Trapped as an asteroid mining prisoner, explore, mine and craft to find unique ways to escape from the Mining Barge that is under control of an advanced AI alien race. Explore an procedural generated open world with fully destructible environments governed by Newtonian physics in this space flight sim, psychological survival horror game.
All Reviews:
Mostly Negative (28) - 39% of the 28 user reviews for this game are positive.
Release Date:
Sep 15, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to hear from you, for feedback on gameplay and storytelling. NDi is an independent game studio and we need your honest opinions & suggestions. We care about the Community and we want to make sure we build, what the community wants. Feedback, testing and iterative design are essential in game development; you can count on us to listen and utilize feedback generated by the Community and include them in our road map.

BONUS Purchase Early Access for Episode 1 and include a Free future Key to continue in Episode 2

We believe we’ve created something really special here, and we want your input to take ARM Planetary Prospectors to the next level. As we continue to improve and support ARMPP into the future and beyond.

Approximately how long will this game be in Early Access?
The full version of ARM Planetary Prospectors is expected to be released in Fall 2016, on PC and MacOS. Then later on other platforms such as PS4 and Xbox One.

How is the full version planned to differ from the Early Access version?
The full version will build on the core features that already make the Early Access version enjoyable, but we’re dedicated to adding and improving new ones with every update. Feedback from Early Access players will undoubtedly bring in suggestions that we can use to make the full version more robust and packed with improved content. We’re currently working on clever ways to play in Free-For-All mode while building out amazing storylines, all while developing a unique type of multiplayer. The current graphics and gameplay are not final, and will be subject to change.

What is the current state of the Early Access version?
The core gameplay is there, although the player is imprisoned aboard a Mining Barge, and has to mine and craft a way to freedom. Players can also currently pilot Mining Repair Rescue Mechs in a realistic space-mining simulator that is focused on fun, and not just click and mine. Space mining is very dangerous and risky job, there are many things that can go wrong and hidden dangers lurking in the unknown.

Will the game be priced differently during and after Early Access?
Yes. ARM Planetary Prospectors is currently discounted for Early Access, as we are adding more content bi-weekly. We want to encourage and reward our early adapters and contributors with digital and physical rewards.

How are you planning on involving the Community in your development process?
Community support will be the backbone to the success of ARM Planetary Prospectors We want to hear your thoughts on the game so we can make improvements during Early Access while we still have time to significantly improve the game.

We’ve integrated an idea and bug report tool into the game, which allows us to track the amount of contributions any community member makes. We want to thank our contributors with well-deserved rewards!

The community is encouraged to connect with us via our website and social media as well, if they’d like to learn more about NDi, the game itself, and keep informed about our updates:


Like us on Facebook, and Follow us on Twitter, we will be giving reward points, for the Community sharing on social media. The more success we have, the better we can make the final version.

Approximately how long will this game be in Early Access?

“The plan currently is to make ARM great enough to win some awards, then it will be finally released once it's Finished. Once the release of the full game, NDi will then begin releasing the following episodes. Although we plan to keep it in early access until it's polished and ready to ship.

We are also started planing a Kickstarter for the iOS/Android cross platform Companion game that will have Cross Platform Multiplayer with ARM Planetary Prospectors”

How is the full version planned to differ from the Early Access version?

“The final release of "Episode One" will include a procedurally generated "near infinite" open world multiverse, destructible environments, simulated Newtonian physics, component system damage and much more. Players will "Choose their own Adventure" as they find ways to break free from the Mining Barge. They will meet enemies and friends along the way, as they come together to earn or find a clever way to escape the Mining Barge Prison.

After the final version, we will work to bring a Multiplayer experience, where friends can join in and help collect minerals. Later on, once mass amounts of minerals are collected, we will add a module that will allow Player, to design, craft and construct their own mining colonies, refineries, and setup defensive fortifications. Explore, Prospect, Mine, and Survive against rival mining corporations, pirates, bounty hunters and atrocious aliens.”

What is the current state of the Early Access version?

“The game is currently in Alpha PvA (Asteroids) (PvE) form with additional episodes, new tools, new mechs/spacecraft, more branching stories and additional planets to be added over time.

In-game press R to Report and take screenshots of the bug or suggestions. Points will be awarded for doing so

Updated recently with renegade space pirates, and knifing merchants that provide black market items that can be useful trying to escape the mining barge prison.

