It’s been two years since Atcchan, our protagonist, left his hometown; a small, sleepy village with a tiny population. Now he is finally able to return - but only for three days. How will his old friends react to him, and will their relationships be able to stand the test of time?
User reviews:
Very Positive (68 reviews) - 95% of the 68 user reviews for this game are positive.
Release Date: Mar 24, 2015

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Includes 5 items: The Way We All Go, Asphyxia, Strawberry Vinegar, Empty Horizons, This World Unknown


Recent updates View all (4)

September 3

This World Unknown Released

My newest visual novel, This World Unknown, has been released on Steam!
Though I guess it's not that 'new', since technically I started writing it two years ago...

This World Unknown is a long fantasy otome game. It's 320k words, so that's about 70k longer than TWWAG. Like TWWAG, it also includes multiple choices and routes - though the routes don't branch like in TWWAG, and there are far fewer endings (only five). There are 4 date-able male characters, but a massive slew of side characters... a couple of whom might look and act a bit familiar if you've read TWWAG.

Still, the writing style between these two VNs is rather similar, even if the content is not. I imagine they would be similar, since I started to write it immediately after I finished the script for TWWAG.

You can check it out here, if you are so inclined:

- Ebi xx

0 comments Read more

July 20

Empty Horizons released

Hi guys,

My newest VN, Empty Horizons, has been released on Steam! It's a GxB story with a lot of silly banter and... some not so silly elements. Tonally, it's rather different from TWWAG, but it was still written entirely by me. If you like the writing in TWWAG, you might be interested, maybe...? Possibly...?

- Ebi x

1 comments Read more

About This Game

It’s been two years since Atcchan, our protagonist, left his hometown; a small, sleepy village with a tiny population. Now he is finally able to return - but only for three days. How will his old friends react to him, and will their relationships be able to stand the test of time?

For a person who’s always been afraid of change, this is a worrying prospect for our hero… but it’s something he will have to overcome if he can ever hope to right his past wrongs. And a failure to do so can result in some rather unpleasant outcomes...

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Win XP+
    • Processor: 1Ghz
    • Memory: 512 MB RAM
    • Graphics: DirectX or OpenGL compatible card
    • DirectX: Version 9.0c
    • Storage: 400 MB available space
    • Sound Card: Integrated
    • OS: 10.6
    • Processor: 1Ghz
    • Memory: 512 MB RAM
    • Graphics: DirectX or OpenGL compatible card
    • Storage: 400 MB available space
    • OS: x86/x86_64
    • Processor: 1Ghz
    • Memory: 512 MB RAM
    • Graphics: DirectX or OpenGL compatible card
    • Storage: 400 MB available space
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Very Positive (68 reviews)
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61 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
21 of 22 people (95%) found this review helpful
2 people found this review funny
13 of 13 people (100%) found this review helpful
16.8 hrs on record
Posted: September 27
Almost forgot to write a review for this one. Oh well, better late than never I guess.

When one thinks of a visual novel what comes to mind? A lot of reading, cute girls, little to no actual gameplay, if it’s not Kinetic then choices that lead to 3-10 different endings. Throw that last one out the window. Yes there are endings, but there aren’t 3-10, there’s 21. You heard that right, there are 21 endings in total and it took me around 16-17 hours to get them all (with some help from a guide of course).

The Way We All Go or TWWAG, which is much easier to type, is a story about a 16 year old boy named Attchan who returns to his hometown after a few years of city living. He's back for a three-day visit to see his grandparents as well as two of his best friends, Noelle and Amu. When he moved he never said goodbye to one of his good friends, Noelle, and once he moved, he wrote letters to Amu but not to Noelle. Once he arrives he’s stuck with the choice of if he tries just having fun with Amu, facing his fears and apologizing to Noelle, or hanging out with an old classmate he never talked to before.

Since you’ve only got three days, and you need to make the most of it, you can’t address the various problem that have arose thanks to Atcchan’s cowardice and his disappearance for the past couple years. The obvious choice is to apologize to Noelle and see if you can make up for ditching her without a word, but in true VN style you don’t necessarily have to do that, choosing instead to spend time with Amu or others. There’s a wide variety of endings to go for; this is a horror VN to some extent, and given it’s a VN along with the basic plot description I just offered, you can probably guess what happens in several of them. Definitely not the way to go, Attchan.

