Demise of Nations is a 4X turn-based grand strategy wargame covering the rise of Rome till the fall of modern civilization.
User reviews:
Mostly Positive (151 reviews) - 76% of the 151 user reviews for this game are positive.
Release Date: Apr 21, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“To obtain game-play feedback in order to improve the game (e.g. balancing). Multiplayer is implemented but lacking parts (e.g. avatars, messaging). Ditto for manual, tutorial and modding instructions (severely lacking).”

Approximately how long will this game be in Early Access?

“About 4-12 months.”

How is the full version planned to differ from the Early Access version?

“Please be warned that documentation is lacking. In general, here's the plan:
  • Implementation of feature requests by players (i.e. you guys!).
  • Game-Play: balancing, adding/removing features.
  • Improvement of the AI (currently weak).
  • Maps: additional maps such as Punic Wars I-III, Random Map generator etc.
  • Multiplayer: additional features such as custom avatars, messaging, player profiles and clans.
  • Improve the tutorial.
  • Update for graphics & sound FX.
  • Finish the manual.
  • Improve the modding Wiki.
  • Complete all translations.
  • Adding Trading Cards.
  • Additional Achievements.
  • Update server infrastructure (e.g. for multiplayer) based on needs.

What is the current state of the Early Access version?

“It's fully playable including multiplayer games.”

Will the game be priced differently during and after Early Access?

“All in-game purchases are up to -80% OFF during Early Access and will be at full price after release.”

How are you planning on involving the Community in your development process?

“Please post suggestions, problems and bug reports here in Steam or in the official forums.”
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Play Demise of Nations

Free to Play

Recent updates View all (30)

July 14

Update 0.9.34 - New Maps & AI Improvements

Latest Update:

  • Map Added - Pacific War: added as new downloadable map (modern scenario).
  • Map Added - Generator/Ancient: map generator with ancient troops now available.
  • Map Added - Generator/Modern: map generator with modern troops now available.
  • Map Generator: bugfixed and reworked to limit joking points when using default settings.
  • Diplomacy Setup: the game now allows setting the starting condition of a game to all nations allied at game start or at an x-turn ceasefire when the game beings (Advanced Options / Starting Diplomacy)!
  • Disjoining Rated Games: you cannot disjoin rated games anymore (in addition to disjoining betting games).
  • AI: improved takeover of airfields and harbors.
  • AI: improved repair of airfields and harbors.
  • AI: limited building of aircraft carriers.
  • AI: improved performance calculating next turn (profiling done)!
  • Joinable Games/Game Type Abbreviations: the joinable games list shows abbrevations for the various games and their game modes, e.g. "nK" for "no king".
  • Joinable Games/Filter Permanent: the game now stores the latest search/filter settings for joinable games. That way you only need to apply some of the settings once and they stick for the next time when you come back.
  • Fast Games (Blitz): improved handling of order/action submissions to server by also accepting "older" orders (less problems during bad network connections).
  • Fast Games (Blitz): server threads increased 8x. Should potentially improve connections to Blitz-servers!?
  • GUI: rendering of mini troop HUDs improved (more compact).
  • Modding: latest for modded map uploaded to website!
  • Modding: balancing guide updated:
  • Guide (in-game Manual): missing texts added & generally descriptions re-worked. Please post for things that are still required!?
  • Translations: latest translations added - Thanks :-D
  • Translations: latest render glyphs added that were missing (Chinese).
  • Performance Update: some additional caching added to increase values that are intensive to calculate but used a lot.
  • Admin Terminal: outputting account settings also when querying user accounts.
  • Hacking: additional checks added on server side (purchases).
  • Backend (libGDX): latest release 1.9.6/7-SNAPSHOT integrated!
  • Bugfix Windows 10: touch-screen popup will not show anymore if a device is not in table/touch-screen mode.
  • Bugfix Custom Onscreen Keyboard: didn't re-layout properly when text went over to the 2. line.
  • Bugfix Default Music Volume: set to 80% (50% was not loud enough).
  • Bugfix Crashes: by calling uninitialized floating point abstraction (construct).
  • Bugfix Crashes: placing item while no item was selected (array index -1/exception).

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July 3

Update 0.9.33 - Ancient Europe map & Tutorial Updated, misc. Fixes

Latest Update:

