Evoland 2 is an unique RPG, with its graphic style and gameplay changing as you progress through a deep storyline based on time travel.
User reviews:
Very Positive (53 reviews) - 92% of the 53 user reviews in the last 30 days are positive.
Very Positive (950 reviews) - 90% of the 950 user reviews for this game are positive.
Release Date: Aug 25, 2015

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“It’s a mashup on a grand scale — and a successful one — bringing together many of the elements that make us love all those games individually.”
9/10 – Gamesbeat

“Evoland 2 manages to seamlessly blend an incredible number of genres into a single, wonderful experience.”
4/5 – Hardcoregamer

“One of the best games I have played for a long time!”
10/10 – Many Steam Players

About This Game

Evoland 2 graphics style is changing as you travel through time and its gameplay evolves as you move along the storyline. It is also a real RPG at heart, with a deep scenario based on time travel: explore different eras and change the history of the world. But are you sure that the consequences will not make things worse?

Full of humor and references to classic games, the aptly named Evoland 2, A Slight Case of Spacetime Continuum Disorder brings a truly epic and extraordinary adventure, unlike anything you’ve ever played before!

System Requirements

Mac OS X
    • OS: Windows Vista or better
    • Processor: Intel 2.0ghz Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 260 GTS / Radeon HD 4850 or better
    • DirectX: Version 9.0c
    • Storage: 800 MB available space
    • OS: 10.6 Leopard
    • Processor: 1 GHz CPU
    • Memory: 2 GB RAM
    • Graphics: 1024x768 or greater desktop screen resolution
    • Storage: 800 MB available space
Customer reviews
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Very Positive (53 reviews)
Very Positive (950 reviews)
Recently Posted
( 20.9 hrs on record )
Posted: June 26
Amazing game. 17 hours played time, 77% complete.
Helpful? Yes No Funny
( 1.3 hrs on record )
Posted: June 26
A surprisingly large game! Be patient with this one, it begins with a very linear canned story and straightforward gameplay, but once the map opens up, there are great environmental storytelling bits (I assume it's going to get a standard exposition as well eventually, but I didn't care about the story at all until I pieced together the hints and was amazed by the punchline) and a surprising number of sub-games of different genres. Although, having so many genres causes the game to be a bit "jack of all trade but master of none" at times, the controls especially would need more polish.

Much better than the first game, and I did like the first game quite a lot already since I bought this game sight-unseen on name recognition alone :)
Helpful? Yes No Funny
( 18.5 hrs on record )
Posted: June 26
I promise you, after playing through this game you wish you hadn't, just so that you could play it through once more.


Honestly though, the ending of this game ♥♥♥♥ed my head.
Helpful? Yes No Funny
( 13.2 hrs on record )
Posted: June 26
Limited name space so named my character Ryuu (more in homage to breath of fire series) got to prophet fight, lol'd at coincidences 15/10 would shoryuken again.
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slightly nervous dogg
( 26.4 hrs on record )
Posted: June 25
actually unironically really damn solid game
a bit long for it's own good and also a pretty predictable plot, but other than that it's great
Helpful? Yes No Funny
( 3.7 hrs on record )
Posted: June 25
I specifically bought a Humble Bundle for the sole purpose of playing this game. It looked so awesome. The idea of a game changing mechanics, graphics and playstyle as you go through time is super cool!

The problem is that if you get rid of the gimmick, this game is unbearably stale. The storyline is really cliche and boring and since I have zero connection with the characters, it makes reading the dialogue just tedious and frustrating. The mechanics have all been done to death (a shortcoming of the game's gimmick in all fairness). A few minutes after time travelling, you'll be amused at the new gameplay, but it quickly turns into impatiently grinding through all of the incredibly simple puzzles and quests to see what genre the game turns into next, but even that wasn't enough to keep me interested. I got extremely bored about half way through the game and just stopped playing althogether. The idea is a cool one, but it was not executed very well in Evoland.

This game is only going to appeal to a really niche audience of retro gamers who will get feelings of nostalgia. But if you've already played all of those games, this one has nothing new to offer. And if you're someone like me who doesn't get very nostalgic, there's probably nothing here for you.
Helpful? Yes No Funny
Darren the Moon Phlogger
( 26.5 hrs on record )
Posted: June 24
The game centers around Final Fantasy-like roaming and Zelda like combat, with nods and references to other games thrown in like seasoning on a steak.
Additionally, entire sections of the game shifts the gameplay completly, from the JRPG at its core- into mimicries of other classic games from a wide variety of genres.
I found these (with a few exceptions) fun and exciting since i hadn't tried some particular genres before, allowing me to explore and try them out for the first time.

