Grimoire is a Free-To-Play multiplayer wizard FPS where unique spells put a twist on classic shooter action. Scorch your enemies, teleport, or turn to stone with dozens of powerful spells at your fingertips! Unlock additional spells to customize each class and find the ultimate build.
User reviews:
Recent:
Mixed (25 reviews) - 64% of the 25 user reviews in the last 30 days are positive.
Overall:
Mixed (833 reviews) - 69% of the 833 user reviews for this game are positive.
Release Date: Feb 4, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“With the help of our amazing alpha testers we have created an intense and exciting core game. At this point, it is well known that a disappointing Early Access can permanently sour players to a game and so we have delayed releasing in order to deliver the best possible initial experience. We still have many more features to add and are very excited to collaborate with the community to build the ultimate wizard shooter!”

Approximately how long will this game be in Early Access?

“Grimoire will be in Early Access for at least six months. We have a list of must haves that we expect to take up most of that time, but we also have a list of features that we want the community's input on. Once we determine what people want most in Grimoire, we'll know how long we need to complete it.”

How is the full version planned to differ from the Early Access version?

“The full version of Grimoire will be Free-to-Play and will include more spells to customize classes, more maps, and more magic. Most especially it will include a large amount of polish to existing content. These are the features we would like to have in the completed game:

  • 6 customizable wizard classes with 12 spells spread over 4 slots for each class.
  • At least 6 maps for each multiplayer game mode.
  • A single-player wave survival game mode
  • Extensive Player Stat Tracking
  • Destructible objects/buildings
  • Matchmaking/Ranked Matchmaking
  • Awards And Achievements/Prestige System

All features will be dependent on both our development resources and the interest of our community. None of the features on this list are guaranteed to be in the final game, and purchasing Grimoire now in Early Access only guarantees access to existing features. That said, we have developed Grimoire thus far on a very meager budget and are confident we can deliver an incredible, polished game given enough time and resources.”

What is the current state of the Early Access version?

“Early Access Grimoire contains the following features as of July 2017:

  • Arcane Points and Free-To-Play System. Earn points after each Multiplayer game and use them to unlock new spells and classes.
  • 2 Multiplayer game modes: Conquest and FFA.
  • 6 wizard classes each with 4 unique spell slots and 1 unique passive ability.
  • Customizable class system with 48 new spells - Mix and match each class’s 4 spell slots with 8 new spells to fit your personal playstyle.
  • Further customize each class with 8 inventive mobility and utility spells that range from teleportation to summoning unbreakable walls.
  • Survival - a simple single player wave survival game mode with 2 difficulty levels.
  • 12 fantasy-inspired maps including medieval cities, dark caverns, and towering cliffs.

Will the game be priced differently during and after Early Access?

“Grimoire will be discounted throughout early access. In the first quarter of 2017 Grimoire will transition to a Free-to-Play model but stay within Early Access. Early supporters will then be automatically granted all Class DLCs and any future ones as well as additional bonus rewards which are TBD.”

How are you planning on involving the Community in your development process?

“There are three ways we want to include our community in the development process. First, we want their ideas for new spells, new classes, and new maps. Second, we want their feedback on everything already in the game. Finally, we want their input on what we should work on next. With these three avenues of communication we believe Grimoire can be one a great game that will bring a unique style of gameplay not found in other shooters. Join us on Discord today!

We will have regular design ideas forum threads/public discussions. Whenever we release info about the design direction for a class or map tileset we’d like to hear from the community on what they think would be the coolest way to achieve the design goals we’ve set. This will allow us to maintain a cohesive overall design while at the same time incorporating ideas from the community for specific abilities.

The spells, locations, and modes we’ve already added to Grimoire will shine in some areas in lack in others. We want our community to do what gaming communities always do: complain about stuff they don’t like. In addition, we want to incentivize players to do something they don’t always do: post about stuff they do like. We understand that different players want different things and that we can’t make a perfect game for everyone- so we’ll be clear on who we want different classes and modes to appeal to- and then make sure we’re actually making those people happy by reading their feedback.

The Grimoire community will be directly included in the development process through weekly Dev hosted playtests. There is a bunch of content to get in before release, but the order that content gets added to the game is up to the community. This will ensure that people who get Early Access will get the content they want to experience as soon as possible. It’s our way of rewarding the people who are supporting the development of Grimoire.

We believe Grimoire can be the pinnacle of wizard games. Gamers who enjoyed classics like Magestorm and Wheel of Time - or who simply yearn for a truly unique shooter - we’re here for you.”
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Recent updates View all (81)

July 17

Grimoire: Manastorm is going Free-To-Play on July 18!


