Grimoire is a multiplayer mage FPS where unique spells put a twist on classic shooter action. Scorch your enemies, vanish into thin air, or turn to stone with dozens of powerful spells at your fingertips! WARNING: This game will be Free-to-Play after Early Access please only purchase to support.
User reviews:
Overall:
Mostly Positive (610 reviews) - 73% of the 610 user reviews for this game are positive.
Release Date: Feb 4, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“With the help of our amazing alpha testers we have created an intense and exciting core game. At this point, it is well known that a disappointing Early Access can permanently sour players to a game and so we have delayed releasing in order to deliver the best possible initial experience. We still have many more features to add and are very excited to collaborate with the community to build the ultimate wizard shooter! Please do not purchase unless you are excited to play an early version of the game.”

Approximately how long will this game be in Early Access?

“Grimoire will be in Early Access for at least six months, possibly longer. We have a list of must haves that we expect to take up most of that time, but we also have a list of features that we want the community's input on. Once we determine what people want most in Grimoire, we'll know how long we need to complete it.”

How is the full version planned to differ from the Early Access version?

“The full version of Grimoire will be Free-to-Play and will include more spells to customize classes, more maps, and more magic. Most especially it will include a large amount of polish to existing content. These are the features we would like to have in the completed game:

6 customizable wizard classes with 12 spells spread over 4 slots for each class.
At least 6 maps for each multiplayer game mode.
A single-player wave survival game mode
Extensive Player Stat Tracking
Destructible objects/buildings
Matchmaking/Ranked Matchmaking
Awards And Achievements/Prestige System

Keep in mind all features will be dependent on both our development resources and the interest of our community. None of the features on this list are guaranteed to be in the final game, and purchasing Grimoire now in Early Access only guarantees access to existing features. That said, we have developed Grimoire thus far on a very meager budget and are confident we can deliver an incredible, polished game given enough time and resources.”

What is the current state of the Early Access version?

“Early Access Grimoire contains the following features:

6 customizable wizard classes with 12 spells spread over 4 slots for each class.
72 unique class spells, 4 Mobility spells, and 4 Utility spells.
Quick Match and Server browser for easy online play
Conquest game mode with 4 maps
FFA (Deathmatch) game mode with 6 maps
Safeguard (wave survival) game mode with 3 difficulty settings.”

Will the game be priced differently during and after Early Access?

“Grimoire will be discounted throughout early access. In the first quarter of 2017 Grimoire will transition to a Free-to-Play model. Early supporters will then be automatically granted full access to all paid content as well as additional bonus rewards.”

How are you planning on involving the Community in your development process?

“There are three ways we want to include our community in the development process. First we want their ideas for new spells, new classes, and new maps. Second, we want their feedback on everything already in the game. Finally, we want their input on what we should work on next. With these three avenues of communication we believe Grimoire can be one if, if not the most, collaboratively designed shooter ever created. Join us on Discord today!

We will have regular design ideas forum threads/public discussions. Whenever we release info about the design direction for a class or map tileset we’d like to hear from the community on what they think would be the coolest way to achieve the design goals we’ve set. This will allow us to maintain a cohesive overall design while at the same time incorporating ideas from the community for specific abilities.

The spells, locations, and modes we’ve already added to Grimoire will shine in some areas in lack in others. We want our community to do what gaming communities always do: complain about stuff they don’t like. In addition, we want to incentivize players to do something they don’t always do: post about stuff they do like. We understand that different players want different things and that we can’t make a perfect game for everyone- so we’ll be clear on who we want different classes and modes to appeal to- and then make sure we’re actually making those people happy by reading their feedback.

The Grimoire community will be directly included in the development process through voting on upcoming features and weekly Dev hosted playtests. There is a bunch of content to get in before release, but the order that content gets added to the game is up to our fans. This will ensure that people who get Early Access will get the content they want to experience as soon as possible. Its our way of rewarding the people who are supporting the development of Grimoire.

We believe Grimoire can be the pinnacle of wizard games. Gamers who enjoyed classics like Magestorm and Wheel of Time - or who simply yearn for a truly unique shooter - we’re here for you.”
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Recent updates View all (69)

December 21, 2016

Customizable class update with 48 new spells, new maps, and a new game mode!



