Grimoire is a multiplayer mage FPS where unique spells put a twist on classic shooter action. Scorch your enemies, vanish into thin air, or turn to stone with dozens of powerful spells at your fingertips! WARNING: This game will be Free-to-Play after Early Access please only purchase to support.
User reviews:
Overall:
Very Positive (76 reviews) - 81% of the 76 user reviews for this game are positive.
Release Date: Feb 4, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“With the help of our amazing alpha testers we have created an intense and exciting core game. At this point, it is well known that a disappointing Early Access can permanently sour players to a game and so we have delayed releasing in order to deliver the best possible initial experience. We still have many more features to add and are very excited to collaborate with the community to build the ultimate wizard shooter! Please do not purchase unless you are excited to play an early version of the game.”

Approximately how long will this game be in Early Access?

“Grimoire will be in Early Access for at least six months, possibly longer. We have a list of must haves that we expect to take up most of that time, but we also have a list of features that we want the community's input on. Once we determine what people want most in Grimoire, we'll know how long we need to complete it.”

How is the full version planned to differ from the Early Access version?

“The full version of Grimoire will be Free-to-Play and will include more spells to customize classes, more maps, and more magic. Most especially it will include a large amount of polish to existing content. These are the features we would like to have in the completed game:

6 customizable wizard classes with 12 spells spread over 4 slots for each class.
At least 6 maps for each multiplayer game mode.
A single-player wave survival game mode
Extensive Player Stat Tracking
Destructible objects/buildings
Matchmaking/Ranked Matchmaking
Awards And Achievements/Prestige System

Keep in mind all features will be dependent on both our development resources and the interest of our community. None of the features on this list are guaranteed to be in the final game, and purchasing Grimoire now in Early Access only guarantees access to existing features. That said, we have developed Grimoire thus far on a very meager budget and are confident we can deliver an incredible, polished game given enough time and resources.”

What is the current state of the Early Access version?

“Early Access Grimoire contains the following features:
  • Three game modes (Conquest, Safeguard and Deathmatch)!
  • Six wizard classes each with four unique spell slots and one unique passive ability. Customize each class by choosing from twelve different spells.
  • Twelve fantasy-inspired maps including medieval cities, dark caverns, and towering cliffs.
  • Further customize each class with eight inventive mobility and utility spells that range from teleportation to summoning unbreakable walls.
  • Safeguard - a simple but challenging single-player wave survival game mode.
Safeguard (wave survival) game mode with 3 difficulty settings.”

Will the game be priced differently during and after Early Access?

“Grimoire will be discounted throughout early access. In the first quarter of 2017 Grimoire will transition to a Free-to-Play model. Early supporters will then be automatically granted full access to all paid content as well as additional bonus rewards.”

How are you planning on involving the Community in your development process?

“There are three ways we want to include our community in the development process. First we want their ideas for new spells, new classes, and new maps. Second, we want their feedback on everything already in the game. Finally, we want their input on what we should work on next. With these three avenues of communication we believe Grimoire can be one if, if not the most, collaboratively designed shooter ever created. Join us on Discord today!

We will have regular design ideas forum threads/public discussions. Whenever we release info about the design direction for a class or map tileset we’d like to hear from the community on what they think would be the coolest way to achieve the design goals we’ve set. This will allow us to maintain a cohesive overall design while at the same time incorporating ideas from the community for specific abilities.

The spells, locations, and modes we’ve already added to Grimoire will shine in some areas in lack in others. We want our community to do what gaming communities always do: complain about stuff they don’t like. In addition, we want to incentivize players to do something they don’t always do: post about stuff they do like. We understand that different players want different things and that we can’t make a perfect game for everyone- so we’ll be clear on who we want different classes and modes to appeal to- and then make sure we’re actually making those people happy by reading their feedback.

The Grimoire community will be directly included in the development process through voting on upcoming features and weekly Dev hosted playtests. There is a bunch of content to get in before release, but the order that content gets added to the game is up to our fans. This will ensure that people who get Early Access will get the content they want to experience as soon as possible. Its our way of rewarding the people who are supporting the development of Grimoire.

