Demise of Nations is a 4X turn-based grand strategy wargame covering the rise of Rome till the fall of modern civilization.
User reviews:
Overall:
Mostly Positive (144 reviews) - 77% of the 144 user reviews for this game are positive.
Release Date: Apr 21, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“To obtain game-play feedback in order to improve the game (e.g. balancing). Multiplayer is implemented but lacking parts (e.g. avatars, messaging). Ditto for manual, tutorial and modding instructions (severely lacking).”

Approximately how long will this game be in Early Access?

“About 4-12 months.”

How is the full version planned to differ from the Early Access version?

“Please be warned that documentation is lacking. In general, here's the plan:
  • Implementation of feature requests by players (i.e. you guys!).
  • Game-Play: balancing, adding/removing features.
  • Improvement of the AI (currently weak).
  • Maps: additional maps such as Punic Wars I-III, Random Map generator etc.
  • Multiplayer: additional features such as custom avatars, messaging, player profiles and clans.
  • Improve the tutorial.
  • Update for graphics & sound FX.
  • Finish the manual.
  • Improve the modding Wiki.
  • Complete all translations.
  • Adding Trading Cards.
  • Additional Achievements.
  • Update server infrastructure (e.g. for multiplayer) based on needs.

What is the current state of the Early Access version?

“It's fully playable including multiplayer games.”

Will the game be priced differently during and after Early Access?

“All in-game purchases are up to -80% OFF during Early Access and will be at full price after release.”

How are you planning on involving the Community in your development process?

“Please post suggestions, problems and bug reports here in Steam or in the official forums.”
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Recent updates View all (25)

May 1

Update 0.9.19 - Balancing, Map Rating, Sorting, Searching & misc. Fixes

Latest Update:

  • Balancing: Administration cost was far too low in the last update. Has been greatly increased!
  • Movement: updated the movement functionality to allow for flying, ground level and underwater units to pass each other. Although tested, there might be some initial bugs!?
  • Unit Selection: improved display of actively selected unit (yellow BG).
  • Destroy Roads: functionality added allow destruction of roads (cost money).
  • Random Games (single player): a new dialog allows selection of AI difficulty and objective now!
  • Mediterranean Sea 1.0.2: functionality to destroy roads added!
  • Mediterranean Sea 1.0.2: harbors can now host 4 units (rather than 1 only) and can be captured.
  • Messaging: the messaging system now shows the unread count by default (ditto it was before). To enable the [Done] button to mark messages as read manually, go into your account settings (via cog-icon in chat) and enable the [Done] button. That way, you can track messages better you haven't responded to.
  • Chat Broadcasts: shows the turn number also if a game has started (shows nothing if still in setup).
  • Map Downloads: maps can now be rated :-D
  • Map Downloads: maps can now (a) be sorted and (b) be searched by name :-D
  • Map Downloads: display improved for small screens. Also fixed for large screens (line breaks).
  • Maximum Turn: the new minimum max. turn that can be selected is 20 (was 10 before), to prevent people from gambling the system.
  • Minimum Turn Duration for Slow/Longhaul Games: minimum is now 8h/turn (compared to 12h/turn before). Please be aware that if you sleep more than 8h per day, you will potentially lose games!
  • Modding: functionality for fuel consumption added for upcoming modern scenario (/w tanks etc.).
  • Modding: ancient harbors can now host 4 units (rather than 1) and can be captured.
  • AI Bugfix: first nation in a game would not move at all in first turn under certain circumstances.
  • AI Bugfix: the AI would not do anything if there were no settlements available in a map.
  • View Games: button renamed to "Play Games" -- hopefully players will be able to find games now!?
  • Translations: updating existing translations will only pay 1 coin per fix (independent of the word count) to combat false submissions to gain coins only.
  • Translations: the last author for an existing translation will be listed if the information is available. That's to track down players that submit bad translations. Be wary!
  • Translations: latest translations added. Thanks :-D
  • Translations: "Albanian" added, which is now also available for translations!
  • Translation Glyphs: update for Hebrew & Chinese.
  • Volume Slider (Music/Sound FX): adjusted to better represent the actual volume (changed from linear to exponential!).
  • Admin (Officers): promo code generator also offers 250 coin promos (use for name changes as needed!).
  • Admin Function (moderators): query promo deal redeem status information via terminal.
  • Admin Function (moderators): functionality to view a user's purchases (should not give "no access" anymore).
  • Admin Function (Officers/Dev ONLY): option to add/subtract coins from an account via terminal.
  • Admin Function (Officers/Dev ONLY): option to add/remove products from an account via terminal.
  • Bugfix Happiness: if there are no settlements, the happiness is fixed at 100%.
  • Bugfix Trafalgar Map: ships should now move (although needs more tweaking in the long-run).
  • Bugfix Crashes: while removing non-existing image from texture atlas.
  • Bugfix Crashes: clicking the auto-translation button in the language center.
  • Bugfix Crashes: adding a 'null'-GUI child to a GUI group was crashing the game (ignoring it now).
  • Bugfix Crashes: when displaying the final results screen (and some users were 'null').
  • Bugfix Crashes: when changing commerce tax levels (entry was not ready yet/gone already).

