MechWarrior Online™ is a tactical online shooter set in the BattleTech Universe. The battlefields of the 31st century are dominated by powerful mechanized units known as BattleMechs. You will assume the role of an elite MechWarrior, fighting for supremacy over the galaxy.
User reviews:
Recent:
Mostly Positive (97 reviews) - 73% of the 97 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (3,118 reviews) - 79% of the 3,118 user reviews for this game are positive.
Release Date: 10 Dec, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

 

About This Game

MechWarrior Online™


MechWarrior Online™ is a tactical, 'Mech-based online shooter set in the rich BattleTech Universe. The battlefields of the 31st century are dominated by immense and powerful mechanized units known as BattleMechs. Piloting these war machines are the most elite soldiers that the galaxy has ever known. To most, they are known simply as MechWarriors.

You will assume the role of an elite MechWarrior, fighting for supremacy over the galaxy against other players.

Quick Play is where you'll find fast action, fielding a single 'Mech in team-based game modes and maps. Unlike Faction Play, Quick Play matches do not influence the layout of Inner Sphere territories; these battles are fought purely for rewards and glory.

In Faction Play you will field 4 ‘Mechs per match, lending your skills and allegiance to the Faction of your choosing in prolonged team-based engagements, conquering and defending planets in their name to earn rewards and expand your Faction's territory across the Inner Sphere.

Gameplay


Piloting a 'Mech to victory requires a mastery of tactical positioning, teamwork, and firing discipline. Strike out as a Lone Wolf or seek out one of the many player-controlled Units and fight under the banners of powerful galactic empires for prestige, wealth, or nothing more than the sheer thrill of battle.

Next Gen Mobility - By the 31st century, tanks have evolved to take on humanoid shape, their treads replaced with nimble legs. Like modern tanks, 'Mechs move their upper torso and weapons independently of their legs offering unparalleled mobility while exchanging fire. Depending on their size, BattleMechs travel at vastly different speeds and offer different systems like jump jets to aid in their locomotion.

Make Every Shot Count - Pilots must balance mobility and damage output against the amount of heat generated from their weapons fire and 'Mech operation, lest they risk the temporary loss of power that comes when a 'Mech overheats. Firing all weapons simultaneously (known as an Alpha Strike) can be the quickest way to devastate an opponent, but may leave a 'Mech helpless against its enemies if the heat sinks can't handle the stress.

Fight Smart - 'Mechs possess both external armor and strong internal structural elements to help minimize the chance of a 'quick kill'. As a result, pilots must treat each encounter with the utmost attention and awareness, prioritizing weaker or more critical components before delivering the killing blow. Communication among teammates and the effective use of targeting systems can help to identify vulnerable 'Mechs and components.

Teamwork is the Difference - Targeting a 'Mech will automatically allow your teammates to achieve their own lock, allowing them to ascertain vital location data, armor status, and loadout details for the targeted enemy. Information Warfare can be a vital component for victory, providing attack-focused allies with the necessary information to tear their opponents to pieces.

Information Warfare - While fast-moving scouts feed target and tactical information back to the main battle group and the team commander, long-range Support and heavy-hitting Brawler and Assault ‘Mechs will use this information to position themselves for the perfect strike. Pilots can also shield themselves and allies from enemy sensors and weapons fire using various counter measures. It is up to each pilot to customize their BattleMech loadout to fulfill their desired role.

Find the perfect 'Mech - Hundreds of unique 'Mechs are available, offering a wide range of strengths and weaknesses. Smaller 'Mechs should never stop moving, and can rely on their sheer speed to overwhelm heavier opponents. Larger 'Mechs move slow and deliberate but can stand toe-to-toe with other large opponents. Acquire and test different 'Mechs to find those that best suit your play style.

Choose Your Allegiance - Work for the powerful empires of the galaxy to earn their loyalty and spread their influence across the stars. Band together with other pilots using the Looking For Group feature, or use the Faction Chat feature to coordinate offensive and defensive strategies to capture or defend worlds and shift the balance of power.

