Create arcade stunt racetracks from audio in your music library, or from a selection of 25 bundled songs. Race the music to stay in sync. Score big by pulling off jumps, drifts and rolls. Challenge other racers to your favourite tracks. Have you got what it takes to win at your favourite song?
User reviews:
Very Positive (25 reviews) - 92% of the 25 user reviews in the last 30 days are positive.
Very Positive (570 reviews) - 89% of the 570 user reviews for this game are positive.
Release Date: May 12, 2016

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Recent updates View all (10)

June 27

Update 1.03 – menu music mute button & UI controller navigation tweaks

Hi all - another small batch of updates
  • Added menu music mute button to UI
  • Fixed problem with menu music mute button and navigating with controller
  • Fixed problem navigating garage with controller
  • Fixed problem with drift meter scaling
  • Miscellaneous minor fixes

FOAM Devs :)

13 comments Read more

June 1

Update 1.02 - Russian, unicode & UI / HUD tweaks

Another small batch of updates
  • Fixes for handling unicode in paths, file names and ID3 tags
  • Fix for display of Russian characters
  • Window title bar now reads Riff Racer
  • New progress bar in-game and during track analysis
  • Graphical fixes to other progress meters (XP etc.)
  • Cleaned up icon graphics and menu scaling
  • Misc minor other graphic fixes and tidy-ups


6 comments Read more


“A fantastic bit of fun. I'm pretty sure at one point I didn't blink for an hour, and the game was so engrossing I didn't even notice.”

“An incredibly fun thrill ride... Has everything it needs to become among the greatest music based indie games.”
8/10 – Gaming Bits

“If Audiosurf was music to your ears, then [Riff Racer] may well be your new jam.”
PC Games Network

Full Release!

Riff Racer (known as Drive Any Track during Early Access) is now in full release!
We'd like to thank all the community who have helped us so far during development of the game.
We'll continue to experiment with features as we go!

About This Game

Includes 25 fantastic bundled tracks!! Or, race your own music...

Inspired by some of our favourite games like Wipeout, Trackmania, Vib-Ribbon and Audiosurf…

Riff Racer is a high-octane music based racing game where we create racetracks from the songs in your music library.

Not a rhythm game, but a fresh twist on music-powered game creation. Action on track is synced to the audio, you literally have to race the music to stay in time and score points.

You've seen other music powered games, Riff Racer takes the concept to the next level with our innovative MEGA engine. It takes any audio file, analyses it down to its core components and creates a unique racing experience from the structure of the song.

Verses, choruses and drops become checkpoints, and the environment and cars are styled to the genre of music you're playing.

Experiment with your music collection and find out which songs make the best racetracks!

  • Be the first to 'create' a race-track from a song and have your name forever enshrined on the track’s leaderboard.

  • Multiplayer features - Challenge your friends' ghosts to your favourite tunes and beat their high-scores on the track!
    • **Please note Riff Racer does not support live multiplayer***

  • Score big for staying in sync, whilst performing stunts, jumps, drifts and rolls!

Riff Racer has unique environment styles based on different music genres, and a selection of genre based cars and liveries (and some secret cars you have to work out how to unlock!).

Riff Racer currently supports MP3, FLAC, OGG and AAC (m4a) file formats.

Riff Racer has full controller support in that you don't need a mouse and keyboard to play the game, but we only support newer xinput devices such as the X-Box 360 and X-Box One controllers. Older directinput controllers such as the Logitech Dual Action are not currently supported.

System Requirements

    • OS: Windows 7
    • Processor: AMD Turion X2/Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8000 series or better
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 300 MB available space
    • OS: Windows 7
    • Processor: AMD Turion X2/Intel Core 2 Duo
    • Memory: 4 GB RAM
    • Graphics: Nvidia 9000 series or better
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 300 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (25 reviews)
Very Positive (570 reviews)
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391 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
4 of 5 people (80%) found this review helpful
Not Recommended
10.0 hrs on record
Posted: September 26
By no means a terrible game, but with several weaknesses and flaws, especially in comparison with Audiosurf.

First of all: There isn't much do to, besides trying not to crash and grabing collectables. You maximze your highscores, via drifts and jumps.

Secondly the game offers you a level system and to purchase a selection of cars - with no effect at all. Cars differ minimalistic in (hitbox)size and that's about it. In Audiosurf you get pretty much a new game mode with each "vehicle", so that is vastly superior.

But my biggest gripe: I don't feel it. With Audiosurf the track really comes alive. Riff Racer manages to connect me with a song maybe in 1 out of 10 runs. I simply expect much better in that regard.

So if you already own Audiosurf and still want more, go and buy Riff Racer on a sale. If you don't have Audiosurf yet, don't even consider getting Riff Racer first.

