Beinhaltet den 'Traditional Time Trial'-Modus und 9 andere Spielmodi, inklusive dem beliebten “Capture the flag”, “Gate hunt” und “Pathfinder”.
Sehr positiv (252 Reviews) - 85 % der 252 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 24. Jan. 2012

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Über dieses Spiel

Insane 2 bietet Ihnen eine Vielzahl an Innovationen im Off-Road-Renngenre. Neben dem traditionellen Zeitrennen bietet das Spiel 9 weitere Spielmodi, darunter die beliebte „Flaggeneroberung“, „Torjagd“ und „Pfadfinder“, sowie einige neue Wettbewerbe wie Bonusjagd, Territoriumkontrolle und Helikopterverfolgung. All diese Modi sind auch im, für bis zu acht Spielern ausgelegten, Mehrspielermodus verfügbar.
Mehr als 150, zu Meisterschaften und Turnieren zusammengefasste, Rennen finden in Europa, Amerika, Afrika und der Antarktis statt. Das Spiel bietet eine enorme Vielfalt an Langstreckenrennen: sand- und schneebedeckte Wüsten, Hochgeschwindigkeitsstrecken und unpassierbare Querfeldeinpfade, afrikanische Strände und verlassene Antarktisstationen.
Das Spiel bietet 18 Fahrzeuge aus verschiedenen Klassen – von Buggies über monströse „Bigfoots“ bis hin zu einer zusätzlichen Prototypen-Klasse. In den Rennen gewonnene Wertungspunkte können dazu genutzt werden, jedes der Fahrzeuge aufzurüsten – hierfür steht eine Auswahl von 15 alternativen Fahrwerks-, Karosserie- oder Motorverbesserungen zur Verfügung. Jedes Fahrzeug ist mit einem detaillierten Schadenssystem ausgestattet. Das Ende einer Strecke zu erreichen, ohne Federn zu lassen, ist eine enorme Herausforderung, der nur einige Wenige gewachsen sind. Gegner, die forwährend extreme Situationen verursachen, sind jedoch nicht die einzige Gefahr: die Spieler müssen auch vor Bahnübergängen, schweren Tanklastern und sogar Blitzen während stürmischem Wetter in Acht nehmen.


  • 18 Fahrzeuge aus sechs verschiedenen Klassen: 4x4, SUV, Pick-Ups, Trucks, extreme Fahrzeuge und Prototypen.
  • 20 Schauplätze, 170 Rennen, 4 Kontinente (Eurasien, Amerika, Afrika und die Antarktis)
  • 10 Spielmodi, ebenfalls verfügbar im Mehrspielermodus
  • Wertungs- und Errungenschaftensystem
  • Detaillierte Fahrzeugzerstörung und ein Fahrzeugtuning-System


    • Betriebssystem: Windows XP (SP2), Vista (SP1), 7
    • Prozessor: Intel Core 2 Duo oder AMD Athlon 64 X2
    • Speicher: 1 GB RAM (1.5 GB für Vista/7)
    • Festplatte: 1.2 GB frei
    • Grafikkarte: GeForce 7900GTX/ATI RADEON X1900 XT oder höher
    • DirectX®: 9.0c
Nutzerreview-System aktualisiert! Mehr erfahren
Sehr positiv (252 Reviews)
Kürzlich verfasst
( 2.0 Std. insgesamt )
Verfasst: 19. Juni
the car surf the ground. fake realism
Hilfreich? Ja Nein Lustig
( 7.0 Std. insgesamt )
Verfasst: 11. Mai
good game:)
Hilfreich? Ja Nein Lustig
( 1.0 Std. insgesamt )
Verfasst: 1. Mai
Good game but my one problem is it feels more arcady than first game.
Hilfreich? Ja Nein Lustig
Ken Block
( 43.3 Std. insgesamt )
Verfasst: 11. April
this game ♥♥♥♥ing sucks!!! The controls do not automatically work when you press a or d for turning... I want a refund!!!
Hilfreich? Ja Nein Lustig
( 1.1 Std. insgesamt )
Verfasst: 31. März
The game isn't bad, but it got boring quick for me. The vehicles handle like they're attached on top of a bracket and just slide from left to right; it doesn't really feel like steering. And they sort of glide over the terrain without responding to it much. The sense of speed is underwhelming too. I'd say that even Super Mario Kart is a more complex and challenging racing game than this. I can see why people like it, it'd be right at home in an arcade and it's passable for that. But if you're looking for anything more, it may not be something you come back to play very often.
Hilfreich? Ja Nein Lustig
( 3.2 Std. insgesamt )
Verfasst: 18. März
This game is a total perversion of the 1nSANE franchise. The original was a pioneer of off-road demo-derby racing that gave the player a feature-rich depth of control like having to customize your suspension and gear ratios to suit the environment and type of competition your next game would be in, and the procedual damage that would sometimes smash your car into a twisted mess- but perhaps just not enough to prevent you from limping across the finish-line for the win. This is more like mario cart than 1nSANE. It's a cliche booster-gauge 'win points to buy upgrades' racer that has no business posing as a successor to 1nSANE. There isn't even a manual transmission option anymore. And, I could have missed it, but in the couple hours I've spent in the game so far, I didn't see a custom map utility- which was one of the coolest things about 1nSANE.

