You are the captain of a starship venturing through a massive open universe. Customize your crew and take command at the helm of your very own ship as you explore an galaxy torn apart by internal strife, alien threats, and political intrigue.
All Reviews:
Very Positive (73) - 95% of the 73 user reviews for this game are positive.
Release Date:
Nov 14, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We plan to use Early Access as a way to encourage two-way communication and a feedback loop with a larger player community. Early Access will give us a chance to observe more Captains testing the game’s balance – and we will use this input to further fine tune the political, crew, and combat simulators.

Trese Brothers Games has a proven record of updating and supporting games post-release. For example, Templar Battleforce has seen 76 updates on Steam – and we’ve never required an uninstall or broken a saved game. We plan to keep that commitment throughout the Star Traders: Frontiers Early Access cycle.”

Approximately how long will this game be in Early Access?

“We estimate that Star Traders: Frontiers will be in Early Access for about six months.”

How is the full version planned to differ from the Early Access version?

“According to estimates, Star Traders: Frontiers has about 75% of the planned features and about 40% of the planned content and storylines. In total, we estimate that STF is around 60% to 70% complete. The full game will be expanded and polished based on community feedback and from our existing roadmap. There are new system-level features planned such as fighter support in ship-to-ship combat – and we will continue releases of new and evolving story arcs.”

What is the current state of the Early Access version?

Star Traders: Frontiers is 75% feature complete and offers many hours of gameplay and replayability. As a sandbox game featuring procedurally-generated galaxies and characters, there are plenty of fun and viable play styles players can use as they navigate a large, evolving galaxy. While there’s fine-tuning, balancing and polishing to do on the game’s features, nearly all major game systems are online and working.

The game contains about 40% of the content and storyline that is planned for the full release. As we hammer out Early Access updates, we will be adding new content across the game – including ships, jobs, and crew visual designs. In addition, while the game already contains a number of storylines, this is the area where we have the most planned expansion. We’ll be adding new storylines to the game – some of which may require starting a new captain to play due to their timing within the world or other prerequisites.”

Will the game be priced differently during and after Early Access?

“We have no plans for changes to the game’s price.”

How are you planning on involving the Community in your development process?

“We’re very active within our community. We’ll be on the Steam discussion boards, our own forum (http://startradersrpg.proboards.com/), Discord (https://discord.gg/PebN4Gx), and Twitch (https://go.twitch.tv/tresebrothers) taking suggestions and feedback. We have a proven track record of updating our games and working closely with our community – and we will continue that tradition with Star Traders: Frontiers.”
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Recent updates View all (5)

November 19

Update #3: Deck Clearing


Be sure to use your leveling filter to quickly pick and level crew

Captain! You're feedback and reviewers have delivered another release.
Keep it up! With this release, we are working hard on a host of smaller UI improvements, game balance, Rep system tweaks and the final small scaling fixes. We have also closed all reported story bugs and crashes. Please report if you hit any snag!

Rep Intricacies
With your help, we've added some exciting new depth to the Rep system around looting goods from enemies and how pirates act when encountered in space. First, you can now loot and steal fuel from pirates with impunity -- no Rep damage is caused. They're pirates! Second, if you steal biowaste or scrap metal from anyone, there is no rep damage. Third, if you steal goods that require a permit from a Smuggler, there is no Rep damage -- the Captain can't really report theft of goods he or she was carrying illegally!

Finally, Pirates aren't willing to pay Tribute anymore. They don't like your offer for protection and their crew would view them as weak.

New Combat Talent
We've added Blowback, a great new Soldier Talent for shotguns that can be used only from the very front. It fits well with Roaring Barrels, Grenades, and other frontline buffs. Boom!



UI Improvements
We're still working on smaller things because a lot of our time is in crash and story bug resolution, but we've managed to cover a lot of the requests that came in over the last few days from Steam. Of course, there is always more to do and the list is VERY long, but we're proud to be moving quick on player requests!

The list is pretty long but you'll either see them in game or can read it all here!

Please leave a review if you appreciate the updates! :D

v2.0.9 - 11/19/2017
- New Rank 5 Soldier Talent Blowback added for shotgun specialists
- Looting Cargo from Pirates no longer causes Rep loss
- Any looting of Biowaste/Scrap does not cause Rep loss
- Looting un-permitted goods from Smuggler does not cause Rep loss
- Enemy Pirates never pay tribute for fear of looking weak before their crew
- Enemy AI are now flying the Longbow Cruiser and Lightbow Raptor
- Crew Payment now has an alert on it and causes the spice hall alert to be present as well
- Improved crew list, refresh of filters, officer badging, and visual for level-ready crew
- Destination waypoint circle always visible, fixed issues with distance to destination not updating
- Minor improvements to display of ship component and engine stats during upgrade (more coming)
- Fixed all crashes when opening Missions List
- Fixed bug in "Call for the Strong" story introduction
- Fixed bug in "Pirates Behind Every Star" story resolution
- Fixed bugs with Valencia storyline, looping, reappearing, etc
- Fixed Contacts sometimes dying during the middle of active story arcs
- Starport refreshes Upgrade / Refuel screens properly when switching ships or upgrading
- Improved keyboard arrows panning maps (Quad & Galaxy)
- Rebalanced mutiny threshold to avoid looping mutinies
- Improved keyboard support for opening/closing subviews (QARCX)
- Improved keyboard arrows panning map
- Fixed screens missing mousewheel support (Combat Views)
- Fixed issues with 1280x1024 resolution support