Get Rewarded - Pilots earn ComStar Bills (C-Bills) from playing matches and completing faction contracts, which can be used to purchase new 'Mechs and equipment.

Certain items can only be purchased using premium 'Mech Credits (MC). MC can either be purchased directly via real world money or acquired in smaller increments in-game by earning reputation with a Faction in Faction Play, or as rewards from participating in special Events.

'Mech Experience (XP) gained during combat is applied to the 'Mech used during that match, and can be used to unlock improvements to various BattleMech systems.

MechWarrior Online™ also includes a host of achievements to unlock that will challenge even the most skilled players.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel: Core 2 Duo E7300 @ 2.66 GHz / AMD: Athlon 64 X2 6400+ @ 3.2GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA: 8800 GT / AMD: Radeon HD 5670
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 16 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel: Core i5-3470 @ 3.20 GHz / AMD: FX-6300 @ 3.5 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA: GeForce GTX 660 / AMD: Radeon HD 7870
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 16 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (97 reviews)
Overall:
Mostly Positive (3,118 reviews)
Recently Posted
Kastigor
( 20.5 hrs on record )
Posted: 13 August
Great game, with alot of quick action and teamwork. Between battles you can chillout customizing the battlemechs
Helpful? Yes No Funny
woofy
( 5.8 hrs on record )
Posted: 13 August
Nice Game cost alot to buy another bot btw :3
Helpful? Yes No Funny
Lethus
( 1,526.4 hrs on record )
Posted: 13 August
Good Good
Helpful? Yes No Funny
segbed
( 0.7 hrs on record )
Posted: 12 August
Big potential of cryengine not used. For hardcore fans. UI is lil bit crazy, overloaded by big number of elements. Not friendly with new players)).
Helpful? Yes No Funny
Pistachio
( 194.0 hrs on record )
Posted: 12 August
Don't be fooled by the in-game purchases, it is not pay to win.
I like most things about this game- graphics are nice, gameplay is quite deep, game modes are fun, and a brilliant community, plus it is free.
Helpful? Yes No Funny
Pagan Nova
( 23.3 hrs on record )
Posted: 11 August
MECHS.

FUN!
Helpful? Yes No Funny
NTHavoc
( 408.6 hrs on record )
Posted: 11 August
It has a pretty steep learning curve at first. Once you get the hang of it, it's pretty fun. Lots of opportunity to use real strategies. You don't have to wait for the perfect team to enjoy the game. Match making works well enough. It's not really a pay to win game either. Even if someone gets a heroic mech, they still have to know how to pilot it well.

Lots of configurations and mechs to choose from will keep you occupied for a good while. If you want a mech game to play, this is the one.
Helpful? Yes No Funny
UnquietEmu
( 47.1 hrs on record )
Posted: 11 August
Great game, well at least so far! It feels great to shoot the leg off of a retreating mech, and then watch them flail about as they try to survive the oncoming salvos my gauss weapons. I've only played two different kind of mechs so far, the agile Light mech and the hard hitting Assault mech. Both mechs are a ton of fun to play. The light mech plays like an assassin or a harasser, you'll be running about the battlefield making surgical strikes at enemy weak points or taking out stragglers and damaged mechs trying to fallback to safer positions. The light mech's jump jets and speed allow you to get into great positions and into your opponent's flank. The Assault Class is so much different, it plays like a hulking behemoth that other players should fear, My current loadout has these two huge plasma cannons (or cer ppcs) a gauss gun and three lasers. Good fun.
Helpful? Yes No Funny
Star Paladin
( 13.5 hrs on record )
Posted: 10 August
I have been playing this game for 3 years now, since beta (installed it on Steam just recently). I really like it. It has a high learning curve, but once you get past it, it's pretty darn fun. It's one of the few games I play about once a week, for 3 years, so that a good review in itself.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
31 of 54 people (57%) found this review helpful
1 person found this review funny
Not Recommended
241.7 hrs on record
Posted: 18 July
After putting a fair time into attempting to play this game, I have to say this game is too unforgiving for new players that want to learn to play the game today. New players will find themselves in matches that have been playing for some time. This results in them having unlocked skills that can take some time to get. While there is a match making system I can not say this system is effective as I often feel outclassed with games that I actually do ok feeling too infequent. As a fan of MW2-4 I love Mechwarrior but this game is frustrating to me. I can imagine it would be worse for those that have no clue when it comes to certain game aspects.