My biggest gripe with the game lies in the story
The story is similar to Chrono Trigger in that it uses time travel liberally as a plot device. However, this results in a story that seemingly loses control in the late game and ends up suffering from what i found to be a very anti-climactic ending.
The quality of the gameplay and the skill with which the story entranced me earlier left me expecting truck-loads of closure by the end. Instead I was left even more questions about some particularly important characters (including the main character) backstories and motivations.
The game starts hinting, very early- at some pretty drastic twists that I was waiting for to be revealed in the late-game, but this doesn't happen. The ending expands slightly based on how many details about certain characters you've uncovered, through talking to NPCs etc. but i was still left with a need for closure. This was not helped by the post-credits cutscene which revealed some events that poked holes in many of the theories I had formulated to answer the questions i was left with. I suppose its quite a bit like Souls-games in the way it requires you to heavily theorize from minute details.

I think it's worth playing for the gameplay and the story, regardless of the anti-climax waiting at the end.
If you do dive into it, be aware that you won't get as much closure as you'll want for alot of the games main characters, which I find sad, since I had grown to like them quite a bit.
Helpful? Yes No Funny
( 24.7 hrs on record )
Posted: June 23
Amazing game, no other game can compare because it incorporates so many great games. Kept me entertained from the beginning to the end. Can't wait for Evoland 3!
Helpful? Yes No Funny
( 27.7 hrs on record )
Posted: June 20
This game is just underrated.

Big story, well handled with hints scattered around the world, building up a complete story worth discovering.
Except the ending, even though the texts are generated according tohow many secrets you have unearthed, people might find it kind of weak anti-climax as "not everything is explained". I think that might be why this game is so underrated.
It isn't just a minefield of easter eggs, but well re-creation of the originals. They do have the spirit inside!The experience is Megaman, not "some platformer". It is Professor Layton, not "some random puzzle game".This is quite an accomplishment for the game designer, hats off. If any of these game remakes parts are too difficult for you and you feel frustrated...this frustration is what games are in the 90's. There is always joy after the frustration. No sacarsm. I enjoyed the Megaman part so much although I can't make it on Arcade mode and have to lower difficulty to Adventure mode. It is just...Megaman!
Game length surprised me. 15 ~ 20 hours! Much deserves the price. Things are not repetitive too.

Buggy maps that you can get stuck easily especially onplatformer partsandperspective changes inside the Anomaly. Some of them are 3D bugs while some are just designs not fail-proof enough. A reset will be just fine.
Jump key locks if you play on PC without a controller (ctrl+space will lock your space key, which happens frequently when you smash your keys on boss fights). They should make custom key mappings possible to avoid this.
Helpful? Yes No Funny
( 26.2 hrs on record )
Posted: June 19
This is clearly the game devs wanted to make with the first one.
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Most Helpful Reviews  In the past 30 days
16 of 16 people (100%) found this review helpful
19.9 hrs on record
Posted: June 9
A massive improvement on the first Evoland in length and quality. Still a mediocre game which screams fan-service throughout though, lacking much character and substance in its narrative (which seems to be hugely derivative of Chrono Trigger) and many minigames. And while the increased length of the game and things to do were greatly appreciated, the developers missed the sweet spot between quantity and quality, leaving an empty feeling and a yearning for everything to hurry along and wrap up.

Would still recommend if you have some spare time and want to play a game which doesn't take itself too seriously, but if you're looking for something a bit more substantial beyond nods and references to other games, a playable narrative with some light jokes throughout, and gameplay which consists of an amalgation of many different genres of games in the form of minigames, you should probably keep looking.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
41.5 hrs on record
Posted: May 29
Evoland 2 is a great game with a story that both does nothing new but still surprised me. It's disapointing that no one in the world seems to have heard of evoland let alone played it.
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1 of 1 people (100%) found this review helpful
27.6 hrs on record
Posted: June 5
A lot of fun. Just.....yeah...thats about it.

But seriously this game is a great way to sample a bit of every genre and style of game.

It can be slightly repetitive to play through multiple times just to get that one achievement you missed though.

Do I recommend it for the price? Almost. For $15? Yes. Comparing to other $20 games, it just doesn't have the replayablity and playtime:price aspect I wish it had.

