The Slaughter is a noir point-and-click adventure set in Victorian London, laced with adult themes and dark humour. Follow the trail of a killer through atmospheric London locations and surreal dream worlds, meeting a cast of interesting, insane and eccentrically British characters along the way.
User reviews:
Positive (25 reviews) - 88% of the 25 user reviews for this game are positive.
Release Date: Jan 28, 2016

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy The Slaughter: Act One

Buy The Slaughter: Act One + Soundtrack



“The game mixes realism and surrealism to create a story that can cause just as much laughter as fear.”
A- – Just Adventure

“The Slaughter brings on board a degree of surrealism and a dark and dry sense of humour that feels refreshing”
4.5/5 – Kickstart Ventures

“The game still has its moments of laughter and sheer horror to excite any avid gamer who loves a good narrative.”
9/10 – BagoGames

About This Game

A serial killer is terrorizing the streets of Victorian London, and private investigator Sydney Emerson has hit a new low between finding lost dogs and receiving alleyway beatings. A turn of events sees Sydney forgoing his selfish nature and thrusting himself into perilous and increasingly surreal situations, treading a fine line between dreams and reality.

Explore the foggy streets of Victorian London in all its decadence and depravity, searching the slums, taverns, brothels and even Sydney’s abstract dreamscapes for clues, while meeting a host of interesting, insane and eccentrically British characters along the way.


•A noir adventure laced with adult themes and dark humour.
•A faithful recreation of Victorian London, from decadence to depravity.
•Classic point and click gameplay in the vein of the LucasArts games of yore.
•Explore Sydney’s surreal dream-world for clues.
•Follow the trail of a killer, or drink until you vomit at the pub.
•Original soundtrack blends film noir and traditional Victorian instruments.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: 1.8 GHZ
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT/s 4xx or equivalent
    • DirectX: Version 9.0
    • Storage: 350 MB available space
    • OS: Windows 7/8/10
    • Processor: 2.4 GHZ
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce 500 series or higher
    • DirectX: Version 9.0
    • Storage: 350 MB available space
    • OS: Mac OSX 10.7.X
    • Processor: 2.0 GHz Intel
    • Memory: 2 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Storage: 350 MB available space
    • Additional Notes: Not recommended for Intel GMA Graphics or Mac Minis or early-generation MacBooks
    • OS: Mac OSX 10.10
    • Processor: 2.0 GHz Intel
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Storage: 350 MB available space
    • Additional Notes: Not recommended for Intel GMA Graphics or Mac Minis or early-generation MacBooks
    • OS: Ubuntu 14.04
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: 512 MB NVidia or ATI Graphics Card
    • Storage: 350 MB available space
    • OS: Ubuntu 14.04
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: 512 MB NVidia or ATI Graphics Card
    • Storage: 350 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Positive (25 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
18 reviews match the filters above ( Positive)
Most Helpful Reviews  Overall
48 of 59 people (81%) found this review helpful
3 people found this review funny
5.9 hrs on record
Posted: January 28
Note: This game was reviewed with a code sent by the developer.

The Slaughter is a point and click adventure game made by the studio "Brainchild".

In The Slaughter we play as a Sydney Emerson. London, 1880 and the streets are not safe as a ripper is roaming and killing young women and no one feels safe, but a private detective is on the case to figure out who is the person behind the murders.

As stated previously the game is a point and click adventure game where you solve puzzles to advance the story. You pick up stuff and solve puzzles with the stuff you find around the streets of Victorian London. If you played a point and click adventure game you pretty much know what you are getting into.

The game at first captivated me with the very interesting story and I was surprised when I started playing that the start of the game is a bit slow, but don't be afraid as it very quickly picks up the pace and you thrown in a very interesting story,

The puzzles are very smart as well, there's nothing too cryptic, but there's still a lot to think over, because some of the puzzles are very well thought out. There was one puzzle which kind of seemed stupid, but apart from that the puzzle design is great.

The graphics are outstanding, the style and the colors are fantastic, it's fun just to look around the world you're in and explore a bit. The music which is also outstanding helps to build the perfect mood for every scene in the game, from silly to disturbing it has it all.

There were a few things I think could use work though and I will list them out, but these are very minor suggestions.

