Take the role of a god who guides humanity by issuing commandments. The game is centered on expression, there is no end state except losing and no explicit goals but to build a religion you find compelling. Start writing and lead your people into the future!
User reviews:
Overall:
Mostly Positive (61 reviews) - 77% of the 61 user reviews for this game are positive.
Release Date: Apr 23, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We're still in heavy development and we want the players to be involved in our creative process by providing us with insight into their experience of our game. In the current early access release, a playthrough will provide about 30-45 minutes of gameplay per session. The average playthrough for the final game will be 1-2 hours per session. Since we are developing a procedural game, our focus is on replayability and expression. If you want more content we would recommend you to wait until later releases, but if you would like to help us to shape Crest, go ahead!

Our Early Access is for those of you who want to be our supporters, to help during the production of Crest, the more funding we can get the more we can polish the game. And the more feedback you deliver the more we can fine-tune the experience.”

Approximately how long will this game be in Early Access?

“Our current plan is to release Crest in late 2016.”

How is the full version planned to differ from the Early Access version?

“Throughout Early Access we will iterate on the game and adding features with the help and feedback from you. The planned features for the followers in the final release are listed below. Please note that all the modules except the Crest Core is not guaranteed at this moment, they should be regarded as stretch goals.

Modules

We've decided to use a "module" system where we will keep expanding on the game with self-contained modules.

Faith Module - Coming in June, 2016

The relationship with the player is expanded, what you write will affect how the followers will react to your future commandments. Their faith in you will rise when you’re writing commandments in their comfort zone, but when you deviate they will feel uneasy and loose faith temporarily.

Ancestor Worship Module

Ancestors are the link between you and your followers, they act as advisors but will also chronicle your legacy.

Exploration Module

Several islands that your followers can settle on and travel between.

We will also implement a Russian and a German translation of the whole game since these are the biggest communities we have outside of the English speaking world. However, if there is demand for more languages we might fit them in, it depends on the budget and time constraints.

Community Module

For this module we will add community features that will let you share and enjoy each other's worlds, on Steam Workshop. This will be done by players sharing their save files which then other players can take part of. We will also add some kind of functionality where you can see different players' timelines who've played the game world before you.”

What is the current state of the Early Access version?

Current Features

Version 0.38 - June, 2016

  • Writing commandments with 20 symbols
  • Associations; followers will associate your commandments to their perception of them
  • Followers can build and work on farms, providing food
  • Followers can build and work on mines, providing metals
  • Followers can perform a fertility rite together in order to reproduce
  • Followers grow older and will eventually die of old age
  • Followers live their lives according to their needs which determines their happiness
  • Followers can move and build new cities
  • Weather; clouds will rain during wet periods but less during dry periods
  • Vegetation will come forth from water in the land and revert to desert after long periods without rain
  • Rain can also create lakes and rivers
  • Procedurally generated islands
  • Animals that will live, reproduce, prey on each other and even followers
  • Followers can hunt animals
  • Herbivore animals affects the environment and can in great numbers consume all vegetation
  • Cities have multiple tiers based on how big the city is
  • Cities can make trade agreements to trade resources they need
  • Cities who hate each other can wage war
  • Diplomats will travel to other friendly cities to make trade agreements or start alliances
  • Cloud saves
  • Tutorial

Will the game be priced differently during and after Early Access?

“The current price for the early access version is 8.99$, and the price for the final game will be around 15 dollars.”

How are you planning on involving the Community in your development process?

“The community will be invited to report bugs and balancing issues. More importantly however, we want to hear about your experience, how you interpret the game and your stories with the game. Your feedback will help us during production and will shape the final product.”
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Buy Crest

SUMMER SALE! Offer ends July 4

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$8.99
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Includes the Artbook and Soundtrack

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Recent updates View all (74)

June 23

Faith Module Summer Sale





Hello all, to celebrate that the Faith Module is live we're participating in Steam's summer sale.



http://store.steampowered.com/app/341710



Also, we look forward to hearing your feedback on the forum and from the in-game report function about bugs, suggestions and tweaks. We will send out a few small patches the coming weeks so your feedback is well appreciated during this time.


Enjoy the sale!

0 comments Read more

June 23

Dev Blog #88 - Behold and Beware, The Faith Module is Here






The Faith module is alive and kicking! With hopes on making the simulation even richer and to keep you busy. So go play it and see what we’ve been up to. Below you’ll find the changelog, notes about the update and more on the new requirements.

Read more on the dev blog!

