Razor2: Hidden Skies Razor2: Hidden Skies é um jogo estilo Top View Shooter. O jogo tem o estilo dos clássicos jogos de sucesso do arcade, enquanto usa as últimas tecnologias para criar grandes visuais e efeitos. Um jogo da velha guarda com as tecnologias mais novas.
Análises de usuários: Ligeiramente negativas (169 análises)
Data de lançamento: 19/jul/2010

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Sobre este jogo

Razor2: Hidden Skies Razor2: Hidden Skies é um jogo estilo Top View Shooter. O jogo tem o estilo dos clássicos jogos de sucesso do arcade, enquanto usa as últimas tecnologias para criar grandes visuais e efeitos. Um jogo da velha guarda com as tecnologias mais novas. Razor2 é fácil de jogar mas desafia suas habilidades com centenas de inimigos e balas te ameaçando o tempo todo. A trilha sonora é outra grande qualidade, Razor2 usa música clássica orquestrada composta especialmente para o jogo.
Razor2 inclui dez conquistas e recordes mundiais. Dê o seu melhor e coloque seu nome na tabela de classificações dos melhores jogadores. Jogue duro para ganhar títulos como o Destruidor, abatendo 4000 inimigos, ou o "quase impossível" Ás, completando o jogo sem usar nenhum continue.
Principais recursos:
  • Estilo "shoot them up" (shmup)
  • Oito níveis
  • Cinquenta diferentes ondas de inimigos
  • Incríveis lutas com chefões
  • Melhoria de armas e equipamentos
  • Três níveis de dificuldade
  • Recordes locais e mundiais
  • Dez medalhas e conquistas
  • Gráficos, arte e sombreamentos maravilhosos
  • Jogabilidade surpreendentemente fácil
  • Sensacional música orquestrada

Requisitos de sistema

    • OS: Windows XP or Vista
    • Processor: 1.6 GHz or better (dual core recommended)
    • Memory: 512MB RAM (1GB recommended)
    • Graphics: DirectX®9-compatible graphics adapter with 128 MB (256 MB recommended)
    • DirectX®: DirectX®9 or higher
    • Hard Drive: 300 MB
    • Sound: DirectX®9-compatible
Análises úteis de usuários
52 de 63 pessoas (83%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
0.1 hrs registradas
Publicada: 30 de novembro de 2014
its alright, but not as good as bad rats.
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24 de 28 pessoas (86%) acharam esta análise útil
0.2 hrs registradas
Publicada: 29 de setembro de 2014
Wow this is bad. Almost impressivly so. Sure, It was probably easy to make things like the art bland and the music painfully generic, but in other areas it seems like there was some real effort to make this properly terrible.

A camera angle which makes it difficult to place where your ship is relative to bullets, that's some effort right there. Ship movement which seems oddly disconnected from controller input, hit boxes that float some distance away from the actual target, sound effects that scrape against your will to live. This crap doesn't make itself y'know.
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5 de 7 pessoas (71%) acharam esta análise útil
0.5 hrs registradas
Publicada: 29 de setembro de 2014
I was hoping to use the fulling controller, but nope its partial controller.. Its too hard to use or play on keyboard and mouse moves like using arrows keyboards w/ mouse. Lame!!!
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4 de 6 pessoas (67%) acharam esta análise útil
0.6 hrs registradas
Publicada: 10 de outubro de 2014
Crashed when I tried to put it into 1080p mode. Overall the gameplay is a bit bland. The levels feel like they stretch on for a long period of time and the bullets are flying around so fast you will get hit no matter what. This game could learn a lot more from Ikaruga or Raiden, as those a both much more solid games than this. Overall I'd stay look to the other vert-scrolling shooters as this one is lacking polish.
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2 de 4 pessoas (50%) acharam esta análise útil
4.8 hrs registradas
Publicada: 20 de outubro de 2014
Análise de pré-lançamento
I really thought this was going to be awesome. blowing stuff up old skool style.... No.
This how NOT to do a SHMUP. Boring. BOOOOOOOOOOOORRRRRRIIIIIIIIINNNNNNNNG!
There are no interesting mechanics at all whatsoever.
Get Atebreed or Ether Vapor instead of this.
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1 de 2 pessoas (50%) acharam esta análise útil
0.1 hrs registradas
Publicada: 29 de janeiro
Another generic, boring shoot'em up. 2/10
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6 de 12 pessoas (50%) acharam esta análise útil
0.3 hrs registradas
Publicada: 20 de outubro de 2014
It's garbage. Stay away!
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5 de 5 pessoas (100%) acharam esta análise útil
0.5 hrs registradas
Publicada: 31 de março de 2014
Pensei que que mal poderia haver em comprar num jogo de nave budget e bobo; muito mal, aparentemente.

Enquanto é patentemente óbvio que os sujeitos que fizeram esse jogo nunca jogaram um shmup na vida, há de se pensar se na realidade eles já jogaram algum jogo, ou viram um pôr-do-sol, ou olharam o sorriso de uma criança.

