Claim and defend the Tomb of Tyrants against greedy adventurers by matching tiles to build a deadly dungeon full of traps, minions, and more!
User reviews:
Overall:
Very Positive (130 reviews) - 94% of the 130 user reviews for this game are positive.
Release Date: Jun 25, 2015

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Recent updates View all (86)

June 3

2016.06.04: Forest Forces


Courtesy of your reports and requests this week, 2016.06.04 is an accumulation of fixes and minor features alongside a new hero pack: Forest Forces, featuring a Centaur Skirmisher, Forest Spirit, and Unicorn. And a banner that removes corruption immunity from characters like the Paladin and Unicorn.

Thank you again for your continued support; the notes don't cover quite all of the stuff I've deployed over the last few days, but some items are very minor (like additional Codex entries or adjustments to certain character abilities). Please, keep the feedback coming!

Changelog
Additions:
  • Forest Forces hero pack (requires Trusty Steed, Druids, and either Wildwood or Snare); Centaur Skirmisher, Forest Spirit, Unicorn + Dark Horse banner
  • Advanced settings file (ToTAdvanced, found in your system's user folder /.prefs), allowing explicit overrides for framerate and full screen resolution--experiment at your own risk (but if you have problems, please let me know)!
Changes:
  • Match effect bonuses, like Flesh healing, are now capped at 5 bonuses per resource per match
  • Reduced hero spawn levels assaulting smaller, younger dungeons
  • Barrows prophecy no longer requires levelling skeletons
Fixes:
  • Reinforcements that had an additional floor pre-req (such as the Ghoul or Wight) were shown as buyable (incorrect), but unavailable with no explanation
  • Minions and heroes could lose their position in combat when restoring a session
  • Lots of level up sounds were playing when restoring a game session
  • Music could be superseded at start-up and fail to continue playing
  • Potions could heal doomed minions, placing them in a weird limbo between dead and alive
  • Corruption immunity wasn't applying to the Conscience

3 comments Read more

May 31

2016.05.31: Macabre Mausoleum


Tonight, more fixes and balancing (especially for larger dungeons). A lot changed during the beta period, and I am grateful for your feedback regarding the game's balance. I have heard a few say that the early game is too rough, so I will be looking at that for the next update, but this update is more for those who say the late game is too easy.

Hero checkpoints now fortify by number of floors built rather than number of floors fortified; the previous checkpoint now fortifies when a new one appears. This way, you can't avoid fortifying floors in order to prevent heroes from adding portals; this also means dungeons brought over from a previous game will begin with hero portals throughout--should be more interesting this way, but let me know what you think! Drop rates have been tweaked a bit, the XP ramp has been bumped up, and hero spawn rates have increased slightly for later waves.

In combat, minions are now always on the left and heroes are always on the right. This should help with some confusion identifying sides in the heat of battle.

There are Liches in the air! The Macabre Mausoleum hosts a suitably powerful undead/eldritch enemy with high ward defense and a big arcane damage buff--they also raise Skeleton Acolytes, the same way Necromancers raise Skeleton Warriors. The Acolytes deal arcane damage and heal undead, so this is some great stuff for undead or magic-focused dungeons.

Keep the feedback coming, and let me know what you really think! I appreciate it .

Changelog
Additions:
  • Macabre Mausoleum (Nexus + Offering); produces Lich
Changes:
  • Minions should now always be associated with a particular slot when stationed, if you do not target a specific slot, a suitable one will be selected
  • Tweaked drop rates to vary by number of heroes in the dungeon (heroes should drop more stuff when there are fewer around)
  • Increased hero spawn rate for later waves
  • The previous hero checkpoint now fortifies when a new one is built
  • Level ramp is significantly steeper
  • Minions are always on the left side of a battle, and heroes always on the right
  • If a target character perishes before all opponents have taken a stab, the turn swaps to the other side instead of finishing out unnecessary moves
Fixes:
  • Shuffling floors would lose slot assignments for characters on that floor
  • Resolved a couple of issues with unused controllers while using the menu
  • Quaff was stacking with itself, allowing for very large ranged damage buffs

2 comments Read more

About This Game

The Hook:

Claim and defend the titular Tomb against waves of greedy adventurers by matching tiles to construct and fill your deadly dungeon with traps, minions, and more! In an unorthodox blend of Tetris and Dungeon Keeper, clearing tiles rewards you with resources and space for vertical expansion, putting distance and dangers between invading hero-types and your squishy Tyrant.