3 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Reviews

“Indirect god game Crest is rough, but there is a gem awaiting polish in there”
IndieGames

“Crest’s ambition is a good and interesting one: to create a systemic god-game around manipulating an AI’s programmatic grammar, and it did give me two procedural stories I am glad to have had”
Rock, Paper, Shotgun

“The player position is not so much one of pure divinity, but an allegory of sociological evolution and progression. This is what makes Crest so refreshing in the face of even the elder statesmen of the genre”
Permanent Beta

About This Game

Pitch

Welcome to Crest, a god game where you are as a parent to your children. Your only way of communication with your subjects is commandments you write for them. How these commandments are interpreted and remembered are not set in stone. What you write and what experiences they have with the environment is the basis for their religion. You might find that your people will change on their own accord over time and use your commandments for their own devices.


You have an indirect control of your people with your commandments; consequences of your actions may not always be clear and you will need to be aware of the ever-changing environment and your people's disposition, amongst others their disposition towards you. Expressing yourself is the key of Crest; you will do so through your people and the world they shape.

Key Features

  • Write rules for your subjects which will have interesting consequences.
  • Many different ways to express your divinity which will be reflected in your followers.
  • Immersive feedback which will show you the progress of your people and create a rich history.
  • Procedurally generated game world which changes over time and shows wear and tear.
  • An expressive game without end-goal where you can focus on building your legacy.
  • Your people have free will, focus on leading them rather than controlling their every move.
  • Emergent world where weather, vegetation, mineral deposits, drought and animal behavior will create surprises.

Progression and Losing

Every new world you start is unique; you can't have multiple saves of it so you will have to think carefully of what you want to do. If your people die off that world is gone forever as a playable save file. However, you will be able to view the legacy of your old worlds. As long as your people live you can continue playing, and as you progress create your own history.

Setting

Crest is an Afrofuturist game that reimagines how humanity arose in the cradle of humankind on the African continent. It's a historical themed game that tries to emulate an advanced iron age civilization that could have existed a few thousand years ago. The setting for the game world, its flora and fauna is based on African biomes, with rainfall determining the tug-of-war between desert, savanna and jungle.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or newer
    • Processor: 3 Ghz
    • Memory: 4 GB RAM
    • Graphics: 1 GB VRAM and shader model 2.0 compatible
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Minimum:
    • OS: Lion 10.7 or newer
    • Processor: 3 Ghz
    • Memory: 4 GB RAM
    • Graphics: 1 GB VRAM and shader model 2.0 compatible
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or newer
    • Processor: 3 Ghz
    • Memory: 4 GB RAM
    • Graphics: 1 GB VRAM and shader model 2.0 compatible
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (61 reviews)
Recently Posted
Vosoros
( 1.7 hrs on record )
Early Access Review
Posted: June 3
Have you ever wanted to play as an "Elf God" in a game? Me too, so I asked the developers if it was possible with this game. Here's what I was wonderfully told...

"Well, Vosoros. That's actually already possible, in a way. :)

Let me explain, if you tell your followers not to kill all the animals or farm too much, or mine too much they will leave their environment in a balanced state. However, since the ecology system is a little bit wonky still it's not very easy to get a balanced state. We're addressing this in our upcoming module called the Exploration module, which we will start working on during the autumn.

It's impossible to have a blanket statement that will tell them to live in balance, since that balance is relative to your island or your goals. We want to give you varied tools to make a balance you feel fits with the story you want to have.

Also, in the upcoming module called Faith (that comes out this month) there will exist a doctrine where people will be inclined to preserve nature, they're simply called "The Preservers". You can try to educate your followers to follow this line of thought."

Enough said, I'm in love with this game now...
Helpful? Yes No Funny
King KREB
( 1.4 hrs on record )
Early Access Review
Posted: May 26
I had one settlement in the middle of an island. Half the island was just desert, but the main settlement was in a savannah near two rivers and jungle. This settlement was very successful, constantly having children yet never running out of food. It was completely surrounded by farms. Soon new settlements started popping up, but they always appeared in the desert. These new settlements were good at only one thing.

Starving to death

I've gone through probably five other settlements in fifteen minutes, while the main one still thrives.

4/5 Still needs work, but it isn't too bad as an earlym access.
Helpful? Yes No Funny
Nomojojo
( 0.5 hrs on record )
Early Access Review
Posted: May 24
This game has a faulty control system, I told my people to eat food if they were hungry, and they then proceded to eat each other.
Helpful? Yes No Funny
Vlodril
( 1.2 hrs on record )
Early Access Review
Posted: May 21
Product received for free
Crest is a game where you are a god and you are trying to guide your followers through the hardships of their world and have them survive as long as possible. you can save and quit but there is no manual saving and loading (again the goal is to make your guys survive as long as possible).