The game could really use a cancel action button cause it's quite annoying when you click on something you didn't mean to and have to walk over there, see the dialogue and then you can click on the thing you wanted to click in the first place.

In same places the inventory located at the bottom of the screen get's in the way of interacting with items, so you have to carefully try not to put your mouse cursor over the inventory.

The game has a few bugs, but I listed those out to the developer and he said he fixed them, so if you do find anything I think you don't have to worry cause those will be fixed quick.

The game lasted me 4 hours and I think that was just the right amount of time for it and I think it's worth getting this game at full price.

This game is very good. It has a great story, fun puzzles and it's just overall a really decent adventure game, so if you want a great detective story look no further The Slaughter Act One has you covered.

Final Rating:
8/10 - Great

If you liked this review please consider giving it a thumbs up and if you disliked post in the comments on what you disliked about the review.
Please also check out my Curator page here - follow for regular updates on reviews for other games!
Was this review helpful? Yes No Funny
13 of 15 people (87%) found this review helpful
3.5 hrs on record
Posted: March 14
Highly recommended (but don't let your kids play it, lots of adult content)

I'm wary of all these episodic adventures popping up now. I worry about whether the studio will actually be able to deliver the rest of the episodes. Also, the episodic adventures that I have tried were too short for me to really engage with the story. Act One of this game is about 1-2 hours long, but everything is really well done and I'm really intrigued with the story. The writing in this game is excellent and probably the best part. The protagonist is a great character, a very complicated person. Not your typical adventure game hero. The music in this game is really good too, even though I didn't like one track.

The drawback of the game is that it's very easy. Now, I don't like it when puzzles are frustatingly hard, but I just flew through this game. Not only are solutions pretty clear in general, NPCs also drop some big hints (& this is a little hypocritical, but I *do* like how Sydney will drop a hint about an item's usage if you examine it in your inventory. I kinda wish other adventure games would do that too). The puzzles do get a bit more complex towards the end, but I kinda get the feeling that's just coincidence. I think the UI could be improved. OH! And the mini-game, ugh. It just slows everything down, takes forever, and is too hard. Luckily it's the only mini-game.

I really hope this story continues to the end! In fact, I think releasing a full adventure game like Wadjet Eye does would have been the best way to go. The Slaughter is like playing a Lucasarts adventure because it is funny, but it's also really dark at the same time.
Was this review helpful? Yes No Funny
19 of 31 people (61%) found this review helpful
2 people found this review funny
6.6 hrs on record
Posted: January 28
Game: The Slaughter: Act One
Genre: Point-and-click Adventure
Developer: Brainchild
Publisher: Brainchild
Copy supplied by developer

The Slaughter: Act One is a noir point-and-click adventure game developed and published by Brainchild. Compared to most recent adventure games, this harkens back to the old school Lucasarts game, and it succeeds under most aspects.

You play as Sydney Emerson, a private investigator who is trying to discover the true identity of a Ripper that is causing trouble in Victorian Era London.
The story blends very well the time period with noir characters, giving the genre a unique spin. The dialogue is sharp and fast paced, and there are rarely any dull moments. However, some of the characters are a bit too cartoonish, and some elements are kind of cliched, but it still is a solid story that keeps your interest throught the game.

The game is developed with Construct 2, and it looks very good: the environments (from the dark streets of London, to its park and pubs) are all detailed and varied, and the character sprites are well animated. However, I frequently had some glitches like text randomly disappearing or skipping, pathfinding didn't always work properly, and in some areas there were some problems with the colors. Other than that, I never had framerate drops or crashes.

The game is like the old-school Lucas Arts adventure games, focused more on puzzles than dialogue choices. The gameplay is very simple: talk with NPCs to find new informations, pick up and combine items to access new areas and so on. It really is as simple as that.

The game's main challenge are its puzzles, and some of them can be pretty hard to figure out, but they still aren't as convoluted as the Infamous Goat Puzzle from Broken Sword. If you ever get stuck, you can ask the game for a hint that manages to be helpful without spilling out the answer to you. I still got very frustrated with one puzzle, but it wasn't all that bad.

What it lacks in voice acting, it compensates with good SFX and soundtrack that has both noir music and tracks that make you feel like you are in 1880 London.

