Take control of your own starship in a cutthroat galaxy. Elite Dangerous brings gaming’s original open world adventure into the modern generation with a connected galaxy, evolving narrative and the entirety of the Milky Way re-created at its full galactic proportions.
User reviews:
Mostly Positive (646 reviews) - 74% of the 646 user reviews in the last 30 days are positive.
Mixed (16,243 reviews) - 67% of the 16,243 user reviews for this game are positive.
Release Date: Apr 2, 2015

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Buy Elite Dangerous: Commander Deluxe Edition

Includes 3 items: Elite Dangerous, Elite Dangerous: Commander Pack, Elite Dangerous: Horizons Season Pass


Recent updates View all (38)

October 21

Elite Dangerous Guardians 2.2 and 1.7 Release Date

Greetings Commanders,

We hope you’re geared up and ready for ship-launched fighters, the Beluga liner, VIPs, passengers, alien archaeology, volcanism, and much more, because The Guardians and Elite Dangerous 1.7 updates will be blasting out of the Frontier Developments’ fighter bay on Tuesday October 25.

The Guardians: Elite Dangerous

If you own Elite Dangerous: Horizons, or the Commander Deluxe Edition, in less than a week you’ll be able to download the 2.2 update and hire fighter pilots to assist you in combat situations, build smaller ship-launched fighters in your larger vessel and send them in to battle and pilot and carry passengers in the beautiful and vast Beluga liner to new and exciting tourist destinations.

Game-changing improvements for every Elite Dangerous Commander coming in 1.7

In addition to the amazing headline features in The Guardians there is also a huge host of changes and additions coming free of additional charge to all players of the main Elite Dangerous game too! They enhance every aspect of the Elite Dangerous experience.

Navigate your way across the galaxy map with increased ease using the navigation filters, take in the new, detailed and beautiful starport interiors, ferry passengers to the most amazing locations in the galaxy, store modules for more flexible use between ships, transfer your vessels making you ready for any occasion or visit Interstellar Factors – a shady group of contacts who will allow you to pay off your fines or collect combat bounties no matter where you are in the galaxy.

There’s so much to discover in both the Elite Dangerous 1.7 and The Guardians updates, but you’ll have to uncover some of the mysteries yourselves.

If you haven’t picked up the Elite Dangerous: Horizons seasons of expansions yet, you can take advantage of these game-changing features by visiting our store, or purchasing Horizons through Steam.

94 comments Read more

October 20

The Elite Dangerous Open Livestream - tonight at 7PM BST (Oct 20)

Hi everyone,

We're trying out a new livestream series tonight, with the Elite Dangerous Open.

We spent plenty of time livestreaming in Private Groups with our wonderful communities and their groups, but we wanted to do something fun that absolutely anybody can join in with if in Open Play if they want. It could be chaotic, but that's partly the point... will you help or hinder these devs in their endeavors?

We'll be pitting Dav Stott against Adam Woods in the Conflict Zone Clash. Whoever can make the most credits in combat bonds by the end of the hour is the winner... specifically in the Rakapila starsystem. So you know the location, and you know the time (7PM BST), so why not come along and take part!?

Come along and watch the action here: https://www.youtube.com/user/FrontierDevelopments/live

Here's a little advert we recorded to promote it earlier today. Check it out!


There will be prize giveaways, and intense combat action throughout... you might even get some glory of helping the devs out along the way, too.

Hopefully see you there.

18 comments Read more


“Capable of delivering some of the best stories about spaceships you've ever taken part in”
86% – PC Gamer

“Satisfying handling that sets a new standard for any cockpit-based genre.”
8/10 – Edge Magazine

“Shining Bright Like a Supernova”
95% – The Koalition

About This Game

Elite Dangerous is the definitive massively multiplayer space epic, bringing gaming’s original open world adventure to the modern generation with a connected galaxy, evolving narrative and the entirety of the Milky Way re-created at its full galactic proportions.

