Take control of your own starship in a cutthroat galaxy. Elite Dangerous brings gaming’s original open world adventure into the modern generation with a connected galaxy, evolving narrative and the entirety of the Milky Way re-created at its full galactic proportions.
User reviews:
Mostly Positive (962 reviews) - 75% of the 962 user reviews in the last 30 days are positive.
Mixed (16,668 reviews) - 65% of the 16,668 user reviews for this game are positive.
Release Date: Apr 2, 2015

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August 21

Gamescom 2016: Recaps!

Gamescom 2016 is complete! You can watch the livestream back on our official YouTube channel, but keep reading on to find out about some of the highlights we spoke about over the two livestreams. Remember to come back every day to stay up to date on all of the latest Elite Dangerous news straight out of Gamescom.

Passengers – Hop On Board
Visit Starport Services after the launch of 2.2 Guardians and you’ll be granted access to the new Passenger Lounge. Here you’ll be able to view and accept passenger contracts that are available.

At most starports you’ll be able to pick up simple bulk passenger contracts, where you’ll take large numbers of passengers from one starport to another… It’s simple work, but it pays well. 

You may need to ferry refugees away from a system that’s locked in deadly warfare, or move medical experts to a system to help dying inhabitants. You may need to move security teams to assist unruly citizens, or sometimes move those whose intentions are unclear.

Ships like the Beluga are dedicated to passenger-based activity and will be able to fit the facilities to carry more passengers at a time than other vessels, as well as accommodate VIP passengers with upgraded luxury cabins.


Whale by name, whale by nature, the Beluga is one of the largest ships in the game. As a specialised Passenger Liner the Beluga has multiple module slots that can accommodate all types of passenger cabins.

Well armoured, and decently quick for such a large civilian ship, the Beluga has a similar speed to the Hauler. When escorting passengers across the galaxy you’ll need defence, so the Beluga has 6 utility mounts and 5 medium hardpoints. The Beluga has plenty of mid-range sized internal slots (4 threes, 1 four, 2 fives and 4 sixes). The Beluga can fit a size 7 FSD, but it’s a very heavy ship so it’s more suited for multiple jumps rather than giant leaps.



Very Important People

At service-based starports you may be able to pick up these VIP passengers. These are wealthy individuals with exacting accommodation requirements, willing to pay big if your ship is meets their tastes. But be aware, they also have their own traits that may end up causing complications for you en-route.


Safety First

When carrying passengers, you’ll have a responsibility to keep them safe. If they get perturbed, or upset, they’ll hop into the ship’s escape pods and leave you with no pay, and end your contract immediately. 

The same goes for if your ship is destroyed, so you won’t end up feeling too guilty when you’re accidentally shot down by a well-meaning bounty hunter.

If you take too long on any mission, your passengers will become increasingly bored, and eventually leave you of their own accord… so unless they want to, you probably won’t be able to take them on what would be a simple trip from one system to another, via a detour to Sagittarius A*...


I can show you the world

The galaxy is full of many wonders… nebulae, neutron stars, black holes, historic battle sites and more. 

The Pilots Federation has listed hundreds of new sites of importance, and Commanders can now visit these areas, scan them and return to any starport for a reward. 

For those interested in seeing everything… the must-visit list just got that little bit longer. Missions can also lead you to tourism sites, too. 

VIPs passengers may want to see some of these tourist spots up close – will you have enough time to indulge their desire for detours to these beautiful places, whilst still ferrying them to their final destination in time?


My way or the High Way - Route Plotting
In 2.2, Commanders will now have the option to apply any current filter that's in the game to the route plotter. This has huge implications for every Commander, no matter how you choose to blaze your own trail.

If you are an explorer you can make your route plotter only pick out stars you’re able to scoop fuel from, if you’re a new starter you can pick systems that are secure, or if you’re looking to cause some trouble (or if you have already) you can do the opposite and make your route plotter only pick out systems that are in Anarchy.

The Route plotter will always pick the best route closest to the filters you’ve applied, but it will still complete the route for you if it’s not possible to fill the entire route with the exact criteria you’ve specified. 

The plotter will update as you select and deselect filters, altering your route in real time on the screen. The plotter still keeps in mind the plot option you've selected – economical or fastest.


Ship Launched Fighters – Prepare to Deploy 

Some larger vessels can be fitted out with ship hangars, allowing them to construct and deploy single seat fighters. 