On July 18th at 8 AM PST Grimoire: Manastorm will be switching to a F2P system using the game’s 6 classes. Each week, 2 of the 6 classes will be temporarily unlocked and every few weeks replaced with new classes. All currently available content, including all 6 classes and 48 new customizable class spells, can be permanently unlocked using Arcane Points gained by playing Multiplayer games. Pre-F2P players have all automatically received the new class DLCs which will be available for purchase to new players through Steam. While this is a large update please remember that we are still working on the game and you will find bugs, imbalances in combat, and crashes.
https://youtu.be/UuIDnAIDB6c

Added since Jan, 2016:
- Arcane Points and Free-To-Play System. Earn points after each Multiplayer game and use them to unlock new spells and classes.
- Customizable class system with 48 new spells - Mix and match each class’s 4 spell slots with 8 new spells to fit your personal playstyle.
- Survival - a single player wave survival game mode with 2 difficulty levels.
- 6 new maps - Conquest Market, FFA Temple, FFA Market, FFA Sanctuary, FFA Ruins, and FFA Futhark.
- In-game Voice Chat
- Updated environment art and refined layouts for all maps.
- Tooltips with detailed descriptions for all class spells.
- Updated first and third person character models and textures.
- Countless bug fixes and performance updates.



Customizable Classes
As a part of the Free-To-Play system and Arcane Points we have added customizable classes with 8 new spells for each class. We have been working on this new spell progression system for a long time and it is very exciting to finally be releasing it to a larger audience. Here is how it works: Each class starts off with the current four Active spells and one passive spell. After every Multiplayer game, you will earn Arcane Points which can then be used to unlock eight new active spells per class (48 total). These new spells are designed so that players can customize each class to their preferred play style and role. Want to change Lightning into a short-range burst DPS class with a bit of healing? Find Fire boring as an area damage class? Tired of getting pushed around as Nature and want some more damage? With the new spells, you can do all of these things and more by mixing and matching to create entirely new combinations or multi-role classes. We can’t wait to see what you all come up with!



Singleplayer Wave Survival
Survival is a basic and barebones wave survival mode with an objective to defend. Fight waves of undead warriors and mages as well as the occasional golem. The main goal behind releasing this mini-game is to give players a chance to test out new spells, classes, and general gameplay in a fun and challenging offline setting. This isn’t a huge epic campaign with lots of voice acting and cinematics and while we would love to develop a more traditional style single player campaign this is all we can currently afford. Depending on the response from the community we may spend more time adding on to it in the future but the initial release will be limited to these features.



Grimoire is the first game developed by Omniconnection and as a small independent game studio we are only as good as our community. With your help, patience, and support we have created a fun and challenging game. Now, after more than a year of development, the F2P update is finally ready. This is a huge step for the game and it is our hope it will bring in a whole new group of people to enjoy the game’s unique magical combat.



While development will continue no matter what happens, the scale and pace is entirely dependent on drastically increasing our revenue, so if you want to see the game really take off please consider purchasing a class. If you already own all the classes then please help us get the word out by sharing the game with friends, family, or even your favorite Let’s Player or Streamer!

Follow us on Twitter and Facebook for the latest news and updates. Join us on Discord for insider updates, Q&A, and twice weekly Dev playtests on Wed at 6 PM EST & Sat at 3 PM EST.

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July 8

Patch Notes: v0.9.9.98 - July 8, 2017

Today’s patch includes some new spells to replace some of the progression spells which were too repetitive or didn’t work with design goals for that class. We also have some major changes to Conquest and FFA Temple with updated layouts, cover, and lighting. In addition, there are many balance changes and performance fixes for other maps. Finally, we have added a long-needed feature and in Conquest mode there are now objective indicators above each ley-line.

We have also made great progress with the F2P patch and now have the entire system working and ready to go! Once we finalize the release date and time we will have a big announcement post along with a new trailer. For now I can say that you can expect the release before the end of the month! Big thanks to everyone for being patient and for all our awesome playtesters.

Follow us on Twitter and Facebook for the latest news and updates. Join us on Discord for insider updates, Q&A, and twice weekly Dev playtests on Wed at 6 PM EST & Sat at 3 PM EST.

