Out There is an award-winning space exploration game blending roguelike, resource management and interactive fiction.
User reviews:
Mostly Positive (18 reviews) - 77% of the 18 user reviews in the last 30 days are positive.
Very Positive (516 reviews) - 80% of the 516 user reviews for this game are positive.
Release Date: Apr 2, 2015

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Buy Out There: Ω Edition

Buy Out There: Ω Edition + Soundtrack



“I thoroughly enjoyed Out There: Omega Edition. Hopping from one system to the next not knowing what will be discovered was a constant thrill.”
True PC Gaming

“This is Gravity in which everything usually goes as wrong as it supposed to, yet somehow the astronaut remains calm, even lyrical, throughout”
Rock, Paper, Shotgun

“For those looking to explore the vast reaches of space in a narrative based storyline.”
9.2/10 – Universal Gaming Reviews

About This Game

Out There is an award-winning space exploration game blending roguelike, resource management and interactive fiction.

You are an astronaut awaking from cryonics not in the solar system, but... out there... in a far and unknown place of the galaxy. In Out There, you will have to survive, tinkering your ship with what you can gather drifting in the void, and spot garden planets to refill your oxygen supply.

Space is an hostile place ; dangerous and mysterious adventures will mark each step of your travel. You will not only meet intelligent species that won’t care about you, but also deal with ancient powers linked to your destiny and the fate of mankind itself.

Survival and understanding of what is really at stake in the galaxy is the core of what Out There has to offer.

• A dark adventure in deep space
• 59 achievements, leaderboard
• Explore a freshly procedurally-generated galaxy every time
• 350+ unique text adventures with multiple choices
• Epic main storyline leading to 4 different endings
• 10 spaceships with different specs to discover
• Crafting system with 20 alien technologies built from 15 materials
• Engage with alien life forms and learn their language
• No combat! it’s you against the environment
• Eerie score by award-winning composer Siddhartha Barnhoorn (Antichamber, The Stanley Parable) featuring vocals by Lara Ausensi (Forest Kingdom II, Shevannai - The Voice of Elves)
• Fantastic pulp comics graphics
• High replay value

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP (SP3)
    • Processor: Dual Core 2Ghz
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Storage: 500 MB available space
    • OS: Windows 7 or higher
    • Processor: Dual Core 4Ghz
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Storage: 500 MB available space
    • OS: Mac OS X 10.7
    • Processor: Dual Core 2Ghz
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Storage: 500 MB available space
    • OS: OS X 10.7 or higher
    • Processor: Dual Core 4Ghz
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Storage: 500 MB available space
    • OS: Ubuntu 10.10
    • Processor: Dual Core 2Ghz
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Storage: 500 MB available space
    • OS: Ubuntu 10.10 or higher
    • Processor: Dual Core 4Ghz
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Storage: 500 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (18 reviews)
Very Positive (516 reviews)
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293 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
3 of 4 people (75%) found this review helpful
3.8 hrs on record
Posted: October 6
Great little game. I´ve only played 2 hours so far but i really enjoyed it thus far. Its like FTL without the fights and completly focused on ressource managment and exploring. What I personaly enjoy the most, is the story it tells you.

The gameplay is pretty minimalistic. Jump to a star, salvage the planets, use the salvage to keep yourself jumping. For some strange reason, I like the fact that there is no combat at all. Its relaxing, telling you a story if you´re willing to hear it. The only thing I dislike is the "roguelike" stuff, where you have to start over and over again, if you run out of fuel or something. I can imagine that I someday will be fed up with the beginning over and over again, but for now I want to see more of those little storys the game told me so far.

I bought it while it was on Sale for 5€. I can recommend it without a Doubt.
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1 of 1 people (100%) found this review helpful
3.0 hrs on record
Posted: October 4
My momma always said... "Space is like a box of chocolates. You never know what you're gonna get..."

This game is challenging and unforgiving.
Choices have to be made. And sometimes, you're gambling on the unknown.

In my games so far, I made friends with several races, learned new words and technologies, found humans in cryogenic sleep that I had to leave behind, had to abandon a good working ship for a more damaged one because I needed the fuel.

