Just Death is an “Open-World Sandbox Crime Game” set in procedurally generated cities. Just Death features an Online Open City mode, Vigilante, Bank Heist, and Gang War modes. Join in the development today!
User reviews:
Overall:
Mixed (29 reviews) - 58% of the 29 user reviews for this game are positive.
Release Date: Feb 24, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I want to develop the game with the players! I know this sounds cliche but I really feel that building a "base" of a product, and finalizing it around the input from passionate members of the community is something I've always wanted to do. Instead of developing this product in a vacuum, or based solely on the feedback of a few testers, and execs at a publisher - bringing the game to passionate users in the target audience and tailoring the product to their feedback should save me time, and prevent unnecessary or unliked features from receiving my attention, while important features ( to the community ) will receive a majority of my development focus.”

Approximately how long will this game be in Early Access?

“I'm anticipating the product being in the Early Access phase for 6-12 months. The actual answer is "as long as it takes" for the product to be fun, and to achieve the goals I've set for it, and those may change based on community feedback.”

How is the full version planned to differ from the Early Access version?

“The full version will be more polished all around, and will feature a much more robust offering of multiplayer features. I'm keeping a forum topic of items being worked on here:
http://steamcommunity.com/app/336210/discussions/0/412447524179223023/
Some of the major improvements/features I anticipate (before player feedback), are things like:
- Improved character animations & animation system.
- More variety of character/player models.
- Additional building types in the procedural cities.
- More help & tutorial features.
- Enable dynamic creation of procedural cities in the client & server (currently I lock the 'seed number' while finalizing the procedural city generation algorithms, to help debugging).
- More variation of weapons available (already created just need to be integrated).
- More variation of vehicles available (already created just need to be integrated).
- Making the game more fun, in general.
- More Steam Achievements.
- Better support for virtual reality headsets (Vive, Oculus, etc).
- More servers & better multiplayer netcode.
- ZOMBIES ?!”

What is the current state of the Early Access version?

“The industry nomenclature for the state of the product would be "Pre-Alpha", or "Alpha", depending on how many new features the community would like me to add to the product. One other way to look at the first release is that it's "66% done", in the sense that I've spent 2 years on the game - and expect it needs about 1 more year of work. The game has 3 major Offline gameplay modes, and an Online open-city multiplayer mode. The game server technology is a constant work in progress, as is the game client. Some features are rough around the edges, and there may be crash bugs in the product. Also some visual elements of the product are in a somewhat early stage, and can be improved in the future, based on user feedback.”

Will the game be priced differently during and after Early Access?

“I anticipate the price of the product increasing gradually, as the quality and amount of features/content increases.”

How are you planning on involving the Community in your development process?

“I love interacting with players/users and seeing what they think of my work, in a POSITIVE way. I've developed this game and engine by myself, from scratch. For a multiplayer"Open World Crime" type game, this is a huge undertaking. I have no illusions about the complexity and challenges of creating such a game. I've spent many years working on this and very much look forward to having constructive conversations with a mature gaming community as the product progresses in quality and content. Thanks a lot!

- Dan”
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Recent updates View all (2)

March 4

Voice Chat/VOIP & Road map for "Update #2"

Hey guys,

Good news - I've integrated Voice/VOIP directly into the game. I know this was something people wanted/requested. I just coded it and tested it "Yooooo!", "Yo!", "Yoooooo!", lol. Was not quite Marconi, but I'll take it! This feature will be included with the next update, "Update #2".

This means you can chat via voice in-game, I will code the following features in the next few days:
1) Filter out voice for 'only people in your gang'.
2) Obviously a mute button, for squeekers, $%^#'s, etc.
3) Disable all voice button.
4) Add a "VOIP Settings" menu to the option, to make sure the game recognizes your voice.

So, should voice be location based ? Integrate a cell phone ?? Lots of ideas... let me know your thoughts.

"Update #2" will include mostly gameplay, and options menu enhancements, super exciting stuff. Well the voice is, but .. yea, options menus rock. Anyways. Most of these additional items I'm working on, all apply to the "Online / Open City" mode. I want as many of these in the "Update #2" as possible.

1) Gang / Team selection. Initially there will be a number of gangs that can be created on the online servers, but the first Workshop integration will be custom Gang / Team artwork.