The main twist of the game is you do not give direct orders to them but you give them commandments and depending on what they need they may or not follow them. They also may add their own addendums to your commandments or may completely disregard them.

The game is in early access so there is not a ton of content right now. You have your basic need (food, procreate, materials) you can migrate and build more cities and interact with the fauna (lions and antelopes). There are other things coming like economy or ideology. Game seems stable enough (i did crash but only once and that may have been on my end).

I could see people spending a few hours even at this state and be satisfied with the game especially at its price (which is kinda cheap).

https://www.youtube.com/watch?v=5voKR3n5aAA
Helpful? Yes No Funny
Taintedcookie
( 1.2 hrs on record )
Early Access Review
Posted: May 19
Product received for free
Crest is an interesting game that feels more realistic than many other god games. The way the people are able to interpret your will differently than what you want is quite amusing to watch and frustrating at time. However I still say that it is a great experience overall.

Here is a video I did on the game: https://www.youtube.com/watch?v=ng7wOzScVw8
Helpful? Yes No Funny
Jack Marshal
( 1.7 hrs on record )
Early Access Review
Posted: May 5
ummm so yea....
i would pay about 5$ for it, i dunno what i actualy paid.
Its entertaining for however many hours i played it.
after you get the rymthem down thats about it.
Helpful? Yes No Funny
demerick1
( 1.0 hrs on record )
Early Access Review
Posted: April 29
Followers in desert, consume old people.

I should never be left in charge of people ever. In fact, I should probably be in a padded room in a hug-me jacket.

8/10: I don't like being reminded that I should be in a hug-me jacket.
Helpful? Yes No Funny
aboxdrbass
( 0.3 hrs on record )
Early Access Review
Posted: April 20
what you can do is just say

MAKE BABIES
GATHER FOOD
AND MOVE FROM DESSERT TO JUNGLE

maybe when they finish the game
Helpful? Yes No Funny
Snorlz Snorly
( 1.2 hrs on record )
Early Access Review
Posted: April 16
I wanted my followers to stay away from lions, so I put in the symbols for lion, consume, and birth, to say that lions ate babies. To them, lion, consume, and birth clearly meant "Followers in proximity of lion, consume followers about to give birth". 10/10
Helpful? Yes No Funny
Honey Badger
( 2.1 hrs on record )
Early Access Review
Posted: April 3
[THIS IS A TEXT VERSION OF MY VIDEO REVIEW, VIDEO IS AT THE BOTTOM IF YOU DON'T WANT TO READ BLOCKS OF TEXT]

When i first booted this game up, within the first minute, a opinion couldn't be formed of how amazing this game was to me, it was only until i started a new game and went through the introduction of the game (Which in my opinion, does follow a more religious start of the world and how humans were created and such, and oceans, as well as you being a god, etc. (SIDENOTE: If anyone developing this game wants to correct me on this please leave a comment and i'll make a correction))

But really, the game looks pretty good, something about it really just makes me go "Wow, that looks amazing", sure not everyone is gonna like it, fair enough, but it looks good to me, that's all that matters...to me...

Gameplay, how does being a god work?

Well after doing a 20 minute tutorial it seemed kind of...what's a nice way to put it...slow and really...was a lack of content, i will admit there are fast foward options avaliable (3 different speeds), but the game either feels too slow, or so fast that you can actually lose in under a MINUTE if you leave it on and do NOTHING. (To prove my point here's a clip of around 2 - 6 tribes dying in said time)

So why do i say lack of content? Well i'm being more or less generous and that's fine in my opinion because this game is early access, so things will be added in the future. To get my point across, there simply wasn't enough for me to...review, so that can actually lead to problems, the most i could do in this game, is just write commandments

I'm being serious, not to hate on the developers but that's the most, if not, the ONLY thing i can do in this game, period, for now.

"So what are these...commandments?" You may possibly ask, if you don't care about religions such as christianity.

Basically you're making rules for your people, at the start of this video i showed you the most recent trailer i got thanks to one of the developers (Thanks again, Erik) emaling me about it.

