A visual short story set in Nebraska, Three Fourths Home follows an extended conversation between Kelly and her family during a drive home through an intense thunderstorm.
User reviews:
Overall:
Mixed (126 reviews) - 66% of the 126 user reviews for this game are positive.
Release Date: Mar 20, 2015

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Reviews

“There is a real velocity to Three Fourths Home. It sneaks up on you, quietly at first, before suddenly becoming overwhelming.”
8/10 – Gamespot

“Three Fourths Home... and games like it, are important.”
Kotaku

“Three Fourths Home... has simple gameplay, but a commmitment to its theme and a story that hit me right there.”
Polygon

About This Game

In her mid-20's, Kelly has been forced to move back to Nebraska. Back to that flat expanse, that seemingly endless sea of rustling cornstalks peppered by rusty silos and rustier towns. A typically intense Midwestern storm is approaching while Kelly is out; she needs to get home.



Three Fourths Home is a visual short story in which you assume the role of Kelly during her drive through the storm. In the 20 miles between her grandparents' crumbling barn and her parents' home, she receives a phone call from her mother. While driving through a stylized representation of rural Nebraska, you must navigate an extended conversation between Kelly and her parents and younger brother.

Three Fourths Home takes a look into a specific moment of these characters' lives and their relationships with one another. The narrative touches on a variety of issues affecting Kelly and her family, including disability, adulthood, and familial obligation.

Gameplay


As a visual short story, dialogue choice is the primary focus of Three Fourths Home. Between the main game and the epilogue, nearly 800 unique dialogue choices shade the story differently based on how you play. In addition to dialogue choice, you must also keep driving in order to keep the conversation going. Stop, and time slows to a crawl. Kelly has to move forward in order to get home.

New to the Extended Edition


For its Steam release, Three Fourths Home: Extended Edition includes an expanded edit of the initial release as well as several new elements, including a new epilogue in addition to a number of extra features.

Epilogue: Idling in the Rubble

Set at a bus stop in snowy Minnesota, Idling in the Rubble follows another conversation that Kelly has with her mother. The 20-30 minute experience delves into Kelly's past, examining her reasons for moving back to Nebraska and her internal struggle following the events of the main game.



Extra Features

Radio
Listen to the soundtrack by Neutrino Effect
Stories
Four new stories penned by Kelly's younger brother, Ben
Photos
Take a look through Kelly's final project for her college photography class

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or Newer
    • Processor: 1.6 GHz
    • Memory: 2 GB RAM
    • Graphics: DX9-Capable Card
    • DirectX: Version 9.0
    • Storage: 3 GB available space
    • Additional Notes: Full Gamepad Support
    Minimum:
    • OS: Mac OSX 10.6+
    • Processor: 1.6 GHz
    • Memory: 2 GB RAM
    • Graphics: DX-9-Capable Card
    • Storage: 3 GB available space
    • Additional Notes: Full Gamepad Support
    Minimum:
    • OS: Ubuntu 10.10+
    • Processor: 1.6 GHz
    • Memory: 2 GB RAM
    • Graphics: DX-9-Capable Card
    • Storage: 3 GB available space
    • Additional Notes: Full Gamepad Support
Customer reviews
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Overall:
Mixed (126 reviews)
Recently Posted
CrazyGreekz
( 4.3 hrs on record )
Posted: June 28
Product received for free
I played this game and I liked it.I am new to visual novels/short stories(all kinds) and this is one that I particularly liked because of the melancholic feeling that you get while you are driving through the really bad/dangerous weather conditions and learning the past of the protagonist,Kelly, who is talking with her familly while she is trying to get home as soon as possible because of the devastating tornadoes.Through that talk we learnclots of things such as her father's dissability, her brothers's mental problem and generally about other familly problems of hers.This game is very realistic in terms of dialogue and, I don't know about the others but, the ending leaves the player with a complicated feeling of depression and unreassurement(yeah I know that I just made my own word but I can't explain it in another way).I also find her brother's stories entertaining as the were well-writen and with a taste of fantasy.To tell the truth in contrast of the dozens of comments I've read ,I want what happenes after Kelly hangs on the phone and reaches home.All in all I liked this game and I would recommend it to people who would like to play something short interesting.You should spend about 5 hours,it is woth of it.BTW I haven't finished playing it yet,I am trying to get the radio achievement. :D



Ps: I got this game for free (no I won't tell you from where)so I cannot compare the game's quality with its price but I think that it deserves to be sold for about 5€.
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sleeviesaurus
( 4.6 hrs on record )
Posted: June 28
Product received for free
I bought this last year when it was on sale but didn't get around to playing it 'til a couple of weeks ago. It is certainly a short game; my playtime as shown here on Steam includes some time after I finished the story and extras where I let the game sit open in order to get the "Listen to the Radio" achievement.

