Grimoire is a multiplayer mage FPS where unique spells put a twist on classic shooter action. Scorch your enemies, vanish into thin air, or turn to stone with dozens of powerful spells at your fingertips!
User reviews:
Mostly Positive (618 reviews) - 73% of the 618 user reviews for this game are positive.
Release Date: Feb 4, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“With the help of our amazing alpha testers we have created an intense and exciting core game. At this point, it is well known that a disappointing Early Access can permanently sour players to a game and so we have delayed releasing in order to deliver the best possible initial experience. We still have many more features to add and are very excited to collaborate with the community to build the ultimate wizard shooter! Please do not purchase unless you are excited to play an early version of the game.”

Approximately how long will this game be in Early Access?

“Grimoire will be in Early Access for at least six months, possibly longer. We have a list of must haves that we expect to take up most of that time, but we also have a list of features that we want the community's input on. Once we determine what people want most in Grimoire, we'll know how long we need to complete it.”

How is the full version planned to differ from the Early Access version?

“The full version of Grimoire will include more spells to customize classes, more maps, and more magic. Most especially it will include a large amount of polish to existing content. These are the features we would like to have in the completed game:

6 Wizard Classes
At least 10 total maps
Unique (Conquest) mode
Extensive Player Stat Tracking
Destructible objects/buildings
Dozens of innovative spells
Matchmaking/Ranked Matchmaking
Spell customization system
Awards And Achievements/Prestige System

Keep in mind all features will be dependent on both our development resources and the interest of our community. None of the features on this list are guaranteed to be in the final game, and purchasing Grimoire now in Early Access only guarantees access to existing features. That said, we have developed Grimoire thus far on a very meager budget and are confident we can deliver an incredible, polished game given enough time and resources.”

What is the current state of the Early Access version?

“Early Access Grimoire contains the following features:

6 wizard classes
Dozens of unique spells
Quick Match and Server browser for easy online play
Conquest game mode and 5 maps
FFA (Deathmatch) game mode and 4 maps
8 Selectable Spells for class customization (4 mobility, 4 utility)”

Will the game be priced differently during and after Early Access?

“Grimoire will be discounted throughout early access. In the first quarter of 2016 Grimoire will transition to a Free-to-Play model. Early supporters will then be automatically granted full access to all paid content as well as additional bonus rewards.”

How are you planning on involving the Community in your development process?

“There are three ways we want to include our community in the development process. First we want their ideas for new spells, new classes, and new maps. Second, we want their feedback on everything already in the game. Finally, we want their input on what we should work on next. With these three avenues of communication we believe Grimoire can be one if, if not the most, collaboratively designed shooter ever created.

We will have regular design ideas forum threads/public discussions. Whenever we release info about the design direction for a class or map tileset we’d like to hear from the community on what they think would be the coolest way to achieve the design goals we’ve set. This will allow us to maintain a cohesive overall design while at the same time incorporating ideas from the community for specific abilities.

The spells, locations, and modes we’ve already added to Grimoire will shine in some areas in lack in others. We want our community to do what gaming communities always do: complain about stuff they don’t like. In addition, we want to incentivize players to do something they don’t always do: post about stuff they do like. We understand that different players want different things and that we can’t make a perfect game for everyone- so we’ll be clear on who we want different classes and modes to appeal to- and then make sure we’re actually making those people happy by reading their feedback.

The Grimoire community will be directly included in the development process through voting on upcoming features and weekly Dev hosted playtests. There is a bunch of content to get in before release, but the order that content gets added to the game is up to our fans. This will ensure that people who get Early Access will get the content they want to experience as soon as possible. Its our way of rewarding the people who are supporting the development of Grimoire.

We believe Grimoire can be the pinnacle of wizard games. Gamers who enjoyed classics like Magestorm and Wheel of Time - or who simply yearn for a truly unique shooter - we’re here for you.”
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Recent updates View all (67)

September 14

DevBlog #46 - Biweekly Dev Playtests starting again this week!

Greetings all! I am happy to announce that starting tonight we will once again be playing the twice weekly Dev Playtests - Wednesdays at 9 PM EST and Saturdays at 3 PM EST. Now that we have 34 of the 48 new spells in game it is important that we start getting in some solid play time so that we can balance and bug fix. In addition to the new spells we also have 2 new maps Conquest - Market and FFA Futhark as well as spell tooltips, various changes to all maps, and new team stylized looks for each class.