Starting with only a small starship and a few credits, players do whatever it takes to earn the skill, knowledge, wealth and power to survive in a futuristic cutthroat galaxy and to stand among the ranks of the iconic Elite. In an age of galactic superpowers and interstellar war, every player’s story influences the unique connected gaming experience and handcrafted evolving narrative. Governments fall, battles are lost and won, and humanity’s frontier is reshaped, all by players’ actions.

400 Billion Star Systems. Infinite Freedom. Blaze Your Own Trail.

A Galaxy Of Wonders
The 400 billion star systems of the Milky Way are the stage for Elite Dangerous' open-ended gameplay. The real stars, planets, moons, asteroid fields and black holes of our own galaxy are built to their true epic proportions in the largest designed playspace in videogame history.

A Unique Connected Game Experience
Governments fall, battles are lost and won, and humanity’s frontier is reshaped, all by players’ actions. In an age of galactic superpowers and interstellar war, every player’s personal story influences the connected galaxy and handcrafted evolving narrative.

Blaze Your Own Trail
Upgrade your ship and customize every component as you hunt, explore, fight, mine, smuggle, trade and survive in the cutthroat galaxy of the year 3301. Do whatever it takes to earn the skill, knowledge, wealth and power to stand among the ranks of the Elite.

Massively Multiplayer
Experience unpredictable encounters with players from around the world in Elite Dangerous’ vast massively multiplayer space. Experience the connected galaxy alone in Solo mode or with players across the world in Open Play, where every pilot you face could become a trusted ally or your deadliest enemy. You will need to register a free Elite Dangerous account with Frontier to play the game.

A Living Game
Elite Dangerous grows and expands with new features and content. Major updates react to the way players want to play and create new gameplay opportunities for the hundreds of thousands of players cooperating, competing and exploring together in the connected galaxy.

The Original Open World Adventure
Elite Dangerous is the third sequel to 1984's genre-defining Elite, bringing gaming’s original open world adventure into the modern generation with a connected galaxy, evolving narrative and the entire Milky Way re-created at its full galactic proportions.

System Requirements

Mac OS X
    • OS: Windows 7, Windows 8
    • Processor: Quad Core CPU (4 x 2Ghz)
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 260 / ATI 4870HD
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • OS: Windows 7, Windows 8
    • Processor: Intel Core i7-3770K Quad Core CPU or better / AMD FX 4350 Quad Core CPU or better
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 770 / AMD Radeon R9 280X
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • Additional Notes: Supports Oculus Rift and TrackIR
    • OS: OS X Yosemite (version 10.10.3)
    • Processor: 2.3Ghz quad-core Intel Core i5 CPU
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT 650M 1GB (or equivalent)
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • OS: OS X Yosemite (version 10.10.3)
    • Processor: 3.4GHz quad-core Intel Core i7 CPU
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 775M (2GB video memory) / AMD Radeon R9 M290X (2GB video memory)
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (646 reviews)
Mixed (16,243 reviews)
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10,941 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
61 of 67 people (91%) found this review helpful
3 people found this review funny
1,528.7 hrs on record
Posted: October 12
I’ve heard it said that Elite Dangerous has no soul.

But I’m here to tell you that it does. I know, because I found it.

At first I doubted it, too. I mean, sure, from the time I climbed into my starting Sidey, strapped the shoulder harnesses on and flew out of that first Coriolis, I’ll admit it; I was blown away by the visuals. And the sound, too. Isn’t everybody? It really was very magnificent. But where was the game? What was I supposed to do? It wasn’t obvious. Just the opposite in fact. Space was black as the bottom of a coal bucket and endlessly, impossibly huge. Where were all the amazing sci-fi staples, such as neon colored nebula that were so bright they lit the screen with their pretty colors? There were no quest markers to tell me where to go. No guideposts, no “attaboy!” taps on the shoulder every thirty seconds for having not died, or successfully left the airlock, or some other trivial activity.

