Grimoire is a multiplayer mage FPS where unique spells put a twist on classic shooter action. Scorch your enemies, vanish into thin air, or turn to stone with dozens of powerful spells at your fingertips!
User reviews:
Recent:
Mixed (10 reviews) - 50% of the 10 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (778 reviews) - 70% of the 778 user reviews for this game are positive.
Release Date: Feb 4, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“With the help of our amazing alpha testers we have created an intense and exciting core game. At this point, it is well known that a disappointing Early Access can permanently sour players to a game and so we have delayed releasing in order to deliver the best possible initial experience. We still have many more features to add and are very excited to collaborate with the community to build the ultimate wizard shooter! Please do not purchase unless you are excited to play an early version of the game.”

Approximately how long will this game be in Early Access?

“Grimoire will be in Early Access for at least six months, possibly longer. We have a list of must haves that we expect to take up most of that time, but we also have a list of features that we want the community's input on. Once we determine what people want most in Grimoire, we'll know how long we need to complete it.”

How is the full version planned to differ from the Early Access version?

“The full version of Grimoire will include more spells to customize classes, more maps, and more magic. Most especially it will include a large amount of polish to existing content. These are the features we would like to have in the completed game:

6 Wizard Classes
At least 10 total maps
Unique (Conquest) mode
Extensive Player Stat Tracking
Destructible objects/buildings
Dozens of innovative spells
Matchmaking/Ranked Matchmaking
Spell customization system
Awards And Achievements/Prestige System

Keep in mind all features will be dependent on both our development resources and the interest of our community. None of the features on this list are guaranteed to be in the final game, and purchasing Grimoire now in Early Access only guarantees access to existing features. That said, we have developed Grimoire thus far on a very meager budget and are confident we can deliver an incredible, polished game given enough time and resources.”

What is the current state of the Early Access version?

“Early Access Grimoire contains the following features:

6 wizard classes
Dozens of unique spells
Quick Match and Server browser for easy online play
Conquest game mode and 5 maps
FFA (Deathmatch) game mode and 4 maps
8 Selectable Spells for class customization (4 mobility, 4 utility)”

Will the game be priced differently during and after Early Access?

“Grimoire will be discounted throughout early access. In the first quarter of 2016 Grimoire will transition to a Free-to-Play model. Early supporters will then be automatically granted full access to all paid content as well as additional bonus rewards.”

How are you planning on involving the Community in your development process?

“There are three ways we want to include our community in the development process. First we want their ideas for new spells, new classes, and new maps. Second, we want their feedback on everything already in the game. Finally, we want their input on what we should work on next. With these three avenues of communication we believe Grimoire can be one if, if not the most, collaboratively designed shooter ever created.

We will have regular design ideas forum threads/public discussions. Whenever we release info about the design direction for a class or map tileset we’d like to hear from the community on what they think would be the coolest way to achieve the design goals we’ve set. This will allow us to maintain a cohesive overall design while at the same time incorporating ideas from the community for specific abilities.

The spells, locations, and modes we’ve already added to Grimoire will shine in some areas in lack in others. We want our community to do what gaming communities always do: complain about stuff they don’t like. In addition, we want to incentivize players to do something they don’t always do: post about stuff they do like. We understand that different players want different things and that we can’t make a perfect game for everyone- so we’ll be clear on who we want different classes and modes to appeal to- and then make sure we’re actually making those people happy by reading their feedback.

The Grimoire community will be directly included in the development process through voting on upcoming features and weekly Dev hosted playtests. There is a bunch of content to get in before release, but the order that content gets added to the game is up to our fans. This will ensure that people who get Early Access will get the content they want to experience as soon as possible. Its our way of rewarding the people who are supporting the development of Grimoire.

We believe Grimoire can be the pinnacle of wizard games. Gamers who enjoyed classics like Magestorm and Wheel of Time - or who simply yearn for a truly unique shooter - we’re here for you.”
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Recent updates View all (65)

July 16

DevBlog #44 - New single player game mode and a Discord server!

Greetings all! Today I want to talk about the new game mode: Safeguard but before that I’m happy to announce we now have a Grimoire: Manastorm Discord server! “Discord is an all-in-one voice and text chat for gamers that’s free, secure, and works on both your desktop and phone.” It’s a great program that makes chatting and arranging game sessions a breeze so please feel to join us!