In case you missed last week’s DevBlog the image below shows the easy steps to enable the beta testing version on Steam. You will need to download and install this version to participate in the next few Dev Playtests.

As a bonus this version also includes an unfinished version of our single player wave survival game mode called Safeguard. You can find this and it’s three difficulty settings on the Play menu of the beta version (v0.9.8.4).

Both the multiplayer and single player in v0.9.8.4 is still a work in progress so bugs and crashes should be expected. If you come across any problems please report them so that we can fix them. As always thank you all for being patient with us as we finish up this huge update. Please join us at the playtests and show us some new ideas for spell combinations!


Follow us on Twitter and Facebook or join us on Discord for the latest news and updates!

2 comments Read more

August 30

DevBlog #45 - State of the game and a playable wave survival game mode (plus 34 of the 48 new spells)!

Hello, everyone! This week I want to give an update on the state of the game including details on the new spells and the singleplayer wave survival mode which is now available for testing. I also want to remind everyone that we now have a Discord server where you can chat with the Devs and get exclusive behind the scenes type screenshots and info. It is also a great place to arrange games with other players or discuss the new spells and strategies.

Let’s begin with the state of the game. Right now we are about 70% done with the backend coding needed to launch the F2P update. These systems include the class and account levels, Arcane points (earned in game and used to unlock classes/spells), DLCs/Bundles (so that players can purchase classes through Steam), and of course the 48 new spells (8 per class, 2 per spell slot).

Speaking of the new spells, we now have 34 of the 48 completed and in a Steam beta branch for testing! There are still a few left to make but mostly we just have the bug fixing to do and then will add the remaining 14. We also now have a public spreadsheet where you can view all of the game’s spells tooltip information including description, cooldown, damage, etc. Please check it out and let us know what you think!

If you don’t mind a few bugs and want to test the new spells you can download the beta through Steam. Please keep in mind this is an early version and the final spells and game mode may differ so please let us know if you have any ideas! Also, please make sure to read the known bugs list below before playing as some of them can be quite annoying.
To access the beta version on Steam simply follow these steps:

Here is a list of the biggest known bugs:
- To use the new spells you will need to select them on the character select screen (,) then hit play to spawn, and then go back to the character select screen (,), and hit “Play” again.
- The movement and utility spell selection aren’t working and will be automatically set to Teleport and Spellshield.
- Some spells are buggy in Safeguard. This includes not doing damage, spell effects not showing up, etc.

So why the delays? I don’t want to spend a lot of time going over all of the details but basically, in addition to the normal bugs that come up, we also had a pretty huge setback when the dedicated server we use for version control and file sharing crashed. We are trying to recover the logs and old versions that were lost but luckily we had local backups of most things. Unfortunately, the timing of the server dying was terrible as we are in the middle of trying to figure out a pretty major bug with FFA bots and with the classes. This is the main reason why the beta version I talked about above is not on the live version of the game. As soon as we figure out those two bugs we will launch the build on the main branch. Then we can all start testing the new spells in a multiplayer environment (I am getting really tired of killing skeletons and bots)!

For those wondering about the Free-to-play transition, our plans have not changed. We are still working towards a final release of the game as F2P with all of the features detailed in previous DevBlogs. Before that, there will be a few patches that will introduce the 48 new spells, new maps, finalized singleplayer, menus, bug fixes, class/spell balancing, and more. Once we are happy with bugs, polish, and balance we will launch the F2P patch along with as big of a marketing effort as possible.

As always we very much appreciate any and all feedback so please let us know either in the comments, on the forums, on Discord, or just email us! Thank you all for having so much patience with us as we finish up the game. Your support means so much to us and all of the wonderful comments and feedback are what keep us going!


TLDR: We have run into some delays but you can play a beta version of the new singleplayer along with 34 of the new spells by following the directions above.

Follow us on Twitter and Facebook or join us on Discord for the latest news and updates!

4 comments Read more
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“Grimoire borrows from DotA 2 and League of Legends to deliver an eye-opening multiplayer FPS experience introducing everything from devastating “ultimate” attacks to customizable classes and specialized class-based passive skills.”

“Having had a lil’ play, it’s got some good ideas. Character selection is determined by which school of magic you specialise in, which can then be customised with utility and mobility spells.”

“Though my playtime was briefly only an hour or so, I’m really hyped for this game!”

