42 Players Start. Only 1 will survive. Down to One is a competitive survival shooter in a large, interactive, open-world environment. Start out with nothing, and use anything you can find in the environment to survive, and eliminate other competitors over the course of a brutal round.
User reviews:
Recent:
Mostly Negative (53 reviews) - 32% of the 53 user reviews in the last 30 days are positive.
Overall:
Mostly Negative (1,994 reviews) - 39% of the 1,994 user reviews for this game are positive.
Release Date: Jan 7, 2016

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Recent updates View all (113)

June 20

Update 1.2.1 and new Weekly Cup!

Hey Everyone,

Today's minor patch fixes a few issues reported after yesterday's big 1.2 update, thanks to all those who reported them!

Minor Changes
  • Fixed F4/third person spectator mode always rendering the players gun
  • Fixed movement animations not syncing
  • Fixed loss of Post-Processing when swapping through players in spectator mode
  • Fixed a bug which caused your body to be rendered in a weird position when spectating someone who moved close to your body
  • Slightly reduced ambient light intensity
  • Fixed on-hit effects not applying, and reduced brightness of desaturation effect
  • Fixed smoke grenades being permanent
  • Fixed animation sync bug with snakes


Weekly Cup - Power Plays
With a new update, comes a new weekly cup. Will the swathe of balance changes in DTO v1.2 dethrone the previous pros, or will we see Poncho continue his dominance? Anyone can play in the Down To One weekly cup, so if you want to give it a try, come on down! We'll be kicking off the weekly cup with a warmup round this week, followed by the final, with 25 DTO Steam keys to be won in prizes!

When is the tournament?

This tournament will be held at 8:30pm AWST (GMT+8) this Friday, the 23rd of March. players should be ready 5 minutes before the allocated start time. Check here for a countdown clock.

As always, don't forget to follow Down To One on Twitter for all the latest news and updates!

12 comments Read more

June 19

Update 1.2 - Civil Engineering


Hey Everyone,

It's time for the update you've all been waiting for! DTO v1.2 is without a doubt our biggest update yet, seeing full reworks to in-game visuals, performance, stats, an engine update, and plenty more.

Read on for the full patchnotes.

Major Changes
  • Rendering rework
    -Previously, Down To One used a custom rendering setup to overcome a number of issues within Unity 4, and also made things like "hands-over-UI" possible. Since DTO is now running on the Unity 5.4 beta, we've been able to get rid of most of this custom, hacky code and replace it with cleaner, shorter methods that lead to less bugs, higher performance, and better visuals.
  • New PostFX
    -Post-Processing isn't a term that everyone thinks of fondly, but DTO's newly updated PostFX pipeline, PRISM, has been built specifically for performance, and outperforms any other Post-Processing system for Unity by up to 500%. Not only that, but our new PostFX also get applied to the first-person camera thanks to the rendering rework, meaning that your characters hands + gun no longer look out of place.
  • Reworked visuals
    -New textures, shaders, and color correction all add to the new Down To One experience. Add custom reflection maps for each area on the map, improved shadows, and no more occlusion culling bugs, and DTO has never looked so good.
  • Reworked ADS
    -Previously, ADSing in Down To One 'glued' the camera to the gun, which meant that recoil when ADSing was not very visual. Our new ADS rework not only fixes this, but also gives certain guns different ironsight positions to better correlate with how your character would actually look down the sights.
  • Introducing the MP40
    -A new patch wouldn't be perfect without a new gun, so the MP40 has started to appear in various military outposts & watch towers in Down To One. Firing slower than all other SMGs, but with very controllable recoil, and slightly higher accuracy, the MP40's 32-round 9mm magazine is a solid choice for close to mid range combat.
  • Reset perks, cash and stats
    -With update 1.2, the 'season' has been reset, so everyone starts out again on a level playing field.
  • New perk - "Build A Wall" (Cost: 15 Perk Points)
    -Your skills in border protection allow you to solidify the Playable Area for 60 seconds, turning it into an impassable wall and increasing damage dealt to anyone caught outside it for the duration.
  • Various major performance improvements

Minor Changes
  • Improved Main Menu visuals
  • Added end-game effect to transition out before the main menu
  • Increased reward on the High Roller perk to 500% (from 300%)
  • Decreased health bonus on the Armor Plates perk to 15 (from 20)
  • Buffed Demolition Expert perk extra damage by 100%
  • Changed the playable area so that it decreases slower at the start of the round - this should let players have a bit more of an 'exploration' phase before transitioning into combat, as well as increasing average round time
  • Various main menu bugfixes
  • Fixed stats not saving correctly
  • Various ingame bugfixes
  • Various changes to scale of objects
  • Server stability improvements

    So, as you can see, it's been worth the wait - don't waste any time, get out onto the battlefield and get ranking up again! Also, something we also wanted to get into this update is DX12 support, which unfortunately is still broken in Unity - as soon as it works, we'll ship it! As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group.

14 comments Read more

About This Game

Down to One is a competitive survival shooter in a large, interactive, open-world environment. Start out with nothing, and use anything you can find in the environment to survive, and eliminate other competitors over the course of a brutal round.

Core Features:

  • Realistic Bullet Physics: With physics values from real-world guns, bullet drop, and dynamic bullet penetration, ranged combat has never felt so good.
  • Dynamic Looting: Everyone loves looting. With custom loot spawning mechanics, you'll find things where they should be.
  • Customization: Play how you want to - take perks that let you knock players weapons out of their hands, play dead to confuse your opponents, and much more.
  • Built For Performance: With support for 4K resolution, 64bit-only systems and DX11, your hardware won't get bored easily.
  • Advanced 'Netcode': Our networking system dynamically changes network update rates - 'tickrate' - as the player count decreases throughout a round.
  • Dedicated Servers: Don't settle for games hosted on someone's dial-up. Our high performance dedicated servers will make multiplayer feel like you're at a LAN.
  • Immersive Interaction: Interact with anything you find in the environment with & use it to your advantage.
  • Full Body Character: It's hard to have an immersive experience as a floating pair of hands. In Down To One, what you see is what you get.
  • Improved Anticheat: With a custom anticheat system, and authoritative networking features, we're aiming to tackle cheating head-on.
  • Responsive Input: Raw input sampling and competitively calibrated sensitivity. If you miss, it's not our fault.
  • Esports Support: With support for LAN play, custom server rules, and private servers, we're putting the competition into survival.

System Requirements

    Minimum:
    • OS: Windows 7 64 bit
    • Processor: 2.4 GHz Intel Dual Core Processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX460/ATI Radeon HD 5850
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: Direct-X compatible sound card
    • Additional Notes: Minimum spec assumes user runs the game at 1280x720 resolution with low graphics settings.
    Recommended:
    • OS: Windows 8.1 64 bit
    • Processor: 3 GHz Intel Quad Core Processor
    • Memory: 6 GB RAM
    • Graphics: ATI Radeon HD 7970/Nvidia GeForce GTX 660
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Sound Card: Direct-X compatible sound card
    • Additional Notes: Recommended spec assumes the user runs the game at 1920x1080 resolution with "Very High" graphics settings
Customer reviews
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