What is Safeguard?
Safeguard is a basic and barebones wave survival mode with an objective to defend. The main goal behind releasing this mini-game is to give players a chance to test out new spells, classes, and general gameplay in a fun and challenging offline setting. This isn’t a huge epic campaign with lots of voice acting and cinematics and while we would love to develop a more traditional style single player campaign this is all we can currently afford. Depending on the response from the community we may spend more time adding on to it in the future but the initial release will be limited to these features.

Features:
Single player only
Three maps each with a different difficulty setting: Easy, Medium, and Hard
Access to all classes and spells (regardless of whether you have them unlocked in multiplayer)
2 Ranged Skeleton AI (Fire and Lightning)
2 Basic Skeleton Melee AI (Pawn with low hp and “uber” with 100 hp)
1 Suicide Skeleton Melee AI (Leeeerooyyyy!!)
1 "Boss" Golem AI (Huge Ice golem with a few special attacks)
Simple "Defend" objective and time limit (Protect the door and survive for 10 minutes).

Story:
A powerful enemy mage is attacking the city and summoning the dead. You have teleported in to defend the people as they escape through ancient catacombs located inside a tavern basement. Your main objective is to defend the door for 10 minutes while they evacuate.


So essentially you will spawn in and fight wave after wave of basic AI which will provide a challenge and the chance to test out spells, classes, and tactics. Some enemies (the big skeleton warriors) will have the exact same health as enemy players in multiplayer so you can test out combos.

We are currently fixing a few final bugs with this and about 40 new spells. After that is done there will be a big pre-F2P update which will include the new spells, Safeguard, a new conquest map, tooltips, in-game combat log text, bug fixes, updated environment art, and a few small things.

Follow us on Twitter and Facebook or join us on Discord for the latest news and as always a big thanks for your patience and support!

-Brent

14 comments Read more

July 4

DevBlog #43 - A new look for Conquest - Market!

We haven’t had a map update in awhile so I thought I would take some time to share the latest progress. The next map to be added is called Market and some of you may have played earlier versions of it throughout Early Access. It isn’t finished yet but these screenshots should give you a good idea of what it will look like!

With the help of a talented freelancer - Kieran Dubrey and under the direction of our lead artist - Justin Dickerman-Stewart we are using a mix of brand new models and recycled old models to bring a fresh look to Grimoire! By using a fancy snow material that Justin created we can now add realistic looking snow effects to all of our models.

With the addition of a blizzard-like particle effect and some new gameplay elements we are also introducing a dangerous new addition to the already perilous center area of the map. Every few minutes a blinding and powerful blizzard will sweep through the central area causing the ground to be slippery and strong winds to blow players around. Quickly use movement spells and manasteps to escape - or brave the icy winds and try to take advantage of the confusion to capture that highly critical middle point!

In addition to the visuals and blizzard map mechanic we have also made significant changes to the layout of the map. Various unnecessary flanking paths have been removed in order to better streamline and focus combat in central areas. There are still quite a few places where you will be able to teleport over buildings for a quick advantage but there is now no way to simply run from the middle to the final points. We have also added high ground in many places to help with a defender's advantage and provide multiple tactical choices around each control point.

We hope that the community will help with feedback, bugs and balancing the new changes. This map will be included in the upcoming 48 new spell patch along with some of the other changes we have been working on. That patch will come before the big F2P change so that we can get feedback and bug reports on the new spells. Please let us know what you think of the new map in the comments!
-Brent

5 comments Read more
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Reviews

“Grimoire borrows from DotA 2 and League of Legends to deliver an eye-opening multiplayer FPS experience introducing everything from devastating “ultimate” attacks to customizable classes and specialized class-based passive skills.”
MMOHut

“Having had a lil’ play, it’s got some good ideas. Character selection is determined by which school of magic you specialise in, which can then be customised with utility and mobility spells.”
RockPaperShotgun

“Though my playtime was briefly only an hour or so, I’m really hyped for this game!”
OnRPG

Free-To-Play Coming Soon!

Grimoire will soon be switching to a Free-to-Play model based on the game’s classes. All owners of the game at that time will then be granted the “Ultimate pack”. This will give access to all current classes as well as any future classes that are added to the game. There will also be special bonuses as a reward for being an early supporter (More info coming soon).

Free users will be able to earn classes by playing the game, purchasing them individually, or as a bundle. If you are thinking about buying the game please keep this in mind. You can read more details about this in DevBlog #38 and #39.

Feature List

These are the features currently available in the live build. There are many more planned which may be added depending on community interest.