2) Adding more persistent aspects to the game servers - such as storing the SteamID of the player who last captured a piece of territory/turf online, and display their avatar/name even if they've left the server? Then I could have persistent values such as cash accrue even when you're not in the server? I'm just sort of wrestling with how much of this to make persistent - but I will start with small things like this.

3) The concept of each player having a persistent per-server “stash”, each gang has a per-server “stash” as well. A stash is just a collection of guns and drugs. Money can also be shared in gang persistently. Also what if player’s cant see other gang members' stash? They would only be displayed an approximate value of it, backstabbing, etc.

4) An order creation system, which would be persistent, where players can create bounties on other players or gangs. We may be off in the weeds here, but I'm just putting ideas out there - I think this would give incentive and allow players with more cash to naturally rise to a position of power in a gang or persistent city.

5) When the drug market place is integrated into the game, I'll first start by simply randomizing the values players get for purchasing the drugs, widening the spread as volume increases, and then in a second phase of integration - code a true market/economy simulation based on the numbers of drugs being sold to civilians in an area, etc.

Those are a few ideas I'm kicking around, we'll see what ends up getting integrated in the next update. I'm also working on fixing bugs, improving the camera/aiming system, and re-reading all the feedback I've received so far - a week after the game's first Early Access release :-o

Thanks for the support to people who've picked up the project! Any positive/helpful feedback on the above stuff would be appreciated, thanks!

- Dan

4 comments Read more

March 1

Just Death Update #1 - Fixes, HK G3, HiRoller, and Drugs.

Hey guys,

This is the first update of Just Death since the Early Access release a few days ago! I appreciate all the positive support I've received from the community so far! I'm excited about what the future holds for the game. I plan on making weekly updates such as this one, with new content/features/fixes being pushed out to you guys each week - for another year, or until the game is "done". Future updates will be more gameplay centric, I'm still trying to catch my breath from the game's Early Access release.

In this first update I'll talk about the new vehicle just added to the game, the "HiRoller" Luxury SUV. I've added a new weapon into the game - a .308 HK G3. In addition I've added drugs into the game, they are in the Headquarters purchase menu. There are 5 drug types I've created for this first pass. Also I'll talk about the fixes and additions made to the game :-) I appreciate the detailed feedback left on the Steam Community forum, and the clever finding of bugs I would have never thought of by some members of the community. Ok let's go ...

New Vehicle - "HiRoller Luxury SUV"


This is the first of about 12 more vehicles I have to integrate into the project, so expect them to be sprinkled throughout the upcoming updates. I'll also be adding more uniqueness and tweaking handling features of all the vehicles on each update, I don't necessarily log all of these types of things.

New Weapon - "HK G3 .308"

This weapon is one of about 40 more weapons I have already created that just need to be integrated, I can't integrate the weapons myself, I need my animator to make a few unique animations for each new weapon so in future updates there may just be batches of 4-5 weapons released at once. When the game progresses further and we start to nail down the balancing issues, I'll try to add equal "spread" of weapons, not just 4 new shotguns at once, for instance.

Buying/Selling Drugs - First Integration

I've taken the first steps of integrating drugs into the game, you can browse all 5 kinds of drugs in the HQ purchase screen. There are basically two types of drugs, gameplay-wise... Pain killers, which heal your character (previously there was no way to regain health)....and Cocaine, Weed, Heroin, and Ecstasy, which you (and/or your gang) can sell to civilians for a profit. There will be a finite amount of money available to the civilian population in an area, and some areas will recharge faster. So this will put importance on controlling territory in the game world. I will also integrate a per-server/per-game instance of a supply/demand marketplace simulation, so you can't just sell the same drugs over and over.

Please keep in mind this is the first build with drugs in the game, so only the painkillers are working at this first iteration.

Noteworthy Fixes/Improvements Since Last Week's Build
- Remove smoothing transition from character’s orientation -> goal aiming orientation, should remove “warping” effects when aiming.
- Fix Melee killing people in spawn Online.
- Don’t open “store” while chatting Online, cancel all interactions while chatting Online.
- Only show stationary jumping animation for now, until final jump code is in. Remove jump code -> Bunny hopping ?!?
- Spawn in random HQs online, not always same spawn location.
- Show vehicle’s top speed, weight, and more information on purchase screen, still need to hand-customize the values shown to player.
- Make it so you can’t exit vehicle if you’d be outside of world.
- Make it so you can’t exit your vehicle if you’d collide with a building [ perform raycast on vehicle exit request ].
- Pill bottle sound when you use painkillers.
- Fix bug with >= not being in weapon purchase code Online (now you can buy a weapon if you have exact cash).
- Fix some issues with the 'use' animations of the HK G3, Tec9, AUG, and AK47 - should look a lot better online & offline now.
- Fixed bug with shooting/use animations don't 'loop' constantly online.
- Painkillers should work Online.
- Damage is reduced and randomized Online, if you're inside a vehicle, to simulate the limited protection a vehicle offers from bullets.

