Demise of Nations is a 4X turn-based grand strategy wargame covering the rise of Rome till the fall of modern civilization.
Recent Reviews:
Mixed - 68% of the 16 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (214) - 77% of the 214 user reviews for this game are positive.
Release Date:
Aug 8, 2017
Developer:
Publisher:

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Recent updates View all (34)

September 12

Update 1.2.43 - Diplomacy View, Rated Games, Bugfixes & misc.


Latest Update:
  • Diplomacy View (large map): diplomacy view now does tile-fill coloring to show which relation a player has to a nation (rather than outline).
  • Game's Guide: the guide can now be copied to the clipboard or saved as RTF-file (~simple word document) to allow printing/reading outside the game.
  • Nation Customization: if nations and/or teams are customized during game setup, games can only be played as unrated multiplayer matches.
  • Incognito Games: private messaging/clan center disabled during incognito mode games!
  • ONLINE Status: blue ring is now also show in a user's profile popup view when the user is ONLINE!
  • Broadcast Button: games can only be broadcasted until turn 12!
  • Modding: story input now supports multi-language input. Scenario stories can be added for multiple languages.
  • Modding: to enable snowy tiles, enable the checkbox "Snowy Tiles" to have snow-covered tiles (template parameters).
  • Modding: for the legacy version, enable the checkbox for "City Mini-View" to have a separate tab for the city-view with all it's structures (template parameters). See: http://www.multiplayerhub.com/board/viewtopic.php?f=64&t=5357
  • Translations: latest translations added - Thanks :-D
  • Translations: missing glyphs for Chinese, Japanese, Korean and Thai added!
  • Bugfix: world map didn't show the input-popup panel where the world map was stitched together (between Asia & American continents)
  • Bugfix: map counter showing download count now properly refreshes if map downloads have completed.
  • Bugfix Crashes: while modding and a combat/combat bonus was not found, an error is output.
  • Bugfix Crashes: clicking on user field (probably hidden?) when no user was set for an existing translation.
  • Bugfix Crashes: when main thread-based I/O interface was null (not properly synchronized).
  • Bugfix Crashes: while loading/displaying the planned events list.
  • Bugfix Crashes: rendering multi-unit that had 6+ units in to render (out of index error: max. is 5).
2 comments Read more

August 18

Update 1.1.40 - Balancing, Tutorial, Map Updates, UI Fixes, misc. Bugfixes, etc.

Latest Update:
  • Balancing: ruler bonus +100% for defense (was +30% for defense previously).
  • Balancing: commando unit is OFF by default, but can be re-enabled during game setup. Please comment if you want it to be re-enabled again!
  • Balancing: randomization of wood, iron, stone and gold reduced to 20% (from 50%). To reduce unlucky start positions. Affects ancient maps only.
  • Balancing: research "Village Construction" is researched by default for all non-random generator maps (given it's used rarely & makes more sense that way).
  • Balancing: galleys can shoot far (2 tiles) while longboats are faster and stronger in close ship combat.
  • Maps: additional scenarios incl. co-op team play scenarios added! Please download the latest versions.
  • Tutorial: optimized for small screens, i.e. making sure everything is properly visible.
  • Tutorial 1 (Basic Intro): updated and added explanation how to load and unload troops into transport ships.
  • Tutorial 2 (Advanced): updated to explain governors, general festivals and fertility festivals. Please note, some of this is also explained in the guide!
  • UI: additional in-game panel "Coalitions" that shows a map overview and team members if a game features team-play.
  • UI: reduced the brightness of the yellow in-game GUI. Sorry, it was too distracting!
  • UI: scenario selection popup window updated.
  • UI: misc. fixes for alignment horizontal/vertical.
  • Upcoming Game Timer: the upcoming game timer now refreshes every so often & shows when a game becomes available to play (no refresh previously).
  • Networking: improved networking for fast games when the main server (login & main chat) is e.g. down for maintenance. Reduces errors submitting orders.
  • Networking: improved performance for fast games. Reduced DB/networking for smoother performance.
  • Scenario Selection: popup window added to reduce size of map listing.
  • Translation Keys: to show the translation keys in the user interface, (1) go to settings and (2) enable the checkbox "Translation Keys".
  • Translations: latest translations added - Thanks :-D
  • Clan Profile: shows the level for each member also (even if not part of a clan).
  • Clans: in the clan settings there is now an option to disable new requests to join a clan (uncheck the checkbox).
  • Clans: removing a player from a clan also shows the required elapsed time also (72h).
  • Unverified Users: cannot participate in betting games anymore. Please contact the moderators to have your account verified.
  • Unverified Users: there now is a [Verify...] button on the accounts settings (cog-button chat). It will send a verification request to the moderators.
  • Modding: template.ZIP updated with reduced randomization of wood, iron, stone and gold (from 50% to 20%).
  • Modding: template.ZIP updated missing files for coalition graphics added (i.e. 24x24px flag icons).
  • Modding: error output improved when map digest became too large (need to reduce number of scenarios).
  • Error Reporting: ALT+F8 allows reporting app log files to the developer, to e.g. have bugs fixed.
  • Error Reporting: Enable "Error Reporting" in the game's settings to enable pushing the top/left corner of the game's screen to popup an error reporter. Should work even if the game appears stuck (in most cases).
  • Admin IP and ID Bans: functionality improved for better banning of repeated cheating accounts (less manual labor).
  • Admin IP and ID Bans: admin guide updated. Please read!
  • Admin Terminal: admin guide updated. Please read!
  • Admin Investigations: shows if an account is disabled in the list now also, i.e. '-'.
  • Bugfix: map download counter should now be properly hidden when outside of scroll panel view.
  • Bugfix: cancelled purchases were partly considered valid and applied to a user's account.
  • Bugfix: BiDi text rendering was partly broken, i.e. the L2R/etc. markers ignored. Arabic/Hebrew should now display correctly (as before).
  • Bugfix Crashes: while modding and placing troops/structures, the game could potentially crash (also for playing).
  • Bugfix Crashes: during private messaging while the network was already disposed.
  • Bugfix Crashes: while selecting research and the entry/input was already disposed.
  • Bugfix Crashes: editing the events could cause crashes when pressing the (+) button too quickly (admin function).
  • Bugfix Crashes: possible bugfix for crashes when logging in via Google Play.
  • Bugfix Crashes: music was not properly retained and threw an error (defaults to silent rather than crash now).
3 comments Read more

