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Apologies to the community, for the not so major update as we had to pull back on the monthly major update and were able to only add a few of the features like the newly improved MRRM, improvements to controls and physics along with hundreds of bug fixes and suggestions. The newly redesigned mining barge is near completion and we didn’t want to just put it in because of criticism of putting in incomplete work. We ran into a few snags and huddles, although we are solving them and redoing most work to improve the overall quality of the game. We are also working on improving performance so that we can have it running on PS4 and XboxOne.
Its taking us extra time and care to implement the HTC Vive controls. Many changes are being made to accompany that new controller style.
Even though we are still in early alpha, as any or all content can possibly change, only for the better, and with the help of your suggestions. We will however have a beta available for those who want to see more of that and behind the scenes development and interaction with the development community.
We really need the community to start writing reviews as we only have 16 at the moment giving us “Mixed” Reviews. It would be most excellent, if we can get back to mostly positive and eventually Overwhelming Positive would one of the goals before releasing final version 1 Episode One.
For those who write a positive review we can reveal another layer into the game like a sneak peak and chance to have feedback and input on the game.
Currently our team is in talks with other investors, grants, publishers and planning a Kickstarter. It would be great if we did some pre KickStarter marketing and share the link to this page.
Would be a great help to the NDi Dev Crew
You too can be part of the crew, send us your CV even if you want testing experience
It’s taking us a bit longer to finish the alpha, and we will continue development for as long as it takes.
Thanks for your support and patience, may the multiverse be with you!
Nefarious Dimensions Interactive
Hello Community, we have been working hard fixing and making improvements that the community has suggested. We have received both Oculus CV1 and HTC VIVE to be supported. Along with a newly designed MRRM and mining barge, plus more and hundreds of bug fixes.
Apologies that we haven't been as active on social media or had a major update for some time as we have been restructuring and building a more solid business plan and marketing strategy as we are now addressing feedback we have received from GDC Publishers and investors.
As a reminder that we are still an indie team that has some devs working other jobs (mostly in the game developer industry) This means it's going to take us a bit longer to complete episode one, as we much rather collect more feedback and address the issues, before we have a final release. We look forward to supporting ARM indefinitely, as long as we have a community with us. We are currently talking with Publishers/investors and also accepting resumes and portfolios. They can be sent to info@nefariousdimensions dot com.
We at NDi are busy preparing for a Kickstarter, that we will use the funds to leverage some grants so we can add more features and polish.
We still need the help of the community, to be active on forums, help us with marketing by sharing on social media, and finding bugs and reporting suggestions with the report tool (Press R to capture a screenshot to send to us) We in return will want to reward our community with digital and possibly physical rewards for improving ARM Planetary Prospectors.
Looking forward to having you play the update and give more feedback.
NDi Dev Crew
© 2015 ARM Planetary Prospectors Asteroid Resource Mining Copyright Nefarious Dimensions Inc.
You shall not, without Nefarious Dimension’s express written consent: to copy, distribute, modify, adapt, translate, reverse engineer, derive source code from, disassemble, decompile or create derivative works based on the Software Product
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