Curious Expedition is a roguelike expedition simulation set in the late 19th century. Together with famous personalities you will venture on unprecedented expeditions to regions never explored before for fame, science and treasures.
User reviews:
Recent:
Very Positive (19 reviews) - 100% of the 19 user reviews in the last 30 days are positive.
Overall:
Very Positive (426 reviews) - 91% of the 426 user reviews for this game are positive.
Release Date: May 19, 2015

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We’ve continuously released content updates every two/three weeks since our initial release on Steam. The amount of feedback and suggestions helped us in deciding which content to add next.”

Approximately how long will this game be in Early Access?

“We plan to leave Early Access within the coming weeks. The game is already stable and feature complete at its current point.”

How is the full version planned to differ from the Early Access version?

“In terms of major features The Curious Expedition is already completed. We will be adding additional content over time.”

What is the current state of the Early Access version?

“The version is stable and very close to the 1.0 release. There are no major changes to be expected between this version and the 1.0 release.”

Will the game be priced differently during and after Early Access?

“The price for Early Access and the final game release will remain the same, apart from occasional short-term special offers like the release week or Steam sales.”

How are you planning on involving the Community in your development process?

“We’ve been in close contact with our community through multiple channels in the past. We have a forum for suggestions, bugs and general chat and we are very communicative if you want to reach out to us through email, twitter or our facebook page.”
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Recent updates View all (37)

July 14

Alpha 30 "Welcome Home" (last big update before FINAL RELEASE)

It is here! This is our final big alpha update before our 1.0 release. For this update we focussed on adding more variety and wrapping up unfinished features and UI elements. From here to the 1.0 release we'll continuously release bugfixes and tuning updates as we get to them. Stay tuned for our announcement for the big 1.0 release date!

As this update is very important to us we have prepared a special update video to celebrate our final update video during early access:
https://www.youtube.com/watch?v=uYuPDGmbdzw&list=PL8d3Y-qeqBR9RKc9Vsu4thOZQkUo8diAv

  • Exploration points
    • You will no longer receive a region point only when discovering all locations within a region. Instead, you will receive an exploration point (same function, just different name) for every three uncovered locations, independend from in which region you have found them.
    • We removed the preview of the locations that can be found in your current region, as we didn't find a visual representation that we were happy with and that justified the visual clutter and redundancy. The info box of the region now states the number of locations in the region.
    • The 'Geography' perk is now exclusive to scouts (can't be chosen as medal for the explorer) and was reworked to 'far' reveal all available locations when entering a region.
  • Sanity events
    • Added lots of new zero-sanity events, resting events and phobias.
    • Tuned probablity of all already existing events, evening out their appearance out a bit.
    • Anger events are not triggered as part of regular resting events anymore, but run on their own timer now and can interrupt your regular traveling.
    • The sanity bar info box now shows additional info about what kind resting events to expect.
    • The sanity bar starts to blink when on zero sanity
    • When hitting zero sanity there is a random amount of days that the player can still move before being interrupted by a catastropic event. That delay was in the range of 5-10 days. It has been reduced to 0-5 days. Events after the first catastropic will still trigger 5-10 days later.
  • Epilogue
    • We've finally added the long awaited image of the statue that shows the best explorer in the world.
    • Instead of showing all of the epilogue texts at once, you can now click through them in sequence. You can go back to previous entries by clicking on the small rectangles.
  • Altar
    • You will now be able to trade certain items at the mysterious altars
    • In order to receive special items, you will have to find the patterns of objects that need to be sacrificed
    • We plan to extend the altar even further after the 1.0 release.
  • Camp Site
    • It is now possible to pack up a camp again, which will remove the camp from the map and add the item back into your inventory
    • It is no longer possible to stash items in a camp
    • The value of the camp item has been increased
  • Art
    • Improved event image of shrine interior
    • Improved event image of elephant graveyard
    • Improved image of giant scorpion enemy
    • Added new image for fire sprawl death
    • Animated gentleman background scene with a flickering fire effect
  • UI
    • You can now switch off the custom mouse cursors in the main menu in case your recording software is having trouble displaying it
    • Item usage of machete, rope and climbing gear is now shown directly on your travel path
    • In case that there are too many characters in your trek to fit on the screen, a tab switch button appears that allows to change between visible characters.
  • General
    • Added icon for family amulet item
    • Tomepages can now be used without a range limitation
    • Made infections deadlier and less random in duration
    • Added final steps to tutorial - it should explain all the basic things now to get going if you have never played the game before
    • You can now tell the current difficulty level from looking at the HUD background elements. Also it is now stated in the info box of the day counter.
    • Added a few new secret explorers
    • Hard mode: Added a sanity boost when reaching the pyramid
    • Increased the minumum travel speed for party
    • Added support for funds to the notification system
    • The missing wife that can be found in the first expedition does not use up unit slots anymore
  • Bugfixes
    • Fixed a problem in the slaver event chain when not looting after combat
    • Fixed certain volcano aftermath was not always triggered
    • Fixed missing combat slots in cave event image
    • Fixed chasm borders from overlapping on map background
    • Fixed treasure map tiles not having proper tile borders
    • Fixed diary jumping into screen immediately instead of popping up on left screen border first
    • Fixed being able to have more than standing 10 by bartering
    • Fixed info box for dice challenges now says 'No fitting dice' instead of showing an empty info box
    • Fixed item notification should not use the fame mini marker
    • Fixed missing background image on beaches
    • Fixed club music did not stop when exiting from game via settings screen
    • Fixed creation of savegames that could not be continued

