Time is relative. Sometimes 10 seconds can feel like an eternity... In TIMEframe you will discover a world in slow motion. Explore the remnants of a mysterious civilization on the brink of destruction.
User reviews:
Overall:
Very Positive (129 reviews) - 82% of the 129 user reviews for this game are positive.
Release Date: Jul 7, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy TIMEframe

SUMMER SALE! Offer ends July 4

-50%
$7.99
$3.99

Packages that include this game

Buy TIMEframe Deluxe Edition - Includes Soundtrack

Includes 2 items: TIMEframe, TIMEframe Soundtrack

SUMMER SALE! Offer ends July 4

Downloadable Content For This Game

 

Reviews

“There’s a sombre pace to it, a melancholic atmosphere (as you might expect), and an ambient calmness to it all. It’s beautiful, and thanks to a splendid soundtrack, it sounds beautiful too.”
Rock, Paper, Shotgun

“A sensory experience that dares to forge ahead into new territory in a mostly saturated market of similar ideas. It takes time to truly understand the value that TIMEframe delivers, but your patience will be rewarded immensely.”
9.6 – WCCF Tech

“Probably one of the most original games I’ve ever played.”
8/10 – Brash Games

About This Game

Time is relative. Sometimes 10 seconds can feel like an eternity... In TIMEframe you will discover a world in slow motion. Explore the remnants of a mysterious civilization on the brink of destruction. A melancholy soundtrack will accompany you on your journey, highlighting each location you visit with its own unique theme... culminating in a world-changing event. TIMEframe is a short, thoughtful experience you won't soon forget.

Key Features:

  • Relaxing, meditative world scattered with intrigue and history for you to uncover.
  • Dynamic soundtrack composed by musician Clark Aboud, featuring beautiful classical guitar, piano, and cello arrangements.
  • Unique polygonal art style reminiscent of early 3D Playstation and N64 games with modern graphical flourishes layered throughout.
  • 10 minute playthrough "loops" are highly replayable, with more to uncover than can be found in one play session.

System Requirements

Windows
Mac OS X
    Minimum:
    • Processor: 4 Core 2.4Ghz
    • Memory: 3 GB RAM
    • Graphics: Nvidia GeForce GT 755M | AMD Radeon HD 8870M
    • Storage: 780 MB available space
    Recommended:
    • Processor: 4 Core 3.2Ghz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GPU GeForce GTX 660 | AMD GPU Radeon HD 7870
    • Storage: 780 MB available space
    Minimum:
    • Additional Notes: 2012 Macbook Pro or newer
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (129 reviews)
Recently Posted
cazychel
( 1.1 hrs on record )
Posted: June 25
The graphics style is interesting, some parts are gorgeous - but most of the landscape between landmarks is not.
The soundtrack is amazing! Atmospheric and pleasant, but quite short.
There is no gameplay to speak of, merely walking and reading.

So, while I do recommend this, it comes with a few reservations:

- It is very short and has no replay value. (> 1 hour)
- It has an interesting idea at it's core, but does very little with it.
Helpful? Yes No Funny
Sibot_Ikana
( 1.1 hrs on record )
Posted: June 12
Its pretty, and relaxing, so, if thats what you are looking for, this has it, but be warned, it wont take long to find everything.
Helpful? Yes No Funny
Fallree
( 1.8 hrs on record )
Posted: June 1
Even though this game is pretty short it is absolutely amazing. The concept of the game is really cool and the graphics are awesome even though I played it on the lowest settings because my computer is trash.
Helpful? Yes No Funny
berdyev
( 0.6 hrs on record )
Posted: May 31
Product received for free
Meh.

Music/Atmosphere: 8/10.
Story line: 2/10.
Walking Simulator: 9/10.
Graphics: 6/10.

Verdict: 3/10. Would uninstall again.

https://www.youtube.com/watch?v=3nEG6FA9VAY
Helpful? Yes No Funny
ChuckleBags
( 1.1 hrs on record )
Posted: May 29
Voxel-y polygons. Nice soundtrack. Color pallete mostly browns and yellows. No combat, sparse landscape. Not really considering a second playthrough. WARNING: Map not to scale. Buy it only if the price drops a lot.

