The cult classic open-ended wilderness survival roguelike RPG taking place in the ancient North. Throughout the years, UnReal World has been praised for its incredible depth, realism, atmosphere and immersion. Lose yourself in the most intricate, detailed and enchanting iron-age game world.
User reviews:
Recent:
Very Positive (13 reviews) - 100% of the 13 user reviews in the last 30 days are positive.
Overall:
Very Positive (249 reviews) - 97% of the 249 user reviews for this game are positive.
Release Date: Feb 26, 2016

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Recent updates View all (8)

May 31

Into the Finnish Museum of Games we shall take you...

We recently went to Tampere City for a special occasion. To meet staff of the upcoming Finnish Museum of Games for talks and interviews about a certain game.

Yeah, that’s right, there’s going to be Museum of Games opening in Finland in 2017, and UnReal World is one of the titles selected to the exhibition. The visit included also an interview to be archived for the future, for the future researchers - and generations. So I guess we are officially preserved now :)

The Finnish Museum of Games tells the story of how digital gaming in Finland started, how it developed over the years and how it made it to where it is now. You better take a look at Suomen Pelimuseo / The Finnish Museum of Games website (brief english info also available) and go see the exhibition for yourself in 2017.

Here's rare exhibit of me and Erkka (co-designer) in urban environment -- which is actually not that uncommon, but just rarely documented. The Finnish Museum of Games will open in the Vapriikki Museum Centre at Tampere in January 2017.



Game on!

As a related thingie, just today InkTank blog takes a trip down gaming memory lane and posts their list of the 9 most important Finnish video games in history. I'm sure pretty much everyone will find few familiar titles there.

3 comments Read more

May 18

Version 3.32 released

No more felling trees with the fish or other deadly funny glitches have been found so we're happy and good to go live with version 3.32. There are no changes compared to few days ago released 3.32 beta-branch, but many additions, tweaks and bugfixes compared to the previous official live version 3.30(p1).

The most notable features in this update concern the changes and additions regarding companion's item ownership and net fishing. Find the full changelog after a preview screenshot.

3.32 preview. Companion is about to leave tomorrow, stating that he needs to be paid.



UnReal World version 3.32 changelog:

- added: need to pay companions & companion inventory restrictions

* companion inventory restrictions

You can't anymore freely pick all the items of your companions to yourself. Companions now tend to keep their most valuable and usable personal items to themselves, and usually only the cheap items and food are freely pickable. However, all the items you have delivered to your companion can be picked back at will if they are not in use (wielded or worn) at the moment. So it is still safe to pack or lend your companions even the most valuable goods you have.

* need to pay companions for their days of service and items claimed

Companions now require some reward for their days of service. Their price is roughly a value of one squirrel hide per day of service and you can pay them basically with any valuable goods. Also, if you have claimed companion's items to yourself they expect to be paid for those items too. In short, companions now always expect to leave with more valuable inventory than what they had upon recruitment.

A day before companions are about to leave they'll let you know how they feel about their equipment and whether they expect to be paid more. If more payment is wanted simply deliver items to your companions and they'll let you know when they are happy with it. You don't have to do it at once but have the whole day to settle the payment. Talking to your companion at any time ("Greet" or "Ask for help" chat options) will also make them speak their mind about the remaining payment.

If you fail to pay companions before they leave you'll be reminded about it the one last time. From there on you can still deliver goods to settle the payment, but ex-companions don't necessarily stay around for too long. Failing to pay companions lowers your reputation in their village, and makes hiring new companions there quite difficult.

* migration notice

Companions hired in the previous version behave differently. They still have unrestricted inventorys, and may or may not ask for payment when parting.

- tweaked: recruiting companions who carry village property from failed/cancelled trades

There are two new conditions to prevent exploiting companion recruiting with returned village goods:

* Companions don't count the returned village property as their own when checking if they have enough equipment to join you.

* When companion agrees to join you they won't keep carrying the returned village property but drop it on the ground where other villages come to reclaim it.

- changed: children won't anymore participate in picking up village property left on the ground after failed/cancelled trades

This is because you can't do one-to-one trading with children, and sometimes you would like to go for that with some items NPCs just picked.

