Grimoire is a multiplayer mage FPS where unique spells put a twist on classic shooter action. Scorch your enemies, vanish into thin air, or turn to stone with dozens of powerful spells at your fingertips!
User reviews:
Mixed (14 reviews) - 57% of the 14 user reviews in the last 30 days are positive.
Mostly Positive (757 reviews) - 70% of the 757 user reviews for this game are positive.
Release Date: Feb 4, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“With the help of our amazing alpha testers we have created an intense and exciting core game. At this point, it is well known that a disappointing Early Access can permanently sour players to a game and so we have delayed releasing in order to deliver the best possible initial experience. We still have many more features to add and are very excited to collaborate with the community to build the ultimate wizard shooter! Please do not purchase unless you are excited to play an early version of the game.”

Approximately how long will this game be in Early Access?

“Grimoire will be in Early Access for at least six months, possibly longer. We have a list of must haves that we expect to take up most of that time, but we also have a list of features that we want the community's input on. Once we determine what people want most in Grimoire, we'll know how long we need to complete it.”

How is the full version planned to differ from the Early Access version?

“The full version of Grimoire will include more spells to customize classes, more maps, and more magic. Most especially it will include a large amount of polish to existing content. These are the features we would like to have in the completed game:

6 Wizard Classes
At least 10 total maps
Unique (Conquest) mode
Extensive Player Stat Tracking
Destructible objects/buildings
Dozens of innovative spells
Matchmaking/Ranked Matchmaking
Spell customization system
Awards And Achievements/Prestige System

Keep in mind all features will be dependent on both our development resources and the interest of our community. None of the features on this list are guaranteed to be in the final game, and purchasing Grimoire now in Early Access only guarantees access to existing features. That said, we have developed Grimoire thus far on a very meager budget and are confident we can deliver an incredible, polished game given enough time and resources.”

What is the current state of the Early Access version?

“Early Access Grimoire contains the following features:

6 wizard classes
Dozens of unique spells
Quick Match and Server browser for easy online play
Conquest game mode and 5 maps
FFA (Deathmatch) game mode and 4 maps
8 Selectable Spells for class customization (4 mobility, 4 utility)”

Will the game be priced differently during and after Early Access?

“Grimoire will be discounted throughout early access. In the first quarter of 2016 Grimoire will transition to a Free-to-Play model. Early supporters will then be automatically granted full access to all paid content as well as additional bonus rewards.”

How are you planning on involving the Community in your development process?

“There are three ways we want to include our community in the development process. First we want their ideas for new spells, new classes, and new maps. Second, we want their feedback on everything already in the game. Finally, we want their input on what we should work on next. With these three avenues of communication we believe Grimoire can be one if, if not the most, collaboratively designed shooter ever created.

We will have regular design ideas forum threads/public discussions. Whenever we release info about the design direction for a class or map tileset we’d like to hear from the community on what they think would be the coolest way to achieve the design goals we’ve set. This will allow us to maintain a cohesive overall design while at the same time incorporating ideas from the community for specific abilities.

The spells, locations, and modes we’ve already added to Grimoire will shine in some areas in lack in others. We want our community to do what gaming communities always do: complain about stuff they don’t like. In addition, we want to incentivize players to do something they don’t always do: post about stuff they do like. We understand that different players want different things and that we can’t make a perfect game for everyone- so we’ll be clear on who we want different classes and modes to appeal to- and then make sure we’re actually making those people happy by reading their feedback.

The Grimoire community will be directly included in the development process through voting on upcoming features and weekly Dev hosted playtests. There is a bunch of content to get in before release, but the order that content gets added to the game is up to our fans. This will ensure that people who get Early Access will get the content they want to experience as soon as possible. Its our way of rewarding the people who are supporting the development of Grimoire.

We believe Grimoire can be the pinnacle of wizard games. Gamers who enjoyed classics like Magestorm and Wheel of Time - or who simply yearn for a truly unique shooter - we’re here for you.”
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Recent updates View all (63)

June 25

DevBlog #42 - F2P update delayed

Greetings all! First off I want to apologize for the lack of DevBlogs and game updates. The past month or so has been rough and I really wanted to wait until I had some good news to report along with the bad. That was a mistake and I won’t let it happen again.

Let’s start with the bad news. We have run into some issues with development of the F2P system and will be pushing back the release date for a month (possibly longer). I have always believed that it is important to never push out a game before it is ready. One of the benefits of being an indie studio is that we are in a position where I can make this decision without the bureaucratic pressure that often comes from publishers and large companies.