We have exciting news this week, after 8 months of development followed by a furious last few weeks of bug fixing, we are now finally launching a huge update. This is a major step towards launching the Free-to-Play transition and represents much of the content you will see in that update.

For the next few weeks your help will be crucial for helping us balance and bug test the customizable class system with it’s 48 new spells, new maps, and a new game mode. If you have been watching and waiting, now is the time to jump in and play!



There are many great changes and bug fixes between the old build 0.9.7.3 and this new one 0.9.8.9 so instead of going through every single detail I am just going to highlight the main features. If anyone would like to see detailed Patch Notes they can always be found on our Discord channel.

Major Features:
- Customizable class system with 48 new spells - Mix and match each class’s 4 spell slots with 8 new spells to fit your personal playstyle.
- Safeguard - a single player wave survival game mode with 3 difficulty levels.
- 4 new maps - Conquest Market, FFA Temple, FFA Market, and FFA Futhark.
- Updated environment art and refined layouts for all maps.
- Tooltips with detailed descriptions for all class spells.
- Updated character models and textures.



The bi-weekly playtests will continue Wednesdays at 9 PM EST and Saturdays at 3 PM EST but don’t worry if you can’t make it! By joining our Discord server you can easily find people to play with, as well as discuss the latest updates and class builds.



We are incredibly happy to be finally releasing this to the public and can’t wait to hear your feedback so please let us know what you think! I’d like to give a huge Thank You to all the people who have helped us over the past months and also to the whole community for being patient with the development pace. With your help we can make Grimoire great!

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December 3, 2016

DevBlog #47 - General F2P update and a new map preview!

Hello everyone! This DevBlog will be focused on a general update and will also include a preview of our newest map, FFA Futhark. As I have mentioned previously the latest version of the game can be found on the beta version which can be downloaded by following these steps. If you have any questions or comments please feel free to join us in our official Discord server. This is the best place to get updates and find other people to play with.

The Free-To-Play update is coming along well but there have obviously been some delays since the last DevBlog. Saishy, our lead programmer, recently wrote a response to our most commonly received question.

Why the (F2P) delay?
“A person was hired to make the system that would put it all together, the menu to select the new spells, the server check to see if you owned things, the store system to buy new things, and so on...

Unfortunately the person due to unforeseen circumstances left without finishing the job, leaving us with a game that work worse than before, making us unable to push a broken game to release.

Now not only we had to wait until the occupied members had time to start working on the system after their previous set work, but we also have to undo all the problems that the unfinished system has set and start from zero again. A terrible job might I say.

Sorry everyone for the wait, but believe me when I say it's worse on our hearts :'c”


We aren’t looking for sympathy but she is absolutely right when saying that this is really tough on us. However please know that we are working incredibly hard on fixing things (especially Saishy) and are 100% committed to getting it done. As I mentioned in previous posts the first update major game update will come before the actual F2P switch and will include most of the 48 new spells. The only thing holding this back right now is a bug which affects a lot of the new spells. As soon as that bug is squashed we will launch a huge update that will include everything you can find in the latest beta build along with a bunch of new stuff including our newest map - FFA Futhark.

Now on to the newest map. Some of you may recognize the layout from the early block out which has been on the beta version for a couple months now. After playtesting (Thanks all) I have used one of our environment packs to add in final art and it is now ready for release and final playtesting.

This map will introduce a unique play area with three height levels where strategic use of movement spells will be extremely important. The multiple levels and a maze like ground level come together for what should be very intense and challenging gameplay.

I have high hopes for this map and can’t wait to see what you all think of it!

As always I want to thank our awesome community for the continued support and patience. I know that it is frustrating to have to wait so long for these updates so a big thank you to everyone for not breaking out the torches and pitchforks!

-Brent

Follow us on Twitter and Facebook or join us on Discord for the latest news and updates!

