Bombshell is an Action Shooter game in which bomb disposal technician turned mercenary for hire, Shelly "Bombshell" Harrison must strong-arm her way across 4 planets in an Unreal Engine-powered galactic adventure to rescue the president (and humanity) from an apocalyptic alien threat.
User reviews:
Mixed (86 reviews) - 66% of the 86 user reviews for this game are positive.
Release Date: Jan 29, 2016

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June 9

The state of Bombshell 1.3 and Console Versions

The state of Bombshell 1.3 and Console Versions

Hi Guys!

Thank you so much for all the great feedback we've gotten.
I want to update you all on the future of Bombshell, and what you can expect in the following months.

First of all, we've been continously collecting feedback, bugs and suggestions from you guys, and we've established a great list of things to improve. You can find the list of what's to come at the end of this post.

Secondly, the console versions of Bombshell.
We wanted to delay Bombshell on consoles, in order to pack as much content into those versions as possible. The next update for Bombshell will be a "Definitive" update, that includes everything we've been able to collect in terms of feedback. This is the version that will launch on consoles. But we will continue to support Bombshell, and if more great feedback, ideas and suggestions should arise, we'll dive right back into development, and supply further updates to you guys!

Below you'll find a list of new Features, Additions, Tweaks and Bugfixes in the upcoming 1.3 version of Bombshell:

Features and Tweaks:
- GDF Codex "Lore" section to be added to main- and pause menu.
You'll be able to read about enemies, weapons, worlds, and items, as you unlock them through your journey.

Full Version:

Full Version:

- Mission Select section added to the main menu, including specific mission challenges, statistics, etc.

Full Version:

Full Version:

- Abilities tweaked and balaced
- Biohazard Icon changed
- Ghostshell Icon changed
- Enemy attack effects improved
- Bombshell overall visuals improved to make her better stand out on the different worlds
- Bigger and better visual effects for Bombshell
- Controller movement responsibility improved
- Minibosses are now tougher
- Health Kits revamped. They are now more critical to the survival of Bombshell
- Map and Character Upgrade Buttons swapped by default
- Player HP and Armor system revamped. Values have been balanced, enemies now drop Armor and Health orbs, that gives you a small boost. Visual indicators have been drastically improved, and Bombshell now shows different visual effect when loosing armor and health.
- Attack on the Camp in Frozen Paradise has been improved, and made considerably more challenging
- P.M.S has been balanced
- Abomination Boss has been balanced
- The shop has been improved with new features. You can now "Reset" your Tech-Trees in a Shop. This will give you 50% of your KY back, spent on a specific Tech-Tree. You'll be able to re-spend the KY on other Tech-Trees to try new weapon modifications.
- More small enemies have been added overall, to increase the intensity of the battles.
- Nhorr Proponents now have more health.
- Executions are now faster, more dramatic and includes more gore!
- Objectives now fade away, and only show when a quest updates. The objectives can be brought up at any time by using the Map button.
- Heskel Challenge 4 has been made more difficult.
- You can now tap the "Y" button on the controller to Quick-swap between weapons. Holding "Y" brings up the weapons wheel.
- Shellshock charge indicator added to show when you can fire the weapon.
- HUD has been improved visually. The XP bar has been re-coloured and health, armor and XP are easier to read.

- Missing subtitles for certain movies have been added.
- Missing Death sounds for enemies added.
- Respawn option (KY warning), removed from Boss fights and Shellshock missions.
- Enemies reflecting bullets, now have flashing shields everytime a bullet is reflected.
- Amiga no longer drains ammo when getting hurt by enemies.
- P.M.S splash damage no longer hurts the player.
- Animations for certain Kyrron creatues have been improved.
- You can now skip the level-start screens with the controller.
- Broken XP and Player Level in Shellshock missions have been fixed.
- You can now scroll the through the map using the controller.
- A timer has been added to timer-based Shellshock missions.
- You can now use the "B" button on the controller to go "Back" in the Character menu, including the weapon upgrade menu.
- Movement indicator will now stay on the ground when you jump.
- Flytrap death improved.
- Executions with floating weapons have been fixed.
- Bindings showing up incorrect in the options menu, have been fixed.
- Player will no longer "Jump" in the beginning of a level, if you use "Space" to skip a cutscene.
- Armor, Energy and Armor now re-charges gradually (still fast), instead of appearing re-instantly.
- A bug where you had to fire your primary fire, before you can use your secondary fire, has been fixed.
- Ghost Shell that can't be picked up in Frozen Paradise, has been fixed.
- A door where you could get stuck in the Electrocutioner Heskel Challende, has been fixed.
- Controller issue where multiple button presses would glitch the UI, and player controls, has been fixed.
- Elevators not working in later levels, has been fixed.

