Topspiele
Spiele
Software Demos Empfohlen NEUIGKEITEN
Light of Altair ist ein Sci-Fi-Kolonialisierungsspiel mit einer epischen Geschichte. Gründen Sie Kolonien von Landestutzpunkten bis hin zu Metropolen während Sie neue Raumschiffe aussenden, um Ihr Einflussgebiet zu erweitern.
Veröffentlichung: 4 Juni 2009
Beliebte benutzerdefinierte Tags für dieses Produkt:
HD-Video ansehen

Light of Altair kaufen

Über das Spiel

Light of Altair ist ein Sci-Fi-Kolonialisierungsspiel mit einer epischen Geschichte. Gründen Sie Kolonien von Landestutzpunkten bis hin zu Metropolen während Sie neue Raumschiffe aussenden, um Ihr Einflussgebiet zu erweitern. Sie sind nicht alleine - 8 Fraktionen von unterschiedlichen Bereichen der Welt haben ihre eigene Agenda zur Bevölkerung des Sonnensystems; Diplomatie und orbitale Verteidigung sind wichtige Voraussetzungen zum Sieg.
Light of Altair basiert auf einer eigens angefertigten 3D engine, die das zoomen von Galazien hin zu einzelnen Monden und Asteroiden ermöglicht. Verbesserte Shadertechnologie bietet wunderschöne Details und faszinierende Lichteffekte.
  • Bauen Sie eine Kolonie auf Planete oder Asteroiden in einem System.
  • Managen Sie Industrie und Kolonisten von einer kleinen Basis zu einer riesigen Stadt.
  • Detaillierte Geschichte der zukünftigen Erde.
  • Weitläufige Einzelspielermission quer durch die gesamte Galaxie..
  • Spielen Sie entscheidende Schlüsselpunkte aus der Prespektive unterschiedlicher Fraktionen nach.
  • Detailliertes Technologiesystem mit über 30 Waffen, Gebäuden und Schiffsmods zum entdecken.
  • Erstellen Sie Schiffe: Wählen Sie ein Schema und statten Sie Ihr Schiff mit Waffen, Rüstungen und Modifizierungen aus. Kommandieren Sie dann Ihre Flotte.

Systemvoraussetzungen

    • Unterstützte Betriebssysteme: Microsoft Windows XP / Vista
    • Prozessor: Pentium® 4 1.5GHz oder Athlon™ XP 1500+ Prozessor
    • Speicher: 256MB RAM
    • Grafik: 3D Karte vorausgesetzt - 100% DirectX® 9.0c kompatibel und neueste Treiber
    • Festplatte: 1 GB frei
    • Sound: 100% DirectX® 9.0c kompatible 16-bit Soundkarte und neueste Treiber
    • DirectX®: 9.0c (inklusive)
Hilfreiche Kundenreviews
6 von 6 Personen (100%) fanden dieses Review hilfreich
376 Produkte im Account
6 Reviews
2.4 Std. insgesamt
For people like me who totally suck at RTS and get destroyed by even the most harmless enemies, this little game here is a real relief :)

Colonizing planets is enjoyable and gladly the micromanagement is easy enough to do for even such economic untalented players like me. And the small planets! I love that, always adored it when you can see the curvature of the planet.

Is it worth the 13€ they ask on Steam for it ?
Maybe not, but if you can get it for cheaper (i got mine from a bundle) a safe recommendation.
Verfasst: 20 Februar 2014
War dieses Review hilfreich? Ja Nein
4 von 4 Personen (100%) fanden dieses Review hilfreich
434 Produkte im Account
51 Reviews
30.7 Std. insgesamt
For the lack of a better phrase, I would call this the "poor man's Sins of a Solar Empire", that has more of a focus on planet building than combat. LoA is far from a bad game, but does suffer from a basic UI and occasional glitchy play. The depth in strategy is not huge but offers enough to give you some ongoing challenges to master. Graphically it is fairly low def, but the planets and rotating your view around them looks decent. Other parts like the combat graphics do look worse though as with the UI in general.

Rather than being more a 'sandbox' RTS like Sins, LoA has a structured campaign to vary your goals (each mission will have a dozen or so goals to complete), progressing the storyline as you work to push further out into the galaxy. This is one of the stronger points to the game as it keeps you engaged while progressing the story, slowing giving you more powers as you advance. I would estimate there is about 10-15hrs of campaign to play, plus hard mode if you want more!

