A dying reality, a universe that’s fading away. A merciless world that gets sick and vanishes. No past, no present, no future; only the impending moment of “dead synchronicity” ahead. Will you be able to stop it? Because, otherwise... what will you do when Time dissolves itself?
User reviews:
Mostly Positive (17 reviews) - 76% of the 17 user reviews in the last 30 days are positive.
Very Positive (209 reviews) - 88% of the 209 user reviews for this game are positive.
Release Date: Apr 10, 2015

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Includes 14 items: Anna's Quest, Blackguards, Blackguards 2, Cultures - 8th Wonder of the World, Cultures - Northland, Dead Synchronicity: Tomorrow Comes Today, Decay: The Mare, Gomo, Journey of a Roach, Munin, Randal's Monday, SKYHILL, The Last Tinker™: City of Colors, Zanzarah: The Hidden Portal

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Includes 5 items: Chaos on Deponia, A New Beginning - Final Cut, The Dark Eye, Anna's Quest, Dead Synchronicity: Tomorrow Comes Today



“Only look if you like cool art and dark, noir-y adventure games!”
Tim Schafer

“Buy it!”
8.2 – Meristation

“If you want to enjoy a deep adventure, personal, decadent, yet violent (not therefore exempt from sarcasm and black humor), this game is a sure bet.”
80 – IGN

About This Game

Dead Synchronicity stands as a modern adventure classic, telling a dark, sad and brutal tale that will leave you wanting more, but equally satisfied.
80% - Adventure Gamers


And then there was light… but not enough for Michael to find out who he is and what happened to the world out there. The “Great Wave”, the “dissolved”... are just hollow words in his looted mind.

"Dead Synchronicity: Tomorrow Comes Today" is the first part of the "Dead Synchronicity" series:
Help Michael face a dying reality, a universe that’s fading away. Face a merciless world that gets sick and vanishes. Face no past, no present, no future. Face the impending moment of “dead synchronicity”.
And you’d better hurry. Because, otherwise... what will you do when Time dissolves itself?

A terrible pandemic is turning all of humanity into “the dissolved” - the sick whose deliria provide them with supernatural cognitive powers... but also steer them towards a gruesome death.

The root of this illness seems to be “the Great Wave”, an inexplicable chain of natural disasters that destroyed all energy sources and communications and plunged the world into a chaos ruthlessly controlled by both the authorities and the army alike.

Michael, a man with no past, will have to recover his identity and decode the events that brought the world to the edge of collapse. Because, if he doesn’t hurry, he won’t be able to avoid the impending moment of “dead synchronicity”, when Time itself dissolves…

Dead Synchronicity: Tomorrow Comes Today is a point and click adventure that features a stunning dystopian plot, a distinctive, expressionist 2D art style, and an atmospheric soundtrack.
The game pays homage to classic adventures (The Secret of Monkey Island, Broken Sword, Day of the Tentacle...) but revolves around a more mature theme, along the lines of games such as I Have no Mouth and I Must Scream or Sanitarium.


  • Classic adventure gameplay combined with mature theme
  • 2D graphics featuring a unique, expressionist style
  • Space-time distortions, a dystopian atmosphere... and a dark, bloodstained plot
  • Featuring soundtrack from indie rock band Kovalski (available as DLC)
  • "Guybrush meets Mad Max meets 12 Monkeys"

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista SP2, Windows 7 SP1
    • Processor: 2 GHz Dual Core CPU
    • Memory: 2000 MB RAM
    • Graphics: Nvidia GeForce 8600 GS, ATI Radeon HD 3470
    • DirectX: Version 9.0c
    • Storage: 4500 MB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    • Additional Notes: Using the Minimum Configuration, we strongly recommend to use minimal settings in order to not experience low frame rates.
    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8 (32/64 bits versions)
    • Processor: 2.6 Ghz Dual Core CPU
    • Memory: 4000 MB RAM
    • Graphics: Nvidia GeForce GT 610, ATI Radeon HD 4650 Series or higher
    • DirectX: Version 9.0c
    • Storage: 4500 MB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    • OS: Mac OS X 10.7
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Graphics: Any
    • Storage: 4500 MB available space
    • Sound Card: Any
    • OS: Mac OS X 10.9 and higher
    • Processor: 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia Gforce GS/GT600 Series or AMD Radeon HD 4000 Series
    • Storage: 4500 MB available space
    • Sound Card: Any
    • OS: Ubuntu 14.04, Mint 17
    • Processor: 2.5 GHz Single Core Processor or 2 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible with 256 MB RAM
    • Storage: 4500 MB available space
    • Sound Card: OpenAL compatible
Customer reviews
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Mostly Positive (17 reviews)
Very Positive (209 reviews)
Recently Posted
( 9.2 hrs on record )
Posted: June 21
Classic point-and-click adventure game set in a dystopian setting. The style, atmosphere, and everything about this game deprives you of hope.