I was pleasantly surprised by how much I enjoyed the game - yes, the gameplay is minimal, but the way you get to know the characters through your dialogue choices is well paced and ratchets up the tension as the story builds up to its conclusion.

I haven't done a second playthrough as of yet - I've certainly thought back about whether I'd make some choices differently as the protagonist, and I can see myself doing a couple of playthroughs in order to get some different reactions and bits of information from the other family members. So while the game's features in the store description don't exactly scream "replayability," I think there's some added value if you enjoyed the story the first time around and want to see what more there is to learn. Playing the epilogue and reading Ben's stories definitely added to the experience; it's easy to identify with the protagonist from the get-go but you really get a deeper understanding of her motivations the more you interact with the game.

The base game is currently 66% off as part of the 2016 Summer Sale; if you like story-driven games with very simple dialogue-based gameplay, I'd say it's definitely worth it - I bought it at a smaller discount and feel like I've got my money's worth.
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Flower
( 4.5 hrs on record )
Posted: June 3
About 30 minutes long and well worth a few bucks.
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Eli the Grey
( 2.7 hrs on record )
Posted: May 29
I wish I could give this game neutral feedback, but as a fan of the genre (visual novels/short stories), I feel like I can give it a slightly positive review. The game is very brief, which is fine, and consists of two telephone conversations (one during the main game, and one during the epilogue) with the protagonist's mother. The conversation itself feels mostly authentic, but I was slightly distracted by the fact that the mother keeps simulataneously telling your character to be careful driving in the bad weather, but refusing to get off of the phone. That is a minor complaint, but the bigger problem is that the story doesn't really go anywhere. The Epilogue is a bit better than the main game, in my opinion, and I do like the very simple art style. If you enjoy story-based games, and can catch this on sale, I would say it's worth checking out. It's clear that quite a bit of care went into the crafting of the experience.
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AccidentlyOnPurpose
( 4.1 hrs on record )
Posted: May 28
6.0/10 – Visual Novel with Intriguing Graphics and Unique Twist!

This game offers a nice twist to the visual novel genre. The story didn't wow me but the gameplay and graphics compelled me enough to enjoy it! You play as Kelly, a girl moving back home to fulfil family obligations. The entire game takes place on the road traversing through 20 miles of storm ridden farmland on the phone. Smart!

You must drive Kelly down the road to trigger the story which takes place via phone conversation with her mom. The story unfolds and concludes in 20-30 minutes which was enough for me. Bonus content unlocks in the form of a playable epilogue. After playing; $5 seems fair based on the length and story graphical intrigue.

Fun side note: "20" seems to be the magic number!!
-Kelly is in her "20's"
-Game takes place over "20" Miles
-Game takes "20" something minutes to complete
-Game was released on March "20th"
- Each Achievement accounts for "20%" 1/5

Accidently Reviewed
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Gekonn
( 1.8 hrs on record )
Posted: May 16
The game is simple. You hold the D to go forward and select a few dialogue options.
I was really excited about the intensity of feelings it evoked using that simplicity.

And there was The Epilogue! The game is worth it just for that experience. Try it, preferrably over a glass of whisky when it's raining outside.
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anemochore
( 10.1 hrs on record )
Posted: May 15
This one doesn't have to be a game, or IF, VN, whatever. Not that powerful narratives or anything. Maybe just a little 'stylistic' arts presented though.
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bigh
( 2.2 hrs on record )
Posted: May 11
"Three Fourths Musiclistening"
3/4 Home is an innovative text-adventure with very simplified b/w graphics. You are a daughter on a longride by car to Minnesota and phoned your Mom. The whole journey you stay in a neverending dialog between her and rest of family. The landscape is changing in the background until the phone connection breaks shortly before the end in a snow blizzard. Now you are waiting for the right bus to take the last leap to home (epilogue). The conversation with your Mom comes to a climax talking out all of your problems.
Technically this game is a cheap Unity production. The graphics look horrible and the game concept to drive the longway and keep on talking is poor. I can just praise the richness of dialogues which seem very realistic. But then you realize the raindrops are going through the text and if your car stops also the background sirens stop (wtf?). The decision matrix concentrates just on the epilogue. It's not easy to catch the right bus (which is allegedly 404). Very annoying is to crawl through "extra content" after you reached all endings. Especially the radio listening for about 1 hour was annoying. Not everyone shares the same music taste of Alternative rock / Electronic ...
Helpful? Yes No Funny
Cremo
( 3.0 hrs on record )
Posted: May 7
This game is bad, waste of time, waste of money

