The first entry in the Assassin’s Creed Chronicles saga takes place in China, 1526, as the Ming dynasty starts to crumble. You embody Shao Jun, the last remaining Assassin of the Chinese Brotherhood, returning to her homeland with a vendetta.
User reviews:
Recent:
Mostly Positive (25 reviews) - 76% of the 25 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (1,210 reviews) - 71% of the 1,210 user reviews for this game are positive.
Release Date: Apr 21, 2015

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Buy Assassin’s Creed® Chronicles: Trilogy

Includes 3 items: Assassin’s Creed® Chronicles: China, Assassin’s Creed® Chronicles: India, Assassin’s Creed® Chronicles: Russia

 

About This Game

Description


Follow three legendary Assassins on journeys of Revenge, Retribution and Redemption

A thrilling new saga in the Assassin’s Creed Universe, Assassin’s Creed Chronicles take players to three distinct civilizations and time periods throughout history: the start of the Ming Dynasty crumble, the Sikh Empire going at war in India and the aftermath of Red October revolution.

Designed for masters of stealth who share a passion for rewriting history with games, Assassin’s Creed Chronicles let players embody Assassins Shao Jun, Arbaaz Mir, and Nikolaï Orelov in a 2.5D reimagining of the Assassin’s Creed universe. Slay from the shadows, master the art of parkour, and take the leap of faith in a collection of stunning, living paintings

The Chinese Chronicle


The first entry in the Assassin’s Creed Chronicles saga takes place in China, 1526, as the Ming dynasty starts to crumble. You embody Shao Jun, the last remaining Assassin of the Chinese Brotherhood, returning to her homeland with a vendetta. Newly trained by the legendary Ezio Auditore, she is hell-bent to exact vengeance and restore her fallen brotherhood.

Features


Witness an empire crumble
Travel across China and its legendary landmarks. Stalk enemies from the roofs of the Forbidden City, hide in the shadows of the Great Wall, meet iconic historical figures and discover this Great Empire.

Immerse yourself in a unique art direction
Brought to life by fusing the essence of Chinese 16th century traditional brush strokes with more contemporary, impressionistic styles, Shao Jun’s adventure will keep you awed in an evocative and truly living painting.

Stealth takes a new dimension
Assassin’s Creed Chronicles brings the thrill of being a master Assassin into 2.5D. Scout, sneak and hide to avoid detection. Fool enemies using whistles and disguises. Find your target, kill and escape.

Experience fast & fluid “Assault Course”
As in every Assassin’s Creed experience, freedom of movement is essential. Whether you’re running from danger, scaling obstacles, or climbing stealthily, you will feel that you really can do anything.

Shao Jun’s arsenal is in your hands
Should you fail to go undetected, you can always takeout your enemies with style using Shao Jun’s empowering combat arsenal: close-combat martial arts, a powerful Kian Sword and her unique hidden shoe blade.

Navigate multiple planes
Switch between fore, mid, and background environments and choose different paths according to your needs. Open new pathways, complete side missions, grab hidden collectibles, or take the quickest path to your target