- added: NPCs wearing the new clothes/armours they get

NPCs can now actively wear the new clothes/armours they have obtained. They'll usually go for wearing new clothes/armours after being delivered or having picked some. Delivering useful pieces of clothing/armour to your companion is now worthwhile, even though NPCs make the final decision whether they will wear something or not.

- added: pull heavy items to your location with [;] pick up from adjacent tile command

If the items you tried pick up from adjacent tile were too heavy to lift you'll be asked if you want to pull them to your location.

- fixed [rare condition]: segfault upon launching the game on some Mint/Ubuntu systems

- fixed [rare condition]: NPCs being able to fall asleep while in the water

At its worst this resulted in villagers foolishly drowning/freezing to death.

- fixed [modding]: [naming] tag not working properly when crafting while NPC is felling a tree

- fixed: creature total injury not always increasing if the number of maximum unique injuries was reached

This resulted in occasional difficulty to finish creatures with minor impact wounds.

- fixed: corrupt description of "An Island" game course task

- fixed: finishing tasks (eg. felling a tree) by grinding when too tired to continue

When tasks were cancelled because of being too tired to continue repeating the command still always added one minute of progress and you could finish the task by this sort of grinding. Fixed now.

- fixed: bears (and possibly other creatures too) occasionally entering into indecisive fighting mode

They might keep constantly switching between attacking and fleeing without really making any attack maneuvers. Fixed now.

- adjusted: tiny increase in lynx and glutton aggressiveness potential, especially in case of them being wounded.

- added: daily tolerance for stimulant herbal effect

Consuming stimulants doesn't anymore decrease the exhaustion seemingly indefinitely, but stops when a certain daily level is reached.

- tweaked: net fishing

* catch check time window now hourly based

Net fishing catch checks are now hourly based instead of previously used morning based checks. This means you can catch fish with nets within a shorter time window. Even within an hour from setting the net - if you're lucky and the conditions are right. Naturally the longer the nets have been set the greater the catch usually grows so hasty checks usually provide only a few fish. Despite of the shorter time window it should be still remembered that in addition to your fishing skill level the factors such as terrain, water depth and time of the day also contribute to what kind fish and how much of it your net is likely to catch - if at all.

* gradual catch spoilage

Catch spoilage due to fish eventually dying in unretrieved nets is now gradual. You may still be able to get some of catch good and edible even if the nets have been left unretrieved for days. In general it's still advisable to check your nets at least on every other day.

* setting multiple nets to same tile now forbidden

- tweaked: NPC sleeping related oddities and exploits

* NPC won't anymore fall asleep outside when it's raining.

* Njerpez and foreign traders met in the wild won't fall asleep so easily anymore if they're within player's sight when the encounter happens.

Sleeping NPCs in the wild still can encountered, but this fixes the exploitish procedure of encountering people at night hoping them fall asleep on the next move.

- tweaked: restricted possibility to [w]ield skis

Skis are put on by [a]pplying them but having been able to wield them too caused confusion.

- changed: pine-marten aggressive sound is now 'snuffle' instead of 'snort'


** End of changelog **

7 comments Read more

Reviews

“It’s a survival/crafting game that existed before the flood of Early Access survival/crafting games, and it offers a more complete and compelling vision than anything else in the genre.”
RPS: The 50 Best RPG On PC

“It’s an RPG about wilderness survival, with borrowings from the roguelike ocean, and an enormous amount of things to craft. It’s also, quite possibly, the best example of its type. Two decades of development have paid off and UnReal World has the most intricate procedural worlds to explore and perish in.”
Rock, Paper, Shotgun

“The animal AI for instance is incredible, and you only notice it once you play another game like it. UnReal World is about realism; if it’s so realistic that you don’t notice, then it must have done its job right, and that is exactly what URW accomplishes.”
The Hype Machine

About This Game

Into the Far North we shall take you -- as far as we can by the means of computer role playing...



UnReal World is a unique combination of roguelike roleplaying game and survival simulation set in the Far North long, long ago. Throughout the years, UnReal World has been praised for its depth, realism, atmosphere and immersion. The game is completely open-ended and you decide whether you wish to lead a life of a fisherman, a hermit searching for the peace, a brave adventurer, a rough hunter, a trapper or a tradesman.

