Turn based 4X strategy game, recreating the civilizations of ancient China. Develop your land, build great cities, raise huge armies and fight epic battles, with hundreds of soldiers fighting right on the game map. Advance your technologies, culture and religion to create one of mankind’s biggest empires.
Recent Reviews:
Mixed (109) - 67% of the 109 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (713) - 80% of the 713 user reviews for this game are positive.
Release Date:
Sep 14, 2017

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September 14


Publisher Iceberg Interactive announces the full release of their turn-based grand strategy title Oriental Empires. The game launches today, having spent a year in Steam’s Early Access program.

In Oriental Empires, players will step into the incredible world of ancient China and Mongolia from 1500 BC, and guide the destiny of their people across 3000 years of military, cultural and technological progress.

Play on a huge historical map of China, or on random maps in a custom campaign. Develop your land and cities, conduct trade and diplomacy, develop religions and philosophy. Master the art of peace and war to raise your armies, and use the terrain to plan your battles. Zoom in to watch the action unfold on the map. Challenge up to 15 friends in multiplayer mode, create a civilization and become the Emperor, in this turn-based strategy masterpiece.

Oriental Empires will be available on Steam and all major digital retailers at an SRP of $29.99. Iceberg Interactive are offering a discount of 20% during the week of launch.

The many thousands of players who supported the game in Early Access can discover what final additions have been made to the game, on the Steam forums.

The launch trailer showing off the latest gameplay additions for Early Access players, alongside the key features can be viewed through YouTube.

“We're really happy to finally be able to launch Oriental Empires. Weaving the history of China into a 4X style game has been a long process, and we've had to invent many new mechanisms to do the subject matter justice; but the end result is a game with its own unique feel”, says Bob Smith, lead developer of the game. “Personally, I've learned a huge amount over the course of this project, and have become fascinated by the vast and rich history of China. I hope players will have fun playing the game, and maybe also gain an appreciation of a history that's little-covered in the West.”
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September 14

Oriental Empires Release Update!

Hello everyone,

After nearly a year in Early Access, we are finally here, it is release day! In a bit, the game will officially leave Early Access and the full version will become available. For our great community that helped us through Early Access, we just pushed the release build out to Steam, giving them access to all the goodness that comes with it. This includes better language support, full multiplayer functionalities and the Warring States scenario with new factions and some unique units!

We want to thank all of you guys who helped shaping the game during the final stages of development and we want to stress that the support of the game does not end here by any means! We will continue to support, update and expand Oriental Empires well after release.


The full changelog can be found here:

September 14 Release Update Details. (Actually says September 12 on game). Many of these fixes have been in the beta build for some time, but I've included them here for people not using the beta.

Major New Features
  • Multiplayer Mode
  • New Warring States Scenario
  • 4 New factions for custom games.
  • German, French, Russian and Polish language support.

and smaller fixes and improvements

  • Right clicking or double tapping a unit card brings up a detailed stats display
  • Added tool tips on some unit card indicators
  • Added indicator on unit card to show when a unit can replenish
  • Added many new hotkeys and improved display of hot keys
    • 1 -8 Set battle plans
    • Ctrl 1 - 4 Set Formation
    • ,. and rotate stack
    • Keys for cancel move, delete, sleep and auto-explore
    • B to open construction panel
    • R To open recruitment panel
    • ,. To cycle between settlements
    • F5 - F10 to open major game windows
    • ,. To cycle between messages
  • Diplomatic offers from AI don't have to be decided immediately
  • Current number of settlements shown on authority tool tip
  • Added tool tip for why settlement can't be founded.
  • Increased range of settlement foundation locations shown
  • Extended tech card turn display to three digits
  • Added some more pieces of pop up advice.

  • Reduced upkeep for ports and shipyards
  • Level 2 shrine only produces level 1 piligrims
  • Copper increases value of bronze production
  • Reduced tech value boosts for ceramics trade
  • Reduced building upkeep for palaces temples and schools, foundry, weapon smith sword smith, bazaar, artillery workshop, cannon maker, silk weaver, granary,siege granary , bowyer and CB maker.
  • Added upkeep cost for cities and huge cities
  • Decreased trade value of copper, jade, ceramics, and silk
  • Increased trade value of bronze

  • Improved siege AI. Archers have better target priority, and assaulting units get into position sooner.
  • Implemented sword skill bonuses
  • Reduced effectiveness of land units against naval. Made naval skill bonus count against land.
  • Stacks with defensive battle plans can move adjacent to settlements
  • Battle plan defense modifiers don't count in settlements
  • Fixed some issues with dagger axe and halberd units [*}Added some nicer chariot textures for nobles and bodyguard.

