Take a father’s journey to hell in order to save the souls of his wife and child. Insanity's Blade: The Chronicles of Thurstan is the first in a series of games based around the journey of a sword possessed by a father's powerful grief and hatred. This is the tale of the sword's creation.
User reviews:
Mostly Positive (11 reviews) - 72% of the 11 user reviews in the last 30 days are positive.
Mostly Positive (138 reviews) - 76% of the 138 user reviews for this game are positive.
Release Date: Dec 5, 2014

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Buy Insanity's Blade



“Pretty damn fun slice of retro inspired arcade action.”
Pixel Populi

“It looks good, it plays good, it sounds good”
Tech Raptor

“Holy crap this game is good. Games like this make the retro renaissance worth it.”

About This Game

Take a father’s journey to hell in order to save the souls of his wife and child.

The ultimate old school trip to hell!!
The Chronicles of Thurstan is the first in a series of games based around the journey of a sword possessed by a father's powerful grief and hatred. This first game is the tale of the swords creation.

Rewarding game play features!
  • A blend of action, platforming and RPG elements with a classic retro arcade style
  • Battle through over 16 stages filled with unique enemies, environments and side quests
  • Scale buildings and caves with Thurstan’s wall climbing and jumping ablilites
  • Collect powerful weapons in your inventory and upgrade abilities at the store
  • Play local co-op with your friends! The second player takes control of multiple supporting characters throughout the story!
  • STORY mode filled with cutscenes, intros and outros between levels to tell the story of Insanity's Blade
  • Play the streamlined ARCADE mode for non-stop carnage!
  • Multiple difficulty levels to satisfy both the casual and hardcore cravings!
  • Powerful OPTIONS menu including classic 4:3 or modern 16:9 screen resolution, custom control binding and 16bit or 8bit soundtracks!
  • After beating the STORY mode revisit your save file for unlimited stage replay and completing missed sidequests!

Killer 8-bit and 16-bit soundtracks
A fully original soundtrack with 8-bit and 16-bit versions of each track!

What The Web Says

Some Awesome YouTube Let's Players!

Adapted from the Insanity’s Blade graphic novel written by Chris Obritsch and as featured on the now-defunct WTFmag.ca

Note: This software is not compatible with video streaming or screen capture software. Decreased performance will be experienced.

System Requirements

    • OS: Windows 7 64-bit
    • Processor: Intel Core 2 Duo 2.8ghz or higher
    • Memory: 4 GB RAM
    • Graphics: 512mb DirectX-compliant
    • DirectX: Version 10
    • Storage: 4 GB available space
    • Sound Card: DirectX 9.0c - compliant sound card
    • OS: Windows 7 64-bit
    • Processor: Intel i5 Sandy Bridge
    • Memory: 4 GB RAM
    • Graphics: 1GB DirectX-compliant
    • DirectX: Version 10
    • Storage: 4 GB available space
    • Sound Card: DirectX 9.0c - compliant sound card
    • Additional Notes: XInput Controller. This software is not compatible with video streaming or screen capture software, decreased performance will be experienced.
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (11 reviews)
Mostly Positive (138 reviews)
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91 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
0.6 hrs on record
Posted: September 26
It's obvious the game's creators grew up playing old-school SNES / Arcade / Genesis games... the music comes with both a 16 and 8 bit option. The gameplay itself is fairly simplistic, as most of these old-school games tend to be. Some cool boss fights and funny moments (surfing on / riding a skeleton spewing green flames down a hillside) make for some fun. The cutscenes tell a brooding story of the protagonist. Split / Shared Screen coop adds some extra play value to go through with a buddy, but the game's difficulty isn't too prohibitively difficult solo. If you see the trailer and / or screenshots and think you might be interested, I'd give it a whirl. It's a well-made retro style game.
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2 of 2 people (100%) found this review helpful
0.3 hrs on record
Posted: September 23
Very much feels like a 90s arcade game... i.e. clunky, repetitive and awkwardly scaled (difficulty-wise). Still, this game has a nostalgic charm, making it worth a few bucks.

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2 of 3 people (67%) found this review helpful
2.8 hrs on record
Posted: September 24
altered beast meets indie development. this game is what indie games should be. decent story, good gameplay and retro feel. i've read some of the review and most of them are from dumba sses who can't ask their mom for more than $5. let me tell you this is a gem.

the controls are clunky, but thats forgivable as the enemies are not difficult and the game is a basic platformer
the graphics are good throughout, think contra from the NES days,
the upgrades worked out, i never felt overpowered or underpowerd.

i paid $1 for this game while it was on sale, but its worth the $5 asking price.
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Most Helpful Reviews  Overall
53 of 57 people (93%) found this review helpful
16 people found this review funny
1.5 hrs on record
Posted: December 6, 2014
If you make a game in which it is possible to tear off a monster's arm and then beat him with it until he explodes into red paste, you had better include the ability to kill skeletons with wrestling finishers. Luckily the developers adhered to this rule so the game is good.