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1 of 2 people (50%) found this review helpful
1 person found this review funny
11.3 hrs on record
Posted: June 18
Being a nostalgic bich (yes I know the "T" is missing), i'm really impress of the evolution prior to the first game!
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Most Helpful Reviews  Overall
218 of 239 people (91%) found this review helpful
5 people found this review funny
7.1 hrs on record
Posted: October 7, 2015
The first Evoland was fun and unique, but at the same time also very short, linear and, dare I say, even a bit boring. So, has the game evolved into something better with Evoland 2 or is it just more of the same with more of that gimmicky gameplay? Read all about it right here!

To be short and to be honest it really is more of the same. But it’s done way better, for the most part. While the first one was to-the-point and focused (maybe a bit too focused) this sequel takes the time to expand on pretty much everything. But, like everything, this has some positive and negative effects.

First of all, the script has been upgraded. This in turn makes the story much, much longer and more fleshed out and it might possibly make you feel for (one or more of) the characters that accompany you on your journey. There are some funny moments and a whole lot of references to popular movies, TV shows and other games. It all still is rather linear, though, so I guess that hasn’t changed, and it also feels too ‘old school’ at times, but just wrapped in a more modern package.

The engine has also been upgraded to allow more types of gameplay to be shown. While there are still gameplay sections in it that you have also already played during the first game there are now many more. I can’t list them all I’m afraid, partly due to the character limit and my memory, but a few of the new gameplay types included are puzzles (clearly inspired by Professor Layton), music segments (clearly inspired by Guitar Hero), shoot ‘em ups (‘bullet hell’-like games) and stealth (clearly inspired by Metal Gear Solid).
I personally think it’s incredibly impressive to have an engine that can handle and show all these different types of gameplay and graphics without breaking a sweat. And I haven’t encountered any loading screens either, now that I think of it (except for the initial loading screen, but that speaks for itself I think).

The problem with having many types of different gameplay is that, even though there are a lot of fun ones, there will always be genres that people just dislike and maybe even hate. Now that most of these gameplay types have been expanded upon it’s possible that parts of it might start to drag or bore sooner than the developer had hoped for. I personally hated the shoot ‘em up part; it felt that it took too long and it was also quite challenging. But, then again, you can’t please everyone. But they certainly tried, that’s for sure.

However, none of the added gameplay types really add anything to the game, but like the first game it’s a fun ride if you’ve been playing games all your life or if you are just interested in game history. You will see a lot of different types of gameplay come by during your playthrough.
But I can’t help but wonder if the game would’ve been even better if they had focused on just a couple of gameplay mechanics (the ones you would normally see in other RPGs plus a few unique ones) instead of adding tens of different, sometimes even useless, genres and mechanics. Probably not, though.

And even though it’s just a small part of the game the puzzles are, everything considered, well done, except for one or two. Unfortunately one of them even ‘broke’ the game for me as it became unsolvable. I am talking about the mammoth puzzle, which I was unable to solve on my first try. It’s actually really easy, but I did something (read: chose poorly) and wasn’t able to solve the puzzle because of it. With no way to reset the puzzle or fix it I had to load up my previous save game, which was fortunately just one or two minutes earlier. A bit sloppy, but I can forgive them.

Audio & Visuals
The music is exactly what you would expect in a game like this. It has a modern, symphonic soundtrack, similar to a lot of other soundtracks from years and games gone by. Rest assured: it’s not plagiarism. And somehow it also still has that retro feel.
The sound effects are also great, with a lot of beeps and ‘plings’ that we all should be familiar with I think. There is no voice acting, by the way.

Like the many genres included the game also has many (although not as many) different graphics. These range from 32-bit 2D and 2.5D to 3D, and each has its own style. It all runs at a solid 60FPS, too, and the colors just pop off the screen; they’re very vibrant and sharp, which I always love.
But in comparison it looks mostly the same as the first Evoland, with naturally some improvements added here and there.
All in all Evoland II manages to keep the graphics quality very consistent for the entire duration of the game. Another impressive feat for such a lengthy game!

Length/Replay Value
Where the first Evoland took roughly 3-4 hours to complete the length of the sequel has been increased to at least 19 hours, and most of it feels like proper content and not just filler content.
You can put in even more hours than that if you want to collect absolutely everything so all things considered it’s definitely worth the asking price. It might not be interesting for the entire duration, but almost every game suffers from that problem in my opinion.
It’s also not a game that you will replay often; once you’re done with it it’s likely you won’t play it again until at least several months/years later, and most of you (including me) probably won’t ever play it ever again. Still, absolutely worth the asking price if you ask me.

