Steredenn is a frenetic and chaotic space shooter, carved in big beautiful pixels, with insane boss battles. Embark in your ship and engage the fight against dreadful space pirates in a never-ending combat for your survival.
User reviews:
Very Positive (16 reviews) - 93% of the 16 user reviews in the last 30 days are positive.
Very Positive (406 reviews) - 87% of the 406 user reviews for this game are positive.
Release Date: Oct 1, 2015

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Recent updates View all (21)

June 6

Steredenn 1.3.1: Reprogram


Small update: we have only changed the conditions to unlock bosses in the Arena… and the Superplay mode.

  • Superplay is unlocked when you beat the Destroyer.
  • To unlock the Bombers, Frigates and Destroyers in the Arena, you need to beat them once (or face them a few times).
  • To unlock the others in the Arena, you just need to encounter them once.
  • Tweak keyboard acceleration slightly.
  • Add `-inverty` command-line argument to invert the Y axis.
As always, thanks for your support and do not hesitate to send feedbacks on the Steam forums. ;)


— Steredenn’s team.

2 comments Read more

June 3

Steredenn 1.3.0: Reaching Andromeda


We have some new goodies for you. We thought that the game would be better with some new space landscapes. Some? Ok, we added tons of them. 10. New. Landscapes. And, god, they are pretty:

  • New landscapes.
  • New rocks.
Bug fixes/technical stuffs
  • Fix the Daily Run difficulty when starting from loop 1 or more.
  • Fix some minor bugs.
As always, thanks for your support and do not hesitate to send feedbacks on the Steam forums. ;)


— Steredenn’s team.

12 comments Read more


“Drills, metallic jaws, buzzsaws, flamedrones, and all manners of lasers, bullets, and missiles are amongst the weapons of Steredenn”
Rock, Paper, Shotgun

“If you like shmups, Steredenn is a must-have”
15/20 –

8/10 – SpazioGames

About This Game

Steredenn is a frenetic and chaotic space shooter, carved in big beautiful pixels, with insane boss battles. Embark in your ship and engage the fight against dreadful space pirates in a never-ending combat for your survival.

Steredenn is at the crossroads between a shmup and a rogue-like. Enjoy the infinite replayability of the game with its unforgiving gameplay, intense boss fights, (almost) randomly generated environments, twisted space events and a surprisingly large arsenal of weapons. Enhance your ship during your flight with many upgrades and forge your own path across the universe!

  • Beautiful art and spaceships.
  • Awesome boss fights.
  • Addictive, ruthless.
  • Endless arcade gameplay.
  • Quick and intense sessions.
  • INFINITE REPLAYABILITY: levels are (practically) randomly-generated.
  • ARSENAL: 35 weapons and 25 upgrades with many interactions and combos.
  • SCORING: beat your friends and be the best!
  • DAILY RUN: everyday, try to be the first in a special leaderboard where all players share the same run, guns and bosses. Beware, you only get one chance per day!
  • ARENA: Unlock a boss by defeating it in the normal mode. Then, train against it in a 1 to 1 duel. Your guns, your laws, your fight.

Release: 01/10/2015

System Requirements

Mac OS X
    • OS: Windows XP
    • Processor: Dual Core CPU 2.4 gHz
    • Memory: 2048 MB RAM
    • Graphics: Intel HD Graphics 3000, Nvidia GeForce 8000, ATI Radeon HD 4800 Series
    • DirectX: Version 9.0
    • Storage: 350 MB available space
    • OS: OS X 10.7
    • Processor: Dual Core CPU 2.4 gHz
    • Memory: 2048 MB RAM
    • Graphics: Intel HD Graphics 3000, Nvidia GeForce 8000, ATI Radeon HD 4800 Series
    • Storage: 350 MB available space
Customer reviews
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Very Positive (16 reviews)
Very Positive (406 reviews)
Recently Posted
22.1 hrs
Posted: August 24
This game definitely grows on you if you are willing to take the time to practice it and, eventually, beat it.
Helpful? Yes No Funny
1.9 hrs
Posted: August 21
A shooter as good as the best ones from the 80s/90s.
Helpful? Yes No Funny
22.4 hrs
Posted: August 20
*Piloted by kittens*
Helpful? Yes No Funny
Rice Chicken
0.6 hrs
Posted: August 17
I want to like this game, but the random boss attacks make me feel like I am not learning or progressing in the game at all. I love rogue-like games when it doesn't feel like the game is cheating you.
Helpful? Yes No Funny
5.3 hrs
Posted: August 14
Bloody difficult, but highly entertaining. Steredenn is like a shmup FTL. You'll die horribly again and again not even being close to the final boss, but you'll keep on playing because each playthrough is completely different. Levels, enemies, waves, bosses, weapons, and upgrades - rarely you'll end up with the same experience. But despite the random nature and high difficulty, the game doesn't seem unfair (like Jets'n'Guns, for example...). Once you'll learn different enemy types and boss patterns then it all (well, mostly) comes down to skill.

