A post-apocalyptic adventure game from the publisher that brought you Primordia, Gemini Rue and Technobabylon! A young woman stricken with a deadly plague searches for a cure in a hostile world.
User reviews:
Overall:
Very Positive (103 reviews) - 98% of the 103 user reviews for this game are positive.
Release Date: Mar 8, 2016

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Recent updates View all (1)

March 22

Shardlight updated to 1.1!

Today we updated Shardlight to version 1.1!

FEATURE CHANGES:

  • The ability to successfully input the knock/buzz code is now triggered by having the chalk in your inventory, not drawing the symbol correctly.
  • Dialogue option to ask the Train Lady about the broken record player is now triggered by looking or interacting with it before she appears.

BUG FIXES:
  • Using the shrapnel on the unlocked hatch plays the Train Lady cutscene correctly.
  • Fixed a crash caused by talking to Max Huber before the ravens flew to the statue after scaring them.
  • Fixed a crash caused by walking too quickly onto the region where the ravens land on the ground when they flew back and forth.
  • Fixed a bug where using inventory items on the painting's eyes gave no response.
  • Fixed a bug where looking at the severed arm at the entrance to the Quarantine Zone messed up Amy's character portrait.
  • Fixed a bug where having the menu open while Gus commented on Denby's drawing would freeze the game.
  • Player can no longer climb up the elevator shaft on the second floor of Wally's after meeting the Reaper, preventing the "invisible Amy" bug (NOTE: if you saved your game while Amy was invisible, enter and re-enter the map screen to make Amy visible again after applying the patch).
  • Fixed a bug where using the listening device on the speakers after knocking down the AC would repeat the prison guard's remark.
  • Fixed a bug where using the walkie talkie while looking at the record player or painting closeups would freeze the game.
  • Fixed a bug where you could repeatedly shoot the chute in the incinerator after Gordon crosses the rope.

3 comments Read more

Reviews

“An intriguing story in a believable post-apocalyptic world.”
Rock Paper Shotgun

“Great interactive storytelling.”
Indiegames

“A moving and distinctive experience”
Adventure Gamers

About This Game

The world ended on the day the bombs fell. Since then, it’s always been like this: disease, hunger, death. The ruling Aristocrats — a faceless oligarchy that controls all resources — have unchallenged authority. There’s never enough food, water, or vaccine to go around. The rich receive regular doses of vaccinations in exchange for their unconditional government support. The poor live in fear, superstition, and squalor until they die.

Amy Wellard, a young woman reluctantly working for the government to qualify for the vaccine lottery, believes there’s a cure — and she’s going to find it. Even if it costs her her life.

System Requirements

    Minimum:
    • OS: Windows ME or higher
    • Processor: Pentium or higher
    • Memory: 64 MB RAM
    • Graphics: 640x400, 32-bit colour: 700 Mhz system minimum
    • DirectX: Version 5.2
    • Storage: 2 GB available space
    • Sound Card: All DirectX-compatible sound cards
    Recommended:
    • OS: Windows ME or higher
    • Processor: Pentium or higher
    • Memory: 64 MB RAM
    • Graphics: 640x400, 32-bit colour: 700 Mhz system minimum
    • Storage: 2 GB available space
    • Sound Card: All DirectX-compatible sound cards
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (103 reviews)
Recently Posted
Geofferic
( 6.9 hrs on record )
Posted: June 29
Good, but not great. Other Wadjet games are better. Plenty of plot holes and deus ex machina to go around. Odd game play quirks where something doesn't work because you aren't supposed to know it will work.

If you like their games, buy it on sale.
Helpful? Yes No Funny
IkiFoo
( 13.3 hrs on record )
Posted: June 24
A solid release, if not particularly different from other Wadjet Eye fare. Good writing, believable and entertaining voice acting, no moon logic puzzles and an engaging world. Good for fans of point 'n' click adventures and a must-play for Wadjet Eye fans.
Helpful? Yes No Funny
Professor Richard Feynman
( 7.7 hrs on record )
Posted: June 21
A pretty standart plot with a very good narrative and great dialogue.
Helpful? Yes No Funny
Cheradenine
( 10.6 hrs on record )
Posted: June 19
Another solid addition to the Wadjet Eye bunch of games. Not as hard as some of the previouse ones, the second half of the game took me much less time to complete than the first, but the story is great, the puzzles feel natural, if you're a fan of WadJet or just point and click in general, get it.
Helpful? Yes No Funny
Conclave
( 6.8 hrs on record )
Posted: June 12
Great game set in post-apocalyptic setting with 18th century military uniforms, infectious disease, religious cult and tyranny dictatorship.
Helpful? Yes No Funny
maw
( 7.2 hrs on record )
Posted: June 11
Another Wadjet Eye Games masterpiece! Please don't stop doing games like this! Just everything is perfect.
Helpful? Yes No Funny
Cazaclaw
( 7.5 hrs on record )
Posted: May 30
apart from being short, this is an extremely good game. it is a point and click game with and immersive story that makes you want to keep playing. there are also nultiple ways to play this game. if you can get it on offer, i recommend buying it.
Helpful? Yes No Funny
masterofendless
( 12.5 hrs on record )
Posted: May 18
well if you wanna know how awesome is this game look for how many hours i spend on it
Helpful? Yes No Funny
jordipg
( 14.1 hrs on record )
Posted: May 15
One of the strongest stories and multimedia performances I've seen for a small-studio adventure game. A truly believable milieu (although you'll need a flexible science fiction imagination to see past the obvious holes and scope problems), meticulously crafted, laced with a rare 100% voice-over performance, and a haunting soundtrack that fits the mood well. I was particularly pleased with the authors' use of colonial-era America iconography alongside a society that looks "steampunk" out of necessity.

