It's one year after the collapse of civilization and self-centered hedge fund manager Joe Wheeler emerges from his specially constructed bunker in search of food. This is a huge open-world RPG where you have the freedom to play how you want - but your choices have consequences.
User reviews:
Recent:
Very Positive (49 reviews) - 81% of the 49 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,083 reviews) - 82% of the 1,083 user reviews for this game are positive.
Release Date: Jan 30, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Survivalist

 

Recent updates View all (21)

July 7

Survivalist is now in French!

The new patch is now live! The main addition is a French translation, thanks to some dedicated community members: Raphaël and Jean-Charles!

It's also got a bunch of fixes to little bugs that I didn't want to leave in there, as I really hope it'll be the last patch - or at least the last major one, not including translations - so I can properly get on with making a sequel. But we'll see.

Here's the changelist:

  • Added French Translation!
  • Attempted to make notifications less intrusive (especially in multiplayer)
    Allow the player to reload sooner after they've fired (especially with sniper rifle)
  • Shadow map glitch fix
  • Fix for 'Don't Starve' awardment being given for empty communities or when player didn't do anything
  • Slightly decreased sensitivity of mouse when switching targets
  • Fix for ragdoll jitter when characters in pillboxes get shot
  • When a building containing gold gets destroyed it leaves the gold behind in rubble, so you can't fail the Money quest
  • Fix for panting and heartbeat not being affected by volume setting
  • RPG projectile sound fix
  • Fix dialog in Tom and Butch quest that didn't make sense if one of them started off dead
  • Give skill progress for repairing or demolishing buildings, planting crops, and watering plants at level 0
  • Make it possible to demolish buildings from defeated communities
  • Pause the music when minimised in Windows
  • Prevent co-op players from using cheats by default, enable it with an option
  • Fix for bug where someone with followers getting supplies could get into a state where they stand around doing nothing
  • Some fixes to combat AI
  • Some possible fixes for reported crashes

16 comments Read more

July 2

New patch in Public Beta Branch - includes French Translation!

I've put a new patch in the "publicbeta" branch for testing - if I don't hear of any major problems I'll make it live in a few days. The main addition is a French translation, thanks to some dedicated community members: Raphaël and Jean-Charles!

It's also got a bunch of fixes to little bugs that I didn't want to leave in there, as I really hope it'll be the last patch - or at least the last major one, not including translations - so I can properly get on with making a sequel. But we'll see.

Here's the changelist:

  • Added French Translation!
  • Attempted to make notifications less intrusive (especially in multiplayer)
    Allow the player to reload sooner after they've fired (especially with sniper rifle)
  • Shadow map glitch fix
  • Fix for 'Don't Starve' awardment being given for empty communities or when player didn't do anything
  • Slightly decreased sensitivity of mouse when switching targets
  • Fix for ragdoll jitter when characters in pillboxes get shot
  • When a building containing gold gets destroyed it leaves the gold behind in rubble, so you can't fail the Money quest
  • Fix for panting and heartbeat not being affected by volume setting
  • RPG projectile sound fix
  • Fix dialog in Tom and Butch quest that didn't make sense if one of them started off dead
  • Give skill progress for repairing or demolishing buildings, planting crops, and watering plants at level 0
  • Make it possible to demolish buildings from defeated communities
  • Pause the music when minimised in Windows
  • Prevent co-op players from using cheats by default, enable it with an option
  • Fix for bug where someone with followers getting supplies could get into a state where they stand around doing nothing
  • Some fixes to combat AI
  • Some possible fixes for reported crashes

You can help test it by doing the following:
  • Right-click on Survivalist in your Steam library and click Properties
  • Go to the Betas tab
  • Select publicbeta on the drop-down where it asks you what beta you want to opt in to
  • You may need to restart Steam to get it to update
  • PLEASE NOTE: any savegames you make with this branch will not be compatible if you switch back to the main branch. So don't overwrite anything that's important to you! Also if you play online co-op, all players need to be on the same branch.
If you find any problems, please let me know! You can post a reply to this news post or email me or post in the forums.