Wow, Evoland II sure managed to impress me. I expected more of the same to be honest, which is definitely true, but the sequel pretty much improves on every aspect of the first game. It doesn’t make the game perfect – there are still a few flaws here and there – but I absolutely like the direction it’s heading into. There are also still a few too many gimmicks gameplay wise, but if they promise to take care of this in Evoland 3 (either by removing them or fleshing them out) then I’m sure it will be nothing short of amazing. An amazing love letter to videogames (as well as other media)! Bravo!

Too long, didn’t read
+ The game engine can handle many different types of gameplay and visuals which is very impressive
+ Plenty of variety in gameplay
+ Visually breathtaking/Excellent art style
+ More fleshed out and longer than its predecessor
+ Collectibles and secrets

+/- It’s a little more open but it’s all still a bit too linear
+/- Because of the variety there may be certain parts that you wish were longer or shorter

- No freedom in upgrading your character; feels a bit tacked on
- You may dislike one or two genres
- Some bugs and glitches

Please note: a Steam key for this game was provided by the developer.

Rating: 8.0 (out of 10)
(Ratings aren’t calculated based on a formula, but on my personal feelings)

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182 of 211 people (86%) found this review helpful
6 people found this review funny
34.0 hrs on record
Pre-Release Review
Posted: August 25, 2015
Evoland 2 is a love letter to classic JRPGs and some of the greatest games of all times. Evoland 2 is Zelda, it's Bomberman, it's Double Dragon, it's R-Type, it's Street Fighter, it's Fire Emblem and so much more! All the games within the game are created with love and depth. They're not just a gimmick, they're not just there for a quick, cheap laugh - they're really good! They're really well-implemented and work with the fantastic story, as well. Because Evoland 2 doesn't just copy and mimic other games - it develops an identity of its own.
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92 of 103 people (89%) found this review helpful
4 people found this review funny
2.3 hrs on record
Posted: August 25, 2015
You see, I enjoy the first game as a guilty pleasure. It never really did anything with the "changing game types and dimensions," and its story was bare bones simple, and at times non-existant. It was all a vessel for a continuous joke, or reference, that if you didn't enjoy, would not keep you engaged.

This game manages to out-do what the first one did by having a solid foundation with its gameplay, and story that actually means something. I'm 2 hours into the game and it has yet to throw any of the previous progress I've put into it out the window for the sake of a joke. Any reference they throw in, whether it be Professor Layton, Zelda, or Final Fantasy feels surprisingly in place with the type of game this is, and far from forced like in the first one. On top of that, the writing is really enjoyable, and so is the musical score. The only part I didn't really enjoy so far was a stealth section, that lasted a bit too long, and wasn't even that enjoyable to begin wtih. Overall, the game is just a really enjoyable experience so far, and I highly recommend giving it a check, even if you weren't such a fan of the first game.
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57 of 66 people (86%) found this review helpful
1 person found this review funny
37.2 hrs on record
Posted: August 27, 2015
I didn't play the first Evoland game, but when I had the opportunity to meet up with Shiro Games on gamescom 2015, the first thing they told me was that they took the time, over a year, to analyse what could have been better on Evoland and make sure that their next game would show an improvement. I just finished the game, and I can clearly tell you that they did, all in all, a good job with this new Action-RPG title.

One of the most critical points for Evoland was that it was far too short and it somehow let people empty-handed. My first playthrough, played very casually but still trying to unlock additional content, just clocked at 23 hours, in-game time. Even if some stages or scenes can feel a bit lengthy, there's always something to do in this game: you can progress through the story, you can explore the world and try and find hidden chests or new items or you can spend hours trying to defeat tough opponents in their card game.

You are never bored when you explore the world of Evoland: there is always a hidden reference for you to catch. You will be meeting up with characters from your favorite video games (Elizabeth from Bioshock Infinite, Sakura from Street Fighter, Lara Croft...), you will notice items coming from different universes (mention to the Valley of Wind shop with Captain America's shield on a wall just next to a Buster Sword and Link's Hylian shield). To be honest, at first, I even thought it was too much, all the time, and I had the feeling that this game might even get sued for being just a huge pile of copyrights infringements. But when you decide to play the game for what it is, a sort of homage to past glories like Chrono Trigger or Secret of Mana, you are just having a blast.