MWO is F2P: I can honestly say that players that pay will not kill you soley because they have paid money. The money spent allows players to own more mechs, earn resources/exp faster and buy cosmetic items. I would recommend anyone interested in this game to try before looking to spend money. If you like the game there are 4 steam packs that allow you to grind faster once you find a class style that you enjoy.

There are positive aspects to this game such as the complexity and potential for group tatics but in random matches you may not often find this. You may lose when you should be pushing forward when other times you should employ other tatics. Perhaps playing with several friends and work together will help you fare better.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
408.6 hrs on record
Posted: 11 August
It has a pretty steep learning curve at first. Once you get the hang of it, it's pretty fun. Lots of opportunity to use real strategies. You don't have to wait for the perfect team to enjoy the game. Match making works well enough. It's not really a pay to win game either. Even if someone gets a heroic mech, they still have to know how to pilot it well.

Lots of configurations and mechs to choose from will keep you occupied for a good while. If you want a mech game to play, this is the one.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
396.4 hrs on record
Posted: 9 August
A must have for any Battlemech fans, and an amazing alternative to standard FPS tactical combat games for the rest.

This game creates an impressive blend of FPS style gameplay with deep and varied strategy.

"The thinking person's shooter" is a good summary.

Whilst definitely not pay to win (as the game is well balanced), money will sure help you expand your Mech collection.
Was this review helpful? Yes No Funny
14 of 27 people (52%) found this review helpful
1 person found this review funny
Not Recommended
79.7 hrs on record
Posted: 19 July
This game has so much potential, despite it being made by the same people who brought you duke nukem forever... First ill give the pros and cons of the game, and then ill go into depth explaining why I do not recommend this.

Pros:
1. gameplay is challenging and stupid players get destroyed quickly.
2. Its highly skill oriented
3. It requires tactical gameplay, poking your head out is a cause for destruction, and being a rambo is instant death
4. It has a lot of customization and variants to suit the needs of the battle
5. Puts more of an emphasis on team play than lone wolf play. You get more rewards for doing damage and assisting your team, than you do for getting a kill, typically/

Cons:
1. Very Long Range Missile (LRM) heavy skirmishes, meaning you wont be able to necessarly see them before they destroy you
2. No Prevention of Bad players from participating in CW, leading to faction imbalance, players getting stuck at their spawn to instantly die
3. Admins do not adhere to their own code of conduct and enforce the CW (community warfare) code of conduct... which would ban most bad players
4. There is no learning curve, only a cliff with a bottomless pit that you will barely be able to crawl out of.

Most players are going to suck at this game the moment they enter. You cannot go in thinking you will dominate the entire enemy team. Very few will and chances are you are going to die a lot before you learn.

On top of this, there are no requirements to enter community warfare/faction play. This is a mistake, there is a special code of conduct reserved for it. If you suck you are dragging your team down. Their CoC follows the league of legends rules to where if you ♥♥♥♥ up in cw, you will be getting penalized... but the admins do not do their jobs.

Players will bring in trial mechs, not have the skills or custom loadouts to get the job done. CW is end game and many players just dont care. You do not queue for CW if you dont know how to play, simply put the devs are just screwing around.

In order to unlock skills, for mechs, you have to purchase the mechs, with cbills. Then if you want to go up to the elite/master tier of skills, you need to have 3 variants of the same mech, and max out all normal skills to get to elite, and all elite skills to get to master... on all 3 variants. It takes time to do this, and it really does matter, in the end... so if you dont like to grind, this is not the game for you.

I will end this with one statement. Its not fun if you constantly lose because bad players dont care. Its not fun if you are trapped in spawn and cant even fire at the enemy before you are dead. I will not recommend this game until there are requirements to enter CW, and even then it will be an apprehensive reccomendation.