EDIT: one additional feature would change my opinion to a Yes: once the game is completed, allow the player to roam freely without the world ending every 10 minutes.

Not so much a "walking" simulator as a "gather clues in bullet time before a comet destroys the world again" simulator.

There is insufficient time to gather all clues before the comet arrives. Each time the world is destroyed, you return to the central starting tower and your progress is saved. Yes, it does start to feel repetitive. Once you have found all the clues, your map reveals a new location. Go there to finish the game.

Produced by a very small team, TIMEframe can be finished in under an hour. The forced repetition of using the same terrain over and over again means this game really won't have much repeat-play appeal. It's also a bit of a design shortcut; since the player has only a set amount of time to explore, there is no need to build out much more detail or terrain.

Buy only if deeply discounted.
Helpful? Yes No Funny
Young_Nacho
( 1.9 hrs on record )
Posted: May 22
NON SPOILER

This game was very unique. But unfortunately, the main function of the game seems to be the thing that was wrong with it. The theme and atmosphere in the game were fantastic, and I really enjoyed this. I also really enjoyed uncovering a lost society and I think the artifacts and written passages were very well done. The concept of the game moving in slow motion is also a really cool game concept but it just wasnt used right here. The super slow pacing and the bothersome mechanic didnt help either and they kinda ruined it for me. I cant say I hated it though because the atmosphere and music were terrific, but I just cant give it a thumbs up. Its really dissapointing that this game wasnt better because it had a lot of potential to be very good. If you are super interested, Its still worth checking out if you want something different and don't mind the $8 price tag. Otherwise, just watch a video on it. 6/10

SINCE THE GAME IS SHORT, EVERYTHING IS A SPOILER, SO LOTS OF SPOILERS BELOW.


In TIMEframe, you walk around and find ancient structures and relics from a lost world and every ten minutes, the meteor that destroyed the society comes and you restart from the first temple. While this is certainly unique, its just feels a bit unnecessary. The idea for the game is really intresting and it had a lot of promise, but it doesnt hold up in the end.
Throughout your journey, you uncover clues about the ancient society and "The Nomad". Through the stories and clues, you can piece together that the society believes their ancient being/god is going to do something, and that their world may be coming to an end. You also can infer that "The Nomad" is a meteor coming to destroy their world. The way these clues are presented to you; through ancient artifacts and written passages by ancient scribes and scholars of the civilization, is really good. It helps you build a good sense of what this ancient world was like and how they acted towards the events of the unknown. The soundtrack was excellent and it really helped carry the mood. All in all the atmosphere was fantastic and I really did enjoy the calming, yet mysterious and slightly chilling atmosphere I felt in this game. The art style was really nice too and I enjoyed the polygon style graphics. Unfortunately, the other parts of the game REALLY took away from this.

This was a walker simulator to the point where it was too much of a walking simulator. All the things to discover were spread out way too far and it was nothing but walking through an open area in between each place. That was made even worse by the main premise of the game. The meteor crashing every 10 minutes was really just bothersome while playing. Especially when you could only discover about 3 places before you had to restart from the beginning. This grew very tiresome and made me start to lose interest. I also would have loved to explore some of the places a bit more but I didn't have time too because I only had 10 minutes to work. I also felt rushed to get through it, because I didn't want to spend forever starting from the beginning again. The meteor crashing also took away from some of the mystery of the game. Depending on what artifacts you found first, you may not have put it together that "The Nomad" was a meteor yet. But when it crashes after 10 minutes, you are pretty certain what "The Nomad" is. I feel the game should have had the meteor crash only once, at the end of the game. That way you could learn and infer things about the society throughout the game, and then see the true end of the society unfold with the meteor crashing down to end the game. This would have given you an answer, while still not blatantly telling you what happened so early on in the game. The game had promise but fell short and needed some changes in order for it to succeed.
Helpful? Yes No Funny
janner66
( 3.8 hrs on record )
Posted: May 15
Review Written on Sunday, May 15th, 2016

Review

TIMEframe is an atmospheric walking simulator telling a very gentle story. You aren't really told anything when you start and you have no clue as to what to do or where to go.

Once you start exploring the planet you soon begin to realise that the game involves walking around the landscape and investigating the various buildings, statues and points of interest. Every time you reach a new landmark you will get an achievement. There are 14 places of interest to visit and you don't have to pay admission to get into any of them. Each time a place is visited a very short story is told via text which gradually unravels the storyline.

