Curious Expedition is a roguelike expedition simulation set in the late 19th century. Together with famous personalities you will venture on unprecedented expeditions to regions never explored before for fame, science and treasures.
User reviews:
Recent:
Very Positive (10 reviews) - 90% of the 10 user reviews in the last 30 days are positive.
Overall:
Very Positive (407 reviews) - 90% of the 407 user reviews for this game are positive.
Release Date: May 19, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We’ve continuously released content updates every two/three weeks since our initial release on Steam. The amount of feedback and suggestions helped us in deciding which content to add next.”

Approximately how long will this game be in Early Access?

“We plan to leave Early Access within the coming weeks. The game is already stable and feature complete at its current point.”

How is the full version planned to differ from the Early Access version?

“In terms of major features The Curious Expedition is already completed. We will be adding additional content over time.”

What is the current state of the Early Access version?

“The version is stable and very close to the 1.0 release. There are no major changes to be expected between this version and the 1.0 release.”

Will the game be priced differently during and after Early Access?

“The price for Early Access and the final game release will remain the same, apart from occasional short-term special offers like the release week or Steam sales.”

How are you planning on involving the Community in your development process?

“We’ve been in close contact with our community through multiple channels in the past. We have a forum for suggestions, bugs and general chat and we are very communicative if you want to reach out to us through email, twitter or our facebook page.”
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Recent updates View all (36)

June 16

Alpha 29.1

We have a small bugfix release today to fix some issues in yesterdays release. Thanks so much for all the help ironing these out! Enjoy the update!

https://www.youtube.com/watch?v=UGCkp0EPCJ8

Bugfixes
  • Fixed crash under certain circumstances when adding characters to party
  • Fixed diary closing after resting in village
  • Fixed save games becoming corrupt when saving on game over screen
  • Fixed no zero sanity event appearing

3 comments Read more

June 15

Alpha 29 "The End is Nigh"

https://www.youtube.com/watch?v=UGCkp0EPCJ8

We're getting closer to our big 1.0 release. Therefore we're spending a lot of time bugfixing the game and generally wrapping up existing features or improving their readability. Its crazy to think that it has been over one year on Early Access now. Alpha 30 will be our last alpha update. After that we'll announce the release date for the 1.0 version. There will be more updates after hitting 1.0 of course, but we want to make sure that that version is as bugfree, stable and tuned as humanly possible.