The graphics and content are not final and subject to change

Xterminators AI Security bots
Merchant Ships to trade and upgrade the mech and tools
Friend MRRM mining AI (give orders, they will listen...if they like you)
Dialog System and Quests
Fully Destructible and Procedural generated Asteroids
Component Damage (Damage certain parts will have gameplay effects)
Simulated Newtonian Physics (Experience what its like to pilot a Mining Mech in zero gravity)
Upgrade system (Spend credits to further improve and upgrade the Mech)
Defensive Turrets
Meteor Storms
Inventory system with NPCs that can craft tools and items
Oculus Rift VR supported
HOTAS and gamepad supported”

Will the game be priced differently during and after Early Access?

“The price may go up after Early Access, as the community helps steer the final design and destination of ARM PP. The exact pricing has not been decided at this time.

Early Access adaptors get a bonus free pass for Episode TWO. Get it Now, before we Launch

Xbox One and PS4 prices may also be different

How are you planning on involving the Community in your development process?

“We will discuss content and features with the Early Access community and see where they can help us make changes or implement their ideas. We are not a secretive gaming company, we want to be open and transparent with the community and have them involved in our development process. After all, we are making this game for the Community and not just for ourselves.

Come join our Public Trello Room and discuss suggestions, and report/track bugs. ( Partial Road map is also here )

This is just our first step, and one giant leap for Gamerkind!”
Read more

Buy Planetary Prospectors: A.R.M. (Asteroid Resource Mining) EARLY ACCESS


Recent updates View all (35)

January 29

New Patch coming very soon! MAJOR UPDATE work in PROGRESS & Intel Tests

SPACE PIRATES will only appear in EP1 onward...

Greetings Community, reporting that are team is busy working on a new Major update. Apologies for the delay, as our developers can only work PT as they are working Full-time at other jobs. Our Mission is to deliever a fun and immersive space mining flight simulator.

We want to ask the Community about our space pirates, have you encountered them yet? Did you pay their bribe, or did you try to outrun or engage them head on? Currently the MRRM may still not be powerful enough to fight the pirates head-on. This however might change in future episodes. We will also have it so the MRRM can sneak up behide past its sensors, in order to jack the pirate of its booty.

In other news, we are getting more testing support from our Partner at Intel

You were one of the 50 game developers to submit your PC game for testing through the Intel® testing suite program.

Congratulations! We’re thrilled to be able to offer you free testing for your PC game—absolutely free.1

If your game passes, you’ll also receive $5,000 worth of social promotion on Intel channels.2

The next update we will address the many crashes that have been reported.

We are still looking into the issue, why the graphics don't look as good on some cards, it appears low res and not as colorful.

Proper Save and Load System, plus much other bug fixes and updates.

Join us on Trello for a more indepth look at the Road map for Episode 0(the prologue) and Episode one (currently up on Steam and WIP EARLY ACCESS)

Pleases report all bugs in our Forum on Steam or on Trello, as our in-game repot bug tool has somehow malfunctioned.

Lets work together to expose the flaws of ARM and discuss how we can imporve and make ARM Planetary Prospectors a CLASSIC
2 comments Read more

October 29, 2017

Launch delayed Re-scope and Focusing on Episode Zero

Greetings Space Miners, due to Community feedback, our limited resources its been decided that the best thing for us now is to deliver Episode Zero the Prologue. Which will be the story about the Space Miners working their jobs just outside of Earth's Orbit. The player learns through a more advanced Tutorial how to operate the MRRM (Mining Rescue Repair Mech) which has been a major complaint from the Community.

Keeping it simple the player will learn to navigate and operate the Mech so they can be trained and properly mine asteroids for minerals. Then use the credits to upgrade the MRRM.

[Spolier Alert]

Near the end of Episode One, Space Command identifies a radio signal anomaly coming from an oddly shaped asteroid just outside the asteroid and debris belt. The asteroid mining crew is assigned to investigate on a xeno- archeological expedition.

The asteroid is massive and is made of some strange synthetic metallic material, that our rock and ice lasers have a null effect on. Even a Level 3 Drill, fully upgraded has no effect on the metallic surface and even breaks with prolonged use.

A last one of the space mining crew members finds a crack in the armor so to speak. Ricky Raye finds an opening that is blocked frozen with ice. The player is then instructed to use the Ice Laser to melt away the blockage, so the crew can journey inside the asteroid.