Now don't be fooled, you think this game is boring then, right? WRONG. This game actually doesn't make these people mindless drones, they actually have free will, which is actually amazing because this makes me feel it's like a civilisation game, but instead you can do nothing, the problem with that is like i said back at the fast fowarding part, if you do nothing, the people WILL die. And that's sort of a problem in my opinion, that they can't realize for themselves 100% of the time to reproduce and get food, i do question why they refuse to do this but i assume it's too keep the game player active and not just have the game open for 0 reason as a virtual tribe grows and expands.

I'm giving credit to the developers here i don't see many games that allow the option of indepedance in npc's, so that actually makes it almost rare for me.

The trailer, does it fully advertise what the game is showing at the time?

In my opinion? It's a 50/50, i think it does, and doesn't, but that may be because i haven't played far enough into the game, the most i have in the game is...an hour, so i would understand if people couldn't take my review 100% seriously at this point, i wouldn't either

"So why not play more of the game and review it?"

It's a great question and i'm not denying it, but just believe me that i am a person that gets...bored quickly by doing lengthy things, this is the same problem i have for games such as civilisation V and Beyond earth, So i apologize to Erik for that, and i will play the game more as it gets updated.

Back onto the point, does the trailer advertise what is in the game at the time? Yes. The only thing that makes me confused however is the starting point, especially the white lines on that guy with the sword, i must've seen it 20 times, and i didn't realize until JUST now, as i type this, those were stripes...wow i'm an idiot.

But the game pretty much describes what i've seen in the game right now, though it probably shows more than what i've been able to see myself due to being lazy.

My thoughts on the game

So far i've been trying to be as positive as possible, i'm gonna be fully honest, when i was offered this game, and learnt it was based around religion, i was almost ready to turn it down, but i just decided that why just turn a game down because it has religion in it? Plus i never heard about it so may as well give it a try,

And yeah, i found it to be enjoyable, i mean while i can't agree 100% with the whole religion idea, i will simply ignore that and play the game like it was intended, like you're playing as a god, of course i believe there are improvements to be made, for example the independance of people can end up to them dying because they can't understand they need food and to reproduce. And that the times of the commandments you're given don't really help much, i feel like the commandments should be more permanant and have the option to remove them, however this is an opinion and unless the majority agrees, i don't believe something as such could go into the game

Final thoughts

Overall this game is aesthetically appeasing, gameplay wise it falls a bit but it's still enjoyable, if you're absoloutely against the idea of being a god and religion overall, then i personally recommend you don't get this game, otherwise you might have a bit of fun playing so.

Video version: https://www.youtube.com/watch?v=nl7PQ20rTVo
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Recommended
1.7 hrs on record
Early Access Review
Posted: June 3
Have you ever wanted to play as an "Elf God" in a game? Me too, so I asked the developers if it was possible with this game. Here's what I was wonderfully told...

"Well, Vosoros. That's actually already possible, in a way. :)

Let me explain, if you tell your followers not to kill all the animals or farm too much, or mine too much they will leave their environment in a balanced state. However, since the ecology system is a little bit wonky still it's not very easy to get a balanced state. We're addressing this in our upcoming module called the Exploration module, which we will start working on during the autumn.

It's impossible to have a blanket statement that will tell them to live in balance, since that balance is relative to your island or your goals. We want to give you varied tools to make a balance you feel fits with the story you want to have.

Also, in the upcoming module called Faith (that comes out this month) there will exist a doctrine where people will be inclined to preserve nature, they're simply called "The Preservers". You can try to educate your followers to follow this line of thought."

Enough said, I'm in love with this game now...
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
39 of 48 people (81%) found this review helpful
2 people found this review funny
Recommended
6.7 hrs on record
Early Access Review
Posted: April 30, 2015
Crest is a light-hearted take on a god simulation game currently being developed by Eat Create Sleep and is in the last stages of Early Access here on Steam.

In the game, you are a god and you are given a small island civilisation to rule over... you in a way, play an omnipotent parent who watches your children grow and live their lives. You can guide them and instruct them by issuing them three symbol commandments (condition, the action you want them to do, and the target the action is for) which they can interpret and follow. For instance, you can instruct unhappy people to move out and form a new city or build a new hut or you can urge well fed followers to gather metals or lumber.

Pros
+ Simplistic minecraft like graphics that both my laptop and desktop could run with highest settings on
+ No stuttering during my gameplay.
+ Nice concept and take on the genre
+ Terrain can change by the amount of rainfall the island gets and by how you prioritize
+ The game is very relaxing to play after a stressful day
+ Music is relaxing and fits well with the game, isn't overbearing.
+ Easy learning curve

Cons
- No saves at the moment, though devs say the save cloud is coming soon
- No Achievements or trading cards
- No way to see what the results of your commandments are, and no way to tell if your followers interpretted the commandment the way you wanted
- Cannot terraform the land or build things
- Cannot currently explore and inhabit other islands
- Cannot advance tecnology
- Repetitive after a few games
- Games last maybe 15-20 minutes due to early access. Dev's say gameplay when out of early access will be 1-2 hours each playthrough.

