Take the role of a god who guides humanity by issuing commandments. The game is centered on surviving and expressing yourself by creating a religion you find compelling. Start writing and lead your people into the future!
User reviews:
Mostly Positive (56 reviews) - 73% of the 56 user reviews for this game are positive.
Release Date: Apr 23, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We're still in heavy development and we want the players to be involved in our creative process by providing us with insight into their experience of our game. In the current early access release, a playthrough will provide about 30-45 minutes of gameplay per session. The average playthrough for the final game will be 1-2 hours per session. Since we are developing a procedural game, our focus is on replayability and expression. If you want more content we would recommend you to wait until later releases, but if you would like to help us to shape Crest, go ahead!

Our Early Access is for those of you who want to be our supporters, to help during the production of Crest, the more funding we can get the more we can polish the game. And the more feedback you deliver the more we can fine-tune the experience.”

Approximately how long will this game be in Early Access?

“Our current plan is to release Crest in 2017. We will communicate a proper launch date as it looms closer.”

How is the full version planned to differ from the Early Access version?

“Throughout Early Access we will iterate on the game and adding features with the help and feedback from you. The planned features for the followers in the final release are listed below. Please note that all the modules except the Crest Core is not guaranteed at this moment, they should be regarded as stretch goals.


We've decided to use a "module" system where we will keep expanding on the game with self-contained modules.

Ancestor Worship Module - October, 2016

We’ve looked at much of the feedback from the last months and the biggest takeaways we’ve seen is that most of you want more feedback, a bigger sense of progression and that the commandment and faith system can be frustrating. We’re trying to adress some of that with these five new features:

  1. Ancestors
    In the underworld you will be able to consult with your chronicler about the former lives of your followers. Apart from that you will be able to consult with dead followers who will work as advisors.

  2. Faith and Association Rework
    After the feedback from the community, critics and from internal discussion we’ve decided to make a slight rework on the faith system for commandments. Instead of downvoting or upvoting your commandments they will create associations underneath each commandment, which they will then try to push on each other.

  3. Demographics
    We’re going to make each follower a little more individualistic, so to balance the needs of the city and the follower. This can lead to that they can have more actions towards each other in each city state, hopefully creating more flavourful citizens. We’ll also create consequences for overpopulation, the more children the followers have the more resources the city needs.

    Apart from that we will improve several interface and feedback portions of followers, making it easier to select individuals and see what they are doing and what they crave. Cities will also get generated made-up names.

  4. Word Progression
    The followers will only start with a few basic words such as food and savannah, most of the words are undiscovered, this means that they will only do actions for what they know. You can teach them new words by sending them out in the world to see different things. Apart from that we’ll add some new words and make the current ones easier to understand and use.

  5. Social Aspects
    Instead of just working your followers will interact with each other more, such as socialising and holding festivals in your honour!

Exploration Module

Several islands that your followers can settle on and travel between (with boat). We will also improve heavily on the ecology and animal simulation. Because of these changes you'll have a much more varied game world where a city's location will have a big effect on how they prosper.

Community Module

For this module we will add community features that will let you share and enjoy each other's worlds, on Steam Workshop. This will be done by players sharing their save files which then other players can take part of. We will also add some kind of functionality where you can see different players' timelines who've played the game world before you.”

What is the current state of the Early Access version?

“Currently you can play through the core game by writing commandments and making your followers survive and expand. Since the game is procedural and will eventually end it will probably entertain you for 30-45 minutes, though mileage may vary.

In future updates we aim to add more fluff to make the minute to minute experience more interesting so you can focus on more than just having your people survive.”

Will the game be priced differently during and after Early Access?

“The current price for the early access version is 8.99$, and the price for the final game will be around 15 dollars.”

How are you planning on involving the Community in your development process?

“The community will be invited to report bugs and balancing issues. More importantly however, we want to hear about your experience, how you interpret the game and your stories with the game. Your feedback will help us during production and will shape the final product.”
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Recent updates View all (87)

September 23

Dev Blog #98 - The Great Beyond

If there exists an afterlife, what would it look like? The place itself, mind you, would it be a physical space or are you just floating around? Well, that’s something we’ve tried to imagine this week. Also part of the team has been at Startup Sweden, what’s that all about? There’s also been a lot of programming work focused on story data gathering and resource management.

Read all about it on the dev blog.

2 comments Read more

September 16

Dev Blog #97 - Into The Dragon’s Den

This week has been about pitching at invest in games and small pathfinding fixes.

Read more about it on our
dev blog.