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Reviews

“Grimoire borrows from DotA 2 and League of Legends to deliver an eye-opening multiplayer FPS experience introducing everything from devastating “ultimate” attacks to customizable classes and specialized class-based passive skills.”
MMOHut

“Having had a lil’ play, it’s got some good ideas. Character selection is determined by which school of magic you specialise in, which can then be customised with utility and mobility spells.”
RockPaperShotgun

“Though my playtime was briefly only an hour or so, I’m really hyped for this game!”
OnRPG

Free-To-Play Coming Soon!

Grimoire will soon be switching to a Free-to-Play model based on the game’s classes. All owners of the game at that time will then be granted the “Ultimate pack”. This will give access to all current classes as well as any future classes that are added to the game. There will also be special bonuses as a reward for being an early supporter (More info coming soon).

Free users will be able to earn classes by playing the game, purchasing them individually, or as a bundle. If you are thinking about buying the game please keep this in mind. You can read more details about this in DevBlog #38 and #39.

Feature List

These are the features currently available in the live build. There are many more planned which may be added depending on community interest.

  • Three game modes (Conquest, Safeguard and Deathmatch)!
  • Six wizard classes each with four unique spell slots and one unique passive ability. Customize each class by choosing from twelve different spells.
  • Twelve fantasy-inspired maps including medieval cities, dark caverns, and towering cliffs.
  • Further customize each class with eight inventive mobility and utility spells that range from teleportation to summoning unbreakable walls.
  • Safeguard - a simple but challenging single-player wave survival game mode.

About This Game

Grimoire is a multiplayer mage FPS that gives players control of devastating magic. Unique spells put a twist classic shooter gameplay, adding the tactics and trickery of magical combat. Explore a dark medieval world through exciting game modes that put a new twist on old favorites. Fight for territory, prestige, and your very survival. Scorch your enemies, vanish into thin air, or turn to stone with dozens of powerful spells at your fingertips!

Grimoire Warfare


Choose from one of six wizard classes and wield four primary spells in deadly magical battles, unlock eight more spells to customize each class to your specific playstyle. Then pick two additional abilities from a shared pool of spells that range from teleportation to a powerful kinetic blast that sends foes flying. Mix in passive abilities that increase your tactical options and you have a recipe for combat befitting a student of the Arcane Arts.

Many spells are inspired by our favorite MOBA games like DOTA 2 and League of Legends. Grimoire's FPS spin on these strategic spells creates fast paced tactical combat unlike anything you've played before. Grimoire is not a game of instant damage and unavoidable death. Every spell has a counter… if you’re ready for it!

Grimoire's Current Modes


  • Conquest - Magnus and Validus battle over control of key sources of magical energy known as ley-lines. The longer the ley-lines are held the more energy is gained including a large influx of power if one house can manage to take total control of an area. Destructible objects can reveal new territory or bring the environment crashing down on your enemies. Inspired by games like Day of Defeat, the Battlefield series, and Team Fortress 2; Conquest is a territorial battle that features large (8v8) teams.

  • Free-For-All (Deathmatch) - Chaos reigns supreme in this fight to the death. This classic game mode is a great way to try out the game without worrying about objectives.

  • Safeguard - The people of Orinfell are under attack! Hold off waves of undead fighters, mages, and golems as the survivors escape through the city's catacombs. This game mode is great for testing out new spells and learning the basics of the game.

Grimoire Lore


The northern land of Aesir is home to two great houses locked in bitter struggle. The fate of the Empire will be decided by the House that wields the power of the Grimoire. In ages past use of the Grimoire heralded the dawn of magic, called forth hosts of mythical creatures, and brought a vast civilization to ruin. Now, the Grimoire’s power is coveted by House Magnus, who was entrusted to guard its secrets, and House Validus, who intends to use its power to bring forth a new age. Their feuds spills blood in the streets while a yet-unseen power rises in the south...

War approaches. An epic conflict not only for power, but for survival.

System Requirements

    Minimum:
    • OS: Windows XP SP3 (32-bit only), Windows Vista, or Windows 7
    • Processor: 2.0+ GHz processor
    • Memory: 2 GB RAM
    • Graphics: SM3-compatible video card
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: Any
Customer reviews Learn More
Overall:
Mostly Positive (610 reviews)
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