There are no achievements, no extras nor secrets, and not even different choices to make in your playthrough. Once you have finished it, there isn't a good reason to come back other than enjoy the same game you already played.

Overall, this is a pretty damn good point-and-click adventure that has simple but effective gameplay, challenging puzzles, good music and decent graphics, albeit a bit glitchy. Highly recommended to fans of old Lucas Arts games, as well as to those used to Telltale Games' adventures. Looking forward to the next two chapters.

Story: 7.5
Graphics: 7.5
Gameplay: 8
Challenge: 7.5
Sound: 8
Replayability: 5


Follow me on Twitter: @nickygra97
Subscribe to my channel
Like on Facebook
Join my Steam group
Was this review helpful? Yes No Funny
14 of 24 people (58%) found this review helpful
1 person found this review funny
11.8 hrs on record
Pre-Release Review
Posted: January 28

The Slaughter is a noir point-in-click adventure game from Brainchild, which is a one man team I might add. It's reminiscent of old adventure games like Monkey Island or Full Throttle, and more recently, it reminds me of The Blackwell Legacy (which also took inspiration from those classics).

In The Slaughter you play as Sydney Emerson, a down on this luck, behind on his rent detective-really is there any other kind-living in London in the East End in 1880. The story opens with Sydney on his side in a dark alley getting beaten by a large man named Sallis and his diminutive employer Mr. Finch. You luck your way out of that situation and you soon get a case to work on. There is a serial killer roaming the streets and a client is paying you for you private detective services.

First off let's talk about sound and visuals:

The Slaughter doesn't have voice acting and its sound effects are reminiscent of an old adventure game as is its pixellated aesthetic. This may not be to everyone's tastes. Personally, I have some pretty strong nostalgia to those old adventure games and I just think this game looks good in general. The animations look nice and characters and locations are well detailed with foreground and background objects and characters easily distinguishable. It's a nice looking game.

It doesn't have voice acting but that didn't hurt the experience for me. The writing for The Slaughter is definitely a high point. For a noir game about a serial killer and murder there is plenty of humour and lightheartedness; like Sydney falling on his bum or the barman quipping at you when you examine his liquor behind the bar. The characters all have a lot of personality and it clearly comes across while interacting with them. Sydney himself has a lot of noir elements to him, like a pulpy down on his luck detective would, but things don't get too dreary and his dialogue is filled with humour and wit.

Music is another strong suit. The different locations around London each have their own music or ambient sound playing from a more upbeat song at the pub to the eerie crow squawks and ambient city noise of the dreary area in front of the pub.

Like most adventure games, The Slaughter is mouse driven, you control your character by clicking around the screens and interacting with hot spots as you mouse over them; the left mouse button is your interact or talk button, and your right being “examine.” Outside you move between areas by clicking on a hotspot at the edge of a screen which will bring you to a map that allows you to traverse to other areas in London. Double clicking at the edge of a screen, or on a doorway, will instantly move you to the new location. Sydney has a rather slow walking speed and it would be nice if you could make him run by double clicking around an area. This is a minor nitpick as most areas are rather small so it isn't a huge issue.

Your inventory is located at the bottom of the screen and mousing over it expands it showing the objects you're holding. You can use objects from your inventory by clicking and dragging them onto a hotspot or combining objects in your inventory in a likewise manner. You can also examine objects in your inventory and is a good idea to do so when you get something new. Another minor nitpick, and this is not a problem in most areas but the position of your inventory at the bottom of the screen is slightly annoying in two areas where you are moving from north to south as you'll expand the inventory by accident instead of moving Sydney. Most screens are oriented east-west so it isn't an issue.

This being an adventure game, you solve puzzles by using objects on things and people and also by talking to people and running through their dialogue. You'll often have multiple places to go and multiple things to interact with but the puzzles are logical and it will be fairly obvious what you need to interact with, or do, to move the story forward. This isn't a game where you'll need to be using everything with everything.

This is a welcome change compared to older games, and some newer ones, where you had dozens of places to explore at a time, and multiple pages of inventory items.

There is also a minigame you play partway through where you shove pennies across a board called...shova ha'penny that nicely changes things up. Also, if you hate it, or suck at it, you won't have to play it a million times to get past that obstacle.