So, this game wants to tell you a story through a dialogue. The dialogue only keeps going if you keep the right arrow pressed on your keyboard, since you're driving a car. If you stop the car, the dialogue is stopping as well. The story makes no-sense, the dialogue makes no sense, nothing make any sense in this game, neither does the epilogue of the game, neither does any of the achievements. Hell, one of the achievements take more time than game, and by the "game" I mean playing the main game, then the epilogue three times.

Achievement hunters who targeted this game, either remove your crosshair from it, and don't waste your time and money, or get ready for a real huge boredom.
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RIP TV SCREEN
( 4.1 hrs on record )
Posted: May 6
it is a nice VN but be aware that it is very depressive
Helpful? Yes No Funny
Most Helpful Reviews  Overall
37 of 47 people (79%) found this review helpful
3 people found this review funny
Recommended
26.3 hrs on record
Posted: April 13, 2015
This was a very interesting interactive novel in my opinion. It handled the topic at hand with surprising delicacy. The main game is basically Kelly, the protagonist, basically visiting her grandfathers home in the country when the weather turns bad, so she heads home. She and her mom start talking on the phone, and in the midst of the conversation, it is revealed that one or more tornadoes are going to be touching down in the area. So, Kelly must try to get to the safety of home. All the while, she is chatting with her mom, and later with her dad and her brother Ben as well.

It is obvious that she has been estranged from her family and has recently come back to live with them, which has resulted in conflicted feelings and a lot of trying to regain the relationships she once shared.

I wont reveal the ending, but it was both ambiguous and obvious (funny how that works). Through the game, you are basically driving home as mentioned before, and the only knock I have is that you actually have to hold down the D key or (on a gamepad) and trigger.....the entire game, which is annoying. Outside of that however, I thought it was a fairly seamless experience. The dialogue was interesting and the interactions felt real.

There is an epilogue, and this is really where the variant choices and decision come into play (as was highlighted on the product page via the current first page curation (800+ variations). they all take place in the epilogue, and without revealing the actual content (as it would also serve as a spoiler for the main game), I will just say that this was at least as interesting as the main game.

The extras were all cool as well. Ben's stories were all well written and fun to read. Kelly's photo class final was fun to look at, and the soundtrack was excellent.