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2 of 2 people (100%) found this review helpful
1 person found this review funny
5.9 hrs on record
Posted: September 26
Its a fun game but the first song I made makes me want to kill myself. I recommend this game but now im going to stick a gun in my mouth and kill myself. 10/10 enjoy
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2 of 2 people (100%) found this review helpful
15.1 hrs on record
Posted: October 9
I like the game and give it a thumbs up.

Its a fun racing game that generates tracks based on the mp3 files you choose.

You can tell it where the mp3 files are located, bookmark those areas in the game, and select whatever music you want (mp3.)

I like trying to compete against other players ghosts, there are achievements, and you can keep replaying tracks trying to get better and unlock other vehicles.

I don't like the fact that if the game's servers ever go bye bye you won't be able to play tracks other than what's provided with the game, and that new tracks have to be reread every time you reinstall the game or install it on a second computer.

This game needs a back/restore option for tracks.

I picked it up from a bundle cheap. I've played nearly 10 hours on the game and will play more.

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1 of 1 people (100%) found this review helpful
9.8 hrs on record
Posted: September 24
Really cool game and really good concept. It is kinda hard in the very first minutes but it gets easier more you play it. It is addicting (sorta).
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1 of 1 people (100%) found this review helpful
Not Recommended
1.0 hrs on record
Posted: October 2
While I like the idea of making racing tracks that fit with music, they end up feeling samey very fast and the driving mechanics aren't that great either.
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Most Helpful Reviews  Overall
74 of 87 people (85%) found this review helpful
78 people found this review funny
21.4 hrs on record
Early Access Review
Posted: August 17, 2015
Recognized i was play'n a song by the Police and put me in a squad car 10/10
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48 of 50 people (96%) found this review helpful
1 person found this review funny
14.7 hrs on record
Posted: June 25
Dear Devs, please do us a favor and include a Tutorial in game!
Don't make me browse through 20+ topics untill I find out which button does what.

Just to help you people, for Xbox 360 Controller:
(A) - Boost, when you collect enough boxes and the msg appears on the screen.
(X) - Break, you also tap it to drift on turns.
(Y) - Change your camera view.
(RT) - Accelerate, if you disable the auto-acceleration on Options.

And for the tricks, there is no button for it. Your car will flip if you take only half of the ramp.

As for the game:

It's really good, very fast depending on the music you pick, and I think I can say the controls are ok. I wish I could race some other cars, even if bots.
I had some problems avoiding barricades that I couldn't see, because everything has the same colour, and flashes.
And one great problem that is probably a bug: Sometimes, after a jump, a turn appear, and it doesn't matter how hard I stear my car, it won't reach the track, and it's unavoidable to fall.

But I do recommend this game, as I also recommend Beat Hazard, Melody's Escape and AudioSurf.
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30 of 33 people (91%) found this review helpful
1 person found this review funny
10.5 hrs on record
Early Access Review
Posted: August 24, 2015
Drive Any Track (DAT) . Review writted for Early Access v0.5.1.
I write this in english to reach more ppl, but that's not my main language, feel free to let me know if I do some errors.
If you are bored to read, go bottom I posted a little video.

You understand how to play in about 5 min:
  • Select a track on your hard drive (mp3, flac)
  • DAT analyse your sound and create a track regarding the content
  • If nobody have already used this sound, you are the creator of this track
  • If the sound have already been used, you can select other best players as ghost (very cool to learn)

Then the game start, all you have to do is keep sync with the sound by keeping inside bars
  • If you are sync, you get 4x score bonus, or less if you are to late
  • You can collect some bonus and use a boost, jump, flip to make points
  • When you are in advance on the synch, you become super sync and get a 10x score bonus
  • This is not a race, all you have to do is the best score

What is missing actually in this game, for me, and I hope dev will now transform they little nugget into an awesome music game:
  • Not enough beats effects, would be cool when the background city have more visual effects, something to make the game a lot more immersive (fireworks, flash on beats).
  • It really miss a button to preview your sound. Must to have
  • You can unlock new cars but actually you don't know why
  • You cannot rebind keys, I think that will come in futur. Actually if you play with a pad you don't have to rebind there is only 1 button but maybe for keyboards users that can be usefull.

To finish, I like too this EA Game cause the devs are present and love they baby, wait and read the feedbacks. So that's a good, really good start for me ! 100% recommended if you like to follow growing games and be a part of it

Here is a little video if you are boring to read text and just see what look the game in actual state. I do 2 times the same track so you can see a new track and a track with a gost (and in both I suxx :-))
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43 of 56 people (77%) found this review helpful
4 people found this review funny
30.0 hrs on record
Posted: June 16, 2015
Riff Racer, what a game. To be honest, I did not expect it to be so good. This is one of those games that you put your music into and they generate a racing track, which fits the music. Even though it's in Early Access, it does its job better than other game of the same genre.
Below the final verdict is the complete list of music that I've played for this review.

