Take the role of a god who guides humanity by issuing commandments. The game is centered on surviving and expressing yourself by creating a religion you find compelling. Start writing and lead your people into the future!
User reviews:
Overall:
Mostly Positive (58 reviews) - 70% of the 58 user reviews for this game are positive.
Release Date: Apr 23, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We're still in heavy development and we want the players to be involved in our creative process by providing us with insight into their experience of our game. In the current early access release, a playthrough will provide about 30-45 minutes of gameplay per session. The average playthrough for the final game will be 1-2 hours per session. Since we are developing a procedural game, our focus is on replayability and expression. If you want more content we would recommend you to wait until later releases, but if you would like to help us to shape Crest, go ahead!

Our Early Access is for those of you who want to be our supporters, to help during the production of Crest, the more funding we can get the more we can polish the game. And the more feedback you deliver the more we can fine-tune the experience.”

Approximately how long will this game be in Early Access?

“Our current plan is to release Crest in 2017. We will communicate a proper launch date as it looms closer.”

How is the full version planned to differ from the Early Access version?

“Throughout Early Access we will iterate on the game and adding features with the help and feedback from you. The planned features for the followers in the final release are listed below. Please note that all the modules except the Crest Core is not guaranteed at this moment, they should be regarded as stretch goals.

Modules

We've decided to use a "module" system where we will keep expanding on the game with self-contained modules.

Ancestor Worship Module - November, 2016

We’ve looked at much of the feedback from the last months and the biggest takeaways we’ve seen is that most of you want more feedback, a bigger sense of progression and that the commandment and faith system can be frustrating. We’re trying to adress some of that with these five new features:


  1. Ancestors
    In the underworld you will be able to consult with your chronicler about the former lives of your followers. Apart from that you will be able to consult with dead followers who will work as advisors.


  2. Faith and Association Rework
    After the feedback from the community, critics and from internal discussion we’ve decided to make a slight rework on the faith system for commandments. Instead of downvoting or upvoting your commandments they will create associations underneath each commandment, which they will then try to push on each other.


  3. Demographics
    We’re going to make each follower a little more individualistic, so to balance the needs of the city and the follower. This can lead to that they can have more actions towards each other in each city state, hopefully creating more flavourful citizens. We’ll also create consequences for overpopulation, the more children the followers have the more resources the city needs.

    Apart from that we will improve several interface and feedback portions of followers, making it easier to select individuals and see what they are doing and what they crave. Cities will also get generated made-up names.


  4. Word Progression
    The followers will only start with a few basic words such as food and savannah, most of the words are undiscovered, this means that they will only do actions for what they know. You can teach them new words by sending them out in the world to see different things. Apart from that we’ll add some new words and make the current ones easier to understand and use.


  5. Social Aspects
    Instead of just working your followers will interact with each other more, such as socialising and holding festivals in your honour!

Exploration Module

Several islands that your followers can settle on and travel between (with boat). We will also improve heavily on the ecology and animal simulation. Because of these changes you'll have a much more varied game world where a city's location will have a big effect on how they prosper.

Community Module

For this module we will add community features that will let you share and enjoy each other's worlds, on Steam Workshop. This will be done by players sharing their save files which then other players can take part of. We will also add some kind of functionality where you can see different players' timelines who've played the game world before you.”

What is the current state of the Early Access version?

“Currently you can play through the core game by writing commandments and making your followers survive and expand. Since the game is procedural and will eventually end it will probably entertain you for 30-45 minutes, though mileage may vary.

In future updates we aim to add more fluff to make the minute to minute experience more interesting so you can focus on more than just having your people survive.”

Will the game be priced differently during and after Early Access?

“The current price for the early access version is 8.99$, and the price for the final game will be around 15 dollars.”

How are you planning on involving the Community in your development process?

