Crest is a religion simulator that delivers a new take on the god game genre. Your only means of interaction with your followers and therefore influence on the world is by issuing commandments. Start leading and guide your people into the future!
User reviews:
Mostly Positive (59 reviews) - 76% of the 59 user reviews for this game are positive.
Release Date: Apr 23, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We're still in heavy development and we want the players to be involved in our creative process by providing us with insight into their experience of our game. In the current early access release, a playthrough will provide about 45 minutes of gameplay per session. The average playthrough for the final game will be 1-2 hours per session. Since we are developing a procedural game, our focus is on replayability and expression. If you would like to help us shape Crest, go ahead! But be aware that the game is still changing and is not complete.

Our Early Access is for those of you who want to be our supporters, to help during the production of Crest, the more funding we can get the more we can polish the game. And the more feedback you deliver, the more we can fine-tune the experience.”

Approximately how long will this game be in Early Access?

“Our current plan is to release Crest in Q4, 2017. We will communicate a proper launch date as it looms closer.”

How is the full version planned to differ from the Early Access version?

“Throughout Early Access we will iterate on the game and add features with the help and feedback from you. The planned features for the followers in the final release are listed below.


We've decided to use a "module" system where we will keep expanding on the game with self-contained modules.

Exploration Module - Q3, 2017

Several islands that your followers can settle on and travel between (with boat). We will also improve heavily on the ecology and animal simulation. Because of these changes you'll have a much more varied game world where a city's location will have a big effect on how they prosper.

Community Module - Q3, 2017

For this module we will add community features that will let you share and enjoy each other's worlds, on Steam Workshop. This will be done by players sharing their save files which then other players can take part of. We will also add some kind of functionality where you can see different players' timelines who've played the game world before you.”

What is the current state of the Early Access version?

“Currently you can play through the core game by writing commandments and making your followers survive and expand. Since the game is procedural and will eventually end, it will probably entertain you for 45 minutes, though mileage may vary.

In future updates we aim to add more fluff to make the minute to minute experience more interesting so you can focus on more than just having your people survive.”

Will the game be priced differently during and after Early Access?

“We currently offer the game at a reduced price, which will be increased upon launch.”

How are you planning on involving the Community in your development process?

“The community is invited to report bugs and balancing issues. More importantly however, we want to hear about your experience, how you interpret the game and your stories with the game. Your feedback will help us during production and will shape the final product.”
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Includes the Artbook and Soundtrack


Recent updates View all (143)

August 11

Dev Blog #142 - Thinning Out

Something strange is happening. After Leo leaving us last week, we started the week with even less people since Martin and Jens went on vacation. We kept losing people during the week and for the last two days only four people were left in the offices. Is Crest taking over the real world? On the other hand we managed to erase even more bugs as you can find out in our latest Dev Blog.
0 comments Read more

August 11

Patch 0.46 Online!

Another week, another Patch!

We managed to get rid of that nasty bug where the game would constantly keep loading the game over screen, made a few balancing tweaks and squished many minor bugs.

Patch Notes - Version 0.46 - 11th August 2017

  • New tutorial graphics
  • New loading screen

  • Larger tutorial window
  • Lone animals will now try to find a new herd
  • UI tweaks
  • Balancing tweaks
  • Tweaked intro animations
  • Tweaked pathfinding

  • Fixed bug that immediately triggered the
    game over screen
  • Fixed a tooltip that used an incorrect
    translation key
  • Many minor bugs fixed

If you encounter a bug, please report it via the ingame option or send us an email to

Thanks for reading and have a nice weekend!
2 comments Read more
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“Crest asks us, can you maintain the respect of your people even if you’re just as lost as they are?”
Kill Screen

“Crest’s ambition is a good and interesting one: to create a systemic god-game around manipulating an AI’s programmatic grammar, and it did give me two procedural stories I am glad to have had”
Rock, Paper, Shotgun

“The player position is not so much one of pure divinity, but an allegory of sociological evolution and progression. This is what makes Crest so refreshing in the face of even the elder statesmen of the genre”
Permanent Beta

Update Notes

About This Game

Welcome to Crest, a religion simulator where you take care of humans as if they were your own children. But your only way to interact with them is by issuing commandments. Once commandments are written, changing them will make your followers lose faith in you. Choose wisely and carefully what kind of god you want to be.

How these commandments are interpreted and remembered is not set in stone. What you communicate and what experiences your followers have with the environment is the basis for their religion. Over time, commandments can develop different associations and completely change their meaning. After all, your followers still have a free will and will sometimes do what they think is best for them, regardless of what you had in mind.

There is a lot going on underneath the surface in the world of Crest. Consequences of your actions may not always be clear and you will need to be aware of the ever-changing environment and your people's disposition, amongst others their disposition towards you. Expressing yourself is the key of Crest; you will do so through your people and the world they shape.

Key Features

  • Write rules for your followers with ever-changing consequences.
  • Express your divinity in many different ways and see it reflected in your followers.
  • Your people have free will, focus on leading them rather than controlling their every move.
  • Procedurally generated experience with an average playthrough lasting more than an hour per session.
  • Emergent world where weather, vegetation, mineral deposits, drought and animal behavior will create surprises.
  • See the rich story you created by visiting the Chronicler in the Underworld.
  • An expressive game without end-goal where you can focus on building your legacy.

Progression and Losing

Every new world you start is unique; you can't have multiple saves of it so you will have to think carefully of what you want to do. If all your followers die that world is gone forever. However, you will be able to view the legacy of your old worlds. As long as your people live you can continue playing, and further shape your own history.


Crest is an Afrofuturist game that reimagines how humanity arose in the cradle of humankind on the African continent. It's a historical themed game that tries to emulate an advanced iron age civilization that could have existed a few thousand years ago. The setting for the game world, its flora and fauna is based on African biomes, with rainfall determining the tug-of-war between desert, savanna and jungle.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or newer
    • Processor: 3 Ghz
    • Memory: 4 GB RAM
    • Graphics: 1 GB VRAM and shader model 2.0 compatible
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • OS: Lion 10.7 or newer
    • Processor: 3 Ghz
    • Memory: 4 GB RAM
    • Graphics: 1 GB VRAM and shader model 2.0 compatible
    • Storage: 1 GB available space
    • OS: Ubuntu 12.04 or newer
    • Processor: 3 Ghz
    • Memory: 4 GB RAM
    • Graphics: 1 GB VRAM and shader model 2.0 compatible
    • Storage: 1 GB available space

What Curators Say

11 Curators have reviewed this product. Click here to see them.
Customer reviews Learn More
Mostly Positive (59 reviews)
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