Most importantly, the core gameplay is quite enjoyable, thanks to really tight controls, tons of fun and varied weapon types, great pixel artstyle and glorious metal soundtrack. Strong recommendation, even though it could have been even better in some places.
Helpful? Yes No Funny
33.9 hrs
Posted: August 13
In a world where most games just go into my library and collect dust, Steredenn keeps me coming back for more. It's just so good.
Helpful? Yes No Funny
2.4 hrs
Posted: August 12
This is a fun fast paced and well designed schmup, with lots of interesting strategy revolving around the weapons that you pick up. I would certainly recommend it.
Helpful? Yes No Funny
8.6 hrs
Posted: August 11
Steredenn is almost certainly the best SHMUP I've played in many years. With procedurally-generated levels, a heap of weapons and upgrades, a reasonably-high degree of difficulty (without being absolutely absurd), Steredenn will keep you coming back for more and more and more. The pixel-art graphics are lovely, and the metal soundtrack suits the gameplay perfectly. Play it. Love it. Die. Repeat.
Helpful? Yes No Funny
Not agaiN
16.6 hrs
Posted: August 7
Very good 2D side scrolling shoot 'em up bullet hell idk what to call it. Reminds me of Raiden back in the day. Would be nice if it had permanent upgrades or unlocks like different ships or skills. It gets difficult towards the end with the bullets and hitboxes but if you learn the attack patterns of the bosses its mostly okay.
Helpful? Yes No Funny
1.5 hrs
Posted: August 2
Shoot bullets shoot shoot
Shoot all the things must die shoot
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
2 people found this review funny
22.4 hrs on record
Posted: August 20
*Piloted by kittens*
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
8.6 hrs on record
Posted: August 11
Steredenn is almost certainly the best SHMUP I've played in many years. With procedurally-generated levels, a heap of weapons and upgrades, a reasonably-high degree of difficulty (without being absolutely absurd), Steredenn will keep you coming back for more and more and more. The pixel-art graphics are lovely, and the metal soundtrack suits the gameplay perfectly. Play it. Love it. Die. Repeat.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
1 person found this review funny
Not Recommended
0.6 hrs on record
Posted: August 17
I want to like this game, but the random boss attacks make me feel like I am not learning or progressing in the game at all. I love rogue-like games when it doesn't feel like the game is cheating you.
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Most Helpful Reviews  Overall
49 of 61 people (80%) found this review helpful
5.5 hrs on record
Posted: December 21, 2015
Key supplied by developer for review.
(Read on for the full review!)

The most breathtaking pixel art I've seen since I reviewed CrossCode. Absolutely glorious music, and one of the tracks sounds like the OPM battle music! Fast, frenetic gameplay. The only reason not to buy immediately is if you don't like difficulty! Like... SNES/NES level difficulty.

You've been warned.


+ Visuals: Gorgeous.
+ Music: Blissfully brutal.
+ Auidio: Satisfying sound effects.
+ Gameplay: Hellishly fun.
+ Weapons: Variety ho!
+ Difficulty: I can't get past the third wave yet.
+ Retro: Modernized.
+ Genres: Oldschool horizontal shmup roguelite? Definitely.

- Difficulty: I can't get past the third wave yet.
- OST not available in music player or as a purchaseable soundtrack on steam.

+/- Difficulty: If you can't tell, this can be positive or negative.



Welcome to: Steredenn, pronounced something like stair eden; a beautifully chaotic horizontal shmup with rogue elements. Featuring gorgeous pixel art, a health and shield system, upgrades, an impressive variety of enemy types and coordination in waves, and a multitude of weapons.

Let's dive in!


