Steredenn is a frenetic and chaotic space shooter, carved in big beautiful pixels, with insane boss battles. Embark in your ship and engage the fight against dreadful space pirates in a never-ending combat for your survival.
User reviews:
Recent:
Mostly Positive (63 reviews) - 76% of the 63 user reviews in the last 30 days are positive.
Overall:
Very Positive (365 reviews) - 87% of the 365 user reviews for this game are positive.
Release Date: Oct 1, 2015

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Recent updates View all (21)

June 6

Steredenn 1.3.1: Reprogram

Hi,

Small update: we have only changed the conditions to unlock bosses in the Arena… and the Superplay mode.

Features
  • Superplay is unlocked when you beat the Destroyer.
  • To unlock the Bombers, Frigates and Destroyers in the Arena, you need to beat them once (or face them a few times).
  • To unlock the others in the Arena, you just need to encounter them once.
  • Tweak keyboard acceleration slightly.
  • Add `-inverty` command-line argument to invert the Y axis.
As always, thanks for your support and do not hesitate to send feedbacks on the Steam forums. ;)

Out.

— Steredenn’s team.

2 comments Read more

June 3

Steredenn 1.3.0: Reaching Andromeda

Hello!

We have some new goodies for you. We thought that the game would be better with some new space landscapes. Some? Ok, we added tons of them. 10. New. Landscapes. And, god, they are pretty:





Features
  • New landscapes.
  • New rocks.
Bug fixes/technical stuffs
  • Fix the Daily Run difficulty when starting from loop 1 or more.
  • Fix some minor bugs.
As always, thanks for your support and do not hesitate to send feedbacks on the Steam forums. ;)

Out.

— Steredenn’s team.

12 comments Read more

Reviews

“Drills, metallic jaws, buzzsaws, flamedrones, and all manners of lasers, bullets, and missiles are amongst the weapons of Steredenn”
Rock, Paper, Shotgun

“If you like shmups, Steredenn is a must-have”
15/20 – http://www.jeuxvideo.com/test/445407/stederenn-un-shooter-rogue-like-explosif.htm

8/10 – SpazioGames

About This Game

Steredenn is a frenetic and chaotic space shooter, carved in big beautiful pixels, with insane boss battles. Embark in your ship and engage the fight against dreadful space pirates in a never-ending combat for your survival.

Steredenn is at the crossroads between a shmup and a rogue-like. Enjoy the infinite replayability of the game with its unforgiving gameplay, intense boss fights, (almost) randomly generated environments, twisted space events and a surprisingly large arsenal of weapons. Enhance your ship during your flight with many upgrades and forge your own path across the universe!



  • Beautiful art and spaceships.
  • Awesome boss fights.
  • Addictive, ruthless.
  • Endless arcade gameplay.
  • Quick and intense sessions.
  • INFINITE REPLAYABILITY: levels are (practically) randomly-generated.
  • ARSENAL: 35 weapons and 25 upgrades with many interactions and combos.
  • SCORING: beat your friends and be the best!
  • DAILY RUN: everyday, try to be the first in a special leaderboard where all players share the same run, guns and bosses. Beware, you only get one chance per day!
  • ARENA: Unlock a boss by defeating it in the normal mode. Then, train against it in a 1 to 1 duel. Your guns, your laws, your fight.

Website: http://steredenn.pixelnest.io
Devblog: http://steredenn-game.tumblr.com
Release: 01/10/2015

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP
    • Processor: Dual Core CPU 2.4 gHz
    • Memory: 2048 MB RAM
    • Graphics: Intel HD Graphics 3000, Nvidia GeForce 8000, ATI Radeon HD 4800 Series
    • DirectX: Version 9.0
    • Storage: 350 MB available space
    Minimum:
    • OS: OS X 10.7
    • Processor: Dual Core CPU 2.4 gHz
    • Memory: 2048 MB RAM
    • Graphics: Intel HD Graphics 3000, Nvidia GeForce 8000, ATI Radeon HD 4800 Series
    • Storage: 350 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (63 reviews)
Overall:
Very Positive (365 reviews)
Recently Posted
✪ cowmilk | kickback.com
( 1.1 hrs on record )
Posted: June 28
I will admit: I haven't played this game all that much. But I can say with UTMOST certainty: it's the best shoot-em-up game I have ever played.