2 comments Read more

April 3

Update 0.9.18 - End Game Statistics, Graphics, Balancing & more

Latest Update:

  • Game Ended Screen: the end-game screen is now vastly improved with various additional statistics & better layouting :-D
  • Game Ended/Player Eliminated: some basic statistics stay now enabled and can still be accessed, i.e. the analysis and objective.
  • Balancing/Team Games: due to the many player requests, I have re-enabled (a) diplomacy and (b) elections by default for non-team matches. Please turn off as needed :-P
  • Balancing/Administration Cost: changed formula for the administration cost to 1/sqrt(x) where x is proportional to the population/nation size. As a positive (hopefully), if you hold a fertility festival, the income should now always increase (and not go down).
  • Overview Map: can now be opened & closed.
  • Overview Map: there is a button that switches the map display between nation-based coloring and diplomacy-based coloring.
  • GUI Fixes: the top/centered main HUD during game-play was preventing some map-clicks from passing through. That should now be fixed and the provinces close to the main HUD at the top/center are now selectable.
  • Map Coloring: neutral tiles are now more colorful/saturated (needs more?). They were too bland beforehand.
  • Mediterranean Sea 1.0.1: troop action points (travel distances) slightly reduced.
  • Mediterranean Sea 1.0.1: scenario & story description fixed.
  • Rankings Table: now also shows the clan's (if any) a user does belong to :-D
  • Sponsoring: games can now sponsor 1., 2. and 3. places (not only the 1. place finisher).
  • Betting Coins: the amount can now be split between the top 3 players if desired (rather than just winner-takes-all).
  • AI Balancing: the AI is playing a lot less aggressive now on lower difficulty levels. Also, there was a bug making the AI declare war even on the Casual/Easy levels.
  • AI Exploit: AI was accepting to become a protectorate to easily. This is now disabled for multiplayer games & has a smaller likelihood to be accepted in single player matches.
  • Private Messaging: the private message inbox shows an unread message count also for each message that has the [Done] button active (to track read but pending messages). Click the [Done] button to mark as handled. If this is
  • Default Last Joinable Turn (multiplayer): upped to 10 (from 7) to allow players to join later if they like. You can still adjust the setting during game setup if you want a game to be open much longer.
  • Modding: after play-testing a map, the game will return to the editor (rather than the menu screens).
  • Translations: latest translations added. Thanks :-D
  • Translation Thai: bugfix attempt rendering character 0x0E48.
  • Clan Message Board: clan members with status ACTOR or higher can delete messages from the clan message board now!
  • Spelling: misc. fixes!
  • Guest Login: you don't need to enter your old password when setting a new password as you won't know the guest password (was auto-created).
  • Admin Function: we have now the option to add comments to user profiles (e.g. why we flagged or banned them etc.).
  • Admin Function: query function added to locate a player's user accounts for those who have forgotten their login information (if you have an invoice ID, we can now locate your username).
  • Admin Guide: guide updated on how to write admin comments for flagged, banned or disabled users.
  • Bugfix City-Building: the "Tavern" button was wrongly enabled but was never built because the research wasn't completed yet!
  • Bugfix: Moderator messages (via inbox) cannot be blocked and are delivered even if the moderator group has been blocked by a user.
  • Bugfix Server: password recovery via email didn't work (was loading mail-server settings from wrong configuration file).
  • Bugfix Crashes: game would crash at startup while failing to display error dialog when the GUI wasn't loaded yet. Might still fail with the original error though?
  • Bugfix Crashes: when opening a multiplayer game when not logged in (Steam redirect).
  • Bugfix Crashes: changing the audio volume (maybe fixed!?)