  • Notifications system
    • Shows changes to sanity and standing
    • Show added and removed characters
    • Show lost items
    • Show added and dropped statuses
  • Redone slaver
    • New event flow. Can now be attacked by the player
    • Added new event image
    • Added new weapon: the whip
  • Explorer Edition
    • Custom explorers as bought through our explorer special edition are now supported in the game.
    • We're currently working through our list of explorer edition buyers so your character might not be in the game yet, but we'll get to it before version 1.0 if you already bought the game. You will receive an email with your secret code as soon as your character is ready
    • Only one custom explorer might be unlocked at a time
    • Unlocked explorer might also appear as your rival
    • Also see http://curious-expedition.com/editions
  • Highscores
    • Your final game points are now shown on any game ending screen
    • Final points are scaled by the difficulty level
  • Tuning / Game Content
    • Beast master extended to support additional animals. Tuned dice.
    • Added status 'spiritual solidarity' as visual representation of the fact that missionaries can rest for free in missions.
    • Increased amount of trader barter items by one.
    • Changed world regeneration tome page completely. It now acts as a sprawl effect which will restore the land to its original terrain.
    • Multiple natives might now stay behind at the end of an expedition.
    • Changed animal eating event to reduce loyalty instead of hard triggering a character leaving party
    • Stone circles now allow to select from different styles of map reveals.
    • Reworked alcoholic status to work with loyalty.
    • Tuned starting equipment of Darwin and Burton
    • Ships now allow to rest and to refill water. Water may now also refilled in non-desert expeditions.
    • Tunnel caves now explicitly handle the case that the other exit might have been destroyed.
    • Reduced resell value of treasure maps
    • Fixed rivals starting in golden locations
    • Binoculars might now be found earlier in the game
    • Added some new secret item usage
  • UI & Visuals
    • Show item cost in info box while in harbor
    • When hovering over a dice you will see the relevant dice that you own.
    • Added gender icons to character info box.
    • Moved standing icon next to sanity bar.
    • Fixed certain locations (usually village or stone circle) already using used-up marker at start of game
    • Fixed buttons drawn on top of cloud entrance scene when restoring from save game
    • Added new font for game over screen.
    • Added support for character info box portraits for enemies
    • Impoved spacing between action buttons that have associated items or dice.
    • Improved mouse box handling for info boxs of mounted explorers
    • Made reset-profile button in settings only activate when held down for some time (should make it really hard to accidently reset your progress). Also added text feedback when profile has been reset.
    • Added animated fire to night event images.
    • New graphic for the question mark icon
    • Reworked voids graphical representation which should make rendering a lot smoother. This should especially remove any performance problems on portal worlds.
    • Accelerate cloud movement during traveling
  • Added random explorer selection button to explorer selection screen.
  • Updated credits, added special thanks
  • Bugfixes
    • Fixed dead enemies still doing damage
    • Fixed jerky animations of characters during combat
    • Fixed secret sites that were unlocked during an expedition were not correctly restored from save game
    • Fixed that in hard mode Some events where already triggered when arriving the pyramid instead of at the ship
    • Fixed changing pixel ratio during run-time broke chat layout
    • Fixed attack button being shown for butterfly zone
    • Fixed followed-by-natives event could happen in portal worlds
    • Fixed fire should not destroy buried treasures anymore
    • Fixed machete stopping fire
    • Fixed after combat all zones within one tile distance were removed. Now only the actual zone will be removed
    • Fixed last machete in player inventory did not remove jungle tile properly
    • Fixed animal and explorer not being drawn properly after animal went down in combat
    • Fixed waiting in portal worlds would never teleport the party back to the real world
    • Fixed buying multiple treasure maps at the same time caused them to point to the same location
    • Fixed last expedition still offering perk selection
    • Fixed old combat particles still appearing when entering new combat
    • Fixed action buttons not updated after teleporting
    • Fixed potentially losing items when cancelling a balloon escape
    • Fixed harbor music still playing when going from harbor into main menu
    • Fixed character health bars not centered during combat
    • Fixed white tigers not being spawned
    • Fixed player always starting in special region when going into unlocked site
    • Fixed changing zoom factor reseting particles
    • Fixed explorers riding on animals should still use explorer image slot in event graphics
    • Fixed dead people chatting in event image
    • Fixed item fade out effect being used while bartering
    • Fixed single punctuation appearing on a new diary line
    • Fixed map pins being drawn too big on map stats screen
    • Fixed region points being farmable by saving/loading save game endlessly
    • Fixed impossible blank dice faces appearing in dice challenges if the player was in a combat before
    • Fixed pressing ESC in highscore screen
    • Fixed volcano aftermath not always being spawned. Generally relaxed the reachability rule on a per-location base
    • Fixed treasure map preview image is now restored more exactly from save game (before the random offset could change when restoring savegame)
    • Fixed gender changing randomly during event flow of village-love event
    • Fixed a lot of typos

4 comments Read more
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Reviews

“This isn’t a case of showing the skeleton before the flesh and organs have been added – Curious Expedition has plenty of content and is already hugely replayable.”
Rock, Paper, Shotgun

“Curious Expedition has that precise cocktail of danger and beauty, of greed in the face of scarcity, of risk and randomness, that makes for a good roguelike.”
Gamasutra

“It’s pretty much what would happen if FTL and 80 Days had a kid."”
Pockettactics

About This Game

Curious Expedition is a roguelike expedition simulation set in the late 19th century. Together with famous personalities you will venture on unprecedented expeditions to regions never explored before for fame, science and treasures. Put on your pith helmet and khakis and make your way through a lush, procedurally generated world full of wonder and mystery. Now go explore, adventure awaits!