Even if not associated wth the Codemasters masterpiece, this is not a very good racing game. It's half-racer, half-demolition derby, and not enough to be successful at either. Go play Hydro Thunder. It's basically the same darn thing but immensely better.
Hilfreich? Ja Nein Lustig
( 2.8 Std. insgesamt )
Verfasst: 10. März
I regret not having found this game back in 2012. I was (am) a huge motorstorm fan. I loved playing motorstorm in split screen with friends, and also alone. The scenery in Motorstorm was amazing, every level different from the next one, the feeling of the cars pretty unique, and the sounds....that boost eating up your car, overusing it till your car exploded and flew right through the finish line.

This Insane 2 is not Motorstorm, tries to be the 'Motorstorm' on pc and goes very close. Now that I don't have a PS3 but only a PS4, I can't play Motorstorm and was feeling nostalgic. I found this Insane 2 instead, in 2016....this is why I regret not having found it back in 2012.

The graphics, although of course outdated, are still very nice (especially on TV). The feeling is incredibly motorstormish. The levels also, although not very 'full' of props, are nice and remind the crazy stunts of the Motorstorm tracks.

Well guess what, because I've written the word 'Motorstorm' a hundred times in this review....yes, it's just like Motorstorm but everything is a little bit worse. It definitely is the title on PC that most resembles the Motorstorm series.....Multiplayer is dead but for splitscreen fun and AI racing I guess it's pretty much a must buy, if you want to feel some Motorstorm on your pc, otherwise just stick to the older Motorstorms on PS3.

P.S. it supports perfectly 21:9 ultrawide by editing the config file, and supports the controller (full support analogic).
Hilfreich? Ja Nein Lustig
( 2.4 Std. insgesamt )
Verfasst: 20. Februar
Well, ain't that a bucket of fun! When you get tired of all those serious driving games, just boot this little guy up and have some fun in expansive, sharp renders of some great, colorful locations across the world and go crazy with the game's chaotic modes.

Great game to unwind with and generally have a good time in short sessons.
Hilfreich? Ja Nein Lustig
( 15.8 Std. insgesamt )
Verfasst: 8. Februar
Short version: Insane 2 is the best game i've played in a long time, but it's not without stupid easily-fixed flaws. It could have been perfect and recommendable to anyone were it not for these issues. As it is it's fantastic but beware of control/viewpoint frustrations.

Longer version:
It's amazing but annoying at the same time. Obviously a lot of effort has gone into making the game not only fun but also faithful to the predecessor and the developers have succeeded on both counts. Yet there are a handful of problems which smell of either corner-cutting or being ignorant to gamers who like to play games a certain way.

1st problem: (This one will be bigger to some than others) The gamepad controls are non-configurable. Yes it'll let you use a gamepad, no it won't let you set the controls how you like them. Consequently it maps accelerate/brake to the trigger buttons, which may be the way some people like it but i think this method of controlling speed is dumb. I usually use the right analogue stick, or a face-button if this function is not available. But as i said the game won't let you remap anything. So immediately i'm forced to play on keyboard because i just can't handle stupid controls. Perversely the game DOES let you configure the keyboard controls, so at least in that regard you can have it how you like. (fyi = az,.)