The gameplay in Steredenn is difficult. Let me be even more of a broken record. Steredenn is difficult. Could it be more difficult? Yes. Will you ever stroll through this game? No. In general, though, there are various weapons, each with their pros and cons, and even if you find one weak or hard to work with, the default blaster is very much serviceable. The dynamics between what weapon you have, what the wave spawns for you, and how these randomized elements all work together, is beautiful. Frenetic, fast, and fun.

There isn't too much time between waves and bosses, so consider them like a warmup to keep you on your toes for the real deal. Defeating a boss rewards you with the option of one of several upgrades, also randomized, which range from slightly helpful to almost essential. These won't persist if you die, and you only have one life, however, most are common enough that you won't ever go many runs without being able to get them back. The balancing act that is Steredenn's mechanics is quite impressive.

Last but not least, I really want to stress how lovely the randomized waves are. There's so much variety, from popcorn to dodging anything from lazers to asteroids or suicidal enemies converging on you. To make this even better, the bosses have set patterns, so you'll never be unfairly killed by that one cheap attack that a boss only sometimes spawns with. Steredenn is fun, and it is hard, but it is fair.


The graphics in Steredenn are gorgeous. Even if there were no animated elements, they would still be a work of art, but even the animations are beautiful and satisfying. Really, just look at the screenshots or a quick video. Even those that have a hateful bias against all these "stupid indie pixel games flooding the market" would have to be blind to not be floored by the craftmanship presented here.


The audio in Steredenn is serviceable; quite good, even. The music, however, potentially outshines even the gameplay. A satisfying mix of electro, harder rock, and crunchy metal elements, making the sound effects of the explosions and lazers and blasters all the more beautiful when thrown into this chaotic mix.

The only flaw with the audio of Steredenn is that THERE'S NO SOUNDTRACK TO BUY ON STEAM, which it entirely deserves. I hope this is an option in the future.


If you don't shy away from oldschool difficulty, or you like shootemups, just buy it.

Full price.

Buy it.


If you liked this review or want to see more recommended games, be sure to follow our curator group: Follow Original Curator Group
Was this review helpful? Yes No Funny
30 of 37 people (81%) found this review helpful
1 person found this review funny
4.1 hrs on record
Posted: October 5, 2015
Flying through space, somewhere between a bullet hail shoot'em up and a retro classic arcade is Steredenn a game which relies on rogue-like randomized waves of enemies and quirky weapons. Steredenn is a fun space shooter that lets you switch between two weapons once you've collected a second. The levels are quick, but get longer as you progress. The real meat of the game lies in the boss battles to cap off each level.

When the game starts, your mother ship is destroyed. As its breaking out you and a few others fly out. You only get one life, but you have plenty of health and making it to the next level restores your health. Having only one life keeps the immersion that you are fighting against the odds alone. When you die there's a whole new game waiting for you. That's the rogue-like element of it all. I assume the others that fly out have their own lone randomized mission they're struggling with as well.

If you're looking for walls or anything other than space rocks, look elsewhere. Steredenn gives you full control over the screen. The only objects are projectiles, enemies, and asteroids to run into. There are even explosive asteroids that detonate when you destroy them to take surrounding enemies with them. Some asteroids have turrets mounted on them. There are even red laser beams that reflect off of space mirrors. You need to destroy the emitter first, before you destroy the mirror otherwise you might inadvertently spray yourself with a red laser beam.

In one way there's a lot of variety here with different enemies, gun cannons and red laser beams. The only problem is that within fifteen minutes of playing, I felt like I had seen everything the game has to offer. Sure there are two or so new enemies for each new level, but they all look the same. like flying dark gray walls with subtle variations. I can recognize the enemies more by their size than their appearance. Even the first few bosses look the same before they grow larger with each level further you go. With two hours into the game, I feel like at the third or forth level, the game runs out of boss diversity that the early levels have.

The boss fights are where the real bullet hail patterns come into play. The bosses may look similar, but they each have different patterns you'll need to cope with. Its several changing patterns. Once a boss runs through all the patterns, it starts from the first pattern all over again. They're diverse and rich bullet patterns that any game of the genre would be proud of. The game does a lot with fat bullets. Waves, spirals, blooms and other patterns are still here.

When you defeat a boss, it explodes in a blaze of glory, and out of its body fall a selection of five or so passive abilities to chose from. Things like +20% score, reflect damage taken by enemies, weapons break shields, +10% damage, bullets do +50% damage and get +15% drops and even one more try on a wave making it so you have two lives. A lot of these feel uninspiring. There are still interesting abilities though such as firing rockets in addition and grow a shield. I go for the ones that have more health, more damage and so on. I'm sure a lot of score attackers will go for the chains and the scores.