Gameplay overview

  • Experience your very own adventure through a procedural story which makes every game unique.
  • Explore procedurally generated worlds, each with its own distinctive set of challenges for the ambitious explorer.
  • Plan and equip your trek. A good explorer is prepared for any eventuality.
  • Manage your resources to keep your trek alive and sanity high. Balance your needs with the desire to carry all that precious treasure back home.
  • Visit and interact with the land’s natives. Enter villages, trade and communicate with local tribes and civilizations that are unknown to mankind.
  • Loot mysterious temple ruins to gain fame and treasures, but watch out for deadly traps and curses that will compromise your trek and the world around you.
  • Equip and utilize miraculous treasures to gain advantages, but be wary of unforeseeable side effects.
  • Fight and defend your trek against a wide range of wild animals, mystical creatures and even dinosaurs.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: 1280x720 minimum resolution, OpenGL 2.0 Support, recommended dedicated graphics card with 128 MB of RAM
    • Storage: 150 MB available space
    Minimum:
    • OS: Mac OS X 10.6 or above
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: 1280x720 minimum resolution, OpenGL 2.0 Support, recommended dedicated graphics card with 128 MB of RAM
    • Storage: 150 MB available space
    Minimum:
    • OS: Ubuntu 12.04 LTS, fully updated
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: 1280x720 minimum resolution, OpenGL 2.0 Support
    • Storage: 150 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (10 reviews)
Overall:
Very Positive (407 reviews)
Recently Posted
casquecrayoncolle
( 9.7 hrs on record )
Early Access Review
Posted: June 28
Français and english review here.

English
Okay, so this is the first review that i write. Is was not sure to buy it but, this game is terribly nice ! There some feel of FTL, Renow explorer... Yet this game is quite unique on its own. The events are nices, the randomization of things is fair. It seems to have a LOT of content and I hope more are coming. I can just tell you, if you are not sure to buy it or not I recommend it 250 %

Francais.
C'est la première évalutation que je met en ligne. Je n'étais pas certain d'acheter le jeux, mais je dois dire que le jeux est vraiment bien. On sent un peu de FTL et de Renow Explorer, mais le jeux ici ce démarque particulièrement. Les évènements sont intéressant, il me semble qu'il y a déjà beaucoup de contenu et j'espère qu'il va y en avoir encore plus. Si tu es comme moi et que tu hésite, je te conseil vraiment le jeux
Helpful? Yes No Funny
Kit
( 6.7 hrs on record )
Early Access Review
Posted: June 26
A game of exploration, equiping your party, hiring people, finding lost temples, trading with natives/traders/slavers. At the end of an adventure choosing to sell the goods or donate them for fame. Walking takes sanity points, which can be replenished by rest locations of consumables - but run out of sanity points and people in the party may act in odd ways.
When you get in combat, you have dice to roll and different characters offer different dice. You put dice together to make attack or defence combos.

I was initially a bit nervous about the graphics looking rather basic, but the interesting story text and strategy helps you forget about the graphics issue.

A key positive point about this game is the many ways you can choose to play - focusing on combat and hunting animals, focusing on trade skills, focus on science comes with later characters unlocked I guess (by some unusuable science items on sale) etc. It feels like the game gives you a fair amount of freedom.

A very enjoyable game - and the developer has said although it's approaching launch that they will add more content.

I like the way you can unlock new characters as you play the game, but I would have preferred a much greater focus on unlocks to keep my motivation.
The current game is a system of playing 6 maps to try for the best score. I would prefer if it was just 1 map per game, but that you can spend your fame/money points on permanent upgrades for characters or unlocking new characters - and playing harder maps allows you to shop for different permanent upgrades or unlocks. A bit like Lost Castle / Rogue Legacy systems. As your explorer gets more powerful you can penetrate further into the map and get more points for buying increasingly expensive unlocks. Then unlocking a new character you are back to being quite weak but with interesting new future options. For me this would be a lot more addictive and satisfying. I hope the developer can notice this comment and consider adding it as an additional separate game mode.
Helpful? Yes No Funny
bipasaurus
( 78.5 hrs on record )
Early Access Review
Posted: June 25
easily my favorite game in my library
Helpful? Yes No Funny
Werner Herzog
( 30.9 hrs on record )
Early Access Review
Posted: June 15
Good buy, can't wait to see what's next from these guys.
Helpful? Yes No Funny
ßαdgeя
( 27.8 hrs on record )
Early Access Review
Posted: June 11
Hey this game is pretty darn fun. I'm not too far into it but wow being an explorer is hard but oh so rewarding. There is bounty everywhere if you know how to look(I don't lol) but it's so hard deciding what to bring back. People go insane, and you have to ask yourself what's more important, your life or your legacy? Well, you'll need your life, too, but I'll be damned if I don't grab the golden monkey and run every time.