Low cost, stripped down and heavily armed, fighters specialise in direct support of larger vessels. Favouring manoeuvrability and firepower over defence, aggressors face an unpalatable choice: waste time and effort engaging the nimble fighter, or focus on the mother ship, risking significant damage from the fighter’s powerful weapons.

Utilising telepresence , you can launch and directly control your fighter without leaving the safety of your cockpit. Fighters are especially effective when paired with a turreted mother ship, which can hold position or follow you, continuing to attack whilst you pilot the fighter.

Using advanced technologies, you can construct fighters in your hangar; if you lose a fighter in the field you can produce a replacement – as long as you have purchased enough resources.


The Fighters

There are three different fighter craft that you can purchase: the Imperial Fighter, the Federal F63 Condor and the independent Taipei. Each has comparable flight characteristics, all are a joy to fly.

Each fighter can be outfitted with a number of loadouts to match your particular weapon choice and utility. So whether you like rocking multi-cannons, plasma repeaters or beams, staying cold with heat sinks, boiling missiles with point defence, or shielding yourself in clouds of chaff, the loadouts have got you covered.


Lounging Around With The Crew

At crew lounges in ports across the galaxy you can hire the services of trained fighter pilots. Each of these stick jockeys has their own appearance, bio and combat rank. The higher the combat rank, the more credits a pilot will demand from your operating profits, but when things get ugly, that extra skill just might prove to be the difference between victory and sucking vacuum.

You can issue orders to your pilot, selecting priority targets for them, allowing them to engage at will or commanding them to fly defensively. Having a fighter pilot on-board opens up tactical options: Will you remain in the mother ship whilst they provide back up, or will you hand over controls whilst you yank and bank in the fighter?

Rank Up

Not only will your fighter pilots get stuck in when battle starts, they will become more experienced each time they claim a kill, and can increase their combat rank, becoming more effective warriors. What’s more, the trust you’ve placed in them will pay off, as pilots ranking up will ask for less pay than new hires of the same combat rank.

If your ship is destroyed, any pilot on-board will be lost, along with their experience. However as one chapter ends a new begins; a hotshot ace might be waiting at the next starport...

See the livestream VOD on hiring crew members.


Quality of Life
Starports – Keeping Up Appearances
Starports across the galaxy have been built for different purposes. Whilst some serve as simple trade hubs, others were built to support large scale enterprises. 

After the launch of the Guardians (2.2), you’ll notice a wider range of character in starports across the galaxy. Population size and economic market are now represented by bespoke architecture at a grand scale.

For example, when arriving at starports in systems focused on the production of agricultural goods, you might see vegetation being grown in vast hydroponic incubator towers, the verdant light of the foliage creating a colourful contrast to the metallic structures around it.

Alternatively, at a starport dedicated to servicing those who are wealthy beyond reason – those with the resources to take the best the galaxy has to offer, you’ll encounter ultra-modern towers soaring out from the port ground level, statues lining artificial lakes, and other, equally extravagant decorations.

Contrasting sharply with such extravagance, are starports dedicated to the refining of resources. Here you can expect to find huge machinery smelting vast quantities of metal – you can see the metal being heated up, stretched then cooled.

These awesome structures – and more – await your discovery.

See the livestream VOD for more information on these starport variants.

The Bigger Picture - Planetary Maps
Your ship computer will see an upgrade with regards to the planet view in the system maps. Previously you would zoom in closely to a particular planet and see a grid that represented the planet you were looking at. 

Now, in the system map you can zoom all the way in to a planet and it will show a 3D representation of that exact planet with the surface details included. You will be able to see interesting geographical features from afar, then land down on those exact locations if you choose too.  

The SIN broker 
The SIN broker is a new contact at Starport Services in low security systems. The SIN broker will let you pay off fines, claim bounties and hand in combat bonds that relate to any systems and jurisdictions, not just the system you’re in. 

This will save your time, as you won’t have to go back to the original systems to pay off fines or claim bounties. However, it comes at a cost – there will be a fixed percentage increase on the fines, and a fixed decrease on the bounty and combat claims.

Starport Services Layout Change
Starport Services has received a refresh, and Commanders will be able to navigate menus much more efficiently than before. See the images below for some examples.

A new Look for Hyperspace 
The star you’re approaching during hyperspace will now appear to grow larger as you approach it, increasing the level of immersion… the visuals in hyperspace have been improved too making for an overall better experience.