Now for the good news. This delay means that we will have time to add more content to the game before the big release. This will mainly be more maps but I am also looking into adding a single-player wave survival mode in which players can test out all of the spells in a fun and challenging mini-game. The delay also means that we will have one more 50% off Early Access sale before release.

The next big patch will introduce the new spells, new character textures, and the newly updated map - Market. This patch will come before the F2P transition and we are hoping that the community will help us test the new spells. We will specifically be looking for bug reports but information on balance and general design is always welcome.

On a personal note I want to assure everyone that I am doing everything possible to get this game finished. I really hate pushing back release dates and I completely understand that you all must be getting frustrated with the lack of updates. Thank you all for being patient with us. I’m looking forward to seeing what everyone thinks about the new spells and maps.


4 comments Read more

April 26

DevBlog #41: Weeklong 50% off sale and F2P update news!

This week begins the last sale before the Arcane update which will convert the game to F2P and add 48 new class spells. Early access players will then be automatically given the Ultimate pack once the F2P patch is live. This Ultimate pack will include instant access to all current and future classes, a permanent exp boost, and other small rewards.

Starting next week we will begin showing off some of the new class spells and going into our thoughts behind the spell design. One of the most exciting things about this new update is the ability to not only decide what utility and movement spells you want to use but also to customize the actual class spells. We can’t wait to see what you all come up with!

The transition to a F2P model was not taken lightly but we are confident that it will bring new life to the community and fix our #1 problem: player population. In addition to the change in business models we are also adding a large spell progression system that will allow players to customize each class by mixing and matching 48 new spells (8 per class). The F2P model will be based around the game’s classes with one available at the start for Free players. The other five classes can then be earned using in game currency called “Arcane points”, purchased through Steam as individual DLCs, or purchased through Steam as a bundle. In addition to this we will also be adding new maps, 48 new class spells, additional mana spells, sound effects, spell effects, stats systems, music, options menu, and server browser. For more details please see the last three DevBlogs 38, 39, and 40.

We have been working on this update for months and can’t wait to finally release it to the community. There will also be a pre-F2P patch that will allow Early Access users to play with the 48 new spells so please consider taking advantage of this sale! You will get an early look at the new spells as well as a head start with designing new spell combinations and learning the new mechanics.

For the latest Grimoire news and a chance to win free copies of the game follow us on Twitter @Omniconnection and on Facebook!

19 comments Read more
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Report bugs and leave feedback for this game on the discussion boards


“Grimoire borrows from DotA 2 and League of Legends to deliver an eye-opening multiplayer FPS experience introducing everything from devastating “ultimate” attacks to customizable classes and specialized class-based passive skills.”

“Having had a lil’ play, it’s got some good ideas. Character selection is determined by which school of magic you specialise in, which can then be customised with utility and mobility spells.”

“Though my playtime was briefly only an hour or so, I’m really hyped for this game!”

Free-To-Play Coming Soon!

Grimoire will soon be switching to a Free-to-Play model based on the game’s classes. All owners of the game at that time will then be granted the “Ultimate pack”. This will give access to all current classes as well as any future classes that are added to the game. There will also be special bonuses as a reward for being an early supporter (More info coming soon).

Free users will be able to earn classes by playing the game, purchasing them individually, or as a bundle. If you are thinking about buying the game please keep this in mind. You can read more details about this in DevBlog #38 and #39.

Feature List

These are the features currently available in the live build. There are many more planned which may be added depending on community interest.

  • Two game modes (Conquest and FFA)!
  • Six wizard classes each with four unique spells and one unique passive ability.
  • Seven fantasy-inspired maps including medieval cities, dark caverns, and towering cliffs.
  • Eight inventive mobility and utility spells that range from teleportation to summoning unbreakable walls.
  • Dedicated global server locations provided by Vilayer.

About This Game

Grimoire is a multiplayer mage FPS that gives players control of devastating magic. Unique spells put a twist classic shooter gameplay, adding the tactics and trickery of magical combat. Explore a dark medieval world through exciting game modes that put a new twist on old favorites. Fight for territory, prestige, and your very survival. Scorch your enemies, vanish into thin air, or turn to stone with dozens of powerful spells at your fingertips!

Grimoire Warfare

Choose from one of six wizard classes and wield four primary spells in deadly magical battles. Pick two additional abilities from a shared pool of spells that range from teleportation to a powerful kinetic blast that sends foes flying. Mix in passive abilities that increase your tactical options and you have a recipe for combat befitting a student of the Arcane Arts.

Many spells are inspired by our favorite MOBA games like DOTA 2 and League of Legends. Grimoire's FPS spin on these strategic spells creates fast paced tactical combat unlike anything you've played before. Grimoire is not a game of instant damage and unavoidable death. Every spell has a counter… if you’re ready for it!