Highlighted Screenshots from Community
I'm really happy to see some cool screenshots uploaded by the community, I'll share a few of my favorites here!
http://steamcommunity.com/sharedfiles/filedetails/?id=631933965
http://steamcommunity.com/sharedfiles/filedetails/?id=635966993
http://steamcommunity.com/sharedfiles/filedetails/?id=632205806

Thanks a lot guys, I appreciate your continued support while I finish this Early Access product. Patience is definitely a virtue of anyone who will want to purchase this game, so please keep that in mind. Otherwise, if you've already picked up the project, and you appreciate my work or enjoy the product so far, please leave a nice review below, e-mail me, or post on the Steam community forum.

- Dan

21 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

About This Game

Just Death is an “Open-World Sandbox Crime Game” set in procedurally generated cities. At its core gameplay mode - Just Death is my take on the Vigilante genre. You must rid the streets of “thugs and scum” using your antihero, playing in the first or third person. Due to the procedural nature of the environments, I can provide ample replayability with ease. The game has an Online open-city multiplayer mode, and 3 offline gameplay modes (Vigilante, Bank Heist, and Gang War).

Gameplay modes
Vigilante ( clean up the streets from scum and bad guys ).

Bank Heist ( rob the bank with friends, and escape the procedural cities ).

Gang War ( fight for control of the city against other gangs ).

You can also play online in a multiplayer open-city mode.

Procedural City Generation
The core feature of Just Death is the Procedurally Generated Cities. With a feature like this, I can provide the players with almost unlimited gameplay environments, by simply changing the “seed number” used to randomly generate the world, or by changing the simplistic input splines which form the “backbone” or basis for the city generation. See the image below for a visualization of the input and output my technology can produce. One issue that has plagued procedurally generated environments for the longest time is that they always look “boring”.



My solution was to simulate every layer of a city individually with as much detail as possible, to hopefully alleviate the repetition. The static environment details I procedurally generate include: buildings, skyscrapers, roads, sidewalks, intersections, crosswalks, elevated train tracks, alleyways, plazas, parks, fences, traffic lights, street lights, trees, fire hydrants, phone booths, newspaper dispensers, trash bins, dumpsters, garbage bags, paper debris, sewers, vents, utility access panels, and more!

Below are a set of real-time images from the Procedurally Generated Cities in Just Death.


Core Features @ Final Release
- Procedurally Generated Cities
- Online Mulitplayer Open-City mode (64 players-per-server, currently supports 16 in test servers), and 3 Offline Gameplay modes (Vigilante, Bank Heist, and Gang War).
- 50+ Weapons (when game is finished)
- 25+ Vehicles (when game is finished)
- XP/Rank/Statistics tracking through Steam