11 comments Read more

Reviews

“I have to say I love this game. It’s a robust game filled with moral and physical obstacles while giving a grand look on the narrative of humanity and the choices we make.”
5/5 – The Indie Mine

“Survivalist has been compared, the developer admits, to State of Decay (published by Microsoft Studios and built on CryEngine 3), but I actually found Survivalist far more engaging and playable from the outset.”
4.5/5 – Indie Game Reviewer

“Survivalist is one of the most impressive XBLIGs ever produced....Survivalist is an intense experience, one of the most content-packed, feature-rich games on the indie channel. It is not to be missed.”
The XBLIG

About This Game

It's one year after the collapse of civilization and self-centered hedge fund manager Joe Wheeler emerges from his specially constructed bunker in search of food. This is a huge open-world Role Playing Game where you have the freedom to play how you want - but your choices have consequences. Your aim is to find other survivors, gain their respect, and build a community. You'll scavenge for supplies, trade, plant crops, go on quests, face moral dilemmas, go to war, and uncover dark, terrible secrets!

  • Innovative dialog system with characters that remember your actions and form their opinion of you accordingly.
  • Combines Action-RPG and Real-Time Strategy elements - you can take control of, or issue commands to, any character that joins your community.
  • Fast zombies and challenging combat that requires you to make use of all resources available to survive!

System Requirements

    Minimum:
    • OS: XP Service Pack 3
    • Processor: Dual Core Processor
    • Memory: 1 GB RAM
    • Graphics: DirectX10-capable graphics card
    • DirectX: Version 10
    • Storage: 160 MB available space
    • Sound Card: DirectX compatible
    • Additional Notes: Uses the XNA Framework HiDef profile, which means it will run on any graphics card that is compatible with DirectX 10 or higher, and some but not all DirectX 9c ones. PLEASE NOTE: having a version of DirectX installed on your PC is not the same thing as having a graphics card that supports it! If in doubt play the demo.
    Recommended:
    • OS: Windows 7 or 8
    • Processor: Quad Core Processor
    • Memory: 2 GB RAM
    • Graphics: DirectX10-capable graphics card
    • DirectX: Version 10
    • Storage: 160 MB available space
    • Additional Notes: A mouse with a mouse wheel on the middle button is recommended (or an XINPUT gamepad). If in doubt, play the demo!
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Very Positive (49 reviews)
Overall:
Very Positive (1,083 reviews)
Review Type


Purchase Type


Language


Display As:
779 reviews match the filters above ( Very Positive)
Recently Posted
Atomic Gandhi
7.8 hrs
Posted: September 26
This game doesn't look pretty, but it gets the job done, I'll give it a 9/10 considering the developer did this by himself with a shoestring budget, and the game is 5 dollars.

This is probably one of the best survivally games I have played, Imagine if state of decay had a great, robust orders system with an ai squad system and gave you full control over all your guys, thats this game.

The game is basically a rough diamond. The animations a bit janky, the lack of a down/revive system means your allies that you need to keep alive long term can just get permakilled at random in combat, but the game has community management, base building, skill improvement, and a pretty great story, as well as character relationship systems.
Helpful? Yes No Funny
DarthSlay
104.3 hrs
Posted: September 25
Well Graphics are crappy but the game depth is awesome, i could not save Alice because i was too bad.
Helpful? Yes No Funny
Wesley Brown
38.6 hrs
Posted: September 25
Sometimes you have less than $5 in your Steam wallet and decide to roll the dice on an Indie title and it pays off. Survivalist is one of those diamonds in the rough that delivers a satisfying zombie survival/RPG suitable for the nostalgic gamer like myself-meaning you've got to have hard-core gaming chops and a strong stomach for retro visuals. The environment responsive face-cam window on the UI was an interesting choice but ill-concieved considering that the portrait models look like ♥♥♥♥-overall the art of this game-is pretty terrible quality on the close-up components-especially on the conversation exchanges and the title screen despite having "good enough" graphics to accomplish its gameplay goals plus nice aesthetics and environmental set design in the overworld. It harkens back to the old Fallout games in a lot of ways visually and in terms of deep narrative but with a less advanced and comprehensive dialogue system and using a real-time combat system rather than the turn-based tactical systems of those pre-Bethesda games. There is a more acute survival component and a community building element that while somewhat clunky provides something similar to a low-fidelity Fallout 4.