System Requirements

    Minimum:
    • OS: Windows 7 SP1 or Windows 8 or Windows 8.1 (32/64bit versions)
    • Processor: Intel Core 2 Duo E8200 @ 2.6 GHz or AMD Athlon II X2 240 @ 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce GTS450 or AMD Radeon HD5770 (1024MB VRAM with Shader Model 5.0)
    • DirectX: Version 10
    • Storage: 4 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
    • Additional Notes: Video Drivers: nVidia GeForce 347.52 and AMD Catalyst Omega 14.12
    Recommended:
    • OS: Windows 7 SP1 or Windows 8 or Windows 8.1 (32/64bit versions)
    • Processor: Intel Core i3 2105 @ 3.1 GHz or AMD Phenom II X4 955 @ 3.2 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce GTX 470 or AMD Radeon HD5870 or better (1024MB VRAM with Shader Model 5.0)
    • DirectX: Version 10
    • Storage: 4 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
    • Additional Notes: Video Drivers: nVidia GeForce 347.52 and AMD Catalyst Omega 14.12. Supported video cards at the time of release: nVidia GeForce GTS 450 or better, GTX 500, GTX 600, GTX 700 series; AMD Radeon HD5770 or better, Radeon HD6000, HD7000, R7 200, R9 200 series Note: Laptop versions of these cards may work but are NOT officially supported.
Customer reviews
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Recent:
Mostly Positive (25 reviews)
Overall:
Mostly Positive (1,210 reviews)
Recently Posted
✪ DeityDeity
1.3 hrs
Posted: August 24
♥♥♥♥
Helpful? Yes No Funny
Actuallyundead
0.5 hrs
Posted: August 23
not what i expected, its not that great, but not that bad either
Helpful? Yes No Funny
LovelyMoi
15.0 hrs
Posted: August 18
Beautiful and totaly AC feel.
Helpful? Yes No Funny
Crowes
8.1 hrs
Posted: August 14
Product received for free
Forgive the ailments this mobile port comes with -- the lack of intuitiveness originally meant for a touch-screen, the dull fighting mechanics that makes everything either easy or tedious, and the repetetive levels and boss fights -- and you have yourself a nifty game that stays true to the franchise, takes on from the story that ended with Embers (and Ezio, for that matter), and has nothing but beautiful art plastering each cut-scene and sequence.
Helpful? Yes No Funny
XiaoChi
16.7 hrs
Posted: August 11
It's ok for what the price is however wish that the sword figting was better.
Helpful? Yes No Funny
GrimJack
14.4 hrs
Posted: August 11
Well put together side-scroller stealth action game. Smooth animation, an involved story of revenge, fairly solid voices and lots of little challenges and two difficulty levels above normal for decent replay value. Also decent rewards though UPlay for your computer AND in the game. Will continue with this series.
Helpful? Yes No Funny
GOOGOLPOOP
6.5 hrs
Posted: August 10
The worst idea for one of the most emersive games. Why? Because they decided to make it 2D but it makes being an assassin limited.
Helpful? Yes No Funny
SpaceCouncil
7.6 hrs
Posted: August 9
Teal Deer
  • Developers: Climax Studios
  • Publishers: Ubisoft Entertainment
  • Initial release: April 2015
  • Genre: Action, Stealth, Side-Scrolling, 2.5D
  • #Worth/NotWorth: #DefinitelyWorth
Exposition, Concurrence and Summation

Assassins Creed Chronicles: China or as I like to call it Assassins Creed Gaiden is a 2.5D side scrolling stealth/action game.

I was surprised very deeply to find out that Ubisofts part in this was actually very small, I mean relatively. This game basically takes all the things from every Ubisoft game. It hearkens back to the original 2D Prince of Persia (though not as stilted in it's movement). While obviously bringing elements from Assassins Creed, there are also some from Splinter Cell. Namely, the last known position mechanic.

I have to address this because its rather blatantly obvious. This is most definitely a ”Mark of the Ninja” clone. It is, it totally is; But it's a really good one.

2.5D is in regards to the fact that the game is not expressly 2D. Aside from hiding places, the available area to traverse includes different planes in the back and foreground that have distinct places to go to and from them as well as camera pans that turn the environment 90° degrees.

The game seems heavily influenced by Mark of the Ninja. The HUD is nearly saturated with vision and sounds cones. Your footsteps give off a very clear a concise circle or effectiveness as well as your gadgets such as sound darts used for distraction. The vision cones are equally concise; Turning yellow when enemies are suspicious and filling with red until the the point where they would officially “see” you. As with most stealth games, some suspension of disbelief is required. An entire army is not going to be near-sighted and suffer from attention deficit disorder.

The game heavily favors stealth as the preferred playstyle though it rewards you for doing well at any of them. Shadow, Assassin, and Brawler. The “unseen and unprovoked”, the “you can't see me if you're dead” and the “I'm just going to kill everyone” paradigms respectively.