Free-To-Play Coming Soon!

Grimoire will soon be switching to a Free-to-Play model based on the game’s classes. All owners of the game at that time will then be granted the “Ultimate pack”. This will give access to all current classes as well as any future classes that are added to the game. There will also be special bonuses as a reward for being an early supporter (More info coming soon).

Free users will be able to earn classes by playing the game, purchasing them individually, or as a bundle. If you are thinking about buying the game please keep this in mind. You can read more details about this in DevBlog #38 and #39.

Feature List

These are the features currently available in the live build. There are many more planned which may be added depending on community interest.

  • Two game modes (Conquest and FFA)!
  • Six wizard classes each with four unique spells and one unique passive ability.
  • Seven fantasy-inspired maps including medieval cities, dark caverns, and towering cliffs.
  • Eight inventive mobility and utility spells that range from teleportation to summoning unbreakable walls.
  • Dedicated global server locations provided by Vilayer.

About This Game

Grimoire is a multiplayer mage FPS that gives players control of devastating magic. Unique spells put a twist classic shooter gameplay, adding the tactics and trickery of magical combat. Explore a dark medieval world through exciting game modes that put a new twist on old favorites. Fight for territory, prestige, and your very survival. Scorch your enemies, vanish into thin air, or turn to stone with dozens of powerful spells at your fingertips!

Grimoire Warfare

Choose from one of six wizard classes and wield four primary spells in deadly magical battles. Pick two additional abilities from a shared pool of spells that range from teleportation to a powerful kinetic blast that sends foes flying. Mix in passive abilities that increase your tactical options and you have a recipe for combat befitting a student of the Arcane Arts.

Many spells are inspired by our favorite MOBA games like DOTA 2 and League of Legends. Grimoire's FPS spin on these strategic spells creates fast paced tactical combat unlike anything you've played before. Grimoire is not a game of instant damage and unavoidable death. Every spell has a counter… if you’re ready for it!

Grimoire's Current Modes

  • Conquest - Magnus and Validus battle over control of key sources of magical energy known as ley-lines. The longer the ley-lines are held the more energy is gained including a large influx of power if one house can manage to take total control of an area. Destructible objects can reveal new territory or bring the environment crashing down on your enemies. Inspired by games like Day of Defeat, the Battlefield series, and Team Fortress 2; Conquest is a territorial battle that features large (8v8) teams.

  • Free-For-All (Deathmatch) - Chaos reigns supreme in this fight to the death. This classic game mode is a great way to try out the game without worrying about objectives.

Grimoire Lore

The northern land of Aesir is home to two great houses locked in bitter struggle. The fate of the Empire will be decided by the House that wields the power of the Grimoire. In ages past use of the Grimoire heralded the dawn of magic, called forth hosts of mythical creatures, and brought a vast civilization to ruin. Now, the Grimoire’s power is coveted by House Magnus, who was entrusted to guard its secrets, and House Validus, who intends to use its power to bring forth a new age. Their feuds spills blood in the streets while a yet-unseen power rises in the south...

War approaches. An epic conflict not only for power, but for survival.

System Requirements

    • OS: Windows XP SP3 (32-bit only), Windows Vista, or Windows 7
    • Processor: 2.0+ GHz processor
    • Memory: 2 GB RAM
    • Graphics: SM3-compatible video card
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: Any
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (618 reviews)
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378 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  Overall
33 of 39 people (85%) found this review helpful
1 person found this review funny
2.7 hrs on record
Early Access Review
Posted: June 24, 2015
Grimoire: Manastorm is a very interesting and fresh take on the tried-and-true FPS gameplay. The style is reminiscent of the old school arena action of yore. The days of Quake and Doom echo through the very core of Grimoire: Manastorm, while modern MOBA-styled elements breath new life into it and entangle with Elder Scrolls-esque lore and powerful firey doom.

The central gameplay is entertaining and intense; overpowered wizards struggle in the streets of dingy cities and classic fantasy locales. Unlike the usual first person shooter, you trade in your pistols, shotguns, and rifles for Lightning, Netherworld Magic, and Flames.

Your characters burn, squash, and electrocute eachother to take glowing control points throughout the maps during Conquest, a tense and action-packed team play mode. The team-based combat already feels tight, and the use of tactics can turn the tide of the battle. A single fire wizard moving around the side and flanking the unsuspecting defenders with the use of their Ultimate ability followed by a flurry of fireballs can entirely change the flow of combat.