We believe Grimoire can be the pinnacle of wizard games. Gamers who enjoyed classics like Magestorm and Wheel of Time - or who simply yearn for a truly unique shooter - we’re here for you.”
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Buy Grimoire: Manastorm

Buy Grimoire: Manastorm - Four Pack

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Downloadable Content For This Game

 

Recent updates View all (79)

June 24

Patch Notes: v0.9.9.94 - June 24, 2017

Today’s patch is more polishing and bug fixing. We have fixed the player health bars bug, balanced some of the healing spells, fixed AI pathing in FFA, and added a few new animations. You will also notice that we recently added a new icon to the top center of the character select screen. These are the Arcane points which are earned by playing the game and will be used in F2P to unlock classes and spells. In the past month Saishy has made HUGE progress in getting F2P ready and we will soon have a more detailed announcement including a release date and new trailer. As always we welcome any and all feedback and thank you for being patient with our development schedule.

Follow us on Twitter and Facebook for the latest news and updates. Join us on Discord for insider updates, Q&A, and twice weekly Dev playtests on Wed at 6 PM EST & Sat at 3 PM EST.

Misc

  • Updated AI pathing on all FFA maps.
  • Various layout changes and bug fixes to some FFA maps.
  • Added a few new first person animations (Third person and more first person animations coming soon)
  • Reduced In-combat health regeneration from 2 -> 1 per second.
Bugs
  • Fixed a bug in Conquest where players weren’t spawning after all points were captured.
  • Fixed a bug where you could see inside the first person model while using some animations.
  • Fixed a bug where the player's health bar wasn't properly replicating. It should now change color based on the players remaining health percentage.
Balance
  • Conquest mode: Capturing all the points now gives 200 team points instead of 500. Changed the points needed to win from 1000 to 1200.
  • Earth 2B Tremor - Increased casting range from 1600 -> 2000.
  • Lightning 1 Electricity - Increased range from 1800 -> 3000
  • Nature 1A Anima Spores - Heals for 2-4 every 0.25s (8-12 per second). Costs 5 mana per spore.
  • Lightning 4B Static Cloud - Cooldown increased from 45 -> 60. Radius reduced from 1024 -> 512
  • Ice 2B Penetrating cold - Increased speed, appearance, and damage of all levels.
  • Fire 4A Focus Fire - Cooldown changed to 25s.
  • Lightning 3A Energy Well - Lasts for 3 seconds. Radius reduced by 25% Mana amount healed 20 per second. Heals 30 health per second. Removed damaging radius.

2 comments Read more

June 17

Patch Notes: v0.9.9.91 - June 17, 2017

Today we have some long awaited bug fixes for FFA and with some spells. There are also some balance changes to spells and some minor map fixes. We are still stuck on one bug with the in-game purchasing for F2P but once that is fixed we will be all set to launch. As we get closer to F2P launch each playtest becomes even more important so if you get a chance please join us each week.

Follow us on Twitter and Facebook for the latest news and updates. Join us on Discord for insider updates, Q&A, and twice weekly Dev playtests on Wed at 6 PM EST & Sat at 3 PM EST.

Misc
- Turned off the combat log until it can be moved to its own area.
- Added player spawn protection to FFA. Players will no longer spawn at the same location.
- FFA Victory and Loss conditions have been changed. The player with the highest score will now win after time expires. If two players have the same top score they will both win.

Bugs
- Fixed a bug where the Fire damage on player hit effect was lasting too long.
- Some projectiles were spawning above the player’s crosshair this is now fixed and all spells should now be on target.
- Fixed a bug where the player’s first person material was displaying the incorrect material after using Stoneskin spell.
- Fixed a bug where the Repel spell would trigger a player’s own Spellshield.
- The collision for Earth 3 wasn’t matching the particle effect. They should now be synced.
- Cleaned up various log spam and warnings.

Balance
- Fire 4A Focus Fire - Increased damage from 30 -> 50.
- Fire 1 Flames - Doubled range from 512 to 1024 and decreased damage from 4-5 -> 3-4.
- Fire 1A Fireballs - Increased damage from 10-15 -> 14-15.
- Buffed Nature’s self healing ratio from 0.25 to 0.5s. Nature spells don’t work as well on her as they do on others. Her spells will now heal her for 50% of the amount that allies are healed for.
- Earth 2A Concussive - Damage increased from 30 -> 40 for base, 35 -> 45 for half, and 37 -> 47 for full.
- Earth 2B Tremor - Damage increased from 25-28 -> 30-32.

1 comments Read more
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Reviews

“Grimoire borrows from DotA 2 and League of Legends to deliver an eye-opening multiplayer FPS experience introducing everything from devastating “ultimate” attacks to customizable classes and specialized class-based passive skills.”
MMOHut

“Having had a lil’ play, it’s got some good ideas. Character selection is determined by which school of magic you specialise in, which can then be customised with utility and mobility spells.”
RockPaperShotgun

“Though my playtime was briefly only an hour or so, I’m really hyped for this game!”
OnRPG

Free-To-Play Coming Soon!