My first 2 hours with the game almost caused me to return it because even with the tutorial it is hard to get in to at first-in fact-I would say the tutorial is to blame. The main character of the tutorial should have been the girl with diabeetus-then "you" as the player would have to value her as a non-expendable character and be thereby compelled to follow the linear sequence to the point of obtaining and maintaining your supply of insulin. The plot around this is somewhat nonsensicle with Joe as the main character having to begrudingly accept her and it is unclear in the beginning how linear the game intends to be on account of the forced dialogue and character scripting around these events. You can deviate from the linear story but you will suffer for it in multiple ways...but it also has its advantages if you survive. The key is understanding that the reload option push from a failed mission is a courtesy and not a command-you can continue on after failing an objective-such as not responding to a certain SOS signal before thirst and diabeetus takes it toll but you will not able to access a few features until you recruit some additional members nor will you have the necessary construction training or tutorials available for base building with Isham. The combat will be too fast paced for many I fear and harassment from random roaving mobs (especially if they are looters) from even the first two towns will discourage a lot of folks from going forward with the game given the time differential between building a fence versus time it takes to burn by molotov cocktail.

You've got to be willing to give this ugly duckling a lot time to develop into the totally awesome but slightly ♥♥♥♥♥♥♥♥ plaid & polka-dotted flamingo that it will become...and you've got to love grinding and have lots of time and patience for running around the desert, reading conversation text including asking everybody their name and "what's up?' then beating the ♥♥♥♥ out of them for money as the most legit job available. I have been considering using this game for some videos on my channel but it would need to be heavily edited because the time it takes to do things on this game are ungodly. That said, it is pretty brilliant in a lot of ways and the only reason I am so hard on it is because I see the massive potential for the game (or the announced sequel-since Bob indicated that after MP was added the game was done and he was shifting focus to that) Here's hoping that you will be able to roll a character with military/police, athelte, bartering/social-skills, farmer/construction worker, stealth/thief skills, and medicial archetypes and customizable secondary skills to help organize community roles better than just having stackable skill books that anyone can use which although easy is kind of lame. Having no stealth, melee weapons, vehicles, nor a robust skill and item crafting system seems criminally negligent and the addition of these critcal elements along with more adequate dialogue options and less detracting visuals to a sequel would go along ways to making it truly outrageous...I'd buy that for a dollar ;)