“The community will be invited to report bugs and balancing issues. More importantly however, we want to hear about your experience, how you interpret the game and your stories with the game. Your feedback will help us during production and will shape the final product.”
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Buy Crest

Buy Crest Supporter Edition

Includes the Artbook and Soundtrack

 

Recent updates View all (98)

December 2

Dev Blog #108 - Grasping for Saves



Once again we regret to inform you that our update is not going live today, due to illness we haven’t been able to do some of the most complex parts vital for this update. I am happy to inform you though that saves are coming along and we have found many bugs that will be squashed before the update.

Read more about it on our dev blog.

2 comments Read more

November 28

Update Postponed to 16th December

Hello all,

The update goes online on the 16th December, two weeks later than what we promised.

We regret to inform you this, but the postponement of the update is due to sickness. A few in the team, and especially the programmers have been affected, by flu and other things. We're about done with the graphics, but we need some more time on fixing implementing the new mechanics and objects into the save system, and more balancing and bug fixing. We used to release the update just to uphold an earlier promise, but we've learned from our mistakes, releasing something (too) buggy or incomplete is not a good practice.

We're sorry that you've to wait even longer, but the postponement will offer you a more stable release, which we hope you'll appreciate.

4 comments Read more
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Reviews

“Indirect god game Crest is rough, but there is a gem awaiting polish in there”
IndieGames

“Crest’s ambition is a good and interesting one: to create a systemic god-game around manipulating an AI’s programmatic grammar, and it did give me two procedural stories I am glad to have had”
Rock, Paper, Shotgun

“The player position is not so much one of pure divinity, but an allegory of sociological evolution and progression. This is what makes Crest so refreshing in the face of even the elder statesmen of the genre”
Permanent Beta

About This Game

Welcome to Crest, a religion simulator where you take care of humans as if they were your own children. Your only way of communication with your subjects is commandments. How these commandments are interpreted and remembered are not set in stone. What you write and what experiences they have with the environment is the basis for their religion. You might find that your people will change on their own accord over time and use your commandments for their own devices. But, they are your children after all, you can always try to coerce them back into the fold.


You have an indirect control of your people with your commandments; consequences of your actions may not always be clear and you will need to be aware of the ever-changing environment and your people's disposition, amongst others their disposition towards you. Expressing yourself is the key of Crest; you will do so through your people and the world they shape.

Key Features

  • Write rules for your subjects which will have interesting consequences.
  • Many different ways to express your divinity which will be reflected in your followers.
  • Immersive feedback which will show you the progress of your people and create a rich history.
  • Procedurally generated game world which changes over time and shows wear and tear.
  • An expressive game without end-goal where you can focus on building your legacy.
  • Your people have free will, focus on leading them rather than controlling their every move.
  • Emergent world where weather, vegetation, mineral deposits, drought and animal behavior will create surprises.

Progression and Losing

Every new world you start is unique; you can't have multiple saves of it so you will have to think carefully of what you want to do. If your people die off that world is gone forever as a playable save file. However, you will be able to view the legacy of your old worlds. As long as your people live you can continue playing, and as you progress create your own history.

Setting

Crest is an Afrofuturist game that reimagines how humanity arose in the cradle of humankind on the African continent. It's a historical themed game that tries to emulate an advanced iron age civilization that could have existed a few thousand years ago. The setting for the game world, its flora and fauna is based on African biomes, with rainfall determining the tug-of-war between desert, savanna and jungle.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or newer
    • Processor: 3 Ghz
    • Memory: 4 GB RAM
    • Graphics: 1 GB VRAM and shader model 2.0 compatible
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Minimum:
    • OS: Lion 10.7 or newer
    • Processor: 3 Ghz
    • Memory: 4 GB RAM
    • Graphics: 1 GB VRAM and shader model 2.0 compatible
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or newer
    • Processor: 3 Ghz
    • Memory: 4 GB RAM
    • Graphics: 1 GB VRAM and shader model 2.0 compatible
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Overall:
Mostly Positive (58 reviews)
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