2nd problem: There's a choice of only 2 views and neither of them are on-car. Yep, for the first time in a long time a racing game offers no 1st person viewpoint; all you get is a 3rd person view and a slightly zoomed-out 3rd person view, both of which are irritating because they don't rotate the view consistantly to the direction the car is facing. It's bizarre, surely a 1st person view is easier to program than a 3rd person view, yet for reasons that will remain a mystery Targem decided to not to include one. Consequently you'll run into a lot of viewpoint issues particularly during the flag & pursuit events.

3rd problem: This is perhaps a personal preference rather than an arguable flaw as such. The "King of the Hill" mode from the first game has been replaced by "Pursuit", this is a hateful mode and is poorly recognised with many anti-player features which just make it more irritating than it needed to be. The idea is fairly simple; a helicopter will fly a scripted path with a searchlight directly underneath it, the player scores points by staying in the searchlight. It's fine as an idea but i do wish the developers had allowed more people to test the mode before including it in the game, it's riddled with problems. Firstly, most of the cars at your disposal (especially in the early stages of the game) simply aren't fast enough to keep up with the helicopter, how the AI cars manage it is anyone's guess (they cheat; is the answer). Secondly, when you get bumped and fall behind you'll need to catch up sharpish which means relying on your nitro boost. But this will run out just before you catch up and then takes so long to recharge that you've fallen behind again. What would've immeasurably improved this mode would've been to give everyone infinite boost. Another annoyance is that the helicopter will change direction without warning and on some of the tracks you have to do several laps just to learn the route and hope the cheating AI doesn't win before you do so. Again; a small fix would've been to have the chevron in the spotlight pointing the direction that the heli's going to take 1 or 2 seconds in advance.
As it is the game's shipped with a stupid mode that requires many many attempts (and a boatload of luck) to beat, while the rest of the modes can be challenging but always feel possible.

Also regarding modes: The game makes you wait for 4 or 5 championships before giving you a Pathfinder game to play, this mode was always popular in the original game and one of the main selling points, yet I2 doesn't provide you with this fun until you're 40% of the way through. If all the Pursuit maps were replaced with Pathfinder/Gatehunt/Jamboree maps then i'd have been a bit more forgiving toward the game.

Those are really the main problems that mark Insane 2 down for me, i love the game and heartily recommend it but it does really get on my tips from time to time. It's a worthy follow-up to one of my all-time favourite games, it looks fantastic, it's well optimised to run on lower-end systems, the racing is close and exciting, there are tons of events and a good variety of vehicles. I just wish more attention had been paid in certain areas. 8.5/10

PS: There's also no speedo, even though the stats say a car is faster there's no guarantee that it actually is, especially when they all jump the same distances.
PPS: Multiplayer: There were no games available on 3 seperate attempts to play. And i created a server which sat empty with no one joining for over an hour. Multiplayer is only for those who have friends who also play.
Hilfreich? Ja Nein Lustig
( 40.6 Std. insgesamt )
Verfasst: 21. Januar

P.s has full controller support
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  Insgesamt
5 von 5 Personen (100 %) fanden dieses Review hilfreich
0.4 Std. insgesamt
Verfasst: 6. Juli 2014
Heilige Scheiße !

Das Spiel rockt ! Es wirkt so wie Motorstorm damals auf der PS3 angekündigt wurde. Schlamm, Matsch, Dreck.... gepaart mit ein wenig Flatout - geniales Offroad Fun Racing Spiel !!!