System Information - Should I stay or should I go?
When locking on to a system and engaging your FSD, your ship’s computer will now give you some quick information about the system you’re jumping to. It will tell you its security level, and if applicable its relevant state. This info is given to you before the countdown timer appears, allowing you to make a quick decision about whether to jump there or not.
It’s Full of Stars
In Guardians 2.2, Neutron stars and White Dwarfs now have the potential to generate enormous electromagnetic fields, accelerating out vast amounts of visible radiation in beautiful, funnelled emissions, as the star rotates at an extraordinary rate.

These emissions are also incredibly dangerous, putting massive strain on your frame shift drive should your ship pass through them (don’t even think about dropping from super cruise near them!), though you are able to temporarily boost jump range by harnessing this energy.
Get ready to encounter new structures in space – installations.  These buildings cover a range of facilities, from comms arrays to unauthorised hideouts to prisons, and more.

As well as making for great backdrops to meet up with other Commanders, expect appropriate traffic, from traders, to pirates to military vessels, as well as the chance to locate and collect tasty materials and cargo.
It’s a mysterious place, the Milky Way
There’s so much more out there that we haven’t even touched on in these livestreams… puzzles to solve, mysterious abandoned structures, geographical marvels and ancient sites. We’ll leave these for you to find Commander. Good luck out there.

Special Delivery - Ship and Module Transfer
At the launch of The Guardians (2.2), Commanders will now be able to move their ships from one starport to another throughout the galaxy.  

If you desperately want to change in to your Anaconda, but then realise you’d otherwise miss a key Elite Racers event if you don’t get your Eagle, then you can now head over to Starport Services, and have the ship transported to where you are via the Shipyard menu.

There’s a fee based on the ship to be transported and how far away it is from your current position. The more expensive the ship and the further distance, the higher the cost, but transportation is instantaneous .


Don’t Throw It Away

You now have access to module storage facilities via the outfitting services. You can store any type of module for free. However, port regulations require your ship to be functional at all times, so if you want to store a core module like the power plant, you must pay a mandatory charge that covers the fitting of a basic replacement module. 

In addition, storage services are able to transport modules to any starport outfitter, allowing you to recover modules from any port that has this service. As with ship transfer, there’s a fee for module transportation based on distance and module cost.

Managing and maintaining a fleet has never been this slick.

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August 16

Elite Dangerous at Gamescom 2016!

Greetings Commander,

We've got loads of exciting new things to share with you, and will be streaming to you live from the Koelnmesse, Cologne over the week, be sure to tune in Thursday through Sunday from 10:00 CET and 14:30 CET.

You'll be getting daily updates on all the exciting news with a bumper edition of the Newsletter on Monday, so there's plenty for you to get excited about.

That's it - it's quite simple! The streams will begin at the times listed above starting on Thursday and ending on Sunday. There will be lots of opportunities for you to ask questions, as we'll be setting up a forum Q&A over on our official forums to post in at the end of each day. We'll then try to answer as many questions as possible in a segment the following day.

We'll be giving away incredible prizes every day including the chance to name your own star system, Thrustmaster joysticks, and other in-game unique items you can't get hold of anywhere else!

The streams will then automatically be uploaded to YouTube to watch afterwards, and a separate Gamescom 2016 playlist will be made containing some of the snippets shown throughout the day.

Can't wait to see as many of you as possible there.

Ed, Bo, Zac, Dale and Brett - on behalf of the entire Elite Dangerous team


40 comments Read more


“Capable of delivering some of the best stories about spaceships you've ever taken part in”
86% – PC Gamer

“Satisfying handling that sets a new standard for any cockpit-based genre.”
8/10 – Edge Magazine

“Shining Bright Like a Supernova”
95% – The Koalition

About This Game

Elite Dangerous is the definitive massively multiplayer space epic, bringing gaming’s original open world adventure to the modern generation with a connected galaxy, evolving narrative and the entirety of the Milky Way re-created at its full galactic proportions.

Starting with only a small starship and a few credits, players do whatever it takes to earn the skill, knowledge, wealth and power to survive in a futuristic cutthroat galaxy and to stand among the ranks of the iconic Elite. In an age of galactic superpowers and interstellar war, every player’s story influences the unique connected gaming experience and handcrafted evolving narrative. Governments fall, battles are lost and won, and humanity’s frontier is reshaped, all by players’ actions.

