Pixel Privateers is a Squad Based Tactical RPG “Loot ‘Em Up” that will send your team of mercenaries through a mysterious wormhole on a quest to gather technology for your employer. An entire galaxy awaits - full of worlds to explore, factions to encounter, and epic gear to collect!
User reviews:
Recent:
Mixed (43 reviews) - 55% of the 43 user reviews in the last 30 days are positive.
Overall:
Very Positive (656 reviews) - 82% of the 656 user reviews for this game are positive.
Release Date: Feb 21, 2017

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Pixel Privateers

 

Recent updates View all (22)

March 17

Patch v1.0.2 is now live!

Greetings, Privateers!

Today we are moving the balance patch through to the main game, so that those waiting on the fixes it contains are able to continue their adventures. We have corrected a bug in the test version where players were seeing their crit damage values become nerfed beyond what was intended. We have fine tuned a number of other factors as well, to get the game feeling much better in terms of balance We will be continuing to listen and make changes to balance as we hear more feedback from the community over time.

With this patch moved forward, we are working on more quality of life changes behind the scenes. Work is underway on the solutions to better inventory management, improvements to combat, UI scaling, and more. Memory issues and the latency and desynch issues in multiplayer are also on the list, and we will be working on optimizations which will hopefully ease these problems. Additionally, we are hard at work on the first content patch, which will bring some fun new features to the game. What’s coming, you ask? We won’t spoil it just yet, but stay tuned for news on it soon!

Here are the notes for today’s patch, which include the changes from the public test as well as the adjustments to the test build:

Changes:

* Enforced the intended level cap of 100.  Extra stat points gained by overleveling removed (stats gained from training codexes stay). Items will be scaled down to level 100 (modifier setup stays the same, values are scaled down).
* Saves are now backed up locally in case the main save file is corrupted.

Balance:

* Dodge chance and damage mitigation both now have a hard cap of 85% (down from 95%).
* Increased the overall damage output of enemies for higher difficulty settings slightly.
* Damage mitigation from armor reduced considerably.
* Damage enemies deal at the start of the game (lvl 1-4) reduced to reduce the impact of the reduced damage mitigation.
* Item modifiers for specific damage sources and block chance scaled down.
* Dodge modifiers and dodge bonuses from light armors scaled down.
* Reduced hp of high stamina enemies (mostly elites) on higher levels (and difficulty settings).
* Item drop chance modifier values scaled down.
* Rocket launcher fire rate decreased from 1.5 to 0.33 and decreased min & max damage. Range reduced to 3.8 from 4.8.
* Fire rate and reload time modifiers scaled down.
* Increased explosion damage (to crew members) on low difficulty settings, decreased for higher difficulty settings.
* Rescaled crit damage multiplier modifiers.
* Characters now gain more HP from stamina on low stamina values. This effect increases the overall health pools of crew members - an attempt at making one shot deaths less likely.
* Knockback effects from explosions weakened on high difficulty settings.
* Haste field fire rate bonus decreased.
* Intelligence modifiers now give you less intelligence to balance crit rating modifiers against int modifiers.
* Crit rating gains from intelligence reduced.
* Fire rate and reload time bonuses capped (they are now based on the base reload time / fire rate of the weapon).

Bugfixes:

* TTX-coating is now only shown for melee weapons on the item tooltip.
* Hireable characters can no longer have level over 100.
* Hireable characters can no longer have base stats over 100.
* Status effects can no longer be applied to crew members who are in the middle of a teleport, thus transferring them to ship screen (possibly fixes character panel showing high stat values).
* Status effects which modify stats are now activated correctly fixing stats being increased/decreased semipermanently (resets when reloading a game).
* Fixed sorting overburdened tabs resulting in lost items.
* Fixed being able to right-click items in QDT with a full inventory to place items into overburdened tabs.
* Fixed being able to MMB while disintegrating to destroy the item you were trying to favorite.
* Fixed tool target cursors and other hover effects not working correctly.
* Light armor bonuses are now applied to correct stats.
* Fix attempt for cases where there's never any sounds in the game.
* Fixed planets being empty when crew level + difficulty setting level are over 100.
* Potential fix for a bug where fps drops to 1 and isn't fixed by restarting the game.

28 comments Read more

March 8

Public Test Branch is Now Live!

Greetings, Privateers!

We have been hard at work since launch, investigating and fixing bugs the community has found. This patch brings more of those fixes out, including our fix for the issue where the cursor would remain in a hover state and not allow the player to attack. We have also corrected the bug that was allowing players to exceed the intended level cap of 100, which was causing odd behaviors beyond that point. Characters that have exceeded the level cap will be scaled back within the level 100 limit. The first fixes for FPS issues also appear in this patch, and we hope those experiencing that issue will opt in and let us know if the changes were effective!

Before rolling out this patch to the main game, however, we are opening our public test branch to allow everyone to opt in and check out the balance changes, and to weigh in with feedback. We want to hear what the community thinks, and to be able to adjust and tune the balance as needed. We have opened a brand new subforum on Steam where you can share your thoughts with us on the test branch build. Once we feel the game is where we want it to be, we’ll roll it onto the main branch.

Please note, any save that you load while opted into the public test branch, will be affected by the changes present on the newer build. If you have saves you wish to remain unaltered for the main branch when you opt out, avoid loading those saves while in the test branch.