War dieses Review hilfreich? Ja Nein Lustig
2 von 3 Personen (67 %) fanden dieses Review hilfreich
15.7 Std. insgesamt
Verfasst: 2. Mai 2015
Das erste "Insane" war damals (anno 2001) genau das was sein Name schon selbst bestens auszudrücken wusste: Wahnsinnig. Wahnsinnig gut, um genauer zu sein, denn es war eines der ganz, ganz wenigen Arcarde-Fun-Racer, nach denen ich sowas von gesuchtet hab wie nix anderes. Und das ist für jemanden wie mich, der sich sonst nicht für sonderlich viele Racer interessiert, eine absolute Seltenheit.
"Insane" hatte nicht die edle Grafik-Pracht eines "Need for Speed", es war auch kein Highspeed-Renner wie der Mordstempo-Hit "Bleifuß", und Gegner wie in meinem alten Dauer-Brenner "Dethkarz" von der Strecke zu pusten war erst gar nicht möglich. Und dennoch war der Einzelspieler-Part prallgefüllt mit Spielmodi, Strecken und unterschiedlichsten Arealen wie Fahrzeugen. Man konnte sich in der offenen Offroad-Welt austoben wie kaum in einem anderen Rennspiel. Herkömmliche Rennen, das aus Egoshootern übernommene Capture-the-Flag-Prinzip, Checkpoint-Jagd, gewollte Massenkarambolagen,... An Abwechslung mangelte es wirklich nicht.
Ein zu seiner Zeit total unterschätzter Geheimtipp, dem der große Verkaufserfolg verwehrt blieb. Technisch zwar nur durchschnittlich, aber spielerisch eine Klasse für sich.

Leider bekomm ich es heute ums Verrecken nicht mehr zum Laufen. "Windows 7"-Allergie, schätze ich mal. Und dabei würde ich mich selbst nach 14 Jahren nur zu gerne wieder damit beschäftigen... :-(

Glücklicherweise stieß ich kürzlich bei BundleStarz auf den stark preisreduzierten zweiten Teil, der 2012 von dem mir unbekannten russischen Entwickler-Team Targem klammheimlich veröffentlich wurde. Normalerweise erwarte ich nichts von Spielen aus dem Putin-Lande, weil von dort kaum Erwähnenswertes, geschweige denn Spielenswertes auf die Gamer losgelassen wird, doch "Insane 2" hat mich vom Gegenteil überzeugt.
Targem hat es tatsächlich geschafft, den Geist des Vorgängers, seine Spielspaß-erzeugende "Essenz" von Neuem aufleben zu lassen, die Mixtur aus fahrerischer Freiheit und verschiedensten Rennvarianten weiss heute genauso zu begeistern wie vor 1 1/2 Jahrzehnten. Das Spiel-Tempo ist gar angenehm höher als es im Original noch war, und der Karriere-Modus fällt ungewöhnlich üppig aus. Okay, einige Wettkämpfe ähneln sich bei genauerer Betrachtung dann doch recht stark, man könnte fast von Wiederholungen mit ausgetauschten Fahrzeugen sprechen, der Motivation tut es aber keinen Abbruch. 9 Stunden hab ich bereits in "Insane 2" versenkt, hab gerade knapp über 40% der Karriere-Errungenschaften abgeschlossen - und bleibe immer nach am Ball bzw. Lenkrad kleben. Sowas spricht klar FÜR das Spiel.

"Insane 2" kann sich sehen und hören lassen. Grafisch weder umwerfend noch unansehnlich, sondern ein gutes Mittelding. Die Texturen sind nicht gerade die Schärfsten und die Areale bis auf das Auftreten einzelner Rhinos in der afrikanischen Steppe etwas leblos, die vielen kleinen Effekte (Regenfälle und Blitze, Schneegestöber, Schlamm-/Wasserspritzer, Verschmutzungen am Fahrzeug, Hitzeflimmern,...), die unrealistische (und deswegen umso spaßigere) Physik und das schöne Raser-Feeling stimmen am Ende doch positiv. Schade nur dass kein ansprechendes Schadensmodell eingebaut wurde, im 2001er-Spiel war viel mehr möglich um seine Karre restlos zu schrotten. Die Motoren röhren fett und Zusammenstöße scheppern knackig aus den Speakern, während im Hintergrund beliebige Rock-/Metal-Mucke im Hintergrund läuft, an der man sich aber nicht wirklich stört.
Was mir am meisten gefällt ist die freche, teils hinterfotzige Bot-KI, die einem in den allermeisten Fällen nichts schenkt und fördernd respektive aggressiv agiert. Eine Riesengaudi, wenn sich die Fahrzeuge um die Flagge streiten und dabei aberwitzige Zusammenstöße und rüpelhafte Attacken herauskommen. Nur bei Standard-Rennen zeigt sie sich leicht bezwingbar, doch damit teilt sie die einzige Schwäche die wohl in den allermeisten Rennspielen an der Tagesordnung steht.