Not being able to pause time with the space bar (or remap the keys!) was frustrating as you can slow down and speed up time, and use this frequently. It is also very easy to miss new notifications as you need to manually clear your old notifications to see the new ones. For new players this can leave you very confused at what you should be doing till you get into the flow of clearing manually and reading everything! I have also had goals not trigger when completed, resulting in having to retry the level, but this may be isolated cases that won't impact you necessarily.

Despite the short comings, I still find myself loosing track of time playing this as I do find it a rather enjoyable little space strategy game (... once you get used to it!). :)
Verfasst: 22 Februar 2014
War dieses Review hilfreich? Ja Nein
4 von 5 Personen (80%) fanden dieses Review hilfreich
583 Produkte im Account
4 Reviews
28.1 Std. insgesamt
I'm giving this a "not recommend", but that's only because I cannot actually give a clear recommendation to get it. I'm also not giving one against getting it - my actual feelings on this game are mixed.

It's an excellent space gardening simulator. There's something a bit hypnotic and relaxing about just planting those colonies, tending to them and growing them. That is the one definitely good aspect of it. The rest, well... the words that come to mind are "simplistic" and "placeholder". Take military logistics for instance. You can design different ships, but you can only have one design for each class (fighter, corvette etc.) - and if you change it, you change all your ships of that class. You build fleets by assigning how many ships of each class should be in them, and you can assign up to a cap decided by your fuel production. If your fleet is below the set number and above a planet with a shipyard, it will get slowly reinforced. If you already have a certain number of ships and you go below that, the extra ships disappear. So, if you need two fleets to actively defend your territories from multiple attacks, but then would like to combine them for a major strike... you're out of luck. The fuel cap will prevent you from increasing the number until you lower it in the other fleet, and lowering it in the other fleet will just make those ships disappear. And so, "merging fleets" is done by destroying the ships in one and rebuilding them in the other. Because. Same problem if you would like to split your one fleet to defend against two small threats. You can't. But on the other hand, this system that makes fleets unreasonably hard to manage, also makes them durable beyond reason. Fleets can never be destroyed, though all their ships can. Fleets also gain experience. So, if you lose all your veteran ships in a suicidal attack, no biggie. The fleet will get rebuilt, just as veteran as it was before. Also, if you lose your fuel production capacity, that is also not a problem. The fleet will get rebuilt to the cap set before you did, as long as you don't actually manually remove anything from it. Also, there's no cost for having a fleet with fuel assigned to it. Early in the game you learn that you need a certain amount of fuel to colonize further-off planets. You assign fuel to fleets, so you'd think this fuel would be no longer available for civilian uses, but you'd be wrong. The only thing that matters is how high the cap is, not how much you actually have left. It's design solutions like that which define the game.

Simplistic and not really thought through, but kind of working, after a fashion. This goes for the economy, the military, and even the "deep plot", in which apparently Africa managed to colonize the moons of some outer planets of our Solar System without anyone noticing and without taking any visible stops along the way, while decades later the Earth government is taking its first steps at developing appropriate technologies and building a necessary fuel base at the Moon and developing the required technologies. The Africans just kind of... went there, ahead of everyone, for the player to stumble into them later. And this is just one example. It has interesting moments, but it looks like a rough draft with plot points, the space between which gets filled with shrugs and "w/e". The lack of continuity between missions also hurts it. The game pretends there's some, but you have to conquer the same places many times because apparently you didn't the last time.

If you happen to pick this game up as part of an indie bundle like I did, it's worth spending some time playing. If you see it very cheap, consider picking it up. But be sure not to set your expectations very high.
Verfasst: 13 Februar 2014
War dieses Review hilfreich? Ja Nein
399 Produkte im Account
36 Reviews
11.4 Std. insgesamt
fun rts/space settlement sim
Verfasst: 27 Februar 2014
War dieses Review hilfreich? Ja Nein
1,012 Produkte im Account
20 Reviews
20.2 Std. insgesamt
A very interesting indie strategy title where in each mission you build up colonies on different planets and defend yourself against rival nations.

The major let down here is the combat where you're just throwing masses of ships against other masses of ships, within combat you have no control over your ships whatsover.

It's just a shame that the developers never expanded on the game as they had planned to do originally.

8 / 10
Verfasst: 21 März 2014
War dieses Review hilfreich? Ja Nein