Nicolas Decasse, one of the developers, introduced himself as a huge fan of Chrono Trigger, and the scenario of the game clearly shows it: the plot of the game will have you travel through time, using magic stones erected by a now disappeared civilization, while making sure you learn that this power shouldn't be messed around with and that your actions can have dire consequences. As every hero, Kuro, your avatar, will meet new friends on the way, and create special bounds with him. They will help him explore his environment, and he will be able to call on their power to progress through the game, by removing obstacles or creating paths for him. Once their power is fully unlocked, you will be able to use special summons for each of your three partners, like you would be able to in Final Fantasy 6 or 7.

Time travel is represented in a way that a lot of retrogamers are going to enjoy: depending on the era you're in, the more old school the graphics. 8 bits for the past, 16 bits for the present and isometric 3D for the future, you won't be able to forget in which era you're wandering. To explore certain areas, you will have to switch very regularly from one era to another, as some of the puzzles will involve removing obstacles or getting specific items in a different era to progress in the timeframe of your mission. This feature is very nice, but to be honest, from times to times, it just hacks the story telling: backtracking to one of those special stones to change something in another era before going back to the original era you come from and go back where you were is just a pain, at least in the first hours when you have no way of transportation.

However, Evoland 2 always finds a way to renew your interest, by breaking the habit and having the player to explore regularly new video game genres: you will have for instance to defeat a boss in a versus fighting mode, you will try to save an entire civilisation playing a tactical RPG mode, you will have to escape a mountain fighting your way through a bullet hell... You never know what to expect in your first playthrough, and I certainly didn't expect to have to play a mix of Dance Dance Revolution and Guitar Hero in an Action-RPG! My only problem with that is that it reinforces the general impression that the game is just a pot pourri of references and that it lacks a bit of personality: you play a game that talks and shows more of other games than itself.

One of the main criticisms I'll have for this game is that some of the puzzles it offers are just extremely hard to solve, and not because you need a master's degree to solve them. No, I'm just referring to some tricky hitboxes or silly point of views that actually make you think you're stuck when you just have to move a couple of millimetres to see where you need to go or finally manage to destroy something that was blocking your way. I spent one hour looking for an exit in a forest, knowing where the only exit was, and not managing to open it because of the hitbox of the bush I was supposed to destroy was very tiny and made me think that I couldn't go there just yet. But all in all, the puzzles are kind of tricky in the game and you will have to think for a couple of minutes to solve most of them (just have a look at the discussion boards on Steam and check the numbers of "Blocked in XXX" threads).

All in all, I can only recommend this game to all players who are somehow nostalgic of the golden age of Action-RPGs, who have a massive geek culture or who are just looking for an enjoyable game to entertain them for about 20 hours. It has some downsides, for sure, like the fluctuating rhythm in the action or the fact that allies are reduced to a very supportive role (you never get to fight as one of them), but the diversity in the gameplay and the many references, served with a brilliant soundtrack, are making Evoland 2 a very enjoyable game.
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49 of 59 people (83%) found this review helpful
5 people found this review funny
7.1 hrs on record
Posted: August 29, 2015
Evoland 2
Developer: Shiro Games
Publisher: Shiro Games

Note: A key for this game was provided by the developer for the purpose of writing an unbiased informative review. No other compensation was given.

The original Evoland was somewhat of a surprise gem, utilizing some of the best features and gameplay from RPGs of the past. Expertly blended together, Evoland was a fun unique experience. Evoland 2 does nothing less than the same, crafting a wonderful experience using gameplay elements and mechanics from not only RPGs, but many other genres and series as well. You will see a lot of influences from many games, and many direct references scattered throughout. Even some pop culture references!

Evoland 2 is an action RPG first and foremost, but at times it changes up its style for periods of time. In one segment of the game, you are able to explore the field much like in the classic Secret of Mana style, attacking enemies that wander around the field. In the next segment, you will be platforming through a dark dungeon very reminicent of the old Super Mario titles. This change of style helps keep Evoland 2 fresh, and it lends this feeling of excitement to the game where you press on to see what type of changes come next!

As the style changes, so do the graphics. You will start your adventure with what looks like the classic Game Boy look, black/white/grey pixels makign up your character and the world. This quickly evolves into a better 2D top-down look, in full color and a bit more detailed. Further progression sees full 3D being implemented, increasing the depth and overall look of the game. The original Evoland was all about going through the history of video games, and Evoland 2 still retains some of that feature.