0 comments Read more
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Report bugs and leave feedback for this game on the discussion boards


“Indirect god game Crest is rough, but there is a gem awaiting polish in there”

“Crest’s ambition is a good and interesting one: to create a systemic god-game around manipulating an AI’s programmatic grammar, and it did give me two procedural stories I am glad to have had”
Rock, Paper, Shotgun

“The player position is not so much one of pure divinity, but an allegory of sociological evolution and progression. This is what makes Crest so refreshing in the face of even the elder statesmen of the genre”
Permanent Beta

About This Game

Welcome to Crest, a religion simulator where you take care of humans as if they were your own children. Your only way of communication with your subjects is commandments. How these commandments are interpreted and remembered are not set in stone. What you write and what experiences they have with the environment is the basis for their religion. You might find that your people will change on their own accord over time and use your commandments for their own devices. But, they are your children after all, you can always try to coerce them back into the fold.

You have an indirect control of your people with your commandments; consequences of your actions may not always be clear and you will need to be aware of the ever-changing environment and your people's disposition, amongst others their disposition towards you. Expressing yourself is the key of Crest; you will do so through your people and the world they shape.

Key Features

  • Write rules for your subjects which will have interesting consequences.
  • Many different ways to express your divinity which will be reflected in your followers.
  • Immersive feedback which will show you the progress of your people and create a rich history.
  • Procedurally generated game world which changes over time and shows wear and tear.
  • An expressive game without end-goal where you can focus on building your legacy.
  • Your people have free will, focus on leading them rather than controlling their every move.
  • Emergent world where weather, vegetation, mineral deposits, drought and animal behavior will create surprises.

Progression and Losing

Every new world you start is unique; you can't have multiple saves of it so you will have to think carefully of what you want to do. If your people die off that world is gone forever as a playable save file. However, you will be able to view the legacy of your old worlds. As long as your people live you can continue playing, and as you progress create your own history.


Crest is an Afrofuturist game that reimagines how humanity arose in the cradle of humankind on the African continent. It's a historical themed game that tries to emulate an advanced iron age civilization that could have existed a few thousand years ago. The setting for the game world, its flora and fauna is based on African biomes, with rainfall determining the tug-of-war between desert, savanna and jungle.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or newer
    • Processor: 3 Ghz
    • Memory: 4 GB RAM
    • Graphics: 1 GB VRAM and shader model 2.0 compatible
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • OS: Lion 10.7 or newer
    • Processor: 3 Ghz
    • Memory: 4 GB RAM
    • Graphics: 1 GB VRAM and shader model 2.0 compatible
    • Storage: 1 GB available space
    • OS: Ubuntu 12.04 or newer
    • Processor: 3 Ghz
    • Memory: 4 GB RAM
    • Graphics: 1 GB VRAM and shader model 2.0 compatible
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (56 reviews)
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53 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  Overall
42 of 53 people (79%) found this review helpful
2 people found this review funny
6.7 hrs on record
Early Access Review
Posted: April 30, 2015
Crest is a light-hearted take on a god simulation game currently being developed by Eat Create Sleep and is in the last stages of Early Access here on Steam.

In the game, you are a god and you are given a small island civilisation to rule over... you in a way, play an omnipotent parent who watches your children grow and live their lives. You can guide them and instruct them by issuing them three symbol commandments (condition, the action you want them to do, and the target the action is for) which they can interpret and follow. For instance, you can instruct unhappy people to move out and form a new city or build a new hut or you can urge well fed followers to gather metals or lumber.

+ Simplistic minecraft like graphics that both my laptop and desktop could run with highest settings on
+ No stuttering during my gameplay.
+ Nice concept and take on the genre
+ Terrain can change by the amount of rainfall the island gets and by how you prioritize
+ The game is very relaxing to play after a stressful day
+ Music is relaxing and fits well with the game, isn't overbearing.
+ Easy learning curve

- No saves at the moment, though devs say the save cloud is coming soon
- No Achievements or trading cards
- No way to see what the results of your commandments are, and no way to tell if your followers interpretted the commandment the way you wanted
- Cannot terraform the land or build things
- Cannot currently explore and inhabit other islands
- Cannot advance tecnology
- Repetitive after a few games
- Games last maybe 15-20 minutes due to early access. Dev's say gameplay when out of early access will be 1-2 hours each playthrough.

There are seventeen unique symbols that represent everything from metals to food and young people to old people, but I wish there were more symbols to represent actions/wishes because I feel the game is still too restrictive at times, since I'm supposed to be this omnipotent being. Adding 5-6 more would be a great bonus.