My screen didn’t start magically popping with messages and tutorials and information about such and such quests that were suddenly available. I was left alone to figure out things, and what became apparent pretty quickly was that I wasn’t ever going to even make enough money to get to the next ship up, much less be the ruler of the universe at some near point in the future. I flew into the hotspots where a great deal of the game’s combat takes place, or so I gathered at the time. I engaged hostiles with my pitiful kpew kpew lasers in combat inspired more by a surrealistic take on WWI aerial combat than anything resembling hard science fiction; the Sideys engines roared and grumbled, and when I banked to come about to keep track of an enemy, it sounded and felt like the rivets in the floor panels were struggling to fly apart under the stress of the manoeuvre. Everything happened at point blank range.

Still no pop-ups telling me what to do.

I struggled with landing, and when in stations I visited various mission bulletin boards that held a bewildering array of missions that if I happened to be qualified to accept in the first place paid peanuts and were very unclear about how to accomplish, and most spoke of distances far greater than my starter ship could even reasonably be expected to jump.

I worked with the game, struggling to learn its mechanics and features, but felt little sense of progress. I had fun and felt like I got my money’s worth...but after the initial amazement over the game’s visuals and sound wore off, I slowly began to lose interest. I felt like after I visited one Resource Extraction Site I had seen them all. The same for the 2-4 station models. The “world” was vast, but lacked personality, a reason to explore its contours and borders.

It seemed like those who claimed the game had no soul were right after all...

And then on one cold, boring day in December, Horizons released and I decided to pick it up and give the game another chance. I landed on airless worlds that were as rugged as they were beautiful, deploying my SRV like a futuristic 4-wheeler and exploring everything, from mysterious downed satellites to rare and useful mineral deposits that could be used for crafting everything from ammo upgrades to jump boosts.

Suddenly, my interest was engaged and the story telling part of my brain kicked in; I was Han Solo, and my ship was my Millennium Falcon. I smuggled slaves, one step ahead of the law; I ran blockades, joined Power Play, learned how to survive unwanted PvP and began to define an identity within the game’s universe. For the first time I felt like even though I would never be the master of all I surveyed, the identity of my CMDR was enough. I joined a group of Intergalactic hippies and followed them for over two months to the very edge of the galaxy where we stood shoulder to shoulder as brothers and sisters and gazed into the abyss, the dark night between galaxies before us, the blazing golden band of the galaxy’s core running from horizon to horizon over our shoulders. Many of us had ships that were so beat up from the voyage out that there was little hope of making it home.

As I took a moment to contemplate the game, the scope and breadth of the galaxy I’d traversed for no better reason than to say I did it and to shake my fist in defiance at that strange, black alien sky, I finally realized that I had been wrong: Elite Dangerous does have a soul...but it is cold and austere, a chill wind that blows through your center when you’ve been pushed to the point where you feel you’re made of glass and will surely break. It will only reveal itself to you when the immensity of the game finally, crushingly sinks into your bones.

Oh yes, Elite does indeed have a soul, but it’s not for everybody. It is only for those who persevere, those who adapt, survive and prevail against all odds. For those of you who would shake your fists at the sky and shout the devil down from the arch of time, I salute you, for you too are Elite.

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90 of 126 people (71%) found this review helpful
85 people found this review funny
26.3 hrs on record
Posted: October 3
Hello this is BotaQ
> BotaQ watched many videos about elite dangerous
> BotaQ liked it
> BotaQ bought the game
> BotaQ was hyped
> BotaQ installed the game
> BotaQ started playing the game
> BotaQ decided that the game is difficult
> BotaQ got angry
> BotaQ wanted refund
> Refund was declined
> So BotaQ tried the game again
> BotaQ learned how the game works
> BotaQ is still learning but knows the basics
> BotaQ now love the game becouse he knows how to play
> Dont hate the game becouse u dont know game mechanics
> Dont be like BotaQ
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42 of 52 people (81%) found this review helpful
9 people found this review funny
88.2 hrs on record
Posted: October 15
*Serious review at the end*