As a member of one of the nine different cultures you'll enter a detailed and enchanting iron-age game world in which northern folklore, knowledge and way of life play an important part. The world and mechanics of the game are highly realistic, rich with historical atmosphere and emphasized on survival in the harsh ancient wilderness.

A wide world with vast forests, mires and mountains to roam and watercourses to row is randomly and procedurally generated - and you can live off the land and explore it on very detailed level. Track animals, set traps, hunt with bows and spears, tan hides, go fishing, pick berries, cook food, sleep in a temporary shelter or build a log cottage, trade with the villagers, craft items, interact with cultures near and far -- and so much more.

A few of the key features:

  • turn-based and open-ended - think before you act and live off the land as you please
  • random world generation for endless replayability
  • intricate procedural world full of wonders both mundane and extraordinary to explore on very detailed level
  • no character classes but nine different cultures to choose from
  • skill based system including multitude of skills from cookery to hideworking, from herblore to tracking
  • detailed terrain generation with diverse and accurate northern vegetable kingdom
  • convincing northern animal kingdom with species specific behaviour patterns and feeding relationships modelled in detail
  • keep in touch with the spirit world and the supernatural guardians of nature
  • find excitement in surviving everyday life and the quest for success in the harsh ancient wilderness
  • detailed combat (and hunting) with many tactical options and galore of weapon, battle experience and combatant related factors resulting in vivid and rewarding struggles
  • no "hit points" but detailed generation of injuries such as bruises, fractures, tears and cuts to specific body locations
  • injuries rated to determine their effect to physical activity
  • craft items from weapons to traps, build constructions for temporary shelter to log cabins
  • moddable crafting, building and flora
  • and so much more. Everything is up to you...

The initial UnReal World Steam release doesn't feature Steam goodies such as achievements, trading cards or cloud saves but there's no end in sight and all of those will be considered in the future.


UnReal World is the longest living roguelike game of all times. It was first released in 1992 and has been continuously maintained and developed ever since.
Over the years we’ve seen dozens and dozens of new UnReal World versions each of them being complete games of their own, and still there is no end in sight to working with updates and new versions. UnReal World Steam version out now is the third evolution of the game (3.*) and a great deal of updates, enhancements and new features to it will follow.

You can get to know it more and test for free at http://www.unrealworld.fi

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7, 8, 10
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • Graphics: 800x600 minimum resolution
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Minimum:
    • OS: 10.6 or higher
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • Graphics: 800x600, OpenGL 2.0
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 14.04 LTS
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • Graphics: 800x600, OpenGL 2.0
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (13 reviews)
Overall:
Very Positive (249 reviews)
Recently Posted
Nyxtomania #ISL
( 6.8 hrs on record )
Posted: June 29
After playing the free version from the website for about an hour, i fell in love with this masterpiece. It basically summons up what i was looking for the past few months. After trying games like Project Zomboid or Neo Scavanger i just wasn´t satisfied with the vibe the games gave me. I was looking for something i can identify with since im a history geek and i absolutely love suvival games, so i thought to myself i need to search the entire steam store now that the summersale arrived for a Roguelike Survival game and to my ammusement i found UnReal World. I personally never had heared of it before so i was quite cautious and didnt want to spend my money without double checking everything. After looking at the screenshots and a few reviews i decided to check out the community hub since the developers of smaller games tend to be active around there and i shouldn´t be wrong about that statement. I found a post from a guy asking if this game is worth the money, and one of the dev´s linked him to the free version on their website what made me kinda sympathise with them. Not every dev is ready to lose money and direct people to the free version of their game.


Well like i said, after playing the free version for a while i wanted to support the friendly dev´s for giving me the opportunity to test their masterpiece, so i went on and bought the game here on steam.

I dont want to state out pro´s and con´s since most of the time they tend to be more of a taste thing.
The only thing i can say is, that i didnt encounter anything gamebreaking or any bug i can think of. The atmosphere supported by the music and tribal sounds is mind boggling. The art is pretty old-schooly since it originaly came out 1992 and the depth and insight into this fictional but realistic finnish land is amazing.



