Demise of Nations is a 4X turn-based grand strategy wargame covering the rise of Rome till the fall of modern civilization.
User reviews:
Overall:
Mostly Positive (145 reviews) - 77% of the 145 user reviews for this game are positive.
Release Date: Apr 21, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“To obtain game-play feedback in order to improve the game (e.g. balancing). Multiplayer is implemented but lacking parts (e.g. avatars, messaging). Ditto for manual, tutorial and modding instructions (severely lacking).”

Approximately how long will this game be in Early Access?

“About 4-12 months.”

How is the full version planned to differ from the Early Access version?

“Please be warned that documentation is lacking. In general, here's the plan:
  • Implementation of feature requests by players (i.e. you guys!).
  • Game-Play: balancing, adding/removing features.
  • Improvement of the AI (currently weak).
  • Maps: additional maps such as Punic Wars I-III, Random Map generator etc.
  • Multiplayer: additional features such as custom avatars, messaging, player profiles and clans.
  • Improve the tutorial.
  • Update for graphics & sound FX.
  • Finish the manual.
  • Improve the modding Wiki.
  • Complete all translations.
  • Adding Trading Cards.
  • Additional Achievements.
  • Update server infrastructure (e.g. for multiplayer) based on needs.

What is the current state of the Early Access version?

“It's fully playable including multiplayer games.”

Will the game be priced differently during and after Early Access?

“All in-game purchases are up to -80% OFF during Early Access and will be at full price after release.”

How are you planning on involving the Community in your development process?

“Please post suggestions, problems and bug reports here in Steam or in the official forums.”
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Play Demise of Nations

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Recent updates View all (26)

May 29

Update 0.9.20 - Modern Troops & Map, Balancing, GUI etc.


Latest Update:

  • Balancing: eliminating another nation will disperse 25% of the eliminated nation's assets to the eliminator (was 100%).
  • Balancing: tax & commerce income slightly reduced by ~15% (adjusted from 650/2600 to 500/1000).
  • Balancing: repairs and building city estates costs more stone (but less gold/etc.).
  • Balancing: no building in harbors which are not at 100% strength!
  • Balancing: combat strength is now relative to max. strength (i.e. 150/150 will become 100 rather than 150).
  • Balancing: combat and movement speeds re-balance for different weather conditions.
  • Balancing: happiness penalty of -1% is applied to a settlement only if it was attacked (other battles in vicinity do not matter anymore).
  • Balancing: tax levels now 0%, 50%, 75%, 100% and 125% (rather than 0-50-100-150-200).
  • Balancing: settlements need to be repaired first before troops can be built (indicated by burning fire).
  • Trading (Balancing): reworked the trading system to be instant (rather than having to wait one turn). The market has a fixed amount of items, so market prices will go up & down based on availability of items.
  • Modern Europe 1.0.0: added :-D
  • Mediterranean Sea 1.0.3: balancing from above applied.
  • Mediterranean Sea 1.0.3: expanded scenario added.
  • Mediterranean Sea 1.0.3: streamlined the map to make it slighlty more open (trees, cliffs, bottlenecks).
  • Weather: initial weather condition is now also applied for the 1. turn based on parameters set (was always sunny previously).
  • Overview Map: updated coloring to make it more colorful & brighter.
  • End Game Statistics: Happiness & Population graphs added (will have no data missing for games that have already started!).
  • End Game Statistics: Total Income & Expenses listed for each nation (will have no data missing for games that have already started!).
  • Event Dialog GUI: improved & also added graph which shows progress over time.
  • Clan Management: there now is a [Join]-button on each clan's profile to make joining the clan easier for others!
  • Guide/Modding Updated: section about which assets we accept for modded maps, i.e. "Public Domain", "CC0" or "CC-BY".
  • AI Updated: better at targeting and repairing harbors (owned structures besides cities).
  • AI Updated: improved troop management (also able to do modern troops, e.g. aicrafts and such).
  • AI Updated: better protecting their commando-unit now.
  • Translations: latest translations added - Thanks :-D
  • Translations/Glyphs: missing Romanian & Chinese letters added.
  • Translation Warning: you will now be warned if you are translating a language you are most likely non-native in. Also, please read the instructions!
  • Translation Instructions: updated what we consider ban-worthy offenses. Translating isn't about use or you, it's to provide high-quality texts in other languages for players that are not fluent in English - Thanks!
  • Translation Center Bugfix: very long texts could throw an error. The database wasn't able to index the text. Should be fixed now!
  • Starting Games Early (multiplayer): confirmation dialog added so a game is not started early by mistake.
  • Disjoining Rated Games: volatility will not change anymore when disjoining a rated game!
  • Banned Accounts: this has now be renamed to "silenced", i.e. a previously banned account was just silenced from posting on walls and chat.
  • Modding: functionality to offset map.
  • Modding: please download the latest template.ZIP with the update balancing.
  • Modding: removing hosted troops can now be done by clicking on the host. The host will only be removed if no troops inside are left.
  • Manual Updated: public shaming, slander, defamation and such are not tolerated in the game anymore. We value everyone's privacy highly.
  • Bugfix World Maps: troops can now travel over the "stitching area" of world maps that go around!
  • Bugfix Stripe (purchasing): should now properly output an error for double purchases.
  • Bugfix Modding: new nature information wasn't applied to existing maps (was being ignored).
  • Bugfix Modding: exploration fog wasn't correctly applied to nation's detection when new nations were added.
  • Bugfix Gifting: gifting maps/coins/etc. was broken. The error "no access" is gone & you should be able to gift to other players again.
  • Bugfix Freezes: games would sometimes not update due to duplicate IDs causing crashes.
  • Bugfix Crashes (Modding): pressing key while no scenario was selected (rare occurance).
  • Bugfix Crashes: during game setup (not everything was initialized fully when called).
  • Bugfix Crashes: showing the number of available maps for download (count "bubble").
  • Bugfix Crashes: divisions by 0 during animations.
  • Bugfix Crashes: while not properly being able to join game ('null'-pointer error).
  • Bugfix Crashes: music not properly loaded.