It is very clear that pirhana games has no clue what they are doing in their game design, and it is fairly clear they will never know. Once again, this is made by the same morons who made duke nukem forever. This should be a clear indication of the incompitence you will find in the development of this game.
Was this review helpful? Yes No Funny
14 of 27 people (52%) found this review helpful
13 people found this review funny
Recommended
33.8 hrs on record
Posted: 21 July
>> INCOMING MISSILE <<
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
13.5 hrs on record
Posted: 10 August
I have been playing this game for 3 years now, since beta (installed it on Steam just recently). I really like it. It has a high learning curve, but once you get past it, it's pretty darn fun. It's one of the few games I play about once a week, for 3 years, so that a good review in itself.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
277.7 hrs on record
Posted: 9 August
After playing a fair number of hours I have to say that I really enjoy this version of Mechwarrior. There is a constant montly influx of new mechs to play and PGI seems to do a lot of work on patching, revising and updating the game. I have a lot of fun.

However, this game isn't for those who don't want to invest time learning a new system. Designing mechs and understanding how to stay alive during a match require thought and a little theory. A few google searches will do wonders if you are having trouble.

The Best Googling results:
https://docs.google.com/presentation/d/1bmIEjECA6IbWRm92vmylZNv2QYVc5gXO7CT9jMITOrM/edit#slide=id.g265838452_00
mwo-builds.net
https://www.mechspecs.com/

Mech Design Tool: mwo.smurfy-net.de/mechlab

P.S. Don't spend your c-bills on mechs/upgrades until you completely understand Mech Mastery (XP) and have a number of Trial Mech matches under your belt. Also, Inner Sphere mechs are 30-50% cheaper than Clan mechs.
Was this review helpful? Yes No Funny
4 of 8 people (50%) found this review helpful
Recommended
174.2 hrs on record
Posted: 31 July
Borderline recommendation, but only because it's an above average game that could be amazing if the developers shifted focus. I'd say there are two issues holding the game back:

(1) It's currently a game that's torn between realism/adherence to tabletop Battletech versus focus on gameplay/fun in general. The upside is that they got the basic fighting forumla - the fragging in the basic quick match game mode - down well. It's fun, it rewards aim-based skill, and it rewards good mech loadouts. The downside is that PGI (the developers), have shown that they have trouble understanding the gameplay of their own game, with OP mechs, and then over-nerfs (although eventually they sort out mech balance). Similarly this extends to Community warfare (a special game mode), where realism/adherence to tabletop has made for boring community warefare maps. Case and point is further realism/tabletop mechanics poorly implemented like the CW auto-aim, long-tom artillery which basically fires off a mini-nuke every 2 mins, which kills most mechs in 1-2 hits and has a large radius. It's caused people to stop playing CW in the past - this is just one example. Similarly, PGI nerfed agility and speed of light mechs (a class of mechs) making them them basically underpowered in fights, because that's how they were in tabletop, eventhough lights were balanced before and a very fun class to play, even for the fragging. A third example is that community warfare has more then 8+ factions, making it a total mess with certain factions having too low pops, and others too high, once again imho, because of the focus on tabletop/lore/realism over gameplay.

(2) The game is Pay2NotGrind. As a new player you get a huge starting bonus of c-bills that lets you get a couple lights, 2 mediums, or 1 heavy, so it's not immediately noticeable, but put it this way - an average starting player might average 100k c-bills per 10-15 min match if they are good (after starting bonus expires), but light mechs typically take 5-7 million deck out; assaults usually closer to 15-18mil. If you're good, you can probably average 150k c-bills/match, maybe higher, but it's still a grind. Thankfully, it's not really Pay2Win, although there are some very good mechs that can only be bought with hard cash; the free to play equivalents are generally just as good. There are also trial mechs (can always be played by anyone without buying them) that are decent as well, though you can't customize them. Overall, the Pay2NotGrind seems to be a purposeful decision by PGI to focus on whales (few players who put lots of money in the game), and this tends to hurt the size of the playerbase.