Você já teve uma unha arrancada? Eu também não, mas provavelmente é melhor que esse jogo.

È o equivalente de pedir uma encomenda na internet, ela atrasar meses, chegar toda amassada e violada, e quando você abre na verdade nem era sua encomenda era um pacote de antraz.

Os desenvolvedores deste título deveriam ser julgados em Haia pelos brutais crimes cometidos contra a sociedade organizada que é este título.

Tá to sem ideia; o jogo é ruim ok?
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67 de 79 pessoas (85%) acharam esta análise útil
0.2 hrs registradas
Publicada: 26 de novembro de 2013
Background: Purchased as part of a Bundle Stars Bundle.

Impressions:
Wow.. it's a quick download and a quick deletion. I played up to the first boss and then quit out.

Basically it's a bullet-hell game like '1942' with futuristic 3D ships and a horribly restricted field of view.

It's something you've seen a million times before and does nothing to improve on the formula. The shooting just requires you hold down 2 fire buttons and let them auto fire as you try to dodge the incoming while nabbing the upgrades as they drop down.

The Good:
*Looks pretty decent.
*Controls work well.
*Sound is ok.

The Bad:
*Lack of impact and satisfying enemy destruction.
*Field of view is too close in a tight downward angle.
*Boring enemy attack patterns.
*Cheap enemy tactics, attack from behind, really suck.
*Weapon pickups have no discernible impact on your killing power.
*Just holding down the 2 fire buttons and moving is not fun.

Recommended for:
Fans looking for an updated '1942' type game.. but even then it's a hard sell.

Conclusion.
2/10. Really weak all round and lacking anything original to keep you interested.
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30 de 38 pessoas (79%) acharam esta análise útil
0.6 hrs registradas
Publicada: 29 de novembro de 2013
This game is mediocre at best. The menu selection is just awful, especially for the upgrades, it's not clear what each upgrade of your guns, rockets, power, shields can do, no idea what each gun is, everything is trial and error. Even so, it starts with such a fury and speed, the bosses are almost unbeatable, and it feels like all of the time someone's attacking you from behind or just trying collide with you. This game feels like nightmare even if you selected easy.

My advice: This genre is best portrayed in the old "Raptor: Call of the Shadows" game. This game should have been influenced more from that.
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23 de 31 pessoas (74%) acharam esta análise útil
1.3 hrs registradas
Publicada: 7 de janeiro de 2014
Very short and poor gameplay for this price no way i will recomend buying it! Find something else.
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26 de 38 pessoas (68%) acharam esta análise útil
0.1 hrs registradas
Publicada: 25 de novembro de 2013
The controls are awful. The gameplay is loose and deeply unsatisfying. Avoid.
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25 de 38 pessoas (66%) acharam esta análise útil
0.5 hrs registradas
Publicada: 1 de junho de 2014
I was expecting modern version of the classic shooter Raiden sadly this game does not deliver.
*Extremly dull and boring until you get to the boss
*very limited weapon. 3 weapons? 2 bombs? You can NOT power up during the missions.
*♥♥♥♥♥♥ weapons. still ♥♥♥♥ after upgraded

Only fun I had in this game is posting highscore using dirty word.

Don't remember how I got this game probably from a bundle
I hope no one paid $9.99 for this
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13 de 16 pessoas (81%) acharam esta análise útil
0.5 hrs registradas
Publicada: 8 de agosto de 2014
Quick review coming from a shmup lover.

The Good :
- the game does't look too bad. By today's standards, it doesn't look too good either, but I wouldn't mind if it played ok.
- Music sounds good, but...

The Bad :
- Controls are rigid. Don't even try to play with an XBOX360 controller...
- Patterns are repetitive.
- I have a big feeling problem with this game. Can't feel the power of the weapons. Can't feel when I'm hit. This is probably because the sound in the game is not very well balanced.
- ... the sounds FX are weak. Can't hear any explosion. Shot sounds are flat and weak.
- Music sounds totally inappropriate. It's good, but it feels like it's the music from another game...

Definitely not worse the full price.
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27 de 43 pessoas (63%) acharam esta análise útil
1 pessoa achou esta análise engraçada
0.1 hrs registradas
Publicada: 29 de julho de 2013
Another gaming gem from the makers of the epic Bad Rats
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20 de 31 pessoas (65%) acharam esta análise útil
1 pessoa achou esta análise engraçada
0.7 hrs registradas
Publicada: 10 de julho de 2011
Análise de pré-lançamento
This is the Bad Rats of shmups - that is to say it is a work of art. Wonderfully paced, and with stunning action and dazzling laser shot fighting, you can't go wrong with this game. Every bullet is exciting to dodge - will it hit you? With the hitboxes being mostly arbitrary, this will lead to endless excitement. The boss battles are pulse-poundingly exciting, and as the bosses have extreme amount of health, and no way to see how much health they have left, it makes a profound statement on the futility of war. I don't know what happened to Razor1, but Razor2 is a game that will change PC Gaming forever.
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6 de 7 pessoas (86%) acharam esta análise útil
1.2 hrs registradas
Publicada: 3 de abril de 2014
Razor 2: Hidden Skies tries gallantly to emulate the shmups of yore, but falls flat not for want of creativity (though it could certainly use a bit more), but inexcusable ♥♥♥♥-ups on the game mechanics themselves.