I would recommend this game but it is easily completed to 100% in 2 hours and there isn't much to do apart from walk around and look at interesting objects and buildings. What makes this game enjoyable is the atmosphere and music in my opinion. The story is a bit minimal but the whole game shrieks minimal and sometimes its nice to be entertained for a couple of hours rather than wade through a 145 hour game. If you like walking simulators and enjoy a quick, relaxed and atmospheric game then I would buy this on sale.

Rating:

7.0/10

Pros:

  1. Atmospheric and relaxing with great music
  2. Quick but entertaining
  3. 100 Easy Achievements

Cons:
  1. Maybe a bit over priced
  2. Story is a bit minimalistic
  3. Experienced crashes of the game when artefacts were found

Hardware Information

Hardware Type
Monitor LG IPS LED FLATRON IPS234
Headphones Turtle Beach Earforce X12
Keyboard Corsair Raptor K40
Controller Microsoft Xbox 360
Mouse Trust GXT 25
Microphone Turtle Beach Earforce X12
Motherboard ASRock Z97 Extreme 6
CPU QuadCore Intel Core i7-4790K 4400 MHz 44 x 100
GPU Gigabyte GeForce GTX 760
RAM 16GB
OS Windows 81
HDD Crucial M550 512GB SSD

Disclaimer:

Helpful? Yes No Funny
alison
( 1.1 hrs on record )
Posted: May 15
This is a tremendous little walking sim. It'd been on my backlog for a while and this peaceful Sunday morning i decided to give it a crack before breakfast. Perfect. You relive the last dying seconds of an alien civilization, the world near-frozen as you wander a valley scattered with antiquities and relics. The engine is a little rough - you can't jump or climb and it is possible to get inescapably stuck in a hole - but this is a minor quibble when the music is so good and the aesthetic so strong. A fabulous melancholy permeates it all. It's not quite Proteus, but it's very good.
Helpful? Yes No Funny
OfficialPirateFraser
( 2.7 hrs on record )
Posted: May 4
Product received for free
-Key provided for review by the developer-

"TIMEframe is a good game, with lots of protentail, that it's beauty dosen't take advantage of" Click here to watch the full review!
Helpful? Yes No Funny
☭Hubcaps
( 2.0 hrs on record )
Posted: April 23
This game is an awesome, surreal experience. Minimalist in all the right places. It will be beaten in under an hour, but you will be thinking about it the rest of the day. You experience the story through slices of history left by those that inhabited this land before, and after, you arive. Clark Aboud kills it with the soundtrack, floating you on the notes, as much as on your feet, from location to location.

I recommend picking this up if you want a game that will leave you with something to think about after the fact.

The Nomad cometh.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
Recommended
1.8 hrs on record
Posted: June 1
Even though this game is pretty short it is absolutely amazing. The concept of the game is really cool and the graphics are awesome even though I played it on the lowest settings because my computer is trash.
Was this review helpful? Yes No Funny
6 of 8 people (75%) found this review helpful
Not Recommended
1.1 hrs on record
Posted: May 29
Voxel-y polygons. Nice soundtrack. Color pallete mostly browns and yellows. No combat, sparse landscape. Not really considering a second playthrough. WARNING: Map not to scale. Buy it only if the price drops a lot.

EDIT: one additional feature would change my opinion to a Yes: once the game is completed, allow the player to roam freely without the world ending every 10 minutes.

Not so much a "walking" simulator as a "gather clues in bullet time before a comet destroys the world again" simulator.

There is insufficient time to gather all clues before the comet arrives. Each time the world is destroyed, you return to the central starting tower and your progress is saved. Yes, it does start to feel repetitive. Once you have found all the clues, your map reveals a new location. Go there to finish the game.

Produced by a very small team, TIMEframe can be finished in under an hour. The forced repetition of using the same terrain over and over again means this game really won't have much repeat-play appeal. It's also a bit of a design shortcut; since the player has only a set amount of time to explore, there is no need to build out much more detail or terrain.