If you're an afficionado of these types of games or grew up playing LucasArts/ Sierra games, you'll love this one.
Helpful? Yes No Funny
( 9.0 hrs on record )
Posted: June 18
Good, mature story and setting. Decent voice acting. Logical puzzles, believable characters.

What's there not to like?

I'll tell you: The game ends somewhere in the middle of the story. Credits start rolling and you'll be like "really?".
Then there's the pretty steep price for this half-told story. And to top that off, I have no idea wether or not it will be completed. If it will, its another 20 euros.

Unless you can get it on a sale and don't mind ending in a huge cliffhanger, I can sadly not recommend it.
Helpful? Yes No Funny
Plant Ghost
( 4.5 hrs on record )
Posted: June 11
This game is fantastic and beautiful, but the ending stinks! Buy it if they ever announce the sequal.
Helpful? Yes No Funny
( 0.9 hrs on record )
Posted: June 10
if you consider to buy or not to buy. buy it. srsly. best game. love it. love the style, and the feels it gave you. but it ended to quick. but buy it anyway, you wont regret it
Helpful? Yes No Funny
( 0.6 hrs on record )
Posted: May 21
i have never been so bored in my life! extremely long dialogues and quite boring slow paced intro. Uninstalled after the first empty boring shallow 30 minutes of this game..
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( 12.5 hrs on record )
Posted: May 15
Dead Sychronicity is one of those games that is hard to regret, and even harder to recommend.

Daedelic Entertainment are one of the strongest developers of classically styled point-n-click games out there today - and have produced no end of games that, although flawed, hit enough of the adventure game sweet spots that it's a tough job not being endeared with this little studio.

That said, they dropped the ball with Dead Synchronicity.

You can see that they were trying to take risks with this game - to produce an 'edgier' adventure game with more violent and apocalyptic overtones, with a new and more distinct art style to accompany it. However, over and over, bad writing and worse voice acting let it down.

Writing and voice acting has always been a week spot for the studio, but this game really takes it to another level. At times, the writing feels deeply hokey and frustrating - it's as if the writer wants to remind you every other sentence how brutal life in the post-apocalyptic waste is. Asides mid-conversation from the protagonist will constantly pound you with comments about how this world isn't for the innocent any more, how back in his time people were kinder, etc - all in the most hammy ways.

The voice acting is often beyond terrible, too. This is a common feature to Daedelic games, but this one hits a new low. Several characters sound as though they are not native English speakers, and those that don't struggle with a convincing accent often sound as though they are reading the script for the first time. There's an English-sounding actor playing a gangster who ends every sentence with the most sarcastic '... dude' you will ever hear, several character who sound like saturday-morning-cartoon villains from the early 90s and inexperienced child voice actors who just sound.. wrong.

The whole experience is jarring and takes you away from what are some good concepts and, as usual, some great and satisfying puzzles.