The Rundown:

  • A unique blend of tower-defense strategy, simulation, RPG, and puzzling!
  • Slick, simple, and frenetic matching mechanics, where reflexes and planning are both rewarded!
  • Lovingly pixeled characters, settings, and items!
  • Single-sitting sessions with long-term unlocks, gradually taking your game from newbie-friendly to deep and cerebral!
  • Tons of diverse floors, items, minions, heroes, and more, to discover and exploit--And more to come!
  • Tactically emergent gameplay, spawning new strategies and builds as your game evolves!
  • Frequent updates and direct responses to player feedback!

The Future:

Tomb of Tyrants is a mechanically refined and creatively flexible title with a lot of room for expansion. It may no longer be an Early Access title, but it remains in a very active development cycle, which has drastically improved mechanics and more than doubled the game's content since release! I, Jake Huhman, have been listening and responding to your posts, screenshots, reviews, and friend requests, because I want the community to continue to hold tremendous influence over the game's future! Thank you for all of your comments, suggestions, and support!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or Later
    • Memory: 1 GB RAM
    • Graphics: Pixel Shader 2.0
    • Storage: 200 MB available space
    • Additional Notes: Java 1.6
    Recommended:
    • OS: Windows XP or Later
    • Memory: 1 GB RAM
    • Graphics: Pixel Shader 2.0
    • Storage: 200 MB available space
    • Additional Notes: Java 1.6
    Minimum:
    • OS: 10.7 or Later
    • Memory: 1 GB RAM
    • Graphics: Pixel Shader 2.0
    • Storage: 200 MB available space
    • Additional Notes: Java 1.6
    Recommended:
    • OS: 10.7 or Later
    • Memory: 1 GB RAM
    • Graphics: Pixel Shader 2.0
    • Storage: 200 MB available space
    • Additional Notes: Java 1.6
    Minimum:
    • OS: Ubuntu 12.04 or Later
    • Memory: 1 GB RAM
    • Graphics: Pixel Shader 2.0
    • Storage: 200 MB available space
    • Additional Notes: Java 1.6
    Recommended:
    • OS: Ubuntu 12.04 or Later
    • Memory: 1 GB RAM
    • Graphics: Pixel Shader 2.0
    • Storage: 200 MB available space
    • Additional Notes: Java 1.6
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (130 reviews)
Recently Posted
Underage drinking
( 1.9 hrs on record )
Posted: June 21
Pretty fun early on but you can get resource locked if you dont plan your run. Other similar game youve played is Puzzle Quest.
Helpful? Yes No Funny
Blythe
( 4.6 hrs on record )
Posted: June 10
Sort of a "Bejeweled" meets "RPG" meets "Resource Management/Defense Strategy" game.

Very fun for a game under $10--it's a good way to kill some time, and the gameplay is a lot deeper than it feels, initially.

I haven't played it as much as I really should, but I like it, and I'll be playing more of it.
Helpful? Yes No Funny
Kajafas
( 14.6 hrs on record )
Posted: June 9
Its the first game i enjoy so much and want to keep playing without knowing what exactly does what!!!
Helpful? Yes No Funny
ratso
( 23.5 hrs on record )
Posted: June 8
Raised a nitpicky issue about framerate and GPU usage, within 3 days a patch was released allowing me to set a custom fps cap, saving my computer some serious stress. Support games like this.
Helpful? Yes No Funny
Darloth
( 9.6 hrs on record )
Posted: June 6
It's really very fun, and I'd be playing more right now if I didn't have other things I had to do instead.

It's an excellent match-4 game with the typical frustrations of that genre removed by allowing multiple consecutive tile slides per 'move' before the matches trigger, and also allowing moves that don't match anything. Doesn't this make it easy? Yes, it does! You can almost always engineer a match with a little time, and that's great, because:

It's ALSO an excellent dungeon management strategy game, running in pausable real-time. Arrange your minions so that their various powers (differing with range) complement each other, put them at appropriate locations to defeat the ever-growing tide of heroes that assaults your dungeon, and keep building more and better dungeon rooms to support your tyranny.