Buy only if deeply discounted.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
1.1 hrs on record
Posted: June 12
Its pretty, and relaxing, so, if thats what you are looking for, this has it, but be warned, it wont take long to find everything.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
60 of 72 people (83%) found this review helpful
8 people found this review funny
Recommended
2.3 hrs on record
Posted: July 7, 2015
Time has slowed down to the point of almost standing completely still, or rather: movement has. The world has lost its force, in the physical sense of the word, and it has halted any progression save for the player, and a rather major antagonist. This is where TIMEframe sets off.

There is this direct punch to the game that is very powerful. It hits the right notes with its initial choice of music and spawn-point. Before you there is a giant sun glaring at you, signifying cleverly the player's path forward. This in tandem with the music that is constituted by this bright powerful guitar strums and finger-picking with some nice alternative tunings (I assume). And once you step out of the edifice you spawned in, it becomes overwhelmingly beautiful. Direct comparisons would lead to Journey, only without the fluidity and particle effects, which makes sense due to the time-flux problematic we have at hand. But aesthetically there is this similar orange hew filling the screen, but in a darker, more abrasive way. It is not as soft as Journey, and following the lines of this jaggedness, there are bare polygons, but they themselves create a mosaic image of different shades of dust and desert. It is not as soft, but still beautiful enough to warrant a response of some kind. Slightly reminiscent of something like Shelter, although a bit more subtle.

Following the Journey comparison, there is also a vastness of space, seemingly unimportant considering time is stood still, but for the player the vast is still vast. Journey combated this with an incredible movement system, with sand being sweetly pushed aside by the fluidity of your garment. In TIMEframe we have a slightly less satisfying way to move forward, making the vast feel like a hindrance, instead of a joyous sign of there being a lot to explore. Even with the slight drudgery that accompanies moving through the spatial, the atmosphere makes up for it. You start feeling like you're not that far away, and there are always things to look at that distract you from the menial process of getting there. The sky seems like a dome of fire that, even though static, feels vibrant.

TIMEframe gives you a time-frame within which you are supposed to explore. The idea is to explore. The game gives you a lot more to explore than mere buildings or statues. It accompanies each finding with a text, each one filling the game with more and more – not only content, that I imagine you're interested in – but with a sort of depth. Ruins do not merely mean tourist attraction, or “exploration”, as the game had written it is much more: “Memories lost to death streams can sometimes be revealed through stone”. It is rare I feel a strong need to quote a game. Or a game that with its mechanics and aesthetic, with its concept, signify an idea much greater than its medium. Everything is connected in TIMEframe, you are playing through a thought out game, a concept realized.

For what TIMEframe sets out to do is fantastic. Its selected writings and setting symbolizes something very special. Something I've had trouble with articulating succinctly. Annihilation is inevitable, impermanence is a fact, and before its imminent strike, there are things to explore, a world to live through and with, and a past world all the same. This game reads like a love-letter to the history of ideas and lost civilizations that with a direct causal link built ours. There are multiple philosophical ideas, mostly existential, that are tackled in this game, all that are bound to at least evoke some type of reaction in the player. Attempts have been made to create a philosophically inscribed game, but it has often failed due to either being far too pretentious or far too insecure in its elucidation of the concepts themselves, either through text or aesthetics – or mechanics! TIMEframe hits a balance, despite not being the most graphically advanced or aesthetically out there, it follows a theme and it does it very well.

I expected a minimalist exploration game, but I found something almost incredible. This is a game that actually deals with the looming threat of death. It deals with surrendering, with acquiescence, with the rationalist defeat against the overwhelming cruelty of nature. Mind does not defeat matter. Memory and mind, dies with the death of the stream, mind and memory dies with you. The they-self, as Heidegger put it, and the equivalence of Flesh, as Francis Bacon put it, both realize, along with this game, the sadness and destructive force of the world. Stones lives on, memories do not. Artifacts are preserved, humans wither away, humans become dust. And that dust is you. The message is strong enough for revivalists to abandon their practice.

It's an effective game. The musical cues are on point, soft acoustic goes into orchestral at the right moments, and uses ambient atmospheric music equally as effectively. This adds to making new places and new texts more digestible, more evocative. Musically, the game has a backbone, something that props up everything and elevates it to what it is, as compared to what it otherwise could have been without its context: unimportant, ambiguous or pointless. It is manipulative, sure, but not without merit, not without substituting the being manipulated part with being given actual substance. Nothing is unimportant, nor pointless, albeit slightly ambiguous, but in a mysterious way that stimulates the mind to associate and grasp the abstract and drag it down to the concrete.

