You are the captain of a starship venturing through a massive open universe. Customize your crew and take command at the helm of your very own ship as you explore a galaxy torn apart by internal strife, alien threats, and political intrigue.
Recent Reviews:
Overwhelmingly Positive (108) - 95% of the 108 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (313) - 93% of the 313 user reviews for this game are positive.
Release Date:
Nov 14, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We plan to use Early Access as a way to encourage two-way communication and a feedback loop with a larger player community. Early Access will give us a chance to observe more Captains testing the game’s balance – and we will use this input to further fine tune the political, crew, and combat simulators.

Trese Brothers Games has a proven record of updating and supporting games post-release. For example, Templar Battleforce has seen 76 updates on Steam – and we’ve never required an uninstall or broken a saved game. We plan to keep that commitment throughout the Star Traders: Frontiers Early Access cycle.”

Approximately how long will this game be in Early Access?

“We estimate that Star Traders: Frontiers will be in Early Access for about six months.”

How is the full version planned to differ from the Early Access version?

“According to estimates, Star Traders: Frontiers has about 75% of the planned features and about 40% of the planned content and storylines. In total, we estimate that STF is around 60% to 70% complete. The full game will be expanded and polished based on community feedback and from our existing roadmap. There are new system-level features planned such as fighter support in ship-to-ship combat – and we will continue releases of new and evolving story arcs.”

What is the current state of the Early Access version?

Star Traders: Frontiers is 75% feature complete and offers many hours of gameplay and replayability. As a sandbox game featuring procedurally-generated galaxies and characters, there are plenty of fun and viable play styles players can use as they navigate a large, evolving galaxy. While there’s fine-tuning, balancing and polishing to do on the game’s features, nearly all major game systems are online and working.

The game contains about 40% of the content and storyline that is planned for the full release. As we hammer out Early Access updates, we will be adding new content across the game – including ships, jobs, and crew visual designs. In addition, while the game already contains a number of storylines, this is the area where we have the most planned expansion. We’ll be adding new storylines to the game – some of which may require starting a new captain to play due to their timing within the world or other prerequisites.”

Will the game be priced differently during and after Early Access?

“We have no plans for changes to the game’s price.”

How are you planning on involving the Community in your development process?

“We’re very active within our community. We’ll be on the Steam discussion boards, our own forum (, Discord (, and Twitch ( taking suggestions and feedback. We have a proven track record of updating our games and working closely with our community – and we will continue that tradition with Star Traders: Frontiers.”
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Recent updates View all (31)

January 20

Update #26: Chatter of the Exchange

The spice hall, the starport and the exchange -- they are all bustling. Major updates are firing off every few days and we are marching forward down the dev roadmap. As always, a big thanks goes out to all Captains in the galaxy, especially those that have left a review or told a few friends!

We're having a raging good time here at Trese Brothers HQ with the STF iterative development in full swing. We're working across the board on so many features and areas and proud to be able to complete, test and deliver updates every few days.

Power Talents
All new Jobs will be coming to your roster in the future, but before we can start that angle, we need to give a fair shake to all the existing jobs. This update closes the Talent gap for 2 Jobs that had missing Talents before -- Merchant and Smuggler. Bounty Hunter and Mechanic each also recieved a new powerful Talent to help round out their potential builds.

These 5 new Talents about half the remaining unfinished Talents in the game and the main Jobs waiting for completion are Engineer and Quartermaster.

With Red Badge, the ferocious presence of a Edict-carrying Bounty Hunter is enough to reduce Rep damage from missions.

Ordnance Overhaul allows a fast working mechanic to get ship's weapons back on line and firing during the heat of battle.

Bold Statements rewards a Merchant for willingly trading into Trade Bans and Trade Wars, granting a Rep bonus with the other side of the Conflict.

Lucrative Wholesale allows Merchant to generate Intel Records while lawfully doing his or her business. But it has to be big business, $50K or more trades!

And finally, Unlawful Royalty helps a powerful Smuggler build out a complete network of Smugglers and Smuggler Princes across the galaxy.

Updated Desertion Rules
Few things sting a Captain more than when a crew member deserts, especially a veteran member of the crew. With this update, we've rebuilt the desertion rules to give them more nuance. First, a crew's desertion chance is now based on difficulty which makes things much easier for lower level difficulties. As before, a crew member is most likely to desert on a world of their own Faction (Thulun deserts on Thlun worlds).

New this update, crew are less likely to desert if the Faction is of the other type -- Syndicate, Clan or Indie. So, Thulun is even less likely to desert on a Syndicate system like De Valtos. Indies are considered different than both Clans or Syndicates, so their systems provide some level of desertion protection but it is not absolute.

Perhaps most important is the veteran loyalty. Once a crew member has been a member for at least 2 years, they gain a resistance to desert that increases constantly with every year they've been a member. Those crew that have been with you a long time are far more likely to stay with you.

Story Fixes
We've fixed all the known bugs in the Vytautas storyline with this update as well as the issue where the Desperate Smuggler was selling you more cargo than there was space in your cargo hold. We're still tracking down Arbiter storyline issues -- but we've got them back into a corner now.