  • Two game modes (Conquest and FFA)!
  • Six wizard classes each with four unique spells and one unique passive ability.
  • Seven fantasy-inspired maps including medieval cities, dark caverns, and towering cliffs.
  • Eight inventive mobility and utility spells that range from teleportation to summoning unbreakable walls.
  • Dedicated global server locations provided by Vilayer.

About This Game

Grimoire is a multiplayer mage FPS that gives players control of devastating magic. Unique spells put a twist classic shooter gameplay, adding the tactics and trickery of magical combat. Explore a dark medieval world through exciting game modes that put a new twist on old favorites. Fight for territory, prestige, and your very survival. Scorch your enemies, vanish into thin air, or turn to stone with dozens of powerful spells at your fingertips!

Grimoire Warfare


Choose from one of six wizard classes and wield four primary spells in deadly magical battles. Pick two additional abilities from a shared pool of spells that range from teleportation to a powerful kinetic blast that sends foes flying. Mix in passive abilities that increase your tactical options and you have a recipe for combat befitting a student of the Arcane Arts.

Many spells are inspired by our favorite MOBA games like DOTA 2 and League of Legends. Grimoire's FPS spin on these strategic spells creates fast paced tactical combat unlike anything you've played before. Grimoire is not a game of instant damage and unavoidable death. Every spell has a counter… if you’re ready for it!

Grimoire's Current Modes


  • Conquest - Magnus and Validus battle over control of key sources of magical energy known as ley-lines. The longer the ley-lines are held the more energy is gained including a large influx of power if one house can manage to take total control of an area. Destructible objects can reveal new territory or bring the environment crashing down on your enemies. Inspired by games like Day of Defeat, the Battlefield series, and Team Fortress 2; Conquest is a territorial battle that features large (8v8) teams.

  • Free-For-All (Deathmatch) - Chaos reigns supreme in this fight to the death. This classic game mode is a great way to try out the game without worrying about objectives.

Grimoire Lore


The northern land of Aesir is home to two great houses locked in bitter struggle. The fate of the Empire will be decided by the House that wields the power of the Grimoire. In ages past use of the Grimoire heralded the dawn of magic, called forth hosts of mythical creatures, and brought a vast civilization to ruin. Now, the Grimoire’s power is coveted by House Magnus, who was entrusted to guard its secrets, and House Validus, who intends to use its power to bring forth a new age. Their feuds spills blood in the streets while a yet-unseen power rises in the south...

War approaches. An epic conflict not only for power, but for survival.

System Requirements

    Minimum:
    • OS: Windows XP SP3 (32-bit only), Windows Vista, or Windows 7
    • Processor: 2.0+ GHz processor
    • Memory: 2 GB RAM
    • Graphics: SM3-compatible video card
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: Any
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (10 reviews)
Overall:
Mostly Positive (778 reviews)
Recently Posted
[AKC] Lima the Catman
2.6 hrs
Early Access Review
Posted: August 24
Product received for free
Got it for free months ago, played for 2 hours, uninstalled.

Recommending because free stuff is never bad.
Helpful? Yes No Funny
Beridok
4.0 hrs
Early Access Review
Posted: August 23
Product received for free
Don't buy it until Full Release
Right now, you can't get into match and there is no Single Player mode...

Currently nobody from reviews that displays to me have more than 10 hours in this game - everyone is waiting for more playerbase - F2P when released...
If it will be polished, I will take another look.
Helpful? Yes No Funny
jrtvls
2.1 hrs
Early Access Review
Posted: August 22
You dont have to play this game long to realise is has a bright futre, the games developers are active within the community, replying to every problem left on their page, always with good helpfull advice. I have high hopes for this game a wish the developers keep working on this game so my hopes aren't let down. The gameplay is fun, responsive and REALLY smooth, the devs have released a singleplayer survival mode in the beta, it isnt as flesh out as i would have hoped however they are still working on it.
Helpful? Yes No Funny
Squanchy[xSilas43]
0.6 hrs
Early Access Review
Posted: August 1
It's a very unique and fun game, going free to play should help the playerbase a lot.
Helpful? Yes No Funny
♫Chuffles♫
1.6 hrs
Early Access Review
Posted: July 26
very good game needs more players
Helpful? Yes No Funny
Flay Vuh Town
3.0 hrs
Early Access Review
Posted: July 25
All to most possitive reviews are not even above the ten hour mark, that is because the game is DEAD. Many, if not all, will argue that there are days the devs set up "events" where they try to get as many people to play as possible. I'm sorry, but if you NEED to anounce "events" to keep some sort of traffic going through your game, your game is DEAD.

