Codename CURE is a first person, co-operative zombie game with support for up to five players, providing dynamic, fast-paced zombie fragging with both objective, and survival-based missions.
User reviews:
Very Positive (300 reviews) - 83% of the 300 user reviews in the last 30 days are positive.
Very Positive (9,234 reviews) - 82% of the 9,234 user reviews for this game are positive.
Release Date: Jul 17, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Steam early access will provide a useful platform to help gage the popularity and effectiveness of the game at its current and future stages of development.”

Approximately how long will this game be in Early Access?

“Its difficult to place a timescale on a full release, as a minimum when the planned improvements are complete and relatively stable, approximately 1 year.”

How is the full version planned to differ from the Early Access version?

“There are a number of planned improvements for the game, including additional game mode(s), levels, and friendly AI improvements. The possibility of workshop support for community levels is also being considered.”

What is the current state of the Early Access version?

“Many of the game mechanics are complete including: dynamic spawning, level variances, one touch weapons / equipment, player classes and more. Currently two game modes are fully playable.”

Will the game be priced differently during and after Early Access?

“The game will remain free to play.”

How are you planning on involving the Community in your development process?

“As improvements are implemented, an opt in experimental (beta) branch could be used for bug reporting / feedback from the community, the results of which will eventually form the final release. Workshop support is also being considered which would enable community made maps/content to be included within the game.”
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Recent updates View all (16)

March 13

CURE LIVE Update 2.1

An update to Codename CURE has been released


Changes in this version (since 2.0):

Survival mode revamp
- Added some progression via randomly unlockable / barricadable areas for waves 5, 10, and 15 on official maps
- barricades can be activated by players after the start of wave across certain doorways (after the area has been unlocked)
- for custom mappers new entities "cure_survival_info" and "cure_survival_barricade" can be be used to achieve a similar style of play (or cool alternatives ;])

Added "TAG" drop down to the workshop create UI so workshop uploaders can select an appropriate category for their mod / addon

Increased the size / file limits to workshop uploaders

Forest, House, and Neighbourhood maps all updated to incorporate survival changes

Some balancing tweaks to Bunker, Cityblock, and Office (with office significant changes to upper levels to improve game flow during the escape)

Added a different HUD icon for incendiary grenades

Added a "generic" option to "guidence_node" entity that can be used at any time to highlight a map location on the HUD when enabled

Added polish translation, courtesy of: Star Lord (a.k.a Neptune)


fixed a glitch in survival where players get a sniper icon over chest and then get no weapon

nerfed ammo drops for later waves of survival (to balance out new changes being too overpowered)

in survival zombies do half damage to barricades when on fire (to balance incendiaries with HE grenades)

made equipment non-plantable on prop_physics, and added check for player clips when planting (to reduce invulnerable exploits)

added checks for bots trying to navigate drop down points in map variants where there is a blocker

bots ignore barricades when looking for zombies to shoot

fixed not being able to pick up chest when standing on top of it

fix console spam "Chopper didn't find a player!"

updated game icon in resource folder


GLHF All ;)

54 comments Read more

February 23

CURE LIVE Update 2.0

An update to Codename CURE has been released, which brings all of the beta changes into line with the live version of the game. This update brings us much closer to leaving early access and is more or less a complete overhaul.

The store page and trailer have also been updated to match the new state of the game:


Changes in this version (since live branch 1.3.1):

HQ remasters of Office, Bunker, Cityblock, House
- Flatline / Trainstation remasters are still in the works and will come soon

New Survivial map Forest
- complete with new achievement “Lumberjack”

Steam Workshop Support!!!
- Allows for users to upload and share content with the community
- Please see this guide for workshop operation instructions
Player and weapon skins and skin selection system (via "CURE Options" menu)
- With 10 player skins per class and 3 weapon skins per weapon
- Bots randomly select skins

A new teamkill autokick system (in an effort to stampout/reduce tk trolls)
- Uses a strike system with a cooldown timer
- Server semi-adjustable via sv_autokick_strikes, sv_autokick_cooldown (within a limited range)
- Servers can set some exemptions via steam id's (e.g. for admins/vips)
- Can only be fully disabled by disabling friendly fire all together (via mp_friendlyfire)

