You are the captain of a starship venturing through a massive open universe. Customize your crew and take command at the helm of your very own ship as you explore a galaxy torn apart by internal strife, alien threats, and political intrigue.
Recent Reviews:
Very Positive (82) - 90% of the 82 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (400) - 93% of the 400 user reviews for this game are positive.
Release Date:
Nov 14, 2017
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We plan to use Early Access as a way to encourage two-way communication and a feedback loop with a larger player community. Early Access will give us a chance to observe more Captains testing the game’s balance – and we will use this input to further fine tune the political, crew, and combat simulators.

Trese Brothers Games has a proven record of updating and supporting games post-release. For example, Templar Battleforce has seen 76 updates on Steam – and we’ve never required an uninstall or broken a saved game. We plan to keep that commitment throughout the Star Traders: Frontiers Early Access cycle.”

Approximately how long will this game be in Early Access?

“We estimate that Star Traders: Frontiers will be in Early Access for about six months.”

How is the full version planned to differ from the Early Access version?

“According to estimates, Star Traders: Frontiers has about 75% of the planned features and about 40% of the planned content and storylines. In total, we estimate that STF is around 60% to 70% complete. The full game will be expanded and polished based on community feedback and from our existing roadmap. There are new system-level features planned such as fighter support in ship-to-ship combat – and we will continue releases of new and evolving story arcs.”

What is the current state of the Early Access version?

Star Traders: Frontiers is 75% feature complete and offers many hours of gameplay and replayability. As a sandbox game featuring procedurally-generated galaxies and characters, there are plenty of fun and viable play styles players can use as they navigate a large, evolving galaxy. While there’s fine-tuning, balancing and polishing to do on the game’s features, nearly all major game systems are online and working.

The game contains about 40% of the content and storyline that is planned for the full release. As we hammer out Early Access updates, we will be adding new content across the game – including ships, jobs, and crew visual designs. In addition, while the game already contains a number of storylines, this is the area where we have the most planned expansion. We’ll be adding new storylines to the game – some of which may require starting a new captain to play due to their timing within the world or other prerequisites.”

Will the game be priced differently during and after Early Access?

“We have no plans for changes to the game’s price.”

How are you planning on involving the Community in your development process?

“We’re very active within our community. We’ll be on the Steam discussion boards, our own forum (http://startradersrpg.proboards.com/), Discord (https://discord.gg/PebN4Gx), and Twitch (https://go.twitch.tv/tresebrothers) taking suggestions and feedback. We have a proven track record of updating our games and working closely with our community – and we will continue that tradition with Star Traders: Frontiers.”
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Recent updates View all (43)

February 21

Update #38: Burner Skid



With Update #38, we are rolling out exciting additions, balance tweaks and fixes across the entire game. Though we are a small team of 2, we work constantly to make iterative improvements to the game and all of its systems and this update is a perfect example of that!

New Character & Contact Art
We'd like to give a big shout out to our Discord moderators Bookworm21, MintDragon, BrutusAurelius. We have chosen to honor them for all their hard work in this release with new art for each of them -- two new character faces and one new military contact!

Arbiter Fix
A ball and chain that's been dragging down story development over the last few weeks has been a series of on-going bugs with the Arbiter. With the last few releases, we've chipped away at them and in this release we've put the nail in the coffin. She will no longer get tripped up accepting multiple missions and her wires are no longer crossed. Now -- onwards to finishing the Faen story arcs and the v2.1.x family!


One Glance Missions
Following on last release's improvements of Mission expiration, we've added the Skills and Attributes your crew, officer and captain are bringing to the missions screen. Now, in addition to seeing Saving Talents, you can also gauge your chances by knowing what specialties your crew can offer.

Ship Combat Balance
In ship combat, we've formalized the capacity for a ship to surrender due to low Morale. If a ship's average Morale drops below the Mutiny line of 25, they will surrender. We've also fixed a bug that was causing some combat defeats if a player had installed excessive barracks on their ship.

In combat balancing, we've added a first-round protection for Void Engines that removes any chance of a complete engine blow out in the first salvo of the combat. However, if you enter combat with a damaged Void Engine, this will not prevent defeat on the first turn, so make sure to keep your ship in full repair and head for a nearby planet when you've been shot up.

In the defeat and victory front -- we've improved the handling of time passing when you are imprisoned -- the rest of the simulation moves forward now. We've fixed issues with high level conscripted crew coming out munged up.



