A visual short story set in Nebraska, Three Fourths Home follows an extended conversation between Kelly and her family during a drive home through an intense thunderstorm.
User reviews:
Overall:
Mostly Positive (81 reviews) - 72% of the 81 user reviews for this game are positive.
Release Date: Mar 20, 2015

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Recent updates View all (7)

November 12

Making To Azimuth: Item inspection (and cool elevators)

Please note this post is about To Azimuth, not Three Fourths Home. To Azimuth is the upcoming 2017 project from [bracket]games. We hope if you enjoyed Three Fourths Home, you will also be interested in following the progress we're making with To Azimuth (and will also enjoy it when it's released!).

Hey everyone.

We're back with another post, this time to take a closer look at how we handle looking closely at objects and items that can be interacted with in the game. So let's, um, take a look. Closely.

To allow close inspection of objects, especially those that need to be read, we use a sort of split-screen camera. In this particular instance, the player checks a document. As you can see, interacting with the document causes it to slide smoothly into the active screen view, allowing its contents to be easily checked.



This zooming-in technique also allows for further interaction with some objects. In the example below, it's an elevator control panel. As the player rides the lift, it also neatly demonstrates the system of on-the-fly room generation used in To Azimuth. As gaming elevators go, we think this looks pretty cool.



Thanks for stopping by. If you haven't already - and if you like the look of the game - don't forget to add To Azimuth to your wishlist.

Until next time.

Matt

http://store.steampowered.com/app/404380

2 comments Read more

October 19

Quick look at the lighting in To Azimuth

Please note this post is about To Azimuth, not Three Fourths Home. To Azimuth is the upcoming 2017 project from [bracket]games. We hope if you enjoyed Three Fourths Home, you will also be interested in following the progress we're making with To Azimuth (and will also enjoy it when it's released!).

Hey everyone.

Another post! This time we wanted to share with you a little info on the lighting in To Azimuth.



In the game's larger areas, lights brighten and dim based on the camera's location. In addition to providing a surreal aesthetic/feeling, this method also allows for more 'real-time' lighting without absolutely crippling performance.

The lighting is heavily influenced by stage lighting, allowing changes to lights in real-time that are not quite 'realistic', but instead provide a somewhat surreal and stage-like quality.

Between inside and outside areas, ambient lighting composition may change.



Hope this has been enlightening for you.

Until next time.

Matt

http://store.steampowered.com/app/404380

0 comments Read more

Reviews

“There is a real velocity to Three Fourths Home. It sneaks up on you, quietly at first, before suddenly becoming overwhelming.”
8/10 – Gamespot

“Three Fourths Home... and games like it, are important.”
Kotaku

“Three Fourths Home... has simple gameplay, but a commmitment to its theme and a story that hit me right there.”
Polygon

About This Game

In her mid-20's, Kelly has been forced to move back to Nebraska. Back to that flat expanse, that seemingly endless sea of rustling cornstalks peppered by rusty silos and rustier towns. A typically intense Midwestern storm is approaching while Kelly is out; she needs to get home.



Three Fourths Home is a visual short story in which you assume the role of Kelly during her drive through the storm. In the 20 miles between her grandparents' crumbling barn and her parents' home, she receives a phone call from her mother. While driving through a stylized representation of rural Nebraska, you must navigate an extended conversation between Kelly and her parents and younger brother.

Three Fourths Home takes a look into a specific moment of these characters' lives and their relationships with one another. The narrative touches on a variety of issues affecting Kelly and her family, including disability, adulthood, and familial obligation.

Gameplay


As a visual short story, dialogue choice is the primary focus of Three Fourths Home. Between the main game and the epilogue, nearly 800 unique dialogue choices shade the story differently based on how you play. In addition to dialogue choice, you must also keep driving in order to keep the conversation going. Stop, and time slows to a crawl. Kelly has to move forward in order to get home.

New to the Extended Edition


For its Steam release, Three Fourths Home: Extended Edition includes an expanded edit of the initial release as well as several new elements, including a new epilogue in addition to a number of extra features.

Epilogue: Idling in the Rubble

Set at a bus stop in snowy Minnesota, Idling in the Rubble follows another conversation that Kelly has with her mother. The 20-30 minute experience delves into Kelly's past, examining her reasons for moving back to Nebraska and her internal struggle following the events of the main game.



Extra Features

Radio
Listen to the soundtrack by Neutrino Effect
Stories
Four new stories penned by Kelly's younger brother, Ben
Photos
Take a look through Kelly's final project for her college photography class

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or Newer
    • Processor: 1.6 GHz
    • Memory: 2 GB RAM
    • Graphics: DX9-Capable Card
    • DirectX: Version 9.0
    • Storage: 3 GB available space
    • Additional Notes: Full Gamepad Support
    Minimum:
    • OS: Mac OSX 10.6+
    • Processor: 1.6 GHz
    • Memory: 2 GB RAM
    • Graphics: DX-9-Capable Card
    • Storage: 3 GB available space
    • Additional Notes: Full Gamepad Support
    Minimum:
    • OS: Ubuntu 10.10+
    • Processor: 1.6 GHz
    • Memory: 2 GB RAM
    • Graphics: DX-9-Capable Card
    • Storage: 3 GB available space
    • Additional Notes: Full Gamepad Support
Customer reviews
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Overall:
Mostly Positive (81 reviews)
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