Features traditional time trial mode and 9 other game modes, including the popular “Capture the flag”, “Gate hunt” and “Pathfinder”.
Valutazione degli utenti:
Complessivamente:
Molto positiva (253 recensioni) - 253 recensioni degli utenti (85%) per questo gioco sono positive.
Data di rilascio: 24 gen 2012

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Informazioni sul gioco

Insane 2 offers a number of innovations in the off-road racing genre. Besides the traditional time trial mode, the game features 9 other game modes, including the popular “Capture the flag”, “Gate hunt” and “Pathfinder”, as well as some new competitions, such as bonus hunting, territory control and helicopter pursuit. All of these modes are also available in multiplayer, with up to eight players participating simultaneously.

More than one hundred and fifty races combined into championships and cup competitions take place in Europe, America, Africa and the Antarctic. The game has an enormous variety of long distance tracks: sand and snowy deserts, high-speed roads and impassable cross-country paths, African beaches and deserted Antarctic stations.

The game features 18 vehicles of different classes, from buggies to monstrous “Bigfoots”, as well as an additional prototype class. Rating points won in the races can be used to upgrade any of the vehicles, from a selection of 15 running gear, body or engine upgrade alternatives. Each vehicle is furnished with a detailed destruction system. Reaching the end of a course without suffering any losses is an enormous challenge that only a select few are able to accomplish. The opponents, who constantly create extreme situations, aren’t the only danger: players also need to watch out for railway crossings, heavy tanker trucks and even lightning in stormy weather.

Key Features:

  • 18 vehicles from six different types: 4x4, SUV, pick-ups, trucks, extreme vehicles and prototypes.
  • 20 locations, 170 races, 4 continents (Eurasia, America, Africa and the Antarctic)
  • 10 game modes, also available in multiplayer
  • Rating and game achievements system
  • Detailed vehicle destruction and a car tuning system

Requisiti di sistema

    • OS: Windows XP (SP2), Vista (SP1), 7
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2
    • Memory: 1 GB RAM (1.5 GB for Vista/7)
    • Hard Disk Space: 1.2 GB Free HDD space
    • Video Card: GeForce 7900GTX/ATI RADEON X1900 XT or higher
    • DirectX®: 9.0c
Recensioni dei giocatori
Sistema delle recensioni degli utenti aggiornato! Ulteriori informazioni
Complessivamente:
Molto positiva (253 recensioni)
Pubblicate di recente
Spirit of Madness
( 2.0 ore in totale )
Pubblicata: 27 giugno
Very cool game, alot of different taskas and car tuning, wonderfull places to race and awesome music
Octopussy
( 2.0 ore in totale )
Pubblicata: 19 giugno
the car surf the ground. fake realism
Perry
( 34.9 ore in totale )
Pubblicata: 13 maggio
Prendete insane 1 e buttateci il turbo.
vddv01
( 7.0 ore in totale )
Pubblicata: 11 maggio
good game:)
FrontRUSSIAN
( 1.0 ore in totale )
Pubblicata: 1 maggio
Good game but my one problem is it feels more arcady than first game.
Ken Block
( 43.3 ore in totale )
Pubblicata: 11 aprile
this game ♥♥♥♥ing sucks!!! The controls do not automatically work when you press a or d for turning... I want a refund!!!
egassemneddih
( 1.1 ore in totale )
Pubblicata: 31 marzo
The game isn't bad, but it got boring quick for me. The vehicles handle like they're attached on top of a bracket and just slide from left to right; it doesn't really feel like steering. And they sort of glide over the terrain without responding to it much. The sense of speed is underwhelming too. I'd say that even Super Mario Kart is a more complex and challenging racing game than this. I can see why people like it, it'd be right at home in an arcade and it's passable for that. But if you're looking for anything more, it may not be something you come back to play very often.
Gyrant
( 3.2 ore in totale )
Pubblicata: 18 marzo
This game is a total perversion of the 1nSANE franchise. The original was a pioneer of off-road demo-derby racing that gave the player a feature-rich depth of control like having to customize your suspension and gear ratios to suit the environment and type of competition your next game would be in, and the procedual damage that would sometimes smash your car into a twisted mess- but perhaps just not enough to prevent you from limping across the finish-line for the win. This is more like mario cart than 1nSANE. It's a cliche booster-gauge 'win points to buy upgrades' racer that has no business posing as a successor to 1nSANE. There isn't even a manual transmission option anymore. And, I could have missed it, but in the couple hours I've spent in the game so far, I didn't see a custom map utility- which was one of the coolest things about 1nSANE.