The fighting is actually quite intricate, it's not necessarily complicated or difficult but it discourages button mashing. Unlike the three dimensional counter part by the same name you probably won't win against an entire army head on. Counters require timing and and strikes are earned by being patient and taking your time. By either rolling over shielded enemies and getting a back strike in or standing your ground you must be aware you who is striking on what side as you easily can be killed with 1 or 2 hits.

The art style is also something really nice to look at; borrowing from Street Fighter IV and something that Amaterasu (Okami) would be proud of the game features this very appeasing painted ink aesthetic.

If you are a completionist, the game has plenty of collectibles as well as two NG+ modes.

THE GIST
I'm not going to sit here and say this is better than some of the 3D AC games but I'm not entirely that is not how I feel. I really enjoyed this game.


Follow my curation for more
Helpful? Yes No Funny
TheDemonBeast
2.8 hrs
Posted: August 4
This game is very great n fun. I Recommend this game to people who like 2D Platform style game
Helpful? Yes No Funny
UlverHausu
14.4 hrs
Posted: July 31
Yet another spin-off of the old Prince of Persia formula
Even after this many years these series still have similarities to the old 2D/3D platformer POP, Which is not automatically a bad thing, to be honest.
Combat is slower, controls are tighter and still present are the timed challenges (which will become more common in the sequels).
Its a game that forces the player to choose a puzzle/stealth style of play instead of something closer to Mark of the Ninja that i had imagined.
China, the first game in this series, looks very promising. I finished the game thinking they had chosen the right control scheme and the execution was acceptable.
Unfortunately, China lacks of any challenging moments. There is too much time spent introducing simple mechanics

Pros
  • tight controls
  • Impressive backgrounds
  • Smooth animation
  • unique visual style for each game in the series


Cons
  • Short game
  • A cakewalk in normal difficulty
  • weak story telling
  • Weak cutscenes

Score: 6/10
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
11 of 11 people (100%) found this review helpful
Recommended
7.6 hrs on record
Posted: August 9
Teal Deer
  • Developers: Climax Studios
  • Publishers: Ubisoft Entertainment
  • Initial release: April 2015
  • Genre: Action, Stealth, Side-Scrolling, 2.5D
  • #Worth/NotWorth: #DefinitelyWorth
Exposition, Concurrence and Summation

Assassins Creed Chronicles: China or as I like to call it Assassins Creed Gaiden is a 2.5D side scrolling stealth/action game.

I was surprised very deeply to find out that Ubisofts part in this was actually very small, I mean relatively. This game basically takes all the things from every Ubisoft game. It hearkens back to the original 2D Prince of Persia (though not as stilted in it's movement). While obviously bringing elements from Assassins Creed, there are also some from Splinter Cell. Namely, the last known position mechanic.

I have to address this because its rather blatantly obvious. This is most definitely a ”Mark of the Ninja” clone. It is, it totally is; But it's a really good one.

2.5D is in regards to the fact that the game is not expressly 2D. Aside from hiding places, the available area to traverse includes different planes in the back and foreground that have distinct places to go to and from them as well as camera pans that turn the environment 90° degrees.

The game seems heavily influenced by Mark of the Ninja. The HUD is nearly saturated with vision and sounds cones. Your footsteps give off a very clear a concise circle or effectiveness as well as your gadgets such as sound darts used for distraction. The vision cones are equally concise; Turning yellow when enemies are suspicious and filling with red until the the point where they would officially “see” you. As with most stealth games, some suspension of disbelief is required. An entire army is not going to be near-sighted and suffer from attention deficit disorder.

The game heavily favors stealth as the preferred playstyle though it rewards you for doing well at any of them. Shadow, Assassin, and Brawler. The “unseen and unprovoked”, the “you can't see me if you're dead” and the “I'm just going to kill everyone” paradigms respectively.

The fighting is actually quite intricate, it's not necessarily complicated or difficult but it discourages button mashing. Unlike the three dimensional counter part by the same name you probably won't win against an entire army head on. Counters require timing and and strikes are earned by being patient and taking your time. By either rolling over shielded enemies and getting a back strike in or standing your ground you must be aware you who is striking on what side as you easily can be killed with 1 or 2 hits.

