You play David, an awfully small abstracted chosen hero tossed into a blissfully simple world overrun by giant culminations of evil physics-beasts. As David, you are given a slingshot-esque gift that you will have to use to conquer your colossus foes. Be there AND be square.
User reviews:
Overall:
Very Positive (606 reviews) - 81% of the 606 user reviews for this game are positive.
Release Date: Mar 14, 2014

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November 13

New game, SPINGUN, out now!



Hey y'all, long time no see. Andrew here. I’m happy to announce the Steam release of my second game, SPINGUN. After the successful release of ‘David.’, I’ve been hard at work honing my craft to create the best games I possibly can. SPINGUN is my latest work, and I sincerely hope you enjoy it.

If you liked 'David.', I have a feeling you'll be intrigued by SPINGUN.

http://store.steampowered.com/app/548230

Steam link
Trailer
Gameplay
Official Site



SPINGUN is a "manic two-button arcade shooter". Two buttons. One spaceship. Zero chance to survive. Use the elegant two-button control scheme to battle against an onslaught of baddies in your ship. Fly and steer with either single button, or press both buttons at once to fire your ship’s powerful blaster gun. Grab powerups to launch missiles, plasma balls, and flames at your foes. Blast em to bits quick to repair your ship. How long can you fight them off?

"Beautifully designed" - TouchArcade
"Intense" - SuperGameDroid





SPINGUN features a variety of game modes:
- Endless, a classic “how long can you survive” mode with random weapon powerups
- Endless Hardcore, one hp, no heals, EXTRA DEADLY
- Zones, fight against 5 set waves of curated enemies with only one weapon powerup
- Boss Fights, test your skills against goliath monsters
- Ballpit, a pointless goofy arena filled with balls, have fun with physics!

A quick history:
SPINGUN started as a 48-hour game-jam project as part of Ludum Dare 34. Since then, I couldn’t stop thinking about the theme of “Two-Buttons”, and how I could get the most depth from a super simple control scheme. I continued development and opened up a public beta through TouchArcade, something I’ve never done before. Thankfully, the testers were really loving it, and gave me quite a few ideas to finish up the game. Even though I developed the game completely myself, I couldn’t have done it without the support and ideas from my friends and testers. I plan on listening to suggestions from players and adding more features and content often.

“This is like Asteroids on steroids!” - a quote that stuck out to me from one of my beta testers.

Anyway, I’m happy to release SPINGUN. I’ve put my heart into this game, and I just hope people enjoy it.

Cheers,
Andrew Armstrong
FermenterGames.com

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Reviews

“Long story short: it's really awesome.”
4/5 – TouchArcade

“If Shadow of the Colossus had been made by Ikea, it might look like this.”
8/10 – EuroGamer

“The bottom line: David presents an abstract, dangerous world that’s as tough as it is beautiful and surprisingly emotive.”
4.5/5 – Mac|Life

About This Game

Summary


David is a game. A game about physics and enemies. A game about struggles and life. A game about David.

This game is designed to be difficult. I poured myself into developing this game for nights and nights and nights. It's almost tough to share. I hope it feels strangely personal.

Description

You play David, an awfully small abstracted chosen hero tossed into a blissfully simple world overrun by giant culminations of evil physics-beasts. As David, you are given a slingshot-esque gift that you will have to use to conquer your colossus foes. Hold, aim, and fling to attack (Angry Birds™ style!).

Features

a 9-level Campaign, 3 Additional Levels, a Survival/Arena/RPG mode, a Secret Basket-ball-pit Minigame, and hats!

Soundtrack

A six song EP soundtrack is included with purchase "...that feels like FEZ and is similarly wonderful!" - Laser Dog


System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP or later
    • Processor: 1.2+ GHz
    • Memory: 2 GB RAM
    • Graphics: Direct X 9.0c compliant video card with at least 512Mb
    • DirectX: Version 9.0c
    • Storage: 20 MB available space
    Minimum:
    • OS: OS X version Snow Leopard 10.6.3
    • Processor: 1.2+ GHz
    • Memory: 2 GB RAM
    • Graphics: OpenGL compatible, 512Mb Memory
    • Storage: 20 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Overall:
Very Positive (606 reviews)
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