13 comments Read more

May 6

Bombshell 1.2 Released, 40%-OFF This Weekend!

To commemorate the release of Bombshell 1.2, you can get Bombshell 40%-OFF on Steam this weekend! Offer ends Monday @ 10am PT.

  • Enemies now announce their attack when they spot the player
  • Removed splash damage on PMS
  • You can now tap "Y" on an Xbox controller to switch to the next weapon, and double tap "Y" to change to the previous weapon. You can hold "Y" to open the weapon wheel as per usual
  • Amiga no longer gets damaged by enemy bullets
  • Changed Holoshell icon
  • Holoshell will be teleported near the player if too far away
  • Possible fix for A1 cutscene issue
  • Tweaked Abomination Health to make the boss less frustrating
  • Tweaked Pickup Health amount. Changed HP pickup to 70 across the board
  • Executions instantly skippable by using the activate button
  • Weapon Effects improved to create more interesting visuals
This patch is more modest than our previous, but be sure to check out all the changes from 1.1 as well, which included FREE DLC in the form of our Shellshock Missions!

Thanks for all the continued support. Hope you're having a blast with Bombshell!

13 comments Read more


“Bombshell was a very pleasant experience. I assure you that once you play this game, you'll see that you have not wasted your time!"”
9 / 10 – IGN Romania

“Stunningly crafted, downright epic environments and tight, responsive gamepad controls steal the show.”

“a surprisingly great game especially considering it was 3D Realms first new game in over a decade.”
9 / 10 – Gamerassault Weekly

Digital Deluxe Edition

About This Game

From the creators of Rise of the Triad and legendary game maker 3D Realms comes Bombshell, an action shooter game. Bomb disposal technician turned mercenary for hire, Shelly "Bombshell" Harrison must strong-arm her way across 4 planets in an Unreal Engine-powered galactic adventure to rescue the president from an apocalyptic alien threat. With out-of-this-world enemies, a never-before-seen arsenal of devastating weaponry and a host of genre-crossing mechanics, Bombshell is set to blow you away.


History in the Breaking
Be part of Bombshell's debut as she fights to save the president and her people from a maniac's mechanical monstrosity.

Brave New Worlds
Traverse the dying world of Kyrron as it's consumed by its neighboring sun, discover the secrets of a civilization frozen in time on the distant world of Zeroth and travel to the epitome of technology -- a villain's vision which threatens to consume all that exists.

Robot-Armed and Dangerous
Shell, shock and shatter your way through vicious, bloodthirsty predators, an augmented alien species, and the remnants of an ancient race re-animated, with more than 10 weaponized arm modifications.

Heavy Handed
Fierce finishing moves and interactive environments make Bombshell as dynamic as she is deadly.

Isometric Ingenuity
Brilliantly brutal isometric shooting layered with some classic role-playing mechanics, including experience points, upgrades, side quests, and non-linear levels. All with a twist of first-person shooter mechanics.

What Are You Lookin' At?
Yeah, she has a robot arm. Deal with it.

System Requirements

    • OS: Win 7 SP1, Win 8.1, Win 10 (64-bit Operating System Required)
    • Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom II X4 965, 3.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 550 (2 GB Memory Minimum) | AMD Radeon HD 7870 (2 GB Memory Minimum)
    • DirectX: Version 9.0c
    • Storage: 10 GB available space
    • OS: Win 7 SP1, Win 8.1, Win 10 (64-bit Operating System Required)
    • Processor: Intel Core i7-3770, 3.4 GHz | AMD FX-8350, 4.0 GHz
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GeForce GTX 760 - 3 GB Memory Recommended | AMD Radeon HD 7950 - 3 GB Memory Recommended
    • DirectX: Version 11
    • Storage: 20 GB available space
Customer reviews
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Mixed (86 reviews)
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53 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
3 of 4 people (75%) found this review helpful
Not Recommended
5.2 hrs on record
Posted: October 6
A game that tries to be more than what it is: A typical, boring top-down shooter. The graphics and music are there, but the gameplay isn't anything to write home about. It tries to make itself out to be a RPG, but the only elements that make it a RPG are half-♥♥♥♥♥ at best. The voice acting is cringy. It's so cringy that I literally have to turn down my speakers with every cutscene there is. But what kills it for me is the pace. Every level that I've played so far takes so long that it makes the game a chore to play. Long levels can be fun, if done right, but the way the levels were done here were so droning that I can't even put myself to beat this thing. Such a disappointment, coming from a company that saw that this had a lot of potential. Honestly, if it wasn't for that whole Duke Nukem ordeal, could it have been a better game?
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2 of 3 people (67%) found this review helpful
Not Recommended
0.7 hrs on record
Posted: October 6
I was so excited about this game few hours ago when i found it on a good deal and..

