Codename CURE is a first person, co-operative zombie game with support for up to five players, providing immersive, fast-paced zombie fragging with fully dynamic and objective-based missions.
User reviews: Mostly Positive (2,833 reviews)
Release Date: 17 Jul, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Steam early access will provide a useful platform to help gage the popularity and effectiveness of the game at its current and future stages of development.”

Approximately how long will this game be in Early Access?

“Its difficult to place a timescale on a full release, as a minimum when the planned improvements are complete and relatively stable, approximately 1 year.”

How is the full version planned to differ from the Early Access version?

“There are a number of planned improvements for the game, including additional game mode(s), levels, and friendly AI improvements. The possibility of workshop support for community levels is also being considered.”

What is the current state of the Early Access version?

“Many of the game mechanics are complete including: dynamic spawning, level variances, one touch weapons / equipment, player classes and more. Currently one game mode is fully playable.”

Will the game be priced differently during and after Early Access?

“The game will remain free to play.”

How are you planning on involving the Community in your development process?

“As improvements are implemented, an opt in experimental (beta) branch could be used for bug reporting / feedback from the community, the results of which will eventually form the final release. Workshop support is also being considered which would enable community made maps to be included within the game.”
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Play Codename CURE

 

Recommended By Curators

"(free) Codename CURE is a first person, co-operative zombie game with support for up to five players, providing immersive, fast-paced zombie fragging."
Read the full review here.

Recent updates View all (2)

29 July

CURE Update s1.1.3

Changes in this version:

Fixed the options music volume slider

Fixed the multiplayer tab in the option menu

Fixed the in-game mute players dialog

Fixed a rare case where players could join a friends menu via steam join game

Temporary fix for players being pushed out of the lift by a supply chest

Addressed some of the "console spam"

Encrypted weapon script files to prevent servers from setting some insane values

Nerfed player’s ability to "bunny hop" to encourage team fair play

A number of map fixes / changes to prevent players getting outside the confines of the map

Cityblock slight increase of bomb timer / quicker post bomb door opening

Office / Bunker camp managers introduced at the beginning of levels to encourage team fair play

Some leak fixes relating to game key values

89 comments Read more

20 July

Dedicated Servers Live!

Dedicated servers are now live! To install use SteamCMD on Windows or Linux (Guide here: https://developer.valvesoftware.com/wiki/SteamCMD ).

When running the "app_update" command use the appID "383410" like so: "app_update 383410 validate".

Good luck and have fun.

36 comments Read more
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About This Game

Codename CURE is a first person, co-operative zombie game with support for up to five players, providing immersive, fast-paced zombie fragging with fully dynamic and objective-based missions.

As a team of special military operatives utilising a range of powerful weapons and equipment (assault rifles, shotguns, sentry guns, supply chests and more), players are tasked with curing infected areas of a post-apocalyptic world by planting controlled explosives before pulling a short sharp exit.

CURE can be played both on and offline, with or without computer controlled team mates. The game sports a variety of difficulty options which adapt dynamically with the number of players. It includes five balanced player classes: Pointman, Support, Assault, Technician and Sniper.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows® 7 (32/64-bit)/Vista/XP
    • Processor: Pentium 4 3.0GHz or equivalent
    • Memory: 1 GB RAM
    • Graphics: nVidia GeForce 6 series, ATI Radeon 9600
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Recommended:
    • OS: Windows® 7 (32/64-bit) or higher
    • Processor: Intel Core 2 Duo 2.4GHz or higher
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 9, ATI X1600, Intel 4000, or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: MacOS X 10.7.x
    • Processor: Dual core Intel processor
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce 8 or higher, ATI X1600 or higher, or Intel HD 3000 or higher
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Recommended:
    • OS: MacOS X 10.8.x or higher
    • Processor: Dual core Intel processor, 2GHz or better
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: Dual core from Intel or AMD at 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 8 series or better, ATI/AMD Radeaon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • Sound Card: OpenAL Compatible Sound Card
Helpful customer reviews
365 of 409 people (89%) found this review helpful
91 people found this review funny
1.2 hrs on record
Posted: 2 August
Early Access Review
Game called "Codename CURE":
No codenames.
Plant bombs and RUN.
My kind of cure.

Typical Mission:
Spawn as a class and instantly regret choosing said class.
One Zombie spawns.
AAAHHH *blast it*
Hey this is easy!
Open stairwell: 20 Zombies.
NPC's save our butt.
Find every way not to get to bomb.
Find and plant bomb.
Is it over now?
Ohhh we have to run away!
*30 seconds left* Hurry up elevator!
*elevator music for 25 seconds*
Get to the chopper!
*Gets hit by SWAT Zombie and slowed down*
Chopper leaves.
Teammate has wonderful view of me being eaten.