Thanks to everyone taking a minute to help us by leaving a review! They drive updates :D

v2.0.67 - 1/20/2018
- Added new Bounty Hunter Talent - "Red Badge" reduces Mission Rep loss when carrying an Edict for the mission-giving Faction
- Added new Mechanic Talent - "Ordnance Overhaul" repairs Ship's Weapons by Repair Skill %
- Added new Merchant 11th Rank Talent - "Bold Statements" grants Rep Bonus for trading into a Trade War or Ban
- Added new Merchant 11th Rank Talent - "Lucrative Wholesale" creates Intel Records up to Negotiate skill on $50,000 Exchange trades
- Added new Smuggler 11th Rank Talent - "Unlawful Royalty" discovers new Smuggler/Smuggler Prince contacts on $50,000 Black Market trades
- Low Morale Crew will not desert on zones with low stats but will desert on Indie zones
- Crew less likely to desert on other Faction worlds, across Clan vs. Syndicate boundaries, desertion chance effected by difficulty
- Veteran Crew less likely to desert
- Fixed issues with misnamed Engines
- Fixed flipped Explorer and Richness values in orbit screen
- Fixed issue with Indy worlds in Star Atlas showing reputation denied
- Fixed bugs with Vytautas storyline and achieving multiple endings
- Fixed bug with cargo given by Desperate Smuggler story
- Improved Crew List sort-by-job to keep Captain and Officers at the top of the list
16 comments Read more

January 18

Update #25: Roar of the Engines

With the starport starting to look in better shape, we are moving on to new areas of expansion. With a kick and a sputter, new lines of Ship Engines have come roaring to life with today's major update. It's the beginning of a major drive of balancing, improving and adding new ship components to the game which we will continue throughout the Early Access period.

Engine Families
Update #25 re-categorizes all existing engines and adds 10 new engines in order to build out 4 distinct engine families at every major mass target currently available -- 2400, 3400, 5000, 6000, 7000 and 8000. Across the board the engine types are more varied, more exciting and more focused on a certain type of Captain, strategy or play.

These families are Balanced, Chaser, Traveler and Longhaul. Every new ship hull starts with a Balanced Engine class which has an average agility, speed, safety rating and fuel costs.

Chaser Engines are have higher Agility than Speed and are designed for closer-ranged combat. Chaser Engines allow your ship to change range for a cost of 3 RP instead of 4 but generally have a higher Fuel Cost per combat.

Traveler Engines are faster, built for Speed over Agility and are best at long ranged combat. These engines have higher Speed score, lower Fuel Cost per combat. Such engines are best at escaping from battle and getting you places quickly.

Longhaul Engines are built for efficiency, having the lowest Fuel Cost per AU as well as very low Fuel Cost per combat. However, for their exceptional fuel use stats, they have trade some of their agility and speed.

Looking for a Dry Dock?
If you happen to have multiple ships in dry dock, check the Dry Dock menu from your main status where you can now see all your ships in storage and plot waypoints to them quickly and easily. No more losing your $700,000 Broadsword because you forgot where you parked it!

Calagan Faen Returns
Last update we fixed a host of remaining story bugs and shared that we had two major outstanding issues -- Calagan Faen's odd disappearance and some issues with the Arbiter accepting mission success. With this update, we've resolved Calagan's issues. While we cannot fix the issue for games that have already passed through the series of story events, this issue is now resolve for all future Captains. With the Arbiter issue up next to fix, we're looking now toward the addition of new story content very soon!

We've also added new components to help boarding Captain's ensure success as well as rebalancing a number of component and ship hull costs.

Thanks to all of our Captains leaving reviews! We've just cruised over 300 and are excited to head for the next big milestone :D

v2.0.65 - 1/18/2018
- Added 10 new Ship Engines (Traveler, Longhaul, Chaser)
- Renamed, Rebalanced, Recategorized existing Ship Engines
- Introduced "3 RP to Move" for Chaser-design Ship Engines
- Fixes bug that allowed stacking encounters in Patrol/Spy/Blockade
- Added Dry Dock ship listing to main status - locate your ships across galaxy
- Fixed issues with Faen storyline where Calagan disappears for future captains
- Improved "Boarding Assault System" (BaS) Ship Components
- Added 3 more BaS Components, levels 2 - 4
- Rebalanced Mass Modulator Ship Pools
- Fixed Battle Prow and Hull Plating Ship Component Types
- Renamed 'Biowaste' to 'Biomass' as this is more accurate
- Added lore and text for Sarkspar and Ursalite materials
- Fixed map generator: Farfallen Rim (Galaria, Traneldor) bugs resolved
- Rebalanced Strikecruiser HP/Shield/Fueld and repriced several ships
31 comments Read more
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About This Game

Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG from Trese Brothers Games. Venture forth into a massive open universe, rich with adventure and the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?

  • Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
  • Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
  • Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
  • Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
  • Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
  • No Second Chances! classic roguelike features including autosave, character permadeath (higher difficulties only), procedural maps and extraordinary replay

First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to an isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once an unimaginable distance between far-flung colonies, long-lost families, and political factions.

With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.

Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. Star Traders’ success and overwhelmingly positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams.

We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It is with great pride that after releasing four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG.

Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 10
    • Processor: 1.2 Ghz
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 250 MB available space
    • Additional Notes: Please make sure your video drivers are up-to-date!
    • OS: Windows 7, Windows 10
    • Processor: 2.0+ Ghz
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 500 MB available space
    • Additional Notes: Please make sure your video drivers are up-to-date!
    • OS: OSX 10.8, 10.9, 10.10, 10.11
    • Processor: 1.2 Ghz
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 250 MB available space
    • OS: OSX 10.10, 10.11
    • Processor: 2.0+ Ghz
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 500 MB available space
    • OS: Ubuntu 14+
    • Processor: 1.2 Ghz (32 or 64-bit)
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 250 MB available space
    • OS: Ubuntu 16
    • Processor: 2.0 Ghz (32 or 64-bit)
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 500 MB available space
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