"Insane 2" steht - genau wie sein Vorgänger - für chaotisches, unkompliziertes und darum auch sehr unterhaltsames Rennvergnügen. Kenner von "Insane 1" dürften am Nachfolger kaum vorbeikommen wenn schlicht mehr von Altem gewünscht wird. Andere Rennfreunde, die bis dato noch keinen Kontakt mit "Insane" hatten, sollten einen Blick hineinwerfen wenn wenn sie der Offroad-Freiheit und Spielmodi-Vielfalt nicht völlig abgeneigt sind.
War dieses Review hilfreich? Ja Nein Lustig
35 von 37 Personen (95 %) fanden dieses Review hilfreich
17.0 Std. insgesamt
Verfasst: 15. Januar 2015
Insane 2 is a fun arcade style off road racing game set in photo realistic exotic environments. The controls are basic, and feel great. Easy to pickup, play and know what you're doing. Left and right to steer, gas to go forward, brake is also reverse and turbo to boost forward. The longer you hold the turbo, the faster you go. After time the turbo will regenerate itself. The game is full of insane jumps and you only go one direction in the air. So even a small jump can send you flying straight and costing you valuable seconds. If you wreck your vehicle or flip it, there's a respawn button that gives you full turbo boost to get you back into the action. There is even a mini map, a full sized map and an 8 way camera to look left, right and behind you. Its a simple game anyone can quickly master. Adults, children, drunks at an arcade. There are a lot of vehicles to unlock in four categories. 4x4, SUVs, pickups, trucks (like dump trucks and semmis), and extreme vehicles with giant tires.

This game would feel at home in an arcade, but there are so many cups with a variety of events that you can play for dozens of hours without playing the same event twice. The game has 10 event types spread out over an overwhelming 150 events on 20 maps in dozens of cups. These 10 event types are where the game shines. This variety kept me engaged.

You have the standard race type that has you racing through checkpoints over two or three laps. Then there's the knockout that eliminates the vehicle in last place every 30 seconds. Jamboree starts the vehicles facing one another and green lights a random gate out of several, sending vehicles on a mad dash to go through it. This accumulates points, and the first to lets say 100 wins. The racers are quick to react and turn without hesitation. You have a strategy to waste your boost getting to the current gate or wait for the next random gate to go for it. Gate hunt that has 30 gates and the one that passes through the most gates wins the event. Pahthunter forces vehicles to go through all 30 gates. The first one through them all is the winner. You make your own path and do them in the order you want to. Zone Patrol has you capturing gates. The last person through a gate, gets a point for each second that gate is owned. The first to 300 or so points gets declared the winner.

Capture the Flag has you racing to get a flag and hold onto it with each second adding a point to your score. The first to 100 wins. You can get 10 points or so for driving through green light gates with the flag. Its like Jamboree, but only one driver can get the extra points. I found this event fun, just playing keep away from the other drivers. Here's the thing though, having a GIANT flag on top of your vehicle means it rolls easy. So keep it straight, no sharp turns. If you ram someone with the flag, you get the flag, as long as they've held it for a second. This results in some big pile ups.

Now we have the difficult event types. The ones that stand out as challenges from the fun of the others. Greed will drop bronze, silver and gold boxes from the sky. You can see them on your mini map and giant lights leading up to the sky. They're each worth 5, 10 and 15 points. The first to 100 is the winner. Retrieve the flag has the pack first driving to the flag then taking it back to the big home base for points up to 100 or so. Pursuit is the final and most dreaded event type. You need to follow a helicopter and stay in its spotlight with each second in the spotlight giving you a point. Since its a helicopter, it can turn on a dime. At least the chopper sticks to a set pattern and never deviates. These pursuits are marathons that have lasted up to 30 minutes.

Pursuits manage to accentuate the intelligence of the other drivers. They can adapt quicker than I could after 16 hours, yet they seemed to intentionally let me catch up. I'd be in last place with no points and the leader would have 99 points. Instead of simply winning and forcing me to restart... its as if the game then let the 2nd - 5th place vehicles catch up points wise as I did. Sure when I got up to third place in points, the game gave me a struggle, but its the fact that it let me still feel like I have a chance. It still made it seem like it was struggling to win and wasn't just stopped like a dog waiting for you to chase it.