Even if not associated wth the Codemasters masterpiece, this is not a very good racing game. It's half-racer, half-demolition derby, and not enough to be successful at either. Go play Hydro Thunder. It's basically the same darn thing but immensely better.
icniVadoDraNoël
( 9.2 ore in totale )
Pubblicata: 18 marzo
Un Off Road allegro e ricco di modalità. Se avesse avuto una I.A. più stimolante e un multiplayer ricco di giocatori avrebbe avuto una marcia in più

Insane 2 si presenta dopo 11 anni - dal debutto del primo capitolo - mantenendo lo stesso leitmotiv: la mappa completamente libera, senza valichi insormontabili, o muri a delimitare il tracciato. E' possibile partire da un punto A e, andando sempre nella stessa direzione, ritornarci: come se le mappe fossero sferiche.
E' sostanzialmente un racing Off-Road, un genere spesso dominato da titoli Rally (serie Dirt, serie Wrc, ... ), anche se non mancano esponenti più arcade o variegati come Fuel, Spintires, Truck Madness, ecc... Il modello di guida del titolo targato Targem Games è estremamente semplificato visto l'uso eccessivo del turbo: passerete diverso tempo in aria, tra salti e collisioni a tutta velocità.

Gameplay: l’offerta si concentra principalmente sulla carriera, giacche il multiplayer è oramai pressoché deserto. Dovremo affrontare 4 macro campionati, suddivisi al loro interno da un numero crescente di tornei caratterizzati da un numero variabile di gare.
Le modalità di sfida sono molto varie: cattura la bandiera, a eliminazione, greed (reperire quanti più pacchi, calati tramite paracadute, nel minor tempo possibile), pursuit (pattugliare un percorso evidenziato dal faro di un elicottero), checkpoint, e relative varianti sul tema.
Via via si sbloccheranno le auto (18 in tutto), suddivise in classi: buggy, monster truck, suv, camion, pick-up, e prototipi; a seconda della posizione si ottengono dei punti da spendere per potenziare i mezzi secondo 3 voci (motore, sospensioni, turbo).
Che sia un titolo arcade puro ce ne accorgiamo dal'Hud privo di tachimetro: sulla destra è presente la classifica in tempo reale e la mappa circolare, sulla sinistra la barra del turbo, nella parte centrale una bussola stilizzata che ci informa della direzione e distanza dall'avversario più prossimo, utile per le manovre di evasione in gare ove il contatto fa perdere la sfida (cattura la bandiera).
Il modello di guida mette in primo piano il turbo, ricaricabile in maniera indipendente dalle nostre azioni; diversamente da altri titoli arcade che ne caricano la barra in base a salti, collisioni, scie, o derapate, sicché le differenze tra le varie classi dei mezzi si assottigliano.
Sebbene le ambientazioni siano varie l'attrito radente non cambierà il feeling di guida su sabbia, ghiaccio, asfalto, eccetto per le pozzanghere (acqua, fango) che rallenteranno l'incedere in maniera vistosa.

I.A: vivace e aggressiva, ma scolastica nell’algoritmo. Alla lunga perde di mordente. Compresi i pattern, infatti, lo stimolo a proseguire potrebbe scemare, causando - in alcuni giocatori - l'abbandono del gioco per eccessiva ripetitività. E' un videogame che darebbe molte soddisfazioni online; resta comunque la possibilità dello split-screen in locale, spesso snobbato da altri prodotti, ma qui supportato.