To opt in:
-Right click on the game in your library
-Select Properties
-Select Betas
-Select the public test branch from the drop down menu
-The game will then update to the public test build.

Here are the notes for today’s patch, which is now live on the opt-in branch:

Changes:
* Enforced the intended level cap of 100. Extra stat points gained by overleveling removed (stats gained from training codexes stay). Items will be scaled down to level 100 (modifier setup stays the same, values are scaled down).
* Saves are now backed up locally in case the main save file is corrupted.

Balance:

* Dodge chance and damage mitigation both now have a hard cap of 85% (down from 95%).
* Increased the overall damage output of enemies for higher difficulty settings slightly.
* Damage mitigation from armor reduced considerably.
* Damage enemies deal at the start of the game (lvl 1-4) reduced to reduce the impact of the reduced damage mitigation.
* Item modifiers for specific damage sources and block chance scaled down.
* Dodge modifiers and dodge bonuses from light armors scaled down.
* Reduced hp of high stamina enemies (mostly elites) on higher levels (and difficulty settings).
* Item drop chance modifier values scaled down.
* Rocket launcher fire rate decreased from 1.5 to 0.5 and reload time decreased from 2.5 to 1.5.
* Fire rate and reload time modifiers scaled down.
* Increased explosion damage on low difficulty settings, decreased for higher difficulty settings.
* Rescaled crit damage multiplier modifiers.
* Characters now gain more HP from stamina on low stamina values. This effect increases the overall health pools of crew members - an attempt at making one shot deaths less likely.

Bugfixes:

* TTX-coating is now only shown for melee weapons on the item tooltip.
* Hireable characters can no longer have level over 100.
* Hireable characters can no longer have base stats over 100.
* Status effects can no longer be applied to crew members who are in the middle of a teleport, thus transferring them to ship screen (possibly fixes character panel showing high stat values).
* Status effects which modify stats are now activated correctly fixing stats being increased/decreased semipermanently (resets when reloading a game).
* Fixed sorting overburdened tabs resulting in lost items.
* Fixed being able to right-click items in QDT with a full inventory to place items into overburdened tabs.
* Fixed being able to MMB while disintegrating to destroy the item you were trying to favorite.
* Fixed tool target cursors and other hover effects not working correctly.
* Light armor bonuses are now applied to correct stats.
* Fix attempt for cases where there's never any sounds in the game.
* Fixed planets being empty when crew level + difficulty setting level are over 100.
* Potential fix for a bug where fps drops to 1 and isn't fixed by restarting the game.

35 comments Read more

Reviews

A –

About This Game

Pixel Privateers is a Squad Based Tactical RPG “Loot ‘Em Up” that will send your team of mercenaries through a mysterious wormhole on a quest to gather technology for your employer. In a twist of fate, your journey becomes a one-way ticket – with an entire galaxy of worlds to explore, factions to encounter, and epic gear to collect. Will you make it back home, make your mark in this new universe, or become another victim of the many dangers of the cosmos? Ultimately, how your story plays out is up to you!

Focusing on a user-customizable experience and robust multiplayer within the framework of a deep and engaging space exploration RPG, Pixel Privateers seeks to provide a truly accessible experience that will appeal to gamers of all types and skill levels.

GAMEPLAY DETAILS


Huge Universe to Explore

Navigate your ship through the universe and land on any planet you choose! Take care, however, for many perils await – from warring factions to bloodthirsty aliens and more!

True Tactical, Squad-Based Combat

Control your squad individually in tactical mode - where you issue orders and have them carried out - or control your squad as one - directing them all at once!

Accessible Gameplay

An array of difficulty settings will allow you to enjoy the game in a more casual manner – or challenge yourself in Hardcore Mode where death is quite permanent!

Storyline and Factions

Learn the history of various factions and their place in the universe, and become part of the intrigue yourself. Where do your loyalties lie? What part will you play? See how the story unfolds!

Deep Skill and Tech Trees

Advance your knowledge and conquer: Gain awesome new skills, abilities, and technologies as you research alien artifacts. Train and advance individual crew members by enhancing their stats and collecting better gear!

Interactive Ship

Tired of all that adventuring? Spend some time building up and exploring your Ship! Maybe even hang out in your own on board bar - complete with a band to entertain you!

Epic Loot!

Plenty of awesome gear to make you a powerhouse is out there for the taking! Break down items you don’t need into Matter that can be spent in a variety of ways to enhance your crew.

Post Launch Content

We plan to bring free content expansions to Pixel Privateers post-launch. Encompassing not only our ideas, but also suggestions from the Community, we are looking forward to actively supporting Privateers for a long while to come.

System Requirements

    Minimum:
    • OS: Windows 7+
    • Processor: i5-3337U @1.8Ghz or above
    • Memory: 3 GB RAM
    • Graphics: Pixel Shader Capable Graphics Card
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Additional Notes: Broadband connection needed for online multiplayer
    Recommended:
    • Graphics: Nvidia GT 740M or above
Customer reviews Learn More
Recent:
Mixed (43 reviews)
Overall:
Very Positive (656 reviews)
Review Type


Purchase Type


Language


Display As:


(what is this?)
360 reviews match the filters above ( Mostly Positive)
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...