400 Billion Star Systems. Infinite Freedom. Blaze Your Own Trail.

A Galaxy Of Wonders
The 400 billion star systems of the Milky Way are the stage for Elite Dangerous' open-ended gameplay. The real stars, planets, moons, asteroid fields and black holes of our own galaxy are built to their true epic proportions in the largest designed playspace in videogame history.

A Unique Connected Game Experience
Governments fall, battles are lost and won, and humanity’s frontier is reshaped, all by players’ actions. In an age of galactic superpowers and interstellar war, every player’s personal story influences the connected galaxy and handcrafted evolving narrative.

Blaze Your Own Trail
Upgrade your ship and customize every component as you hunt, explore, fight, mine, smuggle, trade and survive in the cutthroat galaxy of the year 3301. Do whatever it takes to earn the skill, knowledge, wealth and power to stand among the ranks of the Elite.

Massively Multiplayer
Experience unpredictable encounters with players from around the world in Elite Dangerous’ vast massively multiplayer space. Experience the connected galaxy alone in Solo mode or with players across the world in Open Play, where every pilot you face could become a trusted ally or your deadliest enemy. You will need to register a free Elite Dangerous account with Frontier to play the game.

A Living Game
Elite Dangerous grows and expands with new features and content. Major updates react to the way players want to play and create new gameplay opportunities for the hundreds of thousands of players cooperating, competing and exploring together in the connected galaxy.

The Original Open World Adventure
Elite Dangerous is the third sequel to 1984's genre-defining Elite, bringing gaming’s original open world adventure into the modern generation with a connected galaxy, evolving narrative and the entire Milky Way re-created at its full galactic proportions.

System Requirements

Mac OS X
    • OS: Windows 7, Windows 8
    • Processor: Quad Core CPU (4 x 2Ghz)
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 260 / ATI 4870HD
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • OS: Windows 7, Windows 8
    • Processor: Intel Core i7-3770K Quad Core CPU or better / AMD FX 4350 Quad Core CPU or better
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 770 / AMD Radeon R9 280X
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • Additional Notes: Supports Oculus Rift and TrackIR
    • OS: OS X Yosemite (version 10.10.3)
    • Processor: 2.3Ghz quad-core Intel Core i5 CPU
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT 650M 1GB (or equivalent)
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • OS: OS X Yosemite (version 10.10.3)
    • Processor: 3.4GHz quad-core Intel Core i7 CPU
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 775M (2GB video memory) / AMD Radeon R9 M290X (2GB video memory)
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
Customer reviews
Customer Review system updated! Learn more
Mostly Positive (962 reviews)
Mixed (16,668 reviews)
Recently Posted
98.8 hrs
Posted: August 29
This was a good game back in 80ties. And it's a still a good game.
Then came No Man's Sky aka One Man's Lie and now this is the best game out there. Star Citizen doesn't exist yet, NMS is ♥♥♥♥♥ and Elite is playable and getting better every new update.

Helpful? Yes No Funny
49.5 hrs
Posted: August 29
Helpful? Yes No Funny
74.6 hrs
Posted: August 29
This is an amazing game, if you like Space sim games then seriously consider this game (or if your from the NMS dissapointed crowd ;P). Number one i would like to say watch the trailer for this game that is on steam, what you see is indeed in the game. You are a lone commander that is trying to expand you can do this through many ways, mining and selling recorses (from astroids and planets), trading and transporting goods, bounty hunting pirates (my personal favourite), exploring and discovering new star systems, planets and completing missions for various faction in the galaxy. With the money you get you are able to buy better ships or upgrade your exsisting one.

This is a very in depth and hard game so beware the learning curve is pretty big, there are many tutorials online that will help you including ones the developers have made.

The thing I love most about this game is its realisim, if we today had this technology this is almost exactly how it would work, and space feels like actual space, its big, dark and empty. Other games fail to provide that feeling but this game does alothoug one thing i will never understand is why reletivity doesnt exist in this universe haha. In Super Cruise you ship is able to move at up to 200 times the speed of light yet when i arrive at my destenation, I have not moved forward in time one bit XD, and flying near black holes also has no effect on my position in time haha. Either then that this game is super realistic.