Even if the game has only 20 maps spread out across 4 continents (North America, Africa, Eurasia and Antarctica), it felt like with the constantly changing objectives, each objective was like a fresh route. Since this is off road racing, these aren't just courses, these are maps and you can roam freely and take any path you want to make it through the next checkpoint or objective. Go over a bridge, dive into a gorge, go under the bridge, go up an 80 degree canyon wall with little effort. You can't get knocked off course, because the entire map is a course. In fact, the entire map loops. So if you captured the flag with the pack chasing you, don't turn around, keep going to the east, you'll pop out on the west half of the map still going east. Its seamless and a beautiful way of not having invisible walls or borders.

Because these are realistic environments, the game has limited resources when it comes to diversity with only desert, dirt, grass and arctic tundra. It still felt like they made each map feel unique through gimmicks here and there. A lumbermill, a low riverbed with a broken skyway road over it, a desert ghost town, a railroad with an engine that will ram and destroy vehicles, a beach, a swamp, a desert oasis with rhinos running around, and a freighter stuck in ice are a few examples of the gimmicks. There are even a few challenging maps that have blinding thunder storms, but luckily gates are always lit up on screen and marked on your mini map.

There is a quick race mode and a career mode that spans across four championships. Competitors challenge for beginners, World Tour for the first half of the game. Manufacturers contest has you playing and competing against vehicles of a specific category. Completing each cup and category gives you permanent boosts in one are for all vehicles. For those that like a challenge, there is the Pro Club for the second half of the game. This championship when you're done with most everything else. The difficulty is amped up. Sixteen hours in, I've only just completed a few of the cups in the Pro Club. Each championship has several cups. Each cup has between four to seven events that are themed for the most part. Like Africa, Hostile Weather or Capture the Flag.

When you start a career, you select a faceless gender and then one of three crews that give you a bonus to speed, boost or handling. You're given an SUV. Every event that you place in the top 3 unlocks a new event or two and gives you cash to upgrade your vehicle's body, engine or suspension. Each of these three upgrades will increase a few different stats for the vehicle's speed, acceleration, booster, off-road and durability. You can easily see the stats to compare vehicles. Some events even give you a skin credit to unlock a new skin from two extras per vehicle. The smaller vehicles slow to a crawl in the water, while the big ones just motor on through. Big vehicles are top heavy and can roll over easier to cost you time. I would have preferred that larger vehicles can ram through things for the cool factor, but even the small 4x4s can ram down a telephone pole.

There is a multiplayer mode, but since this game was released in 2012, there don't seem to be any servers. You can easily make your own or play local co-op. With everything said, four hours into the game, it crashed and I lost my save file. It only happened once, but its a testament to the game that I just kept right on playing.
War dieses Review hilfreich? Ja Nein Lustig
31 von 35 Personen (89 %) fanden dieses Review hilfreich
7.0 Std. insgesamt
Verfasst: 27. November 2013
The first Insane game (also spelled 1nsane) was released in 2001. While not insanely successful (as far as i know), it was a fun off-road arcade racer with lots of game modes and tons of maps and cars to choose from. (It even had a cop car and a hover-craft sci-fi racer thingy)

Insane 2 continues this line, being far from a realistic racing game, but immensely fun, if you don't take it too serious. Expect lots of jumps and brutal crashes. The game has quite a few cars, maps and racing modes (from classic racing to capture the flag).

Gameplay-wise, Insane 2 isn't too difficult. The AI has some dumb moments, but luckily, these are relatively few and far-between. The Physics can seem strange to someone expecting a simulator, but their do their job. Ice and mud will make you glide around, for example. One annoying thing is, that the car will turn into rubber when you're carrying the flag (during CTF and RTF games). While the cars do take damage, it seems mostly cosmetic until the car breaks down completely, when a reset will fix it and bring you right back into the action.

The game looks very satisfying and seems well optimized, running very well even on mid and low-end machines. Graphics-wise there's very little to complain about, really.

I can't really say much about the multiplayer, as i have yet to test it.