The match-4 game provides resources but ALSO immediate effects (mostly healing) to your troops, so you want to ideally coordinate your matching at just the right time to keep them healthy as they fight, but there are also timed events to unlock or improve things that require certain things to be done under a time limit, and if a minion dies you can match bones to rez it for free if you're quick enough, and then bigger multiples matched at once increase the effect so you certainly want those for the xp boosting tiles... That's why it's fine for the matching portion to be 'easy', because you've got all this other stuff on top to think about that prevents it becoming boring. Indeed, having the matching be comparatively easy prevents it becoming immensely frustrating if you couldn't match what you needed. As it is, it's a wonderful tradeoff between attention, time, and reward.

The dungeon strategy part starts simple but rapidly expands to have a lot more depth (pun not originally intended, but I'll stick with it) as you get rooms and traps and new minion types and upgrades and suchlike.

All in all, this is EXCELLENT for the price it's at, and one of the best in the puzzle/strategy genre!
Helpful? Yes No Funny
-俄羅斯🐱
( 49.7 hrs on record )
Posted: June 3
Cracked version of the game isn't worth to try.

Pros:

-> recently updated with cool stuffs
-> easy to play, hard to beat
-> addictive, but fun
-> nice graphic (art)
-> scored
-> dev

Cons:

-> alt+tabbed only makes you hear the music.

9/10 feels good to have this game
Helpful? Yes No Funny
OgNimaeb
( 22.0 hrs on record )
Posted: May 29
TL;DR:

This is a fantastic game, which looks deceptively simple at first, but hides an incredible amount of strategy and depth. You should definitely give it a go!

Its genre is a combination of match-4 and tower defense, with RPG rogue-like elements (unlocks and progressive upgrades of items and levels) and quite a bit of strategy involved.

The developer is very active, releasing frequent updates, and interacting with the players.

The learning curve can feel a little steep on first approach, but once you understand what you are doing you will find yourself playing this game again and again, and enjoying the hell out of it.

*************************

Gameplay Basics

I am including the basics here because I believe that some players get confused by some of the mechanics on first approach. This game is far deeper and more complex than it seems at first glance, though it allows for fairly casual gameplay.

Your main goal is to defend your Tyrant, who dwells in the bottom floor of your dungeon. You do so by building floors, which are populated by different creatures that will fight off the heroes trying to reach and kill your Tyrant.

To build the floors you need resources, which you gather by matching tiles (4 or more). If you create a match in one of the special shapes listed around the tile pool (rituals), your capacity for that specific resource will increase. The last update has added some special tiles (dirt and wildcards) which require special conditions to be eliminated, increasing the challenge. To be able to build the floors you also need a number of empty rows in your resource pool. You can queue floors to be built as soon as you have enough resources and space.

Occasionally, special items will appear in the resource pool. When you match them, they will transfer to your item pool. Some of these items provide passive bonuses, some others can be activated to various effects (e.g. healing your minions, or gathering a particular resource). If the item is already in your pool, it will level up.

Special tasks can be fulfilled to unlock new items, minions and floors (prophecies) or to upgrade existing floors (plots). These appear at the top of the screen, and can take many forms: from doing a certain number of matches, to not spending a particular resource for a set period of time, to killing a number of heroes, levelling up some of your minions...
Plots generally have a time limit, and are easier to fulfil than prophecies.

Floors are progressively unlocked. There is a first set of paired, mutually exclusive floors (building one prevents you from building the other), which adds great replayability value (you can play with different combinations in subsequent playthroughs), but the higher level floors are unlocked independently, through prophecies.

Special minions can be dropped at any dungeon floor (e.g. to protect your Tyrant), and after they reach a certain level they are also carried over to subsequent playthroughs.

At any point, you can right click on things to bring up the codex, which explains in detail what that floor/item/minion does (this is something I strongly encourage you to do!). There is also a brief tutorial, that explains action on the fly the first time you carry them out.

*************************

Pros

  • Developer - in a time when bad, unfinished products and perpetual early-access games are becoming the norm, it's so refreshing to find a developer who really cares about his game and its players! He regularly responds to comments, listens to feedback and releases regular, stable updates (the latest large update was released after a long opt-in beta period in which players provided direct feedback, resulting in several major improvements).