There is plenty to do in this game although some people have argued otherwise and if you are not a fan of space games you will not have the motiviation to keep going with this game but if you do you will love it just like me

If you are coming over from NMS then get this game and you will find it to be the game you where looking for, also keep in mind this game is still constantly getting updated, as of now we can land on none atmspheric planets later we will be able to land on all planets and a few weeks from now an update will release that will add a new way to make money by tranporting tourists and showing them around space, this also includes new ships
Helpful? Yes No Funny
6.7 hrs
Posted: August 29
2/10 - Here's Why.
I'm not the smartest person around. I have been playing games since the NES and Master System. But I could not control the ship at all. I kept crashing into things. Yes - moan and groan and say I'm an idiot, but the fact that the controls in this game are very non user friendly will deter a large pool of potential players.
No direction - when I booted this game up, it didn't tell me what to do. No tutorial (except for some stupid thing shooting biohazard drums) and then I looked for a flying tutorial it sent me to some Youtube video. Stuff that.
Stupid light drive sh*t. With the one mission I did manage to get, I had to fly somewhere. I overshot the mark by about 3.2 gigawatts light years. This is when I rage quit. I wasn’t turning around for that sh*t.
Helpful? Yes No Funny
90.8 hrs
Posted: August 29
Get Bored? Just role play as your commander and then you know what a real job feels like :)
Helpful? Yes No Funny
6.5 hrs
Posted: August 28
Not a bad game but little expensive for what it is..... well it's still better than No Man's Sky... :D
Helpful? Yes No Funny
268.4 hrs
Posted: August 28
You are not elite or dangerous if you have flight assist on .. omg! xD.

Helpful? Yes No Funny
27.6 hrs
Posted: August 28
stuck on spinning ship screen forever
need help plz
Helpful? Yes No Funny
16.7 hrs
Posted: August 28
I have hundreds of hrs that are not shown on steam. Great game! Also keep in mind you have to have some level of role playing ability as it doesnt really hold your hand. Great flight mechanics. Just overall fun.
I will admit that the Horizons is lame because the planets are so boring and dull. But still fun game overall especially at this price!
Helpful? Yes No Funny
guantanamo bae
303.6 hrs
Posted: August 28
The most profoundly satisfying space flight sim available.
Although the DLC scheme is absolute BS.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
490 of 628 people (78%) found this review helpful
203 people found this review funny
38.7 hrs on record
Posted: August 18
Buy No Man's Sky
Play 2 hours
Ask for refund
Buy Elite Dangerous
Thank me
Was this review helpful? Yes No Funny
102 of 130 people (78%) found this review helpful
4 people found this review funny
247.2 hrs on record
Posted: August 19
With every update, Elite Dangerous begins to feel more like a game. Cost aside, Horizons is crucial for the full experience. Please remember that Frontier do not have any publishers, and mainly require on our purchases to continue developement for such an ambitious game. The top negative review rambles on about how horrible of a company Frontier is with such biased and misinterpreted sources, and from following this game's development for nearly two years, I can assure you that Frontier is far from such a company.

David Braben (CEO) treats this game as a passion project, and basing from interviews and livestreams with him speaking to the community, it is clear how trully passionate he is about the future of this game. David Braben, just like us, is a huge space-sim fan; as every update rolls out, we the community become very excited, and David Braben is just as excited as we are. The game is in good hands.

Oh yeah, next update has aliens. Ayy lmao.
Was this review helpful? Yes No Funny
301 of 458 people (66%) found this review helpful
480 people found this review funny
1,064.0 hrs on record
Posted: August 12
From what I understand, it runs better than No Man's Sky,
though there isn't a lot to do, so I haven't played much.
Was this review helpful? Yes No Funny
164 of 241 people (68%) found this review helpful
22 people found this review funny
8.7 hrs on record
Posted: August 13
No Man's Sky Alternative

1. Personally find it more enjoyable to play.
2. The attention to detail and whole atmopshere of it is more vivid and immersive.
3. Actually has multiplayer.
4. You actually have a purpose
5. Variety in things you can do
6. Actual meaningful decisions

All in all, better than No Man's Sky.
Was this review helpful? Yes No Funny
167 of 266 people (63%) found this review helpful
8 people found this review funny
Not Recommended
112.5 hrs on record
Posted: July 31
I wanted to love this game. So wanted to love it.

The grind in this game would give the most hardened gold farmer an eye twitch. It's not just grind, it's grind with newly added RNG.

The flight mechanics are awesome. The combat is fun and engaging. The balancing is very successful for an asymetric environment. The environment is vast and attractive and beautifully rendered.

Look at the time invested though of the players who've reviewed this. 400-1,000 hours isn't uncommon and that's with people who are 50/50 on positive and negative reviews. This isn't a game, it's a job. You need to clock in and grind for many hours every single day to see any sliver of progress and that progress will be small. If you want a game that's a job, this is a great game for you.

