A grid-based dungeon-crawler, in classic first person perspective. An experiential horror challenge game that takes the player through a series of increasingly mysterious locations. Comes with a Full Dungeon Editor. Designed with full Virtual Reality support for the HTC Vive and Oculus Rift, also works great in Non VR.
User reviews:
Mixed (80 reviews) - 62% of the 80 user reviews for this game are positive.
Release Date: Mar 30, 2016

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Recent updates View all (13)

May 20

Crystal Rift Update Released Version 1.2.9


An update to Crystal Rift has been released to Steam and will be automatically downloaded.

General Improvements

  • Controller Layouts now have a visual representation of the Controller and a separate layout screen.

    General Fixes

  • Monsters don’t obstruct a block on death (rare bug).

  • Clipboard Text no longer populates signs when not in edit mode.

  • Fixes to Menus.

  • F2 now correctly hides the Editor in Edit Mode (press F2 again to bring it back).

  • The current location (green arrow) is now working properly again.

  • Fixed the ‘Hall of Patrons’ signs on Level 26.

  • The hit box on monsters is now bigger making it easier to reach the monsters on the Vive.

  • Text on notes has been moved up slightly to improve readability and stop getting close to the bottom.


  • We have updated the Steam VR SDK 1.0.9

  • We have lowered the force slightly to hit monsters with the Vive controller.

  • We have implemented 4 Vive Controller layouts and separated these from Gamepads, you can change layouts from the new Controller's menu.

  • We have implemented a default ‘beginner’ Vive controller layout to reduce nausea and work with new users who get nausea with strafe and turning. You can try other layouts when you gain confidence.

  • The Vive now defaults to Look Direction for movement.

    Thank you for your continued support on our journey!


    - Psytec Games Team

2 comments Read more


“the game is more than worth your pennies – especially if you’re a fan of the genre and own an Oculus Rift headset.”
Road to VR

“The early signs for this VR adventure are surprisingly bright given its dim setting.”

“Crystal Rift is shaping up to be one of our favourite first-person games on the Oculus Rift.”
The Rift Arcade

About This Game

A grid-based dungeon-crawler, in classic first person perspective.

Crystal Rift is an inspired by classic dungeon games such as Dungeon Master and Eye of the Beholder with grid-based movement, it has been developed primarily for Virtual Reality headsets, but is also a great experience for those without headsets.

It's an experiential horror challenge game that takes the player through a series of increasingly mysterious locations. Crystal Rift will be released with a over 30 levels, with unique styles and settings, to provide many hours of gameplay. The player slowly uncovers the narrative and story through exploration, discovering dark secrets and following the path of those who have come before.

Use the In Game Dungeon Editor to build entirely new adventures and challenges for other players to solve.

  • Classic dungeon crawling experience with grid-based movement, monsters, hidden rooms, pressure plates, trapdoors, fireballs, challenges, tactics and more.
  • Designed for Virtual Reality First, this leads to a rich immersive 3D environment with details you can lean into and see, this also presents perfectly in 2D.
  • A unique and compelling story told through the environment, text and speech
  • Optional Scare level, Off, Normal or Extreme
  • Optional Difficulty levels including hardcore perms-death
  • 25 Levels with many hours of gameplay.
  • An ingame Editor, you can create, edit and share maps built inside the game, no external tools required.

WARNING: Crystal Rift is an intense (but awesome) experience in VR, it takes time to get your VR Legs, please take baby steps if you are sensitive to locomotion in VR play in very short sessions and perhaps try cages, sitting down and a controller if you are still effected, the second you feel a bit of nausea please stop and take a break