The controls are super tight, the bosses are fair and predictable (while still being hard), and the upgrades are not overpowered but are there to give you an advantage going into the next stages.

It really is such an awesome game that deserves to get played by much more people. It's a great shoot-em-up. Thumbs up to the devs.
Helpful? Yes No Funny
Little Marco
( 2.3 hrs on record )
Posted: June 28
Difficult but fun game included in the June Humble Monthly Bundle. You won't get very far unless you train the bosses in the Arena; that is after you have died to them a few times.
Helpful? Yes No Funny
SeriousEion
( 4.8 hrs on record )
Posted: June 27
Not really my kind of game, fairly boring and repetitive without any kind of sense of achievement. The intro video pretty much shows the whole game, so if you're looking for anything deeper than what you see there, I'd suggest looking elsewhere
Helpful? Yes No Funny
Zumpappa
( 0.4 hrs on record )
Posted: June 27
Love the pixel art. Positive!
Helpful? Yes No Funny
DaetherX
( 3.5 hrs on record )
Posted: June 27
I generally avoid Shmup/bullet hell games. I suck at them, so they annoy me.
I'm enjoying this game. In the beginning it's alot less bullet hell-y than some other games, but I still get hit a ton. The waves of enemies are randomized each level, so you're not memorizing and facing the same waves over and over. That's a plus for me since I die so often and have to restart.

Your ship has a handfull of armor points. You never pick up repair kits, you repair by defeating a boss! I like this balance overall since I can get hit a few times, but it still rewards skill in dodging and weaving around enemy fire.

In my 2-3 hours with the game I can beat the first boss almost always now that I know their attacks, the second boss most of the time, and I've killed third boss but a couple times. That fourth boss wrecks me. Bullet hell pattern recognition gets real here. The first, second, and I think third bosses have a few variations (the game introduces their Mk-# when you get there so you know which you're facing) and you get one randomly each time you meet them.

When you beat a boss you get to choose 1 out of 5 or 6 passive upgrades to your ship. Some of them increase weapon damage, others might add a passive weapon to fire if you're equipped with a certain weapon type, and different effects.

I have some nitpicks and gripes, but nothing that should keep you from buying this if you like shmups and have the money to spend. I bought the game for $8.44 which was the right price for me.

I can't use D-pad to navigate the menu. (I'm using xbox360 gamepad) It would be nice to be able to use either the stick or dpad since I find it awkward to use analogue sticks in all games menus.

One thing that happens, thankfully infrequently, is being shot from off screen which is BS. Sometimes it's a laser either coming from the right or the left splitting my screen in half with a red line from nowhere... Sometimes it's a ship shooting bullets from off screen. If it's off screen it should stop shooting on screen IMO.

Occasionally enemies come from the left behind you and you have no ability to fire backwards. I can see why this is made this way. I'm glad the bosses can't suddenly fire backward on the attacks that only fire one way. But enemies coming from behind (left of screen) can fire dozens of rounds before I even have space to get behind them to fire.

There's an upgrade called Semi-Autos Are Now Full Auto. I'm not sure why this is an upgrade and not just a basic part of the combat. It seems to be the norm in others of this genre to fire constantly as long as the button is held. I recently got this upgrade with the Shotgun weapon which made it so much less annoying to use since I could hold the button instead of pressing it every second.

You can have two weapons on your ship but only one active at a time. You can find a random weapon by killing a cargo ship each level. Rarely there's two such ships. Some of the weapons I get why they can't be fired simultaneously (laser and hyperlaser for instance. excuse me if I'm mis-naming the weapons), but as a player I'm not sure why there isn't an option to have two fire buttons instead of fire and switch. Like being able to use bots and shotgun, or rockets and something.
Helpful? Yes No Funny
Feared aLIEn Voodoo
( 1.4 hrs on record )
Posted: June 26
Steredenn does everything right.
The ships and bosses have lots of character.
The artwork is impeccable.
Crazy weapons probably not legal in space combat.
Cannot get intro music outta my head & don't want to.