System Requirements

    Minimum:
    • OS: XP, Vista, Windows 7, Windows 8/8.1, Windows 10
    • Processor: Dual Core 2.4 GHZ
    • Memory: 2 GB RAM
    • Graphics: 512 MB
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Sound Card: 2.1
    Recommended:
    • OS: XP, Vista, Windows 7, Windows 8/8.1, Windows 10
    • Processor: Quad Core 2.4 GHZ
    • Memory: 4 GB RAM
    • Graphics: 1024 MB
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Sound Card: 5.1
Customer reviews
Customer Review system updated! Learn more
Overall:
Mixed (29 reviews)
Recently Posted
Forkism™
1.3 hrs on record
Early Access Review
Posted: June 25
Wtf happened, i was so looking forward to this game when it first came out and bought it the day it came out. After playing an hour of it i realized it was awful and not worth $15. I then returned it but planed to buy it much later when it was updated and overall a playable game (because the game sounded great on paper and had potential). I have now returned to see if its worth the $15 and shockingly it hasent been updated since i returned it. This game could have been great but there were so many things wrong with this project from the begining, that made it doomed from the start. First off charging $15 for this is almost criminal, when i played back in early march (which was the last time it was updated) it wasnt even worth $1 and im sure still isn't. So there was its biggest problem it was barely finised and not even worth $1 and the dev charges not $5 not even $10 but $15 for a game that in my opinion wasnt even 10% complete smh. The dev also said at the time that this game was 66% complete XD that was one of the biggest lies yet and i get it you want to give people assurance that the game will be complete sooner than later but obviously the game didnt even come close to 66%. Games like this give early access games a bad name and further show caution you need to have when making an investment in one. I was so looking forward to this game when it came out but the dev made all the wrong decisions: Criminal price, broken promises, and lies. If the dev had put more time into making the game playable instead of rushing it out and charging $15 or had just made the game FTP and get a decent sized player base to get good feedback then this game could have been a hit. So to dan, i suggest making this game FTP and dont give up on making your dream game come true. If you decide to make it FTP and begin updating it then i will change this review to thumbs up, but as it stands this is a unfinished, broken, scam game that is so disappointing.
Helpful? Yes No Funny
Squashman22
10.0 hrs on record
Early Access Review
Posted: June 20
Updated twice, and then "worked on in private".

TL;DR: At this point in time, just avoid this game.


The dev may still be working on the game but when the last "Recent Update" on the store page of steam says March 4th it seems safe to say nothing has happened for a long time now.

When the game was first put up for pre-order I posted on the dicussion board questioning the dev on the games state his plan and the how what he appeared to be releasing was something that he had been making for years. I asked it in a rude way though and it was removed from the discussions. We continued to talk about the game and decided I wanted to invest in him and his game.

I must say after coming back to the game months later to see what has changed and finding nothing it definitely feels my initials thoughts were correct, in that he was trying to make some money off of his months/years of work.

This was especially disheartening as I felt that he wanted his game to succeed realised there wasn't many people buying and stood a large step back. I also invested hours playing and bug reporting in the hopes that the game would quickly get better over time.


Helpful? Yes No Funny
Ligerpl0x
0.4 hrs on record
Early Access Review
Posted: February 28
Game is very bare bones right now. Not sure if it's even EA ready.. Although it's nice the developer wants help and advice on his game, the price is a bit steep for what the game actually presents content wise right now. Should consider getting more help for a game of the scope he seems to want to get it too.

Could be promising some day though, I can see the potential, just don't know if it'll ever get there.

He's got something going with the procedurally generated cities, and what he has accomplished by himself is a big feat.

At this time I can't recommend the game at the price its at and what is offered in the game. You die very quickly, the bullet spread is too high, cars steering is way off, can't deposit money to buy better weapons as far as I know, since trying earlier today. Pretty much all there is to do right now is run around , kill a couple people, then die. Like I said , with the description of the devs game modes, the game does have potential and hopefully can be reached especially if be plans on doing it all by himself. But that price point is a bit steep right now to justify getting it.
Helpful? Yes No Funny
Tosh
0.2 hrs on record
Early Access Review
Posted: February 28
Just play GTA 5 online instead, no point waiting for this to come to fruition when GTA 5 is already a way better Game than this in it's current state or ever will be.
Helpful? Yes No Funny
Axlerate
0.1 hrs on record
Early Access Review
Posted: February 27
Just another case of excellent idea but poor execution.
66% completed but Pre-alpha (yea right)
Buggy,Glitchy and overpriced..
Not Recommended.

Helpful? Yes No Funny
Sherlock Van Helsing
0.7 hrs on record
Early Access Review
Posted: February 27
https://youtu.be/NuHHMntdLug
Game: Just Death
Genre: Open World Third-person Shooter
Developer: Radioactive-Software
Publisher: Radioactive-Software
Copy supplied by developer

Just Death is a third-person shooter open world game developed and published by Radioactive-Software, and it's currently available on Early Access. The developer stated that it's completed at 66% and it will take at least 12 months to finish developing it.

GRAPHICS
At its current state, the Video Options menu doesn't work, and you are forced to change the .cfg file to set your resolution. And while the game actually looks pretty decently (especially the weather effects), there are severe performance issues and multiple but small bugs and weird things such as police officers constantly running somewhere, the lack of drivers in the vehicles and really wonky shooting animations.