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7+
    • Processor: Dual Core 2.33 GHz Intel or 3.0 GHz AMD
    • Memory: 2 GB RAM
    • Graphics: Geforce GTX 8800, AMD Radeon 4850 or Intel HD Graphics 5200 or better (1GB graphics memory or more. Shader Model 3.0 needs to be supported). Minimum supported resolutions 1280×720 and 1024×768.
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Sound Card: Direct X Compatible
    • Additional Notes: This is for 2D standard version, VR version higher req as per Oculus standards
    • OS: Windows 8+
    • Processor: Intel i5-4590 equivalent or greater
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 970 / AMD 290 equivalent or greater
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Sound Card: Direct X 11 Compatible
    • Additional Notes: Minimum Specs for VR Version
    • OS: Mac OS X 10.6 64bit (Snow Leopard) or newer
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Graphics card supporting OpenGL 2.1 or later. (256MB graphics memory or more) Minimum supported resolutions 1280x720 and 1024x768
    • Storage: 2 GB available space
    • Additional Notes: Please Note OSX DOES NOT SUPPORT VR
    • OS: Mac OS X 10.6 64bit (Snow Leopard) or newer
    • Processor: Intel Core i5
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 2900 or NVIDIA
    • Storage: 2 GB available space
    • Additional Notes: Please Note OSX DOES NOT SUPPORT VR
    • Memory: 2 GB RAM
    • Storage: 5 GB available space
    • Additional Notes: Please Note Linux DOES NOT SUPPORT VR
    • Memory: 2 GB RAM
    • Storage: 5 GB available space
    • Additional Notes: Please Note Linux DOES NOT SUPPORT VR
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (80 reviews)
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57 reviews match the filters above ( Mixed)
Most Helpful Reviews  Overall
101 of 120 people (84%) found this review helpful
4 people found this review funny
4.2 hrs on record
Early Access Review
Posted: July 10, 2015
** Key was provided by developer for review purposes **
*This review is of the 0.9.4 version of the game*
I used a controller to play through this game

Crystal Rift

Crystal rift is an Indie Dungeon Crawler that shows puzzles, adventure, and creepiness. Currently only act 1 of 3 is available to play through in the story. An interesting aspect of this game is the letters that you find which slowly reveal bits and pieces of what is really going on and what happened beforehand. I will add a TL;DR at the end.


The area you go through is based in a square grid system along with your movement. it sometimes will look like you can reach out just a bit more, but the moment you go forward you will die. You can slowly get used to the grid system and it is probably why the editor is available for use. The first act consists of a number of levels which you must traverse, each leading you down a set of stairs deeper and deeper into the unknown. I played on normal with normal scares and the atmosphere this game created was very well done. The save system is quite fair and the puzzles are of an easier difficulty. The controls took me quite a while to get a feel for. The right stick used for moving my head was quick and snappy, and to turn I had to use my LB and RB, however I was able to get used to these controls. This game feels like it is more optimized for someone who owns an Oculus Rift (which I think it is). The controls are most definitely odd and could maybe allow for some options to change them in the future.


As soon as I entered the game I liked its music as it is well played, and was quite relaxing. The sounds in an creepy aspect were done well, but the moment that really shined is when I was alone, in the dark, and heard a voice whisper into my ear "I see you". Creepy yet lovely. Through the game you will see these shadow figures, or as I like to call them, "Bobby". They will stalk you through the game and are well-placedl to really give the atmosphere of you being alone, and having an unknown number of entities watching your every move. This game does not rely on cheap over-used jump scares. The graphics of this game are ok in my opinion.


I think that the editor in this game will be one of its key aspects in the future. In the level designer you create your own dungeon and plant your own scares and effects along with puzzles and traps. I do like the editor, but was unable to find my saved dungeon within the game and I did not know how to test it. I definitely hope that in the future people will be allowed to share their dungeons with other players.



+ music
+ letters to find which tell a story
+ atmosphere
+ fun little puzzles
+ interesting story
+ creepy
+ editor to make your own dungeons

**Note that since this game is currently in early access that some of these issues will be fixed when the game is done* *

- controls are annoying
- no idea where editor saves to/ how to test maps
- there are two of the same letters in some spots
- only one whisper ("I see you")
- if you play the main game and exit to the menu the editor is locked


These are my personal suggestions for the future of the game. They do not need to be taken seriously as they are only my opinion.

- expansion on the editor
- ability to share created user-maps with other players
- options to set controls to use example: only right-stick and ignore bumpers
- ability to set sensitivity
- expansion on the controller

Final Thoughts

I am happy with Crystal Rift and will certainly check in once the other acts are released. Through my journey I met a friend in this game who I named Spidey. He would always appear when I needed a friend and I could always look forward to seeing Spidey again. The controls were quite annoying, but I was able to get used to them. I look forward to the future acts and to see more of the interesting story I have started to piece together.


Crystal Rift is an enjoyable game with an interesting story to discover. Currently only 1 of 3 acts are available. The music is good and the atmosphere is well set. This game (thankfully) does not rely on cheap jump scares. The puzzles in this game are not exactly difficult. The game itself is set into a square grid as you move as if you were on a square grid. This game is probably much better suited with an Oculus, however once you are able to grasp the controls it becomes quite enjoyable. There is a game editor which allows you to create your own dungeon with your own scares and fun puzzles. Overall it is a nice experience that creates a good sense of creepiness and a great atmosphere.