Special thank to Sami Maaranen and Erkka Lehmus for giving us this beautiful game.
Helpful? Yes No Funny
Number One Handsome Man
( 82.6 hrs on record )
Posted: June 28
When I first saw the reviews for this game, I was really repulsed. People only have 10-100 hours logged in this game. It didn't make sense to me; the normal amount of time investment in roguelikes is entire years. I assumed they were casuals who collect Steam games and don't actually play any.
Now after 70 hours of playing myself, I understand why.
The game is too damn easy. With the character I'm currently playing, I killed a bear in my first ten minutes of starting the scenario, and now, only a month in in-game time, I'm powerful enough to slaughter the residents of two villages a day.
And I ♥♥♥♥ing shouldn't be! I by no means have any plate armour or super weapons. I am a peasant just like them, yet they walk into me like I'm a meat grinder somehow and I leave each village with "shallow cut in right forearm" at best.

So, I guess with that being said, this is one of those ♥♥♥♥♥♥ games for children that "can be hard if you deliberately cripple your character, ignore numerous game mechanics entirely, and always restrict yourself to ♥♥♥♥ gear" AKA Pokemon. And I ask people who do that sort of ♥♥♥♥: Why? Why play games like Pokemon or UnReal World only to avoid a majority of the content--lest you make it too easy for yourself--instead of just playing a game that's inherently difficult? There's other RPG's out there where you'll actually be challenged just by playing the game normally and utilizing all materials and tactics. Play those and stop pretending this game is hard just because you purposefully break your character's legs to the point where you can't even cut a tree down. That's YOUR actions inciting challenge, not the game's.

The first fifteen-thirty hours make the game appear impossible. But honestly in retrospect, I really only struggled with it due to my not knowing how to distribute my time spent on various tasks. You'll lose characters to this confusion. Do not misinterpret this as challenge, it is only the overwhelming amount of skills and ways to gather food that are leading you to death. You'll grasp it all soon and realize it's mathematical boredom. Nothing will intimidate you. You'll have so much food you'll have to throw it away to make room for more food. I had one character with 400 pounds of food in a cellar and I didn't even bother removing it when it all spoiled.

If in future updates they change it so that I'm no longer a walking meat grinder who sucks the life out of anything that moves as soon as it enters range, I would very much enjoy playing. One suggestion I have is to make there be 500% less settlements spawning. If there were only one or two within reasonable walking distance of the player, maybe I'd value them enough to not slaughter their sages and steal their livestock. This would probably be easier to implement than tampering with damage multipliers and everything else it takes to nerf or boost characters.

I still recmmend the game despite writing nothing but complaints because it took me 70 hours to realize how depthless it all really is. The game maintained this facade that kept me fearful and thinking I was some chess master when I'd succeed in kills. It wasn't till I decimiated my 50th village that I realized "wait a minute. absolutely nothing is a threat to me, even when i'm practically naked and using only a handaxe".
Also, I respect the developer despite my major disagreements with some of his methods. You are living the dream, and I think you're a swell guy.
So, yeah. 10 bucks for 70 hours of fun? I don't regret this purchase in the slightest, though clearly I had expected this to be years of fun like other, better roguelikes (...that are all free. Ouch).
Helpful? Yes No Funny
specialistoflight
( 24.7 hrs on record )
Posted: June 28
Summary
It is a realistic survival simulator. It is a rogue-like. Starting from sticks & stones, build and trade whatever you need to survive the unforgiving Northern Europe. There are no classes, magic weapons, levels, hitpoints... just you, your survival skills, knowledge and pure nature as far as eye can see, and quite a bit more after that.

Gameplay Highlights
  • It is turn based, it is played by mostly keyboard, but some actions are simplified with a mouse.
  • You can choose tribes for various initial bonusses to skills, and starting items, then use skills to train and develop them.
  • There are no limitations based on skills or item quality (although tasks require specific types of items). The end result, and how long it takes to get there varies by skills and item quality.
  • Damage modelled as wounds inflicted on specific body parts, and blood loss.
  • Hunger and thirst are fairly realistic, in fact this game has the most realistic hunger and thirst simulation I've ever seen.
  • Objects and actions behave as expected. Recipes make sense. There are no mysterious crafting recipes like "wood + rock = hand gun"
  • The game is difficult. It will take a while to survive beyond the first week, it may even take a few tries to get to that point. Oh, and there are no guard rails. You can die within the first day.
  • Some items, including some common items, cannot be crafted, and must be traded for. This may initially be irritating.