Neutral
There are seventeen unique symbols that represent everything from metals to food and young people to old people, but I wish there were more symbols to represent actions/wishes because I feel the game is still too restrictive at times, since I'm supposed to be this omnipotent being. Adding 5-6 more would be a great bonus.

Final Thoughts
Crest definately has a lot of potential as a god simulation game, and it seems that the developers really care about the game as they've taken suggestions from players and update the progress page quite frequently. While the game is short as it is right now, the developers are on the right path to make this a great game in terms of balancing strategy with simplicity and adding more features. As it sets, this game is not complete, but given the small price of $5 in USD, it's definately not going to be a waste of money if you enjoy games like this. The game in its current state, I give a 7/10 and when it's out of early release I will probably update the review again to give my thoughts of the completed game.
Was this review helpful? Yes No Funny
24 of 25 people (96%) found this review helpful
3 people found this review funny
Recommended
1.6 hrs on record
Early Access Review
Posted: August 7, 2015
Crest is a coll little variation on a God game, where you pass down slightly fuzzy commandements, which people sporadically ignore, follow even after it stops being relevant, and take way too seriously, even it leads to their deaths, possibly making this game the most subtle and clever critique of religious fundamentalism in any game.

It's a fun idea, and the graphics are cute (especially the awesome triangle-mane lions), but the game is possibly-intentionally a bit frustrating, as you can't directly control or instruct your followers. When you get your commandments right, it's cool to watch a community grow and prosper, but things can be wrong and it can hard to recover.

The islands are currently a bit small and lacking in variety too, quickly ending up either exclusively lions or exclusively gazelle depending on your religious view on lions.

In its current Early Access form, I'd give it a modest recommendation, and I'm interested enough to give it another look when the commandments get more complex in the coming iterations.

https://www.youtube.com/watch?v=D2HTrse3qC8
Was this review helpful? Yes No Funny
21 of 21 people (100%) found this review helpful
20 people found this review funny
Recommended
0.8 hrs on record
Early Access Review
Posted: March 27
this is a game where you try very hard as a superior being to communicate your brilliant edicts to an uncomprehending mass of primitive humans who will end up completely misunderstanding you and doing everything wrong

it's the most realistic god sim i've ever played
Was this review helpful? Yes No Funny
17 of 17 people (100%) found this review helpful
2 people found this review funny
Recommended
1.5 hrs on record
Early Access Review
Posted: December 29, 2015
I'm recommending this game not because I think you should buy it, but because I think you wishlist it and check back in a year. This isn't a game in its current state, its a simulation and not a very entertaining one at that.

First, I think this is supposed to be a critique of religion? I couldn't find any way to have positive interaction with my followers. If you leave your people to their own devices, they will flourish - farming, hunting, mining, and making new babies and founding new cities. If you do try to send out a commandment (the only way to "play"), one of three things will happen: The most likely outcome will be that your followers completely ignore you. This is the most frustrating, but its not as if the entire Bible isn't filled with similar stories. Of course in the Bible, God would punish the people in some way, while here there is nothing you can do except repeat the commandment. The second most likely outcome is that the command will be "reinterpreted". So if I said, "The hungry should eat", the people will somehow come to the conclusion that I meant "The hungry should mine.", which is annoying, but is kind of the crux of game. But the very worst outcome, in my opinion, is when the people actually listen to what you say... because they will suddenly forget all their needs and focus 110% on whatever the command was. So if you say "the young must mine", they will start mining...and will only stop once they have starved to death.

My greatest frustration, however, isn't with the fickle nature of my people, but with their lack of true culture or religion. Your proclamations aren't entered into some holy book or impressed upon a leader - they are either immediately implemented or immediately ignored, and no matter what, are erased from your "list of commandments" (and your followers memories), after a minute or two. The next generation will not be influenced by the orders you gave the previous one, except in how much food and metal your commands ultimately generated for them. The developers have promised futher development for a city/culture system, as well as an ancestral link system, so hopefully that will work out.
Was this review helpful? Yes No Funny
38 of 54 people (70%) found this review helpful
40 people found this review funny
Recommended
0.5 hrs on record
Early Access Review
Posted: July 14, 2015
Told my old followers to prioritize the young. My 80 year olds executed my babies. 10/10
Was this review helpful? Yes No Funny
20 of 23 people (87%) found this review helpful
Recommended
1.1 hrs on record
Early Access Review
Posted: April 23, 2015
A pleasant diversion with little interaction from the player.