0 comments Read more
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Reviews

“If you want to play a great turn-based strategy game that looks solid, plays solid, and doesn’t have Civ in its title, then look no farther than Demise of Nations: Rome. You’ll end up playing for hours and never regret a minute.”
RTS Guru

About This Game

Demise of Nations is a 4X turn-based grand strategy wargame covering the rise of Rome till the fall of modern civilization. Command your armies in one of the many ancient and modern countries including the Roman Empire, British Islands, Germany, Japan or the United States. From Rome to modern nations, you create your own warring experience. Wage colossal wars solo, against the AI, or take on your gaming friends in cross-platform multiplayer games. Form alliances and fight co-op style with the AI and other players for ultimate victory.

Range of functionality is comprised of trading, diplomacy, expansion, conducting research, exploration, managing resources, building, food distribution, governing and city management. Units at your disposal are Scouts, Swordsmen, Spearmen, Archers, War Elephants, Galleys and Longboats amongst others. Demise of Nations incorporates changing weather patterns such as shifting climates and storms. Rain during summer providing much needed humidity for your crops, while snowy winters will proof if you are ready for the challenge. Assemble your armies and take on the world and achieve greatness in this epic historical strategy game.

  • Turn-Based Grand Strategy covering Ancient to Modern Times.
  • 4X Strategy: eXplore, eXpand, eXploit, and eXterminate.
  • Challenging AI based on Genetic Algorithm.
  • Weather and Seasons including Snow, Rain and Storms.
  • Diplomacy, Research, Trade and City-Building.
  • Cross-Platform Multiplayer/Hotseat-Play including co-op team games.
  • Random Map Generator.
  • Nations: Roman Empire, Gaul, Germany, Japan and the United States amongst others.
  • Troops: Swordsmen, Archers, Horsemen, Tanks and Fighter Planes amongst others.
  • Ships: Galleys, Aircraft Carriers, Battleships and Submarines amongst others.
  • Played as WE-GO Turn-Based Game allowing for an Unlimited Number of Players.
  • High Scores, Playing Statistics and Achievements.
  • Engaging Music and Sound Effects.

The game includes one map for FREE. Other maps are available for download and cost $3.99+ for single maps or $19.99 for all maps. Multiplayer games are generally free to join. Hosting multiplayer games costs 5 cents/game. There is no subscriptions. This game is NOT pay-to-win.

If you like this game, please also try our other strategy games. You should be able to find the games in the same marketplace!

Thanks & Enjoy the Game!
noblemaster ]:-D

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: 1.8GHz single core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1+
    • Storage: 256 MB available space
    Recommended:
    • Memory: 1024 MB RAM
    • Storage: 1024 MB available space
    Minimum:
    • OS: Mac OS X 10.7.3+
    • Processor: 1.8GHz single core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1+
    • Storage: 256 MB available space
    Recommended:
    • Memory: 1024 MB RAM
    • Storage: 1024 MB available space
    Minimum:
    • OS: Linux 32 or 64 bit
    • Processor: 1.8GHz single core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1+
    • Storage: 256 MB available space
    Recommended:
    • Memory: 1024 MB RAM
    • Storage: 1024 MB available space
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