Anyway - I've heard that the developers listen to people, so I wanted to suggest adding a mini user interface glance at your party composition even during diary/dialgue screens. There are often times where I want to weigh the odds of making a risky choice but I don't remember what everyones' dice-set is and how likely success might be. Give me that and I'm a happy camper.
Helpful? Yes No Funny
joe2464 king of the nekos
( 12.6 hrs on record )
Early Access Review
Posted: June 10
is it worth it yes
is it fun yes
is the replayability good yes
is it chalenging yes



9.5/10
Helpful? Yes No Funny
Kyton19k
( 17.5 hrs on record )
Early Access Review
Posted: June 8
This is THE BEST GAME I have played in years. It is a unique specimen, clearly influenced by such early games as The Oregon Trail, and very heavilly influenced by the Roguelikes of old. It has an incredible depth of gameplay, uniquely implimented and engaging, and a strong sense of atmosphere and narrative. After staying up all night playing this game the first night I purchased it, I sat back and pondered the adventure my party had had, and although the narrative was one essentially driven by my decisions, rather than by any pre-written storyline, it felt worthy of any film or novel. And even though my four hour session had ended ultimately in disaster, with my party running out of supplies in the depths of the jungle, slowly losing our minds and dying off one by one in varied and disturbing ways, I felt very satisfied, as if I had just read a very good but tragic novel.
Yes, it is quite difficult at times, but it is not the rage-quit worthy, seizure inducing difficulty that comes with twitch reflex games such as Volgarr the Viking, or the early Mega Man games. Every expedition, whether successful or horrificly failed, will have a unique story to tell, and you will learn valuable skills as a player that allow you to progress that much farther the next time you play, as any Roguelike should. DO NOT PASS THIS GAME UP. You will be missing something very special. **also, at the time of writing this is in early access, but I would never have known this if not for it being displayed on the game's steam page. It is deep, bug-free as far as I have seen, and exceptionally replayable.
Helpful? Yes No Funny
jessbrooke
( 51.5 hrs on record )
Early Access Review
Posted: June 4
Pretty much the best retro game I've-style ever played. Beautiful art, actual historical figures, people with flaws and strengths on your team, lizard men, fighting mummies, tons of different terrain types, and now three difficulties. There is literally almost nothing wrong about this game, except perhaps that it could use even more adventure story elements interlaced with it. I'd enjoy some sort of materials gathering minigame, myself.
Helpful? Yes No Funny
misterfuzzydonut
( 4.2 hrs on record )
Early Access Review
Posted: May 26
I think this game is on a good premise, once they add more stuff, it will be a classic.
Helpful? Yes No Funny
jel2658
( 5.1 hrs on record )
Early Access Review
Posted: May 23
You can make H.P. Lovecraft go insane.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
14 of 14 people (100%) found this review helpful
Recommended
17.5 hrs on record
Early Access Review
Posted: June 8
This is THE BEST GAME I have played in years. It is a unique specimen, clearly influenced by such early games as The Oregon Trail, and very heavilly influenced by the Roguelikes of old. It has an incredible depth of gameplay, uniquely implimented and engaging, and a strong sense of atmosphere and narrative. After staying up all night playing this game the first night I purchased it, I sat back and pondered the adventure my party had had, and although the narrative was one essentially driven by my decisions, rather than by any pre-written storyline, it felt worthy of any film or novel. And even though my four hour session had ended ultimately in disaster, with my party running out of supplies in the depths of the jungle, slowly losing our minds and dying off one by one in varied and disturbing ways, I felt very satisfied, as if I had just read a very good but tragic novel.
Yes, it is quite difficult at times, but it is not the rage-quit worthy, seizure inducing difficulty that comes with twitch reflex games such as Volgarr the Viking, or the early Mega Man games. Every expedition, whether successful or horrificly failed, will have a unique story to tell, and you will learn valuable skills as a player that allow you to progress that much farther the next time you play, as any Roguelike should. DO NOT PASS THIS GAME UP. You will be missing something very special. **also, at the time of writing this is in early access, but I would never have known this if not for it being displayed on the game's steam page. It is deep, bug-free as far as I have seen, and exceptionally replayable.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Recommended
51.5 hrs on record
Early Access Review
Posted: June 4
Pretty much the best retro game I've-style ever played. Beautiful art, actual historical figures, people with flaws and strengths on your team, lizard men, fighting mummies, tons of different terrain types, and now three difficulties. There is literally almost nothing wrong about this game, except perhaps that it could use even more adventure story elements interlaced with it. I'd enjoy some sort of materials gathering minigame, myself.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
30.9 hrs on record
Early Access Review
Posted: June 15
Good buy, can't wait to see what's next from these guys.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
267 of 296 people (90%) found this review helpful
194 people found this review funny
Recommended
3.3 hrs on record
Early Access Review
Posted: May 23, 2015
During Expedition 1. I found a egg.
I planned to sell it, but then it hatched into a beautiful baby tortoise.
Then I planned to give it to the museum, but then it grew into a giant tortoise and became my closest companion.
His name was Mr. Waynes, I'd do anything to protect Mr.Waynes, so I kept my sanity up as much as possible.
But then on expedition 5, there was no place to rest and I couldn't pay for a night to rest. So my partner stole my stuff and left me, I ate my donkey. And JUST as I got to the golden pyramind, I ate Mr. Waynes.
*Cri so hard*
10/10 This game has potential.
Was this review helpful? Yes No Funny
139 of 154 people (90%) found this review helpful
80 people found this review funny
Recommended
5.8 hrs on record
Early Access Review
Posted: May 24, 2015
Everything was going perfectly on the the 5th leg of our expedition. My men were strong and well equipped, and I've collected a stash of treasures that I could either sell for fame or fortune. I was so sure that we'd be able to plow through the 6th and last expedition with this team until... I arrived at the golden pyramid only to find I lacked a key to enter it...
I panicked, but hey, this was my best team. We would just drop by at the tomb in the distance and we'd come back to the pyramid and go home in one piece.