  • Replayability - individual games last from several minutes to 1-2 hours (once you get good at surviving!), allowing for fairly casual gameplay, but you will find yourself coming back to this game again and again, and it always feels like it has something new to offer, as there is a vast amount of content to unlock, and you can try several strategies. I have played the game for ~18 hours at this point, and I feel like only now I'm beginning to scratch the surface.

  • Art style - beautiful, colourful pixel art that is also intuitive.

  • Customization - you can change the colour palette, pixel style, UI border size... and don't forget to check out the banners, which are unlockable, and provide different bonuses.

  • Multi-platform - you can play on Windows, Linux and MacOS, and it even has controller support! It is also a very small download.


Cons

  • Learning curve - it can feel a little steep at the beginning. You might be deceived by the simple looks, skip the tutorial and then get overwhemed when you get a glimpse of the underlying complexity. If this happens don't give up: re-activate the tutorial, and look things up in the codex. You won't regret giving the game a second chance.

  • Resolution - the resolution options are currently a bit limited, but I believe that this will be tackled, eventually. --- *UPDATE* (08/06/2016) There is now an advanced options file (ToTAdvanced) that allows you to set a custom resolution - some common sense is advised!

  • Red alert - when the heroes reach the levels above your Tyrant, an alarm starts playing (you can turn it off completely, but I don't recommend it) so you can take actions to help the Tyrant survive the assault. In the late game, when the Tyrant is constantly under threat, I find the constant blaring a little annoying. This is personal preference, though.

*************************

Conclusions

This is a veritable gem of a game, especially for the price. I am very surprised that it is not a best-seller. If you like any of the genres it covers, you should definitely give it a try!

10/10
Helpful? Yes No Funny
Occamsnailfile
( 5.4 hrs on record )
Posted: April 15
Basically Columns or Meteos but with RPG elements. There are a lot of unlockable elements in the game and items to shake up gameplay a bit. Unfortunately, some elements are much harder to unlock than others, and so while I had a large selection of floor types open, I had a total of five items I could find, out of a theoretical 80 or something.

The pixel graphics are cute if you're into that kind of thing (I totally am) and the music is...repetitive but stayed in the background enough I could tolerate it.

The "rituals" (puzzles you could do to increase resource limits) are a clever element, and figuring out how to make them was an interesting challenge.

The tile spawning works strangely--I think it has something to do with the hero waves but there would be long periods where few to no new blocks would drop. It was especially aggravating when you would have a timed gathering challenge and no resources (or the particular resource you needed) would spawn, leaving you shuffling around a few scraps and watching your monsters die.

Overall it's worth a sale purchase as a fun casual game. It pauses whenever you close it so you can build for a while and then when the microwave beeps it's easy to set aside.
Helpful? Yes No Funny
SerakHawk
( 7.1 hrs on record )
Posted: April 12
Excellant Rogue style Game,

Has an interesting match type mechanic that is more strategic because of the room building mechanic.

Easy to play and have long or short sessions.

Would die to adventurers again.
Helpful? Yes No Funny
Wedge
( 5.2 hrs on record )
Posted: April 1
Really fun game.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
14 of 14 people (100%) found this review helpful
Recommended
22.0 hrs on record
Posted: May 29
TL;DR:

This is a fantastic game, which looks deceptively simple at first, but hides an incredible amount of strategy and depth. You should definitely give it a go!

Its genre is a combination of match-4 and tower defense, with RPG rogue-like elements (unlocks and progressive upgrades of items and levels) and quite a bit of strategy involved.

The developer is very active, releasing frequent updates, and interacting with the players.

The learning curve can feel a little steep on first approach, but once you understand what you are doing you will find yourself playing this game again and again, and enjoying the hell out of it.

*************************

Gameplay Basics

I am including the basics here because I believe that some players get confused by some of the mechanics on first approach. This game is far deeper and more complex than it seems at first glance, though it allows for fairly casual gameplay.

Your main goal is to defend your Tyrant, who dwells in the bottom floor of your dungeon. You do so by building floors, which are populated by different creatures that will fight off the heroes trying to reach and kill your Tyrant.

To build the floors you need resources, which you gather by matching tiles (4 or more). If you create a match in one of the special shapes listed around the tile pool (rituals), your capacity for that specific resource will increase. The last update has added some special tiles (dirt and wildcards) which require special conditions to be eliminated, increasing the challenge. To be able to build the floors you also need a number of empty rows in your resource pool. You can queue floors to be built as soon as you have enough resources and space.