  • Default Map: the new default map is a map of Ancient Europe. If you have ongoing games, you need to first re-download the old tutorial map.
  • Tutorial: updated & fixed to use the new map of Ancient Europe.
  • Account Mode: "banned" added. A banned player can still access purchasing information but not create/join games or send messages except the moderators team. Minimal account functions only.
  • Account Mode/Silenced: private messaging (outside games) is now disabled for SILENCED accounts, except contacting the moderators group.
  • Version Checker: the game will check if the game client version is up-to-date and will output a warning if you are running an old version of the game. Although older versions work fine, some game-play features for multiplayer might not always work as intended (e.g. parameters changed).
  • Versioning: I will start updating the "minor" versions in MAJOR.MINOR.BUILD (e.g. the "1" in 4.1.237) if you are advised to upgrade. Increased minor versions indicates that some parameters/etc. have changed which can effect game-play. Running older versions in single player is fine, but using older versions in multiplayer can have negative side effects.
  • Guide "Diplomacy": 20% of the protectorate's gross income goes to the protector.
  • Guide: what to do when going on vacation.
  • Guide: what will happen to compromised accounts and players spreading private account information.
  • Downloadable Map Count: count-bubble will now update the count after a map download has finished (was only refreshing every 30 min. before).
  • Rankings Table: the standings for the FAST/non-Team are now loaded automatically when opening the rankings screen.
  • AI Ratings: improved averaging of AI rating with tendency to lower bounds (multiplayer ratings).
  • Translations: latest translations added - Thanks :-D
  • Translations: render glyphs for Chinese updated.
  • Admin Guide: information to new "banned" account status as compared to "silenced".
  • Admin Guide: usernames vs. display names explained and also how to change a username when a player requests it.
  • Admin Guide: how to handle accounts that are found cheating/bad manner and are to be banned but show purchases.
  • Admin/Terminal: option to rename username (not only display names added) via "-x-rename-username:".
  • Bugfix Scrolling Wall & Mail: due to the "improved" translation popup, scrolling didn't work anymore. Should be fixed!
  • Bugfix ONLINE Status: the online status of players was not always being synced correctly (especially if network was out). The ONLINE status of players should not display correctly.
  • Bugfix ELO Analysis: should now correctly show the ratings and statistics in the ELO analysis tab (rather than 900/500 for everyone).
  • Bugfix ELO Display: rank slightly moved to the right to prevent overlap.
  • Bugfix Crashes: account status could not properly be determined and was 'null'.
  • Bugfix Crashes: vertex buffer increased to 32 (from 24) to attempt to reduce crashes ("remaining() < size" error)!?

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“If you want to play a great turn-based strategy game that looks solid, plays solid, and doesn’t have Civ in its title, then look no farther than Demise of Nations: Rome. You’ll end up playing for hours and never regret a minute.”
RTS Guru

About This Game

Demise of Nations is a 4X turn-based grand strategy wargame covering the rise of Rome till the fall of modern civilization. Command your armies in one of the many ancient and modern countries including the Roman Empire, British Islands, Germany, Japan or the United States. From Rome to modern nations, you create your own warring experience. Wage colossal wars solo, against the AI, or take on your gaming friends in cross-platform multiplayer games. Form alliances and fight co-op style with the AI and other players for ultimate victory.

Range of functionality is comprised of trading, diplomacy, expansion, conducting research, exploration, managing resources, building, food distribution, governing and city management. Units at your disposal are Scouts, Swordsmen, Spearmen, Archers, War Elephants, Galleys and Longboats amongst others. Demise of Nations incorporates changing weather patterns such as shifting climates and storms. Rain during summer providing much needed humidity for your crops, while snowy winters will proof if you are ready for the challenge. Assemble your armies and take on the world and achieve greatness in this epic historical strategy game.

  • Turn-Based Grand Strategy covering Ancient to Modern Times.
  • 4X Strategy: eXplore, eXpand, eXploit, and eXterminate.
  • Challenging AI based on Genetic Algorithm.
  • Weather and Seasons including Snow, Rain and Storms.
  • Diplomacy, Research, Trade and City-Building.
  • Cross-Platform Multiplayer/Hotseat-Play including co-op team games.
  • Random Map Generator.
  • Nations: Roman Empire, Gaul, Germany, Japan and the United States amongst others.
  • Troops: Swordsmen, Archers, Horsemen, Tanks and Fighter Planes amongst others.
  • Ships: Galleys, Aircraft Carriers, Battleships and Submarines amongst others.
  • Played as WE-GO Turn-Based Game allowing for an Unlimited Number of Players.
  • High Scores, Playing Statistics and Achievements.
  • Engaging Music and Sound Effects.

The game includes one map for FREE. Other maps are available for download and cost $3.99+ for single maps or $19.99 for all maps. Multiplayer games are generally free to join. Hosting multiplayer games costs 5 cents/game. There is no subscriptions. This game is NOT pay-to-win.

If you like this game, please also try our other strategy games. You should be able to find the games in the same marketplace!

Thanks & Enjoy the Game!
noblemaster ]:-D

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Processor: 1.8GHz single core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1+
    • Storage: 256 MB available space
    • Memory: 1024 MB RAM
    • Storage: 1024 MB available space
    • OS: Mac OS X 10.7.3+
    • Processor: 1.8GHz single core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1+
    • Storage: 256 MB available space
    • Memory: 1024 MB RAM
    • Storage: 1024 MB available space
    • OS: Linux 32 or 64 bit
    • Processor: 1.8GHz single core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1+
    • Storage: 256 MB available space
    • Memory: 1024 MB RAM
    • Storage: 1024 MB available space
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