Have you played roguelikes with keyboard before? Are tired of classic RPG elements like hit points and levelling and classes? Are you looking for a wilderness survival simulation? 3 Yes= Buy this game. 1-2 Yes = Download the free version from http://www.unrealworld.fi, see if you like it. If you do, consider buying it here to support the development. 3 No = Probably not for you, but who am I to say?
Helpful? Yes No Funny
meshults_1
( 1,273.5 hrs on record )
Posted: June 26
This game is great. You should get it.
Helpful? Yes No Funny
SlickDude
( 32.7 hrs on record )
Posted: June 25
I know this may sound like a bit of a stretch, but in my opinion, this could possibly be one of the best games ever made. It's difficult to pick up at first, but once you grasp the basics, you have one of the deepest survival games ever made at your fingertips.
Helpful? Yes No Funny
N4
( 1.3 hrs on record )
Posted: June 24
hard, slow, one-handed. the game? it's alright.
Helpful? Yes No Funny
rcrhinehart
( 123.6 hrs on record )
Posted: June 22
Just found this game recently and I absolutely love it. Great complexity, challenges, and rewards. Caution: requires thinking and planning.
Helpful? Yes No Funny
Wespe
( 10.8 hrs on record )
Posted: June 21
fully reccomend checking this game out if you are into survival RPGs

8/10 if the add multiplayer support = 11/10

havent had so much fun offline in forever!
Helpful? Yes No Funny
Achilles the Myrmidonian
( 91.1 hrs on record )
Posted: June 18
This game is something truly "UnReal", one of the best games I have ever played. If you like survival realistic simulation games this one is the TOP, it is old but still being developed in fact it is mauch better then any survival games that came out in past 2-3 years, and I am not even exaggerating!

Recommend 10/10

To developers - Guys you are the BEST keep up the great job u are doing for all these years!!!!!!!
Helpful? Yes No Funny
Ddraig
( 50.1 hrs on record )
Posted: June 11
I have owned this game for a number of years now, and paid for a lifetime subscription to updates a while back. At first glance, the graphics may not grab you if you're used to the more flashier titles available today, but what Unreal World will do is show you what it really takes to survive in an unforgiving environment.

Rolling up your character's stats and selecting a starting position can be very important, and the season you start in even more so (hint: don't start in winter unless you fancy a challenge). The controls can take a little getting used to (the game is mainly keyboard based) and it can be difficult to get into at first. You need the right tools for the job, so there's no point trying to fish with a knife, for example. You will need a javelin or a spear as a minimum.

And as you begin to build your house, possibly expand your fishing operations with nets, grow crops, hunt and make traps for meat and furs, watch as your skills improve the more you use them, and start to prepare for the winter by making your own clothes or bartering for the things you need from nearby villages, you'll begin to really appreciate the progression you are starting to make.

All in all, a great game which eschews graphics and sound for greater depth and what many games forget about nowadays: gameplay.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
23 of 24 people (96%) found this review helpful
Recommended
43.1 hrs on record
Posted: June 6
Extreamly addictive. You've been warned. At the very beginning you will likely struggle with the mecanics and controlls of this game. You will rediscover your keyboard and start using keys you forgot you had. But after a few hours the gameplay will become breezy. When that happens, that's when you start to realize how stimulating this survival simulator really is. You have comeplete freedome as you wander the open wilderness getting to know your greatest foe, hunger. There are many ways to survive in the wild. Hunt'n, trap'n, fish'n, forag'n...... murderen.... If times are tuff and you have no other "convienent" choice, you can easily presuade a happless viliger to come away with you to a secluded spot in the woods and mercilessly slaugter him with a hatchet while his back is turned. After he has breathed his last, take his stuff, his clothes and even his body if you're desperate enough cause in this game you can eat people! I have a small habbit of making people dissapear during ""hunting trips"". Make no mistake, this game has some dark moments. Children are no exception and are given no advantage against the cold breath of death in this world. Un-real world is about as real as it gets. 10/10
Was this review helpful? Yes No Funny
9 of 10 people (90%) found this review helpful
Recommended
50.1 hrs on record
Posted: June 11
I have owned this game for a number of years now, and paid for a lifetime subscription to updates a while back. At first glance, the graphics may not grab you if you're used to the more flashier titles available today, but what Unreal World will do is show you what it really takes to survive in an unforgiving environment.