The game doesn't hold your hand and it doesn't guarantee a victory.
Just the way a game should be.
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1 of 1 people (100%) found this review helpful
Not Recommended
3.9 hrs on record
Posted: October 10
Losing forever simulator.
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5 of 11 people (45%) found this review helpful
1 person found this review funny
18.8 hrs on record
Posted: September 28
This game is nothing but some images and texts. The problem is how this game feels alive and real and huge?
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1 of 3 people (33%) found this review helpful
8.9 hrs on record
Posted: October 4
This game hates me is what anyone playing it for a sufficiently long amount of time will think at one point.

However, it is not the case.

Roguelikes are a distinct category of games that are usually unfolding in a fantasy setting. Not over the past year, though. FTL was one of the first ones to become popular and albeit it's usually akin to self torture, the victory is all the sweeter.

I have played Out There on mobile first and when it came out on Steam I was keen on playing it again, this time luxuriously relaxing on my sofa with a Steam controller (or the wireless peripherals of your choice) instead of being hunched over a tablet or a phone.

It has retained the same principles - you're a dude, stranded in space. You need to make do with what you have and then what you harvest from the different planets you encounter. The resources are three - Fuel, Oxygen and Hull, each being replenishable. One of them hits zero. you still have a chance, but that's always a dice roll and I got lucky only once. Says a lot tbh. You can upgrade your ship and you can find and board (or plunder) other ships on your way. You discover technology, but you can also forget how to build stuff. You will meet alien races which have their own language and it's mesmerizing to actually get to discover almost a full language only to end up asphixiated at one point. Or adrift. Or blown up due to sailing too close to the solar winds (literally).

You can mine planets, gas giants, even suns. You can interact with black holes or even create one. You can bring life to planets by terraforming them, only to just chug along nicely to another part of the galaxy.

It is - in the end - a journey. A journey that can end several different ways, however what you feel when you see the credits rolling is that it isn't the end that matters. It's the journey itself.

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6 of 14 people (43%) found this review helpful
2 people found this review funny
5.9 hrs on record
Posted: September 28
Good for a bad day :D
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Most Helpful Reviews  Overall
343 of 399 people (86%) found this review helpful
2 people found this review funny
Not Recommended
3.1 hrs on record
Posted: April 2, 2015
This is more a mixed review than a negative one.

I bought Out There because it looked similar to FTL, but without the tedium of combat, and in that respect it did not disappoint. Like the starship Voyager, you jump from system to system trying to replenish limited resources, and along the way you meet alien lifeforms and learn new technologies that increase your chances of reaching home. I think the game aptly portrays the feeling of isolation in space, from the ambient soundtrack to the uneasy log entries of the protagonist, a lone astronaut who wakes from cryo-sleep to find himself far across the galaxy.

However, in going from FTL to Out There, I seem to have traded one form of monotony for another. Drilling rocky planets yields iron to repair your hull, but landing on and leaving those planets costs additional fuel. Probing gas giants yields fuel necessary to travel from system to system, but orbiting those planets damages your ship's hull. If either resource (or oxygen) reaches zero, your session ends. Drill, probe, drill, probe. From my experience so far- about three hours- I'd say this routine forms the bulk of each session, which I personally find uninteresting.

There never seems to be enough space to really exploit the technologies you learn on most ship types. Each technology takes up one slot, and most of the ships I've seen so far have no more than a dozen total. Not to mention, around five of those slots will always be taken up by your most essential ship systems. In addition, each unique element / resource takes up its own slot regardless of how little you have of each, and some technologies require multiple elements for construction. Keep in mind the technologies you learn each session are randomized, so you won't know which metals you'll need at the outset, either. Often I just didn't bother with technology so I could stockpile the three basic necessities, since each slot only stacks up to twenty, and you often need more.

When you meet alien lifeforms, you're usually presented with a choice of Approve or Disapprove, but because you don't know the languages spoken, and because translated words don't carry over from session to session, you may as well flip a coin unless you're writing down all the words you learn on the side. The other events with choices feel equally arbitrary, though I acknowledge this was also built into the design of FTL and may not faze everyone.