The art style is also something really nice to look at; borrowing from Street Fighter IV and something that Amaterasu (Okami) would be proud of the game features this very appeasing painted ink aesthetic.

If you are a completionist, the game has plenty of collectibles as well as two NG+ modes.

THE GIST
I'm not going to sit here and say this is better than some of the 3D AC games but I'm not entirely that is not how I feel. I really enjoyed this game.


Follow my curation for more
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Not Recommended
8.1 hrs on record
Posted: August 14
Product received for free
Forgive the ailments this mobile port comes with -- the lack of intuitiveness originally meant for a touch-screen, the dull fighting mechanics that makes everything either easy or tedious, and the repetetive levels and boss fights -- and you have yourself a nifty game that stays true to the franchise, takes on from the story that ended with Embers (and Ezio, for that matter), and has nothing but beautiful art plastering each cut-scene and sequence.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
16.7 hrs on record
Posted: August 11
It's ok for what the price is however wish that the sword figting was better.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
14.4 hrs on record
Posted: July 31
Yet another spin-off of the old Prince of Persia formula
Even after this many years these series still have similarities to the old 2D/3D platformer POP, Which is not automatically a bad thing, to be honest.
Combat is slower, controls are tighter and still present are the timed challenges (which will become more common in the sequels).
Its a game that forces the player to choose a puzzle/stealth style of play instead of something closer to Mark of the Ninja that i had imagined.
China, the first game in this series, looks very promising. I finished the game thinking they had chosen the right control scheme and the execution was acceptable.
Unfortunately, China lacks of any challenging moments. There is too much time spent introducing simple mechanics

Pros
  • tight controls
  • Impressive backgrounds
  • Smooth animation
  • unique visual style for each game in the series


Cons
  • Short game
  • A cakewalk in normal difficulty
  • weak story telling
  • Weak cutscenes

Score: 6/10
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
540 of 658 people (82%) found this review helpful
70 people found this review funny
Recommended
11.2 hrs on record
Posted: April 21, 2015
I can tell from 30 minutes alone that it's basically Assassin's Creed: Mark of the Ninja, but that's not really a bad thing since Mark of the Ninja was great. It rewards you for not killing guards or being spotted, which I wasn't expecting from anything related to Assassin's Creed.
Was this review helpful? Yes No Funny
710 of 882 people (80%) found this review helpful
141 people found this review funny
Recommended
3.8 hrs on record
Posted: April 21, 2015
Unlike AC Unity, this game actually runs and it runs well. The art is nice and the gameplay is fun (plays well with mouse/keyboard). Unlike AC Unity, this game is worth the hard earned money I paid for it. Happy.

-- Update --
Since my review got a significant amount of views, I will add some helpful information.

There is no in-game facility to change the keyboard/mouse controls. To do this, you go to your AC Chronicles China install location, specifically the config. Mine is "I:\Steam\SteamApps\common\Assassins Creed Chronicles China\ACCGame\Config".

Once there you are looking for a file called "DefaultInput.ini". Please make sure to make a backup before making any changes to this file.

In here you should have options for PlayerInput (gamepad) controls or Keyboard and Mouse controls. I haven't tested everything but you should be able to change the key name for each action to another of your choice.

As an example I changed the following line:
+Bindings=(Name="C",Command="Button bBButton | Button bCounterButton | DetachRope")
to
+Bindings=(Name="LeftAlt",Command="Button bBButton | Button bCounterButton | DetachRope")

If you are not sure what your keys are named, visiting the official Unreal Engine wiki might help: http://wiki.unrealengine.com/List_of_Key/Gamepad_Input_Names

I hope that's helpful! :)
Was this review helpful? Yes No Funny
364 of 443 people (82%) found this review helpful
44 people found this review funny
Recommended
0.5 hrs on record
Posted: April 21, 2015
Most of my criticisms are leveled at the immersion factor of the game.