0 comments Read more

May 1

Update 0.9.19 - Balancing, Map Rating, Sorting, Searching & misc. Fixes

Latest Update:

  • Balancing: Administration cost was far too low in the last update. Has been greatly increased!
  • Movement: updated the movement functionality to allow for flying, ground level and underwater units to pass each other. Although tested, there might be some initial bugs!?
  • Unit Selection: improved display of actively selected unit (yellow BG).
  • Destroy Roads: functionality added allow destruction of roads (cost money).
  • Random Games (single player): a new dialog allows selection of AI difficulty and objective now!
  • Mediterranean Sea 1.0.2: functionality to destroy roads added!
  • Mediterranean Sea 1.0.2: harbors can now host 4 units (rather than 1 only) and can be captured.
  • Messaging: the messaging system now shows the unread count by default (ditto it was before). To enable the [Done] button to mark messages as read manually, go into your account settings (via cog-icon in chat) and enable the [Done] button. That way, you can track messages better you haven't responded to.
  • Chat Broadcasts: shows the turn number also if a game has started (shows nothing if still in setup).
  • Map Downloads: maps can now be rated :-D
  • Map Downloads: maps can now (a) be sorted and (b) be searched by name :-D
  • Map Downloads: display improved for small screens. Also fixed for large screens (line breaks).
  • Maximum Turn: the new minimum max. turn that can be selected is 20 (was 10 before), to prevent people from gambling the system.
  • Minimum Turn Duration for Slow/Longhaul Games: minimum is now 8h/turn (compared to 12h/turn before). Please be aware that if you sleep more than 8h per day, you will potentially lose games!
  • Modding: functionality for fuel consumption added for upcoming modern scenario (/w tanks etc.).
  • Modding: ancient harbors can now host 4 units (rather than 1) and can be captured.
  • AI Bugfix: first nation in a game would not move at all in first turn under certain circumstances.
  • AI Bugfix: the AI would not do anything if there were no settlements available in a map.
  • View Games: button renamed to "Play Games" -- hopefully players will be able to find games now!?
  • Translations: updating existing translations will only pay 1 coin per fix (independent of the word count) to combat false submissions to gain coins only.
  • Translations: the last author for an existing translation will be listed if the information is available. That's to track down players that submit bad translations. Be wary!
  • Translations: latest translations added. Thanks :-D
  • Translations: "Albanian" added, which is now also available for translations!
  • Translation Glyphs: update for Hebrew & Chinese.
  • Volume Slider (Music/Sound FX): adjusted to better represent the actual volume (changed from linear to exponential!).
  • Admin (Officers): promo code generator also offers 250 coin promos (use for name changes as needed!).
  • Admin Function (moderators): query promo deal redeem status information via terminal.
  • Admin Function (moderators): functionality to view a user's purchases (should not give "no access" anymore).
  • Admin Function (Officers/Dev ONLY): option to add/subtract coins from an account via terminal.
  • Admin Function (Officers/Dev ONLY): option to add/remove products from an account via terminal.
  • Bugfix Happiness: if there are no settlements, the happiness is fixed at 100%.
  • Bugfix Trafalgar Map: ships should now move (although needs more tweaking in the long-run).
  • Bugfix Crashes: while removing non-existing image from texture atlas.
  • Bugfix Crashes: clicking the auto-translation button in the language center.
  • Bugfix Crashes: adding a 'null'-GUI child to a GUI group was crashing the game (ignoring it now).
  • Bugfix Crashes: when displaying the final results screen (and some users were 'null').
  • Bugfix Crashes: when changing commerce tax levels (entry was not ready yet/gone already).