To clarify, the game plays just fine. BUT I can't recommend a game that has hardly enough players to fill a single server.
Helpful? Yes No Funny
Tứ Phương Bất Bại☭
5.5 hrs
Early Access Review
Posted: July 17
Pretty potential, its basicly just a FPS+Magik
Helpful? Yes No Funny
タマちゃん
7.5 hrs
Early Access Review
Posted: July 17
prety gud gaem waiting for the f2p which will revive this game's servers
This game is always on a normal difficulty but with skill (a bit of leading and others) it will be easy the updates will help this alot
Helpful? Yes No Funny
VIX | King Renly Baratheon
2.9 hrs
Early Access Review
Posted: July 11
Product received for free
In Grimoire: Manastorm two great houses of wizardry feud in the streets over the power of the Grimoire, placing players on either side of a conflict under the banners of House Magnus or House Validus. Grimoire is a unique FPS that pits powerful mages against each other in multiplayer arenas, blending the skillful positioning and twitch-based combat of first-person shooter games with MOBA-inspired spells that inspire tactical gameplay and intelligent spell countering. Every spell cast has a counter, making it possible to avoid quick death by playing intelligently. Choose one of the game's six wizard classes specializing in different elements, wielding four primary class spells, passive abilities, and two unique spells from a shared pool to devastate your foes in combat. Pick from multiple maps and two distinct game modes: Conquest, the game's unique equivalent of capture the point, and Free-For-All, where players can freely try out the game without worrying about objectives.
Helpful? Yes No Funny
My Computer Sucks
1.7 hrs
Early Access Review
Posted: July 5
Product received for free
Too lazy and tired for a review, Basically: Quake+Magic
It's pretty good, But wait for it to be freem (Which it will be when fully relesed)

6.5 Overpowered ice spells out of 10
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Recommended
0.6 hrs on record
Early Access Review
Posted: August 1
It's a very unique and fun game, going free to play should help the playerbase a lot.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
2.1 hrs on record
Early Access Review
Posted: August 22
You dont have to play this game long to realise is has a bright futre, the games developers are active within the community, replying to every problem left on their page, always with good helpfull advice. I have high hopes for this game a wish the developers keep working on this game so my hopes aren't let down. The gameplay is fun, responsive and REALLY smooth, the devs have released a singleplayer survival mode in the beta, it isnt as flesh out as i would have hoped however they are still working on it.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
2.6 hrs on record
Early Access Review
Posted: August 24
Product received for free
Got it for free months ago, played for 2 hours, uninstalled.

Recommending because free stuff is never bad.
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Not Recommended
4.0 hrs on record
Early Access Review
Posted: August 23
Product received for free
Don't buy it until Full Release
Right now, you can't get into match and there is no Single Player mode...

Currently nobody from reviews that displays to me have more than 10 hours in this game - everyone is waiting for more playerbase - F2P when released...
If it will be polished, I will take another look.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
33 of 39 people (85%) found this review helpful
1 person found this review funny
Recommended
2.7 hrs on record
Early Access Review
Posted: June 24, 2015
Grimoire: Manastorm is a very interesting and fresh take on the tried-and-true FPS gameplay. The style is reminiscent of the old school arena action of yore. The days of Quake and Doom echo through the very core of Grimoire: Manastorm, while modern MOBA-styled elements breath new life into it and entangle with Elder Scrolls-esque lore and powerful firey doom.

The central gameplay is entertaining and intense; overpowered wizards struggle in the streets of dingy cities and classic fantasy locales. Unlike the usual first person shooter, you trade in your pistols, shotguns, and rifles for Lightning, Netherworld Magic, and Flames.

Your characters burn, squash, and electrocute eachother to take glowing control points throughout the maps during Conquest, a tense and action-packed team play mode. The team-based combat already feels tight, and the use of tactics can turn the tide of the battle. A single fire wizard moving around the side and flanking the unsuspecting defenders with the use of their Ultimate ability followed by a flurry of fireballs can entirely change the flow of combat.

On the other side of the coin you might find Free-For-All a frustrating mess, or a great source of fun. FFA is chaotic, even by the standards of the Conquest mode. During an FFA match you will often find yourself wandering for a moment before becoming embroiled in the magical hell-storm unfolding in the center of the map. There's little breathing room and most of the time you'll find yourself flailing helplessly in the fray before being cut down by a lucky shot from someone hopping into the fight with full health just after respawning. Speaking of respawning... The spawnpoint system that is implemented in FFA leaves much to be desired. There have been numerous occasions where I literally spawn inside of another player, or someone spawns directly behind me.

