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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Includes four copies of Grimoire: Manastorm - send the extra copies to your friends.
Greetings all! Today I want to talk about the new game mode: Safeguard but before that I’m happy to announce we now have a Grimoire: Manastorm Discord server! “Discord is an all-in-one voice and text chat for gamers that’s free, secure, and works on both your desktop and phone.” It’s a great program that makes chatting and arranging game sessions a breeze so please feel to join us!
What is Safeguard?
Safeguard is a basic and barebones wave survival mode with an objective to defend. The main goal behind releasing this mini-game is to give players a chance to test out new spells, classes, and general gameplay in a fun and challenging offline setting. This isn’t a huge epic campaign with lots of voice acting and cinematics and while we would love to develop a more traditional style single player campaign this is all we can currently afford. Depending on the response from the community we may spend more time adding on to it in the future but the initial release will be limited to these features.
Single player only
Three maps each with a different difficulty setting: Easy, Medium, and Hard
Access to all classes and spells (regardless of whether you have them unlocked in multiplayer)
2 Ranged Skeleton AI (Fire and Lightning)
2 Basic Skeleton Melee AI (Pawn with low hp and “uber” with 100 hp)
1 Suicide Skeleton Melee AI (Leeeerooyyyy!!)
1 "Boss" Golem AI (Huge Ice golem with a few special attacks)
Simple "Defend" objective and time limit (Protect the door and survive for 10 minutes).
A powerful enemy mage is attacking the city and summoning the dead. You have teleported in to defend the people as they escape through ancient catacombs located inside a tavern basement. Your main objective is to defend the door for 10 minutes while they evacuate.
So essentially you will spawn in and fight wave after wave of basic AI which will provide a challenge and the chance to test out spells, classes, and tactics. Some enemies (the big skeleton warriors) will have the exact same health as enemy players in multiplayer so you can test out combos.
We are currently fixing a few final bugs with this and about 40 new spells. After that is done there will be a big pre-F2P update which will include the new spells, Safeguard, a new conquest map, tooltips, in-game combat log text, bug fixes, updated environment art, and a few small things.
Follow us on Twitter and Facebook or join us on Discord for the latest news and as always a big thanks for your patience and support!
We haven’t had a map update in awhile so I thought I would take some time to share the latest progress. The next map to be added is called Market and some of you may have played earlier versions of it throughout Early Access. It isn’t finished yet but these screenshots should give you a good idea of what it will look like!
With the help of a talented freelancer - Kieran Dubrey and under the direction of our lead artist - Justin Dickerman-Stewart we are using a mix of brand new models and recycled old models to bring a fresh look to Grimoire! By using a fancy snow material that Justin created we can now add realistic looking snow effects to all of our models.
With the addition of a blizzard-like particle effect and some new gameplay elements we are also introducing a dangerous new addition to the already perilous center area of the map. Every few minutes a blinding and powerful blizzard will sweep through the central area causing the ground to be slippery and strong winds to blow players around. Quickly use movement spells and manasteps to escape - or brave the icy winds and try to take advantage of the confusion to capture that highly critical middle point!
In addition to the visuals and blizzard map mechanic we have also made significant changes to the layout of the map. Various unnecessary flanking paths have been removed in order to better streamline and focus combat in central areas. There are still quite a few places where you will be able to teleport over buildings for a quick advantage but there is now no way to simply run from the middle to the final points. We have also added high ground in many places to help with a defender's advantage and provide multiple tactical choices around each control point.
We hope that the community will help with feedback, bugs and balancing the new changes. This map will be included in the upcoming 48 new spell patch along with some of the other changes we have been working on. That patch will come before the big F2P change so that we can get feedback and bug reports on the new spells. Please let us know what you think of the new map in the comments!
“Grimoire borrows from DotA 2 and League of Legends to deliver an eye-opening multiplayer FPS experience introducing everything from devastating “ultimate” attacks to customizable classes and specialized class-based passive skills.”
“Having had a lil’ play, it’s got some good ideas. Character selection is determined by which school of magic you specialise in, which can then be customised with utility and mobility spells.”
“Though my playtime was briefly only an hour or so, I’m really hyped for this game!”
Grimoire will soon be switching to a Free-to-Play model based on the game’s classes. All owners of the game at that time will then be granted the “Ultimate pack”. This will give access to all current classes as well as any future classes that are added to the game. There will also be special bonuses as a reward for being an early supporter (More info coming soon).
Free users will be able to earn classes by playing the game, purchasing them individually, or as a bundle. If you are thinking about buying the game please keep this in mind. You can read more details about this in DevBlog #38 and #39.
These are the features currently available in the live build. There are many more planned which may be added depending on community interest.
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