New alert on the payment screen
29 comments Read more

November 16

Updated #2: Raptors Fly + New Starport


Now that looks like a starport!

It has been another busy day here on Steam and we are proud to release v2.0.5 in order to rapidly address your bugs, issues and the first crop of feedback! Thanks for sharing -- the fruits of your typing will manifest in the upcoming updates!

First - a huge thank you to everyone leaving a review. Many of you are already putting in hours and have valuable intel that other Steamers are looking for as to whether or not they should dive into the Star Traders universe. So thanks to everyone sharing!

Second - we fixed, improved and added things! Lots of things! Let's review --


New Ship Hulls
The ship masters of Alta Mesa have deemed it time to release the Lightbow Raptor and the Longbow Cruiser to the shipyards of the quadrant for sail. Weighing in at 3400 Mass and 5000 Mass, these hulls are built tough with high starting Armor and Shield. With a high number of Medium sized components but smaller starting fuel reserves, they are powerful mid-range warships, pirates or smugglers.

In the next update, we will release these two new hulls to the AI.

First Pass UI Scaling
The first pass of UI scaling is to address smaller resolution devices or people playing with smaller windows. Anyone playing below 1400x900 will see UI scaling coming into effect in v2.05 which should do away with any UI overlaps and let the game be played as intended. For those with larger resolutions -- you are next!

We have created a master thread for the discussion about UI scaling here -- please direct your questions / issues there!
http://steamcommunity.com/app/335620/discussions/0/3183345000081412928/

Rebuilt Refuel and Repair
The Starport's refuel and repair function have been reskinned to the better UI. There are improved alerts when you need either and all the buttons have been clustered near the bottom for fastest clicking.

Repair times were often taking a really long time at the starport because the Hull took so long to repair. To balance this out, we've reduced the hull repair time by half and you will find ship repairs more timely because of it.

Some players were encountering situations where new ships were bought but could not be accessed due to lack of Dry Dock. They were literally holding your ship hostage! This is fixed -- you can't buy a new ship unless you can dry dock a ship.

Bugs too
We've fixed all of the reported crashes and will keep up this sustained effort until there are no more crashes. Please keep hitting report and we will fix. We've also fixed a couple of big issues with the story that were causing strange loops or unexpected results.

Full Release Notes v2.0.5 - 11/16/2017
- Rebuilt Refueling and Repair UIs in landing zones
- Added minimum UI scaling for lower resolution screens
- Reduced time to repair Hull at Starport
- Properly limited New Ship and Dry Dock by Rank requirement -- get Rank from your Contacts
- Added Date label to HUD wherever AE date is shown
- Fixed all reported crashes, story bugs
- Keybinding left and right arrows page through crew list
- Fixed odd loops with Valencia's story and crashes
- Fixed issue that could cause large negative Rep with Calagan Faen



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About This Game

Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG from Trese Brothers Games. Venture forth into a massive open universe, rich with adventure and the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?


  • Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
  • Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
  • Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
  • Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
  • Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
  • No Second Chances! classic roguelike features including autosave, character permadeath (higher difficulties only), procedural maps and extraordinary replay


First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to an isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once an unimaginable distance between far-flung colonies, long-lost families, and political factions.

With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.


Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. Star Traders’ success and overwhelmingly positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams.

We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It is with great pride that after releasing four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG.

Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 10
    • Processor: 1.2 Ghz
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 250 MB available space
    • Additional Notes: Please make sure your video drivers are up-to-date!
    Recommended:
    • OS: Windows 7, Windows 10
    • Processor: 2.0+ Ghz
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 500 MB available space
    • Additional Notes: Please make sure your video drivers are up-to-date!
    Minimum:
    • OS: OSX 10.8, 10.9, 10.10, 10.11
    • Processor: 1.2 Ghz
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 250 MB available space
    Recommended:
    • OS: OSX 10.10, 10.11
    • Processor: 2.0+ Ghz
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 500 MB available space
    Minimum:
    • OS: Ubuntu 14+
    • Processor: 1.2 Ghz (32 or 64-bit)
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 250 MB available space
    Recommended:
    • OS: Ubuntu 16
    • Processor: 2.0 Ghz (32 or 64-bit)
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 500 MB available space
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