The new updates to the AI ensure that no matter how good you are, most of the AI are probably as good or better with better ships and gear. Also, is your ship designed around bounty hunting or combat? You poor sorry ♥♥♥♥♥♥♥! To do the latest multi-hundred hour grind advancement process (Engineer update) you need cargo bays and good jump range, or you'll spend literally several hours just rock-hunting - and I mean that. Flying around, landing and looking for rocks to put in your space ship and fly back to this one guy, 45 minutes of load screens away. That's not hyperbole; you'll spend 45 minutes just watching loadscreens of flying distance and you'll do it often in little chunks.

You can't put anything anywhere except on a ship. You can't even, say, buy a gun and put it in the storage bay on your ship - no, if you want X gun on Y ship you need to fly Y ship to where you can buy X gun, sell the gun you have there and buy X gun.

There's so much to the design of the game that exists entirely for the point of wasting your time to slow down getting something done. It's staggering. Confusing even. The amount of intentional pointless inconvenience in this game would make you think it's incomplete and there's just a bunch of critical features missing until you realize.... no. No, it's intentional. If they force you to travel long distances in a slow ship and wander around looking for rocks (because in a universe full of countless trillions of people nobody sells the raw materials needed for this. No, no merchant would or can make a fortune on it, because then you wouldn't have to spend 100 hours looking for rocks! And that's engaging gameplay!) then they can say you're 'playing the game'.

The game isn't about fighting, or trading, or mining, or exploring. It could be. It should be. But it's not. It's about wasting time grinding doing things you don't want or enjoy so you can get a short burst of doing things you do. At which point a new update comes out, the goalpost for doing what you want and what's fun gets moved way out and you're given a whole new grind of doing things you don't to get there.

For some people that's fun. They want to spend 1,000 hours of watching empty space float by and trying to find rocks so they can spend 100 hours fighting, trading and exploring interesting things. Good on them.

The reviews on this game are mixed for a reason though. If you want a game and not a job, this probably isn't going to be your thing.
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33 of 41 people (80%) found this review helpful
126.3 hrs on record
Posted: August 18
After a few days, I can say this is probably one of the funnest games on my steam library.

I picked this game up after I was dissapointed in the PC port of No Man's Sky, and got a refund. I wanted to play a space sim so bad, and I was torn between this and Star Citizen. I decided to get this, since I lacked the required PC specs of SC.

Now I went into this game expecting a grind from all the reviews, and I did get one... But it wasn't at all as bad as I thought it'd be. I expected the ships to be waaaay expensive and that's why people were complaining, however most of the ships are farily affordable once you start playing for a couple hours. It's the larger and higher tier ones that bug me, they require a ton of hours to obtain, some costing up to 50,000,000 credits, which I think is kind of rediculous. However you can upgrade your current ship to be high tier as well, and at a much more reasonable price. Some of the more affordable ones cost about 40,000-500,000 which isn't really that much.

How do you obtain these credits? The game offers many ways to do so. You can mine resources, smuggle drugs, pirating or bounty hunting, there are many methods of earning cash. I tried each one, and my personal preference is bounty hunting. It's just the most fun, and it offers a ton of credits and lets you stay clear of the law.

But what could an Elite Dangerous review be without touching on the most important aspect? The atmosphere. It is outstandingly well done, and for those of you who like simulation setups for games I would definitely recommend this to you. The cockpit, interface, and sound in this game are SOOOOO good, it makes you really feel like you're in space, in a space ship.

When you use a thrust boost, the hull of the ship creeks and vibrates. When you get too close to a sun, or you use beam lasers to long causing your heat levels to rise, smoke starts emitting from your hud. When you gain significant damage to the cockpit, glass starts cracking, and when it breaks you can see the air get sucked out of the room. All these little details make the atmosphere just really damn awesome.

The gameplay is very well done too, especially the combat aspect. I had loads of fun dogfighting in this game, it was possibly even more fun than ESF fights in Planetside 2, and those are REALLY fun. The unique thing this game does, is that it doesn't focus on the shooting mechanic that much. The crosshair basically aims itself (if you have gimbelled mounts, i.e. aim assist mounts) and you just fire away. The game's combat focuses more on monouvering your vehicle, and power management. You need to pay attention to what you need to forward power to. If your shields are low, find an opportunity to get in your enemy's blind spot and forward power to systems so it can regenerate faster, or if your enemy is attempting to warp out, you need to forward power to the engines to catch up to him before he escapes. You must also try to gain an advantage over your opponent by dodging gunfire and trying to stay on his six as much as possible, and don't give him a chance to aim his nose at you.

