Take the role of a god who guides humanity by issuing commandments. The game is centered on surviving and expressing yourself by creating a religion you find compelling. Start writing and lead your people into the future!
User reviews:
Mixed (49 reviews) - 65% of the 49 user reviews for this game are positive.
Release Date: Apr 23, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We're still in heavy development and we want the players to be involved in our creative process by providing us with insight into their experience of our game. In the current early access release, a playthrough will provide about 45 minutes of gameplay per session. The average playthrough for the final game will be 1-2 hours per session. Since we are developing a procedural game, our focus is on replayability and expression. If you want more content we would recommend you to wait until later releases, but if you would like to help us to shape Crest, go ahead!

Our Early Access is for those of you who want to be our supporters, to help during the production of Crest, the more funding we can get the more we can polish the game. And the more feedback you deliver the more we can fine-tune the experience.”

Approximately how long will this game be in Early Access?

“Our current plan is to release Crest in Q2 or Q3, 2017. We will communicate a proper launch date as it looms closer.”

How is the full version planned to differ from the Early Access version?

“Throughout Early Access we will iterate on the game and adding features with the help and feedback from you. The planned features for the followers in the final release are listed below. Please note that all the modules except the Crest Core is not guaranteed at this moment, they should be regarded as stretch goals.


We've decided to use a "module" system where we will keep expanding on the game with self-contained modules.

Exploration Module - Q1, 2017

Several islands that your followers can settle on and travel between (with boat). We will also improve heavily on the ecology and animal simulation. Because of these changes you'll have a much more varied game world where a city's location will have a big effect on how they prosper.

Community Module - Q2, 2017

For this module we will add community features that will let you share and enjoy each other's worlds, on Steam Workshop. This will be done by players sharing their save files which then other players can take part of. We will also add some kind of functionality where you can see different players' timelines who've played the game world before you.”

What is the current state of the Early Access version?

“Currently you can play through the core game by writing commandments and making your followers survive and expand. Since the game is procedural and will eventually end it will probably entertain you for 45 minutes, though mileage may vary.

In future updates we aim to add more fluff to make the minute to minute experience more interesting so you can focus on more than just having your people survive.”

Will the game be priced differently during and after Early Access?

“We currently offer the game at a reduced price, which will increase when we include new content and features, up to the launch.”

How are you planning on involving the Community in your development process?

“The community will be invited to report bugs and balancing issues. More importantly however, we want to hear about your experience, how you interpret the game and your stories with the game. Your feedback will help us during production and will shape the final product.”
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Includes the Artbook and Soundtrack


Recent updates View all (127)

May 25

Dev Blog #131 - Feeding the Animals

In order to keep the balance of the ecosystem that is Crest, you will have the ability to feed the wild animals. This will increase the chances of their survival and hopefully prevent them from going extinct, which is a possibility if you hunt too much. Moreover, this week have been about the terraformer, new doctrine symbols and animal AI and more!

Read all about it on our dev blog.

0 comments Read more

May 19

Dev Blog #130 - Budgets and Borders

We are going to a few events this Summer and without establishing a good budget it can easily get out of hand, losing money left and right. But that problem has now been taken care of thanks to the moderately brilliant mathematicians at ECS HQ. Other than that we have been focusing on borders, city leader animations, animal AI and terraformer.

Read all about it on our dev blog.

0 comments Read more
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Report bugs and leave feedback for this game on the discussion boards


“Indirect god game Crest is rough, but there is a gem awaiting polish in there”

“Crest’s ambition is a good and interesting one: to create a systemic god-game around manipulating an AI’s programmatic grammar, and it did give me two procedural stories I am glad to have had”
Rock, Paper, Shotgun

“The player position is not so much one of pure divinity, but an allegory of sociological evolution and progression. This is what makes Crest so refreshing in the face of even the elder statesmen of the genre”
Permanent Beta

About This Game

Welcome to Crest, a religion simulator where you take care of humans as if they were your own children. Your only way of communication with your subjects is commandments. How these commandments are interpreted and remembered are not set in stone. What you write and what experiences they have with the environment is the basis for their religion. You might find that your people will change on their own accord over time and use your commandments for their own devices. But, they are your children after all, you can always try to coerce them back into the fold.

You have an indirect control of your people with your commandments; consequences of your actions may not always be clear and you will need to be aware of the ever-changing environment and your people's disposition, amongst others their disposition towards you. Expressing yourself is the key of Crest; you will do so through your people and the world they shape.

Key Features

  • Write rules for your subjects which will have interesting consequences.
  • Many different ways to express your divinity which will be reflected in your followers.
  • Immersive feedback which will show you the progress of your people and create a rich history.
  • Procedurally generated game world which changes over time and shows wear and tear.
  • An expressive game without end-goal where you can focus on building your legacy.
  • Your people have free will, focus on leading them rather than controlling their every move.
  • Emergent world where weather, vegetation, mineral deposits, drought and animal behavior will create surprises.

Progression and Losing

Every new world you start is unique; you can't have multiple saves of it so you will have to think carefully of what you want to do. If your people die off that world is gone forever as a playable save file. However, you will be able to view the legacy of your old worlds. As long as your people live you can continue playing, and as you progress create your own history.


Crest is an Afrofuturist game that reimagines how humanity arose in the cradle of humankind on the African continent. It's a historical themed game that tries to emulate an advanced iron age civilization that could have existed a few thousand years ago. The setting for the game world, its flora and fauna is based on African biomes, with rainfall determining the tug-of-war between desert, savanna and jungle.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or newer
    • Processor: 3 Ghz
    • Memory: 4 GB RAM
    • Graphics: 1 GB VRAM and shader model 2.0 compatible
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • OS: Lion 10.7 or newer
    • Processor: 3 Ghz
    • Memory: 4 GB RAM
    • Graphics: 1 GB VRAM and shader model 2.0 compatible
    • Storage: 1 GB available space
    • OS: Ubuntu 12.04 or newer
    • Processor: 3 Ghz
    • Memory: 4 GB RAM
    • Graphics: 1 GB VRAM and shader model 2.0 compatible
    • Storage: 1 GB available space
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Mixed (49 reviews)
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