It really captures an early 90's arcade feel, and if you are into that sort of thing, this is a splendid specimen.

Bonus points for the Black Tiger reference, right down to the breakable wall's position.
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24 of 27 people (89%) found this review helpful
5.9 hrs on record
Posted: July 29, 2015
A NES-talgic tribute to the golden age of console gaming.
This is a retro-indie game that, aside from a few modern amenities, I am almost sure I played at a friends house late some Friday night in the 80's. A mix of Rastan, Black Tiger and Castlevania, it is the Conan game I wanted on the NES.
It is cheap and if you fondly remember gaming on an NES, you should pick this up.
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22 of 25 people (88%) found this review helpful
1 person found this review funny
6.5 hrs on record
Posted: December 22, 2014
Insanity's Blade is an old school platformer that borrows elements from the best fantasy action platformers - Ghosts N' Goblins, Black Tiger and Rastan - and brings them together for a fantastic experience that fans won't forget. The game plays and feels great, my only complaint being the inability to customize controls (which I was told would be included in a future patch) and some slowdown, which may be my system. Otherwise, I would recommend this to all those who love the platformers of old. This is an underrated gem that needs to receive the attention it deserves.
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17 of 18 people (94%) found this review helpful
3 people found this review funny
4.8 hrs on record
Posted: March 28, 2015
So having given the game a play and a thorough run through!

I must say it has a lot of fun and positive benefits, but a few flaws as well, course no game can ever be a flawless diamond.

The story Is definitely one to be told, like the good old days of Conan, Willow, and more. Its simple, it gives our hero a reason to go beyond humanity to save the world.

Gameplay is simple, like any arcade sidescroller akin to those of Castlevania, or Rastan. You move, swing your weapon, or grab opposing enemies and chuck em, break em, or use their body parts as a weapon.

I feel the use of weapons looses its creative edge once you earn the final blade. You don't get a chance to swap weapons, and I feel that the idea of the power of the blade should have been more akin to the character themselves imbuing any weapon they hold with the power, as I did have fun using the flail!

Yet as it is, the gameplay isn't harmed by this.

It certainly does have difficulty, mostly in parts of the mission where you must scale walls. They do make it difficult to control ones jump and attack. As well it would be nicer to be able to attack on the move, rather than suddenly stop.

Is this game worth the 6.99?

Yes, even more so as I would feel in the arcades, you'd be spending plenty more, even then because of the co-op capabilties, though I do hope next story, they offer more to Flinn, as he has plenty of potentail in the story!

Check it out, no harm with the price, and enjoy a great game with wonderful music!
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14 of 16 people (88%) found this review helpful
1 person found this review funny
4.8 hrs on record
Posted: January 6, 2015
Lots of fun. The gameplay and controls feel real good, the soundtrack is great, and the overall gamefeel is really satisfying. Just be prepared from NES style ♥♥♥♥♥♥♥t difficulty on some parts. Other than that, great game.
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16 of 20 people (80%) found this review helpful
3.8 hrs on record
Posted: January 21, 2015
Awesome game made in retro-style with great music and interesting gameplay that looks like classic "Altered Beast" or "Castlevania".
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17 of 22 people (77%) found this review helpful
4.4 hrs on record
Posted: January 21, 2015
Insanity's Blade is an excellent modernized take on the classic late 80's/early 90's Capcom arcade action games, drawing heavy influence from Black Tiger, but also reminiscent of games like Magic Sword and Ghouls 'n Ghosts.

You can see my playthrough of the first couple stages here:

One of the most key points of what makes Insanity's Blade great is the fact that it captures the nostalgic feel of those classic arcade games, but without being cheap to emulate their quarter-munching nature. The game is definitely challenging and downright vicious on the hardest difficulty levels, but doesn't come with many of cheap, unavoidable deaths of those games.

Insanity's Blade follows the journey of unfortunate protagonist Thurstan in a quest built purely on notions of revenge and a last ditch effort to save his kingdom from utter destruction. A dwarf named Finn joins him, who can be played as a second player through local co-op. Both characters can be upgraded through shops along the way, purchasing weapon upgrades from the coins that enemies drop. Additionally there's a rudimentary level-up system that gives you health & damage, along with weapons to equip that range from story-based to incredibly hidden.

Speaking of story - the game's story is based on the developers' graphic novel/webcomic and does a surprisingly good job of delivering a solid story for being told mostly in pre-level in-engine scenes. There are also a few classic-NES style cutscenes though, which are very well done!

From a technical standpoint, the developers have done a remarkable job. The art is fantastic, with a great soundtrack to back it up; both once again really capture the feel of those early Capcom arcade games. Also a really neat added feature, the game's soundtrack can be switched between 8-bit or 16-bit style! The controls are fluid and customizable, everything feels very responsive.