1. The cut scenes and character animations are not in sync with the voice and pretty amateurish..
2. Overall the graphics look cool but kindof busy: too much clutter, too much little pieces..
3. The enemies seem boring and they hit you no matter how you try to dodge, run, avoid..
4. The level up sounds overpower and cut the dialogues, again.. kindof amateurish..
5. Lots of bugs running this game.. just starting it ! Once it totally crashes (like spinning circle) other time it seem to work..
6. Extremely overpriced for the quality and the gameplay but i got it at like 8 euros which is double than what its worth.
7. Too much keys to press, upgrades, skills, abilities, meh.. got tired and bored fast.
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Most Helpful Reviews  Overall
401 of 507 people (79%) found this review helpful
29 people found this review funny
Not Recommended
10.1 hrs on record
Posted: January 29

No matter which way I cut it, Bombshell is a game that for every awesome thing it has going for it, it lets me down with two more. It leaves a good first impression, and man it’s nice to shoot some evil aliens in a 3D Realms game again! But it’s a character-driven action game that seems to have forgotten the character part, and instead just relies on action with no soul. The ten hour campaign was a real slog to get through, with boring levels, standard weapons, weak "role-playing" elements, and an utterly forgettable story. Seeing as there are lots of similar games that do this kind of gameplay better, I cannot recommend picking it up for the asking price of $35. I still look forward to seeing what the team at Interceptor comes up with next, but for me, Bombshell was more bomb than... er... shell.
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145 of 204 people (71%) found this review helpful
2 people found this review funny
Not Recommended
3.2 hrs on record
Posted: January 29
I played this game for a good 3-4 hours and I have both good and bad things to say about it. But with the bad things it have I can't recommend this game....

- Graphics, it looks really nice
- Soundtrack, the music is amazing
- Performance, it runs really well for me on the extreme settings
- The upgrade system is nice
- Shelly is badass

- You can die during cut scenes and boss transitions. It happened to me several times
- The jumping is so bad and floaty.
- Enemies seem to be able to attacl from off screen but you can't?
- Voice acting.... some of the soldiers have the worst kind of voice acting I've heard in a while.
- There seem to be invisible walls all over the place that you can get stuck to when moving around fighting a lot of enemies.
- Why can't you skip dialogue?
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124 of 176 people (70%) found this review helpful
5 people found this review funny
Not Recommended
10.0 hrs on record
Posted: January 29

Textual summary:
First thing first - it's VERY obvious this game was re-branded after the 2011 court case where they no longer had the duke Nukem license, so Shelly was born and with her BombShell. 3d Realms isn't the one that died back in 2009, this is the new Danish studio.

The main "general", "main villain" and one lines totally are not the duke nukem ones. definitely not. (i beg ye, forgive the sarcasm). The game is a top down Aesthetics much like diablo 3, and tries to emulate the same feel and combat. Sadly for bombshell, it fails.

The Fighting is boring with very limited weapons that range from Bland to Expected (machine gun, mini-gun, shotgun, rocket launcher... you get the idea) and all of this is dukes , er.. shellies special prosthetic arm that is also an AI and turns in to a turret, because the arm is alien tech. the duke nukem cheese story really doesn't hold up in this title, with painfully repetitive one lines and even more painfully bad dialogue & story progression.

The combat is bland, sure shooting and executing enemies is great fun, but sadly the half dozen executions of an equally small number of enemies do bring you to sleep a few hours in.... and the first boss is about 4 hours in. This means digging though "okay-ish" and repetitive mobs to the first actually challenging fight. While you CAN level your character, the customization is extremity limited boiling down to HP, Shield, Special power as well as a few weapon upgrades (damage + alt fire mode). Also the AI is dummer than a brick and bugs out quite handidly as well. with going non responsive, jumping of ledges and even shooting the wrong direction.