Grimoire's initial offering might turn some away. The first match is so absolutely confusing that it feels like you've just been dropped face-first into a malfunctioning nuclear reactor and told to stop it from meltingdown. Okay, that might have been a bit of an exaggeration, but my point still stands that the first match or two might be so off-putting that you'll turn your nose up at it. The controls are a little hard to get used to, but my main suggestion would be to change the controls to FPS in the options menu. This style, I feel, should be the default as it is much easier to use and much more intuitive. Give it a few matches and tool with keybindings before giving up if you find your first match a bit too insane.

The game's graphics also leave something to be desired. The assets used for effects and the magical graphics are certainly fun to watch, featuring a uniquely stylized and fun look, but character models are rather flat. Textures tend to be muddy, and the ground in some areas looks like it was pulled straight from the Playstation 2. However, this is certainly excusable at the moment because you can already see what the developers are going for, and what they hope to one day achieve. However, the graphics aren't so bad that it makes it hard to play, and the gameplay is fun enough to make the visuals often fade into the background.

As it stands, the game is a highly playable and fun romp through chaotic medieval landscapes. While the graphics leave much to be desired, and more gamemodes would be appreciated, the current offerings are enough to provide a good deal of entertainment for the tidy little price of 10 USD (or for free if you got your key from PC Gamer's giveaway). I have only high expectations for the future of this game, and look forward to seeing it improve and to take part in it. For now, I've spent enough time writing out this review, I think it's high time that I put my pointy hat back on and start slinging spells in the courtyard. I hope to see you folks on the field. For House Validus!
Was this review helpful? Yes No Funny
54 of 82 people (66%) found this review helpful
56 people found this review funny
Recommended
1.6 hrs on record
Early Access Review
Posted: February 6, 2015
I started a game

I selected Fire as my class

I spawned in a free for all map

Someone else spawned in front of me

I shot fire out of my hands and killed him

I realized I had found my calling

I played the rest of the game just shooting fire out of my hands at people

I finished the game with twice as many kills as deaths

Life is good

Kill 10/10 wizards with fire

Was this review helpful? Yes No Funny
19 of 24 people (79%) found this review helpful
2 people found this review funny
Recommended
3.1 hrs on record
Early Access Review
Posted: July 2, 2015
Because Harry Potter is not enough
Enter the medieval world of wizards, spells and magic. Your journey will be amazing as the artwork draws you into the mystical world of wonders where rabbits may save you....or maybe not ! You will venture into parts unknown in this all encompassing game. Be prepared for a wonderful experience!
Was this review helpful? Yes No Funny
43 of 70 people (61%) found this review helpful
25 people found this review funny
Recommended
0.9 hrs on record
Early Access Review
Posted: June 24, 2015
TF2 and Dota 2 had a baby that liked magic. - this game in a nutshell
Was this review helpful? Yes No Funny
20 of 29 people (69%) found this review helpful
5 people found this review funny
Recommended
0.9 hrs on record
Early Access Review
Posted: April 23, 2015
First impressions upon getting into a match wasn't great to be honest, the presentation, lack of any tutorial and basically the whole pre alpha-ness of the game made me groan at what i thought was just another shoddy early access game.
Now after a couple of matches i'm ashamed to have doubted this delightful and refreshingly frantic FPS. Having full team mage battles is incredible as there are no mana costs on spells so ice winds and fire storms are just flying everywhere while you dodge and weave around the back and steal the control points.

Yeah the look of the game currently isn't anything to bust a nut over yet, but i've honestly not had this much fun in an online FPS in ages. Looking very much forward to what the game will look like out of early access, so i'ma buy this tasty gem and hope others do too as i want more massive mage throwdowns.

Just please change the hands in first person, they are flopping all over the place, and also add different spell effects that appear in the right hand as i need that visual feedback to know what spell i've got selected. I’ve got partial poo brain.
Was this review helpful? Yes No Funny
26 of 41 people (63%) found this review helpful
1 person found this review funny
Not Recommended
3.6 hrs on record
Early Access Review
Posted: December 3, 2015
A pity it's only an arena FPS and doesn't have a story mode. I hate to be judgemental but I would think this was done because a story mode would require much more effort, as you would have to create dozens of levels and fill them with detail, as well as finding a story.

The game is fun, but as with all the indie battle arena games the problem is still the number of active players, being a determiner factor for the enjoyment we can gain from the game.

Buy it if you have friends to play it with.
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A developer has responded on Dec 28, 2015 @ 2:05pm
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