Occasionally, special items will appear in the resource pool. When you match them, they will transfer to your item pool. Some of these items provide passive bonuses, some others can be activated to various effects (e.g. healing your minions, or gathering a particular resource). If the item is already in your pool, it will level up.

Special tasks can be fulfilled to unlock new items, minions and floors (prophecies) or to upgrade existing floors (plots). These appear at the top of the screen, and can take many forms: from doing a certain number of matches, to not spending a particular resource for a set period of time, to killing a number of heroes, levelling up some of your minions...
Plots generally have a time limit, and are easier to fulfil than prophecies.

Floors are progressively unlocked. There is a first set of paired, mutually exclusive floors (building one prevents you from building the other), which adds great replayability value (you can play with different combinations in subsequent playthroughs), but the higher level floors are unlocked independently, through prophecies.

Special minions can be dropped at any dungeon floor (e.g. to protect your Tyrant), and after they reach a certain level they are also carried over to subsequent playthroughs.

At any point, you can right click on things to bring up the codex, which explains in detail what that floor/item/minion does (this is something I strongly encourage you to do!). There is also a brief tutorial, that explains action on the fly the first time you carry them out.

*************************

Pros

  • Developer - in a time when bad, unfinished products and perpetual early-access games are becoming the norm, it's so refreshing to find a developer who really cares about his game and its players! He regularly responds to comments, listens to feedback and releases regular, stable updates (the latest large update was released after a long opt-in beta period in which players provided direct feedback, resulting in several major improvements).

  • Replayability - individual games last from several minutes to 1-2 hours (once you get good at surviving!), allowing for fairly casual gameplay, but you will find yourself coming back to this game again and again, and it always feels like it has something new to offer, as there is a vast amount of content to unlock, and you can try several strategies. I have played the game for ~18 hours at this point, and I feel like only now I'm beginning to scratch the surface.

  • Art style - beautiful, colourful pixel art that is also intuitive.

  • Customization - you can change the colour palette, pixel style, UI border size... and don't forget to check out the banners, which are unlockable, and provide different bonuses.

  • Multi-platform - you can play on Windows, Linux and MacOS, and it even has controller support! It is also a very small download.


Cons

  • Learning curve - it can feel a little steep at the beginning. You might be deceived by the simple looks, skip the tutorial and then get overwhemed when you get a glimpse of the underlying complexity. If this happens don't give up: re-activate the tutorial, and look things up in the codex. You won't regret giving the game a second chance.

  • Resolution - the resolution options are currently a bit limited, but I believe that this will be tackled, eventually. --- *UPDATE* (08/06/2016) There is now an advanced options file (ToTAdvanced) that allows you to set a custom resolution - some common sense is advised!

  • Red alert - when the heroes reach the levels above your Tyrant, an alarm starts playing (you can turn it off completely, but I don't recommend it) so you can take actions to help the Tyrant survive the assault. In the late game, when the Tyrant is constantly under threat, I find the constant blaring a little annoying. This is personal preference, though.

*************************

Conclusions

This is a veritable gem of a game, especially for the price. I am very surprised that it is not a best-seller. If you like any of the genres it covers, you should definitely give it a try!

10/10
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
23.5 hrs on record
Posted: June 8
Raised a nitpicky issue about framerate and GPU usage, within 3 days a patch was released allowing me to set a custom fps cap, saving my computer some serious stress. Support games like this.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
1.9 hrs on record
Posted: June 21
Pretty fun early on but you can get resource locked if you dont plan your run. Other similar game youve played is Puzzle Quest.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
1 person found this review funny
Recommended
49.7 hrs on record
Posted: June 3
Cracked version of the game isn't worth to try.

Pros:

-> recently updated with cool stuffs
-> easy to play, hard to beat
-> addictive, but fun
-> nice graphic (art)
-> scored
-> dev

Cons:

-> alt+tabbed only makes you hear the music.

9/10 feels good to have this game
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
9.6 hrs on record
Posted: June 6
It's really very fun, and I'd be playing more right now if I didn't have other things I had to do instead.