There are no actual drops in the game outside of money (used to upgrade your weapon) and ammo. which drops like candy on Halloween. And there is no physical customization in any way you can control.

As far as being like diablo, it's exactly that - except for all the things that make diabo fun.

Moving on to performance: the game does perform pretty well, with frame-rates in the high 80-90, except when the game decides to magically drop it down to 20 for no apparent reason.

Sound is probably the games best aspect and is pretty well done, but it doesn't make the rest of the game any better. If you're REALLY Desperate for a shooty-runny-action-adventure game... Get diablo or torchlight for better experience.

Outside of acceptable PC settings & performance, the game-play just doesn't deliver at all.
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45 of 67 people (67%) found this review helpful
1 person found this review funny
23.4 hrs on record
Posted: February 20
Thought you could stop Interceptor from making a Duke Nukem game? Pffffffffffftttttt.
While it has its own cons, its really fun and smooth to play, the controls give feedback very well and the enemies are very fun to fight against.
Huge kudos to the art and design team, they have done a really good job on Bombshells graphics, the game looks absolutley beautiful and Shelly is a badass.
All the weapons were fun to use (Especially the Electrocutioner, really nice!) and their upgrade trees were awesome.
Thanks to Andrew Hulshult for making an awesome soundtrack for Bombshell!

Bombshell is awesome for what it is.

I do recommend playing the game!
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41 of 61 people (67%) found this review helpful
6 people found this review funny
8.6 hrs on record
Posted: March 16
Alright I have never written a review before, but I after seeing some of the negative reviews and reading some of the forum posts, I had to come and give my 2 cents. First of all to the people complaining that Shelly isn't completely oversexualized so they can fap off while playing the game, shockingly there are many different body types that a human (yes including women) can have, and no not in any way does she look like a female face stuck on a male body, if that's what you think then you are really confused about male vs female body shapes. She is a badass woman, nuff said. Now on to the actual game. There are definitely cons about this game I'm not gonna lie but I would definitely still recommend it, here's a list of my pros and cons.

- Strong Female Lead Character
- Cheesy but awesome humor, one liners, puns, and I think most importantly sarcastic remarks about fetch quests and pushing buttons which while that is a lot of the gameplay actually helps keep it entertaining
- Very smooth and interesting gameplay
- Weapons that all feel unique and for the most part all feel powerful for different purposes (surprisingly hard to get right), and they all have fairly interesting upgrade paths.
- Good pacing for the story
- Really good music choices and fairly decent sound fx
- Aesthetics are fantastic, major props to the artists that worked on this

- This game does have quite a number of bugs (health circle flickering and unrepresentative of your current health, voices randomly changing in volume and quality from one to the next was particularly irritating, bugged out enemies which just stood still and let you wail on them, and a few others)
- Fairly bad quest markers that often were not representative of where you actually had to go along with the map not allowing you to actually drag it around to view the full area
- In the weapon screen for upgrades you had to switch tabs just to go and select another weapon and you could not view the different upgrades you had actually gotten, along with no way to switch the secondary fire upgrade which was annoying to me because I would have to start another game to try out the different weapon abilities.
- Level design was actually really interesting, but due to how it was made running back and forth long distances for quests started becoming annoying and for anyone else less into the game would probably have found very annoying
- Quest variety definitely could've used some work, a lot of it was fetch quests, or hitting panels, I feel like the amiga separation should've been used more as it made for an interesting mechanic.

There is definitely more I could say but for the most part the game was a ton of fun and I can easily recommend, I look forward to seeing any future dlc and updates that come to this game, and this may be the first game in a long time I actually do a second playthrough of. I am a solo game developer myself and thus know how hard making a game actually is, so I can very much appreciate the insane amount of work that went into this, don't let the bad reviews get you down developers, you guys made something really awesome!
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24 of 31 people (77%) found this review helpful
3 people found this review funny
15.2 hrs on record
Posted: March 26
A solid twin stick shooter featuring light RPG elements marred by some overall bugginess (mostly ironed out since release) and questionable design choices. Absolutely gorgeous visuals and some of Jon St. John's best voice work to date. Could have certainly used more ludicrous gibs and perhaps a supernatural baseball bat.
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41 of 68 people (60%) found this review helpful
Not Recommended
5.3 hrs on record
Posted: January 31
Bombshell is one of those games that could've been good if it wasn't plagued with so many problems. The biggest issue is the FPS being atrocious, slowing down constantly when so much happens in both the background and during combat. The visual aren't the worst I've seen, but even when I set them to max, they're still terrible. The story feels more like exposition that doesn't offer much to the overall plot, and the writing is filled with obnoxious one liners. Gameplay-wise, it boils down to keep moving and shooting with tedious backtracking and buggy exploration. It's boring, tedious, and tries to be Duke Nukem, and failing horribly.