The crew enters the dark and eerie cavern, as they navigate they begin to discover that it appears to be some markings on the walls from some unknown alien race. Some distance sounds of scratching and crunching are heard coming from the center of the asteroid, which seems to be hollowed out to be a sort of alien temple.

A low pitch hum, followed by the scurrying of something looking like an arachnid scurries off into a crevice once the spotlights reveal around a dark corner...The Captain back at Mission Control then tells the crew to use their Rock Drills on the crevice to create an opening. Reluctantly the crew begins to chip away at the rock debris blocking the path...

Once the rock debris has been cleared, a bright light coming from the center of a shrine with a bright glowing object that looks like an alien amulet, shimmering with different types of lights and colors never seen before.

Ricky Raye "Are you getting this Capt? It looks like some type of ancient alien temple with some type of shiny amulet that is creating the disruption signal."

Capt. "Get in for a closer look! That thing might be priceless, and that means we can all retire early."

As the crew flies towards the glowing amulet, electrical malfunctions begin to increasing effect the MRRM and begins shutting down systems.

Ricky Raye "Boss this doesn't look good, I'm picking up massive electronic interference and some of my systems are shutting down, abort mission??"

Capt. "Negative, get close enough and carefully grab that alien artifact with the CLAW"

The player is then instructed to get close enough and grab the alien artifact with the CLAW attached to the ARM.

Just as the player grabs the alien amulet, a bright light erupts, followed by a portal opening up, pulling and sucking the crew into the portal...

End of Episode ZERO: Prologue

Episode ONE starts (essentially what we have now on Steam Early Access)

The player wakes up in another alien dimension, captured by the alien AI Xterminator Sentry, as they begin to realize and piece back what had just happened.

The crew is captured and forced to be asteroid mining slaves, controlled by the advanced alien they must discover and work as a team to find a way out fo the mining barge prison. Find and recover the amulet, so they can find a way back to their home dimension, back to Earth, back to see their friends and families.

We really want to hear from our community about these changes, since we are still in Early Access, we have the time to adjust and make the changes.
Do you have anything to add, or you would rather see done differently?

Join NDi and be apart of our crew, and help shape ARM Planetary Prospectors!

We are still looking for Full or Part Time experienced game developers. If you think you have what it takes, then send us your Resume, and in return, we can offer stocks, and eventually, a paid or contracted salary.

Let's turn ARM Planetary Prospectors into a continuing episodic series that will be remembered in gaming History.

Join the community discussion on Trello, share your suggestions here

Live Long, and Mine Asteroids!
2 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards


We are still in Early Beta Access and will be updating and adding features, fixing bugs, and tuning the gameplay. We listen to our community, and value their opinions. NDi's goal is to provide the most fun and exhilarating Space Exploration, Mining Psychological Survival Horror game on the market. Then eventually port to Sony PlayStation 4 and Microsoft Xbox One.

About This Game

Space Flight Mining Simulator, with a Psychological Survival horror twist.

Live the life of ordinary Deep Space Asteroid Miner, that wakes up everyday enslaved to mine asteroids for precious resources and minerals, while being under surveillance and supervision of an advanced alien A.I. controlled mega mining corporation A.R.M.

All while the Andromeda Galaxy is doomed to collide with the Milky Way, is all hope lost. Is there no way to stop it? Can some unlike heroes from different species set aside their differences and utilize each other strengths to endure fate, adapt and overcome destiny. Find a way to escape the mining prison barge, and safe your Family!

ARM will be remembered as a unique Classic of being a vulnerable space miner trapped as a prisoner aboard a mining barge converted into a prison for asteroid miners. Wake up, Mine, explore, then use your wits and skills to find a way to escape the barge and find her family.

Work as a captive Asteroid Miner, pay off your debt, or find other clever ways to escape the malevolent AI overlords, orbiting Earth

+Worlds First Space Mining Flight Simulator
+Science based GeoPhysics inspired by Thermodynamics and Aeronautics
+Simulated Newtonian Physics based on Real factual science simulations
+Procedural Generated near infinite "Open World Multiverse" (Player is reborn, as the consciousness has been trapped and now controlled by the AI)
+Fully Destructible Environments, mine asteroids and collect minerals to trade or have crafted
+Trade with merchant ships, while avoiding hostile raiders and rival mining corporations
+Find tools and have them crafted them in order to escape the prison
+Component and Systems damage, oxygen, water, fuel are only some of the systems set in play for survival

+Episodic content including rescue, repair, racing and archaeological missions (EP1 currently in Early Access)
+Psychological Survival Horror mixed with Anime style Quest and RPG elements
+VR Oculus Rift and HOTAS/Gamepad Support (Vive HMD support coming soon)
+Community driven receives points and rewards for finding bugs and coming up with new ideas

Can you be clever and find a way to escape the prison of being a slave space miner? Then build a mining fleet and become the wealthiest miniMofo in the Universe?

