Codename CURE is a first person, co-operative zombie game with support for up to five players, providing immersive, fast-paced zombie fragging with fully dynamic and objective-based missions.
User reviews:
Very Positive (387 reviews) - 84% of the 387 user reviews in the last 30 days are positive.
Very Positive (8,409 reviews) - 82% of the 8,409 user reviews for this game are positive.
Release Date: Jul 17, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Steam early access will provide a useful platform to help gage the popularity and effectiveness of the game at its current and future stages of development.”

Approximately how long will this game be in Early Access?

“Its difficult to place a timescale on a full release, as a minimum when the planned improvements are complete and relatively stable, approximately 1 year.”

How is the full version planned to differ from the Early Access version?

“There are a number of planned improvements for the game, including additional game mode(s), levels, and friendly AI improvements. The possibility of workshop support for community levels is also being considered.”

What is the current state of the Early Access version?

“Many of the game mechanics are complete including: dynamic spawning, level variances, one touch weapons / equipment, player classes and more. Currently one game mode is fully playable.”

Will the game be priced differently during and after Early Access?

“The game will remain free to play.”

How are you planning on involving the Community in your development process?

“As improvements are implemented, an opt in experimental (beta) branch could be used for bug reporting / feedback from the community, the results of which will eventually form the final release. Workshop support is also being considered which would enable community made maps to be included within the game.”
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Recent updates View all (12)

November 23, 2016

CURE BETA - Update 2.0b

CURE BETA - Update 2.0b

The beta branch for Codename CURE has been updated, for details on how to opt-in to this version please see this guide:

Changes in this version (since live branch 1.3.1):

Player and weapon skins and skin selection system (via "CURE Options" menu)
- With 10 player skins per class and 3 weapon skins per weapon
- Bots randomly select skins

Added PSG1 Sniper rifle zombie penetration
- compensated with very slight nerf to fire rate / hip fire accuracy

HQ remakes/re-imaginings of Office and Bunker
- With the other official maps to come on full release

New survival map csv_forest

Steam Workshop Support!!! (Beta)
- Allows for users to upload and share content with the community
- To access the beta workshop please join the following steam group
- Please see below guide for workshop operation instructions

A new teamkill autokick system (in an effort to stampout/reduce tk trolls)
- Uses a strike system with a cooldown timer
- Server semi-adjustable via sv_autokick_strikes, sv_autokick_cooldown (within a limited range)
- Servers can set some exemptions via steam id's (e.g. for admins/vips)
- Can only be fully disabled by disabling friendly fire all together (via mp_friendlyfire)

Added a martyrdom mechanic
- Where if a player dies whilst holding a grenade they will drop a primed grenade

New animations for runner and walker zombies
- Added ability for zombies to jump in certain places

New game soundtrack
- Based on Ghosts (courtesy of Nine Inch Nails)
- If however you prefer the original soundtrack (composed by yours truly ^.^) there is a workshop item that restores it

Added ability for bots to traverse ladders
- Providing info_node_hint's with jump overrides (up and down) are placed near to info_ladder_dismount points

Cinematics for escape vehicles (for bomb escape mode)
- With NPC vehicle drivers for both Helicopter and APC vehicles

Moved weapon ironsight values to unencrypted text files
- to allow workshop mods for weapon models to have custom ADS settings

Revamped fire sounds for all weapons

Fire grenades optimisation
- To help improve fps drops caused by number of flame entities

Nerfed female zombie attack speed

Buffed fiveseven reload time

Fixed bots not interacting with survival crates correctly

Added GUI setting for aim down sight toggle/hold (via "CURE Options" menu)

Fixed a potential infinite melee loop when picking up a chest/sentry and using melee

Fixed spectators being able to poltergeist map objects (such as doors/buttons)

Fixed zombies spawning behind some translucent objects

Fixed an issue where players could pick up the wrong type of grenade from dead players

Fixed an issue with death cam allowing roam, which can cause respawn problems

Fixed seeing player names in the wrong location during cinematic escape

Fixed an exploit involving a desk on csv_neighbourhood

Patch 25/11/16:
Added HQ remake of survival map House!

Tweaked some visual aspects of Neighbourhood to bring into line with newer maps

Patch 30/11/16:
Fixed VIP lists not displaying correctly in scoreboard

Amended all current official revamped maps, to improve navigation spawning and remove certain exploits (Bunker, Office, Forest, House, and Neighbourhood)


Patch 08/12/16:
Fixed VIP lists not always picking up every player (depending on when they join the server)

Separated out weapon sound scripts so modders replacing weapon models can have custom sounds.


Patch 22/12/16:
Added new achievement “Lumberjack” for the Forest survival map

Added Forest to the list of official maps other survival achievements can be gained on

Some balance tweaks to survival mode
- slightly reduced the chance of soldiers spawning, slightly increased the chance of runners dropping items (both mostly in later waves)

Improvements to weapon file encryption


Be sure to post any problems (or praise) in the feedback section of the forums, remembering to mark it as beta. GLHF ;)

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About This Game

Codename CURE is a first person, co-operative zombie game with support for up to five players, providing immersive, fast-paced zombie fragging with fully dynamic and objective-based missions.

As a team of special military operatives utilising a range of powerful weapons and equipment (assault rifles, shotguns, sentry guns, supply chests and more), players are tasked with curing infected areas of a post-apocalyptic world by planting controlled explosives before pulling a short sharp exit.

CURE can be played both on and offline, with or without computer controlled team mates. The game sports a variety of difficulty options which adapt dynamically with the number of players. It includes five balanced player classes: Pointman, Support, Assault, Technician and Sniper.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows® 7 (32/64-bit)/Vista/XP
    • Processor: Pentium 4 3.0GHz or equivalent
    • Memory: 1 GB RAM
    • Graphics: nVidia GeForce 6 series, ATI Radeon 9600
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Windows® 7 (32/64-bit) or higher
    • Processor: Intel Core 2 Duo 2.4GHz or higher
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 9, ATI X1600, Intel 4000, or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: MacOS X 10.7.x
    • Processor: Dual core Intel processor
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce 8 or higher, ATI X1600 or higher, or Intel HD 3000 or higher
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: MacOS X 10.8.x or higher
    • Processor: Dual core Intel processor, 2GHz or better
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Ubuntu 12.04
    • Processor: Dual core from Intel or AMD at 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 8 series or better, ATI/AMD Radeaon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: OpenAL Compatible Sound Card
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