Edit: Recent patch resolved most of the issues I had with the game, so although I still find the game tedious, it's much more tolerable now.

Rating(Post-Patch): C
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97 of 172 people (56%) found this review helpful
4 people found this review funny
Not Recommended
7.3 hrs on record
Posted: January 29

Bombshell is an action-RPG developed by Interceptor Entertainment and published by 3D Realms. You play as Shelly “Bombshell” Harrison as you invade an alien world to stop a mad scientist who’s kidnapped the President. While playing I was reminded of cheesy sci-fi action movies from the '80s and '90s. The story is campy and the dialogue even more so. The gameplay is sufficient, but nothing to write home about. In short, Bombshell is much like the sci-fi mvies it takes inspiration from, entertaining while it lasts, but largely forgettable.

To give a little back story, Shelly was once a member of an elite team of soldiers. During an ill-fated mission, she lost her team, and her arm, at the hands of Dr. Jadus Heskel. The game opens with Shelly being called back into service to get revenge on Dr. Haskel who, with an army of aliens called the Kyrr, has attacked the White House in an attempt to kidnap the President, Aurora Skye.

The story seems to be purposefully cheesy and is delivered through mostly competent voice acting. The main characters are voiced well, but the random NPCs that give you side quests deliver their lines poorly and Shelly’s one-liners during combat are woefully overused. For a game that seems to be going for a particular style and attitude, I would have liked to see a little more exposition and character development to sell the world it takes place in. Shelly could have been a great new character had she been more developed, and the futuristic world on display is compelling, but it feels like it only exists to give you enemies to kill.

Speaking of killing enemies, you do that a lot here. In fact, unless you are talking to an NPC or being forced to walk painfully slow during a radio conversation, you are shooting enemies. You fight pretty standard enemies with a variety of different weapons that you collect along the way. None of the enemies I encountered, even the bosses, required much strategy to dispatch; as long as I was shooting them I was doing it right

The weapons you have access to include basic machine guns, shotguns, and even a flamethrower and rocket launcher. You pick up money as you defeat enemies and explore the world, and use it to upgrade your weapons. You can increase the damage they deal and access alternate fire modes, so each weapon is essentially two archetypes. All-in-all the weapons are fairly generic and nothing really stood out to me as being unique. Ammo for everything but your starting weapon is scarce, so I found myself shying away from the other weapons and reserving their ammo for major fights. This meant that I played most of the game with the starting weapon and grew bored dispatching enemies the same way over and over again.

I also felt like game’s controls weren’t as responsive as they should have been. I often resorted to the “spray and pray” approach when enemies were attacking me from off screen or my bullets weren’t going where I wanted them to, which stinks when alternate weapon ammo is limited. I also dreaded anytime I had to jump from one platform to another because the orientation of the camera sometimes made it difficult to judge how far apart ledges were from each other. Most of my deaths were from falling. I tired the game with both a mouse and keyboard and an Xbox One gamepad. Both were adequate ways to play the game, but there were some gamepad quirks like an inability to scroll the fullscreen map which I found odd.*

The RPG elements aren’t limited to your just weapons, you can also upgrade Shelly herself by spending experience points you earn from killing enemies and completing objectives. It’s pretty standard stuff like increasing your maximum health, armor, or energy to perform her special abilities. When you access the menu it has a cool animation that looks like Shelly is glancing down at her wrist which contains a computer. However, I found navigating the upgrade trees and abilities menu to be cumbersome. I think they were trying to mimic an old computer when they designed the menu, but instead just made it difficult for you to be sure you are choosing the right upgrade.