17 comments Read more

June 16

Alpha 29.1

We have a small bugfix release today to fix some issues in yesterdays release. Thanks so much for all the help ironing these out! Enjoy the update!

https://www.youtube.com/watch?v=UGCkp0EPCJ8

Bugfixes
  • Fixed crash under certain circumstances when adding characters to party
  • Fixed diary closing after resting in village
  • Fixed save games becoming corrupt when saving on game over screen
  • Fixed no zero sanity event appearing

4 comments Read more
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Reviews

“This isn’t a case of showing the skeleton before the flesh and organs have been added – Curious Expedition has plenty of content and is already hugely replayable.”
Rock, Paper, Shotgun

“Curious Expedition has that precise cocktail of danger and beauty, of greed in the face of scarcity, of risk and randomness, that makes for a good roguelike.”
Gamasutra

“It’s pretty much what would happen if FTL and 80 Days had a kid."”
Pockettactics

About This Game

Curious Expedition is a roguelike expedition simulation set in the late 19th century. Together with famous personalities you will venture on unprecedented expeditions to regions never explored before for fame, science and treasures. Put on your pith helmet and khakis and make your way through a lush, procedurally generated world full of wonder and mystery. Now go explore, adventure awaits!

Gameplay overview

  • Experience your very own adventure through a procedural story which makes every game unique.
  • Explore procedurally generated worlds, each with its own distinctive set of challenges for the ambitious explorer.
  • Plan and equip your trek. A good explorer is prepared for any eventuality.
  • Manage your resources to keep your trek alive and sanity high. Balance your needs with the desire to carry all that precious treasure back home.
  • Visit and interact with the land’s natives. Enter villages, trade and communicate with local tribes and civilizations that are unknown to mankind.
  • Loot mysterious temple ruins to gain fame and treasures, but watch out for deadly traps and curses that will compromise your trek and the world around you.
  • Equip and utilize miraculous treasures to gain advantages, but be wary of unforeseeable side effects.
  • Fight and defend your trek against a wide range of wild animals, mystical creatures and even dinosaurs.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: 1280x720 minimum resolution, OpenGL 2.0 Support, recommended dedicated graphics card with 128 MB of RAM
    • Storage: 150 MB available space
    Minimum:
    • OS: Mac OS X 10.6 or above
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: 1280x720 minimum resolution, OpenGL 2.0 Support, recommended dedicated graphics card with 128 MB of RAM
    • Storage: 150 MB available space
    Minimum:
    • OS: Ubuntu 12.04 LTS, fully updated
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: 1280x720 minimum resolution, OpenGL 2.0 Support
    • Storage: 150 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (19 reviews)
Overall:
Very Positive (426 reviews)
Recently Posted
TrueWOPR
( 19.5 hrs on record )
Early Access Review
Posted: July 28
Before our departure a gentleman promised me a reward if I was able to complete my expedition within 80 days. I accepted his challenge.