>Bought game on sale

>Launched it up

>Stared at the menu screen

>Tried to dock with my sidewinder and ended up breaking my shields and dying

>Friend saw how miserable I was and had to help

>Friend suggested that we should go to a res and get me money

>Died trying to get out of the station

>Went to the gas giant where the res was

>Got too close to the gas giant and got masslocked

>Smashed right into the rings

>Dropped out too soon and tried to fly 600km without supercruise

>Friend left because he never thought I would be that bad

>Finally managed to get to the res

>Tried to fight but got brutally murdered by a bunch of eagles

>Killed my first ship and got money

>Saved up enough for an eagle

>Hunted even more and got 500k

>Friend suggested I get an ieagle.

>Friend suggested we go to a system called 70 virginis

>I read it as "70 virgins"

>Docked at ♥♥♥♥ing "Fawcett hub"

>Got out of the station successfully

>Got rammed by a Type 9 and spun faster than a ♥♥♥♥ing pulsar.

>Hunted some more and got a lot of money

>Fast forward a few days

>I have an exploration fitted Hauler

>I have racked up 5 million credits (Somehow)

>Friend and me went on a small preperation journey (1k light years) so he can show me what to expect when me and him go to the core when 2.2 is out

>Found a ringed blue giant star.

>Went to Rigel

>Went to Orions nebula

>Got scared and headed back to civilization

>After 1 hour of going to 100 star systems I made it

>Somehow got one million credits from my exploration data

>I now have an asp explorer.

>I have visited a black hole

>I have a Viper mk3

>I somehow bounty hunted and came out with 10 million credits

>I want the FAS ;--;

>I will get the FAS :)

And that right there, is how I spent my 80 hours, how did you spend yours?

Now, I bought this game because I loved and admired space, It was the best decision ever to buy this game
Because I really enjoyed every bit of my 50 hours
Fun or frustrating, it was an awesome experience I loved.
You can do three things, You can go Exploring, Trade, Or do combat.
I chose exploration because I loved going long distances and seeing awesome and unique things
But, You can also have fun with your friends and do stupid things
And it's just a really awesome game

Now, Listen up, If you hate spending 4 hours or more on the computer travelling insane distances
And prefer everything to be done super fast.
This is not for you
This game is about loving what you do.
And doing what you love.
Exploration is a vital part of the game, You can't have elite dangerous without exploration
In the beginning I almost wanted to request a refund, And if I did, I would have regretted it, It's just like any mmo, you have to grind for whatever you want
If you are not a fan of that, then simply, don't get the game.
I should also mention this game has a lot of screenshot potential.
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38 of 58 people (66%) found this review helpful
1 person found this review funny
409.1 hrs on record
Posted: September 29
An amazing, Immersive journey that lets you play out any roll your imagination can come up with.. want to be a blue collar miner? Scouring asteroid belts in your mining vessel for the rarest metals and selling them to the highest bidding system? you can do it..

Want to be a cut-throat pirate? sneaking into systems and scanning cargo, looking for that high value freighter with a cargo full of valuables, evading the authorities? you can do it!

Want to be a commerce professional, buying and selling commodities - paying attention to the fluctuating demand and supply in each system, making money travelling long distance through the stars, dodging pirates and the lawless? you can do it..

Want to be a salvage expert? driving around and searching the many landable surfact of planets in your SRV for crashed ships, minerals and salvage to sell for profit, you can do it!

Want to play the polical aspect? pledging allegiance to a ruling faction and taking on tasks to help that faction grow and prosper throughout the galaxy while reaping rewards and perks? Join the Empire, Federaion or Alliance - its hard to choose.. - you can do it!

Or, like me - want to be a fierce bounty hunter? eliminating the pirates and criminals preying on the defenseless miners or traders all over the galaxy, and getting paid handsomly for it! you can do it!

This game has no set story line, no instructional on what to do or how to "finish the game" - there are no walkthroughs as no 2 stories are the same.. some people say they arebored and that there is nothing to do.. the problem is there is too much to do they just dont get told WHAT to do.. your imagination will make this game into whatever interests you..