GAMEPLAY
There are three game modes available: Vigilante, Bank Heist and Gang Wars.
In Vigilante you go around the city to kill members of rival gangs. You can buy new weapons and vehicles with the money that you get from the dead corpses.
In Bank Heist you are part of a four-men team who just robbed a bank and must fight back waves of cops in order to get to the escape van.
In Gang Wars you play as three members of three criminal organisations and you conquer different districts of the city by killing every enemy in the area.
The shooting is very wonky and it's very hard to kill an enemy, so the best thing to do is to hit them with a car. Surprisingly, the driving feels very good, but not every person you hit with it dies, nor do you break lampposts or fire hydrants, and nor do the vehicles break or blow up if you shoot at them or crash them in the wall. You also gain XP by killing cops, civilians and thugs, and you level up, even though it doesn't change or improve anything.
Honestly, the game is actually enjoyable, and I can't wait for there to be more content in the near future. It manages to give you enough content to satisfy you as a customer, while also promising some nifty new features.

CHALLENGE
You die really easily and it is never clear how much health you have left. Also, Bank Heist is really hard to beat, and it isn't all that balanced right now, while Vigilante is really easy if you kill the thugs with a car. Also, the cops usually don't follow you when you start shooting at them.

SOUND
The sound design is fine, but all of the dialogue from the civilians and the rain effects are really annoying, and it also lacks any music.

REPLAYABILITY
There will be a lot more content, and the current game modes (as well as a multiplayer component and randomly-generated cities) will keep you engaged for quite some time.

Overall, this is a good and promising start for a one-man developed game. Fans of open-world crime games will really like it.

Story: n/a
Graphics: 6.5
Gameplay: 7
Challenge: 7
Sound: 6
Replayability: 8

ENJOYMENT: 7
FRUSTRATION: 3

Follow me on Twitter: @nickygra97
Subscribe to my channel
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Join my Steam group
Helpful? Yes No Funny
Drewfromperu
2.9 hrs on record
Early Access Review
Posted: February 26
Just as the dev stated, it is 66%ish finished. However, this game is so addicting. Online play is so much fun. I love the system of killing for cash and xp to level. Not to mention after every session, one player is deemed the winner, so it gives an obvious incentive to be top dog. I would recommend this game to any true gamer that is wanting something more than your typical 1st/3rd person shooter. kudos danny!
Helpful? Yes No Funny
jokur ♚
0.2 hrs on record
Early Access Review
Posted: February 26
great concept that has a lot of potential
Helpful? Yes No Funny
DecentSizedMicrowave
1.0 hrs on record
Early Access Review
Posted: February 25
Ok real review. My last one sucked and this game deserves a better review.

This title has so much for an early access game. There are 3 gamemodes with also an open sandbox mode. I've been only playing the sandbox mode but i'm not dissapointed at all. From my 0.9 hours playing (so far) expect to get 3-6 people to a server. But remember this, THIS GAME CAME OUT TWO DAYS AGO. I hope to see servers filled up with other players duking it out in little wars by the time the game finishes development.
This game has so much potential and i'm ready to see what the developer has in store for us. Get this game now, don't wait 3-4 months to get this game because i promise you, you'll want to see this game develop into something great. I really enjoy this game but some concerns i have is that the aim feature is a little wonky and in my personal opinion, i don't think there's enough npc's in the sandbox mode (probably add civilians?) other than that, this is a really good game.

Did i forget to mention this game is made by a single developer?

Helpful? Yes No Funny
BigfryTV
0.5 hrs on record
Early Access Review
Posted: February 25
My Video Review
https://www.youtube.com/watch?v=9cvqJeEGoN8

Pros
- The Premise for the Game is Awesome. We need a Game like this
- It turns off correctly
- My Officer Character looks like Chubbs from Happy Gilmore

Cons
- Absolutely Too Early for Steam Early Access. Game is basically a Proof of Concept.
- Being created by 1 person. A Massive Open World Sandbox. 1 person. 0.o
- He is coding his own Engine as well, which is going to increase Development time
- $17.00 Canadian. 0.o
Helpful? Yes No Funny
 
A developer has responded on Feb 25 @ 10:46am
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Most Helpful Reviews  Overall
37 of 64 people (58%) found this review helpful
5 people found this review funny
Recommended
0.4 hrs on record
Early Access Review
Posted: February 24
A fantastic start for this early access title, still Pre/Early Alpha and already has some entertaining features and gameplay, The car handling is a little stiff at the moment and its lacking more in-depth modes, such as Campaign or fully fleshed out multiplayer, Considering this was made by one man, its come a long way in a short time, with no help from Kickstarter (or any fundraising) and made solely by one person.