  • AI will construct roads
  • Improved AI for choosing settlement locations [^]Improved AI force composition, particularly in mid to late game.
  • Harder to get AI to recognize you as emperor. Harder to just buy SOH victory [*}AI can sack and destroy captured settlements.
  • AI won't overbuild infrastructure in peacetime such that it can't afford an army.
  • A few minor AI diplomacy tweaks. Less offensive alliance spam.

  • Roads on gentle hills allowed
  • Added edict to move capital
  • Added edict to cancel disaster effects
  • No bandits generated in first 5 turns, or on map edges
  • Increased time to act on offensive alliance to 7 turns
  • Added some faction special units for some factions.
  • Some Chinese text improvements
  • Noble units on foot can longer be recruited in Imperial Era, as it's grossly unhistorical. Must issue "Gentlemen Ride Horses" edict to get nobles in this era.
  • Reduced suppression effect of cavalry and chariots. No longer greater than infantry units.

Significant Bug Fixes
  • Fixed bug that breaks UI when a loaded game has units on ships
  • Fixed occasional freeze in AI during diplomacy
  • Fixed freeze due to units with withdraw orders in attacked settlement
  • Fixed an issue triggering a battle when moving adjacent to settlement with a stack that had moved in earlier in the turn
  • Fixed bug that reopened trade routes when at war or embargoed
  • Fixed issue with units not being available to defend breaches if settlement attacked twice in same turn
  • Fixed various issues related to roads and trade routes when upgrading settlements
7 comments Read more

About This Game

Step into the world of the ancient Orient. Control a city or tribe from the dawn of Chinese history, and turn it into a great empire. Develop your land, create great cities, raise huge armies and fight epic wars. Advance your technology, culture and religion to create one of mankind’s great civilizations. All the action takes place on one spectacular game map that brings to life the mountains, forests, plains and deserts of China. Zoom in close to review your troops and see your peasants toiling, or zoom out for a strategic overview. Plan your battles, end your turn, and then watch as your armies obey your orders, with hundreds of soldiers battling right on the game map.

  • Start out as a single nation or tribe, starting from humble beginnings with a single settlement and expand your empire and develop your culture with the aim of becoming the universally recognized Son of Heaven and ruler of the world.
  • Persuade the other factions to recognize you as such by either military force, or by diplomatic persuasion.
  • Play as one of 24 different factions each with their own special bonuses or penalties.
  • Vast beautifully rendered map featuring an attractive and authentic depiction of the landscape of China and Mongolia.
  • Large scale battles with hundreds or thousands of soldiers, depicted in detail right on the game map. Watch skilled armies and reinforcements go to battle, according to the battle orders and formations set by the player.
  • Fully animated 3D models, with variations in face and clothing for each model, including infantry, cavalry, chariot and artillery units, as well as naval forces.
  • Long seamless zoom range lets you step right into the game world or zoom out for a strategic overview.
  • Develop your settlements by constructing buildings and developing the landscape around them, build markets and ports to enable trade by land and water.
  • Elaborate research tree including technology as well as cultural, philosophical and religious developments.
  • Many other elements will determine the outcome of you quest for dominance such as Leaders, Sieges, Unrest and Rebellion, and Authority and Culture ratings.
  • As Emperor, set edicts, laws and decrees to balance power and move into a glorious new Era, with new technologies and military units that change the game!
  • Conquer together or betray your allies. Anything goes in multiplayer mode, supporting up to 15 players.

System Requirements

    • OS: Windows 7 64 bit (32 bit NOT supported)
    • Processor: Intel Core i5-3230M @ 2.60GHz or equivalent AMD processor and above
    • Memory: 4 GB RAM
    • Graphics: 256 MB DX 9 Compliant videocard with pixel shader 3,0
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1024 x 768
    • OS: Windows 7,8,10 - 64 bit (32 bit NOT supported)
    • Processor: Intel i5 3.2 GHz or equivalent AMD processor and above
    • Memory: 8 GB RAM
    • Graphics: 512 MB DX 9 Compliant videocard with pixel shader 3,0
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1024 x 768
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