Pros:
+ Once you get used to the controls, the game is pretty fun
+ Feels more like an assassin game since you get benefits for not brawling your way through a level like an idiot
+ Variety of ways to get through each level (in terms of how you choose to deal with the guards)
+ Artwork and music is good
+ Been waiting for an Assassin's Creed game set in China for a long time now

Cons:
+ The main one is that the characters speak withi a British accent. Last time I checked, this is Assassin's Creed Chronicles: China, so why don't they speak with Chinese accents? It's the same thing as in Unity how everyone speaks with an English accent even though it takes place in France. I just don't understand why this is the case with a company that makes as much money as Ubisoft.
+ Similar to the previous criticism, the Chinese names aren't pronounced correctly, which just takes away from the immerson for me. If Capcom could pronounce Samonosuke properly 14 years ago (Onimusha), it seems like Ubisoft could pronounce Gao Feng properly

To summarize, the gameplay is pretty good, and I definitely recommend the game, but the immersion does leave a bit to be desired
Was this review helpful? Yes No Funny
170 of 194 people (88%) found this review helpful
10 people found this review funny
Recommended
123.1 hrs on record
Posted: October 17, 2015
As a game originally inspired by Prince of Persia, the Assassin's Creed series might be coming full circle with Assassin's Creed Chronicles, a series of 2.5D platforming action games that tell tales that aren't necessarily related to the ongoing storyline of the main series. Chronicles: China has greater depth than similar side-scrollers, along with an art style that gives it a unique personality of its own. While it suffers from a few quirks, it is a remarkable experience that livens up the series.

The first adventure takes us to 1526 China, where players relive the memories of Shao Jun, the last living member of the Chinese Brotherhood. It's a time of great turmoil, as the Ming Dynasty starts to crumble and the Templar gain control of the country through a puppet emperor. She's on a quest for vengeance and to help the downtrodden people of China... but mostly vengeance.

Made to look like a living painting, the art style of AC Chronicles is nothing short of stunning. Perhaps climbing up structures in the Forbidden City or running across the Great Wall of China might be more impressive as a full 3D game, but Chronicles does an excellent job representing the historic period in 2.5D. That extra half dimension means a lot, because the map may rotate as Shao Jun climbs alongside buildings. Or she might run along a path that takes her deeper into the background or foreground of the level. Getting through a level involves a lot more than just going from left to right like traditional side scrolling adventure games.

This adventure is essentially a stealth game. It doesn't dock any points for killing guards, and will reward you for taking them out without being detected, but greater rewards are given for killing only the intended targets. To this end, Shao Jun comes equipped with a number of different tools, such as a rope dart for climbing up onto ceilings, or firecrackers to temporarily stun guards. She also has a number of skills that will help her move from cover to cover without being detected.

Players can see the sight lines of all the patrolling guards. Getting through is a matter of leaping, running, and climbing without being seen. Here is where the limitations of the platforming game start to show. You can't always find a place to hide a body, and you can't drop them into water or toss them off a wall like you can in the main series. Invisible walls often keep you from stashing your handiwork. Fortunately, you can leave a body out in the open so long it's just outside of the remaining guards' sight range.

That's not to say that players can't fight should the need arise, since she carries a sword for that purpose. The problem is, Chronicles has a terrible combat system. Shao Jun can parry attacks, then follow-up with strikes, but it isn't very responsive. It's alright for taking on one guard, but you might as well restart from a checkpoint when two or more come after you. One of the least entertaining parts of the game comes when you're forced into one-on-one combat with a boss character. While the lackluster combat system might seem unfair, Chronicles works best as a stealth game. Slipping past guards is like a big puzzle, and there are multiple ways to solve it. Whether it involves silently killing everyone in your path or sneaking past them is up to you.

Even as the threats start to escalate, and guards wizen up enough to start checking ceilings and ledges for your presence, the challenge never seems to be too overwhelming. However, I did run into a few frustrating bugs and quirks. In one instance, a guard with acute senses was able to detect my movements, even though I was well out of his range. One scene has you running for your life while an entire city burns down around you, yet a group of guards would rather stand around and fight you than run for their lives.