A bit on AI, On certain game modes they certainly get the job done, such as Bank Heist where you'll find cops swarming the bank and will kill you rather quickly, In the Vigilante mode (more on that below) the cops will attack you well enough but seem to ignore the biker gangs that attack.

Below I'll summarize each game mode then a quick bullet point for +/-/Neutral below that for the game overall.

Bank Heist Mode

I wish that you started in a planning mode or similar (like Payday) but currently you start in the bank as cops start to pour in (set after the heist itself), I'm positive this is just to give the player an idea of what the game mode will become, once the game is fully complete,

You have to escape the cops to complete it, You have three AI controlled partners that help fend off police, I jumped in a nearby SWAT van but unfortunately my AI team didn't follow (again its Early Access).

Vigilante Mode

My favourite mode so far, You play as a vigilante (A regular citizen that takes law into their own hands), You begin at your hideout where you can use money earned by taking down local gangs to buy weapons and new vehicles (plus drugs + tools but they were grayed out at this time),

You also have to avoid the cops as they will attack you on sight (vigilantes can look just like any criminal with a gun in reality), I'm really looking forward to this being built upon, I feel it has HUGE potential.

Gang Wars Mode

My favourite in terms of unique gameplay but seems to be the least complete, You choose a gang (one of three but can only pick the one for now) and control them via a RTS style gameplay or directly in third person, and slowly have to expand your territory while taking it from the other two gangs,

You buy weapons and vehicles with cash stolen from civilians. I found it hard to select more than one gang member and the other enemy gangs didn't seem to come after my territory (most likely a bug, again its Early Access), and I could't work out how to command the units in anything other than third person mode (could be me as I said)

Multiplayer

At the current stage multiplayer is similar to vigilante but with other players and only some roaming gang members (that don't seem to attack), You can choose from a vast array of character models and the buying of weapons and vehicles work the same as Vigilante mode,

At the moment multiplayer is very bare bones and I would recommend the offline modes for now (can't stress this enough, its Early Access and made by ONE man.)

Graphics

The character models and city are fantastically well created, with good animations and textures, The city has a day and night cycle with a large selection of weather effects (You can choose the starting time and weather on all the game modes as well) Snow, rain, fog, wet, clear just to name the current weathers, really made the city change atmosphere. Some ambient occlusion and sharpening effects seemed to be slightly too high (white blur around some edges).

Sound

Overall sound effects are pretty good, crowds or people shout when there is gunfire or if you bump into them, Cops bark their usual lines ("Freeze!", etc), Weapon sounds seem high quality and vehicle sounds seem to be acceptable.

General

Crowds or people come alive when any nearby fighting begins, shouting and running in all directions, Cops come charging to intercept you when civilians start to panic, interesting comic book like speech bubbles appears above talking characters, and Metal Gear Solid type exclamation marks above their heads to show they are reacting to nearby events.

Just Death shows great promise and with a committed developer, I see it going a long way, It's roughly 66% complete and has only just entered Early Access, considering this was made by one man, it's an incredible feat.

If you're looking for a feature complete game full of content, look elsewhere but if you want to support a dedicated and community driven Dev and help the game become great, £10.99/$14.99 is a good price.


Summary

Positive

+ Good Graphics
+ Good quality sound effects
+ Reasonable game modes (for pre-alpha)
+ Great FPS (over 100 when I was playing)
+ Committed Developer
+ Reactive crowds

Neutral

= Multiplayer is acceptable
= Chat works in multiplayer

Negative

- Some graphical anomalies
- Needs much more content (Its Early Access however and made by one man!!)
- Clunky car controls
- AI inconsistencies
- No Tutorial
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
Not Recommended
10.0 hrs on record
Early Access Review
Posted: June 20
Updated twice, and then "worked on in private".

TL;DR: At this point in time, just avoid this game.


The dev may still be working on the game but when the last "Recent Update" on the store page of steam says March 4th it seems safe to say nothing has happened for a long time now.

When the game was first put up for pre-order I posted on the dicussion board questioning the dev on the games state his plan and the how what he appeared to be releasing was something that he had been making for years. I asked it in a rude way though and it was removed from the discussions. We continued to talk about the game and decided I wanted to invest in him and his game.

