A free multiplayer wizard FPS which features six classes to master with thousands of possible spell loadouts. Choose your class of magic, customize your spell book with dozens of abilities, and battle against others for supremacy in FFA or Conquest, or go solo to survive against waves of the undead.
Recent Reviews:
Mostly Positive (44) - 72% of the 44 user reviews in the last 30 days are positive.
All Reviews:
Mixed (985) - 69% of the 985 user reviews for this game are positive.
Release Date:
Oct 26, 2017
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Recent updates View all (96)

November 26

Patch Notes: v1.2.2.0 - November 26, 2017

UPDATE: There is a bug with the patching system that is causing blocky and/or black terrain issues. This can be fixed by re-installing the game. Sorry for the inconvenience.

Today’s patch is focused on the Conquest maps and adds a new map called Forest plus some major layout changes to Quarry, Temple, and Market. There are also some minor bug fixes and other changes to other maps. I’ve also removed the “Alpha Notice” from the options menu. This was unintentionally left in the post-Early Access patches. I was confused as to why some people were reviewing the game as “Alpha” and so I just want to apologize for the confusion this has caused. The game as it currently stands should be considered a final product and there will be no major changes made unless I am able to find an investor or buyer. I’ll be posting a DevBlog explaining all of this in more detail next week.

If you want more information on the game’s spells you can view the complete list here or join our small but friendly community on Discord. Big thanks to everyone for all the feedback and help! You can support us directly by visiting our website to buy concept art prints, classes, or make a donation.

Conquest Forest

This new map is now the game’s largest and is centered on a small fishing village. It features a easily defended center with only 3 very narrow paths and a walled central area.

Outside of the village itself the layout is more wide open than other maps and it will be important to use long range classes like Lightning as well as player made cover like the placeable shield.

Some of our more veteran players will remember an older version of this map from back in 2015 and I hope it is as well received now as it was then. As always I welcome any and all feedback.


Conquest Market

One thing I’ve been wanting to fix for awhile is a consolidation of the paths on many maps. This will help to better funnel combat especially when there are only a few people on each map. On Market the major problem area was in the raised platform area that could be easily reached from the outer paths in the central area.

I’ve reduced the high ground advantage of these areas and also removed a large portion of the area in general making it easier to catch and fight flankers. I’ve also removed the bridges from the outer center paths to these areas so players are forced to at least use a Manashift to reach them.


Conquest Quarry
The combat flow on this map felt pretty good to me already but I wanted to remove the outermost flanking path on the high ground areas near each team’s starting point.

There may be a few more minor changes needed but this should help fix some of the more sneaky flanking paths.


Conquest Temple
This map had the biggest problems with flanking and I have been wanting to make this change for a while now. The path between the two starting points was way too short before and in many cases newer players would completely miss it and then be flanked really badly by veteran players.

I’ve entirely removed the shortest path and although there is still an open area near the center it is closed off and could be a death trap in many cases.
2 comments Read more

November 10

Patch Notes: v1.1.9.0 - November 10, 2017

Servers will be down for 5-10 minutes while they update and restart.

First off, I want to give a big welcome to all the new players. It is really great to see so many people having fun with the game and the feedback has been excellent. Also, a HUGE thank you to everyone who has purchased classes. This goes a long way towards helping us pay the bills and it is very much appreciated. I’ll have a DevBlog coming out soon with my short-term plans for the game and the upcoming changes including at least 2 new maps.

This week we have a small patch with some more optimization and balancing. I’ve also gotten the invisible wall problem fixed on Conquest Slums as well as Conquest and FFA Market. This was an extremely annoying bug to fix as I had to do full game builds just to test out my fixes. Anyways, that is now fixed and I’ve gotten a good workflow for fixing this in the future.

Most of the performance tweaks this week are map based and I still haven’t decided if it’s worth it to remove the character lights but I am almost certainly going to include it in next week’s build. Please send in feedback on your FPS changes (or lack of changes) with these last two patches so I can better gauge how well this is working.

If you want more information on the game’s spells you can view the complete list here or join our small but friendly community on Discord. Big thanks to everyone for all the feedback and help! You can support us directly by visiting our website to buy concept art prints, classes, or make a donation.

This week Nether is being switched out with Ice as the 2nd free class.

Balance
Lightning 1A Chain Lightning - Reduce the number of bounces from 3 -> 1 and buffed the damage dealt from 11-13 -> 20-22.
Earth 2A Cluster Bomb - Fixed the bounce on this spell which was accidently changed last patch.
Lightning 3 Energy Well - Increased healing radius 300 -> 400.

Maps
FFA and Conquest Market - Tweaked the falling snow to be more efficient, fixed some materials that were causing FPS drops in some areas, consolidated and improved collision in many areas especially around the forge and the central point.
Conquest Slums - Improved collision in many many areas, fixed the invisible wall bugs, and tweaked some of the particle effects to be more efficient.
FFA Sanctuary - Huge amount of collision tweaks which should boost FPS by quite a lot for lower-end PC players.
FFA Futhark - Fixed some layout issues where paths were accidently blocked.
FFA Ruins - Fixed pathing issues, bots should now be properly patrolling the map.

Misc
Player icon on Conquest minimap should now be easier to see.
6 comments Read more

About This Game

As ruin rises from the south, two great houses become locked in a bitter struggle for the Grimoire; a powerful artifact that ushered in the Dawn of Magic, brought destruction to an empire, and which now heralds civil war.

Grimoire: Manastorm is a free, multiplayer FPS in which powerful wizards battle for territory and prestige. Choose from six classes of magic, customize your spellbook with dozens of abilities, and prove yourself worthy of the Grimoire's power in battles as cunning as they are fierce.

Intelligent Combat
With six classes of magic and thousands of possible spell loadouts, winning requires more than just fast reactions and good aim. A truly skilled wizard must understand the strengths and limitations of their own abilities, as well as how to counter and exploit those of their opponents.

Master Your Class
Grimoire: Manastorm features six classes - Fire, Lighting, Earth, Ice, Nature, and Nether - each with their own selections of spells from which to choose. From fast and devious to slow and powerful, Grimoire has the flexibility to suit your style of play.

Multiple Game Modes
Battle for supremacy in two multiplayer modes across 12 medieval-inspired settings, or go solo to protect the people of Orinfell.
- Conquest -Control territory and even bring the environment down on your enemies.
- Free-for-All - Chaos reigns supreme in this classic, all-out fight to the death.
- Survival - Hold off waves of increasingly powerful enemies in this single-player challenge.

Always Free-to-Play
Grimoire: Manastorm is always free-to-play with two rotating classes available to use at any given time. Classes and additional spells can be unlocked forever by purchasing them or spending Arcane Points accrued through gameplay.

System Requirements

    Minimum:
    • OS: Windows XP SP3 (32-bit only), Windows Vista, or Windows 7
    • Processor: 2.4+ GHz processor
    • Memory: 4 GB RAM
    • Graphics: 512MB VRAM. ATI Radeon 3850 or higher, NVIDIA GeForce 8400 or higher.
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: Any
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