Unfortunately, this game was also riddled with inventory and hotspot puzzles of the type that I have about 15 seconds of patience for. I was particularly frustrated by the distinction that the game occasionally made between "using" and "examining" certain magic hotspots, and how most "puzzles" could be solved by waving the mouse around until the unseen hotspot had been found. I plead with game designers everywhere to stop this: hidden object games are a separate genre. Please stop making me move my mouse down the screen in a raster pattern.

Overall, a fun narrative and a game I would recommend, especially for fans of the post-apocalypse/future dystopia genre.
Helpful? Yes No Funny
Helxx_Lutja
( 115.4 hrs on record )
Posted: May 15
Another amazingly good game. Fun from beginning to end.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
10.6 hrs on record
Posted: June 19
Another solid addition to the Wadjet Eye bunch of games. Not as hard as some of the previouse ones, the second half of the game took me much less time to complete than the first, but the story is great, the puzzles feel natural, if you're a fan of WadJet or just point and click in general, get it.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
1 person found this review funny
Recommended
6.8 hrs on record
Posted: June 12
Great game set in post-apocalyptic setting with 18th century military uniforms, infectious disease, religious cult and tyranny dictatorship.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
13.3 hrs on record
Posted: June 24
A solid release, if not particularly different from other Wadjet Eye fare. Good writing, believable and entertaining voice acting, no moon logic puzzles and an engaging world. Good for fans of point 'n' click adventures and a must-play for Wadjet Eye fans.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
1 person found this review funny
Recommended
7.2 hrs on record
Posted: June 11
Another Wadjet Eye Games masterpiece! Please don't stop doing games like this! Just everything is perfect.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
55 of 69 people (80%) found this review helpful
8 people found this review funny
Recommended
16.1 hrs on record
Posted: March 8
This review can be read in full below or with images, captions and formatting at Review: Shardlight.

There aren’t many companies that can claim the same amount of devotion to a single genre than Wadjet Eye Games can towards adventure games. Their latest entry, Shardlight, doesn’t stray too far from the design mindset they’ve carved within adventure gaming in the last decade – and while this more than often works to its benefit it sometimes also, much like its other recent adventure games that haven’t strayed too far from the beaten path, detracts from the overall experience.

Once you start the game you’re tossed unceremoniously into the post-apocalyptic world of Shardlight. Rather than a long scene explaining how things became what they are, you find yourself in the shoes of Amy Wellard, a mechanic who’s doing “lottery jobs” – highly demanding and dangerous tasks – in order to have a chance at winning the vaccine for Green Lung, a disease she’s just started showing the symptoms for, and is now on a job for the Ministry of Energy to fix an underground reactor that’s stopped working.

And if that seems nonchalant, it’s because for the most part it is. Most of what you piece together about the world and what led it to its current state, or at least the state of the city in which the game transpires, is obtained by observation, dialogue and reading. The inhabitants of this post-apocalyptic Oceanic town don’t dwell too much in the past, as they’ve got enough problems as it is, and seeing such a society represented as a continued attempt to survive and thrive rather than collapsed in pitiful wallowing was a breath of fresh air from a genre that too often overshoots by being too ambitious about its narrative. By keeping it simple I thought the world was more credible, as you’d expect that the people of a town that’s been in such a situation for over a decade to be more preoccupied with their daily issues – gas masks, failing crops and issue with their livestock – than matters of a more philosophical persuasion. A scene in particular at the beginning of the game had me smiling: you find a few kids playing with a skipping rope, and can ask to play with them – at which point you’re given a list of five or six rhymes that Amy can sing while jumping, all appropriate to the game’s setting.