10/10 would CURE people again.
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201 of 238 people (84%) found this review helpful
94 people found this review funny
2.5 hrs on record
Posted: 11 August
Early Access Review
"Your country United States is not allowed to join this server"

10/10
Was this review helpful? Yes No Funny
88 of 94 people (94%) found this review helpful
38 people found this review funny
8.5 hrs on record
Posted: 30 July
Early Access Review
a grate was closing and one of our teammates were being left behind, just as his head was no longer visible, another team member shot him to death with a shotgun. he turned to me and said

"it's better than becoming one of them"

immersive/10, despite little map variation at the time of writing
Was this review helpful? Yes No Funny
110 of 132 people (83%) found this review helpful
7 people found this review funny
16.0 hrs on record
Posted: 26 July
Early Access Review
If you're cure-ious about this game, it's quite fun; although it doesn't have much to offer. Well, that's because it's an Early Access game currently. Thus there will be more content implemented later on (hopefully). Yet it seems Codename CURE is being produced by one person.

I'm going to start with what's wrong with the game first, from my personal experience:
-Since it's in Early Access, there isn't too much to offer.
-Servers are scarce, and for what servers are available, most of them are local to their hosts. And for what server I do manage to join, my connection isn't all too well.
-While there are five characters with their own unique set of abilities, two certain weapons are present twice: the shotgun, and a pistol for the Technician, and the Support class.
-Allegedly, the assests used to produce this game have been stolen from other sources. I do not know if this is true.
-There are only four maps in the game. (Though, this is still Early Access; and Community Workshop is being considered (for maps), so they say)
-The music that notifies you, "Hey, horde inbound!" doesn't last too long. Which sucks, because it's enjoyable.
-The AI companions never randomise. It's always a Sniper, Pointman, and Assault.
-The image displayed unter the "Community Hub" button, is kind of a turn away for me, but, what the hell. I didn't make the game.
-Only one gametype thus far.

I'd personally like to have a survival mode. This game seems suitable for it.

Now, unto what's good about Codename CURE:
-Gunplay is nice and smooth, all shots fired meet where I pointed them.
-The maps' dynamic encounters (such as the breaking bridge, and explosive barricades) are neat and fun to see.
-The addition of AI controlled friendlies makes the replayability jump up. It's also cool that you may disable them. It's also great that they follow you, never letting you stray from the team.
-The music offered is nice to listen to. After you've planted the bomb and are fleeing, once the timer reaches "0:59" the music plays. It then picks up when time is about 10 seconds remaining, and speeds up when the times reaches 3 seconds left.
-The exhilaration of making into the safety zone is quite magnificent, especially on the harder difficulties.
-The game feels like a blend of Counter-Strike, Left 4 Dead 2 and Half-Life 2. (I could care less about Half-Life though)
-Requirements aren't demanding, thus making it playable, and enjoyable on lower end PC's.
-The load time is pretty fast, even to online servers.
-No microtransactions, a Play To Win!

Codename CURE is strangely more fun than it seems, despite the same four maps. It is definately worth trying, I mean. It's a Free To Play, so there isn't anything for you to lose. Except maybe a couple gigabytes. Go ahead, grab a friend, or four; and go play this game.
Was this review helpful? Yes No Funny
46 of 53 people (87%) found this review helpful
1 person found this review funny
3.6 hrs on record
Posted: 5 August
Early Access Review
Codename CURE is a decent amateur source game.
There are many aspects that are similar to Left 4 Dead. But there are some gameplay differences.

Gameplay

Codename CURE is a 5 man co-op first person shooter in which you kill zombies. The objective is to go to end of the map to plant a bomb and return back to the start to escape before the bomb explodes. On the way you will have to massacre any zombies that get in your way using guns. You can aim down sights as well as melee.

Classes

In Codename cure there are an array of classes, each with unique weapons and abilities.

The first class is the Pointman. The Pointman is usually the one who goes up front and kills basically anything that is not human. The Pointman is armed with an M4 semi-automatic shotgun and Dual Wielded Infinites (Custom M1911s basically) as his sidearm. The Pointman also has several grenades which he can throw to takeout multiple zombies.

The second class is the Support. The Support uses an MP5K submachine gun and a USP-Match as his sidearm. The Support doesn't have but does have supply chests which he can throw down to replenish health and ammo.

The next class is the Assault class. The Assault class comes equipped with a IMI Galil assault rifle (that has ridiculous recoil my my opinion.) and a CZ-75 as his pistol of choice. Like the Pointman the Assault comes equipped with 4 grenades to blow up any large number of zombies.

The forth class is the Technician. The Technician fires a Mossberg 590 pump action shotgun with a USP-Match as his pistol. Instead of grenades or supply chests the Technician can place down a sentry gun to aid in shooting zombies.

The final class is the Sniper. The Sniper uses a PSG-1 semi automatic sniper rifle and a Five-seveN as his secondary. The Sniper can also throw incendiary grenades.

Zombies

There 2 types of zombies in this game. Small stupid ones that run at you that you don't have to worry about and slightly bigger ones that take more power to kill.

Content/Graphics

There isn't much content in Codename CURE. There are only 4 maps to play. In terms of quality the maps are lackluster. There isn't much detail and they aren't immersive. There are also a lot of dark spots on the maps. Now this wouldn't be a problem if they didn't bind the flashlight to a wierd button. I found myself punching at nothing because the the flashlight was binded to "q" by default and melee was binded to "f". Now the models and animations of the guns and players are good only because they were taken from Gamebanana, a modding site. Good thing the creator credited the original people who created them.

Verdict

Overall I would give this game a 6.5/10. The game is lackluster, but it's still fun to play.
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