Pixel Privateers is a Squad Based Tactical RPG “Loot ‘Em Up” that will send your team of mercenaries through a mysterious wormhole on a quest to gather technology for your employer. An entire galaxy awaits - full of worlds to explore, factions to encounter, and epic gear to collect!
User reviews:
Recent:
Mixed (28 reviews) - 46% of the 28 user reviews in the last 30 days are positive.
Overall:
Very Positive (671 reviews) - 81% of the 671 user reviews for this game are positive.
Release Date: Feb 21, 2017

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Recent updates View all (23)

May 10

Cosmic Booster Pack 1 is Now Live!



Greetings Privateers!

Today we bring you the first of our content patches, which introduces, vanity gear, pets, and more. We’ve added more than 150 new vanity items for you to find and enjoy! Additionally, players in NG+ will now have the chance to find exclusive vanity gear and pets, to reward adventurous privateers for their hard work. From the community’s wish list, the patch also includes auto-disintegrate and UI scaling features, as well as the ability to sell multiple items on the markets.

To keep the community in the loop, we’ve prototyped a potential solution for the much-wanted auto-attack feature, and will continue to work with that until we’re satisfied that it works and plays well in the game. We don’t have a current ETA for which patch that will come out with, but it is very much on the radar for the team, and is in progress. We are also working on porting the game to Unity 5, which will dramatically improve memory and performance issues in the game. Keep the feedback coming; we’re listening!

Here are the notes for today’s patch:

Changes and New Features:

* 150+ vanity items added (hats, suits, and specials) which now have a chance to drop from hat-o-mats,events, champions, and bosses.
* Pets! You can now have an adorable companion to follow you on your adventures!
* NG+ Exclusive vanity items and pets, to reward those who dare venture there!
* New vanity inventory which has infinite tabs. It can be accessed via vanity inventory button near the character paperdoll in crew screen. This same inventory is also found in replicator screen.
* Vanity items have pink icons on their item tags and inventory icons to more distinguish them from rest of your gear.
* New blueprints tab in replicator. Same blueprints are available for every crew you play. Each blueprint is unlocked when you find a new vanity item for the first time (if it's replicable).
* 5 new random events.
* Option to automatically disintegrate items on pickup (with quality threshold setting).
* New option to use relative UI scaling (available in options menu) which should help with small combat UI on high resolution monitors.
* You can now select multiple items to buy and sell in the market screen.
* You can now buy and sell vanity items in market stations.
* Added new "all" category for markets.
* Buying items in the market no longer resets the view to the beginning of the list.
* Credits rewards from cyborg terminal quests and Saving Lukas event reduced. Rewards are now consistent with other quest and mission rewards.
* Warning message for cloning is now more clear on how codex points and unallocated training points transfer.
* Pan-Temporal Skipgets now have 2s cooldown instead of no cooldown at all.
* Low fuel warning now states, on hardcore mode, that it's not certain anyone (Kent) will come help you.

Bugfixes:

* Fixed ranged weapon stats being offset due to ttx-coating text formatting.
* Fixed a bug when dragging on a crew member's gear while in hire comparison view resulting in items getting stuck on screen.
* Fixed stamina giving half of the hp it should.
* Fixed Entropy fight causing lag spikes for client in multiplayer games.
* Fixed events rewarding unusable lvl 100+ items on level 100.
* Fixed markets not having lvl 100 items.
* Fixed security bots attacking your own crew members in ship view mode.
* Fixed cleaning bots triggering your own mines in ship view mode.
* Fixed an issue that interfered with players using JoyToKey, and caused the cursor to keep centering itself.
* When resurrecting a dead crew member in the cloning lab, unallocated stat points no longer reduced from allocated stats.
* When cloning a crew member, codex points (even if used) no longer reduced from allocated stats.
* Refunded stat points (via techs) when cloning can no longer exceed the stat points actually refunded from the stats (on low level characters).
* Matter and fuel no longer capped to 100k when the resources were consumed.
* Events will now grant rewards which are of the same level as the crew even on distant planets (from the start location of the game).
* Training targets no longer spawn on ship invasion events to prevent invasion events getting stuck when training module is installed to a ship.
* Resistance bonuses from tool items (such as Assault Frame) now also work correctly.
* Start Game button on landing party selection screen is now Start Mission button as intended.
* Combat recovery field and Novel conceptual frameworks tech typos fixed.
* Markets containing black markets now say so in their tooltips.
* T1 market tooltips now also say that hiring crew is available.
* Heal texts generated by Happy Pills are now also hidden when Show heal texts option is turned off.
* Fixed transport ranges being calculated incorrectly sometimes resulting in the inability to build ship modules using the ship builder (missing cogwheels).
* Fixed overload shot descriptions having different damage bonus values and reference to splash damage even if Plasmic Paroxysm wasn't researched.
* Fixed neutrino radar detector tech generating planets with lower than expected levels when revealing the layout of the planet on galaxy map screen.
* Fixed death dissolve effect bug which caused permanent issues in multiplayer when the system tried to start the effect continuously.
* Fixed a bug with mouse hover code resulting in inability to target dead crew members with bio-hacking tech.

35 comments Read more

March 17

Patch v1.0.2 is now live!

Greetings, Privateers!

Today we are moving the balance patch through to the main game, so that those waiting on the fixes it contains are able to continue their adventures. We have corrected a bug in the test version where players were seeing their crit damage values become nerfed beyond what was intended. We have fine tuned a number of other factors as well, to get the game feeling much better in terms of balance We will be continuing to listen and make changes to balance as we hear more feedback from the community over time.