Comparto grafico: allegro grazie ai colori sgargianti. I telai dei mezzi si sporcano, a seconda dell’ambientazione (fango, neve, acqua) non in maniera credibile e graduale, ma esteticamente comunque piacevole (come in Dirt Showdown).
Le ambientazioni sono varie, ma povere di dettagli: 4 continenti (Eurasia, America, Africa e Antartico) in cui esplorare: deserto, artico, spiaggia, canyon, autostrada, foresta, montagne, ... Inoltre ognuna delle precedenti location è caratterizzata da più varianti.
Come se non bastasse, alcune zone presentano elementi di scenario attivi, da evitare pena distruzione del mezzo: treno, tir, tuoni,...

Comparto tecnico: ottimo l'ampio orizzonte, il senso della velocità, e i buoni gli effetti particellari per schizzi d'acqua e polveri. Scarso, invece, il numero di poligoni delle auto (comunque ben disegnate); le texture ambientali sono in bassa risoluzione.

Comparto audio: sufficiente l'effettistica ambientale, discorso diverso per i rombi delle le auto troppo simili tra loro; discrete le musiche, ma poco varia la tracklist in salsa hard rock.
rogermorse
( 2.8 ore in totale )
Pubblicata: 10 marzo
I regret not having found this game back in 2012. I was (am) a huge motorstorm fan. I loved playing motorstorm in split screen with friends, and also alone. The scenery in Motorstorm was amazing, every level different from the next one, the feeling of the cars pretty unique, and the sounds....that boost eating up your car, overusing it till your car exploded and flew right through the finish line.

This Insane 2 is not Motorstorm, tries to be the 'Motorstorm' on pc and goes very close. Now that I don't have a PS3 but only a PS4, I can't play Motorstorm and was feeling nostalgic. I found this Insane 2 instead, in 2016....this is why I regret not having found it back in 2012.

The graphics, although of course outdated, are still very nice (especially on TV). The feeling is incredibly motorstormish. The levels also, although not very 'full' of props, are nice and remind the crazy stunts of the Motorstorm tracks.

Well guess what, because I've written the word 'Motorstorm' a hundred times in this review....yes, it's just like Motorstorm but everything is a little bit worse. It definitely is the title on PC that most resembles the Motorstorm series.....Multiplayer is dead but for splitscreen fun and AI racing I guess it's pretty much a must buy, if you want to feel some Motorstorm on your pc, otherwise just stick to the older Motorstorms on PS3.

P.S. it supports perfectly 21:9 ultrawide by editing the config file, and supports the controller (full support analogic).
Recensioni più utili  Negli scorsi 30 giorni
1 persone su 1 (100%) hanno trovato questa recensione utile
Consigliato
2.0 ore in totale
Pubblicata: 27 giugno
Very cool game, alot of different taskas and car tuning, wonderfull places to race and awesome music
Questa recensione ti è stata utile? No Divertente
Recensioni più utili  Complessivamente
8 persone su 8 (100%) hanno trovato questa recensione utile
Consigliato
9.2 ore in totale
Pubblicata: 18 marzo
Un Off Road allegro e ricco di modalità. Se avesse avuto una I.A. più stimolante e un multiplayer ricco di giocatori avrebbe avuto una marcia in più

Insane 2 si presenta dopo 11 anni - dal debutto del primo capitolo - mantenendo lo stesso leitmotiv: la mappa completamente libera, senza valichi insormontabili, o muri a delimitare il tracciato. E' possibile partire da un punto A e, andando sempre nella stessa direzione, ritornarci: come se le mappe fossero sferiche.
E' sostanzialmente un racing Off-Road, un genere spesso dominato da titoli Rally (serie Dirt, serie Wrc, ... ), anche se non mancano esponenti più arcade o variegati come Fuel, Spintires, Truck Madness, ecc... Il modello di guida del titolo targato Targem Games è estremamente semplificato visto l'uso eccessivo del turbo: passerete diverso tempo in aria, tra salti e collisioni a tutta velocità.