Rolling up your character's stats and selecting a starting position can be very important, and the season you start in even more so (hint: don't start in winter unless you fancy a challenge). The controls can take a little getting used to (the game is mainly keyboard based) and it can be difficult to get into at first. You need the right tools for the job, so there's no point trying to fish with a knife, for example. You will need a javelin or a spear as a minimum.

And as you begin to build your house, possibly expand your fishing operations with nets, grow crops, hunt and make traps for meat and furs, watch as your skills improve the more you use them, and start to prepare for the winter by making your own clothes or bartering for the things you need from nearby villages, you'll begin to really appreciate the progression you are starting to make.

All in all, a great game which eschews graphics and sound for greater depth and what many games forget about nowadays: gameplay.
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
Recommended
32.7 hrs on record
Posted: June 25
I know this may sound like a bit of a stretch, but in my opinion, this could possibly be one of the best games ever made. It's difficult to pick up at first, but once you grasp the basics, you have one of the deepest survival games ever made at your fingertips.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
91.1 hrs on record
Posted: June 18
This game is something truly "UnReal", one of the best games I have ever played. If you like survival realistic simulation games this one is the TOP, it is old but still being developed in fact it is mauch better then any survival games that came out in past 2-3 years, and I am not even exaggerating!

Recommend 10/10

To developers - Guys you are the BEST keep up the great job u are doing for all these years!!!!!!!
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
2 people found this review funny
Recommended
32.2 hrs on record
Posted: June 5
Every endgame asset you can earn bit by bit, hunting for months and trading whatever you earn in return for goods.

Or you can buy an axe, go to your nearest village, stand behind a chokepoint, and pay the iron price for your assets.

This is the very embodiment of a sandbox roguelike.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
123.6 hrs on record
Posted: June 22
Just found this game recently and I absolutely love it. Great complexity, challenges, and rewards. Caution: requires thinking and planning.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
24.7 hrs on record
Posted: June 28
Summary
It is a realistic survival simulator. It is a rogue-like. Starting from sticks & stones, build and trade whatever you need to survive the unforgiving Northern Europe. There are no classes, magic weapons, levels, hitpoints... just you, your survival skills, knowledge and pure nature as far as eye can see, and quite a bit more after that.

Gameplay Highlights
  • It is turn based, it is played by mostly keyboard, but some actions are simplified with a mouse.
  • You can choose tribes for various initial bonusses to skills, and starting items, then use skills to train and develop them.
  • There are no limitations based on skills or item quality (although tasks require specific types of items). The end result, and how long it takes to get there varies by skills and item quality.
  • Damage modelled as wounds inflicted on specific body parts, and blood loss.
  • Hunger and thirst are fairly realistic, in fact this game has the most realistic hunger and thirst simulation I've ever seen.
  • Objects and actions behave as expected. Recipes make sense. There are no mysterious crafting recipes like "wood + rock = hand gun"
  • The game is difficult. It will take a while to survive beyond the first week, it may even take a few tries to get to that point. Oh, and there are no guard rails. You can die within the first day.
  • Some items, including some common items, cannot be crafted, and must be traded for. This may initially be irritating.

