Grimoire is a multiplayer mage FPS where unique spells put a twist on classic shooter action. Scorch your enemies, vanish into thin air, or turn to stone with dozens of powerful spells at your fingertips! WARNING: This game will be Free-to-Play after Early Access please only purchase to support.
User reviews:
Very Positive (100 reviews) - 81% of the 100 user reviews for this game are positive.
Release Date: Feb 4, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“With the help of our amazing alpha testers we have created an intense and exciting core game. At this point, it is well known that a disappointing Early Access can permanently sour players to a game and so we have delayed releasing in order to deliver the best possible initial experience. We still have many more features to add and are very excited to collaborate with the community to build the ultimate wizard shooter! Please do not purchase unless you are excited to play an early version of the game.”

Approximately how long will this game be in Early Access?

“Grimoire will be in Early Access for at least six months, possibly longer. We have a list of must haves that we expect to take up most of that time, but we also have a list of features that we want the community's input on. Once we determine what people want most in Grimoire, we'll know how long we need to complete it.”

How is the full version planned to differ from the Early Access version?

“The full version of Grimoire will be Free-to-Play and will include more spells to customize classes, more maps, and more magic. Most especially it will include a large amount of polish to existing content. These are the features we would like to have in the completed game:

6 customizable wizard classes with 12 spells spread over 4 slots for each class.
At least 6 maps for each multiplayer game mode.
A single-player wave survival game mode
Extensive Player Stat Tracking
Destructible objects/buildings
Matchmaking/Ranked Matchmaking
Awards And Achievements/Prestige System

Keep in mind all features will be dependent on both our development resources and the interest of our community. None of the features on this list are guaranteed to be in the final game, and purchasing Grimoire now in Early Access only guarantees access to existing features. That said, we have developed Grimoire thus far on a very meager budget and are confident we can deliver an incredible, polished game given enough time and resources.”

What is the current state of the Early Access version?

“Early Access Grimoire contains the following features:

6 customizable wizard classes with 12 spells spread over 4 slots for each class.
72 unique class spells, 4 Mobility spells, and 4 Utility spells.
Quick Match and Server browser for easy online play
Conquest game mode with 4 maps
FFA (Deathmatch) game mode with 6 maps
Safeguard (wave survival) game mode with 3 difficulty settings.”

Will the game be priced differently during and after Early Access?

“Grimoire will be discounted throughout early access. In the first quarter of 2017 Grimoire will transition to a Free-to-Play model. Early supporters will then be automatically granted full access to all paid content as well as additional bonus rewards.”

How are you planning on involving the Community in your development process?

“There are three ways we want to include our community in the development process. First we want their ideas for new spells, new classes, and new maps. Second, we want their feedback on everything already in the game. Finally, we want their input on what we should work on next. With these three avenues of communication we believe Grimoire can be one if, if not the most, collaboratively designed shooter ever created. Join us on Discord today!

We will have regular design ideas forum threads/public discussions. Whenever we release info about the design direction for a class or map tileset we’d like to hear from the community on what they think would be the coolest way to achieve the design goals we’ve set. This will allow us to maintain a cohesive overall design while at the same time incorporating ideas from the community for specific abilities.

The spells, locations, and modes we’ve already added to Grimoire will shine in some areas in lack in others. We want our community to do what gaming communities always do: complain about stuff they don’t like. In addition, we want to incentivize players to do something they don’t always do: post about stuff they do like. We understand that different players want different things and that we can’t make a perfect game for everyone- so we’ll be clear on who we want different classes and modes to appeal to- and then make sure we’re actually making those people happy by reading their feedback.

The Grimoire community will be directly included in the development process through voting on upcoming features and weekly Dev hosted playtests. There is a bunch of content to get in before release, but the order that content gets added to the game is up to our fans. This will ensure that people who get Early Access will get the content they want to experience as soon as possible. Its our way of rewarding the people who are supporting the development of Grimoire.