Day 1
A new adventure awaited! I was followed by Pvt Robert Ashford (British Soldier), Mr. Vacher (Donkey), Mr. Dowling (Donkey).

Day 16
Our journey brought us to a village. It was inhabited by a tribe of proud warriors. They observed us with curiosity.

We were attacked by a gigantic bird. We fought bravely and survived. They observed us with curiosity.

Day 18
After the efforts of the previous days there was a glint of hope. I knew there were better days ahead of us now.

Day 24
We explored an old, abandoned camp. We searched the area and were surprised to find that one of the rotten crates still held some valuable equipment.

Day 28
I found some sacrificial offerings at a stone figure. The natives of the region must have placed them there. I decided to take them.

Pvt Robert Ashford started behaving strangely.

We defended ourselves against a collosal crab.

RIP
Helpful? Yes No Funny
Retro-Pixel-Lizard
( 3.9 hrs on record )
Early Access Review
Posted: July 26
A great take on a turned based rouge-like where most of your actions have a consequence. Anything can happen, like obtaining a unique part member Tim Timster, who then killed/ate my entire expedition team, including his dog who he claimed was conspiring against me. XD
Helpful? Yes No Funny
PugGamer
( 21.5 hrs on record )
Early Access Review
Posted: July 23
This game is totally worth the money. I have spent hours at a time trying to beat it, and im pretty good, yet i have only beat it once. I like this because it is challenging and interesting. It is well made and super fun, and has been that way forever, and just keeps getting better. This game reminds me of a board game (in a good way). I recomend this game for anyone who likes strategy games.
Helpful? Yes No Funny
Ember
( 45.4 hrs on record )
Early Access Review
Posted: July 23
Unique, somewhat roguelike, and very fun. I like the soundrack too.
Helpful? Yes No Funny
Jewbacca
( 13.5 hrs on record )
Early Access Review
Posted: July 19
You can search for ancient ruins, and hidden treasure as a dinosaur mounted Harriet Tubman.
Helpful? Yes No Funny
GoryWhip
( 3.0 hrs on record )
Early Access Review
Posted: July 18
The Curious Expedition is a really great game :D

The only thing I think the game could have is a page where all the dice combos (or at least the ones that have already been used/ discovered) would be written.
Helpful? Yes No Funny
tomtom9874
( 10.7 hrs on record )
Early Access Review
Posted: July 14
Awesome game, plenty of replayability. Excited for full release
Helpful? Yes No Funny
joej3
( 10.6 hrs on record )
Early Access Review
Posted: July 14
This game is really fun most of the time but every now and then gets very agravating when things go wrong.

10/10 would get agravated again
Helpful? Yes No Funny
Fabio
( 36.7 hrs on record )
Early Access Review
Posted: July 8
This has to be one of the most beautiful games out there. Its complexity doesn't overwhelm you, it's, in fact, endearing and addicting. Your actions matter, you have a true choice in everything you do, unlike many other games that give you the illusion of it.

This game doesn't have the highest budget, but has the biggest heart.
Helpful? Yes No Funny
Tintin
( 4.0 hrs on record )
Early Access Review
Posted: July 7
Simbly a beautiful game!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
Recommended
36.7 hrs on record
Early Access Review
Posted: July 8
This has to be one of the most beautiful games out there. Its complexity doesn't overwhelm you, it's, in fact, endearing and addicting. Your actions matter, you have a true choice in everything you do, unlike many other games that give you the illusion of it.