Have you played roguelikes with keyboard before? Are tired of classic RPG elements like hit points and levelling and classes? Are you looking for a wilderness survival simulation? 3 Yes= Buy this game. 1-2 Yes = Download the free version from http://www.unrealworld.fi, see if you like it. If you do, consider buying it here to support the development. 3 No = Probably not for you, but who am I to say?
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
6.8 hrs on record
Posted: June 29
After playing the free version from the website for about an hour, i fell in love with this masterpiece. It basically summons up what i was looking for the past few months. After trying games like Project Zomboid or Neo Scavanger i just wasn´t satisfied with the vibe the games gave me. I was looking for something i can identify with since im a history geek and i absolutely love suvival games, so i thought to myself i need to search the entire steam store now that the summersale arrived for a Roguelike Survival game and to my ammusement i found UnReal World. I personally never had heared of it before so i was quite cautious and didnt want to spend my money without double checking everything. After looking at the screenshots and a few reviews i decided to check out the community hub since the developers of smaller games tend to be active around there and i shouldn´t be wrong about that statement. I found a post from a guy asking if this game is worth the money, and one of the dev´s linked him to the free version on their website what made me kinda sympathise with them. Not every dev is ready to lose money and direct people to the free version of their game.


Well like i said, after playing the free version for a while i wanted to support the friendly dev´s for giving me the opportunity to test their masterpiece, so i went on and bought the game here on steam.

I dont want to state out pro´s and con´s since most of the time they tend to be more of a taste thing.
The only thing i can say is, that i didnt encounter anything gamebreaking or any bug i can think of. The atmosphere supported by the music and tribal sounds is mind boggling. The art is pretty old-schooly since it originaly came out 1992 and the depth and insight into this fictional but realistic finnish land is amazing.



Special thank to Sami Maaranen and Erkka Lehmus for giving us this beautiful game.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
187 of 194 people (96%) found this review helpful
15 people found this review funny
Recommended
160.6 hrs on record
Posted: February 26
I have been playing UnReal World since 2004. If the game clocked hours before it came to Steam I would be in the thousands. So let's talk about URW.

URW is a roguelike survival game set in Iron Age Finland. It has been made (mostly) by one person and has been in development since 1992. That's 24 years. Talk about dedication.

You survive through the four seasons by hunting, gathering, fishing, trading, trapping and farming. You can make a huge variety of items ranging from wooden pots to your very own house and sauna. You will learn the importance of shelter, fire and the advantages of a ranged weapon. Will you be a fisherman hermit? A travelling merchant? Or maybe a proud warrior? You can play the game however you want.

There's a steep learning curve to the game since there is simply so much to do. The number of hotkeys on the keyboard rivals Microsoft Flight Simulator. The game does have a good manual and plenty of flavor text for history geeks. And let's not forget the lovely LARP pictures for all the characters.

Venture into the Far North. And don't forget to tan your hides.
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134 of 143 people (94%) found this review helpful
95 people found this review funny
Recommended
76.7 hrs on record
Posted: February 26
The Premier Finnish Starvation Simulator

Hey bud, I know you've been thinking to yourself, "Dang, I wish I was starving to death and/or being eaten by a bear in the harshest winter of unbridled and unfathomable intensity." You really need to lighten up, Champ. Dad says you've been bumming Mom out something fierce. Well Debby-Downer, you're in luck! You can now channel that real world "inner" (watch those finger quotes) masochist into something more productive. Namely, The UnReal World.

Here's what you do, roll an Owl-tribe bowsman and start in winter as a runaway slave because you're a BAD*SS. Then, promptly get kicked in the head to death by a Njerpez Housewive--(insert heavy Russian accent) In iron-age Finland, red shirts kill you!. Next, make a Seal-tribe trapper, spend 4 real life days setting up traps only to blunder into one of them and die miserably. Finally, create Driikilainen fisherman, amass immeasurable wealth, build a house, start a family, enter your sheep pen to butcher up some dinner for said family and get hooved to death by terrified sheep. Rage quit.

Sh*t just got UnReal. BOOM.

UnReal World is special in the way it combines unparalleled player agency, deep simulation and a unique, low-fantasy mythos to produce original narratives derived through emergent gameplay. It's not a game I'd recommend to anybody but, it's a game I'd recommend to you, the person who yearns for immersive complexity and depth, the person who understands that Losing Is Fun. Be warned though, once you venture into the far north--there is no coming back.

Okay, the rest of you "survival" (mentally visualize those finger quotes) crafting games can go home now, UnReal World has come to Steam--and it is good.
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