You will die.
You will bring a giant chainsaw to a gun fight.
You will die.
You will beat the first boss.
You will die.
You will live to restart another day.
Helpful? Yes No Funny
bfr1020
( 1.7 hrs on record )
Posted: June 25
Not sure how this is even possible to beat.
Helpful? Yes No Funny
griddark
( 0.2 hrs on record )
Posted: June 25
Not quite what I expected going in blind, but fun. Though weird resolution @ 21:9 I find 2560x1440 gives more visible screen than 3440x1440. Wierd.
Helpful? Yes No Funny
johnsdelima
( 1.1 hrs on record )
Posted: June 24
One of those pretty hard games that make you rage quit and write a bad review. Then 5 minutes later your back at it again. Very addicting and fun. I simply cannot give it a bad review.
Helpful? Yes No Funny
Zer0
( 41.3 hrs on record )
Posted: June 23
In a Nutshell: fun, challenging and addictively replayable for an opening title from the studio.

Story
+ "Someone blew up our mothership, let's get them" (Told in 5 seconds in opening visuals)

Visuals
+ Great pixelated visual style, vivid space backgrounds and smooth animation.
- All ships offer limited variation in design but are the same in colours. It would have been nice to see more colour variation between ship types even if used minimally to tell things apart easier.

Audio
+ Some rock inspired track delivers and atmosphere of excitement as you go blow ♥♥♥♥ up. What really stands out in here is how when you pause the track transitions into background or changes pitch when you kill a boss.

Gameplay
+ Great replayablility, offers many generated wave variations that randomly change on playthrough making each run feel unique.
+ Great weapon variety and swapping between two weapons on the fly. In many shumps it's rare to see such variety types range from Bullet types to Energy types.
+ Daily Run, Arena Mode and Superplay Mode offers some nice ways to play.
- Some weapons or the effects they have on your ship seem unbalanced, like getting a contact weapon that you can only use close up but using it also may make your ship slow down or the weapon may require you to hold position to be effective, this prevents you from dodging so you may never want that weapon. Also, ♥♥♥♥ the Stasis Gun.
- Some upgrades seem unecessary.

Overall: 8/10
The variety of weapons and layouts keeps things from usual memorization shumps and it can be challenging because sometimes you get dealt ♥♥♥♥♥♥ hands of weapons and upgrades. I don't think it's worth the full pricetag but if if you're into shmups/roguelikes and it's on sale, it'll be worth it.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
20 of 26 people (77%) found this review helpful
Not Recommended
3.3 hrs on record
Posted: June 4
as it stands i can not reccomend Steredenn. The combat is fun, but the way the weapons and bosses are balanced right now make every death feel like the game cheated you. it lacks the depth of any of it's competing "rougelites" so the game kind of boils down to 'this weapon is good' and 'this weapon will get you killed'.

The prizes for defeating bosses feel really shallow and lame, some of them will give you an interesting advantage like a familiar bot which shoots enemies, but nothing feels substantial. helper bots do very little damage, damage upgrades feel almost non-existent, actual gameplay-effecting upgrades are very sparse.

almost every boss has at least one attack which is nigh-impossible to avoid, you can do it with enough practice, but at the time of facing it for the first time it just feels like you died because you weren't expecting something, and not because you didn't perform.

there's nothing discoverable in this game outside of the patterns of bosses, you face an enemy, you will face it a thousand times. obviously no secrets, no currency which means no buying upgrades which means choice is limited to the one you make after killing a boss, on which crappy powerup you will take.

the game is very close to being good, i do enjoy it at times, but i feel like it should have twice the content it currently has to compete with objectively better reccomendations, being other schmupps or other roguelites.

take your money, and buy enter the gungeon.
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10 of 12 people (83%) found this review helpful
Recommended
5.0 hrs on record
Posted: June 4
Received as part of the Humble Monthly in 2016, I'm not a fan of side scroller "rinse and repeat until you get better, or lucky" style of games. However, this one is excellently done, quick to get into, 4K support, wireless 360 controller support, all working from the first install.

