A free multiplayer wizard FPS which features six classes to master with thousands of possible spell loadouts. Choose your class of magic, customize your spell book with dozens of abilities, and battle against others for supremacy in FFA or Conquest, or go solo to survive against waves of the undead.
All Reviews:
Mixed (957) - 69% of the 957 user reviews for this game are positive.
Release Date:
Oct 26, 2017

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Recent updates View all (95)

November 10

Patch Notes: v1.1.9.0 - November 10, 2017

Servers will be down for 5-10 minutes while they update and restart.

First off, I want to give a big welcome to all the new players. It is really great to see so many people having fun with the game and the feedback has been excellent. Also, a HUGE thank you to everyone who has purchased classes. This goes a long way towards helping us pay the bills and it is very much appreciated. I’ll have a DevBlog coming out soon with my short-term plans for the game and the upcoming changes including at least 2 new maps.

This week we have a small patch with some more optimization and balancing. I’ve also gotten the invisible wall problem fixed on Conquest Slums as well as Conquest and FFA Market. This was an extremely annoying bug to fix as I had to do full game builds just to test out my fixes. Anyways, that is now fixed and I’ve gotten a good workflow for fixing this in the future.

Most of the performance tweaks this week are map based and I still haven’t decided if it’s worth it to remove the character lights but I am almost certainly going to include it in next week’s build. Please send in feedback on your FPS changes (or lack of changes) with these last two patches so I can better gauge how well this is working.

If you want more information on the game’s spells you can view the complete list here or join our small but friendly community on Discord. Big thanks to everyone for all the feedback and help! You can support us directly by visiting our website to buy concept art prints, classes, or make a donation.

This week Nether is being switched out with Ice as the 2nd free class.

Lightning 1A Chain Lightning - Reduce the number of bounces from 3 -> 1 and buffed the damage dealt from 11-13 -> 20-22.
Earth 2A Cluster Bomb - Fixed the bounce on this spell which was accidently changed last patch.
Lightning 3 Energy Well - Increased healing radius 300 -> 400.

FFA and Conquest Market - Tweaked the falling snow to be more efficient, fixed some materials that were causing FPS drops in some areas, consolidated and improved collision in many areas especially around the forge and the central point.
Conquest Slums - Improved collision in many many areas, fixed the invisible wall bugs, and tweaked some of the particle effects to be more efficient.
FFA Sanctuary - Huge amount of collision tweaks which should boost FPS by quite a lot for lower-end PC players.
FFA Futhark - Fixed some layout issues where paths were accidently blocked.
FFA Ruins - Fixed pathing issues, bots should now be properly patrolling the map.

Player icon on Conquest minimap should now be easier to see.
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November 1

Patch Notes: v1.1.5.0 - November 1, 2017

Servers will be down for 5-10 minutes while they update and restart.

This week’s patch is focused on optimization and balance. While most people didn’t have a big problem there are some who have been experiencing framerate drops and especially while in combat on servers with 10+ people. I was able to narrow down the problem to three main areas: overly complex collision and mesh count in some maps, unnecessary collision on many projectile spells, and the dynamic light in each player’s hand.

Fixing these problems should help a lot with stabilizing and increasing framerates so this will be a major focus over the next few weeks. In this patch I’ve optimized the dynamic player lights, consolidated collision in many maps, and removed the collision on all projectiles that didn’t need it. With these changes I’ve seen 30-50% FPS increases on my lower-end test laptop as well as a stabilization of FPS on the main machine.

There are still many optimizations to come but please keep sending in feedback. I especially want to hear if you were previously having major problems with less than 60 FPS while having at least the minimum PC specs. (2.4+ GHz processor, 4+ GB Memory, 512MB VRAM. ATI Radeon 3850 or higher, NVIDIA GeForce 8400 or higher.)

If you want more information on the game’s spells you can view the complete list here or join our small but friendly community on Discord. Big thanks to everyone for all the feedback and help! You can support us directly by visiting our website to buy concept art prints, classes, or make a donation.