TWWAG is also similar to Higurashi not just in themes and setting but also in artwork. More rather, in the original Higurashi artwork. Due to time, skill and money constraints, lower quality art assets were used in Higurashi. Many people are put-off by this style, preferring to read something with both reasonable story and reasonable artwork. Back now to TWWAG. For the CG, the art styles vary between each due to having multiple artists. Some of them are a decent quality but most are not. Likewise with a few of the character sprites – the grandparents are closer to the expected art quality. The game isn’t voice acted which isn’t a problem. It also uses stock music (as can be seen by an “artist” for 3 of the songs being “freestockmusic”) which is okay for the most part, with the exception of one track in particular. (You'll know which one it is when you hear it)

  • Strong story
  • Bizarre plot-twists
  • The creepy music works very well to build tension
  • 21 endings

  • Somewhat weak main character, although it does work in this VN
  • Stock music
  • Multiple endings with the same result, you get killed in a different way by the same girl
  • Lots of skipping
  • Pretty much impossible to get all the ending unless you use a guide
  • Lack of consistent style and quality in artwork

To summarize, focus was placed in the right area; developing a good story with good characters. Despite all the negative points, I did enjoy reading it through, and there are some routes that I genuinely like too. Noelle is a captivating character and I was heartbroken when hearing her backstory, Amu and Eri were good too but it seems that there wasn't enough ideas to fill all the endings differently, causing some to result in a pretty much the same thing. Difficult themes are covered and the length gives you enough time to engage with the characters. Whereas the artwork and reliance on free resources does let the overall quality down, it was not too distracting. If you are willing to overlook past that and read the story then there will be no regrets.
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1 of 1 people (100%) found this review helpful
10.4 hrs on record
Posted: October 16
If you're looking for a darker visual novel with a story that will pull at your heartstrings and has endings galore, then The Way We All Go is definitely a game for you. With some visual novels, going through and trying to unlock every ending is a pain, but with The Way We All Go, I enjoyed every single route I took and was thrilled whenever I found a new line of dialogue.

Also the game's usage of Ivan Chew's "I Have Often Told You Stories" is beautiful. The first time you see Noelle alone on a swing and the track starts playing...I think it's impossible to not feel something at that moment.
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Most Helpful Reviews  Overall
51 of 52 people (98%) found this review helpful
30.4 hrs on record
Posted: June 18
“In three words I can sum up everything I've learned about life: it goes on.” ― Robert Frost

It does, doesn't it? And we all end up taking our gradual courses as it goes on; making choices, counting wins and losses and ending up in the most unforeseeable of places. The Way We All Go is Ebi-Hime's first visual novel - really impressive for a first too - which centers around a bunch of childhood friends and their interactions as their life follows to take another wild turn in their seemingly mundane world.

Our protagonist is an introverted young boy called as "Attchan" by all his friends, who returns to the village that he grew up for a 3 day vacation. It's been 2 years since Attchan moved away to live in the city, leaving his childhood friends and all the familiar geography of his own history behind. Going back to the stage of his past, he coincides with the stage of many his friends' present. Throughout his choices - and the order of actions he'd chose to take - Attchan will be able to either amend for past mistakes and make shining new memories, or make new mistakes that could bear dire consequences. Will he be able to find friendly faces shyly smiling despite the time in between, or all that he'd ever find would be the futility of nostalgia?

Fair warning: aside its cutesy, anime art style and the weeaboo humor that dominates some interactions, The Way We All Go bears a dark undertone with some really disturbing endings and occasional graphic narrative with gore material. It is most certainly NOT kid friendly. All characters - some more than others - bear insecurities, overcompensations, traumas, personality defects. Some of these come with brutal conclusions, underlining the cause-consequence relationship and the impact of our own disabilities on other people.

Now that's being stated, first thing is first: narrative is extraordinarily well-done! Attchan's stream of consciousness is always masterfully presented both in observations and impressions. Even though the artwork isn't a major plus in this game, you are able to visualize the tiniest of details for each scene and got engulfed by the mood. Immersion is done right here. I personally found the protagonist not much sympathetic though. Attchan is a seemingly gentle, shy and over-critical young boy when it comes to his own insecurities but essentially he really is a coward and hideously self-centered if you are to take a close reading to the text. He is overly passive, and sometimes you wonder "how the heck that ended up happening???". It's as if the boy has no free will at all! Aside the crybaby protagonist, I especially liked Amu as a character with her marvelous inner strength, and about Noelle... well, any comment about that would come as heavy spoilers. I won't do that kind of evil deed on you.

The game bears 21 different endings and characters are so vivid, so consistent with presented backgrounds and personalities, every single one of those endings are believable. Playing this game, you'll come across the most heartwarming and the most disturbing in the same context which is a degree of presentation masterfully hard to reach. Kudos, Ebi-Hime!