Past the first part you’re given access to a limited amount of the game’s areas – four to start with, two of which are conjoined. By doing this the developers manage to remove an issue that often rears its ugly head in point and click adventure games: the excess of possibility. No one enjoys scouring dozens of different areas with different combinations of items, testing that stick they found an hour ago against every single object and trying multiple combinations just to get a smidgen of progress, something that’s also reflected in the modest amount of objects you’ll have at any given time in your inventory.

That isn’t to say Shardlight manages to avoid all issues that point and click adventure games frequently have. While for the most part I felt that how to solve each puzzle was easily discovered after giving some thought and trial, those of the more indirect or esoteric nature presented a challenge that I personally found unwelcome. In a genre where solving puzzles revolves around you adding A with B and reaching a conclusion, when the bridge between the two points is either too fractured or too long the solution starts to become less a product of your intellect and more one of incessant trial and error. The first third of the game has a puzzle that I felt particularly obtuse, requiring you to discover just how to obtain an object that allows you to interact with a chalkboard – which then, to my surprise, actually held an interesting puzzle. Although this did not happen often, the few times it did during my playthrough managed to evoke all the reasons why I’m usually not fond of the point and click genre, getting stuck because of two or three instances where the solution to a puzzle wasn’t necessarily a product of logic, but a keen eye and repetition.

These setbacks didn’t overpower that which I found the best part of the game, however: the character interactions and the world’s design. It was evident from my first visit to the Market district that a lot of effort had been put into creating a believable world not only by the storytellers, but by the pixel artist and sound designer. The voice acting was, surprisingly, a high-point – while Wadjet Eye’s crew of voice actors seem mercurial in their past games, with performances of varying quality within each one, in Shardlight it was consistently good and believable. The portraits and pixel art are also gorgeous to look at, although the trappings of the old Adventure Game Studio engine continue to show – the game’s low resolution means it’ll look gradually worse the higher the resolution you play it at.

While I felt the puzzle design did falter a couple of times throughout my playthrough, for the most part I enjoyed the creative use of your tools and how most puzzles always had someone or something that would nudge you toward the solution if you weren’t figuring it out – unsurprisingly, the moments where this might’ve been needed the most it was absent, and then I had to rely on persistent trial and error. Despite the innovation in some puzzles and in how your inventory is more concise than the norm in adventure games, Shardlight still is very much your typical point and click adventure – to those who the genre might feel stale, Shardlight will give you little solace.

It took me a bit less than ten hours to complete the game, a couple of which were due to two puzzles that had me stumped for hours. The lack of player agency in the story that I felt throughout most of the game means there’s little to see of new when you do a second playthrough, and I felt satisfied with my single journey through the game and its story – which I won’t spoil to you, as it is definitely the sort of thing you’ll enjoy more once you see it for the first time. Within the point and click adventure genre there’s little to criticize of Shardlight and much to praise – from innovative puzzle design to superb voice acting and presentation – and that more than made it an adventure game I gladly played in a single sitting, curious to see how the mystery unfolds and never frustrated by its puzzles to the point of quitting (although once or twice that did almost happen).
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32 of 34 people (94%) found this review helpful
Recommended
8.1 hrs on record
Posted: March 12
Shardlight is a post-apocalyptic point and click adventure game developed and produced by Wadjet Eye Games, and also serves as my introduction to them as a viable gaming company. I've seen the Blackwell games on steam; I've thought about purchasing them whenever they go on sale, but to this day I've never added them to my cart. Shardlight was... well, it was a different story for me because I felt drawn to it when I first saw it in the steam store.


The Story
Picture it; a city skyline of crumbling skyscrapers, half destroyed by war and time. The weeds, vines, and various other flora slowly overtaking government buildings, streets, statues. Rusting cars, scavenged to bare bones, littering the streets. The poor huddled in decaying structures, eyes sunken, starved. Filth and disease rampant throughout large sections of city that are blocked off and guarded by well-dressed soldiers, working for a corrupted aristocracy that receives only the best care the city can afford. A dystopian city, in every sense.


You play as a young woman named Amy, who suffers from Green Lung, a post-war disease that ultimately ends the lives of whomever contracts it. With time running out, and your desperation growing stronger, you take up a "Lottery Job" to receive a ticket for a chance to win a vaccine that will let you live.


The job? Fix the reactor that keeps the water running for the Aristocracy... an easy enough job until you get to the sector core and find partially collapsed walls, corroded serial numbers, and a dying man. The dying man begs you to end his life, but not before he makes you promise to deliver a letter to a mysterious person called "Danton." After you deliver the letter, you find yourself enveloped into the resistance, a group trying to overthrow Tiberius, the corrupt leader of the city. Will you get your vaccine? Will you find a cure for Green Lung? Will you overthrow the corrupt government?

