Demise of Nations is a 4X turn-based grand strategy wargame during the rise and fall of the Roman Empire.
User reviews:
Overall:
Mostly Positive (139 reviews) - 77% of the 139 user reviews for this game are positive.
Release Date: Apr 21, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“To obtain game-play feedback in order to improve the game (e.g. balancing). Multiplayer is implemented but lacking parts (e.g. avatars, messaging). Ditto for manual, tutorial and modding instructions (severely lacking).”

Approximately how long will this game be in Early Access?

“About 4-12 months.”

How is the full version planned to differ from the Early Access version?

“Please be warned that documentation is lacking. In general, here's the plan:
  • Implementation of feature requests by players (i.e. you guys!).
  • Game-Play: balancing, adding/removing features.
  • Improvement of the AI (currently weak).
  • Maps: additional maps such as Punic Wars I-III, Random Map generator etc.
  • Multiplayer: additional features such as custom avatars, messaging, player profiles and clans.
  • Improve the tutorial.
  • Update for graphics & sound FX.
  • Finish the manual.
  • Improve the modding Wiki.
  • Complete all translations.
  • Adding Trading Cards.
  • Additional Achievements.
  • Update server infrastructure (e.g. for multiplayer) based on needs.

What is the current state of the Early Access version?

“It's fully playable including multiplayer games.”

Will the game be priced differently during and after Early Access?

“All in-game purchases are up to -80% OFF during Early Access and will be at full price after release.”

How are you planning on involving the Community in your development process?

“Please post suggestions, problems and bug reports here in Steam or in the official forums.”
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Play Demise of Nations

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Recent updates View all (23)

March 16

Update 0.9.17 - Reworked the Balancing & Graphics, many other Changes...

Latest Update:

  • Large Re-Balancing/Graphics Update: download the new Mediterranean Sea map to play-test :-D
  • Graphics: mini-HUD for troops/villages improved.
  • Graphics: some clutter removed to improve readability of map.
  • Graphics: some re-coloring done to make important parts stick out more!
  • Graphics: improved zoom-in & zoom-out with different levels of details depending on zoom level.
  • Mediterranean Sea 1.0.0 (new): another experimental map without food. Please note some panels are re-arranged (e.g. trading) due to food missing.
  • Mediterranean Sea 1.0.0 (new): tiles are now colored based on the nation that owns the tile. This is experimental for now.
  • Mediterranean Sea 1.0.11 (LEGACY): some clutter removed (e.g. farmland tiles).
  • Mediterranean Sea 1.0.11 (LEGACY): bakery not required anymore when building a market.
  • AI: number of messages reduced, to remove the spamming feel!
  • Pricing Changes: +5 coins/login per day (instead of +1), +10 coins/login on Monday (instead of +6), -5 coins to CREATE multiplayer games (instead of -2). Maps are 100 coins cheaper.
  • Pricing Changes/Reasoning: the new system will allow you to get new maps for free earlier. You will be able to obtain the e.g. mini world map now priced at 100 coins within 20 days (i.e. 20 logins) instead of 6 months compared to the old system. Although the cost of creating new games has increased, the coins per days has increased 5-fold replenishing coin balances quicker.
  • Cost for new clan: now 500 coins (was 2000 coins).
  • Cost for name change: now 250 coins (was 1000 coins). Please note, for a first name change, simply message the moderators and we will change it at no cost!
  • Modding: experience of troops can now be edited. Please use the latest template.ZIP provided on the official web site.
  • Camera Movement: speed increased ~3x to actually arrive at the action location before the action ends :)
  • Troops Movement: speed slightly increased for movements & battles.
  • Joinable Games List: can now be sorted by (a) players, (b) latest and (c) name of the games.
  • Redo-Button for Blitz: the [Redo]-button for Blitz games is gone. It causes potential synchronization issues. Use the Undo-ALL button in-game instead.
  • Rated Games: only count as rated if 2+ human players are playing.
  • Disjoining Games: the disjoin has an additional checkbox now that needs to be selected to disjoin to prevent accidential game disjoins!
  • Event Calendar: shows blinking indicator light if events are upcoming very "soon"!
  • News Section: there is now a latest news section above the public wall (multiplayer).
  • Clan Memberships: there now is a 72h period in which a player cannot leave or be kicked from a clan (to prevent abuse).
  • Clan Memberships/Guide: please note that joining/disjoining a clan to circumvent the clan restrictions can get your account flagged or more (see Guide for details).
  • Rankings: the Top 100 rankings can now be downloaded as a comma-delimited CSV text file. Click the [Download]-button on the rankings page!
  • Messaging: messages sent to and from the "Moderators" group cannot be blocked. Otherwise we are not able to respond to inquiries!
  • Guide/FAQ: laymen's description added to how the rating system works (where it links to the Wikipedia's Glicko rating system page).
  • Guide/FAQ: text updated for rating inflations when playing against the AI.
  • Guide/FAQ: speaking other languages besides English in the chat/wall/etc.
  • Guide/FAQ: please be nice to the moderators - read why!
  • Admin Option: moderators can now ban players from the chat for an arbitrary number of minutes as needed (not limited to 7 minutes only anymore).
  • Admin Option: moderators have now the option to manually adjust player's ratings (for players trying to manually inflate their ratings).
  • Admin Option: moderators have now the option to manually adjust a player's awards.
  • Translations: latest translations added. Thanks :-D
  • Translations: glyph-list updated (e.g. Lithuanian characters added).
  • Server: tracking improved & security hardened (failed logins/account creation).
  • Server: inactive users (no login for 6+ months) will have their profile picture reset to none. That's to reclaim database disk space. This has no negative side effect beside a player that didn't play for a very long time to have to re-create their profile image. All other data including ratings etc. will be preserved.
  • Modding: you can now enable/disable nation coloring, i.e. if enabled tiles will be colored based on the nation they are owned by.
  • Modding: due to the changed HUD-type, enable the checkbox "Offset Troop HUDs" if your troops overlap the troop HUDs & the numbers are not visible anymore.
  • Modding Wiki: moved to a static page (as I was the only one editting anyway).
  • Android/iOS: pinch-zoom functionality implemented for map :)
  • Fixes: misc. spelling corrected.
  • Bugfix Chat: some usernames were non-clickable in chat (parsing fixed).
  • Bugfix Steam: allowing multiple games using the libGDX-backend to access Steam functions at the same time (before, Steam wouldn't work for a 2nd game that is running).
  • Bugfix: mouse cusor for touch-scroll didn't always properly reset to mouse-pointer (was still the 'hand').
  • Bugfix Harbors/Ships: ships can now only be built if there is a harbor on the tile.
  • Bugfix Translations: error that no valid translation was provided fixed (rare cases).
  • Bugfix Scaled Rendering: some render artifacts removed.
  • Bugfix Tournaments: tournament game setup could break if a perfect number of players would join, e.g. 180 players for a 30 players per game and 5 players advancing.
  • Bugfix Crashes: during game startup (loading inventory).

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February 18

Update 0.9.16 - AI Reworked & Bugfixes (should be stronger than ever!)

Latest Update:

  • AI Spending Overhauled: the AI has a much improved building/spending management & should properly build farms, lumberyards etc. Fine-tuned management of military troops as well (maintenance/building).
  • AI Messaging Tuned: less annoying reducing the vast number of messages that were previously sent.
  • AI Normal, Hard & Inhuman: improved happiness/population management. Should be stronger!
  • AI/Inhuman: slightly more angry towards human players :-P
  • Mediterranean Sea 1.0.10: re-balancing (income) and some fixes, i.e. ships not requiring population as they are not in a city.
  • Mediterranean Sea 1.0.10: re-balancing wood. There now is a -3% decay for wood. Some costs slightly increased as well.
  • Modding: template.zip updated (please apply the latest patches to your map)
  • Domination Goal/Objective: protectorates count 100% towards victory points. Also, if captured & enabled, nations are converted to protectorate states.
  • Joinable Blitz/Fast Games: the list now refreshes every 15 seconds while you are on the open games page :-D
  • Manual Updated: auto-deletion of multiplayer games explained.
  • Chat Game Broadcasts: limited to 2.5 minute interval (was 2 minutes before). This is to reduce spamming.
  • Hiding ONLINE Status: there is now an additional setting to hide your online status. It currently hides your presence in the main chat only (you will still be counted though). This does not affect game-related chats. Also, posting in the chat still works, so don't post if you don't want to get caught. Anyhow, this is a preparation for an upcoming feature showing online status information of friends/players in general.
  • Banned Players: they can still create games (re-enabled).
  • Translation Center/Instructions: do NOT translate tags or the special plural form markers.
  • Translations: latest texts added - Thanks :-D
  • Spelling fixes (misc.).
  • Exploit Fixed: only human players count for betting games (no more coin farming).
  • Performance: slight performance update (rendering speed/not checking screen density every loop).
  • Bugfix AI: happiness sorter was not correct (loked very minor!?).
  • Bugfix AI: food/cash allotments for troops were set to 0% (none) rather than 100% (normal).
  • Bugfix: Joining/Disjoing a game will not re-broadcast a game in the chat. Please use the [Announce in Chat]-button once enough time has elapsed.
  • Bugfix Crashes: on Windows NT the custom mouse cursor could produce crashes (should be fixed now?).
  • Bugfix Crashes: translation center (login change).