The original Evoland had a traditional turn-based RPG battle system, with a few changes here or there. In Evoland 2, combat is much like Secret of Mana or The Legend of Zelda: enemies are out in the open--you can walk up to them and whack them with your sword while avoiding their attacks. Much like Secret of Mana, you also get a few companions as you progress. But unlike Evoland, they do not join you in battle directly and take their own turns. Instead, you can charge up a Focus Attack that will cause your partner companion to unleash a special attack. After using this, a short cooldown occurs before it can be used again. These Focus Attacks are not only ways to battle enemies, but they are also used to interact with the environment. Menos' attack, for example, can be used to damage groups of enemies or destroy blocks, boulders, or other such obstacles on the field. These abilities can be upgraded as you progress and collect Maana.

The overall look and feel of the game changes as you progress the story. At first, it's very simple: pixelated and colorless. But as you progress, it goes full 3D and filled with color and detail. No matter which stage of the game you are in, even the very beginning, the game looks amazing. It just keeps getting better as you go!

Character sprites at the beginning look nice enough, and when they hit 3D mode you really notice the little details. Attacks looks better, environments look better, everything just looks so much better as you go! It's really amazing how well the art direction of this game was handled.

Sound and Music
One of my favorite parts of Evoland 2 is the soundtrack, especially in the Haunted Forest. The soundtrack perfectly matches each situation you encounter, the town you are visiting, or the dungeon you are exploring. Cheery, playful tunes for the towns set the mood for them well, and the dark, foreboding songs of each dungeon really make you feel like you are really there in the damp darkness. There is some very light voice acting, at least thus far, in the form of shouts, grunts, and other similar sounds. Swinging your sword is satisfying, as is the sound when hitting an enemy.

Evoland 2 runs flawlessly on my rig, which I like to call a low mid-tier build. 60 FPS at all times, with no lag or slowdown. No frame drops whatsoever were observed. It plays perfectly with my Logitech F310 controller, with no prior setup. The default controls were spot on and easy to acclimate to. That being said, a controller is highly recommended.

Final Thoughts
If you enjoyed the first Evoland, you will undoubtedly enjoy Evolnad 2 as well. It's a great nostalgic throwback to the games it draws some of its features and mechanics from, and you will surely recognize where a lot of them come from. Tons of easter eggs and references are scattered throughout too, making it an even more nostalgic experience. A must buy for fans of the original Evoland!

Gameplay Demo

Nerd House Verdict:
Highly Recommended

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33 of 36 people (92%) found this review helpful
16 people found this review funny
24.3 hrs on record
Posted: August 30, 2015
Evoland 2 Review - 30.08.2015
I have a passionate love-hate relationship with this game.
I've been thinking about recommending it forever and here's why I even struggled in the first place: The game's core is great. Some of the different gamemodes are just a blast, I especially digged the tactical rpg part, but some of them (I'm looking at you, Bejeweled) are just -horrible-. I played the entire game on hard, except for this one Bejeweled part that is literally impossible when your enemy just deals 90% of your life in a single swipe.

Apart from that, here's the deal. The game is amazing, yet it manages to annoy you every so often. Some parts are super tedious, occasionally, I just wanted to see if I could re-enter a certain gamemode or stage and then I had to play the entire level again because there's no option to turn back. Same thing with some sort of stealth segment, turns out, if you talk with a certain guard and hit yes (I wanted to see what he replied...) you go straight back into jail. However, even though there a lot of bugs and glitches, it was still super enjoyable. Because the plot is well done, the music is amazing, the gameplay feels (for the most part. ♥♥♥♥ Bejeweled.) good and the controls are tight and responsive. It really sets you back with a bazillion references to older games. I don't even want to spoil a single one, so you can experience it for yourself. So, after this short wall of text, let's review.

+ Amazing Gameplay for the most part.
+ Stunning visuals. (Mostly the Pixel Art though)
+ Amazing humour. Yes, it is THAT good.
+ Stays true to what it does. (Basically, the different gamemodes feel like they should, is what I'm trying to say.)
+ Time Travel Mechanics really add to the plot.
+ Now that I mentioned it, the plot is pretty sweet too, with a satisfying ending. (For me, that is. I did notice some people complain about it being too open ended, which is not really the case.)

- Tedious Mechanics, occasionally.
- Bejeweled
- Bugs/Glitches appear way too often, expect to restart the game or quit to title occasionally. (For example, do not open the treasure radar in the tactical rpg section. ♥♥♥♥ goes down.)
- Bejeweled
- Unintentional re-playing of various long and annoying sections, though I guess that was my fault.
- Bejeweled

Good game, you should give it a shot, ♥♥♥♥ Bejeweled.

// I might update this review. //
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