Claim and defend the Tomb of Tyrants against greedy adventurers by matching tiles to build a deadly dungeon full of traps, minions, and more!
User reviews:
Overall:
Very Positive (119 reviews) - 88% of the 119 user reviews for this game are positive.
Release Date: Jun 25, 2015

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Recent updates View all (93)

March 19

2017.03.19: Cumulative Fixes

It has been another busy couple of months--just not for Tomb of Tyrants, I'm afraid. But with my newborn finally settling into a sleep pattern and a major release wrapping up at work, I found a bit more time for Tomb than usual this week; hopefully that is a sign of things to come.

The beta still isn't ready, but a few important fixes have accumulated which needed to be added to the standard release. I would love to offer an updated estimate for the beta, but I've already put my foot in my mouth a few times there.

However, it isn't fair of me to continue to leave everyone hanging for weeks or even months without an update, so, from now on, I will try to make an announcement at least once every couple weeks, even if I don't have any releases going out, just to keep everyone apprised. I'll try to focus on specific topics and request your input. Of course, you can already read some of the details and offer your thoughts here.

Thank you for your patience, and for your continued suggestions and assistance in identifying and implementing the fixes below!

Changelog
Fixes:
  • Character outlines weren't always on when turned on in settings
  • Resetting prophecy progress wasn't functioning as expected
  • Another possible "track 7" crash for some legacy players
  • A 64-bit Windows library loading crash on start-up

7 comments Read more

January 13

2017.01.13: Happy 2nd Anniversary!

I'm afraid all I got you was some fixes and minor gameplay changes, but that's because I'm still busy working on the next big beta release. In fact, some of those changes are the reason I needed to make this standard release.

First, there was a complete rewrite of the character animation system to allow for some advanced character types in the future--I'll need your help to spot any glitches here--, then there was some precautionary code for loading saves that are newer than the release--for those who opt back out of the beta.

I also temporarily removed anchor stones (and dirt). If these tiles were in your Hoard when you last played, they will still be there, but no new anchors will appear. These (and other tile-based) mechanics are being reserved for later use in situations where they can be given adequate introduction and visibility.

It has been a busy few months preparing for the beta (I also had a baby!), but it is still on the way. In the initial release, you can expect a complete item overhaul (no more inventory), removal of the Hoard view beneath the Sanctum, and some significant combat streamlining (simpler attack readouts and more special abilities).

I am looking forward to trying these (and more!) out and seeing what you all think. Thank you, again, for all of your patience and support !

Changelog
Changes:
  • Save rules to accommodate saves that are newer than the current build
  • Massive animation rewrites
  • Many character previews are now animated
  • Some item graphics have been revised
  • Improvements and corrections to many character animations
  • Item drop rules now allow items to drop multiple times in a single session, but only if you aren't currently holding the item in your inventory
  • Removed anchor stones and dirt tiles
  • Eliminated excess attacks when the target character is already doomed
  • Capped early hero levels
Fixes:
  • Crash on some Windows XP 32-bit setups
  • Physical damage was inappropriately listed on some character tooltips
  • Start-up crash for outdated track overrides
  • Sanctum capacity breach message spam
  • Gremlin welder's healing ability was hidden

12 comments Read more

About This Game

The Hook:

Claim and defend the titular Tomb against waves of greedy adventurers by matching tiles to construct and fill your deadly dungeon with traps, minions, and more! In an unorthodox blend of Tetris and Dungeon Keeper, clearing tiles rewards you with resources and space for vertical expansion, putting distance and dangers between invading hero-types and your squishy Tyrant.

The Rundown:

  • A unique blend of tower-defense strategy, simulation, RPG, and puzzling!
  • Slick, simple, and frenetic matching mechanics, where reflexes and planning are both rewarded!
  • Lovingly pixeled characters, settings, and items!
  • Single-sitting sessions with long-term unlocks, gradually taking your game from newbie-friendly to deep and cerebral!
  • Tons of diverse floors, items, minions, heroes, and more, to discover and exploit--And more to come!
  • Tactically emergent gameplay, spawning new strategies and builds as your game evolves!
  • Frequent updates and direct responses to player feedback!

The Future:

Tomb of Tyrants is a mechanically refined and creatively flexible title with a lot of room for expansion. It may no longer be an Early Access title, but it remains in a very active development cycle, which has drastically improved mechanics and more than doubled the game's content since release! I, Jake Huhman, have been listening and responding to your posts, screenshots, reviews, and friend requests, because I want the community to continue to hold tremendous influence over the game's future! Thank you for all of your comments, suggestions, and support!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or Later
    • Memory: 1 GB RAM
    • Graphics: Pixel Shader 2.0
    • Storage: 200 MB available space
    • Additional Notes: Java 1.6
    Recommended:
    • OS: Windows XP or Later
    • Memory: 1 GB RAM
    • Graphics: Pixel Shader 2.0
    • Storage: 200 MB available space
    • Additional Notes: Java 1.6
    Minimum:
    • OS: 10.7 or Later
    • Memory: 1 GB RAM
    • Graphics: Pixel Shader 2.0
    • Storage: 200 MB available space
    • Additional Notes: Java 1.6
    Recommended:
    • OS: 10.7 or Later
    • Memory: 1 GB RAM
    • Graphics: Pixel Shader 2.0
    • Storage: 200 MB available space
    • Additional Notes: Java 1.6
    Minimum:
    • OS: Ubuntu 12.04 or Later
    • Memory: 1 GB RAM
    • Graphics: Pixel Shader 2.0
    • Storage: 200 MB available space
    • Additional Notes: Java 1.6
    Recommended:
    • OS: Ubuntu 12.04 or Later
    • Memory: 1 GB RAM
    • Graphics: Pixel Shader 2.0
    • Storage: 200 MB available space
    • Additional Notes: Java 1.6
Customer reviews Learn More
Overall:
Very Positive (119 reviews)
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