You give commandments to tell your people what to prioritize, and they mostly do so. They mine, harvest food, make babies, get flooded-out, then die. If you speed it up, a civilization takes about 5 minutes before everyone dies. The devs are completely up-front about a playthrough lasting 15-30 minutes, and that seems accurate. I assume that meant on the slowest setting, with the fastest being triple-speed. It's fun to watch, but there isn't a lot going on, at the moment. There also isn't much for you to do as a player.

If you sometimes find yourself playing a two-minute hand of solitaire while doing other things on your computer, this is a perfect game to mix up your card-matching routine. There is very little strategy and not much of a late-stage to be reached, though, so be wary if you're looking for something complex.

All in all, it's exactly as-advertised in the Early Access information, and is solidly play-able in its current state.
Was this review helpful? Yes No Funny
15 of 16 people (94%) found this review helpful
Recommended
1.6 hrs on record
Early Access Review
Posted: June 9, 2015
Crest dares to experiment and explore the God game genre. Breaking traditional conventions of you smiting or leading your people by divine acts or wrathful fire. Instead your intentions and words are spoken through commandments. Your followers interpret what these commandments say and can end up doing many different actions. From basic farming/mining to cannibalism. However Crest still has a long way to go. The AI of your followers can sometimes be rather wonky. Fetching resources on the other side of the island. While there are a variety of commands and suggestion for you to give. Only a couple of them truly seem to matter. While experimentation is key, the game moves at a rapid pace. Each session is only supposed to last anywhere from 15 to 30 minutes. I found that with the wrong commandment, it can last 5 minutes. While rapid replayability and changing environments are a great idea. The game doesn't leave you much time to go off the beaten path.
Over all the gameplay works, but you end up feeling like your watching an ant hill that is suicidal. While the hands off approach is the point of the game. It leads to some frustrating moments and lack of excitement. Mind you, balance will be implemented during development.
Graphically the game is stylized and I enjoyed it. The way the land evolves as it rains, droughts, and is farmed. Adds a feeling of evolution to the area. The followers shift gear for different tasks and perform a strange mating dance. The music and tone of the game is done well. The game also has very little bugs.

I enjoy the idea of Crest and the game has potential. It speaks of building a legacy and seeing it live through your people. I want to see more of this in the game. I hope by the time It's fully released, we will.

I made a video preview to show off some of the features and gameplay of this game!
https://youtu.be/kMVypJosGOY
I hope you enjoy!
Martyr
Was this review helpful? Yes No Funny
12 of 12 people (100%) found this review helpful
Recommended
0.8 hrs on record
Early Access Review
Posted: May 5, 2015
In it's current state, Crest is all about experimentation. You give your followers commandments, and hope. Hope that what you thought you were telling them is actually how they'll interpret your wishes. I made a 'first look' video where I tested the commandment system. If you're looking to pick up this game, perhaps I can help with your purchasing decision. :)

https://youtu.be/wTXEq9SHjRs

I love the concept here, but I do hope the developers add a feature that lets you see just how your followers read specific commandments. The tutorial has something like that, but I would love to see it later in the game as well.
Was this review helpful? Yes No Funny
13 of 14 people (93%) found this review helpful
6 people found this review funny
Recommended
0.6 hrs on record
Early Access Review
Posted: May 11, 2015
This game is an interesting take on the God Game genre where instead of having direct control of your followers, you instead issue commandments that influence how your worshippers choose to live their lives. Sometimes they will thrive and flourish... other times they will starve to death because you told them food should not be touched. It's actually far more interesting to watch than to play but trust me, that's not a bad thing! It's actually really awesome to watch clouds pass over your island creating new forests with rains brought from the oceans and an overabundance of ran on an oasis can cause severe flooding that wipes your entire civilization out. It all feels... alive... despite being on a small scale with limited visual representation.
https://www.youtube.com/watch?v=eb6pJqRl4DU

The main negative thing I notice about the game is once you've figured out what does what, the game can sort of drag down then again this is still very early access and the devs are pushing out updates at least once a week. All in all, I definitely recommend this game, not just for the small price tag, but because it's a God Game where you actually feel like a God who follows the "laissez-faire" approach to divinity!
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