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Light of Altair is a sci-fi colony building game with a deep plot. Grow colonies from landing pod to metropolis, while sending off new spaceships to expand your territory to other worlds. You are not alone in space, 8 factions from different parts of the world are all following their own agendas in the solar system; diplomacy and...
Release Date: Jun 4, 2009
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Buy Light of Altair

$14.99

About the Game

Light of Altair is a sci-fi colony building game with a deep plot. Grow colonies from landing pod to metropolis, while sending off new spaceships to expand your territory to other worlds. You are not alone in space, 8 factions from different parts of the world are all following their own agendas in the solar system; diplomacy and orbital-combat are essential to learn.
Light of Altair is based on a custom built 3D engine that enables easy zooming from galaxies all the way down to individual moons and asteroids covered in the colonies with their glass domes, mines and launch pads. Advanced shader technology is used to add rich details and lighting to surfaces.
  • Build colonies on planets and asteroids throughout a system.
  • Manage industries and colonists to grow from a tiny landing unit into a towering city.
  • Detailed storyline based on a future-history of Earth.
  • Rich single player campaign traced across the galaxy.
  • Play out important plot events from different sides taking on the role of one of 8 different factions.
  • Detailed tech-tree with over 30 weapons, buildings, and ship-mods to discover.
  • Design ships: Pick a ship schematic and equip weapons, armour and mods to hardpoints. Then command shipyards to build a fleet from the design.

System Requirements

    • Supported OS: Microsoft Windows XP / Vista
    • Processor: Pentium® 4 1.5GHz or Athlon™ XP 1500+ processor
    • Memory: 256MB RAM
    • Graphics: 3D hardware Accelerator Card Required - 100% DirectX® 9.0c compatible Hardware Accelerated video card and latest drivers
    • Hard Drive: At least 1 GB of free space
    • Sound Card: 100% DirectX® 9.0c compatible 16-bit sound card and latest drivers
    • DirectX®: 9.0c (included)
Helpful customer reviews
5 of 5 people (100%) found this review helpful
375 products in account
6 reviews
2.4 hrs on record
For people like me who totally suck at RTS and get destroyed by even the most harmless enemies, this little game here is a real relief :)

Colonizing planets is enjoyable and gladly the micromanagement is easy enough to do for even such economic untalented players like me. And the small planets! I love that, always adored it when you can see the curvature of the planet.

Is it worth the 13€ they ask on Steam for it ?
Maybe not, but if you can get it for cheaper (i got mine from a bundle) a safe recommendation.
Posted: February 20th, 2014
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3 of 3 people (100%) found this review helpful
432 products in account
51 reviews
30.7 hrs on record
For the lack of a better phrase, I would call this the "poor man's Sins of a Solar Empire", that has more of a focus on planet building than combat. LoA is far from a bad game, but does suffer from a basic UI and occasional glitchy play. The depth in strategy is not huge but offers enough to give you some ongoing challenges to master. Graphically it is fairly low def, but the planets and rotating your view around them looks decent. Other parts like the combat graphics do look worse though as with the UI in general.

Rather than being more a 'sandbox' RTS like Sins, LoA has a structured campaign to vary your goals (each mission will have a dozen or so goals to complete), progressing the storyline as you work to push further out into the galaxy. This is one of the stronger points to the game as it keeps you engaged while progressing the story, slowing giving you more powers as you advance. I would estimate there is about 10-15hrs of campaign to play, plus hard mode if you want more!

Not being able to pause time with the space bar (or remap the keys!) was frustrating as you can slow down and speed up time, and use this frequently. It is also very easy to miss new notifications as you need to manually clear your old notifications to see the new ones. For new players this can leave you very confused at what you should be doing till you get into the flow of clearing manually and reading everything! I have also had goals not trigger when completed, resulting in having to retry the level, but this may be isolated cases that won't impact you necessarily.

Despite the short comings, I still find myself loosing track of time playing this as I do find it a rather enjoyable little space strategy game (... once you get used to it!). :)
Posted: February 22nd, 2014
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4 of 5 people (80%) found this review helpful
575 products in account
4 reviews
28.1 hrs on record
I'm giving this a "not recommend", but that's only because I cannot actually give a clear recommendation to get it. I'm also not giving one against getting it - my actual feelings on this game are mixed.

It's an excellent space gardening simulator. There's something a bit hypnotic and relaxing about just planting those colonies, tending to them and growing them. That is the one definitely good aspect of it. The rest, well... the words that come to mind are "simplistic" and "placeholder". Take military logistics for instance. You can design different ships, but you can only have one design for each class (fighter, corvette etc.) - and if you change it, you change all your ships of that class. You build fleets by assigning how many ships of each class should be in them, and you can assign up to a cap decided by your fuel production. If your fleet is below the set number and above a planet with a shipyard, it will get slowly reinforced. If you already have a certain number of ships and you go below that, the extra ships disappear. So, if you need two fleets to actively defend your territories from multiple attacks, but then would like to combine them for a major strike... you're out of luck. The fuel cap will prevent you from increasing the number until you lower it in the other fleet, and lowering it in the other fleet will just make those ships disappear. And so, "merging fleets" is done by destroying the ships in one and rebuilding them in the other. Because. Same problem if you would like to split your one fleet to defend against two small threats. You can't. But on the other hand, this system that makes fleets unreasonably hard to manage, also makes them durable beyond reason. Fleets can never be destroyed, though all their ships can. Fleets also gain experience. So, if you lose all your veteran ships in a suicidal attack, no biggie. The fleet will get rebuilt, just as veteran as it was before. Also, if you lose your fuel production capacity, that is also not a problem. The fleet will get rebuilt to the cap set before you did, as long as you don't actually manually remove anything from it. Also, there's no cost for having a fleet with fuel assigned to it. Early in the game you learn that you need a certain amount of fuel to colonize further-off planets. You assign fuel to fleets, so you'd think this fuel would be no longer available for civilian uses, but you'd be wrong. The only thing that matters is how high the cap is, not how much you actually have left. It's design solutions like that which define the game.

Simplistic and not really thought through, but kind of working, after a fashion. This goes for the economy, the military, and even the "deep plot", in which apparently Africa managed to colonize the moons of some outer planets of our Solar System without anyone noticing and without taking any visible stops along the way, while decades later the Earth government is taking its first steps at developing appropriate technologies and building a necessary fuel base at the Moon and developing the required technologies. The Africans just kind of... went there, ahead of everyone, for the player to stumble into them later. And this is just one example. It has interesting moments, but it looks like a rough draft with plot points, the space between which gets filled with shrugs and "w/e". The lack of continuity between missions also hurts it. The game pretends there's some, but you have to conquer the same places many times because apparently you didn't the last time.

If you happen to pick this game up as part of an indie bundle like I did, it's worth spending some time playing. If you see it very cheap, consider picking it up. But be sure not to set your expectations very high.
Posted: February 13th, 2014
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397 products in account
36 reviews
11.4 hrs on record
fun rts/space settlement sim
Posted: February 27th, 2014
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648 products in account
15 reviews
8.7 hrs on record
9/10 i like this game very much.
++ hard difficult + challenging
- grafic
Posted: March 15th, 2014
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