  • Terrific surroundings (skyscrapers, spotlights, etc.)
  • It does a really good job at converting the music into the track you are driving on. The drops are amazing, boost pickups are synchronised with the beats and even landings fit the music!
  • Even though it's a racing game, I did not expect to see drifting in this game. It's awesome!
  • There are jumps, flips, pickups, boosts and other stuff.
  • There is a wide choice of vehicles that can be used in-game. Also, you can buy skins for them using "chips" you earn while playing.
  • One of the main benefits (in my opinion): the graphic details are astonishing even on older computers. The game uses a low amount of system resources.
  • There are no lags or disruptions in the music you're playing. Even if you crash, the music keeps going. This is not the case in Audiosurf, though.
  • Even when you crash, use boost or in any way change your speed, the landscape is always synchronised with the current music. I don't know how they did it, but it's amazing.
  • There are achievements and leaderboards.

  • There is no music that comes with the game itself. If you want to play, you need your own music library first. | This feature has been added.
  • No autoplay/playlist option. When you finish a song, you have to pick the next one by hand. | This feature has been added.
  • Achievement Unstoppable is not working properly. The player is supposed to unlock it when he completes a level without hitting any barricades. However, it can also be unlocked by restarting the level as soon as music starts to play.
  • No advanced graphic options. I know I have mentioned in the upsides that you don't actually need to lower the quality as it runs just fine on most of the computers. It is still a good idea to include more options.
  • Some barricades are extremely hard to see and therefore avoid, especially after jumps.
  • If the music file is more silent than usual, the game sounds might be louder than the music itself. I only had this problem with The Writer, but there should be some kind of a detection system that would lower the game sounds, if necessary.

The final verdict:
There are quite a few downsides, but they don't really matter that much. I really enjoyed my time in this game so far as it is an awesome experience for both your ears and eyes. There is no quality loss when songs are played, there are leaderboards to make you compete against others and, above all, the game runs smoothly with low loading times. Buy this game. What's better than listening to your favourite music while playing a fun game?

The list of songs I played:


Note that my copy of this game was obtained for free for reviewing purposes. However, this did not affect the quality and objectivity of this review.

If you liked this review or want to see more recommended games, be sure to follow our curator group: Follow Original Curator Group
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24 of 26 people (92%) found this review helpful
1 person found this review funny
17.5 hrs on record
Posted: August 7
So, I fire up Riff Racer: Race Your Music!. What do I want to listen to? Riff Racer allows me to select anything from my MP3 files, so I pull up my MP3 list of songs and decide on Gojira’s latest album (Magma). I decide the title track will fit my mood perfectly. Ahead of me lies a neon track, spanning off into the horizon and far beyond what the naked eye can see. The music queues up, the song begins and my car starts accelerating. I deftly maneuver around an obstacle, and then, heart racing, I take a slide around a bend in the track, narrowing missing the rail as I get my car under control, hit a boost point, and go flying off of a jump, only to barely land on the next section of track. Before me waits an amusement park loop which I take at super boosted speeds. The music blaring, the track continues to form before me, the beat and dynamics of the song dictating where the game will take me next. A few minutes later, I cross the blue finish line, having finished with 100% synchronicity, good for quite a few points. I now hold first place on a track of my own creation.


This isnt applicable. The story is really the track and how it responds to your musical selection, and how you respond to the track in turn.


The graphics are quite cool looking. As mentioned in my intro, the tracks in Riff Racer are neon constructed out of and into nothingness. The horizon is ever your goal, and Riff Racer sends you there full throttle in a glowing world of bass, beats, and guitar (or whatever makes up the whole of the songs you select). To an extent, Riff Racer’s graphics are minimal, and yet you cant help but draw similarities to games like Tron, albeit beefed up and modernized.

Overall, the graphics in Riff Racer aren’t mind blowing, but they do look really cool. I would give them an 8 out of 10


This is where Riff Racer truly shines. As a game that creates your experience around the music you select, Riff Racer does an exceptional job of being a dynamic, time and points based solo racing game. You can never see very far ahead, and so you will be constantly reacting to the world as Riff Racer shifts and creates the track based on the dynamic of the music.

There are loops, jumps, obstacles, boosts, and plenty of twists and turns that offer opportunities to not only race full throttle, but also to get your drift on. My own best drift was right at 16 beats. Jumps are also timed, and you score more points based on how many beats your jump is good for. Depending on the angle of release on your jumps, you might also spin in the air, which counts as a trick that also garners you more points. Additionally, any special moves help to fill up your boost meter.