I must say after coming back to the game months later to see what has changed and finding nothing it definitely feels my initials thoughts were correct, in that he was trying to make some money off of his months/years of work.

This was especially disheartening as I felt that he wanted his game to succeed realised there wasn't many people buying and stood a large step back. I also invested hours playing and bug reporting in the hopes that the game would quickly get better over time.


Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Not Recommended
1.3 hrs on record
Early Access Review
Posted: June 25
Wtf happened, i was so looking forward to this game when it first came out and bought it the day it came out. After playing an hour of it i realized it was awful and not worth $15. I then returned it but planed to buy it much later when it was updated and overall a playable game (because the game sounded great on paper and had potential). I have now returned to see if its worth the $15 and shockingly it hasent been updated since i returned it. This game could have been great but there were so many things wrong with this project from the begining, that made it doomed from the start. First off charging $15 for this is almost criminal, when i played back in early march (which was the last time it was updated) it wasnt even worth $1 and im sure still isn't. So there was its biggest problem it was barely finised and not even worth $1 and the dev charges not $5 not even $10 but $15 for a game that in my opinion wasnt even 10% complete smh. The dev also said at the time that this game was 66% complete XD that was one of the biggest lies yet and i get it you want to give people assurance that the game will be complete sooner than later but obviously the game didnt even come close to 66%. Games like this give early access games a bad name and further show caution you need to have when making an investment in one. I was so looking forward to this game when it came out but the dev made all the wrong decisions: Criminal price, broken promises, and lies. If the dev had put more time into making the game playable instead of rushing it out and charging $15 or had just made the game FTP and get a decent sized player base to get good feedback then this game could have been a hit. So to dan, i suggest making this game FTP and dont give up on making your dream game come true. If you decide to make it FTP and begin updating it then i will change this review to thumbs up, but as it stands this is a unfinished, broken, scam game that is so disappointing.
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15 of 26 people (58%) found this review helpful
2 people found this review funny
Recommended
0.8 hrs on record
Early Access Review
Posted: February 24
Been following this for a while. It's still in alpha, but with the help of the community, this will be done in a year, definately. Right now it's playable, so, unless you want to wait for a really functional game, pass this. Otherwise, uy a copy and join in on this community, I'm sure it'll be great soon.
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15 of 26 people (58%) found this review helpful
2 people found this review funny
Not Recommended
0.4 hrs on record
Early Access Review
Posted: February 28
Game is very bare bones right now. Not sure if it's even EA ready.. Although it's nice the developer wants help and advice on his game, the price is a bit steep for what the game actually presents content wise right now. Should consider getting more help for a game of the scope he seems to want to get it too.

Could be promising some day though, I can see the potential, just don't know if it'll ever get there.

He's got something going with the procedurally generated cities, and what he has accomplished by himself is a big feat.

At this time I can't recommend the game at the price its at and what is offered in the game. You die very quickly, the bullet spread is too high, cars steering is way off, can't deposit money to buy better weapons as far as I know, since trying earlier today. Pretty much all there is to do right now is run around , kill a couple people, then die. Like I said , with the description of the devs game modes, the game does have potential and hopefully can be reached especially if be plans on doing it all by himself. But that price point is a bit steep right now to justify getting it.
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19 of 34 people (56%) found this review helpful
2 people found this review funny
Recommended
1.9 hrs on record
Early Access Review
Posted: February 24
So far, it's pretty great. Needs work, but it's good. I recommend it to anyone who wants to support an active dev.
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13 of 23 people (57%) found this review helpful
2 people found this review funny
Recommended
1.0 hrs on record
Early Access Review
Posted: February 25
Ok real review. My last one sucked and this game deserves a better review.

This title has so much for an early access game. There are 3 gamemodes with also an open sandbox mode. I've been only playing the sandbox mode but i'm not dissapointed at all. From my 0.9 hours playing (so far) expect to get 3-6 people to a server. But remember this, THIS GAME CAME OUT TWO DAYS AGO. I hope to see servers filled up with other players duking it out in little wars by the time the game finishes development.
This game has so much potential and i'm ready to see what the developer has in store for us. Get this game now, don't wait 3-4 months to get this game because i promise you, you'll want to see this game develop into something great. I really enjoy this game but some concerns i have is that the aim feature is a little wonky and in my personal opinion, i don't think there's enough npc's in the sandbox mode (probably add civilians?) other than that, this is a really good game.