In short, if the premise and feeling of the game are what interest you, and the above issues don't bother you, there's a good chance you'll enjoy Out There. If what you're looking for is mechanical depth and varied gameplay, I'd caution you to take a closer look before buying.
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151 of 186 people (81%) found this review helpful
8 people found this review funny
2.7 hrs on record
Posted: April 3, 2015
Out There: Ω Edition is a resource management rogue-like game which recently released on Steam after huge success on mobile platforms. In Out There: Ω Edition you play as an astronaut who has just woken up from cryogenic stasis on a journey from Earth to Ganymede, you quickly realise you've gone horribly off course and you're nowhere near your destination, you're out there. You must carefully manage your fuel, oxygen and hull in order to stay alive in an unexplored galaxy, along the way you will not only find remnants of the human race who have mysteriously vanished but you will also find alien races and alien artifacts never before seen by man. Out There: Ω Edition is a story about the survival of one man who is way out of his depth on a journey that shouldn't have taken place.

This game has a fair few similarities to FTL: Faster Than Light, in fact it's these similarities that made me buy the game, so you'll see me compare the two games a couple of times over the course of the review. I'm a huge fan of anything Space related and this title did not disappoint

+Gorgeous art style
+Everything in the game is well designed, in particular the ships and the alien life forms
+There are several different ships, each coming with pros and cons meaning each ship has a unique play style
+Usually when you jump to a new star system you get a journal entry/mini text adventure which all have great stories but they're let down by the writer's knowledge of English (I'll come back to that later)
+The galaxy is procedurally generated each time you play so you'll never see the same galaxy twice
+Interesting storyline with an interesting yet mysterious protagonist
+Outstanding (even outstanding doesn't do it justice) soundtrack that even rivals that of FTL
+Great gameplay based around resource management, kind of like FTL with more resources and no combat
+The game has no combat, a bold move that work fantastically, fighting to survive against the environment is much more interesting than fighting to survive against hostile life forms
+As you get further into a run you begin unlocking more advanced technologies to help you get further
+Abandoned ships always seem to turn up just as your ship becomes obsolete which is perfect
+When you encounter alien life forms you often learn parts of their language
+You frequently come across mysterious alien materials and artifacts which often provide ways of improving your ship
+It's impossible to see everything this game has to offer in one run so you're definitely going to come back for more

+/-When something goes wrong, such as your Hydrogen probe being destroyed, it's incredibly unlikely that you're gonna make it since when something goes wrong in this game EVERYTHING goes wrong

-The game is riddled with poor grammar and spelling mistakes which really takes away from the fantastic story in this game, in all fairness the Dev is foreign and English is probably his/her second language but I still don't see why they couldn't have had someone proof read the game


Despite the game's numerous spelling errors and grammatical errors this is a fantastic resource management game with a gorgeous art style and fantastic design.

El K.
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69 of 81 people (85%) found this review helpful
4 people found this review funny
7.9 hrs on record
Posted: April 6, 2015
This game barely gets a thumbs up from be (mainly because its a new concept, nice art, nice music etc.). The biggest problem is that the game is 90% based on luck. No matter how good you are at the game, you always depend on luck to constantly find planets with enough fuel, iron and oxygen.
Just be prepared to get frustrated a lot. For example even though you captured an amazing new ship, spent a lot of time discovering new technology, collecting the rare resources to build tech upgrades etc. etc. And then, bam, a random event makes you lose half of your fuel, and you end up in a solar system without any gas planets. Game over in two turns, and nothing you could do about it. This happens A LOT!
Unfortunately, the devs don't wanna hear anything about it. check the forums, they wanna keep this game a game of chance, to somehow show you the "thoughness" of space travel or whatever. I think its sad, the game could be so much better and more skill based...
I hope modders will fix it, like it happened with FTL.
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69 of 83 people (83%) found this review helpful
1 person found this review funny
Not Recommended
11.6 hrs on record
Posted: May 19, 2015
I really wish I could have enjoyed this game more, my first 5-10 playthrough's were fantastic, and you get this great sense of exploration in an isolated, alien galaxy.

Sadly it's downfall is it's difficulty, not that difficulty is outright a bad thing, in fact it's part of the roguelike genre I love. But in this title your chances of survival are 90% luck, 10% follwing an identical formula for the best chances at success.