All in all, you can buy better adventure games, and Daedelic have made some of 'em. Give this a miss.
Helpful? Yes No Funny
( 6.3 hrs on record )
Posted: May 8
Good start for a game. But then it stops at the start of the 2nd Act (fall of the hero).
This game is not complete.
Helpful? Yes No Funny
( 10.2 hrs on record )
Posted: May 7
Excellent atmosphere & plot! A must have!
Helpful? Yes No Funny
( 7.9 hrs on record )
Posted: May 5
Product received for free
Is this game good? It's great!
Did it manage to leave me with chills? Boy, from head to toes!
Is it worth buying? Well...
Deach Synchronicity: Tomorrow Comes Today is a logical/puzzle point-and-click adventure game set in a post-apo atmosphere.
In other words, things are bongos in there. Really, just look at the first 30 minutes and you'll find:
-Lack of any trust or basic human decency whatsoever,
- pedophilia and sexual abuse mentions, pimping - all in once!
-Big talks about how monstrous human nature is, people are bad, evil, wild, the true enemy isn't walkers, Clementine homo homini lupus est and whatnot
What makes it so good? Art, man. The atmosphere is one-of-a-kind, everything's dirty and the way it's supposed to be. The soundtrack isn't what made this year's Grammy Awards Academy completely lose its ♥♥♥♥♥, but it never stands in the way of fun, and is actually enjoyable once you give it a good hear. Most of the people have their own personalities, there aren't many cliche things (if you exclude the "Main Character Amnesia" trope and some other little rubbish) . Well, what makes it so bad that I won't recommend it to you, then?
First off, voice acting. It's not terrible, but if it was average in general, it'd be okay. The thing is, it's either pretty damn good or veeery bad, no in-between. Poor job, Rod Atkinson and his wifey's voice actors, and kudos to the hobo, Hank and the main character's.
Secondly, the plot. It's SO GOOD most of the time, but as you reach the end... it feels as if you cheated on a Physics test in grade 7, and they employed you to CERN as a punishment. As if your mom made you the Nike manager just after teaching you how to tie your shoelaces when you were 4. Overstatement? The very last "puzzle" before the grand finale is just covering up a generator before it gets water poured on it (and to say more, that's a waste of a great concept of doing stuff across the past and the present). Then it jumps from gameplay to a bit of quantum physics/time philosophy (?), with an explanation that's a bit... ridiculous.
And what's best? The "big thing" that explains what the hell the title means (it's explained, but the entire lecture feels made up on the go)... it's actually not there. An abrupt ending. Non. Nein. Niet. Nothing more. Finito. "You've been Playing [insert title here], thanks chump."
There's SUPPOSED TO BE a sequel, because for some reason (probably budget), it's an episode game. But one, nothing in the game hints at it, two, not really anything hints at it. The post where the dev said it'll all "be explained soon" was from a year ago. If they need time, fine, but I'm not going to say this game is recommendable unless it gets an ending that doesn't feel wrapped up in a hurry.

Also, puzzles. I have a really big problem with them, because on one side, they were mostly what puzzles are supposed to be - intuitive, or solvable once you give things a good thought. An the other side...
I literally spent 30 minutes wandering around the game's several accessible locations because I missed some boards in the location where I originally though: "Okay, but... what now?"
And some things are HARD to see. Like the boards, standing on a wooden shelf, not really looking alike anything else but background. Nitpicking, but! there's also another place when you have to take something out of somebody's hand, and the problem is that either you can't see the hand, or the hand is too similar to the background. A couple minutes spent on looking for the hand, yup.
I won this game in a contest, so I can't say I had any expense in buying it, but I can't say I did nothing to get it either. All I can tell you: The devs made a great job with their experience and possibilities. They deserve support, but paradoxically, not by buying this game. In short: They deserve money to finish it, but... not really trough this game. For me, it's a very enjoyable experience, but seeing the price you'd have to pay not to even find out the entire story, I'd advice you to:
a) keep your money for better times (or other games)
b) wait for a sale to buy it and make your own opinion
Crazy, right? I know, sorry, but there's barely anything else to say.
I had a great time, but the entire time I felt a bit like I could just download Deponia and enjoy a similar point-and-click, but with some lements being much better.
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The Garbage Witch Princess
( 4.7 hrs on record )
Posted: April 29
Cool game, interesting themes. Warning for sex slavery and implied pedophelia. It comes to an abrupt end, but it looks like there's a sequel (and prequel?) coming so I guess it's alright. Great art style. I'd give it a 9/10
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Most Helpful Reviews  In the past 30 days
15 of 17 people (88%) found this review helpful
Not Recommended
9.0 hrs on record
Posted: June 18
Good, mature story and setting. Decent voice acting. Logical puzzles, believable characters.

What's there not to like?

I'll tell you: The game ends somewhere in the middle of the story. Credits start rolling and you'll be like "really?".
Then there's the pretty steep price for this half-told story. And to top that off, I have no idea wether or not it will be completed. If it will, its another 20 euros.