The audio visual presentation is on point. Bombshell isn’t going to win any awards for best looking game, but the action stays fluid even when there are a dozen or more enemies on screen. I wish there was more variety in the levels though. The weapon sounds are also great and change in pitch as you near the bottom of your ammo reserve, giving you an important audio cue that warns you when your magazine is about to run dry. The soundtrack is filled with appropriate rock and metal tunes that I actually didn’t notice as much as I thought I would because the sound effects tend to overpower the music most of the time. Dr. Heskel’s voice acting stands out to me as the best in the game. He is appropriately menacing and taunts you along the way. As I mentioned before, Shelly’s one-liners are overused and by the end I was sick of her quips about her beloved car that we see for a total of three minutes at the beginning of the game. We get it, you liked your car and are upset the aliens blew it up!

In all honesty it’s hard for me to whole-heatedly recommend Bombshell. The $30 price tag may help you overlook some of the game’s flaws, but those flaws are still there. The game suffers from a lack of polish that would have made the game more enjoyable, memorable, and less frustrating. If you’re looking for a somewhat competent action-RPG and can appreciate the campy story, then perhaps Bombshell is worth a look, otherwise you may be better off playing Diablo III and watching a Dolph Lundgren joint.

Good sound effects
Campy dialogue and cheesy story…

… Campy dialogue and cheesy story
Weak enemy design
Levels are boring
Menu system can be confusing
Controls can be imprecise
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Recently Posted
2.7 hrs
Posted: October 23
The absolute worst part of this game are the bugs. I can't go 10 minutes without encountering something. I tried to boot it up just now, and after waiting 5 minutes for it to launch, my first respawn after a death resulted in my character just not appearing on screen and after a checkpoint reload, I couldn't get picked up items to register as found. They'd just gravitate and stick to my character without being added to my inventory. When the game actually works, it's fun. It's not a deep game by any means. The best parallel I can make is this is to top-downs what Blood Dragon was to FPS (though BD was markedly more polished). It's a campy action movie in game format, and it's just hampered by the copious glitches and bad optimization. The voice acting is definitely hit or miss, a lot of the prominent characters being pretty well done, while the throaway NPCs are junior high drama club at best. The combat is pretty by-the-numbers with fairly shallow RPG elements, but if you're expecting Grim Dawn or Path of Exile here you've just set yourself up for disaster anyway.

I paid less than 10 bucks for the digital delux, which is a fair deal if you're going to be able to look past the technical issues and fancy the occasional 80s action camp-fest. Hopefully they provide some fixes because the game should have a little more traction than it currently does.
Helpful? Yes No Funny
1.1 hrs
Posted: October 1
Doesnt do much new but what it does to is write a love letter to Duke Nukem.
Helpful? Yes No Funny
2.8 hrs
Posted: September 25
Helpful? Yes No Funny
4.4 hrs
Posted: September 19
I haven't beaten the game yet, but from what I can tell so far, this game is not worth the cost of $35. I got it while it was on sale for $10 after having my eye on it since release, and I can't believe how many bugs and performance issues still persist in the game.

-The gameplay, when it works, can be really fun.
-The graphics are pretty good.
-Soundtrack is enjoyable to listen to.

-Aside from Shelly, the voice acting can range from bad to completely unbearable. Most of the random soldiers you encounter in the game have zero emotion and feel like they are bored while reading their lines. There's no sense of panic or urgency in their voices, which you would imagine they would feel when the earth has just been attacked by aliens.

-Some buggy animations, most notably with executions or enemy movement.

-The story, up to the point I'm at, is as bland and generic as it gets.

-The UI is absolutely horrible. While looking at your map, there appears to be no way to smoothly and easily look at the places you've been. You have to click and drag, and if you let go the map abruptly centers back on where your character is. The PIPboy-esque menu system is completely atrocious with no "back to previous menu" button which would make upgrading weapons much easier. Upgrading weapons feels laggy with the game responding 1-2 seconds after you click. It's also hard to tell which weaposn you can upgrade without spam clicking through them all to see what levels are required for the next upgrade.

-The balance feels awful. The Railgun upgrade you can get for your starting weapon (a weapon that auto regenerates ammo, by the way) very early into the game can one shot just about every non boss enemy. I've tried to use other weapons, or the "Bowling Bomb" grenades, but they just feel weak compared to the Railgun. It took about 12 Railgun shots to kill what I think was the first boss of the game, the "Abomination" and every other enemy has taken no more than 1.

-Powers feel mostly useless, aside from being used as a means to get around the map faster. Due to the aforementioned Railgun, there is no reason to use your powers to attempt to deal damage.

-Dying and choosing to respawn at the nearest checkpoint has a very high chance to wipe all of your explored map progress.