On the other side of the coin you might find Free-For-All a frustrating mess, or a great source of fun. FFA is chaotic, even by the standards of the Conquest mode. During an FFA match you will often find yourself wandering for a moment before becoming embroiled in the magical hell-storm unfolding in the center of the map. There's little breathing room and most of the time you'll find yourself flailing helplessly in the fray before being cut down by a lucky shot from someone hopping into the fight with full health just after respawning. Speaking of respawning... The spawnpoint system that is implemented in FFA leaves much to be desired. There have been numerous occasions where I literally spawn inside of another player, or someone spawns directly behind me.

Grimoire's initial offering might turn some away. The first match is so absolutely confusing that it feels like you've just been dropped face-first into a malfunctioning nuclear reactor and told to stop it from meltingdown. Okay, that might have been a bit of an exaggeration, but my point still stands that the first match or two might be so off-putting that you'll turn your nose up at it. The controls are a little hard to get used to, but my main suggestion would be to change the controls to FPS in the options menu. This style, I feel, should be the default as it is much easier to use and much more intuitive. Give it a few matches and tool with keybindings before giving up if you find your first match a bit too insane.

The game's graphics also leave something to be desired. The assets used for effects and the magical graphics are certainly fun to watch, featuring a uniquely stylized and fun look, but character models are rather flat. Textures tend to be muddy, and the ground in some areas looks like it was pulled straight from the Playstation 2. However, this is certainly excusable at the moment because you can already see what the developers are going for, and what they hope to one day achieve. However, the graphics aren't so bad that it makes it hard to play, and the gameplay is fun enough to make the visuals often fade into the background.

As it stands, the game is a highly playable and fun romp through chaotic medieval landscapes. While the graphics leave much to be desired, and more gamemodes would be appreciated, the current offerings are enough to provide a good deal of entertainment for the tidy little price of 10 USD (or for free if you got your key from PC Gamer's giveaway). I have only high expectations for the future of this game, and look forward to seeing it improve and to take part in it. For now, I've spent enough time writing out this review, I think it's high time that I put my pointy hat back on and start slinging spells in the courtyard. I hope to see you folks on the field. For House Validus!
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17 of 22 people (77%) found this review helpful
2 people found this review funny
3.1 hrs on record
Early Access Review
Posted: July 2, 2015
Because Harry Potter is not enough
Enter the medieval world of wizards, spells and magic. Your journey will be amazing as the artwork draws you into the mystical world of wonders where rabbits may save you....or maybe not ! You will venture into parts unknown in this all encompassing game. Be prepared for a wonderful experience!
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19 of 28 people (68%) found this review helpful
5 people found this review funny
0.9 hrs on record
Early Access Review
Posted: April 23, 2015
First impressions upon getting into a match wasn't great to be honest, the presentation, lack of any tutorial and basically the whole pre alpha-ness of the game made me groan at what i thought was just another shoddy early access game.
Now after a couple of matches i'm ashamed to have doubted this delightful and refreshingly frantic FPS. Having full team mage battles is incredible as there are no mana costs on spells so ice winds and fire storms are just flying everywhere while you dodge and weave around the back and steal the control points.

Yeah the look of the game currently isn't anything to bust a nut over yet, but i've honestly not had this much fun in an online FPS in ages. Looking very much forward to what the game will look like out of early access, so i'ma buy this tasty gem and hope others do too as i want more massive mage throwdowns.

Just please change the hands in first person, they are flopping all over the place, and also add different spell effects that appear in the right hand as i need that visual feedback to know what spell i've got selected. I’ve got partial poo brain.
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8 of 8 people (100%) found this review helpful
1 person found this review funny
2.3 hrs on record
Early Access Review
Posted: April 23
I like this game, Its a skill based magic game, with different classes and and attacks. Every classes feels different, and so do the attacks, I pray that this game gets more player. This made me all tingly and good inside.
team v team me devs :D
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8 of 8 people (100%) found this review helpful
1 person found this review funny
27.0 hrs on record
Early Access Review
Posted: August 2, 2015
Grimoire: Manastorm is an amazing fast paced Magic based FPS, whether your in a tense 1v1 situation or a chaotic 4v4 with spells flying all over the place, this game is a tonne of fun. Utility spells allow you to alternate the play style of the class you pick, giving the game an 'Easy to pick up, Hard to master' vibe to it. Meaning that skill has a big part to play, 'Mind games' and strategy with teleport and mana dashing, even a well timed Stoneskin during your opponents ultimate or other large cooldowns can win you a fight with ease.