With this patch moved forward, we are working on more quality of life changes behind the scenes. Work is underway on the solutions to better inventory management, improvements to combat, UI scaling, and more. Memory issues and the latency and desynch issues in multiplayer are also on the list, and we will be working on optimizations which will hopefully ease these problems. Additionally, we are hard at work on the first content patch, which will bring some fun new features to the game. What’s coming, you ask? We won’t spoil it just yet, but stay tuned for news on it soon!

Here are the notes for today’s patch, which include the changes from the public test as well as the adjustments to the test build:

Changes:

* Enforced the intended level cap of 100.  Extra stat points gained by overleveling removed (stats gained from training codexes stay). Items will be scaled down to level 100 (modifier setup stays the same, values are scaled down).
* Saves are now backed up locally in case the main save file is corrupted.

Balance:

* Dodge chance and damage mitigation both now have a hard cap of 85% (down from 95%).
* Increased the overall damage output of enemies for higher difficulty settings slightly.
* Damage mitigation from armor reduced considerably.
* Damage enemies deal at the start of the game (lvl 1-4) reduced to reduce the impact of the reduced damage mitigation.
* Item modifiers for specific damage sources and block chance scaled down.
* Dodge modifiers and dodge bonuses from light armors scaled down.
* Reduced hp of high stamina enemies (mostly elites) on higher levels (and difficulty settings).
* Item drop chance modifier values scaled down.
* Rocket launcher fire rate decreased from 1.5 to 0.33 and decreased min & max damage. Range reduced to 3.8 from 4.8.
* Fire rate and reload time modifiers scaled down.
* Increased explosion damage (to crew members) on low difficulty settings, decreased for higher difficulty settings.
* Rescaled crit damage multiplier modifiers.
* Characters now gain more HP from stamina on low stamina values. This effect increases the overall health pools of crew members - an attempt at making one shot deaths less likely.
* Knockback effects from explosions weakened on high difficulty settings.
* Haste field fire rate bonus decreased.
* Intelligence modifiers now give you less intelligence to balance crit rating modifiers against int modifiers.
* Crit rating gains from intelligence reduced.
* Fire rate and reload time bonuses capped (they are now based on the base reload time / fire rate of the weapon).

Bugfixes:

* TTX-coating is now only shown for melee weapons on the item tooltip.
* Hireable characters can no longer have level over 100.
* Hireable characters can no longer have base stats over 100.
* Status effects can no longer be applied to crew members who are in the middle of a teleport, thus transferring them to ship screen (possibly fixes character panel showing high stat values).
* Status effects which modify stats are now activated correctly fixing stats being increased/decreased semipermanently (resets when reloading a game).
* Fixed sorting overburdened tabs resulting in lost items.
* Fixed being able to right-click items in QDT with a full inventory to place items into overburdened tabs.
* Fixed being able to MMB while disintegrating to destroy the item you were trying to favorite.
* Fixed tool target cursors and other hover effects not working correctly.
* Light armor bonuses are now applied to correct stats.
* Fix attempt for cases where there's never any sounds in the game.
* Fixed planets being empty when crew level + difficulty setting level are over 100.
* Potential fix for a bug where fps drops to 1 and isn't fixed by restarting the game.

28 comments Read more

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About This Game

Pixel Privateers is a Squad Based Tactical RPG “Loot ‘Em Up” that will send your team of mercenaries through a mysterious wormhole on a quest to gather technology for your employer. In a twist of fate, your journey becomes a one-way ticket – with an entire galaxy of worlds to explore, factions to encounter, and epic gear to collect. Will you make it back home, make your mark in this new universe, or become another victim of the many dangers of the cosmos? Ultimately, how your story plays out is up to you!

Focusing on a user-customizable experience and robust multiplayer within the framework of a deep and engaging space exploration RPG, Pixel Privateers seeks to provide a truly accessible experience that will appeal to gamers of all types and skill levels.

GAMEPLAY DETAILS


Huge Universe to Explore

Navigate your ship through the universe and land on any planet you choose! Take care, however, for many perils await – from warring factions to bloodthirsty aliens and more!

True Tactical, Squad-Based Combat

Control your squad individually in tactical mode - where you issue orders and have them carried out - or control your squad as one - directing them all at once!

Accessible Gameplay

An array of difficulty settings will allow you to enjoy the game in a more casual manner – or challenge yourself in Hardcore Mode where death is quite permanent!

Storyline and Factions

Learn the history of various factions and their place in the universe, and become part of the intrigue yourself. Where do your loyalties lie? What part will you play? See how the story unfolds!

Deep Skill and Tech Trees

Advance your knowledge and conquer: Gain awesome new skills, abilities, and technologies as you research alien artifacts. Train and advance individual crew members by enhancing their stats and collecting better gear!

Interactive Ship

Tired of all that adventuring? Spend some time building up and exploring your Ship! Maybe even hang out in your own on board bar - complete with a band to entertain you!

Epic Loot!

Plenty of awesome gear to make you a powerhouse is out there for the taking! Break down items you don’t need into Matter that can be spent in a variety of ways to enhance your crew.

Post Launch Content

We plan to bring free content expansions to Pixel Privateers post-launch. Encompassing not only our ideas, but also suggestions from the Community, we are looking forward to actively supporting Privateers for a long while to come.

System Requirements

    Minimum:
    • OS: Windows 7+
    • Processor: i5-3337U @1.8Ghz or above
    • Memory: 3 GB RAM
    • Graphics: Pixel Shader Capable Graphics Card
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Additional Notes: Broadband connection needed for online multiplayer
    Recommended:
    • Graphics: Nvidia GT 740M or above

What Curators Say

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Customer reviews Learn More
Recent:
Mixed (28 reviews)
Overall:
Very Positive (671 reviews)
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