Having planned the journey so that we would arrive at the golden pyramid with minimum supplies, (so that we could stack up on treasures) we were in no way prepared to tackle another journey. Still, we made it to the tomb and retrieved the key without much trouble. It was during the return trip that hell broke out.

Having reached zero sanity a long time ago, it was the cultist, the newest member of our group, that faded into the darkness of the night first. Fine. I was prepared for something like this. A few days later, my best man, the British soldier, murdered the sailor, mumbling something about a conspiracy... Also fine. I never really liked that alchoholic ♥♥♥♥♥♥♥. I bet he really was conspiring to kill us all. But a several more days in, my best man also murdered my second best man, the scout! This time, he didn't even bother making any excuses, partially because he was busy feeding on the murdered scout. God, my best friend had turned into a cannibal right before my eyes... I bet the cultist ran away because he knew about the soldier's peculiar habits... I should have realized he was a complete nut right from the start when he talked to me about all that "Gaining sanity from fighting" nonsense!! Fearing my own safety, I ran for my life, leaving the soldier behind. I half expected to be chased down and murdered like the others, but somehow, I made it back to the pyramid in one piece, with nothing but the key and a few hyena pelts. Oh, I was so relieved I was finally able to return to British soil...

I was alone, poor, traumatized, and I've sworn many many times that I would not ever set foot on foreign soil again, but mysteriously, I found myself heading back to the explorers club. Even certain death could not quench my thirst for adventure and perhaps, such madness. Also, the opportunity to build a statue in your honor doesn't come around so easily, doesn't it?

10/10 Would pit myself into the madness and insurmountable odds again for a statue of myself.
Was this review helpful? Yes No Funny
90 of 106 people (85%) found this review helpful
61 people found this review funny
Recommended
13.4 hrs on record
Early Access Review
Posted: May 22, 2015
My translator fell in love with the prince of an indigenous tribe. We smuggled the prince out of his village and spent the rest of the expedition running from his kin. He then agreed to come to Europe with his lover, and us.

10/10 would support forbidden love again.
Was this review helpful? Yes No Funny
58 of 67 people (87%) found this review helpful
56 people found this review funny
Recommended
47.4 hrs on record
Early Access Review
Posted: June 10, 2015
My translator went horribly mad and ate my cook. I sent him away and proceeded with only my donkey and the British soldier I had recruited. Shortly following the soldier's mysterious death a few weeks later, the murdering translator stumbled out of the woods, laughing maniacally. I politely welcomed him back, glad to have some company other than my donkey, who had begun whispering secrets to me. Mercifully, a crocodile ate the translator before he could eat me, though I was badly wounded during the escape.