Maps

  • Conquest and FFA Temple: The temple building has had some layout changes. Added cover and more high ground to the central area. Also made some minor layout changes and slightly increased the overall size of the building. Changed the layouts surrounding the starting ley-lines on both sides refined the main pathways between each team’s 1st ley-lines and added back alley paths as well. Various performance tweaks so FPS should now be 10-15% higher. Added some extra ambient sounds.
  • Fixed some collision/pathing issues on Quarry maps.
  • Fixed some collision problems and performance tweaks to Sanctuary.
  • Updated Futhark paths to add more ramps up to the 2nd level and removed a teleporter.
  • Adjusted character lighting on all maps.
  • Conquest and FFA Market - Reduced the snow particle effect which should result in a 20-50% FPS increase for most players.
  • Reduced ambient sound in Conquest Slums.
  • Updated Minimap for all Conquest maps.
Bugs
  • Fixed a bug that was causing players to only be able to join one server after leaving a game through the escape menu.
Balance
  • Nature will now heal herself for 80% instead of 50%.
  • Nature 2 Anima Blossom - Reduced charge time to 1s. Decreased damage bonus on charge by 75%. Increased base damage from 18-20 -> 25-30. Increased the on-ground health pickup from 3 -> 25. Increased lifespan of health pickup from 3s -> 5s.
  • New Nature 4A Four Ancients - Summon 4 ancient ones which fall to the ground in the targeted area. These wait for enemies to come nearby and then grow in size and launch themselves at the enemy causing 25 damage in a large area on impact.
  • Fire 2A Hot Spot - Added Fire Damage over Time, Reduced the pulse range of the half charge from 64 -> 32 (the same as basic charge)., Reduced the pulse range of the full charge from 72 -> 32. Increased damage of half charge from 30 -> 32. Changed particle effect on all projectiles. Added new explosion sounds. Removed damage range.
  • Fire 2B Flash Fire - Reduced damage radius by 50%.
  • Fire 3A Lavaflow - Changed the particle effects.
  • Fire 3B Implosion - Changed the way this spell bounces and reduced its hitbox. Fixed a bug where this spell was doing 50% less damage on Direct hit. It should now be doing the intended damage.
  • Lightning 1B Shock - Fixed damage. Hits enemies for 26 and heals allies for 50. Added slight knockback.
  • Lightning 2B Ball Lightning - Removed damage range. This spell now does 32 damage. Fully charging this spell doubles its size and damage radius.
  • New Ice 1B Frigid - Channel to quickly cast small shards of hardened ice which travel quickly and deal 14 to 15 damage in a very small radius on impact. Each shard consumes 5 Mana.
  • Ice 1A Gust - Animation not working. Increased range from 386 -< 512. Decreased angle of hit by 50%.
  • Ice 2B Penetrating Cold - Increased damage by 25%.
  • Ice 4A Stormfront - Increased spell range from 1600 -> 2000. Player can now move while casting.
  • Ice 4B Nebula - Decreased projectile speed. Decreased cooldown. Increased spawn offset X by 128 so that the spell now spawns further in front of the player.
  • Nether 2 - Changed animation and reduced the indicator size to properly reflect the damaging area.
  • Nether 4 and 4B - Enemies hit by this spell are now only disabled for 2 seconds instead of 4 seconds.
  • New Nether 4A Voidstrike - Cast a void portal which opens to the nether after 3 seconds and then deals 40 - 50 damage to anyone nearby.
  • Earth 2A Concussive - Nerfed damage on hit bonus. Reduced from 5 -> 1 on all versions.
  • Utility Spell: Placeable Trap - Changed the delay from when the trap is activated to when it appears from 0.5s to 0.1s.
Misc
  • Added objective indicators for Conquest mode. Swords for points to attack and Shields for points to defend.
  • Conquest - changed score to win from 1200 -> 1500.
  • Time to leave combat reduced from 4s to 3s.
  • Updated Fire and Nature on player hit effects.
  • Updated player’s minimap icon to be more visible.
  • Changed the rock material for Stoneskin and Earth 4A Rock Armor.
  • Earth 2B and 4A - Added new First person casting animations
  • Survival - Decreased the time between sound cues for the Arcane skeletons (exploding ones with no arms) so that the player can better hear them coming. Decreased momentum amount by 50%. Reduced run speed from 350 -> 300. Skeleton Warrior - Reduced run speed from 300 -> 280.

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Reviews

“Grimoire borrows from DotA 2 and League of Legends to deliver an eye-opening multiplayer FPS experience introducing everything from devastating “ultimate” attacks to customizable classes and specialized class-based passive skills.”
MMOHut

“Having had a lil’ play, it’s got some good ideas. Character selection is determined by which school of magic you specialise in, which can then be customised with utility and mobility spells.”
RockPaperShotgun

“Though my playtime was briefly only an hour or so, I’m really hyped for this game!”
OnRPG

Free-To-Play

Grimoire’s Free-To-Play system is based around its classes, 2 of those classes and all of the game’s other features including game modes, spells, and maps are available for free to all Steam users. The 2 free classes will change every few weeks. The only paid content is the game’s classes which can also be unlocked using Arcane Points earned by playing Multiplayer. There are no Pay-To-Win items.

All free users start with access to two classes and can access more classes in four ways:
1. Unlocking with 3000 Arcane Points.
2. By purchasing individual class DLCs through Steam for $2.99 (Prices different for some regions).
3. Purchasing a bundle of all 6 class DLCs through Steam for 25% off.
4. Waiting a few weeks until the 2 free classes change.