In a way this is an anti-game. It slows down time, it removes the ADHD-like propensity towards fast action and movement, it slows the player down as well, and it gives room to think and reflect. At the same time, however, there is an immense agency to the game, a nagging stress, much akin to the one we feel in real life before death, that begs the player to accomplish, to accomplish and accomplish, before his or her doom. Will you have time to do everything you want to do in life? If the game is the ruler: no. But within the theme of the game things remain, topological and intellectual traces exist and carry on. Here I part ways with the game philosophically, but it does not mean I do not appreciate what it attempts to confer upon the rest of us.

A part of me feels that TIMEframe is open enough for people, both in the way they play and think, to create their own meaning. In minor ways, perhaps, as the general themes are glaringly obvious, but still with a great deal of satisfaction.

I would wholeheartedly recommend TIMEframe. It is humbling, as you weep before your great annihilation, that you are painfully aware of, to be faced with ideas like this, in a medium like this: it makes me happy. It is a good experience, with wonderful expression of concepts and with an intriguing story to boot. Not everything is clear, but it becomes clear as you envelope yourself in this world. You will not regret trying it, buying it; at least I didn't.
Was this review helpful? Yes No Funny
40 of 43 people (93%) found this review helpful
Recommended
2.5 hrs on record
Posted: September 15, 2015
“She smiled and said with an ecstatic air: "It shines like a little diamond",
"What does?"
"This moment. It is round, it hangs in empty space like a little diamond; I am eternal.”
― Jean-Paul Sartre, The Age of Reason


I've seen some screenshots a month back or so, and decided to give this one a try. I knew nothing about the game, neither about the story. Only that the game had some really beautiful graphics. It is hard to spare the spoiler from the objective gameplay for TIMEframe - as in case of interpreting commemorative art - so forgive me if I'll spill some beans for you. My experience started a bit frustrating, and progressed to become bittersweet. In the end, I am glad that I gave this one a go, but I'll advice to buy it on sale nonetheless.

TIMEframe is a contemplation on life, death, memory and civilization rather than an actual game. Gameplaywise, it is a walking simulator. You start standing within a grand spire, on an ancient valley. The time has become static: it functions on a considerably slow pace. Everything moves in a gentle, lingering motion that creates the particle effect on everything. Only our movement stays outside of this static. We walk within the valley, to discover more about the civilization that resides in this state, visit ancient landmarks and artifacts to learn our fate.

We are soon to discover that we are stuck in a time loop that recreates the last 10 seconds of this valley in a 10 minute timeframe. Thus, the name of the game. After every 10 minutes of gameplay, the valley resets and we start at the spire yet again. It is our goal to visit each and every landmark to collect records of several factions before the unavoidable end comes: a meteor. Who are we to begin with? Well, I'll leave that to your interpretation.

Okay, I didn't mention anything aside the game's own description, did I? Nice. Back to the review then. I should say graphics are really beautiful. Particle effects are a fitting choice to create a most impressive atmosphere, supported by the most beautiful soundtrack that I've encountered for the passing months. As the time progresses and the inevitable approaches, the music changes to indicate the unavoidable. It creates a bittersweet mood for you to be engulfed in.

Besides the beautiful graphics and music, the philosophy of the game is a plus. The whole idea of a time loop in a civilization that is to be destroyed is a great idea. But the anecdotal notes and records that you gather in landscapes are not enough to portray a full picture. They present some ambiguous clues about the identity and the approach of different factions towards the disaster with hard felt emotions, but there is not much to the story. Our findings are incredibly vague, and the setting actually doesn't aim to tell a story. It is a lingering emotion of unavoidable death and the fleeting nature of life itself. You are stuck on this majestic emotion and invited to acknowledge your mortality over and over again.

Basically nothing is explained in the game: not the goal, neither the issue, nor the reason of this particular state. I've come the grasp the gameplay only after reading a review or two. The records that we find refer to some past lore, but don't reveal any kind of actual information. No puzzles. No story consistency. No timeline of events to assemble. As I've stated before: this is the triumphant display of an emotion rather than a game.