Gameplay: l’offerta si concentra principalmente sulla carriera, giacche il multiplayer è oramai pressoché deserto. Dovremo affrontare 4 macro campionati, suddivisi al loro interno da un numero crescente di tornei caratterizzati da un numero variabile di gare.
Le modalità di sfida sono molto varie: cattura la bandiera, a eliminazione, greed (reperire quanti più pacchi, calati tramite paracadute, nel minor tempo possibile), pursuit (pattugliare un percorso evidenziato dal faro di un elicottero), checkpoint, e relative varianti sul tema.
Via via si sbloccheranno le auto (18 in tutto), suddivise in classi: buggy, monster truck, suv, camion, pick-up, e prototipi; a seconda della posizione si ottengono dei punti da spendere per potenziare i mezzi secondo 3 voci (motore, sospensioni, turbo).
Che sia un titolo arcade puro ce ne accorgiamo dal'Hud privo di tachimetro: sulla destra è presente la classifica in tempo reale e la mappa circolare, sulla sinistra la barra del turbo, nella parte centrale una bussola stilizzata che ci informa della direzione e distanza dall'avversario più prossimo, utile per le manovre di evasione in gare ove il contatto fa perdere la sfida (cattura la bandiera).
Il modello di guida mette in primo piano il turbo, ricaricabile in maniera indipendente dalle nostre azioni; diversamente da altri titoli arcade che ne caricano la barra in base a salti, collisioni, scie, o derapate, sicché le differenze tra le varie classi dei mezzi si assottigliano.
Sebbene le ambientazioni siano varie l'attrito radente non cambierà il feeling di guida su sabbia, ghiaccio, asfalto, eccetto per le pozzanghere (acqua, fango) che rallenteranno l'incedere in maniera vistosa.

I.A: vivace e aggressiva, ma scolastica nell’algoritmo. Alla lunga perde di mordente. Compresi i pattern, infatti, lo stimolo a proseguire potrebbe scemare, causando - in alcuni giocatori - l'abbandono del gioco per eccessiva ripetitività. E' un videogame che darebbe molte soddisfazioni online; resta comunque la possibilità dello split-screen in locale, spesso snobbato da altri prodotti, ma qui supportato.

Comparto grafico: allegro grazie ai colori sgargianti. I telai dei mezzi si sporcano, a seconda dell’ambientazione (fango, neve, acqua) non in maniera credibile e graduale, ma esteticamente comunque piacevole (come in Dirt Showdown).
Le ambientazioni sono varie, ma povere di dettagli: 4 continenti (Eurasia, America, Africa e Antartico) in cui esplorare: deserto, artico, spiaggia, canyon, autostrada, foresta, montagne, ... Inoltre ognuna delle precedenti location è caratterizzata da più varianti.
Come se non bastasse, alcune zone presentano elementi di scenario attivi, da evitare pena distruzione del mezzo: treno, tir, tuoni,...

Comparto tecnico: ottimo l'ampio orizzonte, il senso della velocità, e i buoni gli effetti particellari per schizzi d'acqua e polveri. Scarso, invece, il numero di poligoni delle auto (comunque ben disegnate); le texture ambientali sono in bassa risoluzione.