Grimoire's Current Modes

  • Conquest - Magnus and Validus battle over control of key sources of magical energy known as ley-lines. The longer the ley-lines are held the more energy is gained including a large influx of power if one house can manage to take total control of an area. Destructible objects can reveal new territory or bring the environment crashing down on your enemies. Inspired by games like Day of Defeat, the Battlefield series, and Team Fortress 2; Conquest is a territorial battle that features large (8v8) teams.

  • Free-For-All (Deathmatch) - Chaos reigns supreme in this fight to the death. This classic game mode is a great way to try out the game without worrying about objectives.

Grimoire Lore

The northern land of Aesir is home to two great houses locked in bitter struggle. The fate of the Empire will be decided by the House that wields the power of the Grimoire. In ages past use of the Grimoire heralded the dawn of magic, called forth hosts of mythical creatures, and brought a vast civilization to ruin. Now, the Grimoire’s power is coveted by House Magnus, who was entrusted to guard its secrets, and House Validus, who intends to use its power to bring forth a new age. Their feuds spills blood in the streets while a yet-unseen power rises in the south...

War approaches. An epic conflict not only for power, but for survival.

System Requirements

    • OS: Windows XP SP3 (32-bit only), Windows Vista, or Windows 7
    • Processor: 2.0+ GHz processor
    • Memory: 2 GB RAM
    • Graphics: SM3-compatible video card
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: Any
Customer reviews
Customer Review system updated! Learn more
Mixed (14 reviews)
Mostly Positive (757 reviews)
Recently Posted
[FEAR] Resurgence
( 2.7 hrs on record )
Early Access Review
Posted: June 29
Not a bad game for something that is still in EA. 8/10 pretty unqiue.
Helpful? Yes No Funny
[TW] Sparko
( 0.1 hrs on record )
Early Access Review
Posted: June 26
Currently no one plays this.
0 people have been online every time I have opened it.
Helpful? Yes No Funny
( 0.6 hrs on record )
Early Access Review
Posted: June 26
This game has ALOT of potential and when i played the abilities were pretty cool and all but no one is ever on when i opened it up it says that on wednesdays and saturdays the devs will play so it sounds like you can only play then but other than that there are no players its a good game
Helpful? Yes No Funny
( 3.6 hrs on record )
Early Access Review
Posted: June 25
Helpful? Yes No Funny
( 3.6 hrs on record )
Early Access Review
Posted: June 16
dont buy the game it will be free to play
Helpful? Yes No Funny
( 3.6 hrs on record )
Early Access Review
Posted: June 14
At least you can do magic stuff and everything...
Helpful? Yes No Funny
( 3.8 hrs on record )
Early Access Review
Posted: June 6
Product received for free

The game itself is alot fun, sadly for now there isn't any players : so wait until F2P release.

I'll update my review once the game is F2P.
Helpful? Yes No Funny
( 0.3 hrs on record )
Early Access Review
Posted: May 26
Product received for free
Grimoire: Manastorm is an interesting game, it's a fun concept and overall looks promising. The only problem is there is no one to play against so it's hard to know if this game is good or not. I'd give it a neutral if I could but for now I can't recommend it because every server is empty. Hopefully that changes but until then the only gameplay is the built in tutorial.
Helpful? Yes No Funny
( 1.4 hrs on record )
Early Access Review
Posted: May 25
It's great. And if you haven't, read the newest devblog. It's going F2P to get more players - so don't take those reviews saying that nobody's playing the game too seriously.
Helpful? Yes No Funny
( 0.5 hrs on record )
Early Access Review
Posted: May 24
Product received for free
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
11 of 15 people (73%) found this review helpful
3.8 hrs on record
Early Access Review
Posted: June 6
Product received for free

The game itself is alot fun, sadly for now there isn't any players : so wait until F2P release.

I'll update my review once the game is F2P.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
86 of 110 people (78%) found this review helpful
6 people found this review funny
5.3 hrs on record
Early Access Review
Posted: April 5, 2015

Vince Rowe Reviews
Saving the Industry one Game at a Time!

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Grimoire: Manastorm is a fast paced Twitch FPS arena deathmatch primarily built for PvP, it has the potential to become highly competitive due to it's extremely high skill cap, combos and variety.