Add VR (Oculus Rift in my case) and the game takes on an even more real and mind blowing experience..

Not another game out there like ED, not even close..
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54 of 87 people (62%) found this review helpful
67 people found this review funny
147.9 hrs on record
Posted: September 24
Saved up to buy an Asp Exporer. Spent 2 weeks exploring 5000 light years away from the bubble. Discovered many, many stars and planets. Even a couple of Earth-likes. Returned back to an engineer to sell my exploration data for reputation.

Auto dock computer crashes me into the planet's surface, wiping out all my exploration data.

11/10 would waste two weeks of my life again.
Was this review helpful? Yes No Funny
10 of 13 people (77%) found this review helpful
2 people found this review funny
25.6 hrs on record
Posted: October 5

Was this review helpful? Yes No Funny
10 of 14 people (71%) found this review helpful
633.8 hrs on record
Posted: October 3
It's a really good game, and I mean it. I am oddly passionate about this game and as you can see, have a fair number of hours. Of course many people have more but I think that the thing with me is these hours accumulated over a very short period of time. I binged this game hard for a bit.

Basically what you get is the smallest ship in the game and 1000 credits. That is how you are left in this galaxy and you are left to do whatever you want. Be it taking simple missions from the mission board at a station, mining, bounty hunting, trading, exploring, or pirating. It is truly whatever you want it to be.
That is the idea at least.

This game has a lot to learn, hell even me at the time of writing this review at just under 600 hours, I still learn and see new things at least once a week. You will most likely spend the first hour or so playing the tutorials (and I HIGHLY recommend the tutorials) and then hopping into the actual game to try and fly. Once you get a basic handle on it, the game opens up a bit more, you can now leave your station, jump to a new system, etc. The flying can be as simple or as complex as you want, if you trade you wont need to learn anything too hard aside from basic docking and supercruise speed management.
If you like to mine you may optimize your time spent flying between asteroids.
If you like to fight then wow does it really shine, you can start learning how to fly without flight assist and have full control over every direction your ship moves and what speed it is going, great for making quick turns or staying in your targets blind spot.

That's just flying however, there is so much more you can do and learn. Better ways to optimize trade profits by shaving off time spent docking and flying to stations. Better ways to mine quickly and efficiently as well as sell for maximum profit, if you are into combat then you will look more at ship builds (which is still important for every profession in the game) as well as ways to kill quicker. If you explore you will need to know how to fuel scoop at max efficiency, when entering unexplored systems knowing which planets/objects are worth scanning, and how to really plot your long range journeys.

This game caters to many playstyles, dogfighting combat for those who enjoy the action. Large trade profits for those who enjoy seeing numbers grow. And even just some eye candy for those who want to explore, chill out, and watch some netflix.

You may notice I mention one word a lot, efficiency. Because if you intend on making money, time is money. The more you can optimize what you are doing the more money you can make and the quicker you can get to having real fun.
This game has a problem with money. You need money for everything, refuels, repairs, buy/sell stuff for trading, to get new upgrades, to get a better ship. Honestly, the more money you have, the more the game opens to you. You can do anything in the game with those few beginning ships. But maybe instead of hauling 60 tons of cargo, I want to haul 700 tons. Instead of only being able to take down ships in my same ship class, I want to take on any ship in the game. Instead of being able to jump to the center of the galaxy in a week, I want to do it in a few hours.

Well just be prepared to put in the time to make your money and upgrade your ship how you want. But just remember, the big ships have drawbacks for doing what they do so well. The biggest trade ship in the game can haul a disgusting amount of cargo, but it is fairly fat and heavy. It takes awhile to turn the thing around and it can take nearly 6 kilometers to slow it down from it's top speed. The most fun is had with ships that are "multiclass" meaning they can do a bit of everything. A couple of these ships are fairly cheap, and 2 others quite pricy to buy, and even more to outfit with good parts.

