Challenge, I thought it would be a nice, interesting, way to break myself into the genre.

For the most part it does the job. The physics of the game can be a little strange and the game has some very odd design decisions, all of which we will be discussing here in this review. So lets start with something obvious. If you noticed at the top of this article, many prices are listed, ranging from five bucks to two bucks. Normally I don't list prices of the game on my blog, because I feel monetary value of a game is different from person to person. However in this case, I wanted to use them as a object point to a particular issue I have with this title. There is NO difference between the three versions of the game. Why is there a price difference? Simply for the pleasure of playing that game on that particular device? Now, I could ramble on about how this all seems shady but I will leave it at that for now.

Straight from when you launch the game, Ratventure screams App. There isn't any retooling of options, buttons, or even the way you can interact with the screen. There are absolutely no graphics control or option menus present whatsoever. All you're left with is a sound off/on, music off/on button.

The game also is stuck in 1280/720 resolution, if you wanted to play it on full screen, there is no in-game way of doing this currently. For a PC port this is rather disappointing in most regards.

Now let's get to the good stuff, the game play. Now if you were to ask me simply, is the game fun? I would say yes, ignoring all the other issues the game has a whole. The game is simple enough to play, with you building small pieces in a massive wooden structure, in hopes of getting some delicious cheese. The puzzles vary in difficulty and sometimes not in order. One level is ridiculously hard and then the next will be rather easy. I think this issue has to do with the fact that Ratventure doesn't really evolve all too much as a game. There are buzz-saws and rope hooks to change things up occasionally, but for the most part your building pieces never evolve or change.

Level designs are varied enough as you progress deeper into the games 72 levels and some of them can be quite the brain tickler. To help you along is a handy hint button that does a fairly good job of showing how to do it in the 3 star requirement. However, it doesn't let you do it step by step more then it shows it all at once and expects you to remember, this is probably done on purpose as it would be too easy otherwise. The game also features a useful "Undo last action button" that doesn't really work at all. The button only lets you undo the last action and sometimes not at all depending on what happens in the game. The game is full of these strange little inconveniences. As an example, if either of the rats die by some means, either falling or buzz-saw, you have to rebuild your entire structure over again, instead of just simply hitting the undo button.Why have this button at all?

Designing structures isn't too difficult. The game does respond quite rapidly to commands and the structure dynamically responds to the changes you make. If one side of the structure is built upon too much, it begins to sag or bend. If the rats jump on the structure, the structure responds to the sudden shift in weight. Keeping the aforementioned effects in mind, works rather well and lets you plan out your moves quite effectively. One thing that did annoy me quite a bit about the game though, was the fact that the rats won't go after the cheese even if it's in their faces. You have got to build the structure on top of the cheese and move them to it. The rats are stupid, and won't walk on grass.

Aesthetically speaking, Ratventure is just fine. The levels mostly change in color and the backdrop. Ratventure isn't certainly the most pretty of games but it isn't the ugliest as well, it gets the job done. I would have enjoyed a little bit of personality injected into the game. When the rats hit the buzz-saws they simply just fall off the screen. There could've been some added humor with them being ripped to bits or a funny sound effect. The game is just very monotone from beginning to end. Musically I felt the same about the game, while it never became grating on my ears, I never really noticed it or felt it was pleasant.

There is no story nor sense of personality to this game. You just hit the play button and that is simply it. No little cut scenes or images to explain anything. The game does offer a fair bit of replay value in chasing down the mystical 3 star achievement. There really isn't much of a reason to do this, no rewards or anything unlocked other then steam achievements, you just did it. Congratulations.

So you may be thinking I am coming off a bit harsh on this game? Keep in mind this was on the PC. I hold my PC games to a higher degree/standard and demand a bit more out of them. App games have the right to be simple on their platform, given the limitations of that platform. I would've probably been more than okay with all the issues and aspects to the game, had I played it on my phone or pad. However, the developer felt the need to make this PC port that is uninspiring and not very well done. Is the game fun? Yes. But is it worth it on PC? No. Get this game on your phone or pad, it's cheaper and you will probably enjoy it more as something to pass the time at the DMV.