Quick Permit Check
In your cargo screen, if you examine a permit-locked cargo resource, you'll see a list of all the Factions with which you have a Trade Permit that will enable trade. In the screenshot at the far bottom, we have a Cadar Permit for this Lux Clothing.

v2.1.17 - 2/21/2018
- Fixed story issue preventing Arbiter from accepting missions once multiple taken
- Added two new Male faces to the crew rosters -- thanks to our Discord mods @mintdragon and @bookworm21
- Added new contact face -- thanks to our Discord mod @brutusaurelius
- Mission options now display Skill and Attribute values to make choice quicker
- Added new Ship Combat Victory condition for Average Morale falling to Mutiny
- Fixed rare bug with Ship Combat Defeats when too many Barracks installed
- Added protection to Void Engine in first round of combat, cannot take more than 40% Damage
- Fixed issue with high level conscripted crew having no Job and no ability to spend Talents
- Time in prison now correctly updates game state, Conflicts and Rumors
- Added existing permits to the Cargo listing
- Fixed incorrect display of Dodge Debuff in crew combat log
- Fixed issue with remembering Planet Rumors when entering Orbit



18 comments Read more

February 18

Update #37: Landing Protocols



The proper landing protocols are needed now as we are coming into the final approach for the v2.1.x family of development. We're about to set this spaceship down in a big cloud of dust. Then our combat team is going to come piling out and lay siege to v2.2.x with gusto. We've gathered a combat team with Traits like Brute, Merciless and Savage to make sure that we get off to a great start.

This release includes a big blast of lore in the 30+ page lore book as well as a new set of Talents that finish every Job in the game except Pilot's last 2 Talents. It's an exciting milestone and opens the door to future jobs!

Wiki and Lore Book
With this release we've wired up the links from the in-game menu to the Star Traders: Frontiers Lore Book and the game's WIKI. For ease, the links are included below.

Lore Book

Wiki

Engineer Talents
All the Rank 8 and 11 Talents for Engineers have arrived with Update #37, filling out a really interesting arc in this character's arc. A highly trained Engineer becomes a science and research officers in their later levels, gaining additional Experience for the crew as they encounter space anomalies (Radiation and Ion Storms), xeno and wilderness exploration.

Exchange and Black Market
For some time, there hare been issues in the Black Market and Exchange where Talents weren't firing properly when on cooldown. We've rebuilt the Talent processor in these screens and now your Talents will always fire, albiet only one per trade. Big $50,000 trade talents get a shot to fire first, and if they don't then the rest of your Talents get a shot. If a Talent like Market Confidant does not run (because it fails its 10% + Charisma check) then another Talent will still get a chance to fill in.

As a big buff for Smugglers, we've knocked Illicit Notoriety down to a Rank 1 Talent as well as adding a Slippery Trader Talent which helps Smugglers handle Trade Bans and Wars better than other, more above-the-board traders.

Missions Expire
If you ignore a mission for its entire duration twice over (31 weeks x 2 = 62 weeks ignored) then mission will now naturally expire. This kind of behavior is not a good way to make friends, and you will suffer Reputation loss with both your Contact and their Faction for failing to deliver.

Notably, this Reputation damage is worse than just fessing up to your mistake and Dismissing the mission yourself. You'll still take Rep damage, but its less.

v2.1.15 - 2/18/2018
- Link to Wiki and newly published Lore Book added to the in-game menu
- Added new Engineering Talent at Rank 8 - "Stormhunter" is superior Radiation Storm protection with XP bonus
- Added new Engineering Talent at Rank 11 - "Perilous Study" grants XP bonus when encountering xeno ships
- Added new Engineering Talent at Rank 11 - "Unforeseen Discovery" replaces Explore card with XP bonus card
- Added new Smuggler Talent at Rank 5 - "Slippery Trader" reduces Rep Penalty for trading into Ban or War Conflict
- Reduced Rank of Smuggler Talent "Illicit Notoriety" from Rank 5 to Rank 1 - Black Market boosted!
- Added note to Exchange screen including negative Rep threshold (-28) from Trade Ban / Conflict
- Fixed all issues with Exchange and Black Market Talents not firing when they should
- Added new wild environment artwork for ocean worlds
- Missions now fail after 200% of their deadline has expired causing Rep Loss -- Dismiss is better
- Improved ordering of Talents in combat encounter/victory screens, card games -- highest Job Rank Talents first
- Fixed minor UI bugs in crew detail when using next / previous
- Improved scaling for 1280x1024 resolution
25 comments Read more
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About This Game

Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG from Trese Brothers Games. Venture forth into a massive open universe, rich with adventure and the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?


  • Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
  • Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
  • Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
  • Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
  • Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
  • No Second Chances! classic roguelike features including autosave, character permadeath (higher difficulties only), procedural maps and extraordinary replay


First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to an isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once an unimaginable distance between far-flung colonies, long-lost families, and political factions.

With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.


Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. Star Traders’ success and overwhelmingly positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams.

We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It is with great pride that after releasing four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG.

Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 10
    • Processor: 1.2 Ghz
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 250 MB available space
    • Additional Notes: Please make sure your video drivers are up-to-date!
    Recommended:
    • OS: Windows 7, Windows 10
    • Processor: 2.0+ Ghz
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 500 MB available space
    • Additional Notes: Please make sure your video drivers are up-to-date!
    Minimum:
    • OS: OSX 10.8, 10.9, 10.10, 10.11
    • Processor: 1.2 Ghz
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 250 MB available space
    Recommended:
    • OS: OSX 10.10, 10.11
    • Processor: 2.0+ Ghz
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 500 MB available space
    Minimum:
    • OS: Ubuntu 14+
    • Processor: 1.2 Ghz (32 or 64-bit)
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 250 MB available space
    Recommended:
    • OS: Ubuntu 16
    • Processor: 2.0 Ghz (32 or 64-bit)
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 500 MB available space
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