In addition to unlocking classes, Arcane Points are also used to unlock new spells for each class. Arcane Points are awarded at the END of every Multiplayer game on an Official server. Players earn these points for minutes played, being the MVP (top points), and for winning or losing.

What about people who already bought the game?
All Pre-F2P Early Access players have automatically received all class DLCs and a hidden Ultimate Pack so that they will also get any future classes for free. We very much appreciate the support of everyone who bought the game but the change to F2P is necessary for them to have people to play against.

More FAQ available at our website.

Join our community!

Grimoire is a game developed by a small indie team on a shoestring budget and because of that we rely on help from our players with bug reporting and feedback. Join our Discord (http://discord.gg/8fphjqy ) for insider updates, Q&A, and twice weekly playtests with Devs on Wed @ 9 PM EST and Sat @ 6 PM EST! If you have ever wanted to help shape some awesome multiplayer combat now is your chance and we would love to hear what you think about the game and what we can do better!

Feature List

These are the features currently available in the live build. There are many more planned which may be added depending on community interest and budget.

  • Arcane Points and Free-To-Play System. Earn points after each Multiplayer game and use them to unlock new spells and classes.
  • 2 Multiplayer game modes: Conquest and FFA.
  • 6 wizard classes each with 4 unique spell slots and 1 unique passive ability.
  • Customizable class system with 48 new spells - Mix and match each class’s 4 spell slots with 8 new spells to fit your personal playstyle.
  • Further customize each class with 8 inventive mobility and utility spells that range from teleportation to summoning unbreakable walls.
  • Survival - a simple single player wave survival game mode with 2 difficulty levels.
  • 12 fantasy-inspired maps including medieval cities, dark caverns, and towering cliffs.

About This Game

Grimoire: Manastorm is a multiplayer class based PC shooter where powerful wizards fight a war for territory and prestige. In Grimoire the standard ammo-counts, guns, and headshots have been replaced by magic, spells, and genre-blending mechanics. Inspired by popular games like Team Fortress 2 and Unreal Tournament, Grimoire is a fast-paced magic fueled experience set in a medieval fantasy world created by a small but passionate indie team.

Gameplay


Choose from six wizard classes and wield four primary spells in deadly magical battles, unlock eight more spells to customize each class to your specific playstyle. Then pick two additional abilities from a shared pool of spells that range from teleportation to a powerful kinetic blast that sends foes flying. Mix in passive abilities that increase your tactical options and you have a recipe for combat befitting a student of the Arcane Arts.

Many spells are inspired by our favorite MOBA games like DOTA 2 and League of Legends. Grimoire's FPS spin on these strategic spells creates fast paced tactical combat unlike anything you've played before. Grimoire is not a game of instant damage and unavoidable death. Every spell has a counter… if you’re ready for it!

Game Modes


  • Conquest - Magnus and Validus battle over control of key sources of magical energy known as ley-lines. The longer the ley-lines are held the more energy is gained including a large influx of power if one house can manage to take total control of an area. Destructible objects can reveal new territory or bring the environment crashing down on your enemies. Inspired by games like Day of Defeat, the Battlefield series, and Team Fortress 2; Conquest is a territorial battle that features large (8v8) teams.

  • Free-For-All (Deathmatch) - Chaos reigns supreme in this fight to the death. This classic game mode is a great way to try out the game without worrying about objectives.

  • Survival (Singleplayer) - The people of Orinfell are under attack! Hold off waves of undead fighters, mages, and golems as the survivors escape through the city's catacombs. This game mode is great for testing out new spells and learning the basics of the game.

Grimoire Lore

Two Families Fight for the Fate of a World
The northern land of Futhark is home to two great houses locked in a bitter struggle. As ruin rises from the south, each vies for the Grimoire, a powerful artifact of a lost age. It was the Grimoire that ushered in the Dawn of Magic, called forth the destruction of an empire, and which now heralds civil war.

Honorable House Magnus clings to their charge of sealing the book’s secrets, willing to sacrifice Futhark if only to save the world from the horrors held in the Grimoire’s binding. Ambitious House Validus has little time for craven hearts and strives to brave the tome’s power to save the republic and lead it into a golden age who’s like has never been before seen. Yet the Grimoire is no idle prize to be fought for. That dusty tome has begun to glow, welcoming their dissent even as it spreads its pages, unleashing the Mana Storm in the battle to come.

War approaches.

System Requirements

    Minimum:
    • OS: Windows XP SP3 (32-bit only), Windows Vista, or Windows 7
    • Processor: 2.0+ GHz processor
    • Memory: 2 GB RAM
    • Graphics: SM3-compatible video card
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: Any
Customer reviews Learn More
Recent:
Mixed (25 reviews)
Overall:
Mixed (833 reviews)
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