I liked the experience very much, yet felt a bit cheated at the end. With some more spare time, some puzzles and recorded entries added, TIMEframe could have been one great game. In its current state, it is an hour of commemorative art, and the price of the game is a bit steep for that purpose. I'll give an upvote for the idea and the display, with strong advice for you to fetch it and enjoy only when it’s on sale.

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
Was this review helpful? Yes No Funny
61 of 87 people (70%) found this review helpful
8 people found this review funny
Not Recommended
2.5 hrs on record
Posted: July 8, 2015
I have sat by and watched the games media criticize games like "gone home" and "dear esther" for not being games. This has always really bugged me. I for one loved those games and thoroughly enjoyed playing them. But I now understand what games critics say when they call something "not a game". TIMEframe is an "experience", not a game. To me what makes the prior ones games and not this one is the fact that you actually feel like you are achieving something, even if in reality you aren't.

In the likes of gone home you do similar to TIMEframe were you just walk about and collect items that give you information. The difference with gone home is that these items give you a sense of a story. So when collecting these items you are doing it for a reason and are discovering new things in the process. But in TIMEframe the locations you have to discover give you only a short note. The notes don't have much relation to each other and aren't interesting to read. I didn't feel any anticipation for what would lie at the next location.

So the steam description mentions that the world is in slow motion. How exactly does this affect my gameplay? The answer is that it doesn't. This is what I found most intriguing when looking into this game. But it has basically no input in the game aside from making it look good. Some items in the world that would usually be moving instead are moving in extremely slow motion. I have to admit they did look nice in this style but I was hoping slow motion would be a mechanic in the game that I would be able to use to my advantage.

But what is the goal of the game? There are 14 different iconic locations scattered around the map. Your goal is to go to each of the locations. When you reach each of the locations you get a short extract to read. This seems simple enough right? The problem is the game seems to try to hinder your process every 10 minutes. There is a meteor that is coming down on the world in slow motion. After 10 minutes it hits, the screen goes white and you are teleported back to the beginning to go and explore again. I personally would have preferred it if I had the option to teleport back to the start whenever I wanted instead of having it forcably put upon me all the time.

A lot of flaws I would have been able to ignore if it was for one thing. Did I learn anything? I assumed that these extracts would help me learn something about the era the game was meant to be set in. They didn't. Although some of the extracts may have been telling me about the culture or such I wouldn't have had a clue if they were. The text was written in such gobblygoop that I couldn't follow it or have any idea what was going on.

Ok so there is one thing to praise in this experience. The graphics are incredible, to an extent. From a distance the world does look absolutely beatiful. The developers chose to create the game in a very pretty styilized way that definitely adds to the experience in a great way. The particle effects are also really nice looking and create a bit of an atmosphere. But from close up the graphics aren't as appealing. They are very unconsistent on small details. The plants and grass is something that I feel doesn't fit the rest of the graphics style and just put's me out of the experience a bit. So the graphics are great from a distance but not so nice from up close.

What about from a technical standpoint? The game runs absolutely fine. I had pretty much a constant 60fps throughout and experienced no issues with gameplay. But there is one major problem. There is a very large amount of popin. You can clearly see small items such as grass and rocks popping in from a very short distance away as you explore. This is another thing that slightly ruins the experience for me.

So who should buy this game? Certainly not anyone with the same views as me. I personally don't see any fun in playing this game. But as you can see from other reviews there are plenty of people that aparently enjoy it. It's just not for me. If you enjoy just walking about and exploring and experiencing a beatiful atmosphere at the same time then this is definitely for you.

How reasonable is the price? I completed everything there was to see in the game within 50 minutes. This isn't a huge amount of time to find everything. I also got all of the achievements. To me the price of £5.59 sounds a little bit steep for the amount of content actually present in it. Especially since I didn't actually enjoy the experience. If you are still interested, even after everything i've said, then I would say wait for a sale of at least 50% off to buy it and try it out.

TheIronicGamers rating system
  • Don't ever buy this game.
  • Maybe consider it on a sale.
  • An average game.
  • A good game that should definitely be considered.
  • A must play!