It's an excellent match-4 game with the typical frustrations of that genre removed by allowing multiple consecutive tile slides per 'move' before the matches trigger, and also allowing moves that don't match anything. Doesn't this make it easy? Yes, it does! You can almost always engineer a match with a little time, and that's great, because:

It's ALSO an excellent dungeon management strategy game, running in pausable real-time. Arrange your minions so that their various powers (differing with range) complement each other, put them at appropriate locations to defeat the ever-growing tide of heroes that assaults your dungeon, and keep building more and better dungeon rooms to support your tyranny.

The match-4 game provides resources but ALSO immediate effects (mostly healing) to your troops, so you want to ideally coordinate your matching at just the right time to keep them healthy as they fight, but there are also timed events to unlock or improve things that require certain things to be done under a time limit, and if a minion dies you can match bones to rez it for free if you're quick enough, and then bigger multiples matched at once increase the effect so you certainly want those for the xp boosting tiles... That's why it's fine for the matching portion to be 'easy', because you've got all this other stuff on top to think about that prevents it becoming boring. Indeed, having the matching be comparatively easy prevents it becoming immensely frustrating if you couldn't match what you needed. As it is, it's a wonderful tradeoff between attention, time, and reward.

The dungeon strategy part starts simple but rapidly expands to have a lot more depth (pun not originally intended, but I'll stick with it) as you get rooms and traps and new minion types and upgrades and suchlike.

All in all, this is EXCELLENT for the price it's at, and one of the best in the puzzle/strategy genre!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
14.6 hrs on record
Posted: June 9
Its the first game i enjoy so much and want to keep playing without knowing what exactly does what!!!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
4.6 hrs on record
Posted: June 10
Sort of a "Bejeweled" meets "RPG" meets "Resource Management/Defense Strategy" game.

Very fun for a game under $10--it's a good way to kill some time, and the gameplay is a lot deeper than it feels, initially.

I haven't played it as much as I really should, but I like it, and I'll be playing more of it.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
31 of 32 people (97%) found this review helpful
3 people found this review funny
Recommended
12.1 hrs on record
Posted: February 8
Key supplied by developer for review.
======================================
Tomb of Tyrants
(Read on for the full review!)
======================================

TL;DR:
An indie gem lost in a sea of titles; Tomb of Tyrants is an excellently constructed match 4 game that will appeal to casual matchers as well as the more hardcore strategist type. With a solid developer and enough unlocks to keep you busy for hours on end, Tomb of Tyrants is worth every penny of its regular asking price.

======================================

Pros:
+ Developer: Updates regularly, appreciates feedback, communicates very well.
+ Download: Very small and easy download, but not light on content.
+ Graphics: Great pixel art style, with lively animation. Good color palette, too.
+ Tiles: You can RGB their colors. Color customization is a personal joy of mine.
+ UI: Easy to navigate, convenience features abound, blends into gameworld.
+ UI(v2): The regular vs. strikethrough text is clever and genuinely cool.
+ Audio: The bone crunching sound alone is possibly the best thing ever.
+ Depth: Your tomb gets deeper and deeper. So do the mechanics of this game.
+ Choice: There are a multitude of floors and goals to prioritize.

Cons:
- Resolution: Minor gripe, initializes at a set resolution.
- Patrols: Makes it hard to learn what monsters work well together.
- "Oh...": There needs to be a more obvious death indicator.
- "Wait!": Your hoard can fill so fast that you can't watch the floors.
- Sound: There's a couple of minor issues like an infinite sound loop when paused at the right(wrong) time or some sounds playing incessantly at later stages.
- Pause: This could already be the case, but I'd like it if there was a dedicated pause button, vs esc/main menu, since I tend to alt-tab frequently. Game already pulls up main menu if you click outside the window. This way I could keep my multiplier without the advantage of pausing.


Neutral:
± Tomb: Or crypt. Cryptic. Avoid if you like having all the information.
± Time: "Just one more run!"...x10. It's pretty addicting.

======================================

Introduction:
Hello and welcome to my review of Tomb of Tyrants! This nifty match-4 game will have you lining up resources in your hoard to add dangerous floors to your toom, so you can continue being a Tyrant for longer. Good luck!

Gameplay:
When you first start ToT, you're going to be simaltaneously playing the game and a tutorial while you start. This is pretty neat, but I found having such a small continue button to be a bit annoying when combined with unexpected tutorial boxes. Still, it's very pleasant having features organically explained as you discover them! As stated in the introduction, you match up 4 or more of a specific resource type so you can accumulate the right type and quantity of materials required to build floors. These floors will give you monsters, resources, and traps to help deal with the pesky heroes trying to meddle with your evil affairs. These floors are also built on top of your hoard, so you have to clear room at the top to be able to construct them, thankfully you can queue construction.