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Reviews

“If you want to play a great turn-based strategy game that looks solid, plays solid, and doesn’t have Civ in its title, then look no farther than Demise of Nations: Rome. You’ll end up playing for hours and never regret a minute.”
RTS Guru

About This Game

Demise of Nations is a 4X turn-based grand strategy wargame during the rise and fall of the Roman Empire. Command your armies in one of the many ancient countries including the Roman Empire, the Greeks, Carthage, Sparta or the Gaul. From Rome to Celtic nations, you create your own warring experience. Wage colossal wars solo, against the AI, or take on your gaming friends in cross-platform multiplayer games. Form alliances and fight co-op style with the AI and other players for ultimate victory.

Range of functionality is comprised of trading, diplomacy, expansion, conducting research, exploration, managing resources, building, food distribution, governing and city management. Units at your disposal are Scouts, Swordsmen, Spearmen, Archers, War Elephants, Galleys and Longboats amongst others. Demise of Nations incorporates changing weather patterns such as shifting climates and storms. Rain during summer providing much needed humidity for your crops, while snowy winters will proof if you are ready for the challenge. Assemble your armies and take on the world and achieve greatness in this epic historical strategy game.

  • Turn-Based Grand Strategy during the Rise & Fall of Rome.
  • 4X Strategy: eXplore, eXpand, eXploit, and eXterminate.
  • Challenging AI based on Genetic Algorithm.
  • Weather and Seasons including Snow, Rain and Storms.
  • Diplomacy, Research, Trade and City-Building.
  • Cross-Platform Multiplayer/Hotseat-Play including co-op team games.
  • Random Map Generator.
  • Nations: Roman Empire, Carthage, Greeks, Sparta, Persia, Gaul, Celts, Germania amongst others.
  • Troops: Swordsmen, Archers, Horsemen, Scouts, Barbarians, Mercenaries amongst others.
  • Ships: Transport Ships, Galleys and Longboats.
  • Played as WE-GO Turn-Based Game allowing for an Unlimited Number of Players.
  • High Score and Playing Statistics.
  • Engaging Music and Sound Effects.

The game includes one map for FREE. Other maps are available for download and cost $3.99+ for single maps or $19.99 for all maps. Multiplayer games are generally free to join. Hosting multiplayer games costs 5 cents/game. There is no subscriptions. This game is NOT pay-to-win.

If you like this game, please also try our other strategy games. You should be able to find the games in the same marketplace!

Thanks & Enjoy the Game!
noblemaster ]:-D

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: 1.8GHz single core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1+
    • Storage: 256 MB available space
    Recommended:
    • Memory: 1024 MB RAM
    • Storage: 1024 MB available space
    Minimum:
    • OS: Mac OS X 10.7.3+
    • Processor: 1.8GHz single core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1+
    • Storage: 256 MB available space
    Recommended:
    • Memory: 1024 MB RAM
    • Storage: 1024 MB available space
    Minimum:
    • OS: Linux 32 or 64 bit
    • Processor: 1.8GHz single core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1+
    • Storage: 256 MB available space
    Recommended:
    • Memory: 1024 MB RAM
    • Storage: 1024 MB available space
Customer reviews Learn More
Overall:
Mostly Positive (139 reviews)
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