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
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48 of 52 people (92%) found this review helpful
5 people found this review funny
1.5 hrs on record
Posted: March 24, 2015
This VN has the typical setup of the main character returning to town for a few days after being away for a few years. You spend your time back visiting two girls each with very different personalities. One is your typical loud & fun loving girl (Amu) and the other is the shy & reserved type (Noelle). There are a decent amount of choices to be made. Start to finish clocked in at 61 minutes for me, I could see it being around 90 minutes or so if you're a slower reader. There are also 21 endings to see!

That being said the game suffers from Subpar artwork (downright horrid in some places), Terrible Music & an incredible amount of filler that drags some scenes on for far too long. I was practically falling asleep at my PC reading this. With faults like that, why would I recommend this VN? The answer is simple. The final chapter. The game takes quite a turn fast and suddenly these faults take a backseat to the chain of events that happen. I don't want to say what exactly because that would spoil the fun but trust me it's absolutely mental and made this worthwhile. I went from falling asleep to the edge of my seat in 30 seconds flat. If you're an anime watcher, I'll just say that this is the "School Days" of VNs. Glad I bought it.

Edit: 5/21 endings now. All of which are very well done. Most things struggle to have a satisfying ending, but at this rate this VN is going to have 21 of them. It's just a shame that the first 70% of it is so bland.
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33 of 33 people (100%) found this review helpful
19.5 hrs on record
Posted: May 30, 2015
Dark, Dark, Dark...Dark.
At times this made my heart sick and I wanted to scream.
There are 21 endings and I have completed them all (thanks to this walk through: and they are not all rainbows and unicorns.

That is not what I really expected with blood spatter on the title page but some of these endings took my breath away.
There are some happy endings, but overall I have a not-so-happy feeling when all the endings are added together.

The amazing thing is that each ending is believable. Despite the twists and turns, you can say 'I see how I arrived here' in the end. It was surprising to see how simple choices had a major impact on the story and you arrived at different endings.

At the completion of some endings, there is a little behind the scenes or after story. It explains some of what happened before or shows what happens after the ending. Again the detail that went into all this is impressive. It all fits so well together and really is an excellent story / game / VN.

The only down side I found was some of the dialog was long - that is just me though, a little impatient. There is an option to skip thorough that dialog which is helpful particularly if you have already gone through that chain once before.

So if you are wondering if you should get this, the answer is: Yes. ... and prepare to have a not so happy but incredible adventure.
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20 of 21 people (95%) found this review helpful
31.4 hrs on record
Posted: April 4, 2015
The Way We ALL GO is a visual novel about a shy, generally incompetent boy returning to his small-town home for a few days after two years in the city. He meets up with old friends and neighbors and hopefully makes up for old mistakes that he had been running away from.

The Way We ALL GO is hard not to compare to Higurashi, at least initially. It has a similar setting with some similar elements and the backgrounds in particular would fit perfectly in the original version of Higurashi. Even the name and blood-splatter theme of the UI evoke Higurashi somewhat.

However, the game itself is decidedly not a Higurashi ripoff. For starters, it has choices. Lots of them. There are 21 endings in total and the routes leading to them vary significantly, especially for that 21st ending. Also, the story remains rooted in something resembling reality.

The game does get violent sometimes, as the blood-splatters imply, but I wouldn't say that's the point of the game. I've certainly played some VNs whose stories seemed more like an excuse for torture porn than an actual narrative, but thankfully this is not one of them. It is more than possible to achieve an actual happy ending.

The game can take a while to get going. Sometimes it feels like it takes about twice as long as it needs to in order to get something across in a conversation. However, once you get through the early game and can start working through the endings, it really picks up. I was pretty down on it early on, to be honest, but in the end I genuinely think this is one of the better western VNs I've played.

P.S. Paya is the best.
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16 of 16 people (100%) found this review helpful
10.1 hrs on record
Posted: March 31
I bought this VN since it reminded me of Higurashi. And I’m really shocked by the fact that there’s a TON of things to do: your choices, all of them, really matter on changing your destiny. Art style, BG, BGM were nicely done. Story and characters were also amazing.

This VN is worth every cent! Although, I do not recommend this game if you feel triggered about violence, blood, depression, paranoia… If you don’t mind, go for it without fear: the game is so good and worth to pay the full price.

I love how the art style is cute, but the story itself is a different thing. And 21 different endings are quite an accomplishment.

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16 of 17 people (94%) found this review helpful
5.8 hrs on record
Posted: April 12, 2015
I've bought several games on Steam and for whatever reason this is the first one that I wanted to sit down and review.