There are some cheaty ways to make money through some "exploits" that are there because the games mission mechanics break and pay disgusting amounts of money for simple work. But that is just another choice you have to make in this game full of options and choices. If you play this game, expect some grind if you are playing casually. If you really just REALLY want those big ♥♥♥ ships that are actually kind of boring, expect a lot of grind for you. If you just enjoy roaming around, doing whatever at a moments notice. Then you will find you won't have much of a grind but a rather a galaxy of open possibility.

Some things people may want to know before buying.

The game is always "online" and therefore requires an internet connection to play at all times (unless you are just playing the training missions) but this is because a lot of info on things is stored server-side, even in solo play. Because in solo play and private group (like solo play but with any friends or players you allow into the group.) they share the galaxy with open play. Any changes made to a systems influence, power, economy, status, etc is all shared.

The way the DLC for this game works is that you buy a season pass for well, a season. Currently we have the horizons season going on. Buying this grants you access to the ability to land on planets (only rocky planets with no atmospheres can be landed on currently.) it also grants you access to engineers, special npc's that can modify your ships equipment with additional upsides and downsides. Engineers are pretty grind intensive, I will not lie about that, although they are better than they used to be. And i'd argue that it is mostly end-game sort of stuff. We have many more things coming in this current season so you can always wait to see what is coming and when it is out you can decide if you think it is worth it to buy or not.

And well, when the next season releases we will have to buy a new season pass. I think this is fine as the DLC isn't exactly keeping any majorly fun gameplay elements locked away behind a pay wall. Keep in mind though, buying the DLC supports this games development and future content. With every season that is released and every major updates in those seasons, A LOT of content is being added that you don't even have to own the DLC for. This game has a long development plan, and this is simply what the devs need to be paid for their work to support future development. The one other thing that can be bought with money is entirely cosmetic. It is merely ship paintjobs and some little bobbleheads of figures or letters you can place in your cockpit. The paintjob's arent a bad deal either. It's like what, 7 usd for a pack of like 6 skins for a ship you like. Only a couple paintjobs are more expensive and only contain one paintjob for one ship.

A couple more quick things to note.

PLAY IN OPEN PLAY! Unlike No Mans Sky this game has functional multiplayer, it is p2p and therefore can be a bit bad at times. With instancing issues and all but honestly they are improving multiplayer stability massively and it has already improved a ton from it's initial release.
You will meet ♥♥♥♥♥♥♥s in open, people will kill you for no reason. This happens, but you know what, you shouldn't care. Just have enough money for your ship rebuy and go about your day. Learn what you can do to survive instead of hide in solo/private. Because open play has tons of great people to chat with, learn from, and team up with.

You will get burned out on this game, and that is fine. Take a break, maybe even wait for the next big content update. Come back and rediscover the game. I have taken many breaks only to come back and sink another 100 or so hours into the game.

Also I wanna shout out the games customer support, they can fix pretty much anything. If you die or lose money to a bug or glitch, then support will guaranteed fix it.

Seems I maxed the reviews character limit, id go on 10 more paragraphs if possible...
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17 of 28 people (61%) found this review helpful
145.9 hrs on record
Posted: September 29
TLDR: Easy to Git gud, fun multiplayer, player based PROCEDURAL! galaxy, infinite options. 8.9/10 (i'd say 9.5 if more of the DLC content was out, might be worth waiting for v2.2 patch in october.)