This game doesn't have the highest budget, but has the biggest heart.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
2 people found this review funny
Recommended
43.3 hrs on record
Early Access Review
Posted: July 6
This game has taught me a valuable lesson: animals are better than humans. Humans get all angry, suspicious and cannibal on you and themselves. Animals don't give a hoot.

Alexandra David-Néel 4 life.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
48.5 hrs on record
Early Access Review
Posted: July 5
You know those fun little european resource/exploration board games? Well imagine if one of those magically became a video game, and a good one to boot. That's Curious Expidition.

It's an exploration game where you go to visit a foreign land in search of riches and adventure, while at the same time competing with other explorers for fame. First place gets a golden statue made for them in their honor (and a golden border around that explorer in the character select screen). It's a blast to play, and they did a really good job at making almost every single decision important. Do you rest at a spring or push forward? should you attack that pack of velociraptors or sneak by? Do you go to the desert or the jungle? The game really gives you liberty on how you would act in each scenario, but it's not as oppresive as games like say Darkest Dungeon.

I have been playing this game since around beta 21. It has hands down the best developer involvement I have ever seen in a video game. That is not an exaggeration. They promised to ship an update every month, and sure enough every singe month they have either updated the game, or provided an explination for the delay. Every update they upload a video explaining the changes and hint at the content to come.

They really listen to the community too. In the earlier versions, you could talk with slave camps but not attack them. Many people that played the game asked for that to be a feature. Sure enough, as of now you can attack slave camps. It means so much to see such dedication to a project.

Next time you see this game on a sale, I highly reccomend picking it up.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
13.5 hrs on record
Early Access Review
Posted: July 19
You can search for ancient ruins, and hidden treasure as a dinosaur mounted Harriet Tubman.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
271 of 300 people (90%) found this review helpful
197 people found this review funny
Recommended
3.3 hrs on record
Early Access Review
Posted: May 23, 2015
During Expedition 1. I found a egg.
I planned to sell it, but then it hatched into a beautiful baby tortoise.
Then I planned to give it to the museum, but then it grew into a giant tortoise and became my closest companion.
His name was Mr. Waynes, I'd do anything to protect Mr.Waynes, so I kept my sanity up as much as possible.
But then on expedition 5, there was no place to rest and I couldn't pay for a night to rest. So my partner stole my stuff and left me, I ate my donkey. And JUST as I got to the golden pyramind, I ate Mr. Waynes.
*Cri so hard*
10/10 This game has potential.
Was this review helpful? Yes No Funny
141 of 156 people (90%) found this review helpful
80 people found this review funny
Recommended
5.8 hrs on record
Early Access Review
Posted: May 24, 2015
Everything was going perfectly on the the 5th leg of our expedition. My men were strong and well equipped, and I've collected a stash of treasures that I could either sell for fame or fortune. I was so sure that we'd be able to plow through the 6th and last expedition with this team until... I arrived at the golden pyramid only to find I lacked a key to enter it...
I panicked, but hey, this was my best team. We would just drop by at the tomb in the distance and we'd come back to the pyramid and go home in one piece.

Having planned the journey so that we would arrive at the golden pyramid with minimum supplies, (so that we could stack up on treasures) we were in no way prepared to tackle another journey. Still, we made it to the tomb and retrieved the key without much trouble. It was during the return trip that hell broke out.

Having reached zero sanity a long time ago, it was the cultist, the newest member of our group, that faded into the darkness of the night first. Fine. I was prepared for something like this. A few days later, my best man, the British soldier, murdered the sailor, mumbling something about a conspiracy... Also fine. I never really liked that alchoholic ♥♥♥♥♥♥♥. I bet he really was conspiring to kill us all. But a several more days in, my best man also murdered my second best man, the scout! This time, he didn't even bother making any excuses, partially because he was busy feeding on the murdered scout. God, my best friend had turned into a cannibal right before my eyes... I bet the cultist ran away because he knew about the soldier's peculiar habits... I should have realized he was a complete nut right from the start when he talked to me about all that "Gaining sanity from fighting" nonsense!! Fearing my own safety, I ran for my life, leaving the soldier behind. I half expected to be chased down and murdered like the others, but somehow, I made it back to the pyramid in one piece, with nothing but the key and a few hyena pelts. Oh, I was so relieved I was finally able to return to British soil...