My two major complaints about the Slaughter are:

Its pacing is more than a little uneven. There are these symbolic dream sequences where you're in a room with a fish and I feel it breaks up the flow of the game without adding much. I found myself just wanting to get through them to see where the story is going. In there defence though, they are rather short. Later dream sequences are done much better. Also, when you finally return to your apartment, after an exciting prologue, you get a rather boring job to do. It works in setting up where Sydney is in his life but feels like filler; just something to break up the game before the real meat of the story begins.

The other complaint I have is that this act ends on a rather lame cliche that pulled me out of a story. I don't enjoy seeing the puppet string and they were in full view for that ending and leaves me with some misgivings about how the story will shape up. With that said though, this may not be much of an issue depending on how subsequent acts of the game turn out.

It took me 4 hours to finish The Slaughter but I'm a player that stops to smell the roses so 3 to 3h 30 should see you through to the end.

This is the first act of the game so much is dependent on where the subsequent acts take the story and its characters, but all in all, I enjoyed The Slaughter and enjoy spending time with these characters. I have some misgiving about the game's pacing and ending, along with some nitpicks here and there, but overall it was an enjoyable experience and I look forward to seeing how this story plays out.
Was this review helpful? Yes No Funny
7 of 11 people (64%) found this review helpful
1 person found this review funny
Not Recommended
2.8 hrs on record
Posted: May 27
I've owned this game for almost 2 months and still haven't finished it. The Slaughter started off very strong. Witty dialog is off the charts; great characterization. Interesting side characters and situations. Graphics are ok. Not the best pixel art, but it gets the job done. I got stuck maybe once initially and I think I had to resort to the hint system, but after that the game went well.

Until it stopped being a point and click adventure and served up a mini-game. I knew something was up, the story stalled, there was no direction, I ended up at the right location only out of a process of elimination. And I ended up at the mini-game only because there was nothing else to do (still haven't a clue why my character is playing though). The mini-game is half-penny where you are supposed to slide half-pennies across a board to certain distances. It's mind numbingly boring. Pong is more interesting and I hate those types of games. But you either have to win, or play 3 rounds (last I heard) to progress. Honestly, I'd rather do housework. So, I have a clean house, but haven't finished this episode, and will probably never bother with another one. Sad, really, this looked like a delightfully entertaining game. And it was, until it wasn't.

I tried to get myself to refund the game, but the writing was so good that I put it off. Now it's too late. Perhaps I'll try to suffer past the half-penny game some day. Maybe I'll make my own mini-game out of it: buy some beer and take a drink every time I don't get a half-penny in a column. Maybe that will get me through 3 rounds. And afterwards I'll actually feel like the main character to boot! Alas, there are so many other good games to play.

TL;DR: Great writing, ok graphics. Story screeches to a dead halt with an tortuous mini-game that comes out of nowhere and doesn't appear to serve any purpose since there is no context to why you are wasting your time with it. If you can get this at a steep sale....have you tried hidden object games? Some of those are actually a lot of fun, and cheap too.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
0.5 hrs on record
Posted: April 30
Brilliant. I'm biased towards old school Point n Click pixel graphic games (AGS!) but this one was "good enough" for my fallout fanboy nephew- impressive to hold attention to that demo. Great job, my favorite steam release in a while!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1.5 hrs on record
Posted: May 5
Games got a nice retro feel and a good story. It has some adult content so if you played broken sword, discworld and monkey island as a kid but are now grown up you'll like this.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
3.7 hrs on record
Posted: August 26
A mature, weighty experience. Not a ton of puzzles, but mostly good ones. Great characters, setting and atmosphere.

Can't wait for chapter 2.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
5.0 hrs on record
Posted: May 20
I'm going to assume you're already a fan of point-and-click adventures, so I'll keep it short. This is a very well-written, witty and atmospheric game! I found the puzzles enjoyable and comfortably difficult (not too easy, not too hard). The art is imperfect but charming, and I think it's pretty good at contributing positively to the overall feel of the game. I'm really looking forward to Act Two!