+ Fast paced action FPS
+ Large variety in spells and classes
+ Dynamic spell-casting with an exceptionally high amount of combos
+ Huge skill cap
+ Easy to learn but hard to master
+ Huge re-playability
+ Relatively balanced for an early access game
+ Reasonable pricing
+ Consistent updates
+ Informative, Reliable and, Promising Developers
+ A lot of potential
+ Great with friends
+ Bots to fill in for lack of players


- Extremely low amount of players
- Large amount of bugs (Early access)
- Graphics are bad
- Everything is typically too dark
- Multi-player only (other than Bots)
- Networking issues
- Limited animations

Overall this game is pretty fun, I'll be keeping tabs on this game and on the upcoming updates.

My Personal Experience:

I really enjoy this game. At this moment in time there's an enormous amount of content in the game - to the point where I'm still learning tactics, combos and overall simply how to be better at the game. For an early access game this is actually pretty impressive.

The combat in this game is really satisfying, getting kills is pretty damn fun! The only real gripe I have is that there's only one death animation where they just fall onto their knees and die... This is kind of boring to be honest but it is in alpha so I'll say this as constructive criticism - add in instagibs for overkills and various different death animations based on which class you use and that'll make the game much more responsive and make each class more unique.

On the topic of classes; they're all kind of similar to be honest, the Fire, Lightning and Frost all have the same first ability which is basically a close range, consistent attack which is kind of the same really but I expect that will change as the game is developed on more. The Arcane, Nature and Earth are more unique but overall they all share very similar traits which is kind of a shame really. I would like to see more status effects because at the moment there's pretty much only the slowing effect from frost.

This game has a lot of potential though, just by making the classes more unique and different adding in more play-styles it can really turn this game into something great. Then just by copying the structure of a lot of competitive games we have now such as Counter-Strike: Global Offensive with a functioning matchmaking system, leader-boards and ranks and there you have it! A fully functional competitive game.

The graphics are not great though, and by not great I mean 2004 Unreal Tournament Mod. They're bad and way too dark. It is alpha at the moment so I'll give it the benefit of the doubt and in defence for the developers the most recent update did make a lot of the spells look better.

Speaking of developers, these guys are great, every weekend they schedule play-tests - and in fact I played with them the other day (Saturday). They read the forums and respond to everything. They're pretty good guys and equally they're pretty damn good at the game too...

Overall this game is pretty fun, I'll be keeping tabs on this game and on the upcoming updates.

Link to my YouTube Channel.
Link to my Twitter Page.
Link to my Curations.
Was this review helpful? Yes No Funny
33 of 36 people (92%) found this review helpful
1 person found this review funny
2.7 hrs on record
Early Access Review
Posted: June 24, 2015
Grimoire: Manastorm is a very interesting and fresh take on the tried-and-true FPS gameplay. The style is reminiscent of the old school arena action of yore. The days of Quake and Doom echo through the very core of Grimoire: Manastorm, while modern MOBA-styled elements breath new life into it and entangle with Elder Scrolls-esque lore and powerful firey doom.

The central gameplay is entertaining and intense; overpowered wizards struggle in the streets of dingy cities and classic fantasy locales. Unlike the usual first person shooter, you trade in your pistols, shotguns, and rifles for Lightning, Netherworld Magic, and Flames.

Your characters burn, squash, and electrocute eachother to take glowing control points throughout the maps during Conquest, a tense and action-packed team play mode. The team-based combat already feels tight, and the use of tactics can turn the tide of the battle. A single fire wizard moving around the side and flanking the unsuspecting defenders with the use of their Ultimate ability followed by a flurry of fireballs can entirely change the flow of combat.

On the other side of the coin you might find Free-For-All a frustrating mess, or a great source of fun. FFA is chaotic, even by the standards of the Conquest mode. During an FFA match you will often find yourself wandering for a moment before becoming embroiled in the magical hell-storm unfolding in the center of the map. There's little breathing room and most of the time you'll find yourself flailing helplessly in the fray before being cut down by a lucky shot from someone hopping into the fight with full health just after respawning. Speaking of respawning... The spawnpoint system that is implemented in FFA leaves much to be desired. There have been numerous occasions where I literally spawn inside of another player, or someone spawns directly behind me.

Grimoire's initial offering might turn some away. The first match is so absolutely confusing that it feels like you've just been dropped face-first into a malfunctioning nuclear reactor and told to stop it from meltingdown. Okay, that might have been a bit of an exaggeration, but my point still stands that the first match or two might be so off-putting that you'll turn your nose up at it. The controls are a little hard to get used to, but my main suggestion would be to change the controls to FPS in the options menu. This style, I feel, should be the default as it is much easier to use and much more intuitive. Give it a few matches and tool with keybindings before giving up if you find your first match a bit too insane.