I only recommend this title, if its on sale, you really love bridge construction games, and know what you're getting. Otherwise buy it on your phone only!
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33 of 37 people (89%) found this review helpful
2 people found this review funny
Not Recommended
1.3 hrs on record
Posted: April 27
A bad version of World of Goo.
Was this review helpful? Yes No Funny
102 of 158 people (65%) found this review helpful
10 people found this review funny
Not Recommended
2.7 hrs on record
Posted: May 8, 2015
Ratventure Challenge follows 2 rats on their lifelong ambition to collect cheese. If you are familiar with physics-based bridge builders like World of Goo you should know what to expect. Six distinct worlds await, all containing 12 levels. Difficulty gradually increases either by giving you fewer blocks, asking for larger towers to be constructed or by placing more obstacles in your way.
It's a shame to have to down vote on the basis of in-game transactions link. Because the simulation itself is quite good, as are the controls. While not required to progress generally both steam users and valve frown upon such things and they really have no place in full priced pc games. Other downside would be the lack of in-game options, Music had no volume slider so it was either on or off and couldn't run in full screen, was locked to a window @1280x768.

Perhaps a little on the easy side I've not progressed far enough to make final judgement. With the in-game transactions removed and some video options added, I would give it the thumbsup as otherwise the price is about right and game is quite enjoyable. Cheers folks. :)

In-game purchases were completely removed by request. While the game still lacks video options it's not worth completely overlooking if you enjoy playing with physics or puzzle games. Developer has also apologized for the over-reaction and community banning me for no reason, these things happen. Happy Gaming!
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24 of 27 people (89%) found this review helpful
16 people found this review funny
Not Recommended
4.1 hrs on record
Posted: June 10
When you can't afford World Of Goo...
Was this review helpful? Yes No Funny
29 of 36 people (81%) found this review helpful
2 people found this review funny
Not Recommended
2.6 hrs on record
Posted: October 6, 2015
What do you get when you take elements of Transformice, World of Goo, and Poly Bridge (all of which being far better than this), throw them in a blender, and hit liquify? What you should have is a big mess, and that's exactly what you get with Tiny Bridge: Ratventure.

First off, this is quite obviously a mobile port. I was first suspicious from the startup resolution, which is locked at 1280x768. A 16:10 resolution, and a failry odd one at that. "Any options to change it or go fullscreen?" You're kidding right? The options are almost non-existent, with your only real options being turning the sounds and music on or off. Not up or down, on or off. There's also a button on the main menu that gives a bare-bones tutorial, but we'll get to gameplay in a bit.

Your goal is to get your two mice to collect the glowing cheeses by making a bridge, and using as few pieces as possible to do it. One interesting thing I will give this game is that you're supposed to use your mice as counterweights to help balance the bridge in question. "Wait, aren't bridges supposed to be stable?" Nevermind that for now! But yes. Sounds cool, right? You get to not only guide your mice to their goal, but make them be PART of the puzzle? Indeed, it does… it SOUNDS cool. Then you play it. And where do I even begin with the gameplay?

First, if you want a three-star, perfect level, there's literally only one way to do it: the way the hint button tell you to, and verbatum at that. If you deviate by any considerable margin or try to do it your own way, you won't get the perfect finish. Even if you collect all the optional cheeses and use less than half the parts given to you, you'll likely only get two stars, max. The hint button also makes the leaderboards moot, as everyone can just use the hints to achieve the perfect score (and many of the achievments if they have the patience).

Speaking of collection, there's a serious problem with hitboxes. Just look up screencaps of this game and you'll see that sometimes the mice will literally be touching the cheese but will refuse to collect it. "Just reach out and grab it, you lazy cusses! D=<" No, they have to be directly on top of it for it to count, and getting them to do that is a lot harder than it sounds.

While on the subject of lazy mice, sometimes the tall thin one will refuse to move along with the short fat one, making me wonder if there's something wrong with me or if it's the game. Has anyone else had this problem, and if so, how do I fix it?