The fact that this joint was only $3 both explains and excuses many criticisms but the dude who made this is my hero and I wish I could spend some hours with him to explain to him basic stuff like how much lumber weighs and that while backpacks may increase the number of small items a person can carry comfortably it does not in fact make them able to carry more weight than they could before donning the backpack...but hey ya know it's a game and I like it anyway.
Helpful? Yes No Funny
|WOLF|Mongoose|DVN|
27.4 hrs
Posted: September 24
I had my doubts about the game when I first saw its graphics, but this is EXACTLY what I want out of a Zombie game. There are different factions, plenty of people to talk to and see what they're doing. The AI is actually pretty good, whether its in combat or just general moving about (except when they're stupid enough to walk to the nearest source of wooden planks/chicken wire/cement, which just happens to cut through an unexplored, unsafe white strain zone with 100 bullets and a pistol...) it all seems pretty fluid. Once you've visited a town, hordes will pick up your scent and will track you back to your bunker every now and again, meaning once you've built up a little nest egg, you wont be sitting there bored out of your mind. Also, there are looters! They track you back to your bunker and try to destroy you as well. Think your wooden walls will keep them out? They come packed with molotovs as I unfortunately found out. Once you've upgraded to Chicken Wire you'll be pretty safe... Until someone comes along with an RPG. Fortunately theres only 20 of them in the game, but thats still plenty enough to kick your ♥♥♥.
Helpful? Yes No Funny
[FALC] Captain Aces
7.6 hrs
Posted: September 24
Almost made me wish for a nuclear winter. 10/10
Helpful? Yes No Funny
targen
56.0 hrs
Posted: September 22
great zombie survival game
Helpful? Yes No Funny
BigMoneyII
7.2 hrs
Posted: September 21
Fantastic game, built great. Can't wait to play more of it, did a fantastic job on everything!
Helpful? Yes No Funny
AntDam
18.2 hrs
Posted: September 21
Awesome game. haven't been playing long but it's kept my interest. I feel like it's an updated fallout 2. without the turn-based game play. Only compliant i have is I would really like to see the graphics updated, there are pretty bad but it does not hinder gameplay or the appeal of the game any.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
9 of 9 people (100%) found this review helpful
1 person found this review funny
Recommended
11.1 hrs on record
Posted: September 12
This game, while fun and definitly getting a reccommended, has a LOT of flaws and could have been so much better.

Pros:
+ Appropriate atmosphere- Whether's it's the abandoned towns or the destroyed cars, it definetly nailed the post-apocolyptic theme.
+ Building a fort and convincing survivors to join- It has a cool city-builder aspect.
+ Despite the combat being very boring, the strain of infected is a cool thing to expore. As you explore the map, tougher strains are found.
+ Quests- Though usually a fetch this quest, are fun to explore as different people have stories to tell.
+ Looters- It is fun to decide whether to eradicate a looter group or convince them to join.

Cons:
- Combat- There is no stealth, and enemies just jump at you from the darkness. It's lame.
- Building is a hassle, and getting resources around is far to dangerous and takes way too long.
- Did I meantion combat?
- Ammo is far too common and guns far too useless. I'd rather less ammo and gunns not take 30 shots to kill something
- STUPID GIRL WITH INSULIN IS IMPOSSIBLE! Just send her to her death and you will be better for it.

All in all, it's fun with a lot of flaws that could be fixed but they choose not too. Pick it up half off and have some fun.
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
Recommended
1.6 hrs on record
Posted: August 28
The reviews nailed it this time.
I sometimes take Steam reviews with a grain of salt.. I have had some really good games get flamed by people I am glad i purchased anyways and some games i disliked a great deal get positive reviews.
This game got many excellent reviews and I am glad i listened.
It is a really well made game that shows thought and dev love for it in its play.
The Graphics are not top notch 3D modeling but who cares.. its one of those games that you get involved in and not just play.
I would highly recommend it to any fan of the genre.
Well done and a steal for the price.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
2.1 hrs on record
Posted: September 22
I recommend this game to a party of 3 friends that want to have some fun.. For single player it is a bit boring...Or i should put it more properly I didn't want to do too many things on my own... :)
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
10.5 hrs on record
Posted: September 19
This game is fun. Ok I'm done. But seriously, buy it.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
51.0 hrs on record
Posted: September 25
This game aims for the sky with buckshot and manages to hit a few targets, but misses some important ones. There is no character customization, the amount of content in the game is extremely limited, and many of the features and activities are buggy and/or unfinished. I am impressed with the amount of fun and depth, but frustrated with game bugs and concepts that were implemented poorly or neglected altogether. Awardments are the main reason I keep playing. The fact that someone spent about 5 years making this game should be worth about 5 bucks right?
Pros:
Tutorial, Quests, Trade, Interesting characters, exploration, building, farming, management
You get to shoot stuff
You get to punch and kick stuff
It is cheap
Cons:
It costs money
It does a lot of things, but none of them are done very well.
Learning curve
Lack of variety
Repetitive
Buggy
“Feels” unfinished
If you have five dollars and you are reading this then you have nothing better to do and should feel ashamed of yourself for pretending like this decision is so important you have to consult other people that have nothing better to do than write reviews for a game that will amount to time they will never get back. For God’s sake make a decision man!
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
58.3 hrs on record
Posted: September 17
I just can't get enough of it. Everything is great.
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Not Recommended
2.8 hrs on record
Posted: September 20
This is not a complete game. While fun until the refund limit is surpassed, it has it's bugs, cons, and really just isn't finished at all.