This game takes time to get into. It has a brutal skill curve in the first couple hours, but if you play the training, learn how to use Assistance Off flying, and hell, even watch a few YT videos on aerial tactics you will be Elite Dangerous in no time(hyperbole, but it doesn't take too long to git gud). You make your own story here, be a pirate, be a Starfighter pilot for the Federation, a Smuggler, fly top cover for a friend in a freighter, etc. if you can think of a job to do in a spaceship, more than likely you can do it here. I generally fly courier missions and light trading, the occasional bounty hunting with my Cobra. Once I have a decent combat ship, i'll probably start flying into engagements for my Faction Leader, Zachary Hudson. there are dozens of things to do in this game, and I can't even begin to describe them all. I highly recommend this game, and if anyone does get/has this game, feel free to add me, I'd love to have some wingmates to fly with.
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8 of 11 people (73%) found this review helpful
193.1 hrs on record
Posted: September 28
Incredible space game and currently the best space game available. Don't wait for Star Citizen, don't fall for NMS. Buy Elite. This game is an epic, and is only getting better.
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8 of 11 people (73%) found this review helpful
251.1 hrs on record
Posted: September 30
This game has the largest scope of ambition than any I have seen in a video game.
Understanding that is not something that can be done simply by looking at the store page.

The thing about Elite is that it's no more of a game than it is an interactive space opera novel with no beginning or end. The developers are a spectrum of personalities all crammed somewhere in the staircase leading to the realm of acute manic sci-fi obsession.

There is a 10(+?) year lifespan to this game's development, these first couple of years are surely groundwork for the designs to come - at the time of writing this, us players are able to land on every single planet in the galaxy without an atmosphere or major volcanism. Everything is real-life-scale - the number of times I've told myself that I will make a pilgrimage to the centre of the galaxy, then chickened out around 5 hours later because I'm only a fraction of the way there is something I'm not proud of.

A large and expanding selection of branded ships lets us specialise our preferred gameplay styles.
The great thing in this regard is that (although many will try to tell you otherwise) there is no 'final destination' ship that the entire playerbase is trying to work towards. Sure, there are amazing and huge factional ships which are available only to people who do the grind and put the effort in to unlock them, which is fair - it does take a lot of effort to get them and they act largely as a status symbol. The beauty of the connection between player and ship in this game becomes apparent when 'something' happens and the galaxy condenses into one or a few locations to share in amazement at new discoveries.
For example, Frontier Developments are god-like at intrigue and mystery. They tease us constantly by throwing hints of alien life in the game, leading us on goose chases for barnacles, probes, wrecks and messages - as a community we have gotten pretty darn good at deciphering messages encoded in all manner of formats. Often when something new is found, players gather in the void, usually parking up, chatting, showing off their ships, discussing the future and trying to make sense of the discovery.
The devs like to play games with us while they craft their master plan. Michael Brookes and Drew Wagar are especially good at this. On top of this, the changes made to the galaxy are often improvised based on player interaction - whenever something significant is found by a commander, that player's name gets thrown into the galactic news network - stations are built and named after big community personalities and community goals have been introduced to get thousands of players working towards unified goals that will alter the future of the galaxy.

Hell, there's even terrorism...
For example, when players found the 'unknown artefacts', they soon discovered that they had detrimental effects on stations where they were brought - this has led to something called 'UA' bombing, where players who want to make a political statement on goals and the views/movements of a major faction.

It's easy to throw the game under the rug in the first couple of hours - the game isn't going to hold your hand at any point. It's not designed for people who want an easy experience - it's designed for people who want adventure for adventure's sake - for the people who crave a life on the final frontier; a lifestyle we may never know in our own lives.

A good guide for understanding the direction of the development of the game in the years to come is this reddit post (note: this is not official information in any way):
Elite's 10-Year Roadmap

I also highly recommend looking around the Subreddit.

Dig deep enough into this game, read into the lore, familiarise yourself with all the hints, see the signs that foreshadow the future and prepare yourselves - big things are coming to this universe, things that will put players in scenarios that will shake the industry like never before. This game has made the news multiple times for it's mysterious antics, and I suspect it will make headlines many more times in the future as Frontier's ultimate vision comes to light.