Reviews

“If you want to play a great turn-based strategy game that looks solid, plays solid, and doesn’t have Civ in its title, then look no farther than Demise of Nations: Rome. You’ll end up playing for hours and never regret a minute.”
RTS Guru

About This Game

Demise of Nations is a 4X turn-based grand strategy wargame covering the rise of Rome till the fall of modern civilization. Command your armies in one of the many ancient and modern countries including the Roman Empire, British Islands, Germany, Japan or the United States. From Rome to modern nations, you create your own warring experience. Wage colossal wars solo, against the AI, or take on your gaming friends in cross-platform multiplayer games. Form alliances and fight co-op style with the AI and other players for ultimate victory.

Range of functionality is comprised of trading, diplomacy, expansion, conducting research, exploration, managing resources, building, food distribution, governing and city management. Units at your disposal are Scouts, Swordsmen, Spearmen, Archers, War Elephants, Galleys and Longboats amongst others. Demise of Nations incorporates changing weather patterns such as shifting climates and storms. Rain during summer providing much needed humidity for your crops, while snowy winters will proof if you are ready for the challenge. Assemble your armies and take on the world and achieve greatness in this epic historical strategy game.

  • Turn-Based Grand Strategy covering Ancient to Modern Times.
  • 4X Strategy: eXplore, eXpand, eXploit, and eXterminate.
  • Challenging AI based on Genetic Algorithm.
  • Weather and Seasons including Snow, Rain and Storms.
  • Diplomacy, Research, Trade and City-Building.
  • Cross-Platform Multiplayer/Hotseat-Play including co-op team games.
  • Random Map Generator.
  • Nations: Roman Empire, Gaul, Germany, Japan and the United States amongst others.
  • Troops: Swordsmen, Archers, Horsemen, Tanks and Fighter Planes amongst others.
  • Ships: Galleys, Aircraft Carriers, Battleships and Submarines amongst others.
  • Played as WE-GO Turn-Based Game allowing for an Unlimited Number of Players.
  • High Scores, Playing Statistics and Achievements.
  • Engaging Music and Sound Effects.

The game includes one map for FREE. Other maps are available for download and cost $3.99+ for single maps or $19.99 for all maps. Multiplayer games are generally free to join. Hosting multiplayer games costs 5 cents/game. There is no subscriptions. This game is NOT pay-to-win.

If you like this game, please also try our other strategy games. You should be able to find the games in the same marketplace!

Thanks & Enjoy the Game!
noblemaster ]:-D

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: 1.8GHz single core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1+
    • Storage: 256 MB available space
    Recommended:
    • Memory: 1024 MB RAM
    • Storage: 1024 MB available space
    Minimum:
    • OS: Mac OS X 10.7.3+
    • Processor: 1.8GHz single core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1+
    • Storage: 256 MB available space
    Recommended:
    • Memory: 1024 MB RAM
    • Storage: 1024 MB available space
    Minimum:
    • OS: Linux 32 or 64 bit
    • Processor: 1.8GHz single core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1+
    • Storage: 256 MB available space
    Recommended:
    • Memory: 1024 MB RAM
    • Storage: 1024 MB available space
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