Comparto audio: sufficiente l'effettistica ambientale, discorso diverso per i rombi delle le auto troppo simili tra loro; discrete le musiche, ma poco varia la tracklist in salsa hard rock.
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
Consigliato
2.8 ore in totale
Pubblicata: 22 marzo 2014
Molto migliore di quello che ti aspetteresti.
Ti piacciono i giochi tipo Motor Storm? Dai una possibilitá anche ad Insane 2 e non te ne pentirai.
Questa recensione ti è stata utile? No Divertente
35 persone su 37 (95%) hanno trovato questa recensione utile
Consigliato
17.0 ore in totale
Pubblicata: 15 gennaio 2015
Insane 2 is a fun arcade style off road racing game set in photo realistic exotic environments. The controls are basic, and feel great. Easy to pickup, play and know what you're doing. Left and right to steer, gas to go forward, brake is also reverse and turbo to boost forward. The longer you hold the turbo, the faster you go. After time the turbo will regenerate itself. The game is full of insane jumps and you only go one direction in the air. So even a small jump can send you flying straight and costing you valuable seconds. If you wreck your vehicle or flip it, there's a respawn button that gives you full turbo boost to get you back into the action. There is even a mini map, a full sized map and an 8 way camera to look left, right and behind you. Its a simple game anyone can quickly master. Adults, children, drunks at an arcade. There are a lot of vehicles to unlock in four categories. 4x4, SUVs, pickups, trucks (like dump trucks and semmis), and extreme vehicles with giant tires.

This game would feel at home in an arcade, but there are so many cups with a variety of events that you can play for dozens of hours without playing the same event twice. The game has 10 event types spread out over an overwhelming 150 events on 20 maps in dozens of cups. These 10 event types are where the game shines. This variety kept me engaged.

You have the standard race type that has you racing through checkpoints over two or three laps. Then there's the knockout that eliminates the vehicle in last place every 30 seconds. Jamboree starts the vehicles facing one another and green lights a random gate out of several, sending vehicles on a mad dash to go through it. This accumulates points, and the first to lets say 100 wins. The racers are quick to react and turn without hesitation. You have a strategy to waste your boost getting to the current gate or wait for the next random gate to go for it. Gate hunt that has 30 gates and the one that passes through the most gates wins the event. Pahthunter forces vehicles to go through all 30 gates. The first one through them all is the winner. You make your own path and do them in the order you want to. Zone Patrol has you capturing gates. The last person through a gate, gets a point for each second that gate is owned. The first to 300 or so points gets declared the winner.

Capture the Flag has you racing to get a flag and hold onto it with each second adding a point to your score. The first to 100 wins. You can get 10 points or so for driving through green light gates with the flag. Its like Jamboree, but only one driver can get the extra points. I found this event fun, just playing keep away from the other drivers. Here's the thing though, having a GIANT flag on top of your vehicle means it rolls easy. So keep it straight, no sharp turns. If you ram someone with the flag, you get the flag, as long as they've held it for a second. This results in some big pile ups.

Now we have the difficult event types. The ones that stand out as challenges from the fun of the others. Greed will drop bronze, silver and gold boxes from the sky. You can see them on your mini map and giant lights leading up to the sky. They're each worth 5, 10 and 15 points. The first to 100 is the winner. Retrieve the flag has the pack first driving to the flag then taking it back to the big home base for points up to 100 or so. Pursuit is the final and most dreaded event type. You need to follow a helicopter and stay in its spotlight with each second in the spotlight giving you a point. Since its a helicopter, it can turn on a dime. At least the chopper sticks to a set pattern and never deviates. These pursuits are marathons that have lasted up to 30 minutes.

Pursuits manage to accentuate the intelligence of the other drivers. They can adapt quicker than I could after 16 hours, yet they seemed to intentionally let me catch up. I'd be in last place with no points and the leader would have 99 points. Instead of simply winning and forcing me to restart... its as if the game then let the 2nd - 5th place vehicles catch up points wise as I did. Sure when I got up to third place in points, the game gave me a struggle, but its the fact that it let me still feel like I have a chance. It still made it seem like it was struggling to win and wasn't just stopped like a dog waiting for you to chase it.