We believe Grimoire can be the pinnacle of wizard games. Gamers who enjoyed classics like Magestorm and Wheel of Time - or who simply yearn for a truly unique shooter - we’re here for you.”
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Recent updates View all (72)

February 22

Patch Notes: v0.9.9.2 - Feb. 22, 2017


  • Juxtapose - The spell’s Lifespan was too long so it was reduced from 15s -> 5s.
  • Lightning 4B Static Cloud - Reduced duration from 12s -> 10s. Decreased damage range from 10-15 -> 10-13.
  • Lightning 3A Energy Well - Added sound.
  • Ice 4B Nebula - Increased Pulsing Range (Range at which nearby projectiles will be absorbed) from 100 -> 256. Decreased Projectile speed from 600 -> 400. Changed the projectile’s Toss Z from 0 -> -10.
  • Ice 2 - Increased Cooldown from 1.5s -> 2s. Secondary Charge Duration increased from 1s -> 2s. Max Charge time increased from 1s -> 2s. Damage Radius of Uncharged projectiles decreased from 220 -> 128.
  • Ice 4A Stormfront - Changed damage rate from 1s -> 0.5s. Decreased damage by 50% from 24-28 -> 12-14.
  • Earth 1 - Reduced projectile lifespan from 15s -> 5s. Reduced damage of projectiles from 8-11 -> 6-8.
  • Earth 1B Fragment - Increased projectile lifespan from 2s -> 5s. Increased projectile speed from 1800 -> 2000. Reduced damage range from 12-15 -> 4-6. Reduced projectile spread from 75 -> 25.
  • Earth 4B Molten Rock - Added sound on initial impact and sounds for spawn and impact on new projectiles. Increased the size of the Molten Rock. Increased duration from 4s -> 7s. Doubled the rate of fire.
  • Earth 2 Boulder - Reduced damage range from 30-38 -> 30-32.
  • Nature 4A Tree of Death - Added sounds for projectiles and tree spawn.
  • Nature 2 Anima Blossom - The projectile was drifting upwards but only in replicated play. In editor the projectile travels perfectly straight. Changed the Toss Z on projectile from 0 -> -50.
  • Fire 2 Fireball - Reduced damage range from 30-35 -> 28-30.
  • Fire 4A Focus Fire - Increased cooldown from 0.1s -> 1s. Increased visual size of projectile.
  • Nether 1 Chakram - Damage range changed from 10-15 -> 13-16. This spell now costs 15 mana to use.
  • Nether 1A Leech - Added casting and travel sounds. Fixed cooldown.
  • Nether 1B Inertia - Added casting and travel sounds. Fixed cooldown.

  • FFA Ruins - Added collision to surrounding rock formations. Removed two of the larger ramps that connect to the central area. Fixed collision on various objects.
  • Most maps - Fixed footstep sounds.
  • FFA Temple - Removed some of the outer spawn points to focus combat more on the center of the map.
  • FFA Futhark - Removed the majority of the top level. The map was just too large and by removing this area it reduces the overall size by 1/3rd.

  • Added new map overviews for Conquest and FFA maps. While we love the concept art in many cases it does not match the map art itself which can be confusing. The new overviews use screenshots of the maps instead.
  • Free For All - Victory points reduced from 30 -> 15. Match time reduced from 15 min -> 10 min.
  • Added a new map: FFA Duel. This is a small map designed for quick 1v1 game play.
  • Changed chat keys to “Y” for All Chat and “U” for Team Chat.

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February 15

Patch Notes: v0.9.9.1 - Feb. 15, 2017

This week’s patch introduces a new game mode called Arena. There were requests in Discord chat for a easier way to play 1v1 and other small number games. This inspired me to dust off the cobwebs from a old game mode from early Alpha testing (Pre-Steam) days.

Arena is a round based gamemode where each player gets one death per round. First team to win 7 rounds wins the map. Rounds are 3 minutes long with 10 second delay between rounds.

Join us for a playtest tonight at 9 PM EST and please let us know how you like it!

New gamemode: Arena. Three maps: Arena_Castle, Arena_Duel, Arena_Caves

Nether 3B Nether Blast - Increased range from 300 -> 512.
Earth 2A Concussive - Base: Reduced Proj collision from 32 height to 16. Reduced Bonus Damage on DH from 10 -> 5. Reduced Damage Multiplier on DH from 50% to 25%. Half: Reduced Proj collision from 48 height to 24. Reduced Bonus Damage on DH from 10 -> 5. Reduced Damage Multiplier on DH from 50% to 25%.
Ice 4 Stormfront - Increased damage range from 18-20 -> 24-28.
Lightning 1B Spark - Increased Spell Range from 360 -> 512.