All in all, the game is well worth your time, IF you don't expect a realistic racing game and if you enjoy over the top races.
Probably the biggest downside, is the current price on Steam. If you can get a better deal, take it!
War dieses Review hilfreich? Ja Nein Lustig
22 von 24 Personen (92 %) fanden dieses Review hilfreich
241.4 Std. insgesamt
Verfasst: 15. Mai 2014
Kinda like a low budget Motor Storm, but personally, I easily prefer this. The graphical design is appealing, and the gameplay is fun. Easy to learn, hard to master - this game is both relaxing and challenging, and it will take some hours to complete the career with gold medal in every event. Great value for money I would say.
War dieses Review hilfreich? Ja Nein Lustig
31 von 42 Personen (74 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Nicht empfohlen
2.3 Std. insgesamt
Verfasst: 18. April 2015
This game is quite good, but this isn't "1nsane" that we know and love. No free roam? WTF?
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14 von 15 Personen (93 %) fanden dieses Review hilfreich
0.7 Std. insgesamt
Verfasst: 30. Juli 2014
Insane 2 is basically an add-as-little-as-possible sequel to the original 1nsane. That would be great if they hadn't also removed features. If you're looking for a cheap, reasonably enjoyable offroad arcade racing game, Insane 2 is a good option when you find it on sale. (I got it for $1 on BundleStars) I can't recommend paying the full price, under almost any circumstances. See why below.

Here's what you should know:
You race in tournaments, you get points to upgrade cars, you unlock cars, you race some more.
Each race may take you a couple of tries to beat while you learn the track.
The cars have different liveries, but you won't care much because none of them are interesting.
The AI seems to value your loss more than its own victory, so it'll sacrifice itself to take you out. From memory, this seems to be the same AI from 1nsane.
You can miss checkpoints, which means you'll have to backtrack if you got bounced around one. This combined with the kamikaze AI can sometimes be frustrating.
There're no licensed cars or brands.
This game has full controller support (at least for the wireless 360 controller) though it isn't listed on the Steam page.

If you played the first game I have bad news for you: The free roam mode is gone, there is no mod support, and there are no available mods. So all those fond memories of driving around the open areas trying to do barrel rolls, finding new skins online, discovering that you could make a new area with just a black and white elevation map, and playing as a gnu on wheels are going to have to stay memories. For a lot of people this is a good reason to skip this game, and I can't disagree. If you can see past that though, you'll still enjoy the racing.

Insane 2's distinguishing features are few. It is an offroad racing game and very little more than that. It doesn't have the simulator-esque realism of DiRT and it doesn't have the grand scale tracks and weather of Fuel but it's a fun, arcadey offroad racer.
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14 von 16 Personen (88 %) fanden dieses Review hilfreich
0.6 Std. insgesamt
Verfasst: 24. August 2014
Light version of the MotorStorm games (PlayStation).
Other similar games: Fuel, Pure, MX vs. ATV, ATV Offroad Fury, FlatOut, Dirt.

The good:
- Good/OK graphics, sound and music.
- Smooth and arcadish racing with good UI and no sluggish handling.
- No irritating learning curve or deep intro/menu/loading. Only good racing.
- SP, split screen and MP with great maps and different modes.
- A lot of different cars with each their different handling.
- Car tuning.
- Steam achievements.
- Some replay value: just for the fun of it, or for trying to get gold medals.

The bad:
- Maps and overall racing could have been more immersive like fx. MotorStorm Apocalypse.
- Car damage could have been better.
- Car tuning is very simple.
- Dead MP.
- Replay value is not huge.
- No Steam trading cards.

If you are lucky like me, you'll get it on sale or in a bundle.

The review is written considering paying full price for the game,
and not taking into account the MP is dead.

Recommended. 7,5/10.
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13 von 15 Personen (87 %) fanden dieses Review hilfreich
6.0 Std. insgesamt
Verfasst: 8. Februar 2014
Extremely fun to play arcade racer with lots of different modes. I'd recommend this wholeheartedly to fans of the Flatout series, Destruction Derby and the like.
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14 von 19 Personen (74 %) fanden dieses Review hilfreich
0.9 Std. insgesamt
Verfasst: 3. November 2013
A poor man's MotorStorm, but by no means a bad game. You can expect good clean arcade racing fun, and a staggering (and quite silly) number of game modes to choose from, as well as decent graphics and good controls. My only problem with it so far is that the difficulty seems pretty inconsistent.

You'll be hard pressed to find a more entertaining indie racer.
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