Even if the game has only 20 maps spread out across 4 continents (North America, Africa, Eurasia and Antarctica), it felt like with the constantly changing objectives, each objective was like a fresh route. Since this is off road racing, these aren't just courses, these are maps and you can roam freely and take any path you want to make it through the next checkpoint or objective. Go over a bridge, dive into a gorge, go under the bridge, go up an 80 degree canyon wall with little effort. You can't get knocked off course, because the entire map is a course. In fact, the entire map loops. So if you captured the flag with the pack chasing you, don't turn around, keep going to the east, you'll pop out on the west half of the map still going east. Its seamless and a beautiful way of not having invisible walls or borders.

Because these are realistic environments, the game has limited resources when it comes to diversity with only desert, dirt, grass and arctic tundra. It still felt like they made each map feel unique through gimmicks here and there. A lumbermill, a low riverbed with a broken skyway road over it, a desert ghost town, a railroad with an engine that will ram and destroy vehicles, a beach, a swamp, a desert oasis with rhinos running around, and a freighter stuck in ice are a few examples of the gimmicks. There are even a few challenging maps that have blinding thunder storms, but luckily gates are always lit up on screen and marked on your mini map.

There is a quick race mode and a career mode that spans across four championships. Competitors challenge for beginners, World Tour for the first half of the game. Manufacturers contest has you playing and competing against vehicles of a specific category. Completing each cup and category gives you permanent boosts in one are for all vehicles. For those that like a challenge, there is the Pro Club for the second half of the game. This championship when you're done with most everything else. The difficulty is amped up. Sixteen hours in, I've only just completed a few of the cups in the Pro Club. Each championship has several cups. Each cup has between four to seven events that are themed for the most part. Like Africa, Hostile Weather or Capture the Flag.

When you start a career, you select a faceless gender and then one of three crews that give you a bonus to speed, boost or handling. You're given an SUV. Every event that you place in the top 3 unlocks a new event or two and gives you cash to upgrade your vehicle's body, engine or suspension. Each of these three upgrades will increase a few different stats for the vehicle's speed, acceleration, booster, off-road and durability. You can easily see the stats to compare vehicles. Some events even give you a skin credit to unlock a new skin from two extras per vehicle. The smaller vehicles slow to a crawl in the water, while the big ones just motor on through. Big vehicles are top heavy and can roll over easier to cost you time. I would have preferred that larger vehicles can ram through things for the cool factor, but even the small 4x4s can ram down a telephone pole.

There is a multiplayer mode, but since this game was released in 2012, there don't seem to be any servers. You can easily make your own or play local co-op. With everything said, four hours into the game, it crashed and I lost my save file. It only happened once, but its a testament to the game that I just kept right on playing.
Questa recensione ti è stata utile? No Divertente
31 persone su 35 (89%) hanno trovato questa recensione utile
Consigliato
7.0 ore in totale
Pubblicata: 27 novembre 2013
The first Insane game (also spelled 1nsane) was released in 2001. While not insanely successful (as far as i know), it was a fun off-road arcade racer with lots of game modes and tons of maps and cars to choose from. (It even had a cop car and a hover-craft sci-fi racer thingy)

Insane 2 continues this line, being far from a realistic racing game, but immensely fun, if you don't take it too serious. Expect lots of jumps and brutal crashes. The game has quite a few cars, maps and racing modes (from classic racing to capture the flag).

Gameplay-wise, Insane 2 isn't too difficult. The AI has some dumb moments, but luckily, these are relatively few and far-between. The Physics can seem strange to someone expecting a simulator, but their do their job. Ice and mud will make you glide around, for example. One annoying thing is, that the car will turn into rubber when you're carrying the flag (during CTF and RTF games). While the cars do take damage, it seems mostly cosmetic until the car breaks down completely, when a reset will fix it and bring you right back into the action.

The game looks very satisfying and seems well optimized, running very well even on mid and low-end machines. Graphics-wise there's very little to complain about, really.

I can't really say much about the multiplayer, as i have yet to test it.

