Claim and defend the Tomb of Tyrants against greedy adventurers by matching tiles to build a deadly dungeon full of traps, minions, and more!
User reviews:
Overall:
Very Positive (159 reviews) - 90% of the 159 user reviews for this game are positive.
Release Date: Jun 25, 2015

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Recent updates View all (92)

January 13

2017.01.13: Happy 2nd Anniversary!

I'm afraid all I got you was some fixes and minor gameplay changes, but that's because I'm still busy working on the next big beta release. In fact, some of those changes are the reason I needed to make this standard release.

First, there was a complete rewrite of the character animation system to allow for some advanced character types in the future--I'll need your help to spot any glitches here--, then there was some precautionary code for loading saves that are newer than the release--for those who opt back out of the beta.

I also temporarily removed anchor stones (and dirt). If these tiles were in your Hoard when you last played, they will still be there, but no new anchors will appear. These (and other tile-based) mechanics are being reserved for later use in situations where they can be given adequate introduction and visibility.

It has been a busy few months preparing for the beta (I also had a baby!), but it is still on the way. In the initial release, you can expect a complete item overhaul (no more inventory), removal of the Hoard view beneath the Sanctum, and some significant combat streamlining (simpler attack readouts and more special abilities).

I am looking forward to trying these (and more!) out and seeing what you all think. Thank you, again, for all of your patience and support !

Changelog
Changes:
  • Save rules to accommodate saves that are newer than the current build
  • Massive animation rewrites
  • Many character previews are now animated
  • Some item graphics have been revised
  • Improvements and corrections to many character animations
  • Item drop rules now allow items to drop multiple times in a single session, but only if you aren't currently holding the item in your inventory
  • Removed anchor stones and dirt tiles
  • Eliminated excess attacks when the target character is already doomed
  • Capped early hero levels
Fixes:
  • Crash on some Windows XP 32-bit setups
  • Physical damage was inappropriately listed on some character tooltips
  • Start-up crash for outdated track overrides
  • Sanctum capacity breach message spam
  • Gremlin welder's healing ability was hidden

8 comments Read more

October 30, 2016

2016.10.30: Bloody Bedchamber



Happy Halloween! I'm celebrating with a classic Halloween monster that I'm sure some of you were missing: the vampire!

This is a high-level undead unit that deals corruption damage; his health, defense, and damage are somewhat low compared to some top-tier minions, but he comes with rapid healing and a leech ability that gives additional health when successfully harming others.

The new Bedchamber prophecy also comes with a new banner, the Midnight Masquerade. This banner increases Corrupted unit defense by 1, and--in the spirit of Halloween, and in the vein of past holiday hat updates--gives suitable characters a random "costume" hat.

Finally, there is a new Sleepless Cemetery floor, which is the new home of the Ghoul, which has been divorced from the Wight and Barrows. If you previously had the Barrows unlocked, the new prophecy will also be unlocked.

The patch notes are a little slim this time around; due to the upcoming beta period, the game is now in a branched state, where new fixes (and in this case, content) are added to two separate versions of the game. As a result, I think there may actually be more fixes and other minor changes in this patch than are listed below. I am sorry for any inconvenience or confusion.

The "Beta"
Some of you may recall the previous beta period, during which a whole bunch of game mechanics were overhauled, and your feedback was used to create and refine those changes and bring about a better experience.

Well, it's about that time again.

For the next few months, major updates will likely be marked as beta releases. These updates will only go out to players who have opted in to the beta branch (you can do this right now from the game's properties in your Steam library). Everyone else can continue to enjoy the game as-is, with occasional fixes or improvements.

Unlike the last beta, which was focused on mechanical changes and UI revisions first and foremost, the primary intent this time around is victory scenarios. The game has grown to a point where players feel significantly invested in these dungeons and minions that they have build up over several sessions, and it's time for that to pay off, in the form of elaborate machinations that require multiple Tyrants to achieve, and which result in an ultimate victory for the player.

That said, there are tons of revisionary goals, as well; you can read up on most of these plans and leave your preliminary feedback over here: http://steamcommunity.com/app/340360/discussions/0/333656722968833525/

If you enjoy the game and would like to see it evolve into something more significant, I hope you'll join in on the beta and help me make it even better. Thank you, again, for all of your support!

Changelog
Additions:
  • Bloody Bedchamber (Belfry + Cemetery)--produces vampires
  • Sleepless Cemetery (Catacombs + Grotto)--produces ghouls
  • "Leech" ability; successful attacks heal one point of health (vampire and vampire bats have this)
Changes:
  • Barren Barrows now requires Catacombs + Warrens and produces only Wights
  • Adjusted volume for death audio cues (higher-level minions receive a louder sound)
  • Several language changes to improve clarity or style
Fixes:
  • Crash caused by rare fear damage situation
  • Gift-bearers would drop the same items over and over if all item drops had been exhausted in this run (they will now ignore the item drop limits and give any unlocked item)

1 comments Read more

About This Game

The Hook:

Claim and defend the titular Tomb against waves of greedy adventurers by matching tiles to construct and fill your deadly dungeon with traps, minions, and more! In an unorthodox blend of Tetris and Dungeon Keeper, clearing tiles rewards you with resources and space for vertical expansion, putting distance and dangers between invading hero-types and your squishy Tyrant.

The Rundown:

  • A unique blend of tower-defense strategy, simulation, RPG, and puzzling!
  • Slick, simple, and frenetic matching mechanics, where reflexes and planning are both rewarded!
  • Lovingly pixeled characters, settings, and items!
  • Single-sitting sessions with long-term unlocks, gradually taking your game from newbie-friendly to deep and cerebral!
  • Tons of diverse floors, items, minions, heroes, and more, to discover and exploit--And more to come!
  • Tactically emergent gameplay, spawning new strategies and builds as your game evolves!
  • Frequent updates and direct responses to player feedback!

The Future:

Tomb of Tyrants is a mechanically refined and creatively flexible title with a lot of room for expansion. It may no longer be an Early Access title, but it remains in a very active development cycle, which has drastically improved mechanics and more than doubled the game's content since release! I, Jake Huhman, have been listening and responding to your posts, screenshots, reviews, and friend requests, because I want the community to continue to hold tremendous influence over the game's future! Thank you for all of your comments, suggestions, and support!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or Later
    • Memory: 1 GB RAM
    • Graphics: Pixel Shader 2.0
    • Storage: 200 MB available space
    • Additional Notes: Java 1.6
    Recommended:
    • OS: Windows XP or Later
    • Memory: 1 GB RAM
    • Graphics: Pixel Shader 2.0
    • Storage: 200 MB available space
    • Additional Notes: Java 1.6
    Minimum:
    • OS: 10.7 or Later
    • Memory: 1 GB RAM
    • Graphics: Pixel Shader 2.0
    • Storage: 200 MB available space
    • Additional Notes: Java 1.6
    Recommended:
    • OS: 10.7 or Later
    • Memory: 1 GB RAM
    • Graphics: Pixel Shader 2.0
    • Storage: 200 MB available space
    • Additional Notes: Java 1.6
    Minimum:
    • OS: Ubuntu 12.04 or Later
    • Memory: 1 GB RAM
    • Graphics: Pixel Shader 2.0
    • Storage: 200 MB available space
    • Additional Notes: Java 1.6
    Recommended:
    • OS: Ubuntu 12.04 or Later
    • Memory: 1 GB RAM
    • Graphics: Pixel Shader 2.0
    • Storage: 200 MB available space
    • Additional Notes: Java 1.6
Customer reviews Learn More
Overall:
Very Positive (159 reviews)
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