Pros:
- Fun for a couple hours.
- Nice quests and controlling aspects.
- Interesting stories and quests; don't feel like chores like other games.
- Cool window in top right of screen, even though it has no purpose.

Cons:
- There is no stealth, and zombies just attack you at random.
- Building is a pain, and getting resources is far too dangerous and takes too long.
- Ammo is far too common and guns far too useless. I'd rather less ammo and gunns not take 30 shots to kill something
- Supplying the girl with insulin is impossible.
- Constantly tells you what to do, despite being "open-world" ie: "Click to enter" CTL = Control mode etc. like we know...
- I feel terribly lazy to do anything that requires walking, as it takes WAY too long and the zombies will always bite you.
- Terrible, terrible, disgusting filth of a multiplayer. For the first few hours, there are only 3 characters, the 4th player online will be stuck spectating for HOURS.
- The whole game is a tutorial.
- Character can't carry practically anything at the start.
- No vehicles. Yes, while it IS a zombie post-apocalyptic game, walking feels like MILES between places.
- Your bunker is too far away from everything.
- Let's just not bring up the whole distance issue again.
- Gold is so... complicated? It's not easy but it's not hard to get, but 82 gold for ONE DAY of insulin is just terrible.
- Building supplies are far too heavy.
- No zoom.

Overall Verdict:
Would be a fun game if it was early access, in it's current, "complete" state, not worth $5
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
412 of 459 people (90%) found this review helpful
402 people found this review funny
Recommended
107.5 hrs on record
Posted: December 10, 2015
Alice died becauase I could not buy enought insulin for her. She died just outside the bunker. Her corpse remains outside the bunker to this day reminding me what incredible failure I am. After every succesful mission I come back to see her corpose and realise I am no success at all.
Was this review helpful? Yes No Funny
248 of 268 people (93%) found this review helpful
25 people found this review funny
Recommended
33.1 hrs on record
Posted: July 10, 2015
This game is GREAT! I have no idea why Steam keep pushing Early Access scams on my front page, when there are brilliant games like this already available. I had never heard of it. I also always wanted to play a Action-RPG/RTS Hybrid with Base Building... this scratched the itch with its zombified claws.
--
INTRODUCING you to Survivalist. One of the few Indie titles that really lives up to its screenshots and descriptions, this can easily get you hooked for hours.
Play as you like: be the careless, selfish, evil badass people like to think you are, be the paragon savior of the land, or decide for yourself who deserves to keep breathing in a world where trust is the best currency.
Do you seek Money, Power or Love?

GRAPHICS and AUDIO are good and more than enough for what the game was trying to accomplish.

CONTROLS are simple: WASD to move, right-click to aim and swipe mouse horizontally or vertically to change target or change aim (legs/body/head), left-click to fire/use/select, mouse-wheel to select dialogue options.
Pressing Control will enable Command Mode, in which you can give orders or assign job (or roles) to your characters.
You can also press F to pause, or G to Fast-Forward up to 4x speed.
From F1 to F4 you can select the menus (Inventory/Community/Quests/Map screens). Therefore, no need for crazy hand-dancing when equipping your 5 new recruits!