Unless you can get it on a sale and don't mind ending in a huge cliffhanger, I can sadly not recommend it.
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Most Helpful Reviews  Overall
136 of 158 people (86%) found this review helpful
2 people found this review funny
Not Recommended
4.1 hrs on record
Posted: October 19, 2015
$20 for a point-and-click adventure game is not bad. $20 for a point-and-click adventure game that leaves the story entirely unfinished without you waiting for, and then purchasing, the sequel is terrible. Had I known that it was incomplete, I would have at least waited until I could get the entire experience before playing this one. Don't get me wrong, doing chapter-by-chapter games can work, but only if you inform customers that the product itself is designed that way. Zero warning "To Be Continued" is not a promise of things to come, so much as a promise that things aren't yet. By the time a sequel comes out, I won't really remember this one anymore, nor will I care enough to come back and play it again.
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69 of 79 people (87%) found this review helpful
6 people found this review funny
8.6 hrs on record
Posted: April 10, 2015
A very solid first adventure game from Fictiorama studios. The subject matter (the eventual temporal death of everything) gives this game a much darker storyline than is common in this genre and in fact I was genuinely shocked by one or two set pieces.

I played through a press copy of the game, and found the puzzles to be generally on point, except for one part where the solution was really subtle and I missed i completely for about an hour. The logic of the puzzles make sense for the most part.

Voice acting is present throughout, there are a few characters which are 'misses' but in general it is very well done, and breathes life into the surroundings, and makes you care about the characters a lot more than if it was just text. The music is pretty cool too, a prog rock style that just about meshes with the surroundings, and the art style is very fresh, and unlike anything I've seen before.

If you're looking for a new, dark point and click that has obviously been made with a lot of love, you couldn't do much better than checking out Dead Synchronicity.

If you are interested, I made an interview with the devs about the process of making the game: http://www.goplaythat.com/2015/04/03/13-more-questions-with-fictiorama-studios/
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47 of 56 people (84%) found this review helpful
2 people found this review funny
5.0 hrs on record
Posted: April 11, 2015
Great setting, atmposphere and plot points. Voice acting top notch all the way as well as the artstyle.

Until you feel cheated at the ending of course, with no sense of closure or feeling of a cliffhanger.
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38 of 43 people (88%) found this review helpful
Not Recommended
6.7 hrs on record
Posted: February 10
WARNING! Abrupt Ending! Out of nowhere this game jumps to a credit screen. No indication that this game was supposed to be part of a series, or episodic. No real climax or resolution. Just a jarring message box after finishing a puzzle that says "You have been playing Dead Synchronicity." Nothing else about the game is really important. Maybe if they finish this game later I will update my review, but as it stands right now, I cannot reccomend purchasing or playing this game.
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34 of 38 people (89%) found this review helpful
1 person found this review funny
9.1 hrs on record
Posted: April 11, 2015
A bleak point'n'click adventure set in the aftermath of a catastrophe that has left Earth in shambles. You play as a clean slate amnesiac waking up in an internment camp, attempting to piece together both your past and the nature of the global extinction level event.

Dead Synchronicity doesn't pull its punches. Featuring an oppressive, dystopian society with no safety nets left, the cruelties on display lend a grim, mundane realism to the environment. The story itself veers to a more fantastical direction, but remains grounded enough to keep itself interesting.

The puzzles are balanced nicely (only got stuck once), the graphics are stylish even with the sparse animation, and the length is quite nice for a game in this price range. However, there are some weak points.

The music and sound aren't terribly interesting and some of the voice acting is a bit subpar, but primarily I had issues with dialogue and characterization. The quality of writing varies wildly, and especially the internal monologue of the protagonist sometimes paints a picture of him as, well, kind of a prejudicious jerk.

This is a problem because the theme of Dead Synchronicity is all about attempting to cling onto your morality in a world where no-one else gives a damn. Sure, the hero is flawed and has to get his hands dirty during the proceedings, but his actions clearly take their toll on him and don't just get shrugged off. Therefore I found the scenes of the protagonist passing judgement on people he hadn't even talked with yet somewhat jarring.

My absolutely biggest gripe, however, is that Dead Synchronicity: Tomorrow Comes Today is not a complete game. The story eventually reaches a point where some light is finally shed on the reasons and scope of the catastrophe, you feel the tension ramping up and then - the credits roll. Nothing gets resolved. You're left with a huge cliffhanger and lots of plot threads swaying in the wind.