I give this eight snapshots of a tornado out of ten possible before getting sucked into it because you got waaaaayyyyy too close.
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25 of 27 people (93%) found this review helpful
Recommended
9.7 hrs on record
Posted: July 23, 2015
Three Fourths Home, the first visual game by developer [bracket] games, is a beautiful piece of interactive fiction. As a finalist for the IGF’s Excellence in Narrative award, Three Fourths Home is a balancing act between game and story, between driving and speaking, and between truth and fiction. Available for PC and Mac, this game is a worthwhile experience for those who like interactive fiction and branching narrative, but gameplay won’t inspire or challenge many players.
The player, twenty-something Kelly, is on a long drive home. Whatever history you craft for your version of Kelly, it becomes obvious very quickly that she has a strained relationship with her family. Her mother is frequently biting and sarcastic while her father self-medicates; her brother’s mental illness casts a vague but lingering shadow over family interactions. Three Fourths Home doesn’t offer you a lot of answers—almost none, in fact—but it does offer a realistic view of the ways families speak to one another, blending secrets with facts in ways that only make sense to the participants.
The wide Nebraska cornfields provide a unique backdrop for the game. They’re desolate but thriving, unique but plain, a perfect complement to Kelly’s family. And when a storm kicks up and grows in intensity, so do your feelings about the situation. You can’t fix the relationships any more than you can stop the storm—all you can do is keep moving forward, advancing the conversation and hoping you can figure it all out in the end.
Spoiler alert: you can’t. There are some things that can’t be fixed. All you can do is understand; an option the game affords you without forcing it upon you. This is one game where exploring the additional menu options and replaying multiple times will enhance your appreciation of the narrative. While you’ll always come to the same end, each playthrough will help you navigate the conversation a little better, just as reliving a memory will.
The writing in Three Fourths Home is beautiful, although reading the dynamic gray text may strain the eyes a bit at times. The dialog is elegantly crafted and realistic, and Kelly’s brother’s short stories are an excellent way to flesh out the family’s character without using a ham-fisted approach. It encourages the kind of understanding that comes from analyzing a situation after the fact, making it a flawless way to approach the story’s holes and questions.
Three Fourths Home is an interesting example of the interactive fiction/video game divide. While it absolutely has to be a game—the combination of visual, audio, writing, and interactivity require this medium—there’s very little for the player to do.
To advance, you have to hold down either the right arrow or ‘d’ key, otherwise all progression stops. So prepare for some finger cramps. While this mechanic makes sense—forcing you to manage your interactions along with your car progression, just like when you have a conversation while driving—it feels like too little, until it’s too much. As it stands, holding a key down to drive is a tedious way of getting the point across when you’re much more focused on the conversation.
Adding more complications like having to steer or follow directions would definitely complicate the driving, but also distract from the necessarily slow pace. It’s hard to say whether that would be an improvement or just a distraction, but as it is, it treads a very thin line between being too much and too little gameplay, and sometimes feels like it leans too heavily to one side or the other.
Three Fourths Home is a simple game— you can’t lose. But you can’t really win, either. All you can do is see it through to the end and fill in your own ideas about what “success” means in this context. Those who want a traditional game experience with wins, losses, and challenges aren’t going to find it in this game.
There’s a lot to like about Three Fourths Home. It’s the kind of game that makes you think. It’s the kind of game that makes you want to force others to play it so you can talk to them about it, and collectively tap into the moody, melancholic heart of it. It’s a perfect example of using game mechanics to tell a story, while also sometimes stumbling to do it well.If story and interactive fiction interest you, and if you like musing on regret and memory and family, you’ll find something to like in Three Fourths Home.
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27 of 31 people (87%) found this review helpful
Not Recommended
4.3 hrs on record
Posted: April 11, 2015
It's not *bad* but it's also not good enough to recommend, especially with so many significantly better story-driven games available (Kentucky Route Zero, 199X, To The Moon, and the Moon Sliver are the ones that come immediately to mind). The story is ultimately unsatisfying, as it leaves far too much left open to speculation and interpretation. A little ambiguity is nice, but this much just feels empty. Plus, as others have mentioned, having to hold the "d" key down is unnecessary and annoying, and the text in the main game is eye-straining. If you absolutely love artsy games and have already played all the other options, then it's worthwhile, but for most people it's likely to leave you unsatisfied.
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44 of 63 people (70%) found this review helpful
Not Recommended
2.5 hrs on record
Posted: March 20, 2015
Three Fourths Home is an interactive short story of sorts. The main story, as far as I can see, has but one ending no matter which dialogue choices you make: the "interactivity" besides picking your words is holding down a button to drive...while you read. The graphics were simplistic and didn't work that well in terms of the main story. The epilogue was done quite a bit better: it had multiple endings - some bad that end it early, one "good" ending, all equally bleak - and the graphics actually fit the emotional tone of the narrative. Furthermore, at least the epilogue showed you the main character, as opposed to the main story where all you see is a car going along a background, and all the characters are merely heard, not seen. They're expressive enough but some facial expression would have been nice to go with it.

You'll notice I spent two and a half hours on this game. That was the main story once, the epilogue four times, going through the extras (including letting the soundtrack run all the way through for an achievement,) and then a final cutscene. So to do absolutely everything, less than three hours. Full disclosure: I did receive a free copy of this game from the developer. Do I think it was worth the time I invested? Only partly. Some of it was good, the rest I did not find a very engaging story - it IS a character study, do not assume plot of any kind. Will it be worth the time AND money that YOU invest in it? Sorry, in my opinion, no.
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48 of 70 people (69%) found this review helpful
6 people found this review funny
Recommended
0.7 hrs on record
Posted: March 29, 2015
I'm so damn tired of people complaining about paying for art. You don't like it? fine, it's up for debate, but you're really going to complain that 7 measly bucks is too much? and you want multiple endings? more "gameplay"? seriously? this is a damn fine "game" but the word "game" is no longer what it once was. we've moved past it. you don't need points, or kills, or combos, or new game+ or god damn "winning". it's interactive art, if you don't like the art then fine, but stop saying it's not good because it's not "gamey" enough, it's just stupid.