New game logo / store media
- Added logo as a main menu texture

New animations for runner and walker zombies
- Added ability for zombies to jump in certain places

Cinematics for escape vehicles (for bomb escape mode)
- With NPC vehicle drivers for both Helicopter and APC vehicles

New original soundtrack to better match the games look and feel

Added GUI setting for aim down sight toggle/hold (via "CURE Options" menu)

Added an admin / vip scoreboard name system controlled via steamid's in "cfg/adminlist.txt" and "cfg/viplist.txt"

Added PSG1 Sniper rifle zombie penetration
- compensated with very slight nerf to fire rate / hip fire accuracy

Added a martyrdom mechanic
- Where if a player dies whilst holding a grenade they will drop a primed grenade

Added ability for bots to traverse ladders
- Providing info_node_hint's with jump overrides (up and down) are placed near to info_ladder_dismount points

Improved the teleport system for multiplayer
- players each get teleported to a seperate teleport spot of the same name

Moved weapon ironsight values to unencrypted text files
- to allow workshop mods for weapon models to have custom ADS settings

Display health (and supply level for chest) on equipment


Re-programmed the lag compensation system for npc's
- fixing a leak which would lead to an eventual crash
- fixed melee not being lag compensated

Made the support chest attackable / breakable by zombies (to reduce camping)
- chest now shows its health on the player hud
- Buffed the rate a which the chest heals and gives armour

Some balance tweaks to survival mode
- slightly reduced the chance of soldiers spawning, slightly increased the chance of runners dropping items (both mostly in later waves)

Tweaked some visual aspects of Neighbourhood to bring into line with newer maps

Revamped fire sounds for all weapons

Separated out weapon sound scripts so modders replacing weapon models can have custom sounds

Fire grenades optimisation
- To help improve fps drops caused by number of flame entities

Nerfed female zombie attack speed

Buffed fiveseven reload time

Buffed mp5k fire rate

Fixed bots not interacting with survival crates correctly

Removed player damage for flying prop physics (to reduce trolling)

Hard coded weapons for certain critical weapons values

Fixed a potential infinite melee loop when picking up a chest/sentry and using melee

Fixed spectators being able to poltergeist map objects (such as doors/buttons)

Fixed zombies spawning behind some translucent objects
- Fixed zombie spawn system not detecting new elevator doors model (in office)

Fixed an issue where players could pick up the wrong type of grenade from dead players

Fixed an issue with death cam allowing roam, which can cause respawn problems

Fixed seeing player names in the wrong location during cinematic escape


Patch 24/02/2017:
Added simplified chinese translation, courtesy of: 7_Ji


GLHF All ;)

55 comments Read more
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CURE now includes Steam Workshop support

About This Game

Codename CURE is a first person, co-operative zombie game with support for up to five players, providing dynamic, fast-paced zombie fragging with both objective, and survival-based missions.

In objective mode play as a team of special military operatives, tasked with “curing” infected areas of a post-apocalyptic world, by planting controlled explosives before pulling a short sharp exit. Pick your speciality out of five player classes: Pointman, Support, Assault, Technician and Sniper, using each ones unique play style and equipment to support your team, and successfully complete each mission.

Survival mode is a wave based no-win scenario, test your skills with the odds increasingly stacked against you. Resupply in-between waves with a dynamic selection of weapons and equipment for your best chance to survive until the next round.

CURE can be played both on and offline, with or without computer controlled team mates. The game sports a variety of difficulty options which adapt dynamically with the number of players.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows® 7 (32/64-bit)/Vista/XP
    • Processor: Pentium 4 3.0GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 6 series, ATI Radeon 9600
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Windows® 7 (32/64-bit) or higher
    • Processor: Intel Core 2 Duo 2.4GHz or higher
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 9, ATI X1600, Intel 4000, or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: MacOS X 10.7.x
    • Processor: Dual core Intel processor
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8 or higher, ATI X1600 or higher, or Intel HD 3000 or higher
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: MacOS X 10.8.x or higher
    • Processor: Dual core Intel processor, 2GHz or better
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Ubuntu 12.04
    • Processor: Dual core from Intel or AMD at 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 8 series or better, ATI/AMD Radeaon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: OpenAL Compatible Sound Card
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Very Positive (300 reviews)
Very Positive (9,234 reviews)
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