Grab a weapon, demolish your enemies, level up, become more powerful, let the gore flow, let the limbs fly. BrainBread 2 introduces a zombie fps mixed with RPG / Arcade elements, the game is very action-packed and generally fast-paced.
Recent Reviews:
Mostly Positive (58) - 79% of the 58 user reviews in the last 30 days are positive.
All Reviews:
Mixed (3,087) - 67% of the 3,087 user reviews for this game are positive.
Release Date:
Jul 20, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“BrainBread 2 has been under development for quite some time, the game still has some placeholders, we're a small team which means that some things will take more time than others. So far the game is playable and we want to share our current content with the public in order to develop a stronger community and gain good feedback so we can polish the game as much as possible before full release.”

Approximately how long will this game be in Early Access?

“It's currently difficult to say how long BrainBread 2 will stay in Early Access.”

How is the full version planned to differ from the Early Access version?

“Additional game mode(s), more weapons, new npcs, more levels for each game mode, a complete story line and more survivors to choose from.”

What is the current state of the Early Access version?

“The game is very stable, we have 5 unique game modes available, lots of different npcs and playable characters, over one hour long soundtrack, leaderboards and a unique skill system which is saved via Steam Stats.”

Will the game be priced differently during and after Early Access?

“BrainBread 2 will still be Free To Play after Early Access.”

How are you planning on involving the Community in your development process?

“As improvements are implemented occasionally, an opt in beta branch (Windows only) will be used for bug reporting / feedback from the community, this will help us fix any issues / problems before new updates goes into the public branch.”
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Recent updates View all (93)

January 1

New Year Hotfix Patch -!

Server owners please update your servers!

  • Fixed proper lag compensation for melee!
  • Bullet penetration will now work properly with the new lag compensation system. (Lag compensates enemies behind solids in which the player can potentially penetrate through)

Players & Skills
  • AFK kick time will be refreshed whenever a player tries to drop or use inventory items, using a keypad, use any of the skill panels, voting and writing in the chat.
  • The firstperson body will no longer play a T-pose anim when you first join the game.
  • Fixed a bug which would prevent you from changing the skin/bodygroup of your hands & firstperson body unless if you changed team or changed the actual player model.
  • Fixed weapon pickup issues, you can now pickup weapons through clips, teammates and such. (Fixes weapon pickup issues in Salvage and other maps!)
  • Fixed a potential bug which would allow melee weapons to attack enemies through walls.

Sound & Music
  • FMOD will now be muted if snd_mute_losefocus is set to 1 and the game has no focus or if the game has been paused.

  • Added new HK-MP7 and Machete textures provided by 'El Negro'!


  • The Bandits spawning in the tunnel will respawn a bit faster.
  • Increased zombie spawn frequency for the last round.
  • Fixed nasty lighting in the open spawn room.

Last Stand
  • Moved Sawed-Off into the weapon armory locker.
  • Moved G36C into the weapon armory locker.
  • Removed REX from the weapon armory locker, you can now find the REX outside near the 'cannon'.
  • Fixed invisible windows bug.

Happy new year, folks!
- Reperio Studios
6 comments Read more

December 29, 2017

New Years Eve Preparation Patch -!

Server owners please update your servers!

  • Rewrote the lag compensation logic for players and npcs, improved hit detection! (Disclaimer: Please let us know if anything feels a bit off with this new system!)
  • Thanks to the new lag compensation logic there will be no more constant twitching/jitter back and forth, npcs and players would be affected by this due to the old lag compensation would move entities backwards in time, the new system does not need to physically make these changes. Expect a lot more fluid gameplay in PvE based maps.
  • Fixed potential crashes related to the server workshop loader and AI stuff.
  • Fixed server tags not being loaded properly.
  • Added bb2_zombie_kills_required which will allow server owners to set how many kills a player should get before being allowed to respawn as a human. Setting bb2_allow_mercy and bb2_zombie_kills_required to 0 will make you a zombie forever once you turn.
  • Local servers will no longer load dev, donator, tester, etc.. tags.

Mapping Entities
  • zombie_volume using the SF_FASTSPAWN flag will now use a smaller hull when tracing for available space in the volume, since they will now spawn upright instead of lying down.
  • Fixed up soundscript used for the item_turtle easter eggs in Termoil, the sound should be more noticable now.

  • Fred and Johnson will now always think regardless of efficiency.
  • Increased the max chase enemy distance for zombies.
  • Zombies + Fred will now be able to attack enemies properly, previously in some cases they would just twitch back and forth while trying to attack you, turns out this issue was caused by weapon bboxes being too large, added a proper collision group check and reduced the bbox sizes for weapons.
  • Humans will no longer take damage from the M1A1 turret.

  • Added new Famas textures, thanks to El Negro.
  • Fixed a bug in the weapon selection when hud_fastswitch was enabled, it would ignore the key presses (1-4), the mouse wheel could still be used to swap weapons though.
  • Fixed up messy bounding boxes being set for weapon world entities.
  • Fixed melee attack trace hull.

  • Added the 'Black Dude' zombie version for Pantsman.
  • Fixed faulty hands being set for any characters using the default hands and a skin greater or equal to 1, the hands would use the old black dude skin for Pantsman.