If you liked this review or want to see more recommended games, be sure to follow our curator group: Follow Original Curator Group
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86 of 125 people (69%) found this review helpful
5 people found this review funny
Not Recommended
0.3 hrs on record
Early Access Review
Posted: April 20, 2015
My first impression was that the game was reminiscent of "Legend of Grimrock", though without the party system, combat, and an inventory. Here, based on what I've played so far, you're simply exploring dungeons, solving puzzles, and trying to stay alive. My only concern is the price tag...which is about the same as the aformentioned "LOG" and "LOG2". The EA description mentions that:

"What is the current state of the Early Access version?
“We are really proud of our current state and are ready to share how awesome it is. The level editor is working well and the first act which is about 2 hours of game play"

2 Hours of gameplay for $25 seems a bit steep...I honestly would have pegged this game to be $5 or $10. It's not a bad game mind you, but I would honestly wait a while until more content is added before dropping that kind of money.

So would I recommend it? At present, based on the price tag, no. It's not a bad game, but it doesn't do enough to justify the cost right now. I think the devs should have opted for a cheaper price and increased it as the game developed, like many other EA games do.


Was this review helpful? Yes No Funny
25 of 28 people (89%) found this review helpful
1 person found this review funny
3.8 hrs on record
Early Access Review
Posted: June 15, 2015
Review of v0.9.4

The Good
Movement options to reduce sickness.
Grid based movement is better than expected.
Side stepping is so easy in VR.
Excellent music.
Puzzles / Platforming felt just right.

The Bad
Oh God, the headaches. So much pain.
Scale is wrong, everything feels small.
Flashlight in a dungeon doesn't make sense.
Needs more amient light from tourches and such.
Music has hard cuts from room to room.
$20 is too much for the full consumer release.

Techincal Issues
Peformance issues in about 10% of Act 1.
Half of menus don't have head tracking.
Don't commit your ".DS_Store" files.

General Immpressions
Was on the fence after watching some Youtube gameplay, but feel good in my purchase. Not really worth it yet as a consumer, but backing up development seems good. There is a lot of potential here if they put the effort in. Made me a firm believer of VR Dungeon Crawlers. Hopefully this will encourage others to dip into the genere.
Was this review helpful? Yes No Funny
67 of 103 people (65%) found this review helpful
6 people found this review funny
Not Recommended
0.3 hrs on record
Early Access Review
Posted: October 30, 2015
Bought today, hoping this game was like the old Dungeon Hack game on the Amiga.

It looks similar, but it is not. No inventory, skeletons 1 hit killing me, I have to dodge back and forth instead of blocking with a shield. I'm just a nameless being, not a character at all. Often lag would negate a keytap or cause you to do it more than once.

This just isn't fun.

I didn't pay much for this game. For that I'm grateful.
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22 of 25 people (88%) found this review helpful
1 person found this review funny
Not Recommended
0.4 hrs on record
Posted: June 7
I'm glad I was able to get this on sale.
I understand what the game is going for. It's trying to be a 3D version of a top down console dungeon crawler. Complete with grid based movement.
I can forgive this game many things due to it's commitment to the retro style.
But the puzzling thing is why they went with a one hit kill mechanic.
The first thing you see in the game is your heart meter. Which I assumed was how many hits I could take before dead.
Instead it's some bizzare respawning mechanic.
And things that would normally knock you back and take a heart away in classic games intead kills you. You lose a heart and you respawn a ways away. Until you run out of hearts.
This makes things like the spike traps more trouble than theyre worth. And skeletons moving their sword at you and the screen going black and appearing a fet feet away feels wonky and underdeveloped.
The sword combat is a really floaty and unsatisfying. Combat just plain feels wrong. Everything feels just out of reach.
The world feels unnaturally chlostrophobic due to the grid based movement. A perk the game might of exploited if you could actually press your forehead against the door in front of you. Instead some magical barrier keeps you away from the walls. Which is instantaneously immersion breaking.
Not being able to move while you charge your sword is also a strange choice that left me feeling unduly frustrated.
The sad truth is that everything in this game feels like a chore.
And that's a shame. Because with a few gameplay tweaks this could be one of the best dungeon crawlers on Vive.
I honestly can't recommend it.
There are better, similar experiences out there.
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14 of 19 people (74%) found this review helpful
1.4 hrs on record
Early Access Review
Posted: May 2, 2015
Without Oculus Rift it would be a kind of dull and boring game, but with Oculus this is really cool actually. I recommend this game only if you have an Oculus. I think this is one of the most polished games available for Oculus at the moment, very nice and decent graphics. But yeah, to be frank- game itself is pretty simple. (And also I can agree with those who think $25 might be a bit much for such simple game.) But simplicity is justified with possibility creating your own levels.
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17 of 25 people (68%) found this review helpful
Not Recommended
0.5 hrs on record
Posted: April 15
Charming throwback to the early days of 3D FPS games.
Interesting breadcrumb storyline.
Finding secret areas is a rewarding experience.

