You are the captain of a starship venturing through a massive open universe. Customize your crew and take command at the helm of your very own ship as you explore a galaxy torn apart by internal strife, alien threats, and political intrigue.
Recent Reviews:
Very Positive (28) - 89% of the 28 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (426) - 92% of the 426 user reviews for this game are positive.
Release Date:
Nov 14, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are using Early Access as an on-going two-way communication and a feedback loop with our growing player community. Early Access has provided an opportunity to observe thousands of Captains testing the game’s balance – and we are using this input to further fine tune the political, crew, and combat simulators.

Trese Brothers Games has a proven record of updating and supporting games post-release. For example, Templar Battleforce has seen 76 updates on Steam – and we’ve never required an uninstall or broken a saved game. We plan to keep that commitment throughout the Star Traders: Frontiers Early Access cycle and have already published 39 updates to the game, almost one every 3 to 4 days.”

Approximately how long will this game be in Early Access?

“We estimate that Star Traders: Frontiers will be in Early Access for about six months. A more nuanced look at the timeline can be gained by checking out the published Early Access Dev Roadmap, which we are keeping up to date as we knock off big features and the v2.1.x, v2.2.x and v2.3.x families of features:

How is the full version planned to differ from the Early Access version?

“According to estimates, Star Traders: Frontiers has about 75% of the planned features and about 40% of the planned content and storylines. In total, we estimate that STF is around 60% to 70% complete. We are expanding and polishing the game very actively based on community feedback and from our published roadmap. There are new system-level features planned such as fighter support in ship-to-ship combat – and we will continue releases of new and evolving story arcs.”

What is the current state of the Early Access version?

Star Traders: Frontiers is 75% feature complete and offers many hours of gameplay and replayability. As a sandbox game featuring procedurally-generated galaxies and characters, there are plenty of fun and viable play styles players can use as they navigate a large, evolving galaxy. While there’s fine-tuning, balancing and polishing to do on the game’s features, nearly all major game systems are online and working.

The game contains about 40% of the content and storyline that is planned for the full release. As we hammer out Early Access updates, we will be adding new content across the game – including ships, jobs, and crew visual designs. In addition, while the game already contains a number of storylines, this is the area where we have the most planned expansion. We’ll be adding new storylines to the game – some of which may require starting a new captain to play due to their timing within the world or other prerequisites.”

Will the game be priced differently during and after Early Access?

“We have no plans for changes to the game’s price.”

How are you planning on involving the Community in your development process?

“We’re very active within our community. We’ll be on the Steam discussion boards, our own forum (, Discord (, and Twitch ( taking suggestions and feedback. We have a proven track record of updating our games and working closely with our community – and we will continue that tradition with Star Traders: Frontiers.”
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Recent updates View all (51)

March 21

Update #46: Echos of War

Even 500 years later, the reverberations of the Guild War are still felt within the Star Traders society. It defines their heroic ideals, their fierce independence and their very concept of law, tradition and government. Update #46 honors those heroes with a big boost to the Gestalt tradition as well as a host of improvements, balance tweaks and fixes and preparation steps for some of the really big updates just around the corner.

Thanks to all of our Captains who are supporting the game with reviews and by telling a friend! Your support helps us keep this pace as we chase the final nail in the v2.1.x family (the Faen!) and push forward into v2.2.x!

Gestalt Technologists
We're starting off a drive of new features, improvements and services for Contacts by putting some focus on the Gestalt Technologists. Known as a secretive medical tradition, the Gestalt grew out of a combat medic unit hardened and trained in the decade long siege of Rypok 4 in the Guild War. They played an indispensable role during the Guild War and since the end fo the Exodus have championed many medical advances, new augmetics, life extending technologies and cutting-edge vat-grown application.

Gestalt are the first group of Contacts to get a special set of character art. For new games and newly created Gestalt, they will only use faces that are match the Gestalt tradition of face marking. Gestalt face tattoos originated during the Guild War. During those years, the Gestalt combat medics were targeted constantly by Guild assassins. As a matter of pride, the Gestalt identified themselves to their would-be killers by taking facial markings. While thousands of Gestalt Technologists died on the front lines of the Guild War, the demand for their skills helped the order grow regardless.

