Codename CURE is a first person, co-operative zombie game with support for up to five players, providing dynamic, fast-paced zombie fragging with both objective, and survival-based missions.
User reviews:
Recent:
Very Positive (313 reviews) - 83% of the 313 user reviews in the last 30 days are positive.
Overall:
Very Positive (9,676 reviews) - 82% of the 9,676 user reviews for this game are positive.
Release Date: Jul 17, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Steam early access will provide a useful platform to help gage the popularity and effectiveness of the game at its current and future stages of development.”

Approximately how long will this game be in Early Access?

“Its difficult to place a timescale on a full release, as a minimum when the planned improvements are complete and relatively stable, approximately 1 year.”

How is the full version planned to differ from the Early Access version?

“There are a number of planned improvements for the game, including additional game mode(s), levels, and friendly AI improvements. The possibility of workshop support for community levels is also being considered.”

What is the current state of the Early Access version?

“Many of the game mechanics are complete including: dynamic spawning, level variances, one touch weapons / equipment, player classes and more. Currently two game modes are fully playable.”

Will the game be priced differently during and after Early Access?

“The game will remain free to play.”

How are you planning on involving the Community in your development process?

“As improvements are implemented, an opt in experimental (beta) branch could be used for bug reporting / feedback from the community, the results of which will eventually form the final release. Workshop support is also being considered which would enable community made maps/content to be included within the game.”
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Play Codename CURE

 

Recent updates View all (17)

April 28

CURE LIVE Update 2.2

An update to Codename CURE has been released

***SERVER ADMINS WILL NEED TO UPDATE ASAP***





Changes in this version (since 2.1):
========================
New remastered bomb escape map Flatline!

Fixed a number of exploits / bugs on exsisting bomb escape maps
- special thanks to @stillunt1tled for pointing out most of these issues

Made the sentry non-solid to players
- in an effort to reduce potential exploits, and eliminate door block trolling

Standing on a zombies head causes it to die, to eliminate zombie jump exploits

Re-programmed lifts to properly kill players that attempt to block them

Fixed sniper scope showing for other weapons after a disconnect while zoomed in

========================

Patch 29/04/17
========================
Fixed a number of issues with flatline including:
- Third guidence node not activating during the escape
- First door opening/looping sound glitch
- Optimisation of explosion fire/smoke to improve framerates

Added italian translation courtesy of: ZombieFake

========================

Patch 14/05/17 (2.2.1)
========================
Optimisation / minor fixes for all official maps

========================

Patch 18/05/17 (2.2.2)
========================
Rolled back new zombie attack system (as was causing some players to take excessive damage "from nowhere")

========================

79 comments Read more

March 13

CURE LIVE Update 2.1

An update to Codename CURE has been released

***SERVER ADMINS WILL NEED TO UPDATE ASAP***



Changes in this version (since 2.0):

Features:
========================
Survival mode revamp
- Added some progression via randomly unlockable / barricadable areas for waves 5, 10, and 15 on official maps
- barricades can be activated by players after the start of wave across certain doorways (after the area has been unlocked)
- for custom mappers new entities "cure_survival_info" and "cure_survival_barricade" can be be used to achieve a similar style of play (or cool alternatives ;])

Added "TAG" drop down to the workshop create UI so workshop uploaders can select an appropriate category for their mod / addon

Increased the size / file limits to workshop uploaders

Forest, House, and Neighbourhood maps all updated to incorporate survival changes

Some balancing tweaks to Bunker, Cityblock, and Office (with office significant changes to upper levels to improve game flow during the escape)

Added a different HUD icon for incendiary grenades

Added a "generic" option to "guidence_node" entity that can be used at any time to highlight a map location on the HUD when enabled

Added polish translation, courtesy of: Star Lord (a.k.a Neptune)

========================

Tweaks/Fixes:
========================
fixed a glitch in survival where players get a sniper icon over chest and then get no weapon

nerfed ammo drops for later waves of survival (to balance out new changes being too overpowered)

in survival zombies do half damage to barricades when on fire (to balance incendiaries with HE grenades)

made equipment non-plantable on prop_physics, and added check for player clips when planting (to reduce invulnerable exploits)

added checks for bots trying to navigate drop down points in map variants where there is a blocker

bots ignore barricades when looking for zombies to shoot

fixed not being able to pick up chest when standing on top of it

fix console spam "Chopper didn't find a player!"

updated game icon in resource folder

========================

GLHF All ;)

54 comments Read more
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Workshop

CURE now includes Steam Workshop support

About This Game

Codename CURE is a first person, co-operative zombie game with support for up to five players, providing dynamic, fast-paced zombie fragging with both objective, and survival-based missions.

In objective mode play as a team of special military operatives, tasked with “curing” infected areas of a post-apocalyptic world, by planting controlled explosives before pulling a short sharp exit. Pick your speciality out of five player classes: Pointman, Support, Assault, Technician and Sniper, using each ones unique play style and equipment to support your team, and successfully complete each mission.

Survival mode is a wave based no-win scenario, test your skills with the odds increasingly stacked against you. Resupply in-between waves with a dynamic selection of weapons and equipment for your best chance to survive until the next round.

CURE can be played both on and offline, with or without computer controlled team mates. The game sports a variety of difficulty options which adapt dynamically with the number of players.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows® 7 (32/64-bit)/Vista/XP
    • Processor: Pentium 4 3.0GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 6 series, ATI Radeon 9600
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Recommended:
    • OS: Windows® 7 (32/64-bit) or higher
    • Processor: Intel Core 2 Duo 2.4GHz or higher
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 9, ATI X1600, Intel 4000, or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: MacOS X 10.7.x
    • Processor: Dual core Intel processor
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8 or higher, ATI X1600 or higher, or Intel HD 3000 or higher
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Recommended:
    • OS: MacOS X 10.8.x or higher
    • Processor: Dual core Intel processor, 2GHz or better
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: Dual core from Intel or AMD at 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 8 series or better, ATI/AMD Radeaon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: OpenAL Compatible Sound Card
Customer reviews Learn More
Recent:
Very Positive (313 reviews)
Overall:
Very Positive (9,676 reviews)
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