I'd give it an 8/10 (bear in mind this review is while it's still in Alpha testing)
I'd only give it an 8/10 due to the few bugs which are to be expected, but also to the seeming lack of community which I'm sure can only grow with time. This game is run by a small group of indie devs 5 or 6 in total I believe, not to mention the fact they have just lost their lead programmer a few weeks ago. Although he wasn't their only programmer it will obviously damage the development of the game drastically, in addition losing a member in such a small group of devs also makes a huge difference to progress.

This game has so much potential, it will take time to get there but when it does I'm certain this will be a masterpice to behold.
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13 of 18 people (72%) found this review helpful
4 people found this review funny
10.3 hrs on record
Early Access Review
Posted: February 7, 2015
Grimoire is a blast to play. Spells, Mages, fast paced combat, reminds me of Counter-Strike but with spells. Very fun and kind of addicting once you start learning how to play each class.
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14 of 20 people (70%) found this review helpful
5.6 hrs on record
Early Access Review
Posted: October 2, 2015
I really like this game and I used to play it quite a lot. But the servers seem to be dead beside during the Dev Playtests.
I'm going to start making Youtube videos and doing Twitch live streams at some point to try and get more people to play this game.

Even though the servers are pretty quiet, it's still a game worth buying and you will easily get your money's worth.
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14 of 20 people (70%) found this review helpful
5 people found this review funny
1.5 hrs on record
Early Access Review
Posted: February 4, 2015
Highly recommend, played with the devs and it was awesome!
Was this review helpful? Yes No Funny
16 of 24 people (67%) found this review helpful
2 people found this review funny
0.6 hrs on record
Early Access Review
Posted: March 31, 2015
Only a few games in and it is very enjoyable
I only played in a server with 3 other people and the pace of the game is captive, the classes are plentiful and the combos are almost endess
Great for some short term fast action fun
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9 of 11 people (82%) found this review helpful
0.9 hrs on record
Early Access Review
Posted: July 23, 2015
I really like the idea, though the artstyle of the spells and everything else dont really match. also.. Where are all the players? O.o
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Recently Posted
3.0 hrs
Early Access Review
Posted: October 10
0 players available.
Helpful? Yes No Funny
1.6 hrs
Early Access Review
Posted: October 6
Well i just played the beta version on single player and it was nice also can't wait until this game get released with more single player lvls
Helpful? Yes No Funny
1.0 hrs
Early Access Review
Posted: October 3
Product received for free
Multiplayer game with no players.

No single player campaign...

A sad day in Grimoire land... :(

(Can't recommend, even though it was free).
Helpful? Yes No Funny
0.8 hrs
Early Access Review
Posted: September 25
Helpful? Yes No Funny
2.1 hrs
Early Access Review
Posted: September 22
Helpful? Yes No Funny
Oscarjames | PRIVATE BUYER
4.7 hrs
Early Access Review
Posted: September 20
Highly recommended! :)
Helpful? Yes No Funny
Number None
0.3 hrs
Early Access Review
Posted: September 11
wizards are cool and stuff
Helpful? Yes No Funny
[AKC] Lima the Catman
2.6 hrs
Early Access Review
Posted: August 24
Product received for free
Got it for free months ago, played for 2 hours, uninstalled.

Recommending because free stuff is never bad.
Helpful? Yes No Funny
4.0 hrs
Early Access Review
Posted: August 23
Product received for free
Don't buy it until Full Release
Right now, you can't get into match and there is no Single Player mode...

Currently nobody from reviews that displays to me have more than 10 hours in this game - everyone is waiting for more playerbase - F2P when released...
If it will be polished, I will take another look.
Helpful? Yes No Funny
2.1 hrs
Early Access Review
Posted: August 22
You dont have to play this game long to realise is has a bright futre, the games developers are active within the community, replying to every problem left on their page, always with good helpfull advice. I have high hopes for this game a wish the developers keep working on this game so my hopes aren't let down. The gameplay is fun, responsive and REALLY smooth, the devs have released a singleplayer survival mode in the beta, it isnt as flesh out as i would have hoped however they are still working on it.
Helpful? Yes No Funny