Despite its issues, Assassin's Creed Chronicles: China is one of the most entertaining experiences I've had from the series. It's nice to take a break from the increasingly convoluted plot of the main storyline with a straightforward tale of revenge set in a historic corner of the world that often doesn't get a lot of attention in Western video games. This might not be the Assassin's Creed players asked for, but it's one that I'm thankful to have.
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484 of 618 people (78%) found this review helpful
62 people found this review funny
Recommended
6.1 hrs on record
Posted: April 21, 2015
well..this game is not that bad but i think Ubisoft should just make an actual Assassin's Creed: China or something ..
i m always a big fan of AC series. however srsly i m already tired with western assassins.
China is a country with a long history which really deserves a whole new AC series. i mean cmon we had many dynasties with different culture like Tang, Song, Yuan..Believe or not we once conquered almost the whole eurasian continent! From ancient times to the present, China has been a mysterious place that everyone want a piece(that's why we got rekt in modern history ;X)
Although i m happy that Ubisoft finally realized there were two assassin agencies under the leadership of the eunuch in Ming dynasty, the epic stories behind this huge background cannot be perfectly expressed----especially in 2d graphic. I believe Kungfu assassins are more attractive than any other assassins(they are still excellent tho).
as a chinese, i personally really hope AC:China would be the next AC game after AC:Victory. what's your opinion ?
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333 of 478 people (70%) found this review helpful
28 people found this review funny
Not Recommended
26.7 hrs on record
Posted: April 22, 2015
Edited May 4th:

All right. Having played more of the game, I would like to revise and expand my review a bit.

My biggest gripe was, and still is, the terrible keyboard controls. You cannot rebind the controls unless you want to mess around in the .ini files. The default key choices are absolutely baffling considering the gameplay. Let me add that I've played every Assassin's Creed game to date with keyboard and mouse and never had any problems. I don't intend to and shouldn't be expected to buy a controller for one short DLC sidescroller.

As for the art style, it is beautiful, but honestly I expected more from it. The best bits, graphically, are by far the static cut scenes, which are done in a traditional Chinese watercolor style. The gameplay has a few nice artistic touches, but not enough to make it truly unique, like something like Okami. The art style just isn't impressive enough to make me forgive the gameplay problems.

On the whole, the game feels like an odd entry in the AC series, considering much of the gameplay goes against everything the franchise is known for. Instead of a vast, open world with lots of NPC interaction, emphasis on social stealth, side missions and freedom of movement, Chronicles: China is surprisingly limited. The series' trademark - being able to climb anything that looks climbable - is notably absent. Shao Jun is only able to climb along red-painted planks and netting. She also has no traditional hidden blade but relies more on her sword and martial arts. The game is entirely linear, the only "side quests" involve completing optional objectives like saving hostages, but the only thing you get from these is extra points. Combat feels like a chore, perhaps on purpose to encourage stealth, but these games have always been about allowing players to choose their own approach. If I want to fight my way in, I should be allowed to do so, but the terrible controls make longer fights nearly impossible to win. Social stealth is limited to maybe 2 sections, where crowds are essentially just a re-skinned hiding spot, instead of a dynamic element that reacts to your actions.

In short, the game feels nothing like one would expect an Assassin's Creed game to feel.

Ironically, despite being developed by a separate studio, the game does manage some gameplay-hampering glitches in true Ubisoft fashion. In a game where being detected essentially means having to start over, sometimes having to repeat long stretches, glitches can be seriously annoying. Sometimes Shao Jun refuses to assassinate a guard from a hiding spot, sometimes guards get stuck in "Alert" mode, sometimes their guard patterns get thrown out of whack, making it impossible to sneak past undetected etc.

Tutorials only allow you a set number of attempts to master a new move before disappearing forever. There's no way to review them if you get stuck or forget the controls, not even in the main menu.

If you're into old-school difficulty, the game does offer a reasonable challenge, at least if you care about high scores and achievements. If you don't, there's no reason to go back after finishing the game once.

Chronicles: China is pretty 'meh' as an Assassin's Creed experience. It's linear and limited, with nothing original to offer. You're probably better off playing Mark of the Ninja.
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