To keep with arcade roots, the game offers plenty of points, bonuses and chains for destroying waves of enemies rather than just enemies themselves. Its well worth your time to stop a ship from leaving the screen. Speaking of leaving the screen, if an object enters from behind, above or below your ship, it will give you a warning icon. Until one of the level starts throwing quick metiers from below you. Then your best option is to stay toward the top of the screen.

As a game, Steredenn plays well with a controller or keyboard. The movement is speedy to help you avoid those projectiles, but its still precise. Your ship's cockpit seems to be the hit box to take damage from. Big enemies, big projectiles, tiny, two-pixel hit box and you'll still get hit. The only issue that I have with the controls is hitting one button to change between weapons. You have two weapons, so it would be easier just use the second button as the second gun, but then there's an issue of collecting a new weapon replaces your old weapon. Also when you switch weapons, you need to let up off the shooting in order to shoot with the new weapon; that is unless you've collected the ability to contradict that.

There are plenty of weapons in Steredenn and all random drops from larger carrier ships. You start with a typical beam weapon with a steady flow of bullets. Each of the other weapons has its own personality. A wide spread shot weapon with bigger bullets in the middle and smaller bullets at wider angles. There's a weapon that shoots small bullets in eight directions, front, back,, up, down, and everywhere in between. It also has a focused beam that goes wherever you point it. You've got rockets that take a split second to release and homing missiles that shoot less frequently. Death lasers can be shot once, then need to recharge over time. Larger lasers have fat beams that deteriorate as you stay firing. Torpedoes have a long reload time. Flamethrowers are short range.

Then the game gets quirky with its giant saw blades and sword weapons. The shock wave makes you charge before you can release a short distance burst. The longer you hold, the greater the burst. This weapon turns boss battles into dull tedium as you can sit behind a boss while they fire forward. Some bosses still have patterns that fly directly at you rather than forward.

Next you have the bots. Gun bots and flame bots. Rather than you shooting, you launch up to three bots one at a time, then they do the shooting for you. Well then you switch to a different weapon and shoot. Its a good idea in theory, but the problem is that the bots die easy, they still need to rotate to target an enemy and when most of the enemies are flying horizontal, these bots are shooting where the enemies are rather than where they'll be. So there's a good chance the bots will miss and be ineffective overall.

While I can say its fun and interesting to find new weapons, they just feel ineffective compared to a lot of the normal tropes in shmups. That's why I've described a lot of them to you. Its just far easier to stick with your default weapon, homing missiles or the spread beam than mess with anything else. Some of the weapons move your ship slow to compensate for their power, but that's enough to justify never using them. The homing missile while under powered can still clean a screen and make boss battles easy albeit tedious and dull.

In a way Steredenn should rely on skill because of its random selection of wave patterns, but I feel like I recognize the patterns far too often. The game falls into a game of luck and chance rather than skill. Luck of what weapon drops. Luck of what passive abilities you have to chose from. Luck of which of the first bosses you fight. Some of them can feel unfair, but that's why you play again and again to learn their patterns.

There's a charm to Steredenn's production and retro style. I'd rather play a game that looks like this than a lot of other games. The backgrounds look good, but the entire game is pixelated and low resolution on purpose. Its an easy game to pick up, play and have a different yet similar experience to your last time.

In terms of other frills, there is an arena mode where you can fight each of the game's thirteen defeated boss. Steredenn makes use of online leader boards and daily challenges as well. Both good ways to keep people in the game.

For anyone looking for a quick fix of arcade action, Steredenn is a good use of your time. If anyone is looking for a polished refined experience that you can memorize everything, then look elsewhere. I'd also like to thank the Steredenn team for granting me a copy to review.
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23 of 26 people (88%) found this review helpful
1 person found this review funny
26.8 hrs on record
Posted: January 26
I never played "bullet hell" games, but decided to give Steredenn a try, also mainly because it has great pixel art. Oh man, this game is a brilliant procedural shooter with amazing replayability that has an high challenge level and requires quite a lot of skill to be appreciated. Considering the low price, there's really not much to complain about. The variety of the bosses, random generated levels and weapons keep the experience fresh, fight after fight. Unlocked all achievements!
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28 of 38 people (74%) found this review helpful
Not Recommended
3.3 hrs on record
Posted: June 4
as it stands i can not reccomend Steredenn. The combat is fun, but the way the weapons and bosses are balanced right now make every death feel like the game cheated you. it lacks the depth of any of it's competing "rougelites" so the game kind of boils down to 'this weapon is good' and 'this weapon will get you killed'.