Building floors or certain combinations of floors can give you access to other floors, which you unlock by completing prophecies. Prophecies are goals you have to complete while they are active, such as recruit 10 skeletons and accumulate 50 bone, but progress on them is persistent. Plots can also reward you with items and banners and such. There are also similar goals, that are time sensitive, called plots. Plots will award you with the fortification of a floor if you complete them in time, which allows it to stick around for another playthrough. Completing prophecies and plots feels really gratifying, and the sound effect for completing plots is especially pleasing. It's even better when you are completing them without knowing it, like hitting the jackpot on a slot machine after turning your head to talk to a buddy. There are also rituals: specific block shapes you can match to increase the maximum cap of the matched resource. Your monsters can even stick around for another run, too, if they beat a champion hero, becoming a champion themselves.

So, generally your gameplay is going to consist of picking a floor to build, clearing space while acquiring resources, and then continuing to clear space for more floors and to complete objectives. At times you may have to manually drop some monsters onto different floors, or use an item, but aside from planning in advance, the active part of the game will be had with matching. As of the latest update, this has been made more dynamic and challenging by dirt and arrowhead blocks. Dirt is destroyed by falling, and arrowheads by making a match next to them, where they will act like a wildcard.

"But just how fun is it, and how is it as a matching game?" you may ask.

It's very fun, and a great spin on matching game with good execution.

Graphics:
The pixel art is well done, and the animations are lively. It is definitely worth mentioning that said pixel art scales very well with resolution. There are multiple options that can be used to change the look of the art, though, from dithering options to an aesthetic change such as hard or soft pixel scaling. There is a good choice of colors, and many different graphics for floors and monsters. A lot of your time will be spent with your hoard, so it is very good news that you may customize the colors of the resources that appear there. It will even change the colors of the resources everywhere else they appear in the game, too. All in all, if you like pixel art games, you'll like ToT.

Audio:
The music and sounds present in ToT are actually surprisingly well done. From the sounds of monsters and heroes dying, to various satisfying sounds played when you make different quantities of matches. You may not notice the music too much over all the other sounds that will happen as your tomb gets deeper, which may be a good thing, as the game could use another track or two, depending on who you ask. What is there, is satisfying and fun, though!

Conclusion:
Tomb of Tyrants is a great game, and an amazing match-4 game. It seems to be criminally underappreciated. At $8.00, you can very easily get enough time in that haven't even paid a dollar an hour. I recommend Tomb of Tyrants at:

Full price.

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providing better standards for reviews and reviewers.
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29 of 32 people (91%) found this review helpful
Recommended
2.3 hrs on record
Posted: August 3, 2015
What do a match 4 game and Dungeon Keeper have in common? Let me introduce you to Tomb of Tyrants. This gem of an indie game puts you in control of your own lair. Your goal is simple, survive the horde of angry heroes that want nothing more then to cut you up into pieces. To survive you must gather resources and build a huge underground fortress made up of monsters, traps and hot fresh death. What surprised me is that Tomb of Tyrants isn't necessarily about frantic fast paced matching, quite the contrary. Trying to combine key resources to get higher multipliers is key to certain quests. Planning out your moves delicately is rewarded. As you play Tomb of Tyrants you realize the game is far more complicated then it seems and it rewards you as you get deeper into its mechanics and features. Completing more quests grants you more rooms, items, resistances, champions, banners and more. Suddenly this game begins to resemble more of a strategy/RPG/TD game with a match 4 mini-game. This caught me off guard but I enjoyed it quite a bit. With adorable pixel graphics, easy to use UI and plenty of replay value, you should be checking out Tomb of Tyrants because its a blast!

I made a video review to show off some of the features and gameplay of this game!
https://youtu.be/K_1iCG8B5oA
I hope you enjoy!
Martyr
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25 of 26 people (96%) found this review helpful
2 people found this review funny
Recommended
15.1 hrs on record
Early Access Review
Posted: January 14, 2015
Great game. Nice mix of Puzzle and base management. Dev is continuing to work on and improve it and actively comunicates with the community.
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