The game's graphics also leave something to be desired. The assets used for effects and the magical graphics are certainly fun to watch, featuring a uniquely stylized and fun look, but character models are rather flat. Textures tend to be muddy, and the ground in some areas looks like it was pulled straight from the Playstation 2. However, this is certainly excusable at the moment because you can already see what the developers are going for, and what they hope to one day achieve. However, the graphics aren't so bad that it makes it hard to play, and the gameplay is fun enough to make the visuals often fade into the background.

As it stands, the game is a highly playable and fun romp through chaotic medieval landscapes. While the graphics leave much to be desired, and more gamemodes would be appreciated, the current offerings are enough to provide a good deal of entertainment for the tidy little price of 10 USD (or for free if you got your key from PC Gamer's giveaway). I have only high expectations for the future of this game, and look forward to seeing it improve and to take part in it. For now, I've spent enough time writing out this review, I think it's high time that I put my pointy hat back on and start slinging spells in the courtyard. I hope to see you folks on the field. For House Validus!
Was this review helpful? Yes No Funny
53 of 77 people (69%) found this review helpful
54 people found this review funny
1.6 hrs on record
Early Access Review
Posted: February 6, 2015
I started a game

I selected Fire as my class

I spawned in a free for all map

Someone else spawned in front of me

I shot fire out of my hands and killed him

I realized I had found my calling

I played the rest of the game just shooting fire out of my hands at people

I finished the game with twice as many kills as deaths

Life is good

Kill 10/10 wizards with fire

Was this review helpful? Yes No Funny
19 of 21 people (90%) found this review helpful
2 people found this review funny
3.1 hrs on record
Early Access Review
Posted: July 2, 2015
Because Harry Potter is not enough
Enter the medieval world of wizards, spells and magic. Your journey will be amazing as the artwork draws you into the mystical world of wonders where rabbits may save you....or maybe not ! You will venture into parts unknown in this all encompassing game. Be prepared for a wonderful experience!
Was this review helpful? Yes No Funny
43 of 67 people (64%) found this review helpful
25 people found this review funny
0.9 hrs on record
Early Access Review
Posted: June 24, 2015
TF2 and Dota 2 had a baby that liked magic. - this game in a nutshell
Was this review helpful? Yes No Funny
20 of 27 people (74%) found this review helpful
5 people found this review funny
0.9 hrs on record
Early Access Review
Posted: April 23, 2015
First impressions upon getting into a match wasn't great to be honest, the presentation, lack of any tutorial and basically the whole pre alpha-ness of the game made me groan at what i thought was just another shoddy early access game.
Now after a couple of matches i'm ashamed to have doubted this delightful and refreshingly frantic FPS. Having full team mage battles is incredible as there are no mana costs on spells so ice winds and fire storms are just flying everywhere while you dodge and weave around the back and steal the control points.

Yeah the look of the game currently isn't anything to bust a nut over yet, but i've honestly not had this much fun in an online FPS in ages. Looking very much forward to what the game will look like out of early access, so i'ma buy this tasty gem and hope others do too as i want more massive mage throwdowns.

Just please change the hands in first person, they are flopping all over the place, and also add different spell effects that appear in the right hand as i need that visual feedback to know what spell i've got selected. I’ve got partial poo brain.
Was this review helpful? Yes No Funny
18 of 26 people (69%) found this review helpful
4 people found this review funny
0.5 hrs on record
Early Access Review
Posted: June 24, 2015
CZE: Zajímavá hra s obrovským potenciálem. Servery sice mají tendenci padat každých 5 minut, ale jinak se zatím nedá hře nic moc vytknout vzhledem k tomu, že je stále v Alfě


ENG: Very interesting game with high potential. Servers are quite unstable but game itself is good. It's still in alpha so I hope this game will be much better in the future
Was this review helpful? Yes No Funny
25 of 39 people (64%) found this review helpful
1 person found this review funny
Not Recommended
3.6 hrs on record
Early Access Review
Posted: December 3, 2015
A pity it's only an arena FPS and doesn't have a story mode. I hate to be judgemental but I would think this was done because a story mode would require much more effort, as you would have to create dozens of levels and fill them with detail, as well as finding a story.

The game is fun, but as with all the indie battle arena games the problem is still the number of active players, being a determiner factor for the enjoyment we can gain from the game.

Buy it if you have friends to play it with.
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A developer has responded on Dec 28, 2015 @ 2:05pm
(view response)
14 of 19 people (74%) found this review helpful
5.6 hrs on record
Early Access Review
Posted: October 2, 2015
I really like this game and I used to play it quite a lot. But the servers seem to be dead beside during the Dev Playtests.
I'm going to start making Youtube videos and doing Twitch live streams at some point to try and get more people to play this game.

Even though the servers are pretty quiet, it's still a game worth buying and you will easily get your money's worth.
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