All in all, the game is well worth your time, IF you don't expect a realistic racing game and if you enjoy over the top races.
Probably the biggest downside, is the current price on Steam. If you can get a better deal, take it!
Questa recensione ti è stata utile? No Divertente
22 persone su 24 (92%) hanno trovato questa recensione utile
Consigliato
241.4 ore in totale
Pubblicata: 15 maggio 2014
Kinda like a low budget Motor Storm, but personally, I easily prefer this. The graphical design is appealing, and the gameplay is fun. Easy to learn, hard to master - this game is both relaxing and challenging, and it will take some hours to complete the career with gold medal in every event. Great value for money I would say.
Questa recensione ti è stata utile? No Divertente
31 persone su 42 (74%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Sconsigliato
2.3 ore in totale
Pubblicata: 18 aprile 2015
This game is quite good, but this isn't "1nsane" that we know and love. No free roam? WTF?
Questa recensione ti è stata utile? No Divertente
15 persone su 16 (94%) hanno trovato questa recensione utile
Consigliato
0.7 ore in totale
Pubblicata: 30 luglio 2014
Insane 2 is basically an add-as-little-as-possible sequel to the original 1nsane. That would be great if they hadn't also removed features. If you're looking for a cheap, reasonably enjoyable offroad arcade racing game, Insane 2 is a good option when you find it on sale. (I got it for $1 on BundleStars) I can't recommend paying the full price, under almost any circumstances. See why below.

Here's what you should know:
You race in tournaments, you get points to upgrade cars, you unlock cars, you race some more.
Each race may take you a couple of tries to beat while you learn the track.
The cars have different liveries, but you won't care much because none of them are interesting.
The AI seems to value your loss more than its own victory, so it'll sacrifice itself to take you out. From memory, this seems to be the same AI from 1nsane.
You can miss checkpoints, which means you'll have to backtrack if you got bounced around one. This combined with the kamikaze AI can sometimes be frustrating.
There're no licensed cars or brands.
This game has full controller support (at least for the wireless 360 controller) though it isn't listed on the Steam page.

If you played the first game I have bad news for you: The free roam mode is gone, there is no mod support, and there are no available mods. So all those fond memories of driving around the open areas trying to do barrel rolls, finding new skins online, discovering that you could make a new area with just a black and white elevation map, and playing as a gnu on wheels are going to have to stay memories. For a lot of people this is a good reason to skip this game, and I can't disagree. If you can see past that though, you'll still enjoy the racing.

Insane 2's distinguishing features are few. It is an offroad racing game and very little more than that. It doesn't have the simulator-esque realism of DiRT and it doesn't have the grand scale tracks and weather of Fuel but it's a fun, arcadey offroad racer.
Questa recensione ti è stata utile? No Divertente
14 persone su 16 (88%) hanno trovato questa recensione utile
Consigliato
0.6 ore in totale
Pubblicata: 24 agosto 2014
Light version of the MotorStorm games (PlayStation).
Other similar games: Fuel, Pure, MX vs. ATV, ATV Offroad Fury, FlatOut, Dirt.

The good:
- Good/OK graphics, sound and music.
- Smooth and arcadish racing with good UI and no sluggish handling.
- No irritating learning curve or deep intro/menu/loading. Only good racing.
- SP, split screen and MP with great maps and different modes.
- A lot of different cars with each their different handling.
- Car tuning.
- Steam achievements.
- Some replay value: just for the fun of it, or for trying to get gold medals.

The bad:
- Maps and overall racing could have been more immersive like fx. MotorStorm Apocalypse.
- Car damage could have been better.
- Car tuning is very simple.
- Dead MP.
- Replay value is not huge.
- No Steam trading cards.

If you are lucky like me, you'll get it on sale or in a bundle.

The review is written considering paying full price for the game,
and not taking into account the MP is dead.

Recommended. 7,5/10.
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13 persone su 15 (87%) hanno trovato questa recensione utile
Consigliato
6.0 ore in totale
Pubblicata: 8 febbraio 2014
Extremely fun to play arcade racer with lots of different modes. I'd recommend this wholeheartedly to fans of the Flatout series, Destruction Derby and the like.
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