Fixed a bug where Earth 3 Erupt’s particle effect wasn’t playing.

Quarry maps - Changed up the layout around the tavern’s table areas so that they are easier to navigate.

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“Grimoire borrows from DotA 2 and League of Legends to deliver an eye-opening multiplayer FPS experience introducing everything from devastating “ultimate” attacks to customizable classes and specialized class-based passive skills.”

“Having had a lil’ play, it’s got some good ideas. Character selection is determined by which school of magic you specialise in, which can then be customised with utility and mobility spells.”

“Though my playtime was briefly only an hour or so, I’m really hyped for this game!”

Free-To-Play Coming Soon!

Grimoire will soon be switching to a Free-to-Play model based on the game’s classes. All owners of the game at that time will then be granted the “Ultimate pack”. This will give access to all current classes as well as any future classes that are added to the game. There will also be special bonuses as a reward for being an early supporter (More info coming soon).

Free users will be able to earn classes by playing the game, purchasing them individually, or as a bundle. If you are thinking about buying the game please keep this in mind. You can read more details about this in DevBlog #38 and #39.

Feature List

These are the features currently available in the live build. There are many more planned which may be added depending on community interest.

  • Three game modes (Conquest, Safeguard and Deathmatch)!
  • Six wizard classes each with four unique spell slots and one unique passive ability. Customize each class by choosing from twelve different spells.
  • Twelve fantasy-inspired maps including medieval cities, dark caverns, and towering cliffs.
  • Further customize each class with eight inventive mobility and utility spells that range from teleportation to summoning unbreakable walls.
  • Safeguard - a simple but challenging single-player wave survival game mode.

About This Game

Grimoire is a multiplayer mage FPS that gives players control of devastating magic. Unique spells put a twist classic shooter gameplay, adding the tactics and trickery of magical combat. Explore a dark medieval world through exciting game modes that put a new twist on old favorites. Fight for territory, prestige, and your very survival. Scorch your enemies, vanish into thin air, or turn to stone with dozens of powerful spells at your fingertips!

Grimoire Warfare

Choose from one of six wizard classes and wield four primary spells in deadly magical battles, unlock eight more spells to customize each class to your specific playstyle. Then pick two additional abilities from a shared pool of spells that range from teleportation to a powerful kinetic blast that sends foes flying. Mix in passive abilities that increase your tactical options and you have a recipe for combat befitting a student of the Arcane Arts.

Many spells are inspired by our favorite MOBA games like DOTA 2 and League of Legends. Grimoire's FPS spin on these strategic spells creates fast paced tactical combat unlike anything you've played before. Grimoire is not a game of instant damage and unavoidable death. Every spell has a counter… if you’re ready for it!

Grimoire's Current Modes

  • Conquest - Magnus and Validus battle over control of key sources of magical energy known as ley-lines. The longer the ley-lines are held the more energy is gained including a large influx of power if one house can manage to take total control of an area. Destructible objects can reveal new territory or bring the environment crashing down on your enemies. Inspired by games like Day of Defeat, the Battlefield series, and Team Fortress 2; Conquest is a territorial battle that features large (8v8) teams.

  • Free-For-All (Deathmatch) - Chaos reigns supreme in this fight to the death. This classic game mode is a great way to try out the game without worrying about objectives.

  • Safeguard - The people of Orinfell are under attack! Hold off waves of undead fighters, mages, and golems as the survivors escape through the city's catacombs. This game mode is great for testing out new spells and learning the basics of the game.

Grimoire Lore

The northern land of Aesir is home to two great houses locked in bitter struggle. The fate of the Empire will be decided by the House that wields the power of the Grimoire. In ages past use of the Grimoire heralded the dawn of magic, called forth hosts of mythical creatures, and brought a vast civilization to ruin. Now, the Grimoire’s power is coveted by House Magnus, who was entrusted to guard its secrets, and House Validus, who intends to use its power to bring forth a new age. Their feuds spills blood in the streets while a yet-unseen power rises in the south...

War approaches. An epic conflict not only for power, but for survival.

System Requirements

    • OS: Windows XP SP3 (32-bit only), Windows Vista, or Windows 7
    • Processor: 2.0+ GHz processor
    • Memory: 2 GB RAM
    • Graphics: SM3-compatible video card
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: Any
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Very Positive (100 reviews)
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