Codename CURE is a first person, co-operative zombie game with support for up to five players, providing dynamic, fast-paced zombie fragging with both objective, and survival-based missions.
Recent Reviews:
Mostly Positive (260) - 79% of the 260 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (10,366) - 82% of the 10,366 user reviews for this game are positive.
Release Date:
Jul 17, 2015
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Steam early access will provide a useful platform to help gage the popularity and effectiveness of the game at its current and future stages of development.”

Approximately how long will this game be in Early Access?

“Its difficult to place a timescale on a full release, as a minimum when the planned improvements are complete and relatively stable, approximately 1 year.”

How is the full version planned to differ from the Early Access version?

“There are a number of planned improvements for the game, including additional game mode(s), levels, and friendly AI improvements. The possibility of workshop support for community levels is also being considered.”

What is the current state of the Early Access version?

“Many of the game mechanics are complete including: dynamic spawning, level variances, one touch weapons / equipment, player classes and more. Currently two game modes are fully playable.”

Will the game be priced differently during and after Early Access?

“The game will remain free to play.”

How are you planning on involving the Community in your development process?

“As improvements are implemented, an opt in experimental (beta) branch could be used for bug reporting / feedback from the community, the results of which will eventually form the final release. Workshop support is also being considered which would enable community made maps/content to be included within the game.”
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Play Codename CURE

 

Recent updates View all (18)

June 27

CURE LIVE Update 2.3

An update to Codename CURE has been released

***SERVER ADMINS WILL NEED TO UPDATE ASAP***

This release brings us with touching distance of a final release (i.e. out of early access). We have nearly completed all the main objectives of CURE (with only a small number of things left to do) and will soon be focusing our efforts on other projects.



https://youtu.be/JxFIeuUIsNA

Changes in this version (since 2.2.2):
========================
Introducing custom gamemodes, to give workshop modders more options when making maps
- mappers can create both Co-op gamemodes (via the "ccs_" map prefix) and PvP gamemodes (via "cpvp_")
- includes "custom_controller", "ccs_give_items" and "ccs_protection_ent" entities for manipulating the mode

Added two new official PvP maps (based on the above custom map entities)
- cpvp_streetwar, a small reverse gungame map, first to get two frags with each weapon wins
- cpvp_minetown, a straight up free-for-all in a large zombie infested environment with collectable items, first to get to 15 frags wins

Added a "single player" option to the create server menu, when selected bots will fill all player slots, giving you a full team to play with
- can also be activated in private matches via "bot_fillslots" cvar (*but note other human players will not be able to join when a bot is occuping the last slot)

Added "HammerConfigSetup.exe" binary to the hammer directory "steamapps/common/Codename CURE/bin" to simplify the hammer setup process for making maps

Fixed a number of server crashes most notably with bots and clients joining/disconnecting

Fixed zombies being able to attack players from great distance occasionally

Fixed survival barricades sometimes showing on the hud after they have been destroyed

Fixed players being able to plant equipment on top of items such as ammobox

========================

Patch 28/06/17
========================
Fixed an issue with respawning on recently empty dedicated servers

Fixed an issue with assert dialog boxes appearing when connecting to some custom servers

========================

Patch 2.3.1 - 25/07/17
========================
Updated to the latest Source SDK binaries

Patched a number of client security vulnerabilities (as mentioned in the Source SDK patch notes)

Fixed training mode intro being shown as the bomb escape intro

========================

Patch 2.3.2 - 05/08/17
========================
Fixed an issue with custom co-op gamemodes auto mission failing on spawn

========================
115 comments Read more

April 28

CURE LIVE Update 2.2

An update to Codename CURE has been released

***SERVER ADMINS WILL NEED TO UPDATE ASAP***





Changes in this version (since 2.1):
========================
New remastered bomb escape map Flatline!

Fixed a number of exploits / bugs on exsisting bomb escape maps
- special thanks to @stillunt1tled for pointing out most of these issues

Made the sentry non-solid to players
- in an effort to reduce potential exploits, and eliminate door block trolling

Standing on a zombies head causes it to die, to eliminate zombie jump exploits

Re-programmed lifts to properly kill players that attempt to block them

Fixed sniper scope showing for other weapons after a disconnect while zoomed in

========================

Patch 29/04/17
========================
Fixed a number of issues with flatline including:
- Third guidence node not activating during the escape
- First door opening/looping sound glitch
- Optimisation of explosion fire/smoke to improve framerates

Added italian translation courtesy of: ZombieFake

========================

Patch 14/05/17 (2.2.1)
========================
Optimisation / minor fixes for all official maps

========================

Patch 18/05/17 (2.2.2)
========================
Rolled back new zombie attack system (as was causing some players to take excessive damage "from nowhere")

========================
82 comments Read more
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Workshop

CURE now includes Steam Workshop support

About This Game

Codename CURE is a first person, co-operative zombie game with support for up to five players, providing dynamic, fast-paced zombie fragging with both objective, and survival-based missions.

In objective mode play as a team of special military operatives, tasked with “curing” infected areas of a post-apocalyptic world, by planting controlled explosives before pulling a short sharp exit. Pick your speciality out of five player classes: Pointman, Support, Assault, Technician and Sniper, using each ones unique play style and equipment to support your team, and successfully complete each mission.

Survival mode is a wave based no-win scenario, test your skills with the odds increasingly stacked against you. Resupply in-between waves with a dynamic selection of weapons and equipment for your best chance to survive until the next round.

CURE can be played both on and offline, with or without computer controlled team mates. The game sports a variety of difficulty options which adapt dynamically with the number of players.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows® 7 (32/64-bit)/Vista/XP
    • Processor: Pentium 4 3.0GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 6 series, ATI Radeon 9600
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Recommended:
    • OS: Windows® 7 (32/64-bit) or higher
    • Processor: Intel Core 2 Duo 2.4GHz or higher
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 9, ATI X1600, Intel 4000, or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: MacOS X 10.7.x
    • Processor: Dual core Intel processor
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8 or higher, ATI X1600 or higher, or Intel HD 3000 or higher
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Recommended:
    • OS: MacOS X 10.8.x or higher
    • Processor: Dual core Intel processor, 2GHz or better
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: Dual core from Intel or AMD at 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 8 series or better, ATI/AMD Radeaon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: OpenAL Compatible Sound Card
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