-Enemy AI is incredily buggy. Sometimes they will just stand there and do absolutely nothing, other times they will spam their jetpack / jump ability and get themselves stuck out of bounds. There is one enemy in particular that appears to be missing an animation. This enemy will stand completely still, and if you shoot at him, it reflects damage. You have no way to know that it's going to reflect damage until you've already shot at him and, if you're using the Railgun, either killed yourself or nearly killed yourself.

-Performance issues FPS drops down to 30 in some areas when there are a lot of enemys on screen. I've crashed at least 4 times in my 4 hours of playtime, which is annoying because sometimes I'll load int and all of my map exploration will have been reset. It also doesn't help that mid level checkpoints aren't very generous sometimes.

-Some upgrades (two of which I picked) are absolutely worthless, but you won't know they're absolutely worthless until you've already picked them. There is absolutely no way to reset weapon upgrades aside from starting an entire new game. Thankfully I chose the Railgun so I always have that to fall back on...

-Achievement progress is bugged. I've beaten episode 1 yet do not have the achievement for it. The achievements I have unlocked were spam unlocked upon returning to the main menu. The counters during gameplay are broken. Every time I die "This Isn't Dark Souls" pops up in the corner showing 1/50.

-Some weapons just don't do damage sometimes. Shelly's "Amiga" revolver decides half the time to just not do damage despite hitting the enemy. This is kind of funny considering based on screenshots the revolver seems to be one of her defining guns, yet it's utterly worthless in game.

All in all, after that huge list of cons with very minimal pros, I would never recommend this game for $35. Maybe if it goes back on sale for $10 it might be worth it, but not now.
Helpful? Yes No Funny
0.5 hrs
Posted: September 19
At first I couldn't believe that this game is so bad, then I realized it's the same developers that made Rise of the Triad.
Helpful? Yes No Funny
3.7 hrs
Posted: September 7
I cannot proceed further because of a glitched door. There's probably a workaround but this kind of gamebreaking glitch isn't to be tolerated.
Helpful? Yes No Funny
4.6 hrs
Posted: September 3
I got this on sale well after release, because I was looking for something at least slightly similar to Diablo 3 on consoles, an isometric view game with proper controller support and nice graphics.

Maybe it was a different game at release, but as it is now I enjoy it a lot.
The controls (360 controller) work really well, unfortunately you can only pick from three gamepad presets. But the layout is good enough, and the actual shooting just feels right.

The story ... I barely notice it, but it`s suitable B-Movie stuff, and the lead heroine is a cool character.

Visually it`s great for an isometric game, especially when your system can handle the additional Nvidia effects. The design didn`t change much during the three hours I played it so far. The levels are still interesting to explore though, but I hope at some point the settings change.

A simple upgrading system for weapons, a few abilities, and basic stats add some extra motivation to keep going.

All in all, a lovely little game very much worth getting on a sale imo.
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Jake The Voice
28.2 hrs
Posted: September 3
Product received for free
[Rating: Four Dopefishes out of Five.] Despite its troubled release, Bombshell has been vigirously polished to become a damn fun game.

Some may frown at its hit-and-miss writing and voice work, as well as the occasional bug still lingering. Its side-quests and arena mini-game leave a little to be desired, too.

On the flip-side, it has some fantastic graphics and very well animated cut-scenes. Andrew Hulshult's music is a work of genius, with a movie-like soundtrack for cutscenes, creepy ambience for the calm before the storm, and some awesome action-packed tracks that deserve a place on your music player.

Its light-RPG mechanics are a nice touch, adding some more meat to the great combat. The shotgun, minigun, RPG and such are given some exotic names with oodles of great upgrades, from electrical blasts to stun enemies to multi-bombs for your homing Bowling Bombs (my favourite weapon). Combined with the special moves like the bubble shield and ground pound, it can make for some deadly combinations in battle.

The planets may seem a little stock at first, with a fire, ice and steel theme, but they make for some great exploration and look very well-designed. The ice planet has to be the best; you'll be having to dodge the icy pools, taking a merry boat ride, and plundering ancient ruins and icy plains for something to steal...or kill.

Interceptor really hit it out of the park with this one, especially thanks to the fixes and free content added alongside (Challenging "Shellshock" VR missions, a la Metal Gear Solid: Special Missions? Count me in!). Problems like unskippable executions and dialogue scenes no longer exist, either.

Snag it while you can, especially during a sale. It's great stuff.
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