I was alone, poor, traumatized, and I've sworn many many times that I would not ever set foot on foreign soil again, but mysteriously, I found myself heading back to the explorers club. Even certain death could not quench my thirst for adventure and perhaps, such madness. Also, the opportunity to build a statue in your honor doesn't come around so easily, doesn't it?

10/10 Would pit myself into the madness and insurmountable odds again for a statue of myself.
Was this review helpful? Yes No Funny
91 of 107 people (85%) found this review helpful
62 people found this review funny
Recommended
13.4 hrs on record
Early Access Review
Posted: May 22, 2015
My translator fell in love with the prince of an indigenous tribe. We smuggled the prince out of his village and spent the rest of the expedition running from his kin. He then agreed to come to Europe with his lover, and us.

10/10 would support forbidden love again.
Was this review helpful? Yes No Funny
60 of 69 people (87%) found this review helpful
57 people found this review funny
Recommended
47.4 hrs on record
Early Access Review
Posted: June 10, 2015
My translator went horribly mad and ate my cook. I sent him away and proceeded with only my donkey and the British soldier I had recruited. Shortly following the soldier's mysterious death a few weeks later, the murdering translator stumbled out of the woods, laughing maniacally. I politely welcomed him back, glad to have some company other than my donkey, who had begun whispering secrets to me. Mercifully, a crocodile ate the translator before he could eat me, though I was badly wounded during the escape.

My donkey and I journeyed on. I took comfort in his presence. I greatly enjoyed his sense of humour and the way he laughed and cursed me in his horrible demonic voice. When I met a friendly native tribe, I asked them if anyone wanted to travel with me. They gave me another donkey. Now I had two loyal friends to scream at me in demonic voices.

A Persian trader came to me, asking to join the expedition. I welcomed him aboard, read a strange scroll I had purchased from a shaman, and accidentally turned him into a hulking, cannibalistic monstrosity. The creature turned out to be remarkably polite and well-behaved, though he did eat one of my beloved donkeys. It's just as well, given that I later killed and devoured the monster in a fit of karmic irony. In the end, I ate my last remaining donkey and died of starvation while trying to flee from a gigantic crab that I had angered by entering its territory.

10/10, would cannibalize again.
Was this review helpful? Yes No Funny
64 of 81 people (79%) found this review helpful
80 people found this review funny
Recommended
9.4 hrs on record
Early Access Review
Posted: May 23, 2015
Harriet Tubman uses an ancient scroll to turn one party member into a cannibalistic abomination.

Abomination eats other party members, leaves Harriet alone.

Harriet Tubman kills and eats the abomination, just before stumbling upon her goal.

666/10
Was this review helpful? Yes No Funny
50 of 65 people (77%) found this review helpful
12 people found this review funny
Recommended
43.3 hrs on record
Early Access Review
Posted: December 10, 2015
Day 1 - Saw Curious Expedition in Steam, cute graphics hooked me. The word "curious" make me curious

Day 2 - Searching for Youtube for Let's Play... The gameplay looks fun !

Day 5 - I have exhausted all Youtube Let's Play.

Day 7 - NO MORE LETS PLAY VIDEO THAT I HAVENT SEEN.

Day 8 - Found a German speaking of Lets Play video... The utuber seems welcoming

Day 11 - Maybe I should buy this game

Day 12 - Click Buy on Steam

Day 13 - Day 50 - Die a few times, and beat the game with 7-8 characters


Seriously, I have bought this game like 5-6 months (?) ago and played non-stop. It is a kind of game that I can pick up and play for an hour and put it down. The next time I pick up again, all interests are renewed. The game has evolved alot since then, the devs really responds and made improvement. It has alot more content than when I first played.

After a long break from the game, I replay it just now for an hour. Died in expedition 6 !! It was a great 1.5 hour experience for me.

I can foresee playing this game for a long long time.
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