This really caught me by suprise. After re-checking the Kickstarter campaign and Steam store pages, sure enough, they do mention the game being a series, but I don't really think the fact has been communicated clearly enough in the marketing. I don't think there's even been any mention about when part two is going to be released. So if you're expecting for any kind of a resolution or even a bookend, know that you're not going to find it here.

Anyhow, I do have to give the creators credit for creating an adventure game that stands out from the usual crime thrillers and Tolkien derivatives. I was left craving for more, and will surely be picking up the sequel. I just wish I'd have some kind of a clue when that time will arrive.
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25 of 31 people (81%) found this review helpful
2 people found this review funny
11.8 hrs on record
Posted: November 30, 2015
I really enjoyed playing this game. Definately recommended.

- No bugs/glitches encountered
- Intuitive, easy yet functional game mechanics
- Very special story: interesting characters, good narrative (!)
- Nice visuals / graphic design
- Decent voice acting*
- Getting stuck (not knowing what to do) is very rare

*I just read a thread in the forums about the "terrible" voice acting of this game. I can definately not confirm that. Its maybe not the very best or special but absoluteley ok (both, the german and also the english voice acting, I played both).

- Relativeley short (my 11 hours come from multiple playthrough due to "achievement hunting" and not closing the game while doing something else for 3 or 4 hours or so): You can finish the game in three or four hours.
- No hint-system, if you get stuck you need to look into a walkthrough (but thats rare)
- Pretty easy. No puzzles or riddles at all, just the usual figuring out what to do /combine with what/use on what - and thats not really difficullt here, for me a little -too- easy.
- Very sudden and open ending: It feels like the game ends in the middle of the story. Very unsatisfying and frustrating. But maybe there will be a sequel? In this case, this wouldnt be a con no longer of course but on the other hand the devs should inform the users that they have to buy (at least) a second game to get the full story - wouldnt be fair to keep something like that back. Thats an aspect I really dont like about this game... but in spite of that, its still a good game.

One thing is important to emphasise: This game gets its life from the story, the narrative > the dialogues and cutscenes. The gameplay is the less important (and shorter) part. If you would skip all dialogues and cutscenes and just do whats necessary this would probably take less than 45 min. I dont mean it as something negative, I really like story-rich games, but it is something you should know before buying this game. If you are rather bored of long dialogues and an elaborate storytelling and as much gameplay and action as possible is the most important thing for you, you could possibly consider this game a little lengthy.

At the same time this makes the game so intense and immersive. The story is very special und well transacted by the dialogues, the characters and so on. All thumbs up for the narrative!

7/10 (would have been 8 if the story didnt stop suddenly without a real ending)

Concidering that there will be a sequel (I cant believe that the story really ends this sudden and without an ending) and you have to pay for another game to get the complete story, grab it on 50% sale.

Edit: Just typo mistakes, content havent been changed
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23 of 28 people (82%) found this review helpful
Not Recommended
3.9 hrs on record
Posted: November 23, 2015
This game has a beautiful art style, great atmosphere, and a decent story. It suffers from the usual illogic of this type of adventure game (using the car seat on the window? really?) but mostly can be tackled head on. The real issue is that at a certain point in the game it


Abruptly. I can only assume the game will be episodic? Or something? It was such a shock it really ruined the experience for me. It was less of a cliffhanger, and more of just cutting off mid-thought. Jarring, and unpleasant.
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21 of 25 people (84%) found this review helpful
1 person found this review funny
6.8 hrs on record
Posted: April 12, 2015
Story and look
The story of Dead Synchronicity takes place after a cataclysmic event has destroyed cities all around the world and replaced civilization with chaos. A gruesome pandemic gives the affected unexplainable visions, before they dissolve in a mess of pain and blood. In the midst of this, our protagonist Michael wakes up with no recollection of his past in a refugee camp on the outskirts of a city.

You soon start learning about the state of things in the new world, where most live in misery and everything is controlled by the military. Of the many unfortunate souls you encounter, the one that made the strongest impression on me was that of the disturbed and abused girl Rose, who is pimped out for money by a couple of lowlifes. Your journey to uncover your own past and try to find a cure to the pandemic puts you in several situations where you have to perform some unscrupulous actions to progress. One such situation is the defamation of a corpse, and though brutal, these circumstances very effectively add to the mood of the story.