What I liked
* The game is fully voiced, with even minor characters having pretty good voice actors reading their lines.
* Amazing soundtrack of various genres that are not too soft and not too loud and add more depth to the aesthetics of the game.
* Puzzles that aren’t too difficult, but aren’t too “in your face” easy to solve.
* A rich storyline with good dialogue, that actually gets more intense in the second half of the game.
* Three different endings to choose from
* A character that I can relate to, meaning she doesn’t have super strength, but is smart enough to survive in the poor side of town.
* The graphics are absolutely stunning, especially for pixel art, which is a hit or miss to me.

What I didn’t like
* I didn’t care for two of the endings of the game; they just felt underwhelming to me.
* I’m not sure if it was a bug, or intentional, but during the last half of the game I experienced dialogue that was sped up to the point where I couldn’t actually read the conversations because it auto-sped through them. Reloading game did not fix this, and only happened maybe 25% of the time in the last half.
* The world felt rather small to me, but given that you’re playing in the remains of the city, is understandable.

Final Thoughts
Shardlight is one of the few games that I’ve bought off steam and played directly after purchase, and this says a lot, since I normally stick with a select few games, or MMORPGs. The price of the game is acceptable for the length of the game (although I'd like it to have been a few hours longer), and does have some replay ability potential. I am not normally a fan of point and click games, but feel this rates up there with Funcom’s The Longest Journey, as both were immersive and fun for me. Wadjet Eye Games is definately on my radar now for immersive point and click games
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36 of 49 people (73%) found this review helpful
2 people found this review funny
Recommended
8.1 hrs on record
Posted: March 9
Shardlight is WadjetEye's newest game and its definitely true to the quality of their previous titles.

Like Primordia before it, Shardlight is a post-apocalyptic tale, but one where humans actually survived. You play as Amy Wellard a young mechanic who lives in the remnants of what is hinted at to be Australia after a catastrophic war. Society is struggling under the yoke of the deadly disease known as The Green Lung and the authoritarian rule of the Aristocrats, the politicians of the Old World who have adopted Roman names and Elizabethan attire. But all is not hopeless as Amy finds herself entwined in a plot that can change the future of the society in which she lives.

Shardlight’s narrative isn’t going to surprise you too much but it’s well-executed so that you care about the characters and what’s going on. Shardlight’s world is also nicely fleshed out, unlike in most post-apoc games, it’s not a complete ♥♥♥♥♥♥♥♥, people are struggling and dying, but they are no roaming gangs or mutants or anything like that and there is civilization, just a heavily stratified one. The game also lets you settle into Amy’s city and let you get to know her friends and neighbors which also helps to engage you. It’s a somber game that manages to maintain a strong bleak atmosphere without devolving into cheap nihilism and this is strongly supported by how human and relatable the characters are, there is little in the way of cackling raiders killing helpless people for cheap laughs, just broken people struggling to bring structure to a broken world. Gameplay wise it’s pretty good, most of the puzzles are logical enough and there’s only like one part where it feels a bit obtuse where you have to give a character an item after doing a bit of an unrelated thing when otherwise they would just tell you to buzz off and it’s not all that obvious.

Overall, its yet another great WadjetEye game and a must play for adventure game fans.
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17 of 23 people (74%) found this review helpful
Recommended
8.9 hrs on record
Posted: March 11
If you haven't played Technobabylon from the same developers I recommend you play that instead or before this one as I find it much better and memorable.

[✓] Lovely aestetics and overall design
[✓] Fitting and great voice actors
[✓] Soundtrack, with genres such as downtempo, acoustic, electronic
[✓] Pacing and progression is for the most part excellent
 
[-] I don't mind easy adventure games but an incredible amount of puzzles are just way too easy or the solution is literally in-your-face with a dialogue from the main character or similar
[-] 2nd half of the game is very story focused with less puzzles and more dialogue, some twists and explanations seem very unreasonable
[-] Uneven violence feeling out of place or unecessary
[-] "World" feels a bit too small and in some ways repetetive
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8 of 8 people (100%) found this review helpful
Recommended
7.8 hrs on record
Posted: April 8
Pretty easy point-and-click adventure game, although there was only 1 moderately difficult puzzle I had trouble with early on in the game.

The plot is decent (thought not mind-blowing), and reminds me a lot of Dishonored and Fallout.

My only complaint is that the maximum graphics resolution is very low considering we have 4k screens and it's 2016. My guess is because the developers are still using AGS. I really hope the next Wadjet Eye game uses a modern engine like Visionaire Studio.
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8 of 10 people (80%) found this review helpful
Recommended
8.5 hrs on record
Pre-Release Review
Posted: March 21
I think we can all agree that I can sum up Shardlight with one word: Superb. It’s a glorious adventure game on all fronts: story, atmosphere, pacing, characterisation and even the handling of this seemingly hopeless world. I only regret that it had to end.

You can read the full review on The Mental Attic: http://thementalattic.com/2016/03/08/review-shardlight/
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