My donkey and I journeyed on. I took comfort in his presence. I greatly enjoyed his sense of humour and the way he laughed and cursed me in his horrible demonic voice. When I met a friendly native tribe, I asked them if anyone wanted to travel with me. They gave me another donkey. Now I had two loyal friends to scream at me in demonic voices.

A Persian trader came to me, asking to join the expedition. I welcomed him aboard, read a strange scroll I had purchased from a shaman, and accidentally turned him into a hulking, cannibalistic monstrosity. The creature turned out to be remarkably polite and well-behaved, though he did eat one of my beloved donkeys. It's just as well, given that I later killed and devoured the monster in a fit of karmic irony. In the end, I ate my last remaining donkey and died of starvation while trying to flee from a gigantic crab that I had angered by entering its territory.

10/10, would cannibalize again.
Was this review helpful? Yes No Funny
64 of 81 people (79%) found this review helpful
78 people found this review funny
Recommended
9.4 hrs on record
Early Access Review
Posted: May 23, 2015
Harriet Tubman uses an ancient scroll to turn one party member into a cannibalistic abomination.

Abomination eats other party members, leaves Harriet alone.

Harriet Tubman kills and eats the abomination, just before stumbling upon her goal.

666/10
Was this review helpful? Yes No Funny
49 of 64 people (77%) found this review helpful
12 people found this review funny
Recommended
43.3 hrs on record
Early Access Review
Posted: December 10, 2015
Day 1 - Saw Curious Expedition in Steam, cute graphics hooked me. The word "curious" make me curious

Day 2 - Searching for Youtube for Let's Play... The gameplay looks fun !

Day 5 - I have exhausted all Youtube Let's Play.

Day 7 - NO MORE LETS PLAY VIDEO THAT I HAVENT SEEN.

Day 8 - Found a German speaking of Lets Play video... The utuber seems welcoming

Day 11 - Maybe I should buy this game

Day 12 - Click Buy on Steam

Day 13 - Day 50 - Die a few times, and beat the game with 7-8 characters


Seriously, I have bought this game like 5-6 months (?) ago and played non-stop. It is a kind of game that I can pick up and play for an hour and put it down. The next time I pick up again, all interests are renewed. The game has evolved alot since then, the devs really responds and made improvement. It has alot more content than when I first played.

After a long break from the game, I replay it just now for an hour. Died in expedition 6 !! It was a great 1.5 hour experience for me.

I can foresee playing this game for a long long time.
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28 of 30 people (93%) found this review helpful
1 person found this review funny
Recommended
180.9 hrs on record
Early Access Review
Posted: January 21
BUY. THIS. GAME. NOW.

This game is hilarious, beautifully-crafted, and addictive. It's wonderful in its simplicity, infinitely replayable, and every patch improves the game significantly. I've been playing for nearly a year now, and have no intention of stopping -- what is more, playing a single game has successfully turned several of my friends into committed players too. Heck, it'd be an excellent party game, where a room full of people vote on the decisions the expedition should make. I paid $13.99 for this last year, and I don't regret one cent of that.

A special note of thanks should be made towards the Germans who've made this. The makers of the game are so dedicated to their craft and to their customers that when I bought it last year in its earliest Alpha stages, it was better than most triple-A games at release. They are so dedicated that when they released a fun Halloween patch last year that nearly broke the game, they immediately released a patch to fix every single problem. They are so dedicated that, even though they added some truly odd characters (Harriet Tubman? Marcus Garvey I get, but...Harriet Tubman?!), they actually make all the characters WORK in the context of the game: Nikola Tesla has a death ray! Sir Richard Francis Burton can speak to all natives! Charles Darwin gains Sanity by collecting butterflies! They are so dedicated that when they added H.P. Lovecraft to the game, they programmed him with a secret, unique code that will only make sense to people familiar with his personal life. They are so dedicated that I keep forgetting that this game is STILL in Alpha! They could easily release it now without changing a thing! But they care so much, they are keeping it in Alpha until it fits their exacting standards.
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