Disclaimer: I was provided with a free review key for the developer to make this review.
Was this review helpful? Yes No Funny
27 of 32 people (84%) found this review helpful
1 person found this review funny
Recommended
0.9 hrs on record
Posted: July 10, 2015
Timeframe a beautiful yet basic game. The game is a short experience, and a pretty one at that. If you like those type of walking simulators, then this will be a treat for you.

The entire game plays in one big open area. A civilization on the brink of being smashed to pieces by a giant meteor. you have 10 seconds to explore the world. Luckily those 10 seconds have been slowed down to 10 minutes. Everything in the world goes in slow motion except you the player. It's beautiful to see the water flowing slowly from a dam or fountain, flags waving very slow in the city or leaves falling from a tree.

The goal of the game is to explorer 14 locations in the world. each of these locations will give you some scripture about the history of the place you are in and what is happening. Other then your map that give some indication on where each location is, it is up to you to explorer them all. Each time the meteor hits, the screen will turn white and puts you back at the beginning. But it saves the progress of each explored location. Once you visited all locations a new location will pop up on your map for the ending.

Think overall while the game is pretty short, it does capture a beautiful place and story. This is being brought together by a beautiful soundtrack that really gets you in the moment. I personally thought it was well worth the 8 bucks they asked for it, if your on the fence, i would wait for a sale, otherwise i would suggest you pick it up.
Was this review helpful? Yes No Funny
12 of 13 people (92%) found this review helpful
Recommended
3.0 hrs on record
Posted: January 6
Words cannot describe how beautiful this game is.
Was this review helpful? Yes No Funny
14 of 17 people (82%) found this review helpful
Recommended
0.9 hrs on record
Posted: July 7, 2015
If there's one thing you'd expect from a "game" of this nature, it's gorgeous graphics and a wonderful soundtrack. This game most assuredly has both of those. The developers made a very interesting and unconventional decision when they chose to give the world you inhabit (for all of ten minutes) a mosaic-like quality, but what can I say...it works. For what it sets out to do, pretty much EVERYTHING about this game works. Is it "challenging"? No. It's not meant to be. Is it "long"? Well, from what I can tell thus far, it may indeed have quite a bit of replayability as there's a sufficiently large landscape to explore, and quite a number of achievements to unlock, but quite how many hours of value you'll get for your whopping great eight-dollar investment I can't yet rightly say.

As long as you have some idea what you're buying, you shouldn't have much to complain about. It's a "walking simulator"...NOT CALL OF ♥♥♥♥ING DUTY. If you want to shoot guns and snipe enemies from afar, you've come to the wrong place. If you're happy to wander around a surreal, serene landscape for ten minutes then witness the end of the world, you just might get a little more out of it. It's NICE, okay? (In a, er, semi-nihilistic, apocalyptic kinda way.) Between this and the recent Australian film These Final Hours, I can safely say that I now feel perfectly at peace with the notion of Armageddon.

You know what this is? It's a thing of extraordinary beauty. Simple as that. A work of art. Think of it as an excellent "tech demo" with a strong aesthetic and a THEME. Something which most of the more fully-fledged "games" out there tend to lack in, in other words. Definitely not one for the "speed runners", but the more open-minded and open-hearted among us might even find ourselves MOVED, dare I say, even if only for ten minutes or so.

Verdict: 9/10.
Was this review helpful? Yes No Funny
24 of 37 people (65%) found this review helpful
1 person found this review funny
Not Recommended
3.6 hrs on record
Posted: November 22, 2015
TIMEframe is an exploration game set in the end of the world. You have 10 seconds to explore the open area in slow motion, meaning you got about 10 minutes before the earth gets struck by a cataclysm from outer space. After that, you can repeat and explore again.

PROS:
+ Nice atmosphere
+ Relaxing music
+ Both high and low quality textures have their own beauties
+ Trading cards

CONS:
- Gets repetitive almost right off the bat: literally all you do is hold the walk key and occasionally clicking an item to inspect its description
- Very short gameplay; can be finished within an hour
- Very little content for its already reasonably low price

I don't find this game bad, but there's really not much in it and I barely consider it ''a game'' for the lack of options you have. If you're in for a short trip through a hillside area with ancient structures to discover, pick it up, preferably at a low price, as with the current price/content ratio, I cannot recommend it.

My rating: 6.5/10
Was this review helpful? Yes No Funny