Whether you call this a game is up for debate, since it's arguably a visual novel. To really enjoy it, you need to like strong narratives and character driven plots.

But this little slice of life, quirky game drew me in, with characters that had depth and moments where I, the player, had to make a choice completely drawing me in. It also helps that there are 21 ENDINGS, and the first one I got came so completely out of the blue (#6) that I just had to find the rest, since the story is set up so that you know there's more to discover than you can on a single playthrough.

Graphically, it's anime-ish with some still pictures, changing expressions and watercolour backgrounds. The hairstyles are very anime, but realism doesn't seem to be the goal here. Instead, it's a unique, immersive little experience. It'd be nice to see this game get more reviews and support, since production values are smooth and professional.

If I still feel the same after playing through all 21 endings, I might amend my statement. However, the game also has some handy little features (like letting you skip dialogue) to make repeat playthroughs more bearable.

The only thing I would say I dislike is that if this turns into a love sim type experience, it feels as though the developers expects the player to favour one girl over another, and in my case I prefer the other character. This can lead to making some choices in the game out of belligerence and getting annoyed if the game's responding text reprimands you. This was also present in the demo!

However, if you like visual novels I'd say give this a go.
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9 of 9 people (100%) found this review helpful
14.3 hrs on record
Posted: August 12
I have mixed feelings on this visual novel. Overall, I'll say that I do like it, but there are definitely some flaws.

The art really bothered me. I think it clashes a lot. The background images look like pictures that were converted on an app to look like paintings. Putting anime-style character art over realistic images looks so out of place and visually unappealing. I did like the CG images though, especially the chibi stuff.

At first I was really bored with the story. It was mundane; since I wasn't familiar with the characters, their trivial banter felt like a chore to read through. However, once I got to the first ending (out of 21 endings), I realized that it was probably intentionally mundane to make the ending(s) even more surprising/shocking. The reader might feel that it's just an average slice-of-life kind of story, but get rudely awoken once they reach the first ending. I certainly did get a shock when I found out that Noelle has some serious psychological issues that cause her to become a psychopath if you don't make the right choices in the VN. The choices in the game definitely affect the outcome of the ending. Going through all 21 endings was very entertaining and interesting. The last one, #21, was my favorite, because it included all possible characters that can be encountered during the story.

The characters become more likeable once they're developed. During my first playthrough, I found the two main female characters a bit dull. However, through several playthroughs, various different information is revealed about them, particularly Noelle, and they become more interesting. Noelle is by far my favorite character of the story, because I can relate to her life experiences a bit; however, I can't say that I like her entirely, because it's difficult to like someone who killed innocent, defenseless bunnies. I couldn't stand the protagonist. Even after going through all the endings, I just couldn't get past how passive, boring, and dumb he is.

Overall, I recommend this visual novel. Bear through the first playthrough and get to the first ending, at least, before deciding whether it's for you or not.
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Recently Posted
42.9 hrs
Posted: October 23
NOT RECOMMENDED! was my first impression of this game! I just couldn't get into the characters heads. Then after playing to the end I realized what a gem I had stumbled upon! These characters are all psycho and thriving with adventure and a story for you to discover towards what path you choose to go on your adventure of love. I played my heart out till I finished all the alternative endings and unlocked everything in this game and found that there is an extravagant amount of content packed in this low priced game! I give this game a billion thumbs up! I saw at least 5 unique stories from start to end and if you wind your way through all the endings you will be surprised at how many alternate conversations there are and you will fall in love with ALL the characters! I even started to love Tsuzumi of all characters! Get your copy today!!!!
Helpful? Yes No Funny
5.6 hrs
Posted: October 21
Loved it ^_^
Helpful? Yes No Funny
Dr. Daft™
0.8 hrs
Posted: September 29
Bought this on sale and I don't why.
It's okay I guess.
Helpful? Yes No Funny
18.7 hrs
Posted: August 28
This is an extraordinary game, generous in its many endings and paths. Some made me gasp in disbelief and some made me laugh. The endings and varied paths are marked by tonal and genre shifts. The writing is quite good, especially the dialogue. It really is a well-constructed VN.
Helpful? Yes No Funny
Sona's Vixen
4.2 hrs
Posted: July 8
I really enjoy the writing style of this VN, very descriptive, so much so that even if there wasn't images on the screen I'd still be able to see them. Although the dicton is phenomenal and this person has a superb lexicon; the images are subpar, they aren't as vibrant as other VN's but that doesn't lower the quality of this at all.
Helpful? Yes No Funny
The Fire Salamander
8.7 hrs
Posted: July 5
skipping simulator 10/10
Helpful? Yes No Funny