We've also added 2 standard contact faces to the rotation and updated a few of the existing ones.

Trait Mutation and Ship Defeat
Traits already mutate today on the actions your captain and crew take. As you take each type of action, different mutation pathways are tested. If you explore enough times, expect to see Adventurous and Wanderer Traits appearing. With Update #46, we've added some new mutation paths covering ship defeat and very bad things that can happen in orbit such as meteor storms or fatal accidents. Neither of these new pathways are good, so expect your crew to have potential negative mutations in these less than good moments.

We've also added a Morale penalty for being defeated in ship combat. It is a small bug meaningful ding to the crew Morale.

Crew Combat Prep
A big rebalance is coming to Crew Combat soon. In preparation for that, we're working through a punch list of needed features.
First, Heavy Armor has now gained an Initiative penalty. You get the extra stopping power, but pay the cost in moving a little slower.

Second, we've separated buff, gear and debuffs handling of Melee and Ranged damage. Now, Swordsman buffs and gear only add to Melee Damage, while Soldiers buff Ranged Damage. Some debuffs specify which Damage type is being targeted, but most affect "All Damage" to ensure they are useful as possible.

Third, you can now see if a weapon or armor was auto-assigned from your weapons locker or was picked by hand. This helps you keep an eye on your crew EQ assignments and opens up the next logical step -- a button that lets you revert to auto-assignment.

Maintaining Rank, Permit, Edict
If you are above Rank 11, Permit 2 or Edict 4 you will lose a rank whenever you suffer Rep loss with that Faction. Therefore, if you have high Military Rank you can't offend the faction in the least bit without losing a Rank.

This has always been the case -- but now these occurrences are clearly logged to the Event Log! This is going to be great and really help cut down on confusion about disappearing Permits!

v2.2.15 - 3/21/2018
- Added 6 new Gestalt Contact character faces (new games and new contacts)
- Added 2 new Contact character faces
- Expanded hover tooltip on map to include Starport, Trade Law
- Crew Combat Attacks / Buffs / Debuffs / Gear -- separated Melee and Ranged Damage bonuses
- Heavy Armor now incurs Crew Combat Initiative penalties
- Weapons and Armor now indicate if Auto-Assigned or Picked from Weapons Locker or from Inventory
- Balancing Ship Combat Defeat with new Morale Loss mechanic
- New Crew Trait mutation paths for Ship Defeat (Disgraced, Looted, Searched)
- Improved logging for lost Rank, Permit and Edict caused by Alliances or Rep loss
- New Crew Trait mutations for Meteor storms, "Time Lost" and "Fatal Injuries" cards
- Travel Events: slightly reduced the RNG in Ship Damage to make results more consistent
- Added missing back button to contact mission offer screen
- Improved Calagan and Valencia's start and end of Duel reactions
- Fixed issues with 'Lightbow Raptor' ship and Officer Cabins
- Fixed issues with 'Reinforced Structures' upgrades and damage during combat
- Fixed issues with recruiting Story Crew/Officers with a badly damaged ship
- Fixed hover tooltip to prevent overruns
- Fixed typos and crashes
19 comments Read more

March 16

Update #45: Interstellar Rover

Update #45 is a wrecker and is packed full of new content, fixes, heavily requested features and delicious spiced things of all kinds. Two new powerhouse ships are coming off the production line and the first ship to crack the 9,000 Mass barrier has now arrived -- the Cautela Titan. Now, relanding on the same zone is now free -- check the map with impunity! And the Faen court works again, sorry the story was broken for 3 days! It is time Captain -- download the latest update and sail the galaxy today!

Thanks to all of our Captains who are sharing the game and leaving reviews!

Faen Court Jumble
Anyone trying to play the main storyline at the Faen court since the release of Update #44 has found it to be a jumble. A bug slipped through testing in the last update which has now been fixed with Update #45. If you're new to the game and tried the story, we apologize for the fact that it made no since as of Tuesday. Please give it another shot now and enjoy some political intrigue!

