As civil crisis deepens and inequality tears the very fabric of society the discontentment of the masses manifests itself in violent public disturbances and civil disorder. Play as the police or the angry horde as RIOT – Civil Unrest places you in some of the world’s most fractious disputes.
All Reviews:
Mostly Positive (348) - 71% of the 348 user reviews for this game are positive.
Release Date:
Dec 6, 2017
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is a way for you to enjoy RIOT – Civil Unrest while it is in the final stages of development. With the community’s support and input we aim to make RIOT – Civil Unrest an enjoyable simulation that will keep fans of the genre coming back for more time after time.

By launching the game into Early Access we hope to ensure the game will be rock-solid when fully launched. We encourage you to provide feedback as we progress through the final stages of development. With the community’s support, feedback and input we believe we can make RIOT – Civil Unrest even better then we have planned.”

Approximately how long will this game be in Early Access?

“We envisage the game to stay in early access until sometime around Spring 2018.”

How is the full version planned to differ from the Early Access version?

“All of RIOT – Civil Unrest’s core mechanics are in the Early Access version. We’ll continue to tweak these as well as add content. We’ll also respond to players’ suggestions, comments and recommendations. We'll also keep updating the code and offer patch/update notes so you can see exactly what we've changed.”

What is the current state of the Early Access version?

“The Early Access launch version is pretty robust. Progress on the game has been extraordinary over the past six months. We are confident the code will stand up to scrutiny.”

Will the game be priced differently during and after Early Access?

“Yes, probably, maybe... The price point is likely to change. The price certainly won't head south when the final version is released.”

How are you planning on involving the Community in your development process?

“We want the community to get involved. The plan is to update regularly and post in the game's community pages on a regular basis. We'll look out for user comments, observations, recommendations and the like. Where possible we'll act on the community's suggestions too. To make things easy, every time a player leaves the game they'll be presented with a Google doc that can be submitted with suggestions and comments.”
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Recent updates View all (59)

December 11

Chilean Student Protests 2011 - Santa arrested!

The Chilean Education Conflict / Chilean Winter student demonstrations began as a protest over costs, profits, and fairness of higher education in the county. Only 45% of high school students study in traditional publicly funded schools and most universities are private.



The students’ protests also attracted other Chileans keen on publicising their frustration over wages, health care and other social issues. The protesters were united by a common dissatisfaction with the hugely unpopular President Sebastian Pinera.

Many demonstrations were met by police using tear gas and water cannons on the crowds. Changes in the education system are still unsettled and student protests continue even now.



Among the protesters on 22nd December 2011 was someone dressed in a red Santa suit. Whether or not it was the real Santa remains unanswered.






31 comments Read more

December 11

Update #3 - Monday 11 December

As promised, here is the first of our Monday updates. In addition to the smaller hot fixes the team issued following RIOT - Civil Unrest's release last week the team has spent the weekend working on the following fixes and updates. Details of what's expected in the coming weeks are at the end of this post.
  • Function keys now directly select groups - press the corresponding F-Key to quickly select units.
  • New PANIC icons. You will see these exclamation marks if the unit you are controlling panics. The unit icon will grey out and the unit will be unresponsive.



  • New UNCONTROLLABLE icon status. A red disc will appear over the unit and the UI icons will turn red.



  • Radio. Players will find the radio equipped as an available item automatically in the first level of campaigns when playing as the Police. To use it in later levels it will have to be selected in the load-out menu.



  • Megaphone: Players will find the megaphone equipped as an available item automatically in the first level of campaigns when playing as the Police.To use it in later levels it will have to be selected in the load-out menu.



  • A green border has been added to the selected unit to make it clearer which unit is being controlled



  • The LOG file has been removed. This will remove pauses and stuttering gameplay as the system won't stop to open & write the log file.
  • Police now enter a state of panic correctly (previously they only became panicked when being burnt by a Molotov).
  • Police now remain controllable when they are attacking (previously, when hitting the crowd, they became uncontrollable).
The team has spent the weekend testing these fixes but are quick to point out that they do have an impact on the level balancing. For instance, if you play as the police and set the difficulty to challenging you will find that in the first level of the Indignados campaign it will be nearly impossible to push away the crowd. The team would like to point out that fixes will disrupt the balancing of the game but they intend to take a much closer look after next week's major update.

The team are currently working on implementing a tutorial which hopefully will be ready for next Monday's update.

The subsequent Monday update will focus on balancing and bug fixing including:
  • When single functions (such as panic) become active.
  • Cooldown times.
  • Weight of additional items in load-out menus.
  • Weight of flags.
  • To apply the above points to all levels.

Also, the team are working diligently to resolve performance and stability issues reported by the community. Thanks to everyone experiencing these issues for their patience.

Please keep the feedback coming either on this community hub or, better still, by the google doc that pops up when you finish your game session.


23 comments Read more
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Reviews

“...the strikingly beautiful pixel art lends some serious weight to the game's portrayal of chaos in the streets.”
Destructoid

“...mixture of passion, adrenaline and chaos that often accompany moments when the two sides clash.”
The New York Times

“RIOT is making a bold attempt to tapp into this emerging genre in a way few games are.”
Gamespot

About This Game


As the world’s economical crisis deepens and inequality tears the very fabric of society the discontentment of the masses manifests itself in violent public disturbances and civil disorder.

RIOT – Civil Unrest is the highly anticipated real-time riot simulator that places the player right in the heart of some of the world’s most fractious clashes. Campaigns include: Indignados (Spain), Arab Spring (Egypt), Keratea (Greece) and NoTAV (Italy). Seventeen single level scenarios include Rome, Oakland, Paris, London and Ukraine.

RIOT – Civil Unrest’s creator, Leonard Menchiari, experienced rioting first-hand at the NoTAV protests in Italy. He created the game to tell the stories and express the feelings experienced during these clashes. What triggers the crowd to behave with such anger and aggression? Often outnumbered, what does a police officer feel like during the conflict? RIOT – Civil Unrest presents the player with the opportunity to experience both sides of the fight - a fight in which there really are no winners. Who is right and who is wrong? Experience RIOT – Civil Unrest and draw your own conclusions.



Play as the Police

  • Employ numerous crowd-control tactics, both passive and aggressive.
  • Command Assault, Tactical, and Ballistic squads.
  • Call in police trucks, water cannon or even a tank!
  • Choose whether to use smoke grenades, rubber and plastic bullets or even live ammunition.

Play as the Rioters

  • Instruct Rioters (armed and passive) and Journalists.
  • Incite rage and cause the masses to act aggressively or try to calm the situation with tactical crowd reformation and retreats.
  • Attack authority with Molotov cocktails, fireworks, paper-bombs, rocks, street furniture and the power of the media.



Multiple Modes

  • Sixteen campaign levels split over four scenarios; Keratea (Greece), NoTAV (Italy), Indignados (Spain) and Arab Spring (Egypt).
  • See the story unfold from both sides - play all thirty-two levels as the Rioters or the Police.
  • Single player mode - play against the computer AI.
  • Versus mode – play with or against a friend or AI on the same computer.

Create your own Riots with the level editor (Coming During Early Access)

  • Alter the look of the confrontation by importing your own background graphics.
  • Position elements, vehicles and obstacles where you want them.
  • Choose and position rioters and police starting points as well as their orders and level of aggression.

System Requirements

    Minimum:
    • OS: Windows 7 or higher
    • Processor: 3GHz Processor or better
    • Memory: 4 GB RAM
    • Graphics: HD Graphics 4000 or better
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: 3.4GHz Processor
    • Memory: 4 GB RAM
    • Graphics: 2GB Dedicated VRAM
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
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