Removed collision component from most projectiles.
Disabled dynamic lighting on all static meshes on all maps. Each character carries a dynamic light around with them which helps illuminate the character and show class colors. However, this seems to be the #1 cause for low framerates, especially in high population servers. In this patch I have kept the light but it will only light up the characters and not anything in the world.
Consolidated collision on the Market and Quarry maps. Slightly done on Slums. More to come in later patches.
Tweaked map based particle effects to be less demanding and on some maps removed effects that were causing large issues.
Switched back in some old Fire spell effects that were falsely suspected to be causing performance problems.
Conquest Slums - Minor layout changes, lighting changes, removed drifting fog, and various performance tweaks.
Conquest spawn time - Reduced from 20s -> 15s waves. 

Nature 1A Anima Spores - Increased projectile speed from 1200 -> 1600.
Nature 2A Anima Blast - Lower lifetime of spell particle effect.
Nature 4A Four Ancients - Added a new sound for when the ancients are triggered.
Nature 3 Wisp - Fixed the retrigger icon.

Fire 1 Flames - Reduced the size of the spell effect so that it is easier to see your target.
Fire 1A Barrage - Increased projectile speed from 2000 -> 2500.
Fire 1B Ignite - Reduced cooldown from 3s -> 2s. Reduced initial damage from 130-110 -> 110-100. Reduced Damage over time from 3s -> 2s.
Fire 2A Conflagration - Reduced the damage over time from 3s -> 2s.
Fire 4A Focus Fire - Buff damage radius and damage but slow the projectile speed. Increased cooldown from 25s -> 35s. Reduced damage from 55-45 -> 45. Increased damage radius from 300 -> 400. Reduced projectile speed from 800 -> 600. Changed animation.

Earth 2A Cluster Bomb - Reduced fuse time on all charge levels to 1s. Charging this spell will now increase its size and damage radius and when fully charged the fuse time is 3s..
Earth 2B Tremor - Increased the damage radius from 196 -> 256.
Earth 3B Rolling Boulder - Fixed a but that was causing this to do double damage in some cases.
Earth 4B Bedrock - Reduced the fuse time from 2-5s -> 3s. Fixed a bug where this spell was doing double damage on direct hit. Reduced initial damage from 45-55 -> 45-46. Reduced the fuse damage from 35 -> 25 and damage radius from 500 -> 386. Added a rumbling sound to warn of the coming explosion. Changed animation.

Ice 1A Gust - Reduced cooldown from 3s -> 2s. Reduced damage from 22-25 -> 20-22.
Ice 1B Frigid - Changed the spell’s hit effect and sound effect.

Nether 1A Leech - Reduced the lifesteal by 50% and increased the speed to 2500. Decreased damage from 10-15 -> 10-13.

Lightning 3 Lightning Strike - Reduced delay from 1s -> 0.5s.
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About This Game

As ruin rises from the south, two great houses become locked in a bitter struggle for the Grimoire; a powerful artifact that ushered in the Dawn of Magic, brought destruction to an empire, and which now heralds civil war.

Grimoire: Manastorm is a free, multiplayer FPS in which powerful wizards battle for territory and prestige. Choose from six classes of magic, customize your spellbook with dozens of abilities, and prove yourself worthy of the Grimoire's power in battles as cunning as they are fierce.

Intelligent Combat
With six classes of magic and thousands of possible spell loadouts, winning requires more than just fast reactions and good aim. A truly skilled wizard must understand the strengths and limitations of their own abilities, as well as how to counter and exploit those of their opponents.

Master Your Class
Grimoire: Manastorm features six classes - Fire, Lighting, Earth, Ice, Nature, and Nether - each with their own selections of spells from which to choose. From fast and devious to slow and powerful, Grimoire has the flexibility to suit your style of play.

Multiple Game Modes
Battle for supremacy in two multiplayer modes across 12 medieval-inspired settings, or go solo to protect the people of Orinfell.
- Conquest -Control territory and even bring the environment down on your enemies.
- Free-for-All - Chaos reigns supreme in this classic, all-out fight to the death.
- Survival - Hold off waves of increasingly powerful enemies in this single-player challenge.

Always Free-to-Play
Grimoire: Manastorm is always free-to-play with two rotating classes available to use at any given time. Classes and additional spells can be unlocked forever by purchasing them or spending Arcane Points accrued through gameplay.

System Requirements

    • OS: Windows XP SP3 (32-bit only), Windows Vista, or Windows 7
    • Processor: 2.4+ GHz processor
    • Memory: 4 GB RAM
    • Graphics: 512MB VRAM. ATI Radeon 3850 or higher, NVIDIA GeForce 8400 or higher.
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: Any

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