Locomotion. The touchpads on the Vive controllers are what allow you to turn and move around in 4 directions so it doesn't allow for the feeling of presence; this form of movement can be nauseating for some.
Sometimes the strafe movement fails leading to your death when you can't dodge enemies.
Can't hit enemies when swinging your controller physically like you would if you were holding a sword; you push a button to swing your sword.

Vive support was an afterthought for this game and it shows because it doesn't really utilize the Vive controllers effectively or roomscale possibilities for movement. Don't waste your time or money until they actually update this to take advantage of the Vive (and probably Touch controllers for the Rift when they come out.)
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13 of 18 people (72%) found this review helpful
4.0 hrs on record
Early Access Review
Posted: April 27, 2015
This game is well-worth your money if you own an Oculus Rift, honestly the best Rift-game I've tried so far and it feels way more real than I first thought it would. Definitely going to spend more time on this game.
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7 of 7 people (100%) found this review helpful
1 person found this review funny
3.2 hrs on record
Posted: May 28
I really like this game the more I play it. At first glance, I went in expecting a hack and slash or something to compare with Vanishing Realms. This is not that kind of dungeon crawler. You do have the ability to slash at your opponents with your sword in melee range, but as a grid based dungeon crawler, you have to be quick to move your character out of the grid when you're done dealing your hit in melee. You cannot tank these enemies down; every hit drains a crystal heart, losing crystal hearts causes you to respawn at a nearby location. If you do this 5 times, you end up having to restart from your last save point.

If you hold down your trigger attack for about 2 seconds, then let go, you'll release a charged attack from your sword. I'm only on level 7 right now, but so far I've seen 3 sword upgrades. There may be more, but if there is, it's not too important to me. Combat seems to be something to break up the pacing of the puzzles.

You see, so far, I've noticed each floor requires a puzzle to complete before the doors unlock and I can go onto the next level. Usually the objectives are simple: Find a gemstone that matches the color of the gemstone of your door, or find an appropriate key for key slot. To do this, though, you'll need to navigate through floor traps; ceiling traps; deal with enemies that spawn; and figure out ways past the invincible enemies that patrol some parts of the dungeon.

The second and third sword upgrades work as ranged attacks, Once I realized that I should approach combat more as legend of grimrock than skyrim, the game became a little more interesting. Shortly after figuring out how combat works I realized I could play as a melee damage dealer or a ranged damage dealer. Versatile combat is nice, even though combat doesn't seem to be a rewarded effort. It is more of a means to an end, which is to get out of the dungeon, I guess? I'll know as I play longer, but I may take my time. Puzzle games are not my forte and I haven't felt the need to check if there's a walkthrough.

On one particularly large puzzle (floor 6? I can't remember now) I noticed the developer did an excellent job of making the map not too confusing to solve: clever usage of lighting and switches that don't have multifunctions are very good things to keep the pacing right for a casual gamer like myself.

I read somewhere there's upwards of 25 levels in this game. I wonder if the puzzles get significantly harder. That's probably when I"ll take an extended break, knowing my track history.

At any rate, I highly recommend this game if you're a fan of grid movement based dungeon crawlers. There's no experience points, though, and there are no classes to choose from. The puzzles are engaging and the combat is challenging enough that there requires some practice to perfect.

Movement was a little rough for me with the default control setup prior to patch 1.2.9. Once 1.2.9 hit, I switched to a controller setup that works well for me using the Vive's tracked controllers. I think what I eventually learned of how to move pre-patch was to not press the very edges of the thumbpads, but keep my finger about halfway to the edges of the thumbpad when choosing a direction to move.

Thanks to the developer for the fun game. For $10, I am very satisfied with the content.
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8 of 9 people (89%) found this review helpful
1.1 hrs on record
Posted: May 15
I play this with a Vive and a Steam Controller sitting down.

This is a puzzle adventure game in a first person dungeon setting. This is not a room scale action adventure with 1/1 motion tracking, nor is it an RPG. It's an easy mistake to make and I think a lot of prople are getting disapointed.