Some facts:
- They're writing books based on player's interaction with the galaxy.
- The first Elite came out in 1984. That's 12 years before Quake came out.
- The galaxy uses as much real astronomical data as it can, and updates it frequently... See a star in the night sky? Why not go there. Oh we found a new dwarf planet in the outer reaches of our solar system... Well, now it's in the game, and you can land on it, because why not?
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master of spice
498.8 hrs
Posted: October 24
this game if f***ing phenomenal. as of the time of me writing this i have played it for 496.7 hrs and for me i love this game, however the bad revew of this game are from those who haven't played the game. to start to enjoy it you need to invest time. if you have a short attention span then this game it not for you. but if you can appreciate all of the little details in the ships or the space stations then you will love this game just give it time
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271.8 hrs
Posted: October 24
Nice graphics but there is simply not enough to do you can mine a little fight some pirates and go from A to B with some cargo to earn some money that's the entire game if they added more ♥♥♥♥ to make it interessting like fighters that you can launch from your ship or AI crew o wait they will you only have to keep paying them more and more money
if they give you the horizons dlc for free when purchasing elite dangerous then it would maybe have enough content I was hyped and thought cool Elite dangerous is about 2 get fun again with new ♥♥♥♥ but nope only for horizons game is only fun if you buy horizons and all the upcoming expensions but then were talking about a game costing 200 euro's so your better of spending your money somewhere else because this game+all dlc ain't worth 200 euro's 2 bad though could be an amazing game sadly they ♥♥♥♥ed up.
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59.2 hrs
Posted: October 24
Product received for free
Great all around space MMO. Sounds and visuals are superb. The game has come a long way since its first steps. You can easily lose the track of time while playing Elite...I guess thats a good thing :P
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305.9 hrs
Posted: October 23
I have mined in the rings of Saturn, landed on the second planet orbiting Betelgeuse, made the pilgrimage to Sagittarius A
and now I and exploring on the opposite side of the galaxy. this is a wonderful, beautifully crafted game and despite what its detractors may say there is nothing grindy about it. you have the freedom to explore, bounty hunt, smuggle, or anything else you wish to do. The galaxy is your oyster, your experience is what you make of it.
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75.6 hrs
Posted: October 23
This game was great when I first got it I've only seen improvement with every update. Learning your play style and what ship/build/career you choose is just a great experience. Highly recommended for those that like a space exploration game that isn't just a simple easy to play game. This game actually has a lot to improve upon in terms of experience of play and play style based on every ship build and situations
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anisotropic filtering
43.1 hrs
Posted: October 23
Combat is fun, very repetitive and grindy otherwise
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44.9 hrs
Posted: October 23
> started out penniless.
> blown to pieces, multiple times.
> get a load of fines for not knowing how to dock.
> started investing in coffee trade.
> goes well, why not invest in slaves.
> feds find me, time to escape.
> ended up in the same system for outstanding fines.
> scans me, finds slaves.
> currently on the run.
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43.7 hrs
Posted: October 23
While it can be difficult to get started and it sometimes feel like work, the payback makes it worth it. On top of that, the game is constantly being improved and updated.
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35.2 hrs
Posted: October 23
Elite Dangerous is better built than certain other games in its genre, with good space travel/combat mechanics and meaningful choices in regards to both ship type and technology type/quality. That being said, it falls victim to the same issue as so many other games with exploration-based play: procedural generation is not content.

I played the hell out of this game for a few days, and then it dawned on me: why? What was my goal? To make more money so that I could afford a better equipped ship so that I could make more money? That's cyclical achievement, and even if that's sufficient to entertain you, there is a cap. When you have the biggest, most powerful ship in the galaxy, then what? Run from system to system, planet to planet, discovering the small differences which make little difference to a runaway bank account?

I wish that I could give a complex rating rather than a yes/no recommendation, because Elite Dangerous is a good game, but seriously flawed in a way which is fatal to its long-term enjoyment. The developers did a great job, but they backed the wrong horse in terms of genre; a compelling plot would have accomplished vastly more in a single system than you can find in an entire procedurally generated galaxy.

Worth the price from a technical standpoint, but the novelty quickly sours. Keep the entertainment degradation in mind if you buy.
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I See You
284.3 hrs
Posted: October 23
Oh its great if you like hyper jumping around for hours and bounty hunt grinds... oh and did i mention jumping for hours?
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