Codename CURE is a first person, co-operative zombie game with support for up to five players, providing dynamic, fast-paced zombie fragging with both objective, and survival-based missions.
Recent Reviews:
Very Positive (268) - 82% of the 268 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (12,302) - 82% of the 12,302 user reviews for this game are positive.
Release Date:
Oct 31, 2017

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October 31, 2017

CURE Final Release 1.0

All hallows eve 2017, rather appropriately marks the the final release of Codename CURE, departing from the underworld realms of development builds and early access into the land of the living (undead).

Coming from humble beginnings as a hobbyist project just to play with a few friends, to over 2 million activations and an 82% positive feedback rating on PC’s largest gaming platform is quite an amazing achievement. I would like to thank those who supported (and pushed for) the steam launch, all who contributed, have given feedback, up rated and even simply enjoyed their time playing.

The game has come a long way since its initial early access release back in 2015, and has been a big learning experience, not only in game design/development but also in feedback, iteration and ultimate release to a sizeable community. Although this project is now at an end, all of this experience will now go to benefit future projects going forward.

Some of the more noteworthy improvements that have taken place since the games first early access release include:
- Additional game modes, including:

Survival, a mode whereby players face-off indefinite waves of ever increasing difficulty, unlocking random weapons and barricade areas as they progress.

Player vs Player, whereby players take on one another in both deathmatch and gun game scenarios.

Custom modes, mappers can manipulate the rules of the modes to create unique co-op or PvP maps, with win/lose scenarios of their choosing.

Training mode, to help introduce new players to the games mechanics.

- Workshop support, where modders can share their maps and cosmetics for the community to download and play.

- New bots built from the ground up, to play the game more effectively, either co-operating with players or taking them on in PvP modes.

- All official maps have received high quality remakes with cinematic escapes, as well as additional maps for aforementioned new modes.

- In-game vote system, for kicking abusive players, or changing difficulty / maps.

- Teamkill autokick system, to heavily reduce this type of trolling the game used to be plagued with.

- Player and weapon skins, selectable via skin selection UI.

- New zombie animations.

- New game icons, logos, trailer and soundtrack, to better match the games look and feel.

- Many, many fixes, tweaks and balances, far to great in number to list, but still worth making mention of.

Enjoy all, have fun, and happy halloween!
117 comments Read more

October 7, 2017

CURE Release Candidate 1.0

An update to Codename CURE has been released


For all intents and purposes this release candidate (as the name suggests) is soon going to become the final release, barring any bugs/glitches that may have been overlooked. Be sure to let us know if you come across anything out of the ordinary, so we can have as smooth a transition out of early access as possible.

Changes in this version (since 2.3.2):
New official map cbe_trainstation!

Buffed dual infinites damage and fire rate

Added a bot part way through training mode
(to help reduce the added difficulty of having all zombies focus on one player)

Minor tweak to csv_house

Fixed an issue with workshop upload/update tags

Fixed an issue with respawning in a moving lift

Improvements for view entity handling when disconnecting mid escape cinematic

Spanish translation updated by Franco Vega


Patch 07/Oct/17
Patch to trainstation to prevent players blocking the train


Patch 10/Oct/17
Fixed a number of issues with trainstation, most notably train getting stuck occasionally (in a different way to the previous patch)

Fixed an issue where items / dropped weapons could block elevators / trains

Fixed an occasional glitch with cpvp_streetwar where a newly joining player could win the game straight away, “ResetGGProgress” input added to “ccs_give_items” entity and called on first spawn.

Setup sentries to be capable of being placed (by mapper) in custom maps, with flag options to both not take damage from players and to target players


Patch 26/Oct/17
Fixed a crash caused by custom zombie spawners.

Prevented bots from teleporting in PvP modes.


The mapping guide has also been updated detailing the entities and prefixes required for custom and pvp gameodes:
P.S. Due to some rather emphatic AK47 requests we occasionally receive, I (jokingly) put out a request to the community to put together an AK cosmetic pack on the workshop.
"Blazeris The Cat" graciously obliged with this: (so any AK lovers please subscribe to / rate this instead of spamming our forums lol)
49 comments Read more


CURE now includes Steam Workshop support

About This Game

Codename CURE is a first person, co-operative zombie game with support for up to five players, providing dynamic, fast-paced zombie fragging with both objective, and survival-based missions.

In objective mode play as a team of special military operatives, tasked with “curing” infected areas of a post-apocalyptic world, by planting controlled explosives before pulling a short sharp exit. Pick your speciality out of five player classes: Pointman, Support, Assault, Technician and Sniper, using each ones unique play style and equipment to support your team, and successfully complete each mission.

Survival mode is a wave based no-win scenario, test your skills with the odds increasingly stacked against you. Resupply in-between waves with a dynamic selection of weapons and equipment for your best chance to survive until the next round.

CURE can be played both on and offline, with or without computer controlled team mates. The game sports a variety of difficulty options which adapt dynamically with the number of players.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows® 7 (32/64-bit)/Vista/XP
    • Processor: Pentium 4 3.0GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 6 series, ATI Radeon 9600
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Windows® 7 (32/64-bit) or higher
    • Processor: Intel Core 2 Duo 2.4GHz or higher
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 9, ATI X1600, Intel 4000, or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: MacOS X 10.7.x
    • Processor: Dual core Intel processor
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8 or higher, ATI X1600 or higher, or Intel HD 3000 or higher
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: MacOS X 10.8.x or higher
    • Processor: Dual core Intel processor, 2GHz or better
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Ubuntu 12.04
    • Processor: Dual core from Intel or AMD at 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 8 series or better, ATI/AMD Radeaon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: OpenAL Compatible Sound Card
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