I'm not fit to judge the scientific basis of the underlying plot of the game, but as a casual consumer of science fiction I found it to be enjoyable, and the writing is good. The story had me hooked throughout and it was with no small amount of distress I reached the sudden end of the game after 7 hours, and realized I will have to wait a while for the conclusion. Don't get me wrong; the game is complete in its own right, but even more so than with the Deponia trilogy, you are left with a lot of unanswered questions after the first game. The twist at the end probably won't come as a surprise, but it left me a bit unsatisfied and yearning for more. I hope that the fact that Daedalic Entertainment is the publisher ensures that we'll see the continuation in a timely fashion.

I really dig the style of this game. It nails the graphic novel look with its hand drawn backgrounds and comic book panel close ups. Cutscenes are done as a series of still frames where thick contours and a modest color palette expertly underscore the emotions of the characters. The voice acting is good, and the protagonist especially carries the story well, even through a few monologues that I felt were needlessly protracted. I also really liked the voice of Hunter, the bad guy head honcho, and found that his poised British sounding voice added something very menacing under the surface of his calm outward appearance. The score is good too, and it adds to the dystopian atmosphere of the game.

If you like your puzzles on the harder end of the scale, you needn't worry. Dead Synchronicity puts the difficulty bar higher than most modern adventure games. There are many items to pick up and use, and several hotspots per location. And as you progress, you open up well over 20 locations, which are almost all accessible to the end of the game. This makes for a large number of possible permutations, and since the puzzles aren't always on the intuitive side, this adds to the challenge.

Since there's no walling off and only minor inventory purges, this can make the pacing feel a bit uneven from time to time. There were a couple of occasions where I felt really stuck, like when I needed a light source and the game didn't even recognize my attempt to pick up the only portable source of light I could find. Another time I needed fuel, but had no idea how to trigger the events that would lead to me getting it, even though I knew where it was. I appreciate that the game doesn't give solutions away, but some feedback from the game could have made these moments feel less frustrating.

This is a Unity game, but apart from the initial resolution being wrong when I first started the game, I've had no issues with the Linux version of the game. What I did find a bit annoying is that you only have 10 save slots. As someone who likes to save often, it didn't take me long to fill them all. I ended up making a tarball of my first 10 saves to free up some slots.

I really enjoyed this game, and in spite of my few complaints with the writing and puzzle design, this is a very solid point-and-click adventure game. It is on the short side compared to Daedalic's own full length games, but it is not a game that is needlessly padded with cutscenes or minigames. If you don't mind the mentioned shortcomings and you're looking for a game that captures some of the essence of the LucasArts classic, with a striking new look, Dead Synchronicity is a game for you.

Note, this is a small rewrite of a review I wrote for GamingOnLinux.com: https://www.gamingonlinux.com/articles/dead-synchronicity-is-the-striking-new-pointandclick-from-fictiorama-studios-and-daedalic-entertainment.5225
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18 of 20 people (90%) found this review helpful
1 person found this review funny
5.3 hrs on record
Posted: August 21, 2015
A refreshing, mature, high res addition to the selection of modern adventure games.

Some of its strengths and features:
  • Highly stylised, high res art.
  • Unafraid of dark, mature themes.
  • Good puzzle design. Everything is logical. Difficulty is well balanced.
  • Plenty of cutscenes.
  • Well written with a good pace and tone, for the most part.
  • Catchy music.
  • Seamless transitions between standard and conversational views (zoom effect).

And some of its weaker points:
  • Non-ending; it's part 1 of the Dead Synchronicity series but it doesn't really complete an arc.
  • Climax is predictable.
  • Spends a lot of time setting up convoluted plot devices with insufficient pay off.
  • Conversations are often too verbose, and at the beginning, too close together.
  • Sometimes waxes poetic, slightly corny.
  • One of the horror scenes is rather gratuitous.

All told, DS:TCT is a very solid point & click. In fact, I'd go so far as to say it's the best in Daedalic's catalogue, which is an impressive feat considering it's made by just 5 guys (Fictiorama Studios) who are mostly new to game development. I was an enthusiastic backer and beta tester on this and have zero regrets. Also, Fictiorama are really top guys. I don't think they've peaked yet and they deserve more attention.
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