Final Thoughts
Crest definately has a lot of potential as a god simulation game, and it seems that the developers really care about the game as they've taken suggestions from players and update the progress page quite frequently. While the game is short as it is right now, the developers are on the right path to make this a great game in terms of balancing strategy with simplicity and adding more features. As it sets, this game is not complete, but given the small price of $5 in USD, it's definately not going to be a waste of money if you enjoy games like this. The game in its current state, I give a 7/10 and when it's out of early release I will probably update the review again to give my thoughts of the completed game.
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24 of 26 people (92%) found this review helpful
3 people found this review funny
1.6 hrs on record
Early Access Review
Posted: August 7, 2015
Crest is a coll little variation on a God game, where you pass down slightly fuzzy commandements, which people sporadically ignore, follow even after it stops being relevant, and take way too seriously, even it leads to their deaths, possibly making this game the most subtle and clever critique of religious fundamentalism in any game.

It's a fun idea, and the graphics are cute (especially the awesome triangle-mane lions), but the game is possibly-intentionally a bit frustrating, as you can't directly control or instruct your followers. When you get your commandments right, it's cool to watch a community grow and prosper, but things can be wrong and it can hard to recover.

The islands are currently a bit small and lacking in variety too, quickly ending up either exclusively lions or exclusively gazelle depending on your religious view on lions.

In its current Early Access form, I'd give it a modest recommendation, and I'm interested enough to give it another look when the commandments get more complex in the coming iterations.

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22 of 23 people (96%) found this review helpful
23 people found this review funny
0.8 hrs on record
Early Access Review
Posted: March 27
this is a game where you try very hard as a superior being to communicate your brilliant edicts to an uncomprehending mass of primitive humans who will end up completely misunderstanding you and doing everything wrong

it's the most realistic god sim i've ever played
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17 of 17 people (100%) found this review helpful
2 people found this review funny
1.7 hrs on record
Early Access Review
Posted: December 29, 2015
I'm recommending this game not because I think you should buy it, but because I think you wishlist it and check back in a year. This isn't a game in its current state, its a simulation and not a very entertaining one at that.

First, I think this is supposed to be a critique of religion? I couldn't find any way to have positive interaction with my followers. If you leave your people to their own devices, they will flourish - farming, hunting, mining, and making new babies and founding new cities. If you do try to send out a commandment (the only way to "play"), one of three things will happen: The most likely outcome will be that your followers completely ignore you. This is the most frustrating, but its not as if the entire Bible isn't filled with similar stories. Of course in the Bible, God would punish the people in some way, while here there is nothing you can do except repeat the commandment. The second most likely outcome is that the command will be "reinterpreted". So if I said, "The hungry should eat", the people will somehow come to the conclusion that I meant "The hungry should mine.", which is annoying, but is kind of the crux of game. But the very worst outcome, in my opinion, is when the people actually listen to what you say... because they will suddenly forget all their needs and focus 110% on whatever the command was. So if you say "the young must mine", they will start mining...and will only stop once they have starved to death.

My greatest frustration, however, isn't with the fickle nature of my people, but with their lack of true culture or religion. Your proclamations aren't entered into some holy book or impressed upon a leader - they are either immediately implemented or immediately ignored, and no matter what, are erased from your "list of commandments" (and your followers memories), after a minute or two. The next generation will not be influenced by the orders you gave the previous one, except in how much food and metal your commands ultimately generated for them. The developers have promised futher development for a city/culture system, as well as an ancestral link system, so hopefully that will work out.
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38 of 54 people (70%) found this review helpful
40 people found this review funny
0.5 hrs on record
Early Access Review
Posted: July 14, 2015
Told my old followers to prioritize the young. My 80 year olds executed my babies. 10/10
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20 of 23 people (87%) found this review helpful
1.1 hrs on record
Early Access Review
Posted: April 23, 2015
A pleasant diversion with little interaction from the player.

You give commandments to tell your people what to prioritize, and they mostly do so. They mine, harvest food, make babies, get flooded-out, then die. If you speed it up, a civilization takes about 5 minutes before everyone dies. The devs are completely up-front about a playthrough lasting 15-30 minutes, and that seems accurate. I assume that meant on the slowest setting, with the fastest being triple-speed. It's fun to watch, but there isn't a lot going on, at the moment. There also isn't much for you to do as a player.

If you sometimes find yourself playing a two-minute hand of solitaire while doing other things on your computer, this is a perfect game to mix up your card-matching routine. There is very little strategy and not much of a late-stage to be reached, though, so be wary if you're looking for something complex.