Highly recommend if you're looking for a fast paced throw back 2D shooter, amazingly well done!
Was this review helpful? Yes No Funny
10 of 14 people (71%) found this review helpful
1 person found this review funny
Not Recommended
0.4 hrs on record
Posted: June 19
Steredenn is definately a highly polished indie game with a vision that was carried out well. It is not bad by a long-shot, but in the end it didn't suck me in at all and therefore I cannot recommend it (especially for thirteen bucks).

Essentially, this title is a hard-as-nails side-scrolling shooter consisting of several roguelite elements in a bullet hell. The visuals and audio are great, and the controls are tight. Honestly, I think its just a bit too difficult to be any fun. Yeah, I like difficult games, but this just turned me off. I didn't rage quite or anything like that. I just slowly faded away from playing it. It didn't have hooks in it like other successful super difficult roguelike/lite games.

Pros:
+Great pixel art and music.
+Highly polished and definately offers tons of replayability for those that get into it.
+Controls are tight.

Cons:
-What can I say - its just not all that fun. It felt more like a chore playing it, than anything else. I wish this weren't the case :/

On paper, this game is perfect for me - but in reality it just didn't work out. I tried several times and now its likely to be permanently on the shelf.

Peace,
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
3.5 hrs on record
Posted: June 27
I generally avoid Shmup/bullet hell games. I suck at them, so they annoy me.
I'm enjoying this game. In the beginning it's alot less bullet hell-y than some other games, but I still get hit a ton. The waves of enemies are randomized each level, so you're not memorizing and facing the same waves over and over. That's a plus for me since I die so often and have to restart.

Your ship has a handfull of armor points. You never pick up repair kits, you repair by defeating a boss! I like this balance overall since I can get hit a few times, but it still rewards skill in dodging and weaving around enemy fire.

In my 2-3 hours with the game I can beat the first boss almost always now that I know their attacks, the second boss most of the time, and I've killed third boss but a couple times. That fourth boss wrecks me. Bullet hell pattern recognition gets real here. The first, second, and I think third bosses have a few variations (the game introduces their Mk-# when you get there so you know which you're facing) and you get one randomly each time you meet them.

When you beat a boss you get to choose 1 out of 5 or 6 passive upgrades to your ship. Some of them increase weapon damage, others might add a passive weapon to fire if you're equipped with a certain weapon type, and different effects.

I have some nitpicks and gripes, but nothing that should keep you from buying this if you like shmups and have the money to spend. I bought the game for $8.44 which was the right price for me.

I can't use D-pad to navigate the menu. (I'm using xbox360 gamepad) It would be nice to be able to use either the stick or dpad since I find it awkward to use analogue sticks in all games menus.

One thing that happens, thankfully infrequently, is being shot from off screen which is BS. Sometimes it's a laser either coming from the right or the left splitting my screen in half with a red line from nowhere... Sometimes it's a ship shooting bullets from off screen. If it's off screen it should stop shooting on screen IMO.

Occasionally enemies come from the left behind you and you have no ability to fire backwards. I can see why this is made this way. I'm glad the bosses can't suddenly fire backward on the attacks that only fire one way. But enemies coming from behind (left of screen) can fire dozens of rounds before I even have space to get behind them to fire.

There's an upgrade called Semi-Autos Are Now Full Auto. I'm not sure why this is an upgrade and not just a basic part of the combat. It seems to be the norm in others of this genre to fire constantly as long as the button is held. I recently got this upgrade with the Shotgun weapon which made it so much less annoying to use since I could hold the button instead of pressing it every second.

You can have two weapons on your ship but only one active at a time. You can find a random weapon by killing a cargo ship each level. Rarely there's two such ships. Some of the weapons I get why they can't be fired simultaneously (laser and hyperlaser for instance. excuse me if I'm mis-naming the weapons), but as a player I'm not sure why there isn't an option to have two fire buttons instead of fire and switch. Like being able to use bots and shotgun, or rockets and something.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
3.0 hrs on record
Posted: June 3
I have really enjoyed this game! It has a quite high learning curve if you aren't use to games of this type, but I played it for a few hours the first time I launched it and I died so many time. Though it was extreamly fun as there was always more guns to find and try out not to mention various upgrades you can get for your ship. So it's a great game where you are always waiting to see if you find anything new or something really nice.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
0.9 hrs on record
Posted: June 6
2.3% of the owners of this game have finished it once, not sure it's quite hard enough ;D

I don't normally play shmups or bullet hell games or anything like that because I don't enjoy them and they frustrate me. This one is different, because the weapons and upgrades really do make a huge difference. "Build a shield when not firing" is basically a freebie hit in the mouth, homing missiles, supergun and laser can all be really broken on certain boss "affixes" (and I'm sure there are other combos that work in your favour a lot).