Oh and holding a button down the entire time to drive adds to the feeling of driving through a crazy ♥♥♥ thunderstorm while having some intense conversations. sorry there's no driving mechanic that allows you to crash and lose and start at the last checkpoint, jesus.
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32 of 44 people (73%) found this review helpful
1 person found this review funny
Recommended
0.9 hrs on record
Posted: March 20, 2015
I do enjoy reading, art, and story-telling in games: Zach Sandford created a pretty cool visual novel. The silohuette art style is cool, but plays a near-passive atmospheric role to the story, as did the background sounds and music. The writing was impeccable and the characters are all unique with the dialogue portraying their personalities very well.

The extra content - short stories, music, and art - is a really nice addition, too.

I have two very minor issues with the game:

1) The grey text on a white background is a little difficult to read
2) My arm started to ache by having to hold down the key to drive (maybe I'm an idiot and didn't see an auto-drive key in the settings?)

Overall, it's really good to see more literature games and I'm glad I spent the £4.50 on it.
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13 of 13 people (100%) found this review helpful
Recommended
4.7 hrs on record
Posted: January 29
I have unique experience while I've playing this game. It has experimental design, minimalist, surreal, have a rich story and very good soundtrack with ambient soundscape within the game. If you like post-rock & experimental music genre, soundtrack of this game can hit you. Eargasm is matter of time after that.

Well, this game is a more story telling than gameplay itself. In main game, the story tell by conversation between Kelly and her family by phone, while she's driving a car in the middle of heavy rain and storm. And for the epilogue, its tell by conversation between Kelly and her mother, while she's waiting for a bus in the middle of snowy day. All choice matter in epilogue, the story can be different because it is depend on what you choose.

One thing that I like in this game is characterization tailored through story. It feels realistic.

If you fan of story rich games, I can recommend this interactive fiction to you.
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13 of 14 people (93%) found this review helpful
Recommended
12.3 hrs on record
Posted: October 7, 2015
A fantastic narrative experience condensed within an hour. The story tackles on themes of parental obligation, disability, and depression and crafts them into a very real, believable experience. The ambiguity of the story overall makes it very relatable.
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11 of 11 people (100%) found this review helpful
Recommended
2.7 hrs on record
Posted: October 19, 2015
Playing this game I fell in love with the characters; the story; the storytelling. Quite simply this is much more about the story than the game. And to me that's not such a bad thing.

The characters are believable, I suppose in part because you get to decide how Kelly should respond and in turn guiding how the other characters repsond. I found myself at times telling her to say what I would say and at other times playing along with the narrative - saying what I think would bring more of the story out for me to hear.

The other part of the believability is how well they're crafted. You don't know their backstory. You get snippets from them. Snippets from other family members. Snippets from Kelly's replies. Enough to make a picture, enough to let your imagination fill in the blanks without thinking the storyteller should have given you more (but wishing they had).

Actually the storytelling is so good I do want more. I want to go back and play it again. Change my answers, try and learn more about everyone. Don't worry, I'm not going to give any spoilers.

So storytelling before gameplay? Yeah that's how this car rolls...through Nebraska...in a storm...but only when holding the buttons down...(play it, you'll see what I mean).

I gotta say, wouldn't you pay such an itty bitty price for an amazingly well crafted and engaging story with believable characters? So why not pay it for a story and game?
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12 of 13 people (92%) found this review helpful
1 person found this review funny
Not Recommended
2.2 hrs on record
Posted: May 11
"Three Fourths Musiclistening"
3/4 Home is an innovative text-adventure with very simplified b/w graphics. You are a daughter on a longride by car to Minnesota and phoned your Mom. The whole journey you stay in a neverending dialog between her and rest of family. The landscape is changing in the background until the phone connection breaks shortly before the end in a snow blizzard. Now you are waiting for the right bus to take the last leap to home (epilogue). The conversation with your Mom comes to a climax talking out all of your problems.
Technically this game is a cheap Unity production. The graphics look horrible and the game concept to drive the longway and keep on talking is poor. I can just praise the richness of dialogues which seem very realistic. But then you realize the raindrops are going through the text and if your car stops also the background sirens stop (wtf?). The decision matrix concentrates just on the epilogue. It's not easy to catch the right bus (which is allegedly 404). Very annoying is to crawl through "extra content" after you reached all endings. Especially the radio listening for about 1 hour was annoying. Not everyone shares the same music taste of Alternative rock / Electronic ...
Was this review helpful? Yes No Funny