Did i forget to mention this game is made by a single developer?

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18 of 33 people (55%) found this review helpful
2 people found this review funny
Recommended
0.1 hrs on record
Early Access Review
Posted: February 25
I have only played the game in offline mode so that what I am basing my thoughts on. I played about 2-3 hrs so far and just wanted to get a quick review up for those looking to purchase. I will come back when I have played more to update.

The game is being made by one person so thats something you should keep in mind when making your decision to buy. I really think this game will be a blast once more features and game modes added. I can see multiplayer being the main attraction once there are more players. Right now its in full early access mode, which is all the things you would expect from a game in that state. I really think the price should be lowered a little while in early access because I dont see many people taking a chance with the price being what it is.

Anyway I am looking forward to spending more time playing and seeing what it has in store for us. The developer is a really good guy and has put his all into it. I dont think it will ever be anything like gta 5 but come on, what games are?
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20 of 37 people (54%) found this review helpful
3 people found this review funny
Recommended
0.7 hrs on record
Early Access Review
Posted: February 27
https://youtu.be/NuHHMntdLug
Game: Just Death
Genre: Open World Third-person Shooter
Developer: Radioactive-Software
Publisher: Radioactive-Software
Copy supplied by developer

Just Death is a third-person shooter open world game developed and published by Radioactive-Software, and it's currently available on Early Access. The developer stated that it's completed at 66% and it will take at least 12 months to finish developing it.

GRAPHICS
At its current state, the Video Options menu doesn't work, and you are forced to change the .cfg file to set your resolution. And while the game actually looks pretty decently (especially the weather effects), there are severe performance issues and multiple but small bugs and weird things such as police officers constantly running somewhere, the lack of drivers in the vehicles and really wonky shooting animations.

GAMEPLAY
There are three game modes available: Vigilante, Bank Heist and Gang Wars.
In Vigilante you go around the city to kill members of rival gangs. You can buy new weapons and vehicles with the money that you get from the dead corpses.
In Bank Heist you are part of a four-men team who just robbed a bank and must fight back waves of cops in order to get to the escape van.
In Gang Wars you play as three members of three criminal organisations and you conquer different districts of the city by killing every enemy in the area.
The shooting is very wonky and it's very hard to kill an enemy, so the best thing to do is to hit them with a car. Surprisingly, the driving feels very good, but not every person you hit with it dies, nor do you break lampposts or fire hydrants, and nor do the vehicles break or blow up if you shoot at them or crash them in the wall. You also gain XP by killing cops, civilians and thugs, and you level up, even though it doesn't change or improve anything.
Honestly, the game is actually enjoyable, and I can't wait for there to be more content in the near future. It manages to give you enough content to satisfy you as a customer, while also promising some nifty new features.

CHALLENGE
You die really easily and it is never clear how much health you have left. Also, Bank Heist is really hard to beat, and it isn't all that balanced right now, while Vigilante is really easy if you kill the thugs with a car. Also, the cops usually don't follow you when you start shooting at them.

SOUND
The sound design is fine, but all of the dialogue from the civilians and the rain effects are really annoying, and it also lacks any music.

REPLAYABILITY
There will be a lot more content, and the current game modes (as well as a multiplayer component and randomly-generated cities) will keep you engaged for quite some time.

Overall, this is a good and promising start for a one-man developed game. Fans of open-world crime games will really like it.

Story: n/a
Graphics: 6.5
Gameplay: 7
Challenge: 7
Sound: 6
Replayability: 8

ENJOYMENT: 7
FRUSTRATION: 3

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25 of 47 people (53%) found this review helpful
4 people found this review funny
Recommended
0.4 hrs on record
Early Access Review
Posted: February 24
What I am going to say is the game has potental. I'd rather you get the game now and wait a few months. Like Gettysburg: Armored Warfare don't listen to reviews. (I have played the game on Paradox.)

I'm not going to go into detail because the game is in Early access and there is not much to play at this moment in time. I will add your character feels very squshy. Other than that the game is solid, Meaning I haven't seen any bugs whatsoever. All I'm saying is buy the game while it's cheap then come back to it. Hell get a refund if you don't like it. I bought it to support the Developer.

Remember if there is something you don't like about the game please, go to the forums. dgreen is always looking for ideas and his update schedule is Maybe once a week or once every two weeks for this year.

If you have a feature make a post. Don't be shy :)
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