Basically, if you enjoy the point-and-click games that Wadjet Eye and/or Screen7 publishes, I think you'll be pretty happy with this.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
3.0 hrs on record
Posted: February 1
This is easily one of the best adventure games I've played in the last few years!! Great atmosphere, charming writing and lovely animation, and the story keeps you wanting to keep playing. The puzzles are enjoyable, make sense and fit with the story. The Victorian London setting is very cool. All in all, if you are a point and click fan, you should go for this straight away, you won't be disappointed! Sydney Emerson joins the pantheon of legendary point and click protagonists!
Was this review helpful? Yes No Funny
Recently Posted
5.6 hrs
Posted: October 14
Well written, good atmosphere, along the lines of the Charnel House Trilogy, I'd say. Also like that game, this game doesn't have the most sophisticated P&C elements. It seems more about a slightly interactive story than an adventure game. But that's OK, because it delivers the story very well, and it does have just enough P&C to make it still feel like a game.
Helpful? Yes No Funny
5.4 hrs
Posted: October 4
Very competent adventure game, exquisitely written.

The script puts most games in the entire Steam library to shame. Delicious period writing, entertaining and modernised just enough to read easily. The path through the game is linear, but it's such a good yarn, and manages to grip and move you from its earliest scenes; quite a feat since you don't know the characters yet. Characterization goes from witty caricature to subtle, sometimes chilling subtext, with a few good laughs in the mix.

And there are some grotesque, disturbing passages in here. This game was not made for kids, that is for sure.

The music is very good and sets a great ambience, I'm tempted to buy it from Bandcamp.

All of the usual pitfalls were avoided:

- no waiting around for the character to move excruciatingly slowly to another screen: you can double-click the exit.

- no unskippable dialogue unfolding at a snail's pace, you can click through text once you've read it and there's no voice acting. A better choice than in, say, Technobabylon, where it was mostly wasted resources.
Even so the runtime exceeds 3 hours and those are packed with good adventuring.

- no fixed resolution, the art looks great even in full-screen at 1440p.

- no stupid button to display every clickable item in the scene, a design shortcut that often points to faulty design and makes up for bad signposting or an overwhelming number of futile interactions.

- no frustrating pixel hunt or inventory absurdity. Some leaps of logic but they are amusing and don't halt you for long.

TLDR: A perfect game for All Hallows' Eve, suitable all year long of course if you are, like me, ever susceptible to the titillation of late-Victorian gloom and Ripper fiction. I hope to play through Act II before autumn next.
Helpful? Yes No Funny
Dr. Strangelove
34.5 hrs
Posted: September 10
Verdict - really good game with a fine story, nice, old-fashioned graphics and music. I can recommend it if you're a fan of nostalgic, old-school games that are all about their story.
Helpful? Yes No Funny
4.9 hrs
Posted: September 9
Really gets your mind thinking about ways to enter homes, places, or other areas.
Helpful? Yes No Funny
7.2 hrs
Posted: August 26
Enjoyable playwritting I must praise, the protagnist has a strong character and a few other roles are impressive too. The story is developing well so far. Quizzes not very challenging but they are ok with me, it's the story that I care more about. If the developer want to make them more difficult, that's ok too. But I'm sure if the minigame be tear away the whole playing would become even more smooth and pleasing.

Like some previous player commented, if you played some Wadjet eye games before and you liked them, this one is for you, because I am another living proof of that.

Finally, I can see the cemetery is there and I was not given chances to exploit it, so I have reasons to believe Act II is already in development, thus I really wish it will come out soon.
Helpful? Yes No Funny
A Pair Of Eyes More Green
4.4 hrs
Posted: July 4
The mini-game was a bit frustrating, that was the main downside for me. Also experienced some very minor glitches, but nothing that stalled or ruined the game.

The story is well developed and will hopefully develop even more in the following 'Acts'. The characters are wittily observed, interesting and mostly well rounded.The main character is clever and funny without verging too much into smugness or charicature; he's a relatable and well written protagonist.

The soundtrack is also fitting and the graphics good.
Helpful? Yes No Funny
5.6 hrs
Posted: July 3
This game has just renewed my faith in the genre. A loving ode to both the Victorian era and point and click adventures.

My one gripe is that Act Two isn't available yet, I need to play more right now!
Helpful? Yes No Funny