Free Relanding
With Update #45, we're rolling out a heavily requested feature. The map and orbit screen now remember your current landing zone. You are no longer charged fuel, and Talents and Traits no longer run when you return to that landing zone. Therefore, you can pop out to the map and back again without incurring cost in time, Talents or fuel. Of course, if you land on a different zone, perform an orbital operation or move in space you've left the zone and must complete a full landing again.

Titan and Hammerhead
Two new ships have launched from the starports across the galaxy. The Hammerhead Jammer is a heavily armored combat hull designed to soak up mass like a 6K mass ship but fuels and flies like a 5K mass. The Cautela Titan is a sprawling heavy cargo ship with ultra heavy Hyperwarp Drive and massive fuel tanks to extend its range. Both modern hulls are built tough to take a beating in battle and survive.

As new ships come out, we've been training the AI to use other ships in more intelligent ways. Both the Paladin Cruiser and Strikecruiser have received newly trained enemy AI for a certain set of professions.

New Components
New Passenger Suites have been added to help personal-transport captains move more passengers with less components. The medium size component opens up some new options and the new Luxury Suites models also can increase Shielding and Armor.

Contact Connections
Contact connection visibility has been highly improved, allowing you to see both out-going and incoming connections. The connection display also now includes a known indicator, letting you quickly see which Contacts you know in the links. We've also fixed the links between Calagan Faen and Aetaan Char -- they now correctly hate each other!

Ship Combat Logs
Your ship combat logs now include defeat and victory conditions (which can be viewed from the victory/defeat/draw screens). This allows you to see exactly why you won or lost. In addition, we've improved the Ship Combat Logs so that they do not get wiped after a boarding battle. Now your log persists between multiple boardings and allows you to keep the common thread.

v2.2.13 - 3/16/2018
- New 5000 Mass Ship: "Hammerhead Jammer"
- New 9000 Mass Ship: "Cautela Titan"
- Free relanding in Zone after using orbital screen or map (no Fuel, Turns, Encounters, etc)
- New Trained enemy AI for Paladin Defender (Military Officer, Bounty Hunter, Pirate)
- New Trained enemy AI for Strikecruiser ships (Spy, Explorer, Smuggler)
- Synchronized HUD and Filters for low Health and low Morale
- Reduced time and cost to repair Hull damage on the ship
- Improved Contact Connection lists by showing both directions (to/from)
- Added "Contact is Known" icon to Contact Connection lists
- New Ship Component: Passenger Suites: Medium Size, Holds 2x Passengers
- Buffed Luxury Cabin and Luxury Suites: Minor Armor and Shielding Boosts
- Fixed issues with Calagan Faen's court skipping dialogs
- Corrected hatred links between Calagan Faen and Aetaan Char for new games
- Ship Combat Log persists between rounds of boarding
- Ship Combat Log now includes causes of victory or defeat
- Improved Crew Combat Pistol animations
- 18 new crew barks from Twitch chat (thx y'all)
50 comments Read more
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About This Game

Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG from Trese Brothers Games. Venture forth into a massive open universe, rich with adventure and the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?

  • Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
  • Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
  • Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
  • Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
  • Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
  • No Second Chances! classic roguelike features including autosave, character permadeath (higher difficulties only), procedural maps and extraordinary replay

First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to an isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once an unimaginable distance between far-flung colonies, long-lost families, and political factions.

With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.

Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. Star Traders’ success and overwhelmingly positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams.

We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It is with great pride that after releasing four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG.

Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 10
    • Processor: 1.2 Ghz
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 250 MB available space
    • Additional Notes: Please make sure your video drivers are up-to-date!
    • OS: Windows 7, Windows 10
    • Processor: 2.0+ Ghz
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 500 MB available space
    • Additional Notes: Please make sure your video drivers are up-to-date!
    • OS: OSX 10.8, 10.9, 10.10, 10.11
    • Processor: 1.2 Ghz
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 250 MB available space
    • OS: OSX 10.10, 10.11
    • Processor: 2.0+ Ghz
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 500 MB available space
    • OS: Ubuntu 14+
    • Processor: 1.2 Ghz (32 or 64-bit)
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 250 MB available space
    • OS: Ubuntu 16
    • Processor: 2.0 Ghz (32 or 64-bit)
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 500 MB available space
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