Overall though, it's still a very fun game, and the quick match - individual or group queues - are very fun, even if community warfare isn't. And you can play private games for scrimmages, and there is a very active league quick match scene, so there is real depth to the game. Just a shame that the developers are holding the game back.

p.s. I have another 100 hours on the non-steam version of the game, several years back. Also, I'm a pseudo-whale - I've played this game on and off three times (2014, 2015, 2016) and each time I've spent around $50-60 for a total of about $150-180. That amount has bought me about 12 mechs, mostly heavies. In the same time period of time - or about 200 hours total - I've probably grinded enough money to buy 9 heavy mechs, but I definitely wasted some ingame money by selling weapons after buying them, and then needing them later and having to rebuy them.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
47.1 hrs on record
Posted: 11 August
Great game, well at least so far! It feels great to shoot the leg off of a retreating mech, and then watch them flail about as they try to survive the oncoming salvos my gauss weapons. I've only played two different kind of mechs so far, the agile Light mech and the hard hitting Assault mech. Both mechs are a ton of fun to play. The light mech plays like an assassin or a harasser, you'll be running about the battlefield making surgical strikes at enemy weak points or taking out stragglers and damaged mechs trying to fallback to safer positions. The light mech's jump jets and speed allow you to get into great positions and into your opponent's flank. The Assault Class is so much different, it plays like a hulking behemoth that other players should fear, My current loadout has these two huge plasma cannons (or cer ppcs) a gauss gun and three lasers. Good fun.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
454 of 515 people (88%) found this review helpful
7 people found this review funny
Recommended
297.9 hrs on record
Posted: 21 December, 2015
For those interested in this game, here are some details that are useful to know.

You are a bipedal tank:
--- Your torso moves separate from legs, and some Mechs have Jump Jets, which allow short flight depending on the number of JJ's equipped.

This is a team game:
--- Stay with the pack, especially when you first start. Don't be the only Mech the enemy sees.

One Life to Live:
In standard "Quick Play" game you drop in one Mech, after you die, you will have to wait until that game is finished before you can play that Mech again. In Faction Play (Clan Warfare) you get to drop with 4 Mechs.

This is a "slow" paced shooter:
--- Movement and turn speeds are based on the Mech you are in, not the speed you set your mouse to.

Variation:
---The speed difference alone between the fastest and slowest Mech is over 100kph, leading to huge variations in play style. Aside from this, Lasers, Ballistics/PPCs, Long Range Missiles (LRMs), and Short Range Missiles (SRMs) all have different methods to success.

Location based damage:
--- If you "spray and pray", you will get damage in, but fail to kill your opponent. Targeting vital spots is key to putting the enemy down. Let your lasers burn the whole duration into your opponent to get full damage. The opposite is true if you are getting shot, make sure to turn your torso to spread damage.

Heat management is very important:
--- Almost all weapons create heat on use, and if not managed will put you into a shutdown state, or if you override the shutdown, do extreme internal damage.

Customization:
--- Setting your Mech up with weapons and armor of your choosing is the one of the best parts of the game, but you don't get to do that until you buy your own Mech. This does not mean you have to spend real money however, as they give you large bonuses for the first 20 or so matches. Do make your first choice wisely, the forums are a good place to get suggestions.

Cost:
--- You can get a lot out of this game for free. The way you earn money (C-bills) to buy Mechs is by playing more matches, so I can't really consider it a grind. You do need to have Mech Bays in order to buy Mechs however, and these cost MC, which is real money currency. If you are patient PGI does give away MC and Mech Bays during special events for participation, and task competition. Some Mechs, called Hero Mechs can only be purchased with MC, the only thing that makes them worthwhile is a bonus to C-bill earning, otherwise they are mostly just novelty paint, on a somewhat unique loadout, however never really better than what you can buy normally. If you do want to spend money, I suggest buying MC in a quantity that gets a good discount and buying Mech Bays when they go on sale.


Competitive:
--- The Match Maker works fairly well, though it is population dependent. If you are new, you will start at the bottom "Tier" which is 5. As you move up, not only does individual skill ramp up, but so does group cooperation.

NGNG has a good youtube channel if you want to see some gameplay.
Was this review helpful? Yes No Funny