COMBAT is also simple and straightforward.
Almost all ZOMBIES are fast-moving, and there are different zombies strains, which means each strain is stronger than the other. You'd be smart to adapt yourself and your squad when fighting weaker enemies to preserve ammo, or stronger enemies to prevent instant deaths if bitten. Also, remember to bring some antigen ("antidote") and bandages!
Against LOOTERS (or human opponents in general), not being able to command your people tactically can make combat against well-armed looters rather hard and chaotic if you're not geared up properly - so get your squad some bulletproof vests before attempting some post-apocalyptic genocide! Still, with a little thinking, you can get through anything, and it feels great when you clear an enemy base with no one hurt.

ROLE PLAYING: Your actions will change the opinions of those around you (or your whole community views of you, or the whole city you're in, or the whole region). This can make it easier or harder for you to recruit and convince people. You can also give gifts to the characters to make them like you, or perform shakedowns to keep them in check and to show who's boss.

BASE BUILDING: Give a man a hammer, and he'll build you Walls and Concrete Watchtowers for a lifetime.
Defend your base perimiter with Wooden and Wire walls and gates, build wooden or concrete watchtowers and pillboxes to make your enemies think three times before trying to molotov your base to the ground!
You'll also need to provide housing, outhouses, food and water to your people.

MICROMANAGING your community member's gear is necessary, but should only take a minute for every member you recruit for the different roles.
Some roles the members can take, like Farming and Guarding, doesn't need micromanagement. Farmers will water the plants, harvest, and plant as necessary. Guards will enter any available towers - your guards will keep cycling locations at every "shift", which looks really cool and natural.
The Collector (Bring Materials to Base) and Builder roles will need to have orders assigned. For the Collector, you tell which building he should go to, and which item he should bring from there.
NOTE: I don't know if characters pick up ammo from the base on their own, but the only time someone had low ammo was a guy collecting wood on his own and walked through a pack of 6 zombies - which I should have made him avoid.

As far as BUGS go, being halfway through the game and halfway through the map, I haven't found any.

CONCLUSION: Definitely try the demo. And if you like it, then buy it, and spam the forums begging for a sequel.

PERSONAL NOTE: This is one of the very rare occasions, within our current market, in which a game not only delivers what it promises, but costs (criminally) less than it should. It's less promoted than more expensive "indie" (kickstarted) games who were abandoned by the developers (yet are still available on Steam and being put on sale).
I have bought 60USD Triple-A incomplete and bug-ridden titles, and this game made (apparently) by a single guy on his spare time gave me way more fun than a lot of games I've purchased these last few years.

With more complexity and depth, a sequel could take the market by storm.

Thanks for reading, I hope I helped in some way!

--
BONUS PROTIP: Change your Quick Save key to F5 [or other key]. I was forced to murder a whole innocent town because I acidentally pressed Quick Save twice and it overwrote Auto Save slots. Save often to avoid making dumb mistakes like me :)
Was this review helpful? Yes No Funny
266 of 292 people (91%) found this review helpful
13 people found this review funny
Recommended
84.3 hrs on record
Posted: January 31, 2015
This game is honestly very good. You're easily getting a game worth more than the $5 you're paying for it.

What I like about this game is being able to individually control all of your people, giving them jobs, equipping them, etc.. Your man power actually matters in this game instead of them feeling like dead weight like they did in State of Decay. In SoD you pretty much had to do everything yourself as the player. In this game, you actually have to delegate orders to ALL of your community members unless you want to run back and forth hauling boards and chicken wire a few at a time. Your community actually feels like, a, well, community. It's not unlike in SoD where you radio in for someone to come grab stuff while being arbitrarily limited by the game. It's the same principle, but a very different execution. Whereas SoD focuses more on exploration and beating up zombies, Survivalist focuses more on the town building.

You get this game for the awesome town and community building aspect. If you want to run around slaughtering zombies, there are better alternatives, like State of Decay, because that is not the object of this game.
Was this review helpful? Yes No Funny