Then there's the physics. Yeeeeeeaaaaaaaaaaaaahhhh, they're not good, which is a real bad thing considering this is a bridge building game at heart. They're inconsistent, so much so that I've done the same thing several times in the same level and gotten different results. Tiny Bridge, you are not Bad Rats. Don't be like that.

To summarize, do you remember those three games I listed up at the top of the review? Play those instead. Yes, even Transformice.
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30 of 41 people (73%) found this review helpful
2 people found this review funny
0.3 hrs on record
Posted: June 17, 2015
Interesting logic game, It's harder than I though. It is good also for kids. It has good Physics and colorful graphics.
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22 of 30 people (73%) found this review helpful
1 person found this review funny
1.7 hrs on record
Posted: May 31, 2015
Update: The developer was very responsive, and pushed an update shortly after I delivered a crash log. It appears to have fixed the issue.

As for the game, it's much like World of Goo and similar tower-building games. I kind of liked it, but I got bored easily.


It crashes all the time on OS X 10.10.3 due to programming errors involving the undo stack (update: actually, settings) and null pointers.
Looks like the programming is pretty awful, or the UI library is awful, or the OS X testing is sub-standard.
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Recently Posted
0.5 hrs
Posted: October 14
i bough the game when it was on a 90% discount which i believe should have been a good price for a game of this quality.
i look at the actuall cost and i think to myself... even if you get your kids to play this game it wouldn't be worth the cost without a discount.
theres nothing in particular i like about the game besides the fact it's a nice way of relaxing and i would say that besides from the chainsaws it's very kid friendly which i think is a good thing.

well anyways, if you do have plans on picking the game up, wait until it goes on a 70-90% discount where it will be worth the money.
Helpful? Yes No Funny
Dick whisker
0.5 hrs
Posted: October 7
this game gaive me athe gihrgset voner that ive ever had ahd this is the reaston wht i kive with your this i would be dead
Helpful? Yes No Funny
0.9 hrs
Posted: October 5
Game of the year
Helpful? Yes No Funny
Mr Garry Tophat
0.1 hrs
Posted: October 2
I though this game was a standard bridge building game. It's not.

I got this in a bundle, so I didn't see any of the trailers or pictures and whatnot, but I gave it a try. I only lasted for about 15 minutes. The game itself is interesting, but I don't find it very fun to play. The physics in it is a bit wonky, and the "Bridge building" aspect is a bit lacking, at best. I wouldn't recommend paying the whole TEN ****ING DOLLARS for this game. I would see a reasonable price for this being $1, as you could just easily turn this into a flash game and put it on newgrounds or a similar site, and make it free.
Helpful? Yes No Funny
1.2 hrs
Posted: September 25
this game really make me more thinking, lol
Helpful? Yes No Funny
1.1 hrs
Posted: September 20
This game is as silly as angry birds. It's family friendly puzzle with realtime physics. You have to build bridges out of limited wooden tringles in order to help two rats on their journey to achieve world domination collect all the cheese. Careful consideration of wight, resource management and basic creativity are key to succes.
Helpful? Yes No Funny
Oscarjames | PRIVATE BUYER
3.6 hrs
Posted: September 20
Highly recommended! :)
Helpful? Yes No Funny
553.8 hrs
Posted: September 15
My Grandfather smoked his whole life. I was about 10 years old when my mother said to him, 'If you ever want to see your grandchildren graduate, you have to stop immediately.'. Tears welled up in his eyes when he realized what exactly was at stake. He gave it up immediately. Three years later he died of lung cancer. It was really sad and destroyed me. My mother said to me- 'Don't ever smoke. Please don't put your family through what your Grandfather put us through." I agreed. At 28, I have never touched a cigarette. I must say, I feel a very slight sense of regret for never having done it, because this game gave me cancer anyway.
Helpful? Yes No Funny
0.1 hrs
Posted: September 10
It's a good little title.
Helpful? Yes No Funny