The combat in this game is new and refreshing, and it gave me a brake from battlefield's and planetside's simplistic dogfighting mechanics.

As far as graphics and music go, they are fantastic. The score of this game really makes you feel relaxed when you're resupplying or outfitting your ship at a space station, or makes you feel like a true space warrior during a dogfight. The graphics are great, and even hold up to today, everything looks beatiful from the complex space stations to the simplistic glowing suns.

The only flaws I have found in this game are some buggy effects during the hyperspace jumps, and the game gets a bit repetative, but I think it has enough content to keep you interested.
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28 of 37 people (76%) found this review helpful
132.4 hrs on record
Posted: August 10
I know a lot of people hate the "grind" to this game but it only is a grind if you make it one.
Elite Dangerous is a truly immersive game with plenty of opurtunitys in game i personally am a fan of bounty hunting myself but as long as you don't push yourself in and endless grind its a great game, only when you grind for end game content does the game lose its fun. but if you just go with the natural progression it goes by quite fast. Overall I give this game 8.5/10 stars
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177 of 300 people (59%) found this review helpful
51 people found this review funny
28.2 hrs on record
Posted: August 13
Still a better game than no man's sky
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181 of 315 people (57%) found this review helpful
15 people found this review funny
Not Recommended
412.7 hrs on record
Posted: July 31
I used to love this game when I got it, and clocked over 400 hours on it. I've recommended it to a number of friends, and got a few of them similarly hooked.

I've since gone off it, going as far as boycotting it completely. I also feel guilty and embarrassed of recommending it.

Reason? Developers decided that any new "features" they add to the unfinished game that was barely in beta and is in the middle of development, are actually expansions... err... I mean "DLC" that you have to pay extra to "use". I cannot think of any words that can accurately describe this level of sham, and how many things are wrong with it. It's not about the money either. I would have been happy to pay double or tripple or whatever it was when I purchased the game - the game was worth it back then, providing there was a premise to improve and develop what they had further, but on principle, I feel like I have been scammed.

Since the developers decided that their "finished product" was the game at the stage it was at before you were told you had to "pay extra if you wanted to land on planets or continue to enjoy the additional developed content", I will review the game as it was prior to that point.

Which was pretty mediocre at best. Absolutely awesome flight mechanics, smooth gameplay and great graphics. That's about it. Universe was empty and bland. Yeah it was huge, but randomly generating systems gets very repeditive once you've hit system number 294 which looks exactly the same as the prevoius 293 before it (give or take a few planets). Combat was repeditive, Trading was unprofitable, and there was not a lot of weapon selection, or selection to do anything really (missions where once again, randomly generated and repeditive). Oh and there were only ever two types of stations - that's all you would have ever seen - either a station that looked like a D12 dice from D&D, or a station that resembled what would likely exist. The second was especially cool looking and realistic than the former, but there were only ever two types in the entire universe, which made arriving in a new system that you've never been to a very "meh" experience. Oh and two types of an outpost.

Now don't get me wrong, for a game in development, and with the premise to progress it further, what it had was worth supporting, worth playing, and worth getting into. It was awesome. For a finished product, which the developers decided it would have to suffice as through their 'selling model', it was a 2 / 10 game at best.

So yeah, screw you Frontier. This is especially painful and sad due to how much potential this game had (probably still has). Your 'progressive' model is part of the great disintegration of the gaming industry over the past decade. Instead of ressurecting a genre, you've gone and crapped all over it and it's fans.
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22 of 30 people (73%) found this review helpful
3 people found this review funny
26.3 hrs on record
Posted: August 23
DON'T buy this game if:
  • You want a deep 4X-style game with complex mechanics or economy
  • You want a heavy story with lots of lore
  • You want a rich multiplayer experience

DO buy this game if:
  • You want to play Euro Truck Simulator on steroids
  • You enjoy dogfighting and collecting bounties/loot to upgrade your ship
  • You want a space game that has great controls, great audio/visuals, and generally captures the feeling of spaceflight very well

I bought this game fully knowing what to expect after reading the steam reviews, and I'm addicted to it now. This will probably keep me busy for a long time.
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