Grimoire will soon be switching to a Free-to-Play model based on the game’s classes. All owners of the game at that time will then be granted the “Ultimate pack”. This will give access to all current classes as well as any future classes that are added to the game. There will also be special bonuses as a reward for being an early supporter (More info coming soon).

Free users will be able to earn classes by playing the game, purchasing them individually, or as a bundle. If you are thinking about buying the game please keep this in mind. You can read more details about this in DevBlog #38 and #39.

Join our community!

Grimoire is a game developed by a small indie team on a shoestring budget and because of that we rely on help from our players with bug reporting and feedback. If you have ever wanted to help shape some awesome multiplayer combat now is your chance and we would love to hear what you think about the game and what we can do better!

Join our Discord (http://discord.gg/8fphjqy ) for insider updates, Q&A, and twice weekly playtests with Devs on Wed @ 9 PM EST and Sat @ 6 PM EST!

Feature List

These are the features currently available in the live build. There are many more planned which may be added depending on community interest.

  • Three game modes (Conquest, Safeguard and Deathmatch)!
  • Six wizard classes each with four unique spell slots and one unique passive ability. Customize each class by choosing from twelve different spells.
  • Twelve fantasy-inspired maps including medieval cities, dark caverns, and towering cliffs.
  • Further customize each class with eight inventive mobility and utility spells that range from teleportation to summoning unbreakable walls.
  • Safeguard - a simple but challenging single-player wave survival game mode.

About This Game

Grimoire is a multiplayer mage FPS that gives players control of devastating magic. Unique spells put a twist classic shooter gameplay, adding the tactics and trickery of magical combat. Explore a dark medieval world through exciting game modes that put a new twist on old favorites. Fight for territory, prestige, and your very survival. Scorch your enemies, vanish into thin air, or turn to stone with dozens of powerful spells at your fingertips!

Grimoire Warfare


Choose from one of six wizard classes and wield four primary spells in deadly magical battles, unlock eight more spells to customize each class to your specific playstyle. Then pick two additional abilities from a shared pool of spells that range from teleportation to a powerful kinetic blast that sends foes flying. Mix in passive abilities that increase your tactical options and you have a recipe for combat befitting a student of the Arcane Arts.

Many spells are inspired by our favorite MOBA games like DOTA 2 and League of Legends. Grimoire's FPS spin on these strategic spells creates fast paced tactical combat unlike anything you've played before. Grimoire is not a game of instant damage and unavoidable death. Every spell has a counter… if you’re ready for it!

Grimoire's Current Modes


  • Conquest - Magnus and Validus battle over control of key sources of magical energy known as ley-lines. The longer the ley-lines are held the more energy is gained including a large influx of power if one house can manage to take total control of an area. Destructible objects can reveal new territory or bring the environment crashing down on your enemies. Inspired by games like Day of Defeat, the Battlefield series, and Team Fortress 2; Conquest is a territorial battle that features large (8v8) teams.

  • Free-For-All (Deathmatch) - Chaos reigns supreme in this fight to the death. This classic game mode is a great way to try out the game without worrying about objectives.

  • Safeguard - The people of Orinfell are under attack! Hold off waves of undead fighters, mages, and golems as the survivors escape through the city's catacombs. This game mode is great for testing out new spells and learning the basics of the game.

Grimoire Lore


The northern land of Aesir is home to two great houses locked in bitter struggle. The fate of the Empire will be decided by the House that wields the power of the Grimoire. In ages past use of the Grimoire heralded the dawn of magic, called forth hosts of mythical creatures, and brought a vast civilization to ruin. Now, the Grimoire’s power is coveted by House Magnus, who was entrusted to guard its secrets, and House Validus, who intends to use its power to bring forth a new age. Their feuds spills blood in the streets while a yet-unseen power rises in the south...

War approaches. An epic conflict not only for power, but for survival.

System Requirements

    Minimum:
    • OS: Windows XP SP3 (32-bit only), Windows Vista, or Windows 7
    • Processor: 2.0+ GHz processor
    • Memory: 2 GB RAM
    • Graphics: SM3-compatible video card
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: Any
Customer reviews Learn More
Overall:
Very Positive (76 reviews)
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