2 comments Read more
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Reviews

“If you want to play a great turn-based strategy game that looks solid, plays solid, and doesn’t have Civ in its title, then look no farther than Demise of Nations: Rome. You’ll end up playing for hours and never regret a minute.”
RTS Guru

About This Game

Demise of Nations is a 4X turn-based grand strategy wargame covering the rise of Rome till the fall of modern civilization. Command your armies in one of the many ancient and modern countries including the Roman Empire, British Islands, Germany, Japan or the United States. From Rome to modern nations, you create your own warring experience. Wage colossal wars solo, against the AI, or take on your gaming friends in cross-platform multiplayer games. Form alliances and fight co-op style with the AI and other players for ultimate victory.

Range of functionality is comprised of trading, diplomacy, expansion, conducting research, exploration, managing resources, building, food distribution, governing and city management. Units at your disposal are Scouts, Swordsmen, Spearmen, Archers, War Elephants, Galleys and Longboats amongst others. Demise of Nations incorporates changing weather patterns such as shifting climates and storms. Rain during summer providing much needed humidity for your crops, while snowy winters will proof if you are ready for the challenge. Assemble your armies and take on the world and achieve greatness in this epic historical strategy game.

  • Turn-Based Grand Strategy covering Ancient to Modern Times.
  • 4X Strategy: eXplore, eXpand, eXploit, and eXterminate.
  • Challenging AI based on Genetic Algorithm.
  • Weather and Seasons including Snow, Rain and Storms.
  • Diplomacy, Research, Trade and City-Building.
  • Cross-Platform Multiplayer/Hotseat-Play including co-op team games.
  • Random Map Generator.
  • Nations: Roman Empire, Gaul, Germany, Japan and the United States amongst others.
  • Troops: Swordsmen, Archers, Horsemen, Tanks and Fighter Planes amongst others.
  • Ships: Galleys, Aircraft Carriers, Battleships and Submarines amongst others.
  • Played as WE-GO Turn-Based Game allowing for an Unlimited Number of Players.
  • High Scores, Playing Statistics and Achievements.
  • Engaging Music and Sound Effects.

The game includes one map for FREE. Other maps are available for download and cost $3.99+ for single maps or $19.99 for all maps. Multiplayer games are generally free to join. Hosting multiplayer games costs 5 cents/game. There is no subscriptions. This game is NOT pay-to-win.

If you like this game, please also try our other strategy games. You should be able to find the games in the same marketplace!

Thanks & Enjoy the Game!
noblemaster ]:-D

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: 1.8GHz single core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1+
    • Storage: 256 MB available space
    Recommended:
    • Memory: 1024 MB RAM
    • Storage: 1024 MB available space
    Minimum:
    • OS: Mac OS X 10.7.3+
    • Processor: 1.8GHz single core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1+
    • Storage: 256 MB available space
    Recommended:
    • Memory: 1024 MB RAM
    • Storage: 1024 MB available space
    Minimum:
    • OS: Linux 32 or 64 bit
    • Processor: 1.8GHz single core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1+
    • Storage: 256 MB available space
    Recommended:
    • Memory: 1024 MB RAM
    • Storage: 1024 MB available space

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