  • Updated Laststand, optimized the map a little more, added prop fading, updated bogus navigation, added a simple AI schedule for Fred when he spawns. Also added the Micro-Uzi, MP7, MAC11 to the map.
  • Updated Carnage, bandits will respawn faster, more zombies will spawn from the spawner volumes, decreased max time & initial time for the third round. (bandit round)
  • Updated lighting in Carnage, should not be as dark anymore.

  • Upped Micro-Uzi firerate.
  • Increased Micro-Uzi damage.
  • Increased Remington 870 accuracy.
  • Increased Rex and Akimbo Rex damage.
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About This Game

CyberCon, the notorious global corporation, aspired to deliver to the world something that would change the fate of humanity. What the world wasn't ready for however... Was CyberCon's true intentions. Their schemes had been controversial to most before, but their newest idea seemed almost too perfect.
A much sinister secret was about to be exposed. CyberCon's project involved the development of neuro-hub chips. They succeeded and became a phenomenon, later becoming a mandatory law to have them implanted at birth using state of the art surgery and cutting edge technology.

CyberCon were granted this permission from the government. The controversy was covered up and very little was known how it was done.
The technology was seen by many around the world as a major breakthrough that could cure blindness, deafness, disease, and a huge boost in performance for modern day life.

It was further aiding as a gateway to easier communication and enhanced capabilities. This was the next milestone in human history.
However, good things must always come to an end.

And CyberCon's true colors are yet to be revealed.


  • 5 Unique gamemodes.
  • Over 20 unique weapons, including akimbo weapons!
  • Extreme amounts of gore & gibbing, this is your lovely grindhouse-gore movie!
  • Over 100 unique skill combinations.
  • A global profile system/leveling system.
  • Play as a zombie, evolve as a zombie using your special zombie skill tree to your advantage!
  • Modding friendly, customize your own soundsets for any of the npcs, make your own player survivor models, make custom maps, share your creations via Workshop!
  • Character customization.
  • No pay to win!
  • Simple UI and HUD.
  • AI Soldiers, Tanks and Bandits/Mercenaries.
  • A powerful quest, objective & inventory system.
  • Playable on PC, Mac OSX, and Linux with multiplayer cross-compatibility.
  • Dedicated Server Support for PC and Linux.


  • Story
    Focuses on story based gameplay, progress by doing specific quests or side-quests to increase your chance of survival!

  • Objective
    Focuses on small & simple objectives, this is a casual/chill gamemode based on the original BrainBread, if you want a pure BrainBread experience you can enable a server command to force it to vanilla BrainBread mode. In this mode you can also play as a zombie and as a human you can get infected. The zombie's objective is to prevent the humans from progressing, when you get a certain amount of kills you will be able to respawn as a human again, or if you die too many times. All of this can be regulated by the server owner.

  • Arena
    This is a wave based gamemode, similar to 'Survival'. You have limited respawns and when you die you'll respawn after X amount of seconds. Everyone respawns at the same time, certain maps may allow certain amount of retries for a wave, if you fail too many times you have to do everything over again. This mode is very action-packed, you better be flexible.

  • Elimination
    A Humans VS Zombies gamemode, first team to reach the fraglimit wins! In this mode you respawn individually, however if everyone on your team is dead your team will be 'Exterminated', which means the round is over. The opposite team gains a certain amount of points by exterminating the other team, this is an effective way to gain points but it is hard to achieve if there's many players. In this mode you'll also trigger a team perk if your team gets a certain amount of kills, your team will be blessed with some helpful skill for a certain amount of seconds.

  • Deathmatch
    A PvP gamemode, solely for humans. Featuring classic old-school powerups, increased speed and flexibility! As well as an announcer which will try to salute you or make fun of you if you fail too much!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP/Vista/7/8/10
    • Processor: 1.7 GHz processor or equivalent
    • Memory: 1 GB RAM
    • Graphics: ATI Radeon 9600 or Nvidia GeForce 500 series
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Sound Card: DirectX 9.0c compatible sound
    • OS: Windows XP/Vista/7/8/10
    • Processor: Pentium 4 3.0 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: ATI X1600, Nvidia GeForce 600 series or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Sound Card: DirectX 9.0c compatible sound
    • OS: Mac OS X Leopard 10.5.8, Snow Leopard 10.6.3
    • Processor: 1.7 GHz processor or equivalent
    • Memory: 1 GB RAM
    • Graphics: ATI Radeon 9600 or Nvidia GeForce 9400M
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • OS: Mac OS X Lion 10.7 or higher
    • Processor: Pentium 4 3.0 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: ATI X1600, Nvidia GeForce 9 or higher
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • OS: Ubuntu 14.x, CentOS 7.x
    • Processor: 1.7 GHz processor or equivalent
    • Memory: 1 GB RAM
    • Graphics: ATI Radeon 9600 or Nvidia GeForce 500 series
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • OS: Ubuntu 14.x, CentOS 7.x
    • Processor: Pentium 4 3.0 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: AMD, Nvidia Geforce 600 series or higher
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
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