The dev has provided the option to play standing and with motion controllers but it dosn't add to the gameplay. I think it takes away because the mechanics are so simple all that imput just adds confusion. The player has 2 dimensions of movement and can only face in four directions. VR allows them to look freely and get a better idea of where they should be and what direction they should face but dosn't actually effect to outcome of a situation. Unless the option that was added after the game was released is checked. Then you move in the direction you are looking which actually negates the advantage on VR. I don't think it improves the game.

Once I figured out what the game really was I had a great time. There is a great deal of variety for the very simple mechanics. There is little time wasted between puzzles and It's used to establish a little background and poke fun at itself. It's like beinlg inside of a top down 8-bit dungeon adventure with the monsters and traps made real in front of you. I probably wouldn't be interesed in playing on a flat screen but in VR it's a childhood fantasy come true.
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Recently Posted
1.7 hrs
Posted: October 10
Thought this would be a great game as I'm really into the Dungeon Crawler genre. However for some reason I am experiencing a gamebreaking issue that the Devs seem unable to track down and address. For this reason, I'm am NOT reccommending this game.
Helpful? Yes No Funny
0.1 hrs
Posted: September 14
Was clever when it was the only real game for the oculus... But now it really needs an update and is almost impossible to play due to the poor graphics. I'd give it a pass...
Helpful? Yes No Funny
0.2 hrs
Posted: September 6
I played this on HTC Vive.
The locomotion method used in this is nausea inducing and the controls are way too awkward.
Helpful? Yes No Funny
0.5 hrs
Posted: September 6
I quit playing Crystal Rift after too much insatisfaction piled up. It's kinda sad because as an "old" gamer, I should have been more forgiving (perhaps due to nostalgia of hours spent in games like Eye of the Beholder...).

But still : movement is punishing (in some situations, if you more a little too early or lately, you may die) ; combat is not very satisfying (move forward, hit, move backward then repeat) ; puzzles are not engaging ; and on top of that, there is no distinctive style or art direction.

Even if the game is in early access / beta or whatever, it feels more like a good "advanced prototype" with lots of fixing to do (mostly gameplay) but certainly not a polished game or even a beta.

Maybe the game shines in VR, but I played it on my regular laptop. For me so far, Crystal Rift is a game that reminds me that I have more exciting games to play.
Helpful? Yes No Funny
0.8 hrs
Posted: September 4
Bought this game because it was 70% off but i'm actually really happy with it i would probably have payed more. I like the fact that you can use with the in game options to reduce VR sickness and lower the amount that it makes you jump. It reminds me a bit of doom without the guns. Well worth the price in my opinion.
Helpful? Yes No Funny
8.8 hrs
Posted: August 30
I love it for both DK2 and Vive. If you're having trouble getting Vive to register hits on the enemy, switch to seated mode (without actually sitting) in the VR options.
Helpful? Yes No Funny
0.3 hrs
Pre-Release Review
Posted: August 23
Interesting old school feel.
Helpful? Yes No Funny
0.6 hrs
Posted: August 2
I had to take a break to leave a review. I skipped this because of complaints about motion sickness (which I suffer from on the SLIGHTEST slide/movement).

The dev recomended trying our 'Retro' mode in the Game Settings for both Movement and Turning. This is where there is no slide, it snaps immediately. This worked perfectly and did not break immersion. I can zoom along as fast as you see in the vide0 and because the screen does not jerk or slide, I don't get sick.

A few small issues with sliding when you go up and down stairs, but I bet he fixes those!

If you gave a negative review on movement .. please try retro mode! We need more games like this!
Helpful? Yes No Funny
1.0 hrs
Posted: August 2
First impressions:
-Level design and enemies are repetitive.
+Good soundtracks.
-Not very scary (so far).
-Not too difficult even on hardest skill setting.
+Does bring back memories of King's Field but lacks polish, very basic or no menus to customize anything.
-Story is rather amateurish, silly. Haunted house feel.

Verdict thus far: Mildly positive. Don't expect much though, it's trying to imitate something else and doesn't quite get there. Wait for a sale or you may be disappointed.
Helpful? Yes No Funny
3.0 hrs
Posted: July 23
Is Crystal Rift a good game? No, it's at best mediocre, by all means. Well, by nearly all means, perhaps. Because ... There is this VR thingy, you know? And really, you can beat me, but as soon as you got yourself a bit settled in with VR, it's suddenly mucho fun to play. Believe it or not, as you like. But for Vive owners it's a clear thumbs up. For Oculus probably, too ...
Edit: typo
Helpful? Yes No Funny