The prizes for defeating bosses feel really shallow and lame, some of them will give you an interesting advantage like a familiar bot which shoots enemies, but nothing feels substantial. helper bots do very little damage, damage upgrades feel almost non-existent, actual gameplay-effecting upgrades are very sparse.

almost every boss has at least one attack which is nigh-impossible to avoid, you can do it with enough practice, but at the time of facing it for the first time it just feels like you died because you weren't expecting something, and not because you didn't perform.

there's nothing discoverable in this game outside of the patterns of bosses, you face an enemy, you will face it a thousand times. obviously no secrets, no currency which means no buying upgrades which means choice is limited to the one you make after killing a boss, on which crappy powerup you will take.

the game is very close to being good, i do enjoy it at times, but i feel like it should have twice the content it currently has to compete with objectively better reccomendations, being other schmupps or other roguelites.

take your money, and buy enter the gungeon.
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15 of 17 people (88%) found this review helpful
17.7 hrs on record
Posted: October 1, 2015
If you like schmups, buy it, you will definitely like it!

It provides a really good challenge and you will die. A lot. And then play again! Because you were so close, and now you have seen this boss crazy patterns and are prepared for them :)
There are also many weapons of different types (lasers, bullets, contact...) and upgrades and you will have to find the ones you prefer. Some are quite hard to master but really powerful.
The daily run is a really nice feature and adds a good replay value.

Oh, and the music is just awesome :)
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17 of 21 people (81%) found this review helpful
1 person found this review funny
15.5 hrs on record
Posted: December 30, 2015
Steredenn is a roguelike shoot'em up game where you fight procedurally generated waves of enemies, always followed by their boss. Every boss has several type of bullet hell attacks which are also picked randomly, so you can't be 100% sure what you can expect at the end of the level.

Difficulty, as for almost any roguelike game, is high, you will be dying a lot but you will enjoy it as any next run will be different. You will get different enemies, boss might get different attacks and you will get different weapon drops and upgrades. Also, you repair your ship only after beating a level boss, there aren't any other health drops.

Weapons are something made really great in Steredenn - You can't pick any specific weapon, you can just hope it'll drop off the enemies. And it won't so often, so you better try to learn to use all weapons in the game. And weapons aren't just bullets or rockets - you can get melee weapons, area of effect weapons or weapons that spawn defensive bots for a few seconds.

- Generated enemy waves. You don't get depressed by getting killed in the same repeating. You death is different most of the times.
- Many weapons and upgrades. Variability of attack styles makes this game definitely more replayable and enjoyable.
- Beautiful pixelart style. Developers have definitely tried hard not just in gameplay but also in graphics. Everything in this game looks great if you like pixel art.
- Achievements

- Missing mouse controls, you can use only keyboard or gamepad.

Disclaimer: My copy of Steredenn was obtained for free - I won the game in a giveaway that have been sponsored by the developer. This fact hasn't changed my opinion about the game (and the review) in any way.
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12 of 15 people (80%) found this review helpful
Not Recommended
5.1 hrs on record
Posted: March 7
Now that I've spent a decent amount of time with Steredenn I can say this: No, I would not recommend that you purchase this game. Here's why:

The first hour and a half with the game were very enjoyable. It's a space shmup after all, so I, personally, am bound to enjoy it a little bit because of that. However, beyond the 1.5 hour mark everything basically becomes a slog. The small variations between each playthrough are really insubstantial as the game quickly runs out of new things to show you. What ultimately occurs is that you end up doing the same playthrough over and over again with the same weapons you've already seen, the same enemies and bosses you've already faced, and hear the same sounds and music you've heard since the game began. So the true meaning of "infinite replayability" quickly becomes apparent then: you can continue to play this game forever, but with so little to draw you in and hold your attention why would you ever want to?

This game is ridiculously difficult to boot, so after a few runs it does become fairly frustrating to never advance further in the game.

The game is, however, undeniably very pretty, but I would not recommend that you purchase this solely for the eye candy.

So if I had to distill my gripes down to a single statement it would be this: Steredenn is extremely difficult and is not very replayable as it runs out of content fairly quickly, making it not worth the $13 price tag.
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