Your boost meter is an essential part of Riff Racer. Basically, boosting allows you to stay ahead of the beats, which is your ultimate goal. You want to at the very least try to stay with the first beat at all times, but getting ahead of it will net you even more points. In addition to tricks, there are also coins and boxes all along the track that will also help fill your boost meter. Finally, there are also boosts along the track as well. The more you stay in boost mode, the more points you will earn. Points will allow you to rise in level, which will earn you bonus coins.

Speaking of coins, you will earn those in each track by running over actual coins and boxes, by creating a track yourself (which, in Riff Racer, means you were the first to drive a track with any given song), by beating existing top 5 scores, and so on. You can use the coins to buy different cars and different skins for said cars. There is a notable difference in the various cars. The skins are just cosmetic.

The controls are tight and fully responsive. Any time you are out of control in Riff Racer, it is because you over compensated, generally as a reaction to having to make some split second decisions. You can of course play the same track over and over, so once a track for a song has been created, it will always remain the same, and you can memorize the twists and turns in hopes of getting better scores.

Riff Racer does what it needs to do perfectly. I give gameplay a 10 out of 10.


The sound is always 100% in your hands in Riff Racer, as it is always determined by your own musical preference. The music playing is always your own choice, and that is 100% the in game sound.

So, this is an easy 10 out of 10 as well. It is exactly what you make of it. You are 100% in control of what you hear.


As a music powered game, Riff Racer shines in every way. Played for hours at a time or a few songs at a time, Riff Racer keeps on giving and giving. You wont ever really tire of the experience Riff Racer provides, and Riff Racer is a game you will continue playing 5 or even 10 years from now. This is what I would consider a must own for any music and/or driving fans out there. Good times will be had aplenty.
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Recently Posted
Blind Angel
1.3 hrs
Posted: October 21
- Race to your own tunes
- Nice graphics
- Relaxing

- Slightly awkward controls
- There's no library with EVERYTHING that you can edit to personalize

A relaxing game despite being about racing! I enjoyed played this for a short time, and enjoyed playing to my own music. This is a definite plus meaning you can chill with the music you want while also playing. I did find the actual driving to be a little awkward, perhaps even slidy, but I wouldn't say I couldn't play because of it.

Unfortunately the game lacks a library that you can edit, and simply gives you most recent, difficulty, alphabetical order libraries. While these do give you a selection, an actual library of music that you could edit would be nice.
Helpful? Yes No Funny
0.7 hrs
Posted: October 14
Product received for free
this is insane awesome. whats better then raceing to music?
Helpful? Yes No Funny
8.1 hrs
Posted: October 14
Wow this game is good! It has everything Audiosurf should have. Leaderboards are actually good, everyone get the same track so there is balance in the competition. Deffinetely worth 10€.
Helpful? Yes No Funny
Clippyninja {Luna}
5.1 hrs
Posted: October 13
The arcade racer/audiosurf hybrid we never asked for, but enjoy anyway. It's great fun to race to your favourite music. Works best with music with a drop, especially electronic music.
Helpful? Yes No Funny
jac1975asc [Frozen Spirit Jac]
9.0 hrs
Posted: October 11
The fact that you can race to the beat of any chosen song you have in your library (Music Folder) and race others ghosts whom have race to those same songs is awesome. Or be the first to race the songs even great.

Keyboard handling is good,
Gameplay: my reaction during one race at one time was "......SHIIIIIIIIIIIIIIIIITTTTTTTT .... HOLY@#$% that's Awesome!!!!" quite literally.
Graphics: Well, that goes without saying since each map is tailored to whatever song you have in your playlist, too bad if you are playing theme music to "Driving Miss Daisy". Excitingly Frustrating while attempting to steer correctly to "Bohemiam Rhapsody" and Jibbing at the same time.
Worth the money - Yes.
You can play long or short, or depends one what songs you play.

Only Con, I do think more themes, more environments, obstactles could be added but still.
Game 9/10
Helpful? Yes No Funny
0.9 hrs
Posted: October 10
Helpful? Yes No Funny
9.5 hrs
Posted: October 2
this is one of the cases where i wished there was a Neutral option: this game feels half finished, and it could use a few more features.

Its also impossible to lose in this game wich is a bummer

If you like listening to music and rythm games then give this game a try
Helpful? Yes No Funny
naked megalodon
5.9 hrs
Posted: September 28
I usually don't write game reviews, but I've just played me some dark jazz and it was such a beautiful experience to race to it that I have to say: buy this game. Cheers.
Helpful? Yes No Funny