Episode One EARLY ACCESS (ND crew vows to continue to support Planetary Prospectors for years to come)

Bonus Future Steam Early Access for ARM:Planetary Prospectors Episode II

You have to wonder, “Am I free to be a slave, or is the AI messing with my mind?” There’s only one way to find out. Hatch an escape plan while you mine for the Company. Pound lasers into asteroids long enough, you might find an alien artifact and never work again. That is, if the pirates and corporate raiders don’t get there first. Their lasers are bigger, no offense, but you can upgrade, craft tools, and raid other mining camps for supplies. You do what you need to survive. Unless the AI controls you. Then all bets are off.

Your life in the 99% isn’t easy, not like the old days when there was enough for everyone. A debt slave to the Megamine Corporation, you scrape asteroids in the hope that one day you’ll find your little piece of the pie, just enough to peel off your bondage license and buy a ticket back to Euloo New Earth II.... If you don’t die first.

‘Cause dying is easy. Plenty of Luckless out here, poor bastards done in by ruptured oxygen lines, damaged comms, or off-kilter nav kits, the standard end-of-the-line equipment your credit chit can afford. That’s not counting the gas itself, which you extract night after night for propellant and Megamine profits. Sometimes, it propels you, deep into the everlasting darkness.

Nights are all the same. Wake up in a cage somewhere outside Koops Asteroid Belt, take orders from an evil machine, pound rocks all day will lasers and, if you’re lucky, slide some home brewed Hava past the collar to unwind.

It’s a lonely line of work, your friends being not so trustworthy, but there’s always the odd pirate ship to keep you company and spice up your day, even if it is your last. Megamine isn’t the only big player out here, and the gas isn’t the only treasure.

Ever since Deepworld scientists confirmed the existence of microbial life somewhere in the vicinity of Eeloa, your stomping ground has gotten a whole lot more crowded. Aliens are in vogue, and finding the first signs of intelligent life have brought out the crazies. Yeah, even crazier than you.

Just yesterday, the crew next door went off the reservation when their Debris Field Scanning Analyst (DFSA) identified a very strange anomaly coming from an oddly shaped asteroid. Could have been a wild goose chase, ‘cept they didn’t come back.

Wake up! Megamine just tasked you with finding them. Your orders are to fly into the asteroid tunnels and see what happened.

Just another one of those crazy dreams, this time without the night tremors...Well I better get out of bed, before that Xterminator comes for inspection. I really rather dream of breaking out of this prison, and find my family, that I only have a photo of ...that is...if they are still alive.

Try not to be a Luckless.

Daily Journal -Mining Cycle 632
Dr. Whoknows
Slave Space Miner Tag #3-259-00-9201

Still Early ACCESS our graphics and gameplay are subject to change. We reward our Community for making suggestions and finding bugs. We are an indie team that will keep ARM in EarlyAccess until it is ready to LAUNCH! Expected Episode ONE for Fall 2017. Come join the Community and make a difference and real impact!

If you are having any difficulty with the game, reach out, and report it to us first before putting negative comments. We want to work with you and make ARM a memorable and amazing game that players will appreciate for generations to come.

System Requirements

    • OS: Windows 7
    • Processor: Intel Quad Core Duo 2.20 GHz or equivalent
    • Memory: 8 GB RAM
    • Graphics: 2 GB video card Dedicated DX 11 Compatible GPU
    • DirectX: Version 10
    • Storage: 3 GB available space
    • Sound Card: generic
    • OS: Windows 10
    • Processor: Intel i7 3.60 GHz or equalivant
    • Memory: 16 GB RAM
    • Graphics: 4 GB video card Dedicated DX 11 Compatible GPU
    • DirectX: Version 10
    • Storage: 3 GB available space
    • Sound Card: generic
    • Additional Notes: The better the GPU, the more intense the procedural generation will be
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