The game attempts, in some places, to be a bullet hell game but the hitbox of your ship is extremely large and does not even match the graphic - it awkwardly extends out an uncertain distance to both sides, but does not seem to include the nose of the fighter. Furthermore, the areas extend visually farther than your actual range of motion, but this is impossible to tell without running right into an invisible wall. In several areas, enemies park right on this wall, giving the illusion that you can zip around them to avoid fire and take them out, right up until you crash into them headlong making the attempt. This is made even more unweildly by the boss fights that zoom the camera out, supposedly to impress you with how big the boss is. Sadly the net result is that now you can see even more but have the same narrow movement lane, exacerbating the problem even more.

Two subweapons are heat-seeking with auto targetting, but there is no mechanic to choose what you'd like to target - the game seems to completely arbitrarily choose for you, and even if the lock-on happens to be a priority target, anything flying in the path of your slow-traveling relativistic missiles will intercept them and explode instead. (Which prompts the question of how does a missile travelling at relativistic speeds even work, and if it does why are they so bloody slow?) The bosses are all recycled variants of each other - fight three tanks, then fight three spinning satellite things, then... etc.

Unfortunately the problems do not stop there. Movement is imprecise and jerky. Combine this with the awkard hitboxes and you've committed a cardinal sin in the shmup genre - dodging is effectively impossible in places, though this doesn't matter a terrible lot since to cover for this the game slathers you in multiple shields which partially refresh upon each pick-up. Despite that fact, you still take a lot of hits simply because your hitbox isn't where you think it is, and it's nigh impossible to guage where its limits are precisely, since it extends well beyond the ship graphic. Unfortunately, the pickups themselves don't make a terrible lot of sense. One of the most common is Energy, which restores a pip on your Energy meter. Which is grand, only the game never quite explains what Energy is for or why you want it, despite being able to upgrade your ship batteries to have more of it. Oh well, free shields I guess!

In general the game is horridly unpolished. The translation is riddled with grammatical errors, word misuse, and typos (I'm not sure what a Gravity Riffle is). Each mission has a cheesy low-quality text-to-speech mission introduction voiceover, only it gets a few words into it before the explosions start and the rest is completely drowned out. Oops. Hope it wasn't important. Soon after starting the second mission, the primary fire input became stuck and I was essentially on autofire for the rest of the game. Which isn't all bad I suppose, except with the input stuck, I became unable to read mission briefings (not a tremendous loss since they're an exercise in bad English and misspelled words) and upon finishing and going to the main menu it would spam me right into a new game on Easy Mode, not allowing me to change settings or even exit the game. I had to alt-tab and manually kill it.

In short, I can't recommend this game at all, even to die-hard shmup fans, unless you seriously need a fix and simply cannot find something else to scratch the itch.
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7 de 9 pessoas (78%) acharam esta análise útil
0.1 hrs registradas
Publicada: 17 de junho de 2012
Análise de pré-lançamento
"Why are we here?” Douglas cried, as poop came out his wiener in a long thin strip. 1/10
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8 de 11 pessoas (73%) acharam esta análise útil
1.0 hrs registradas
Publicada: 23 de dezembro de 2013
Razor2: Hidden Skies is a sci-fi "bullet hell" game made by the Brazilian studio responsible for Bad Rats - Invent 4 Entertainment. The numeral "2" appended to the name of the game begs the question as to the whereabouts of the original game. There was no Razor 1 listed on Invent 4's website which leads me to believe this is the only publicly available game in this series. Unable to find any mention of an original game, it leads me to speculate that the developers artificially appended the title with a "2" to make it seem like a more successful franchise than it actually is.

Razor2 seems to make strides in being as mediocre as possible. Much of each level seems to insult the value of your time by presenting you with repetitive and uninteresting fill content. Most attacks simply vanish into the enemies and offer little to no indication that you're actually doing damage which both makes you wonder if you're using the right weapon and leaves up unsatisfied in the shoot 'em up experience.

To the game's merit many of the enemies have a very appealing design albeit a bit generic. The game's soundtrack is very orchestral that made the game feel a bit like a movie. The boss fights offered a fair challenge but enduring the levels of mediocrity to get to them failed to make the endeavor worthwhile.

The game offers you three lives and a single continue. Once these are depleted you are forced to start the game from the beginning.

The game does support USB controllers but only in game as navigating the menu seemed to require the mouse at some point.

Score: 4.5/10
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10 de 15 pessoas (67%) acharam esta análise útil
1.0 hrs registradas
Publicada: 20 de junho de 2014
This game is like retro-arcade game. It's simply fun.

The only bad thing about this game is there are no save that means when you close this game, all of your progress will gone so I don't surprise why some achievement like shoot down 4,000 enemies is rare to achieve.
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