All in all, it's exactly as-advertised in the Early Access information, and is solidly play-able in its current state.
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15 of 16 people (94%) found this review helpful
1.6 hrs on record
Early Access Review
Posted: June 9, 2015
Crest dares to experiment and explore the God game genre. Breaking traditional conventions of you smiting or leading your people by divine acts or wrathful fire. Instead your intentions and words are spoken through commandments. Your followers interpret what these commandments say and can end up doing many different actions. From basic farming/mining to cannibalism. However Crest still has a long way to go. The AI of your followers can sometimes be rather wonky. Fetching resources on the other side of the island. While there are a variety of commands and suggestion for you to give. Only a couple of them truly seem to matter. While experimentation is key, the game moves at a rapid pace. Each session is only supposed to last anywhere from 15 to 30 minutes. I found that with the wrong commandment, it can last 5 minutes. While rapid replayability and changing environments are a great idea. The game doesn't leave you much time to go off the beaten path.
Over all the gameplay works, but you end up feeling like your watching an ant hill that is suicidal. While the hands off approach is the point of the game. It leads to some frustrating moments and lack of excitement. Mind you, balance will be implemented during development.
Graphically the game is stylized and I enjoyed it. The way the land evolves as it rains, droughts, and is farmed. Adds a feeling of evolution to the area. The followers shift gear for different tasks and perform a strange mating dance. The music and tone of the game is done well. The game also has very little bugs.

I enjoy the idea of Crest and the game has potential. It speaks of building a legacy and seeing it live through your people. I want to see more of this in the game. I hope by the time It's fully released, we will.

I made a video preview to show off some of the features and gameplay of this game!
I hope you enjoy!
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12 of 12 people (100%) found this review helpful
0.8 hrs on record
Early Access Review
Posted: May 5, 2015
In it's current state, Crest is all about experimentation. You give your followers commandments, and hope. Hope that what you thought you were telling them is actually how they'll interpret your wishes. I made a 'first look' video where I tested the commandment system. If you're looking to pick up this game, perhaps I can help with your purchasing decision. :)


I love the concept here, but I do hope the developers add a feature that lets you see just how your followers read specific commandments. The tutorial has something like that, but I would love to see it later in the game as well.
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13 of 14 people (93%) found this review helpful
6 people found this review funny
0.6 hrs on record
Early Access Review
Posted: May 11, 2015
This game is an interesting take on the God Game genre where instead of having direct control of your followers, you instead issue commandments that influence how your worshippers choose to live their lives. Sometimes they will thrive and flourish... other times they will starve to death because you told them food should not be touched. It's actually far more interesting to watch than to play but trust me, that's not a bad thing! It's actually really awesome to watch clouds pass over your island creating new forests with rains brought from the oceans and an overabundance of ran on an oasis can cause severe flooding that wipes your entire civilization out. It all feels... alive... despite being on a small scale with limited visual representation.

The main negative thing I notice about the game is once you've figured out what does what, the game can sort of drag down then again this is still very early access and the devs are pushing out updates at least once a week. All in all, I definitely recommend this game, not just for the small price tag, but because it's a God Game where you actually feel like a God who follows the "laissez-faire" approach to divinity!
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9 of 9 people (100%) found this review helpful
8 people found this review funny
1.3 hrs on record
Early Access Review
Posted: May 12, 2015
It's fun short game. I learned that your followers may wish to turn cannabalistic and eat each other, was not quite expecting that. Very fun, but again, short since it is in early access.

Update: Since writing this, the game has become more complex with the addition of lions and gazelles, proof of the arduous work the developers have put into this game both to keep upgrading the game and to help solve bugs and glitches resulting from the new content. It now takes more thought as to not only try to balance your people, but also the ecosystem as a whole.
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Recently Posted
2.9 hrs
Early Access Review
Posted: September 24
Helpful? Yes No Funny
3.5 hrs
Early Access Review
Posted: September 1
its a good game but just very laggy i dont know if its just my computer or if its the game
Helpful? Yes No Funny
2.6 hrs
Early Access Review
Posted: August 6
I've got a sort of mixed opinion on this game. I understand that it's in early access so it's not really an accurate representation of what the finished game will be, but I do have a few issues with it. It's buggy and just.. I don't even know. Your followers never do what you tell them to so you lose the game within ten minutes and every time I've tried to save my game, it fails. I also think there should just be more for your people to do in general. It seems a bit bland that the only things they can really do is gather resources, make babies, and... That's it, really. I created commandments encouraging them to start war but it had no effect even if they liked the commandment. I also think that there should be a higher maximum of cities for each city-state than just five. The graphics could also stand to be touched up a bit – and yes, I realize that it's very stylized but I still think it could be better. Despite this, it's somewhat fun to play. It would be a lot better if the people actually did what they were told (though I realize that if they don't always do what they're told, it creates a challenge, blah blah blah). The tutorial was also a bit unclear..? It took me a few tries to figure out what exactly they wanted me to do (but that could just be my own genuine stupidity). There's lots of room for improvement and I'm eager to see where the developers decide to take this game.
Helpful? Yes No Funny
4.6 hrs
Early Access Review
Posted: July 23
Product received for free
Curator Review:

Developed and published by indie game developer Eat Create Sleep, Crest is a God Game for PC on Steam Early Access that takes place in the early stages of Humanity. Give your followers commandments in the form of symbols and watch them misinterpret every last word and then go to war over it. While ultimately the game sounds like a great deal of fun, I find there is not a great deal to actually do in the entirety of the game. Watch the AI do it's AI thing, put down a couple of basic commandments here and there, and Humanity will thrive endlessly. The lack of depth and lack of content for the player to mess around with ultimately gives Crest a 6/10

Helpful? Yes No Funny
2.9 hrs
Early Access Review
Posted: July 6
GET IT!!! A very interesting and funny concept, regularly updated and looking out to be a true gem in this genre.
Helpful? Yes No Funny
1.7 hrs
Early Access Review
Posted: June 30
Product received for free
I was pleasantly surprised. The Art Style is simple and unique, and's its not meant to be super realistic.
The gameplay is simple and straight forward...but as you dive deeper it gets more complex with how you interact with your followers and what they are and aren't willing to do for you. I love simulation and strategy games, this appears to be a nice mix.

I also made a commandment for the young followers to "Detroy" the old followers (Kill thy elders!)...and they did it...10/10 Would play again and recommend! XD

Check out my youtube channel for some gameplay of "Crest" up by July 1st!
Sain346: https://www.youtube.com/channel/UC2_FUJWcq9gvNEtLcMfIRJQ
Helpful? Yes No Funny
1.7 hrs
Early Access Review
Posted: June 3
Have you ever wanted to play as an "Elf God" in a game? Me too, so I asked the developers if it was possible with this game. Here's what I was wonderfully told...

"Well, Vosoros. That's actually already possible, in a way. :)

Let me explain, if you tell your followers not to kill all the animals or farm too much, or mine too much they will leave their environment in a balanced state. However, since the ecology system is a little bit wonky still it's not very easy to get a balanced state. We're addressing this in our upcoming module called the Exploration module, which we will start working on during the autumn.

It's impossible to have a blanket statement that will tell them to live in balance, since that balance is relative to your island or your goals. We want to give you varied tools to make a balance you feel fits with the story you want to have.

Also, in the upcoming module called Faith (that comes out this month) there will exist a doctrine where people will be inclined to preserve nature, they're simply called "The Preservers". You can try to educate your followers to follow this line of thought."

Enough said, I'm in love with this game now...
Helpful? Yes No Funny
1.7 hrs
Early Access Review
Posted: May 26
I had one settlement in the middle of an island. Half the island was just desert, but the main settlement was in a savannah near two rivers and jungle. This settlement was very successful, constantly having children yet never running out of food. It was completely surrounded by farms. Soon new settlements started popping up, but they always appeared in the desert. These new settlements were good at only one thing.

Starving to death

I've gone through probably five other settlements in fifteen minutes, while the main one still thrives.

4/5 Still needs work, but it isn't too bad as an earlym access.
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0.5 hrs
Early Access Review
Posted: May 24
This game has a faulty control system, I told my people to eat food if they were hungry, and they then proceded to eat each other.
Helpful? Yes No Funny
1.2 hrs
Early Access Review
Posted: May 21
Product received for free
Crest is a game where you are a god and you are trying to guide your followers through the hardships of their world and have them survive as long as possible. you can save and quit but there is no manual saving and loading (again the goal is to make your guys survive as long as possible).

The main twist of the game is you do not give direct orders to them but you give them commandments and depending on what they need they may or not follow them. They also may add their own addendums to your commandments or may completely disregard them.

The game is in early access so there is not a ton of content right now. You have your basic need (food, procreate, materials) you can migrate and build more cities and interact with the fauna (lions and antelopes). There are other things coming like economy or ideology. Game seems stable enough (i did crash but only once and that may have been on my end).

I could see people spending a few hours even at this state and be satisfied with the game especially at its price (which is kinda cheap).

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