It still sucks to die on the third boss because you're bad, but you never know, you may enjoy a walk in the park on the next run, all depending on RNG as far as I can see, and more runs mean more improvement, so it'll be easier anyway.

Minus points for the game not recognising my PS3 Hori Fighting Edge at all, had to use xbox pad.

Would recommend (though I wouldn't pay 13€ for it tbh, maybe at half off), I enjoyed my (thus far limited) time with it.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
1.5 hrs on record
Posted: June 8
I am not a huge fan of side scrollers or shoot em ups because I am bad at them and die very easily. I'm not a fan of the retro pixelated look either (it seems lazy). I really like this game, though. The gameplay is very smooth, and difficult but fair. You are essentially playing the same level or series of levels over and over but there is just enough variation that it doesn't get boring. Overall, I really like this game and will continue playing it for years, most likely.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
2.7 hrs on record
Posted: June 22
Product received for free
I'll admit, I have what I consider to be an embarrassingly large wishlist on Steam. Aside from DLC, that's in part because I'll often wishlist games that appear cool without looking any further into them; I've even bought a game or two on occasion thinking it was something it wasn't. The biggest offenders to my blind wishlisting are shmups and danmaku/bullet-hell games.

This was one of those games I added to my wishlist and forgot about. And then I was gifted it one day because it'd become part of a Humble Bundle (I think). So I downloaded it, waited a week, and decided to farm it for some cards. I went in expecting a fun little generic-ish shmup with a nice retro art-style. I was pleasantly surprised by what I found instead. I enjoyed it so much I was compelled to write this review, which I don't often do.

Steredenn is in fact a shmup, at a basic level. The way I'd describe it after playing for an hour is a danmaku rogue-like + Ikaruga on crack (or SMT). You go through semi-randomized levels facing off against waves of enemies followed by an often challenging boss. During play, you're allowed to carry two different weapons, of which there are quite a variety of. Each enemy and boss has weapons it's weak to, neutral to, and resistant to (thus why I mention Ikaruga and SMT). After each boss you're offered one of many different ship upgrades, ranging from some basic score boost, to additions to your weapons like rockets or little follower bots (though, these bots don't seem to do much damage). Lastly, if your shield runs out (which replenishes only after defeating a boss), you restart from the beginning with nothing. These concepts meld together to create a challenging but very enjoyable experience.

As a sidenote, both the art-style and soundtrack are amazing! This is one of the few games where I'd be glad to buy some separate artbook or, if it were available (crying because there isn't one), soundtrack DLC. You can already see and decide for yourself about the art-style, but I like the rock-inspired tunes this game has.

I've found this to be one of the most enjoyable danmaku shooters and Ikagura "clones" I've played in quite a while, right up there with the likes of Touhou on my imaginary list of favorites (despite the two being rather different games). If you're a fan of shmups or danmaku shooters, there's a chance you'll have a blast with this game. Though, unless you're some crazed fan of this type of game, I'd recommend waiting for a sale, as I don't think I'd have paid the original 13$, despite how much enjoyment I'm getting out of this. Though, knowing what it is, I'd have gladly bought the game myself during a Steam sale (or even with this supposed Humble Bundle I missed).
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2 of 2 people (100%) found this review helpful
Recommended
12.3 hrs on record
Posted: June 12
Yes, it's repetitive. And it's hard... I'll probably never beat it. But it's also very fun, and has awesome graphics and music.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
1.4 hrs on record
Posted: June 26
Steredenn does everything right.
The ships and bosses have lots of character.
The artwork is impeccable.
Crazy weapons probably not legal in space combat.
Cannot get intro music outta my head & don't want to.

You will die.
You will bring a giant chainsaw to a gun fight.
You will die.
You will beat the first boss.
You will die.
You will live to restart another day.
Was this review helpful? Yes No Funny