It's also a game that has a surprising amount of depth for being an arcade platformer. My playthrough clocked in at around 3.5 hours, but there were a handful of secrets that I missed. With local co-op and multiple difficulties, aside from just being easy to pick up and play, I could see a decent amount of replay value here for people really into those old arcade games.

The only minor complaint I can levy against the game is that it doesn't currently have a resizable windowed mode. That being said, the developer has also commented saying that they're working on it and it's just a product of the base resolution the game runs at.

In short, if you're a fan of old 80's/90's Capcom arcade games, I highly recommend it. It's just a joy to play and well worth the $7 asking price.
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Recently Posted
TAW | Simulation
3.0 hrs
Posted: October 16
Not glitchy at all untill you play Coop and the game becomes unplayable.
Helpful? Yes No Funny
0.1 hrs
Posted: October 4
Tried to like it, didn't like it, gameplay and controls were heavily lacking.
It was so cheap I didn't need to refund it, though, so there's that.
Helpful? Yes No Funny
2.0 hrs
Posted: September 22
Great game. Reminds me very much of the Castlevania games in certain ways and for five bucks (89 cents when on sale) this game is a steal. I had been searching for something like this (a newer 8/16 bit game thats had horror elements) on steam for a while and so far ive liked everything about it . It's a reto brawler that has a few RPG elements to it.Love the horror inspired bit artwork put into this game as well its a real feast for the eyes if your into that style of art. The musics is also pretty awesome and adds to that classic game feel . I quite enjoyed this game and would reccomend it to anyone whos a fan of classic console games.
Helpful? Yes No Funny
Box & Bilco
4.3 hrs
Posted: September 21
This is a fun little weekend hack and slash/ platformer to spend your time with. When you see it on sale don't hesitate to purchase this hidden gem :3
Helpful? Yes No Funny
2.8 hrs
Posted: September 19
Every game ever made could be improved with a simple grab button like the one in this game
Helpful? Yes No Funny
"Bob" the Space Cadet
6.4 hrs
Posted: September 18
I feel pretty conflicted about whether Insanity's Blade is actually good or not. It has a really classic feel, providing instant nostalgia with the old-school basic gameplay of spamming attacks and basic platforming, accompanied by some really nice arcade music and sound effects; but it's not as enjoyable as it could be, simply because it's lacking a lot of polish.

Where Insanity's Blade doesn't cut it:

- It's glitchy, but nothing game breaking.

- The difficulty curve is really unusual. The second boss fight was pretty much the hardest fight in the game - to the point that I was considering giving up because replaying the cave level was getting so repetitive. After getting past that boss everything was pretty simple; even the final boss took me less tries.

- The gamepad controls are not well thought out. A is melee AND ranged attack, B is jump, X is throw. You can remap the buttons, but if you make attack B, then it also becomes "confirm" in menus, which was even more confusing.

- Melee and ranged attacks are combined. As it is you'll mostly just mash A to progress through levels when you're not having to do some of the platforming. Occasionally throw is worthwhile when an enemy blocks your attacks, but spamming melee/ranged is usually the safer option.

- In story mode you progress through a map, and collectible weapons are hidden (sometimes not very well) within the stages you play through. Despite having a map where you can select the level from, you can't revisit a level you've already completed - so if you miss a weapon, you can't go back for it. Why even bother making me select dots on a map?

- Level design isn't great. The worst level design element is the moving spiky blocks as there is no consistency to how they appear. Sometimes they'll be completely hidden in the ceiling and you'll only know there is one that might be coming down when you see falling particles, but those particles don't line up properly, and if the particles started falling while there were off-screen, they won't appear as you move across under it resulting in being suddenly and unavoidably crushed.

Despite all it's faults I really enjoyed playing Insanity's Blade. I wish there was more polish on Insanity's Blade, but then the glitches, unbalanced difficulty curve, and unfair deaths make it feel even more accurate to the old-school style they were going for.

6/10 it was insane.

I played Insanity's Blade on Windows 8.1, using the 8Bitdo FC30 Pro gamepad in xinput mode for additional retro feels.
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9.2 hrs
Posted: August 19
Gotta give the reccomend. Side Scrolling hack n slash done in 8 bit pixel art, but with alot of modern touches. The action is simple but satisfying, your charecter sports a button for attacking/launching projectiles and a second one for grapple moves. add in a jump button and that's essentially it. They help to keep combat interesting though by having a series items and weapons you can find which can offer better range or power. There are also upgrades for throwing axes, including launching several axes at once or launching axes on fire for better damage.

Success in play is all about timing, knowing when to launch in for a melee strike, or throwing an enemy. Also the enviroments offer plenty of traps that can lead to instadeath, so tread carefuly.
All in all, the game channels the hack and slash classics from old like golden axe or dungeons and dragons. Would highly reccomend if you like similar old style games.
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