It's a game about exploration and discovery. Yet it just rips you down again and again, forcing you to repeat from the beginning. Which is basically the same strategy for the first 20-30 stars anyway, and quickly becomes monotonous. The difficulty would be bearable if there was a huge amount of gameplay variation, but you'll find yourself seeing repeated events constantly after only a few runs. But realistically even though there are a lot of events that happen, at the end of the day no matter what happens it can only affect your fuel, oxygen and hull. Which ultimately limits the game.
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Recently Posted
19.3 hrs
Posted: October 21
tl;dr: A wonderful game, not just because it is great, but because it is filled with wonder.

Out There is a really good game in the rogue-like genre where most games in the genre are too tough and quite frankly bad. Often times too many games are fail simulators dependent on dice rolls loaded against you. This game, however, is fairer but can be tough at times.

The gameplay involves traveling from star to star and planet to planet picking up vital resources and new technology that improve your capabilities. Eventually you will need another ship and as a result will leave your old ship behind but the base components are pretty much the same. And this continues until you run out of a resource or meet some other untimely demise.

One of the best features of the game is the constant storytelling and worldbuilding. Each log entry, random event, and sentient life encounter enriches the gameplay experience. After 20 or so hours I'm still getting plenty of new stories and notes to be pleasantly entertained.

Other features of note: good soundtrack, great artwork, and fun little choices here and there which can very loosely be called side quests.

I'd say this is a solidly good game with a definite yes recommendation for fans of scifi stories, rogue-like simulators, and survival-type games. I'd rate this a 8.5/10 and I consider myself a pretty tough grader.

Last thought: I really want a sequel, and I want it yesterday.
Helpful? Yes No Funny
6.1 hrs
Posted: October 12
Good art, but the gameplay I found is more dependent on luck than anything else. I know it's a roguelike, where luck is a big factor, still too much for me.
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9.6 hrs
Posted: September 19
Out There is a rather interesting Space Journey & Survival Rogue-like that would likely remind one of FTL: Faster Than Light; though without all the combat elements that one would find in FTL and more of a focus on acquiring ship technologies and resource management.

Unfortunately it is also a game one that seems non-sensical at times, and has its fair share of game mechanics that could likely be fleshed out better then what they were. There is also a lack of explanation as to what is going on - both in terms of the Tutorial not covering interaction of ship components, or just and overall lack of understanding of what is happening in the universe.

It is also worth mentioning that some of your runs are just going to fail regardless of what you do - while Rogue-likes can sometimes have bad runs that go nowhere, this one seems revolve around Luck way more then it should. Personally I blame perhaps that amount of fuel that gets guzzled as you travel around for being a major source of trouble.

Anyhow, to delve into some of the cons for this game - why is it you can't talk to aliens once you begin drilling a planet - or why do aliens show up on a planet you just terraformed a moment ago? Why can't you choose to discard a less useful element when you inventory is full and Omega is being offered to you? Why can't I choose to only use some of a stack of an element when my inventory is full?

Perhaps a chief complaint I could levy though would be how the resource gathering mechanic is done - where subsequent attempts will yield reduced returns, but in regards to gathering fuel you tend to always get that 1 Hydrogen (or Carbon as my last ship was sometimes fueled); leading to an annoying situation where you are probing for that 1 Fuel Resource over and over until you get everything.

There is probably something to note about Game Design as well. The developer could have likely done away with orbiting planets that the player could land on - instead opting to have the player just land on planets if they could instead of having to click once to orbit and then once to land. There was an option to skip the jump sequence cutscene between star systems so may as well eliminate the need for having to orbit planets if they can be landed on.

I'm sure more can be said, but it is worth noting that his isn't to say one won't find a little enjoyment from playing this game though. For the first few hours I certainly enjoyed it, and before the flaws of the game annoyed me to the point that I didn't want to play it anymore, I could see myself replaying this game quite a bit. Now though, I don't think it has enough replay value for what is currently being offered - especially if the game is at full price.
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3.4 hrs
Posted: September 18
This is more of a choose your own adventure than it is a game.

The writing and art is fun, and I was entertained for a few hours. However, the lack of progress (even on the easy setting) is frusturating, and there aren't any gameplay features that drive me to extend my play time.
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